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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc. edited by pamaumod]]--
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. wait(1 / 60)
  153. Effects = { }
  154. local Player = game.Players.LocalPlayer
  155. local Character = Player.Character
  156. local Humanoid = Character.Humanoid
  157. Humanoid.WalkSpeed = 20
  158. local Mouse = Player:GetMouse()
  159. local LeftArm = Character["Left Arm"]
  160. local RightArm = Character["Right Arm"]
  161. local LeftLeg = Character["Left Leg"]
  162. local RightLeg = Character["Right Leg"]
  163. local Head = Character.Head
  164. local Torso = Character.Torso
  165. local Camera = game.Workspace.CurrentCamera
  166. local RootPart = Character.HumanoidRootPart
  167. local RootJoint = RootPart.RootJoint
  168. local attack = false
  169. local Anim = 'Idle'
  170. local attacktype = 1
  171. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  172. local velocity = RootPart.Velocity.y
  173. local sine = 0
  174. local change = 1
  175. local Create = LoadLibrary("RbxUtility").Create
  176. local TimeStop = false
  177.  
  178. local m = Create("Model"){
  179. Parent = Character,
  180. Name = "WeaponModel",
  181. }
  182.  
  183. Humanoid.Animator.Parent = nil
  184. Character.Animate.Parent = nil
  185.  
  186. local newMotor = function(part0, part1, c0, c1)
  187. local w = Create('Motor'){
  188. Parent = part0,
  189. Part0 = part0,
  190. Part1 = part1,
  191. C0 = c0,
  192. C1 = c1,
  193. }
  194. return w
  195. end
  196.  
  197. function clerp(a, b, t)
  198. return a:lerp(b, t)
  199. end
  200.  
  201. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  202. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  203.  
  204. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  205. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  206. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  207. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  208. RootJoint.C1 = CFrame.new(0, 0, 0)
  209. RootJoint.C0 = CFrame.new(0, 0, 0)
  210. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  211. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  212.  
  213. local rarmc1 = RW.C1
  214. local larmc1 = LW.C1
  215. local rlegc1 = RH.C1
  216. local llegc1 = LH.C1
  217.  
  218. local resetc1 = false
  219.  
  220. function PlayAnimationFromTable(table, speed, bool)
  221. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  222. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  223. RW.C0 = clerp(RW.C0, table[3], speed)
  224. LW.C0 = clerp(LW.C0, table[4], speed)
  225. RH.C0 = clerp(RH.C0, table[5], speed)
  226. LH.C0 = clerp(LH.C0, table[6], speed)
  227. if bool == true then
  228. if resetc1 == false then
  229. resetc1 = true
  230. RootJoint.C1 = RootJoint.C1
  231. Torso.Neck.C1 = Torso.Neck.C1
  232. RW.C1 = rarmc1
  233. LW.C1 = larmc1
  234. RH.C1 = rlegc1
  235. LH.C1 = llegc1
  236. end
  237. end
  238. end
  239.  
  240. ArtificialHB = Create("BindableEvent", script){
  241. Parent = script,
  242. Name = "Heartbeat",
  243. }
  244.  
  245. script:WaitForChild("Heartbeat")
  246.  
  247. frame = 1 / 35
  248. tf = 0
  249. allowframeloss = false
  250. tossremainder = false
  251. lastframe = tick()
  252. script.Heartbeat:Fire()
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255. tf = tf + s
  256. if tf >= frame then
  257. if allowframeloss then
  258. script.Heartbeat:Fire()
  259. lastframe = tick()
  260. else
  261. for i = 1, math.floor(tf / frame) do
  262. script.Heartbeat:Fire()
  263. end
  264. lastframe = tick()
  265. end
  266. if tossremainder then
  267. tf = 0
  268. else
  269. tf = tf - frame * math.floor(tf / frame)
  270. end
  271. end
  272. end)
  273.  
  274. function swait(num)
  275. if num == 0 or num == nil then
  276. ArtificialHB.Event:wait()
  277. else
  278. for i = 0, num do
  279. ArtificialHB.Event:wait()
  280. end
  281. end
  282. end
  283.  
  284. function RemoveOutlines(part)
  285. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  286. end
  287.  
