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- server-name=GorfyCraft
- # Used as the server name
- # Allowed values: Any string
- gamemode=survival
- # Sets the game mode for new players.
- # Allowed values: "survival", "creative", or "adventure"
- difficulty=easy
- # Sets the difficulty of the world.
- # Allowed values: "peaceful", "easy", "normal", or "hard"
- allow-cheats=false
- # If true then cheats like commands can be used.
- # Allowed values: "true" or "false"
- max-players=10
- # The maximum number of players that can play on the server.
- # Allowed values: Any positive integer
- online-mode=false
- # If true then all connected players must be authenticated to Xbox Live.
- # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
- # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
- # Allowed values: "true" or "false"
- white-list=false
- # If true then all connected players must be listed in the separate whitelist.json file.
- # Allowed values: "true" or "false"
- server-port=19132
- # Which IPv4 port the server should listen to.
- # Allowed values: Integers in the range [1, 65535]
- server-portv6=19133
- # Which IPv6 port the server should listen to.
- # Allowed values: Integers in the range [1, 65535]
- view-distance=32
- # The maximum allowed view distance in number of chunks.
- # Allowed values: Any positive integer.
- tick-distance=4
- # The world will be ticked this many chunks away from any player.
- # Allowed values: Integers in the range [4, 12]
- player-idle-timeout=30
- # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
- # Allowed values: Any non-negative integer.
- max-threads=8
- # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
- # Allowed values: Any positive integer.
- level-name=Bedrock level
- # Allowed values: Any string
- level-seed=
- # Use to randomize the world
- # Allowed values: Any string
- default-player-permission-level=member
- # Permission level for new players joining for the first time.
- # Allowed values: "visitor", "member", "operator"
- texturepack-required=false
- # Force clients to use texture packs in the current world
- # Allowed values: "true" or "false"
- content-log-file-enabled=false
- # Enables logging content errors to a file
- # Allowed values: "true" or "false"
- compression-threshold=1
- # Determines the smallest size of raw network payload to compress
- # Allowed values: 0-65535
- server-authoritative-movement=true
- # Enables server authoritative movement. If true, the server will replay local user input on
- # the server and send down corrections when the client's position doesn't match the server's.
- # Corrections will only happen if correct-player-movement is set to true.
- player-movement-score-threshold=20
- # The number of incongruent time intervals needed before abnormal behavior is reported.
- # Disabled by server-authoritative-movement.
- player-movement-distance-threshold=0.3
- # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.
- # Disabled by server-authoritative-movement.
- player-movement-duration-threshold-in-ms=500
- # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)
- # before the abnormal movement score is incremented. This value is defined in milliseconds.
- # Disabled by server-authoritative-movement.
- correct-player-movement=false
- # If true, the client position will get corrected to the server position if the movement score exceeds the threshold.
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