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Feb 21st, 2019
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  1. for face in faces:
  2. for vert in face.verts:
  3. vert_texture_coordinates = UVMap.get_coordinates(vert)
  4. # And here I want to get something like (13, 37)
  5. # representing pixel on my image texture
  6.  
  7. for face in faces:
  8. for loop in face.loops:
  9. uv = loop[uv_layer].uv
  10. # Getting <Vector (0.1116, 0.9408)>
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