  288. CFuncs = {
  289. Part = {
  290. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  291. local Part = Create("Part"){
  292. Parent = Parent,
  293. Reflectance = Reflectance,
  294. Transparency = Transparency,
  295. CanCollide = false,
  296. Locked = true,
  297. BrickColor = BrickColor.new(tostring(BColor)),
  298. Name = Name,
  299. Size = Size,
  300. Material = Material,
  301. }
  302. RemoveOutlines(Part)
  303. return Part
  304. end;
  305. };
  306.  
  307. Mesh = {
  308. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  309. local Msh = Create(Mesh){
  310. Parent = Part,
  311. Offset = OffSet,
  312. Scale = Scale,
  313. }
  314. if Mesh == "SpecialMesh" then
  315. Msh.MeshType = MeshType
  316. Msh.MeshId = MeshId
  317. end
  318. return Msh
  319. end;
  320. };
  321.  
  322. Weld = {
  323. Create = function(Parent, Part0, Part1, C0, C1)
  324. local Weld = Create("Weld"){
  325. Parent = Parent,
  326. Part0 = Part0,
  327. Part1 = Part1,
  328. C0 = C0,
  329. C1 = C1,
  330. }
  331. return Weld
  332. end;
  333. };
  334.  
  335. Sound = {
  336. Create = function(id, par, vol, pit)
  337. local Sound = Create("Sound"){
  338. Volume = vol,
  339. Pitch = pit or 1,
  340. SoundId = "rbxassetid://" .. id,
  341. Parent = par or workspace,
  342. }
  343. Sound:play()
  344. return Sound
  345. end;
  346. };
  347.  
  348. Decal = {
  349. Create = function(Color, Texture, Transparency, Name, Parent)
  350. local Decal = Create("Decal"){
  351. Color3 = Color,
  352. Texture = "rbxassetid://" .. Texture,
  353. Transparency = Transparency,
  354. Name = Name,
  355. Parent = Parent,
  356. }
  357. return Decal
  358. end;
  359. };
  360.  
  361. BillboardGui = {
  362. Create = function(Parent, Image, Position, Size)
  363. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  364. BillPar.CFrame = CFrame.new(Position)
  365. local Bill = Create("BillboardGui"){
  366. Parent = BillPar,
  367. Adornee = BillPar,
  368. Size = UDim2.new(1, 0, 1, 0),
  369. SizeOffset = Vector2.new(Size, Size),
  370. }
  371. local d = Create("ImageLabel", Bill){
  372. Parent = Bill,
  373. BackgroundTransparency = 1,
  374. Size = UDim2.new(1, 0, 1, 0),
  375. Image = "rbxassetid://" .. Image,
  376. }
  377. return BillPar
  378. end
  379. };
  380.  
  381. ParticleEmitter = {
  382. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  383. local Particle = Create("ParticleEmitter"){
  384. Parent = Parent,
  385. Color = ColorSequence.new(Color1, Color2),
  386. LightEmission = LightEmission,
  387. Size = Size,
  388. Texture = Texture,
  389. Transparency = Transparency,
  390. ZOffset = ZOffset,
  391. Acceleration = Accel,
  392. Drag = Drag,
  393. LockedToPart = LockedToPart,
  394. VelocityInheritance = VelocityInheritance,
  395. EmissionDirection = EmissionDirection,
  396. Enabled = Enabled,
  397. Lifetime = LifeTime,
  398. Rate = Rate,
  399. Rotation = Rotation,
  400. RotSpeed = RotSpeed,
  401. Speed = Speed,
  402. VelocitySpread = VelocitySpread,
  403. }
  404. return Particle
  405. end;
  406. };
  407.  
  408. CreateTemplate = {
  409.  
  410. };
  411. }
  412.  
  413. function rayCast(Position, Direction, Range, Ignore)
  414. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  415. end
  416.  
  417. function FindNearestTorso(Position, Distance, SinglePlayer)
  418. if SinglePlayer then
  419. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  420. end
  421. local List = {}
  422. for i, v in pairs(workspace:GetChildren()) do
  423. if v:IsA("Model") then
  424. if v:findFirstChild("Torso") then
  425. if v ~= Character then
  426. if (v.Torso.Position - Position).magnitude <= Distance then
  427. table.insert(List, v)
  428. end
  429. end
  430. end
  431. end
  432. end
  433. return List
  434. end
  435.  
