Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [12:02:11.798] Debug: ScriptLoader: Loading addons from: C:\Users\andre\Desktop\RaccoonBot\RaccoonBot v1.20.7.2676\Addons
- [12:02:11.875] Debug: Loaded AllInOnePushDeploy.dll
- [12:02:11.887] Debug: Loaded BreakthroughDeploy.dll
- [12:02:11.913] Debug: Loaded DarkDragonDeploy.dll
- [12:02:11.922] Debug: Loaded FourSidesDeploy.dll
- [12:02:11.930] Debug: Loaded GoblinKnifeDeploy.dll
- [12:02:11.945] Debug: Loaded HumanBarchDeploy.dll
- [12:02:11.971] Debug: Loaded LavaLoonDeploy.dll
- [12:02:11.980] Debug: Loaded MilkingDeploy.dll
- [12:02:11.989] Debug: Loaded NearCollectorsDeploy.dll
- [12:02:11.997] Debug: Loaded NearStoragesDeploy.dll
- [12:02:12.008] Debug: Loaded OneSideDeploy.dll
- [12:02:12.016] Debug: Loaded RandomDeploy.dll
- [12:02:12.030] Debug: Loaded RedLineDeploy.dll
- [12:02:12.038] Debug: Loaded SixteenFingersDeploy.dll
- [12:02:12.059] Debug: Loaded SmartFourFingersDeploy.dll
- [12:02:12.069] Debug: Loaded SnipeDeploy.dll
- [12:02:12.114] [Custom Algorithm Settings] Loading All In One Push Settings.
- [12:02:12.286] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
- [12:02:12.293] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
- [12:02:12.300] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy] Settings.
- [12:02:12.854] Debug: Initializing localization with no translation catalog
- [12:02:17.703] Version number 1.20.7.2676
- [12:02:18.439] Debug: UpdateCheck: Could not find updater.exe
- [12:02:21.720] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
- [12:02:21.722] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
- [12:02:21.748] Authentication Successful: You are a VIP member.
- [12:02:21.750] Enjoy the VIP features.
- [12:02:22.368] Debug: [Stats] Loading battle log
- [12:02:22.472] Debug: [CG Updater] Checking for new version of ClanGames.dll
- [12:02:22.570] Debug: Loaded '290' DDs
- [12:02:22.858] Debug: [CG Updater] ClanGames.dll is up to date
- [12:02:22.861] Debug: [CG Updater] Checking for new version of challenges.bin
- [12:02:23.071] Debug: [CG Updater] challenges.bin is up to date
- [12:02:25.006] Debug: Start A
- [12:02:25.011] Debug: Start B
- [12:02:25.015] Starting game...
- [12:02:25.018] Autostart when ingame has been set to YES
- [12:02:25.210] Debug: Loaded '893' ODs
- [12:02:25.358] Debug: Commandline entry of process 10724: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
- [12:02:25.364] Debug: cmdline index of 2nd q: 42
- [12:02:25.367] Debug: commandline args: MEmu_1 targetName: MEmu
- [12:02:25.371] Debug: GetProcessArgs took 71 ms
- [12:02:25.517] Debug: Commandline entry of process 11828: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
- [12:02:25.520] Debug: cmdline index of 2nd q: 42
- [12:02:25.522] Debug: commandline args: MEmu targetName: MEmu
- [12:02:25.525] Debug: GetProcessArgs took 62 ms
- [12:02:25.549] Debug: Found client rect 00020EAE!
- [12:02:25.551] Debug: Found ADB target 127.0.0.1:21503!
- [12:02:25.553] Debug: cmdline index of 2nd q: 42
- [12:02:25.555] Debug: commandline args: MEmu targetName: MEmu
- [12:02:25.557] Debug: GetProcessArgs took 3 ms
- [12:02:26.775] Debug: Checking for active MEmu capturing
- [12:02:26.786] Debug: MEmu capture is active
- [12:02:26.788] Debug: Initialized ImageCapturing for 'MEmu'
- [12:02:26.794] Debug: ADB Connect...
- [12:02:26.800] Debug: ADB Connect done!
- [12:02:26.802] Attached to [0x2E34 MEmu]
- [12:02:26.841] Successfully attached to [ANDROID 5.1.1 (5)]
- [12:02:26.925] Debug: [AR] Compacting done, 248,0MB -> 248,0MB
- [12:02:28.928] Debug: [StartGame] Target exited while starting up...
