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- for face in faces:
- for vert in face.verts:
- vert_texture_coordinates = UVMap.get_coordinates(vert)
- # And here I want to get something like (13, 37)
- # representing pixel on my image texture
- for face in faces:
- for loop in face.loops:
- uv = loop[uv_layer].uv
- # Getting <Vector (0.1116, 0.9408)>
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