  436. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  437. if hit.Parent == nil then
  438. return
  439. end
  440. local h = hit.Parent:FindFirstChild("Humanoid")
  441. for _, v in pairs(hit.Parent:children()) do
  442. if v:IsA("Humanoid") then
  443. h = v
  444. end
  445. end
  446. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  447. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  448. if hit.Parent.DebounceHit.Value == true then
  449. return
  450. end
  451. end
  452. local c = Create("ObjectValue"){
  453. Name = "creator",
  454. Value = game:service("Players").LocalPlayer,
  455. Parent = h,
  456. }
  457. game:GetService("Debris"):AddItem(c, .5)
  458. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  459. local Damage = math.random(minim, maxim)
  460. local blocked = false
  461. local block = hit.Parent:findFirstChild("Block")
  462. if block ~= nil then
  463. if block.className == "IntValue" then
  464. if block.Value > 0 then
  465. blocked = true
  466. block.Value = block.Value - 1
  467. print(block.Value)
  468. end
  469. end
  470. end
  471. if TimeStop == false then
  472. h.Health = h.Health - Damage
  473. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
  474. elseif TimeStop == true then
  475. repeat wait() until TimeStop == false
  476. h.Health = h.Health - (Damage / 2)
  477. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
  478. end
  479. if Type == "Knockdown" then
  480. local hum = hit.Parent.Humanoid
  481. hum.PlatformStand = true
  482. coroutine.resume(coroutine.create(function(HHumanoid)
  483. swait(1)
  484. HHumanoid.PlatformStand = false
  485. end), hum)
  486. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  487. local bodvol = Create("BodyVelocity"){
  488. velocity = angle * knockback,
  489. P = 5000,
  490. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  491. Parent = hit,
  492. }
  493. local rl = Create("BodyAngularVelocity"){
  494. P = 3000,
  495. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  496. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  497. Parent = hit,
  498. }
  499. game:GetService("Debris"):AddItem(bodvol, .5)
  500. game:GetService("Debris"):AddItem(rl, .5)
  501. elseif Type == "Normal" then
  502. local vp = Create("BodyVelocity"){
  503. P = 500,
  504. maxForce = Vector3.new(math.huge, 0, math.huge),
  505. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  506. }
  507. if knockback > 0 then
  508. vp.Parent = hit.Parent.Torso
  509. end
  510. game:GetService("Debris"):AddItem(vp, .5)
  511. elseif Type == "Up" then
  512. local bodyVelocity = Create("BodyVelocity"){
  513. velocity = Vector3.new(0, 20, 0),
  514. P = 5000,
  515. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  516. Parent = hit,
  517. }
  518. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  519. elseif Type == "DarkUp" then
  520. coroutine.resume(coroutine.create(function()
  521. for i = 0, 1, 0.1 do
  522. swait()
  523. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  524. end
  525. end))
  526. local bodyVelocity = Create("BodyVelocity"){
  527. velocity = Vector3.new(0, 20, 0),
  528. P = 5000,
  529. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  533. elseif Type == "Snare" then
  534. local bp = Create("BodyPosition"){
  535. P = 2000,
  536. D = 100,
  537. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  538. position = hit.Parent.Torso.Position,
  539. Parent = hit.Parent.Torso,
  540. }
  541. game:GetService("Debris"):AddItem(bp, 1)
  542. elseif Type == "Freeze" then
  543. local BodPos = Create("BodyPosition"){
  544. P = 50000,
  545. D = 1000,
  546. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  547. position = hit.Parent.Torso.Position,
  548. Parent = hit.Parent.Torso,
  549. }
  550. local BodGy = Create("BodyGyro") {
  551. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  552. P = 20e+003,
  553. Parent = hit.Parent.Torso,
  554. cframe = hit.Parent.Torso.CFrame,
  555. }
  556. hit.Parent.Torso.Anchored = true
  557. coroutine.resume(coroutine.create(function(Part)
  558. swait(1.5)
  559. Part.Anchored = false
  560. end), hit.Parent.Torso)
  561. game:GetService("Debris"):AddItem(BodPos, 3)
  562. game:GetService("Debris"):AddItem(BodGy, 3)
  563. end
  564. local debounce = Create("BoolValue"){
  565. Name = "DebounceHit",
  566. Parent = hit.Parent,
  567. Value = true,
  568. }
  569. game:GetService("Debris"):AddItem(debounce, Delay)
  570. c = Create("ObjectValue"){
  571. Name = "creator",
  572. Value = Player,
  573. Parent = h,
  574. }
  575. game:GetService("Debris"):AddItem(c, .5)
  576. end
  577. end
  578.  
