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Feb 15th, 2026 (edited)
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  1. --[=[
  2. d888b db db d888888b .d888b. db db db .d8b.
  3. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
  4. 88 88 88 88 odD' 88 88 88 88ooo88
  5. 88 ooo 88 88 88 .88' 88 88 88 88~~~88
  6. 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
  7. Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
  8.  
  9. designed using localmaze gui creator
  10. ]=]
  11.  
  12. -- Instances: 5 | Scripts: 1 | Modules: 0 | Tags: 0
  13. local LMG2L = {};
  14.  
  15. -- Players.9x7x9x4x6.PlayerGui.ScreenGui
  16. LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
  17. LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
  18.  
  19.  
  20. -- Players.9x7x9x4x6.PlayerGui.ScreenGui.ImageLabel
  21. LMG2L["ImageLabel_2"] = Instance.new("ImageLabel", LMG2L["ScreenGui_1"]);
  22. LMG2L["ImageLabel_2"]["BorderSizePixel"] = 0;
  23. LMG2L["ImageLabel_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
  24. -- LMG2L["ImageLabel_2"]["ImageContent"] = ;
  25. LMG2L["ImageLabel_2"]["Image"] = [[rbxassetid://122639036587569]];
  26. LMG2L["ImageLabel_2"]["Size"] = UDim2.new(0.12457, 0, 0.29955, 0);
  27. LMG2L["ImageLabel_2"]["BackgroundTransparency"] = 1;
  28. LMG2L["ImageLabel_2"]["Position"] = UDim2.new(0.01246, 0, 0.68896, 0);
  29.  
  30.  
  31. -- Players.9x7x9x4x6.PlayerGui.ScreenGui.ImageLabel.TextLabel
  32. LMG2L["TextLabel_3"] = Instance.new("TextLabel", LMG2L["ImageLabel_2"]);
  33. LMG2L["TextLabel_3"]["TextWrapped"] = true;
  34. LMG2L["TextLabel_3"]["TextSize"] = 18;
  35. LMG2L["TextLabel_3"]["TextXAlignment"] = Enum.TextXAlignment.Left;
  36. LMG2L["TextLabel_3"]["TextYAlignment"] = Enum.TextYAlignment.Top;
  37. LMG2L["TextLabel_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
  38. LMG2L["TextLabel_3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
  39. LMG2L["TextLabel_3"]["Size"] = UDim2.new(2.26, 0, 1, 0);
  40. LMG2L["TextLabel_3"]["Text"] = [[Text Label]];
  41. LMG2L["TextLabel_3"]["Position"] = UDim2.new(1.14, 0, 0, 0);
  42. LMG2L["TextLabel_3"]["Visible"] = false;
  43.  
  44.  
  45. -- Players.9x7x9x4x6.PlayerGui.ScreenGui.ImageLabel.LocalScript
  46. LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["ImageLabel_2"]);
  47.  
  48.  
  49.  
  50. -- Players.9x7x9x4x6.PlayerGui.ScreenGui.ImageLabel.UIAspectRatioConstraint
  51. LMG2L["UIAspectRatioConstraint_5"] = Instance.new("UIAspectRatioConstraint", LMG2L["ImageLabel_2"]);
  52.  
  53.  
  54.  
  55. -- Players.9x7x9x4x6.PlayerGui.ScreenGui.ImageLabel.LocalScript
  56. local function C_4()
  57. local script = LMG2L["LocalScript_4"];
  58. local img = script.Parent
  59. local GetName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
  60.  
  61. img:TweenPosition(UDim2.new(0.451, 0,0.395, 0), "Out", "Linear", 0.4, false)
  62. wait(3)
  63. img:TweenPosition(UDim2.new(0.005, 0,0.619, 0), "Out", "Sine", 0.7, false)
  64. LMG2L["TextLabel_3"].Visible = true
  65. end;
  66. task.spawn(C_4);
  67.  
  68. return LMG2L["ScreenGui_1"], require;
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