- [12:02:39.376] Autostart when ingame has been set to NO
- [12:02:39.384] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:02:39.386] Debug: Clearing all modules in ModuleManager
- [12:02:39.577] Debug: StartupModule is running
- [12:02:39.579] Debug: Closing dialogs
- [12:02:39.603] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:02:39.707] Debug: Checking to see if we're at Builder Base
- [12:02:39.710] Debug: Deactivating StartupModule
- [12:02:39.713] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:02:39.993] [Collect] Starting a collection run
- [12:02:39.996] Debug: Ensuring the game is zoomed out
- [12:02:40.007] Debug: Zoomed out
- [12:02:41.136] [Collect] Collecting Main Base resources
- [12:02:41.149] Debug: [GameState]: 'NotAttached' -> 'Ingame'
- [12:02:41.457] Refreshed trophy count: 2466
- [12:02:44.507] Debug: [Collect] Looking for a loot cart
- [12:02:44.697] Debug: [Collect] Didn't find a loot cart
- [12:02:44.699] Debug: [Collect] Looking for trader tent
- [12:02:45.176] [Collect] Looking for free stuff from trader
- [12:02:45.993] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:02:46.003] Debug: A5 Check 1: 65 ms
- [12:02:46.044] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:02:47.347] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:02:48.350] [Collect] Total collected: 3 items, 0 loot carts
- [12:02:48.351] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:02:52.162] [ReArm] Found/used 0 rearm buttons
- [12:02:52.372] [Build]: Starting to quicktrain.
- [12:02:52.376] Debug: Ensuring the game is zoomed out
- [12:02:52.383] Debug: Zoomed out
- [12:02:53.269] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:02:54.300] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:02:54.306] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:02:54.379] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:02:54.385] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:02:54.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:02:54.462] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:02:54.464] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:02:54.486] [Build] Checking if we can attack now...
- [12:02:56.287] Debug: Reading numbers in overview
- [12:02:56.350] Debug: Read overview numbers (string): 245/245
- [12:02:56.352] Debug: Read overview numbers: 245 245 (TroopsCount)
- [12:02:56.354] Debug: Reading numbers in overview
- [12:02:56.370] Debug: Read overview numbers (string): 11/11
- [12:02:56.371] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:02:56.378] Debug: [Build] Disabling clan donation module
- [12:02:56.380] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
- [12:02:56.613] Debug: Ensuring the game is zoomed out
- [12:02:56.615] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:02:57.218] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:02:58.135] Debug: Zoomed out
- [12:02:58.142] Debug: Zoomed out
- [12:02:58.742] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:02:58.963] Debug: Begin BuildingsUpgradeModule
- [12:02:58.965] Debug: Ensuring the game is zoomed out
- [12:02:58.973] Debug: Zoomed out
- [12:02:59.260] Debug: Read builder information: 0/5
- [12:02:59.261] [BuildingsUpgrade] No builders available; can't do any work
- [12:02:59.467] Debug: Before BB
- [12:02:59.634] [BB] Traveling to Builder Base
- [12:03:00.145] Debug: A5 Check 1: 20 ms
- [12:03:02.844] Debug: 'FrameCopy' called. Frame is 2,7 seconds old. Refreshing frame.
- [12:03:02.848] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:03:02.963] Debug: A5 Check 1: 10 ms
- [12:03:02.980] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:03:03.560] Debug: Ensuring the game is zoomed out
- [12:03:03.568] Debug: Zooming out
- [12:03:04.184] Debug: Moving camera to top left corner
- [12:03:04.498] Debug: Zooming out
- [12:03:05.188] Debug: Moving camera to top left corner
- [12:03:05.503] Debug: Before children of BB
- [12:03:05.506] Debug: BB Collect starting
- [12:03:05.509] [BB Collect] Starting a collection run
- [12:03:05.510] Debug: Ensuring the game is zoomed out
- [12:03:05.511] Debug: Zooming out
- [12:03:06.191] Debug: Moving camera to top left corner
- [12:03:06.502] Debug: Zooming out
- [12:03:07.200] Debug: Moving camera to top left corner
- [12:03:08.320] [BB Collect] Collecting Builder Base resources
- [12:03:08.736] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:03:08.745] Debug: A5 Check 1: 12 ms
- [12:03:08.795] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:03:08.918] Debug: A5 Check 1: 14 ms
- [12:03:09.099] Debug: A5 Check 1: 13 ms
- [12:03:09.264] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:03:10.358] [BB Collect] Collected 2 item(s)
- [12:03:10.426] Debug: BB ClockTower starting
- [12:03:10.429] Debug: Looking for clock tower collect icon
- [12:03:10.729] Debug: Clock tower collect icon not found
- [12:03:10.790] Debug: BB BuildingsUpgrade starting
- [12:03:10.791] Debug: Begin BuildingsUpgradeModule
- [12:03:10.793] Debug: Ensuring the game is zoomed out
- [12:03:10.794] Debug: Zooming out
- [12:03:11.418] Debug: Moving camera to top left corner
- [12:03:11.730] Debug: Zooming out
- [12:03:12.415] Debug: Moving camera to top left corner
- [12:03:13.254] Debug: Read builder information: 1/1
- [12:03:13.255] [BB BuildingsUpgrade] Looking for obstacles
- [12:03:16.602] Debug: Read builder information: 1/1
- [12:03:16.605] Debug: Wall upgrading is not selected
- [12:03:16.609] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:03:17.150] Debug: Testing builder menu visibility
- [12:03:17.156] Debug: b1 is 0,1568628
- [12:03:17.450] Debug: b2 is 0,07058824
- [12:03:17.789] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:03:18.100] Debug: After children of BB
- [12:03:18.234] [BB] Traveling to Main Base
- [12:03:18.947] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:03:19.440] Debug: Ensuring the game is zoomed out
- [12:03:19.445] Debug: Zoomed out
- [12:03:19.447] Debug: After BB
- [12:03:19.690] [Build] Waiting to let other modules work...