  579. function ShowDamage(Pos, Text, Time, Color)
  580. local Rate = (1 / 30)
  581. local Pos = (Pos or Vector3.new(0, 0, 0))
  582. local Text = (Text or "")
  583. local Time = (Time or 2)
  584. local Color = (Color or Color3.new(1, 0, 1))
  585. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  586. EffectPart.Anchored = true
  587. local BillboardGui = Create("BillboardGui"){
  588. Size = UDim2.new(3, 0, 3, 0),
  589. Adornee = EffectPart,
  590. Parent = EffectPart,
  591. }
  592. local TextLabel = Create("TextLabel"){
  593. BackgroundTransparency = 1,
  594. Size = UDim2.new(1, 0, 1, 0),
  595. Text = Text,
  596. Font = "SciFi",
  597. TextColor3 = Color,
  598. TextScaled = true,
  599. Parent = BillboardGui,
  600. }
  601. game.Debris:AddItem(EffectPart, (Time))
  602. EffectPart.Parent = game:GetService("Workspace")
  603. delay(0, function()
  604. local Frames = (Time / Rate)
  605. for Frame = 1, Frames do
  606. wait(Rate)
  607. local Percent = (Frame / Frames)
  608. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  609. TextLabel.TextTransparency = Percent
  610. end
  611. if EffectPart and EffectPart.Parent then
  612. EffectPart:Destroy()
  613. end
  614. end)
  615. end
  616.  
  617. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  618. for _, c in pairs(workspace:children()) do
  619. local hum = c:findFirstChild("Humanoid")
  620. if hum ~= nil then
  621. local head = c:findFirstChild("Torso")
  622. if head ~= nil then
  623. local targ = head.Position - Part.Position
  624. local mag = targ.magnitude
  625. if mag <= Magnitude and c.Name ~= Player.Name then
  626. for i = 1, 10 do
  627. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  628. end
  629. CFuncs.Sound.Create("2160918104", head, 1, 1)
  630. Effects.Sphere.Create(BrickColor.new("Crimson"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  631. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  632. end
  633. end
  634. end
  635. end
  636. end
  637.  
  638. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  639. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  640. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  641. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  642. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  643. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  644. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  645. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  646. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  647. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  648. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  649. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  650. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  651. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  652. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  653. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  654. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  655. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  656. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  657. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  658. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  659. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  660. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  661. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  662. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  663. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  664. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  665. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  666. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  667. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  668. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  669. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  670. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  671. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  672. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  673. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  674. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  675. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  676. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  677. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  678. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  679. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  680. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  681. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  682. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  683. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  684. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  685. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  686. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  687. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  688. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  689. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  690. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  691. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  692. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  693. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  694. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  695. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  696. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  697. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  698. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  699. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  700. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  701. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  702. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  703. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  704. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  705. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  706. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  707. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  708. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  709. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  710. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  711. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  712. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  713. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  714. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  715. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  716. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  717. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  718. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  719. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  720. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  721. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  722. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  723. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  724. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  725. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  726. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  727. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  728. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  729. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  730. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  731. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  732. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  733. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  734. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  735. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  736. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  737. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  738. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  739. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  740. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  741. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  742. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  743. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  744. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  745. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  746. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  747. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  748. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  749. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  750. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  751. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  752. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  753. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  754. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  755. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  756. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  757. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  758. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  759. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  760. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  761. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  762. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  763. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  764. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  765. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  766. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  767. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  768. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  769. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  770. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  771. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  772. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  773. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  774. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  775. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  776. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  777. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  778. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  779. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  780. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  781. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  782. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  783. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  784. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  785. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  786. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  787. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  788. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  789. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  790. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  791. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  792. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  793. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  794. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  795. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  796. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  797. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  798. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  799. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  800. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  802. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  803. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  804. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  805. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  806. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  807. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  808. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  809. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  810. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  811. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  812. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  813. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  814. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  815. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  816. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  817. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  818. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  819. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  820. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  821. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  822. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  823. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  824. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  825. