gorfy

minecraft -server.properties

Jan 5th, 2020
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  1. server-name=GorfyCraft
  2. # Used as the server name
  3. # Allowed values: Any string
  4.  
  5. gamemode=survival
  6. # Sets the game mode for new players.
  7. # Allowed values: "survival", "creative", or "adventure"
  8.  
  9. difficulty=easy
  10. # Sets the difficulty of the world.
  11. # Allowed values: "peaceful", "easy", "normal", or "hard"
  12.  
  13. allow-cheats=false
  14. # If true then cheats like commands can be used.
  15. # Allowed values: "true" or "false"
  16.  
  17. max-players=10
  18. # The maximum number of players that can play on the server.
  19. # Allowed values: Any positive integer
  20.  
  21. online-mode=false
  22. # If true then all connected players must be authenticated to Xbox Live.
  23. # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
  24. # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
  25. # Allowed values: "true" or "false"
  26.  
  27. white-list=false
  28. # If true then all connected players must be listed in the separate whitelist.json file.
  29. # Allowed values: "true" or "false"
  30.  
  31. server-port=19132
  32. # Which IPv4 port the server should listen to.
  33. # Allowed values: Integers in the range [1, 65535]
  34.  
  35. server-portv6=19133
  36. # Which IPv6 port the server should listen to.
  37. # Allowed values: Integers in the range [1, 65535]
  38.  
  39. view-distance=32
  40. # The maximum allowed view distance in number of chunks.
  41. # Allowed values: Any positive integer.
  42.  
  43. tick-distance=4
  44. # The world will be ticked this many chunks away from any player.
  45. # Allowed values: Integers in the range [4, 12]
  46.  
  47. player-idle-timeout=30
  48. # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
  49. # Allowed values: Any non-negative integer.
  50.  
  51. max-threads=8
  52. # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
  53. # Allowed values: Any positive integer.
  54.  
  55. level-name=Bedrock level
  56. # Allowed values: Any string
  57.  
  58. level-seed=
  59. # Use to randomize the world
  60. # Allowed values: Any string
  61.  
  62. default-player-permission-level=member
  63. # Permission level for new players joining for the first time.
  64. # Allowed values: "visitor", "member", "operator"
  65.  
  66. texturepack-required=false
  67. # Force clients to use texture packs in the current world
  68. # Allowed values: "true" or "false"
  69.  
  70. content-log-file-enabled=false
  71. # Enables logging content errors to a file
  72. # Allowed values: "true" or "false"
  73.  
  74. compression-threshold=1
  75. # Determines the smallest size of raw network payload to compress
  76. # Allowed values: 0-65535
  77.  
  78. server-authoritative-movement=true
  79. # Enables server authoritative movement. If true, the server will replay local user input on
  80. # the server and send down corrections when the client's position doesn't match the server's.
  81. # Corrections will only happen if correct-player-movement is set to true.
  82.  
  83. player-movement-score-threshold=20
  84. # The number of incongruent time intervals needed before abnormal behavior is reported.
  85. # Disabled by server-authoritative-movement.
  86.  
  87. player-movement-distance-threshold=0.3
  88. # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.
  89. # Disabled by server-authoritative-movement.
  90.  
  91. player-movement-duration-threshold-in-ms=500
  92. # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)
  93. # before the abnormal movement score is incremented. This value is defined in milliseconds.
  94. # Disabled by server-authoritative-movement.
  95.  
  96. correct-player-movement=false
  97. # If true, the client position will get corrected to the server position if the movement score exceeds the threshold.
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