- [12:03:19.818] Debug: [Attack] Enabling clan donation module
- [12:03:20.967] Debug: Ensuring the game is zoomed out
- [12:03:20.973] Debug: Zoomed out
- [12:03:20.980] Debug: Zoomed out
- [12:03:21.009] Debug: Finding TownHall
- [12:03:21.156] Debug: Found 1 TownHall
- [12:03:21.159] Debug: Starting matchmaking
- [12:03:21.163] Debug: StartSerachForMatch 1
- [12:03:21.208] Debug: ClickAttack()
- [12:03:21.603] Debug: StartSearchForMatch: Clicking 'Find a match'
- [12:03:21.605] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [12:03:22.548] Debug: StartSearchForMatch: cannot find a 'green ok'
- [12:03:22.550] Debug: StartSearchForMatch: Clicking 'Find a match'
- [12:03:22.763] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
- [12:03:22.937] Debug: A5 Check 1: 10 ms
- [12:03:22.984] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:03:23.065] Debug: Starting matchmaking; done
- [12:03:23.067] Debug: Waiting for clouds to appear...
- [12:03:23.070] Debug: Waiting for clouds to disappear...
- [12:03:23.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:23.070] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:24.183] Debug: A5 Check 1: 10 ms
- [12:03:24.224] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
- [12:03:24.225] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:24.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:24.335] Debug: A5 Check 1: 11 ms
- [12:03:24.531] Debug: A5 Check 1: 14 ms
- [12:03:24.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:24.863] Debug: Clearing game grid API cache
- [12:03:24.867] Debug: Clearing building API cache
- [12:03:24.868] Debug: Clearing deploy API cache
- [12:03:25.053] Debug: Finding TownHall
- [12:03:25.114] Debug: Found 1 TownHall
- [12:03:26.897] Debug: Finding ElixirCollector
- [12:03:26.899] Debug: Finding TownHall
- [12:03:26.933] Debug: Found 1 TownHall
- [12:03:26.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:27.144] Debug: Found 7 ElixirCollector
- [12:03:27.574] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:03:27.576] Debug: Rejected as dead base because level 12 E1 collector found
- [12:03:27.578] Debug: Meets requirements failed on dead base check.
- [12:03:27.579] Debug: Testing 0 attack methods
- [12:03:27.581] Debug: no algorithm is suited to attack here
- [12:03:27.586] Debug: Finding TownHall
- [12:03:27.615] Debug: Found 1 TownHall
- [12:03:27.617] [Attack] #1, Active, TH11, 469082 Gold, 469075 Elixir, 2174 Dark elixir, Skipping: This base isn't dead.
- [12:03:27.945] Debug: A5 Check 1: 11 ms
- [12:03:28.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:28.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:28.651] Debug: Waiting for clouds to appear...
- [12:03:28.654] Debug: Waiting for clouds to disappear...