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  826. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  827. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  828. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  829. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  830. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  831. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  832. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  834. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  835. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  836. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  837. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  838. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  839. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  840. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  841. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  842. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  843. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  844. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  845. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  846. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  847. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  848. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  849. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  850. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  851. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  852. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  853. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  854. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  855. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  856. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  857. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  858. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  859. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  860. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  861. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  862. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  863. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  864. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  865. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  866. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  867. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  868. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  869. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  870. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  871. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  872. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  873. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  874. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  875. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  876. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  877. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  878. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  879. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  880. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  881. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  882. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  883. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  884. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  885. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  886. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  887. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  888. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  889. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  890. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  891. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  892. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  893. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  894. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  895. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  896. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  897. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  898. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  899. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  900. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  901. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  902. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  903. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  904. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  905. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  906. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  907. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  908. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  909. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  910. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  911. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  912. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  913. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  914. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  915. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  916. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  917. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  918. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  919. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  920. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  921. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  922. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  923. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  924. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  925. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  926. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  927. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  928. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  929. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  930. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  931. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  932. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  933. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  934. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  935. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  936. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  937. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  938. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  939. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  940. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  941. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  942. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  943. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  944. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  945. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  946. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  947. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  948. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  949. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  950. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  951. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  952. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  953. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  954. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  955. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  956. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  957. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  958. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  959. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  960. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  961. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  962. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  963. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  964. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  965. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  966. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  967. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  968. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  969. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  970. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  971. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  972. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  973. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  974. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  975. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  976. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  977. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  978. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  979. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  980. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  981. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  982. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  983. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  984. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  985. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  986. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  987. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  988. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  989. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  990. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  991. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  992. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  993. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  994. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  995. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  996. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  997. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  998. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  999. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1000. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1001. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1002. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1003. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1004. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1005. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1006. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1007. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1008. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1009. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1010. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1011. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1012. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1013. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1014. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1015. sref.Anchored = true
  1016.  
  1017. EffectModel = Create("Model"){
  1018. Parent = Character,
  1019. Name = "Effects",
  1020. }
  1021.  
  1022. Effects = {
  1023. Block = {
  1024. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1025. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1026. prt.Anchored = true
  1027. prt.CFrame = cframe
  1028. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1029. game:GetService("Debris"):AddItem(prt, 10)
  1030. if Type == 1 or Type == nil then
  1031. table.insert(Effects, {
  1032. prt,
  1033. "Block1",
  1034. delay,
  1035. x3,
  1036. y3,
  1037. z3,
  1038. msh
  1039. })
  1040. elseif Type == 2 then
  1041. table.insert(Effects, {
  1042. prt,
  1043. "Block2",
  1044. delay,
  1045. x3,
  1046. y3,
  1047. z3,
  1048. msh
  1049. })
  1050. end
  1051. end;
  1052. };
  1053.  
  1054. Cylinder = {
  1055. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1056. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1057. prt.Anchored = true
  1058. prt.CFrame = cframe
  1059. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1060. game:GetService("Debris"):AddItem(prt, 2)
  1061. table.insert(Effects, {
  1062. prt,
  1063. "Cylinder",
  1064. delay,
  1065. x3,
  1066. y3,
  1067. z3,
  1068. msh
  1069. })
  1070. end;
  1071. };
  1072.  
  1073. Head = {
  1074. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1075. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1076. prt.Anchored = true
  1077. prt.CFrame = cframe
  1078. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1079. game:GetService("Debris"):AddItem(prt, 10)
  1080. table.insert(Effects, {
  1081. prt,
  1082. "Cylinder",
  1083. delay,
  1084. x3,
  1085. y3,
  1086. z3,
  1087. msh
  1088. })
  1089. end;
  1090. };
  1091.  
