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- void LoadModel(uint iModel)
- {
- REQUEST_MODEL(iModel);
- while(!HAS_MODEL_LOADED(iModel))
- WAIT(0);
- }
- void ChangePlayerModel(uint Pmodel)
- {
- LoadModel(Pmodel);
- CHANGE_PLAYER_MODEL(GetPlayerIndex(), Pmodel);
- MARK_MODEL_AS_NO_LONGER_NEEDED(Pmodel);
- }
- WAIT(0)
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