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- common
- ------
- tower: left of entrance
- catacombs 2: right of waypoint
- arcane: random :(
- durance: left of entrance
- worldstone 2: right of waypoint
- act 1
- -----
- - follow path; exits/entrances are in middles
- - cold plains: blood raven in corner
- - stony field: cairn stones next to path
- - underground pass: left is level 2, straight across is dark wood
- - dark wood: random :( tree
- - black marsh: waypoint/tower is random
- - tamoe: duh
- - outer cloister: opposite of waypoint relative to center
- - barracks: either left or straight (quest/straight)
- - jail 1/2/3: straight across/straight across/left of entrance
- - catacombs 1/2/3: random/
- act 2
- -----
- - sewers 1: duh
- - sewers 2: waypoint left, sewers 3 straight across
- - sewers 3: radament left
- - desert exits/entrances are in the corners
- - far oasis: random location
- - maggot lair 1/2/3: right of entrance/right of entrance/straight across
- - lost city exit will never be in the _bottom_ corner
- - claw vipers: left of entrance
- - harem/palace: corners
- - arcane: random but types of pads are relative. common bottom left/top right.
- - canyon: order is circle, moon, square, sun, VV, triangle, circle/moon
- - tal rasha's tomb: left of entrance
- act 3
- -----
- - spider forest takes you to great marsh AND/OR flayer jungle
- - blocks are 2(wide) x 6(long). block size is same as pocket
- - entrance to great marsh is either at 3, 5, or straight on 6. same into flayer jungle
- - flayer dungeon 1/2/3: left of entrance/left of entrance/top left
- - sewers: exit from chest and go right to level 2
- - durance 1: left of entrance
- - durance 2: waypoint left of entrance, level 3 straight across (or left of waypoint)
- act 4
- -----
- - outer steppes: exit is 1 of 3: far left or far right (2) corners
- - plains of despair: basically around the corners
- - city of damned: random in the middle
- - river of flame: push top right
- act 5
- -----
- - straight across, direction of the stairs or portal
- - ice maps: waypoint is right of entrance, special place is straight across, exit is left of entrance
- - nihlathak: exits 1 of 3: far left corner, bottom left midpoint, or top right midpoint
- -- waypoint is either eastern(stairs bottom left), southern(stairs far left), or northwestern(stairs top right).
- -- boss is in the direction of the eyes on the first wall closest to the entrance
- - worldstone keep 1/2/3: random/random(but level 3 is right of waypoint)/random
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