  1092. Sphere = {
  1093. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1094. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1095. prt.Anchored = true
  1096. prt.CFrame = cframe
  1097. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098. game:GetService("Debris"):AddItem(prt, 10)
  1099. table.insert(Effects, {
  1100. prt,
  1101. "Cylinder",
  1102. delay,
  1103. x3,
  1104. y3,
  1105. z3,
  1106. msh
  1107. })
  1108. end;
  1109. };
  1110.  
  1111. Elect = {
  1112. Create = function(cff, x, y, z)
  1113. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Crimson"), "Part", Vector3.new(1, 1, 1))
  1114. prt.Anchored = true
  1115. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1116. prt.CFrame = CFrame.new(prt.Position)
  1117. game:GetService("Debris"):AddItem(prt, 2)
  1118. local xval = math.random() / 2
  1119. local yval = math.random() / 2
  1120. local zval = math.random() / 2
  1121. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Elec",
  1125. 0.1,
  1126. x,
  1127. y,
  1128. z,
  1129. xval,
  1130. yval,
  1131. zval
  1132. })
  1133. end;
  1134.  
  1135. };
  1136.  
  1137. Ring = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end;
  1154. };
  1155.  
  1156.  
  1157. Wave = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1159. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Cylinder",
  1167. delay,
  1168. x3,
  1169. y3,
  1170. z3,
  1171. msh
  1172. })
  1173. end;
  1174. };
  1175.  
  1176. Break = {
  1177. Create = function(brickcolor, cframe, x1, y1, z1)
  1178. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1179. prt.Anchored = true
  1180. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1181. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1182. local num = math.random(10, 50) / 1000
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Shatter",
  1187. num,
  1188. prt.CFrame,
  1189. math.random() - math.random(),
  1190. 0,
  1191. math.random(50, 100) / 100
  1192. })
  1193. end;
  1194. };
  1195.  
  1196. Fire = {
  1197. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1198. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1199. prt.Anchored = true
  1200. prt.CFrame = cframe
  1201. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1202. game:GetService("Debris"):AddItem(prt, 10)
  1203. table.insert(Effects, {
  1204. prt,
  1205. "Fire",
  1206. delay,
  1207. 1,
  1208. 1,
  1209. 1,
  1210. msh
  1211. })
  1212. end;
  1213. };
  1214.  
  1215. FireWave = {
  1216. Create = function(brickcolor, cframe, x1, y1, z1)
  1217. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe
  1220. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1221. local d = Create("Decal"){
  1222. Parent = prt,
  1223. Texture = "rbxassetid://26356434",
  1224. Face = "Top",
  1225. }
  1226. local d = Create("Decal"){
  1227. Parent = prt,
  1228. Texture = "rbxassetid://26356434",
  1229. Face = "Bottom",
  1230. }
  1231. game:GetService("Debris"):AddItem(prt, 10)
  1232. table.insert(Effects, {
  1233. prt,
  1234. "FireWave",
  1235. 1,
  1236. 30,
  1237. math.random(400, 600) / 100,
  1238. msh
  1239. })
  1240. end;
  1241. };
  1242.  
  1243. Lightning = {
  1244. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1245. local magz = (p0 - p1).magnitude
  1246. local curpos = p0
  1247. local trz = {
  1248. -ofs,
  1249. ofs
  1250. }
  1251. for i = 1, tym do
  1252. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1253. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1254. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1255. li.Material = "Neon"
  1256. if tym == i then
  1257. local magz2 = (curpos - p1).magnitude
  1258. li.Size = Vector3.new(th, th, magz2)
  1259. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1260. table.insert(Effects, {
  1261. li,
  1262. "Disappear",
  1263. last
  1264. })
  1265. else
  1266. do
  1267. do
  1268. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1269. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1270. game.Debris:AddItem(li, 10)
  1271. table.insert(Effects, {
  1272. li,
  1273. "Disappear",
  1274. last
  1275. })
  1276. end
  1277. end
  1278. end
  1279. end
  1280. end
  1281. };
  1282.  
  1283. EffectTemplate = {
  1284.  
  1285. };
  1286. }
  1287.  
  1288. local DORARA = false
  1289.  
  1290. function ORA()
  1291. attack = true
  1292. for i = 0, 1, 0.2 do
  1293. swait()
  1294. PlayAnimationFromTable({
  1295. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. }, .3, false)
  1302. end
  1303. local DORA = CFuncs.Sound.Create("601465752", Torso, 1, 1)
  1304. Instance.new("DistortionSoundEffect", DORA).Level = .95
  1305. DORA.Looped = true
  1306. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1307. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1308. while DORARA == true do
  1309. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1310. for i = 0, 1, 0.7 do
  1311. swait()
  1312. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1313. Effects.Sphere.Create(BrickColor.new("Crimson"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1314. PlayAnimationFromTable({
  1315. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. }, .9, false)
  1322. end
  1323. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1324. Effects.Sphere.Create(BrickColor.new("Crimson"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1325. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1326. for i = 0, 1, 0.7 do
  1327. swait()
  1328. Effects.Sphere.Create(BrickColor.new("Crimson"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1329. PlayAnimationFromTable({
  1330. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. }, .9, false)
  1337. end
  1338. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1339. Effects.Sphere.Create(BrickColor.new("Crimson"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1340. end
  1341. Con1:disconnect()
  1342. Con2:disconnect()
  1343. DORA:Stop()
  1344. attack = false
  1345. end
  1346.  
  1347. local stoppedParts = {}
  1348.  
  1349.  
  1350. function getAllParts()
  1351. local rtn = {}
  1352.  
  1353. local function recurse(object)
  1354. for q,e in next, object:children() do
  1355. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  1356. table.insert(rtn, e)
  1357. end
  1358. recurse(e)
  1359. end
  1360. end
  1361.  
  1362. recurse(workspace)
  1363. return rtn
  1364. end
  1365.  
  1366. function stopParts(distance)
  1367. stoppedParts = {}
  1368. for nada, part in next, getAllParts() do
  1369. local dist = (Torso.Position-part.Position).magnitude
  1370. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1371. table.insert(stoppedParts, part)
  1372. if part.Name ~= "Torso" and part.Anchored ~= true then
  1373. part.Anchored = true
  1374. end
  1375. end
  1376. end
  1377. end
  1378.  
  1379.  
  1380. function freeParts()
  1381. for q,e in next, stoppedParts do
  1382. stoppedParts[q] = nil
  1383. e.Anchored = false
  1384. end
  1385. end
  1386.  
  1387. local effect = Instance.new('Color3Value')
  1388. function TheWorld(Mode)
  1389. if Mode == "Time Start" then
  1390. Effects.Sphere.Create(BrickColor.new("Crimson"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1391. for i = 1,50 do
  1392. if effect.Saturation <= 0 then
  1393. effect.Saturation = effect.Saturation + i/50
  1394. end
  1395. swait(1/30)
  1396. end
  1397. freeParts()
  1398. effect.Saturation = 0
  1399. effect.Contrast = 0
  1400. effect.Parent = nil
  1401. workspace.Gravity = 196.2
  1402. end
  1403. if Mode == "Quick Stop" then
  1404. CFuncs.Sound.Create("2060424852", workspace, 1, 1)
  1405. swait(60)
  1406. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1407. effect.Parent = game.Lighting
  1408. for i = 1,50 do
  1409. effect.Saturation = -(i/10)
  1410. swait()
  1411. end
  1412. stopParts(5555)
  1413. end
  1414. end
  1415.  
  1416. Mouse.Button1Down:connect(function()
  1417. if attack == false and DORARA == false then
  1418. DORARA = true
  1419. ORA()
  1420. end
  1421. end)
  1422.  
  1423. Mouse.Button1Up:connect(function()
  1424. if attack == true and DORARA == true then
  1425. DORARA = false
  1426. end
  1427. end)
  1428.  
  1429. Mouse.KeyDown:connect(function(k)
  1430. k = k:lower()
  1431. if attack == false and k == 'g' and TimeStop == false then
  1432. TimeStop = true
  1433. TheWorld("Quick Stop")
  1434. elseif attack == false and k == 'g' and TimeStop == true then
  1435. TimeStop = false
  1436. TheWorld("Time Start")
  1437. end
  1438. end)
  1439.  
  1440. while true do
  1441. swait()
  1442. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1443. for i, v in pairs(Character:GetChildren()) do
  1444. if v:IsA("Part") then
  1445. v.Material = "SmoothPlastic"
  1446. elseif v:IsA("Accessory") then
  1447. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1448. end
  1449. end
  1450. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1451. velocity = RootPart.Velocity.y
  1452. sine = sine + change
  1453. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1454. if RootPart.Velocity.y > 1 and hit == nil then
  1455. Anim = "Jump"
  1456. if attack == false then
  1457. PlayAnimationFromTable({
  1458. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. }, .3, false)
  1465. end
  1466. elseif RootPart.Velocity.y < -1 and hit == nil then
  1467. Anim = "Fall"
  1468. if attack == false then
  1469. PlayAnimationFromTable({
  1470. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. }, .3, false)
  1477. end
  1478. elseif Torsovelocity < 1 and hit ~= nil then
  1479. Anim = "Idle"
  1480. if attack == false then
  1481. change = 1
  1482. PlayAnimationFromTable({
  1483. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. }, .3, false)
  1490. end
  1491. elseif Torsovelocity > 2 and hit ~= nil then
  1492. Anim = "Walk"
  1493. if attack == false then
  1494. change = 2
  1495. PlayAnimationFromTable({
  1496. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1497. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1498. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1501. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1502. }, .3, false)
  1503. end
  1504. end
  1505. if 0 < #Effects then
  1506. for e = 1, #Effects do
  1507. if Effects[e] ~= nil then
  1508. local Thing = Effects[e]
  1509. if Thing ~= nil then
  1510. local Part = Thing[1]
  1511. local Mode = Thing[2]
  1512. local Delay = Thing[3]
  1513. local IncX = Thing[4]
  1514. local IncY = Thing[5]
  1515. local IncZ = Thing[6]
  1516. if Thing[2] == "Shoot" then
  1517. local Look = Thing[1]
  1518. local move = 5
  1519. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1520. if Thing[10] ~= nil then
  1521. da = pos
  1522. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1523. cfa = CFrame.new(Thing[4], pos)
  1524. tehCF = cfa:lerp(cf2, 0.2)
  1525. Thing[1] = tehCF.lookVector
  1526. end
  1527. local mag = (Thing[4] - pos).magnitude
  1528. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1529. Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1530. Thing[4] = Thing[4] + Look * move
  1531. Thing[3] = Thing[3] - 1
  1532. if 2 < Thing[5] then
  1533. Thing[5] = Thing[5] - 0.3
  1534. Thing[6] = Thing[6] - 0.3
  1535. end
  1536. if hit ~= nil then
  1537. Thing[3] = 0
  1538. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1539. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1540. ref.Anchored = true
  1541. ref.CFrame = CFrame.new(pos)
  1542. Effects.Block.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1543. Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1544. game:GetService("Debris"):AddItem(ref, 1)
  1545. end
  1546. if Thing[3] <= 0 then
  1547. table.remove(Effects, e)
  1548. end
  1549. end
  1550. do
  1551. do
  1552. if Thing[2] == "FireWave" then
  1553. if Thing[3] <= Thing[4] then
  1554. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1555. Thing[3] = Thing[3] + 1
  1556. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1557. else
  1558. Part.Parent = nil
  1559. table.remove(Effects, e)
  1560. end
  1561. end
  1562. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1563. if Thing[1].Transparency <= 1 then
  1564. if Thing[2] == "Block1" then
  1565. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1566. Mesh = Thing[7]
  1567. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1568. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1569. else
  1570. if Thing[2] == "Block2" then
  1571. Thing[1].CFrame = Thing[1].CFrame
  1572. Mesh = Thing[7]
  1573. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1575. else
  1576. if Thing[2] == "Fire" then
  1577. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1578. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1580. else
  1581. if Thing[2] == "Cylinder" then
  1582. Mesh = Thing[7]
  1583. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1585. else
  1586. if Thing[2] == "Blood" then
  1587. Mesh = Thing[7]
  1588. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1589. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1590. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1591. else
  1592. if Thing[2] == "Elec" then
  1593. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1595. else
  1596. if Thing[2] == "Disappear" then
  1597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end
  1605. else
  1606. Part.Parent = nil
  1607. table.remove(Effects, e)
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
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