- [12:03:28.657] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:29.174] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:03:29.190] Debug: A5 Check 1: 22 ms
- [12:03:29.231] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:29.233] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:29.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:29.346] Debug: A5 Check 1: 11 ms
- [12:03:29.525] Debug: A5 Check 1: 18 ms
- [12:03:29.677] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:29.823] Debug: Clearing game grid API cache
- [12:03:29.825] Debug: Clearing building API cache
- [12:03:29.826] Debug: Clearing deploy API cache
- [12:03:29.959] Debug: Finding TownHall
- [12:03:30.018] Debug: Found 1 TownHall
- [12:03:30.022] Debug: Finding ElixirCollector
- [12:03:30.023] Debug: Finding TownHall
- [12:03:30.052] Debug: Found 1 TownHall
- [12:03:30.053] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:30.175] Debug: Found 7 ElixirCollector
- [12:03:30.625] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:03:30.626] Debug: Rejected as dead base because level 12 E1 collector found
- [12:03:30.628] Debug: Meets requirements failed on dead base check.
- [12:03:30.629] Debug: Testing 0 attack methods
- [12:03:30.631] Debug: no algorithm is suited to attack here
- [12:03:30.632] Debug: Finding TownHall
- [12:03:30.659] Debug: Found 1 TownHall
- [12:03:30.660] [Attack] #2, Active, TH11, 478676 Gold, 521428 Elixir, 3965 Dark elixir, Skipping: This base isn't dead.
- [12:03:30.974] Debug: A5 Check 1: 10 ms
- [12:03:31.143] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:31.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:31.730] Debug: Waiting for clouds to appear...
- [12:03:31.731] Debug: Waiting for clouds to disappear...
- [12:03:31.733] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:32.276] Debug: A5 Check 1: 13 ms
- [12:03:32.317] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:32.318] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:32.319] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:32.425] Debug: A5 Check 1: 13 ms
- [12:03:32.624] Debug: A5 Check 1: 12 ms
- [12:03:32.703] Debug: A5 Check 2: 77 ms
- [12:03:32.940] Debug: Clearing game grid API cache
- [12:03:32.941] Debug: Clearing building API cache
- [12:03:32.943] Debug: Clearing deploy API cache
- [12:03:32.944] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:33.094] Debug: Finding TownHall
- [12:03:33.160] Debug: Found 1 TownHall
- [12:03:33.164] Debug: Finding ElixirCollector
- [12:03:33.165] Debug: Finding TownHall
- [12:03:33.193] Debug: Found 1 TownHall
- [12:03:33.195] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:33.284] Debug: Found 7 ElixirCollector
- [12:03:33.616] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
- [12:03:33.617] Debug: Regular logic indicates active base
- [12:03:33.619] Debug: Meets requirements failed on dead base check.
- [12:03:33.620] Debug: Testing 0 attack methods
- [12:03:33.622] Debug: no algorithm is suited to attack here
- [12:03:33.623] Debug: Finding TownHall
- [12:03:33.648] Debug: Found 1 TownHall
- [12:03:33.651] [Attack] #3, Active, TH11, 457402 Gold, 241899 Elixir, 2065 Dark elixir, Skipping: This base isn't dead.
- [12:03:33.977] Debug: A5 Check 1: 10 ms
- [12:03:34.189] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:34.256] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:34.773] Debug: Waiting for clouds to appear...
- [12:03:34.774] Debug: Waiting for clouds to disappear...
- [12:03:34.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:38.738] Debug: A5 Check 1: 11 ms
- [12:03:38.785] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:03:38.787] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:38.788] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:38.912] Debug: A5 Check 1: 12 ms
- [12:03:39.152] Debug: A5 Check 1: 19 ms
- [12:03:39.437] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:39.457] Debug: Clearing game grid API cache
- [12:03:39.458] Debug: Clearing building API cache
- [12:03:39.460] Debug: Clearing deploy API cache
- [12:03:39.596] Debug: Finding TownHall
- [12:03:39.675] Debug: Found 1 TownHall
- [12:03:39.680] Debug: Finding ElixirCollector
- [12:03:39.681] Debug: Finding TownHall
- [12:03:39.707] Debug: Found 1 TownHall
- [12:03:39.709] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:39.848] Debug: Found 7 ElixirCollector
- [12:03:40.232] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
- [12:03:40.234] Debug: Regular logic indicates active base
- [12:03:40.235] Debug: Meets requirements failed on dead base check.
- [12:03:40.236] Debug: Testing 0 attack methods
- [12:03:40.238] Debug: no algorithm is suited to attack here
- [12:03:40.239] Debug: Finding TownHall
- [12:03:40.271] Debug: Found 1 TownHall
- [12:03:40.273] [Attack] #4, Active, TH11, 184590 Gold, 278829 Elixir, 1235 Dark elixir, Skipping: This base isn't dead.
- [12:03:40.567] Debug: A5 Check 1: 9 ms
- [12:03:40.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:40.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:41.223] Debug: Waiting for clouds to appear...
- [12:03:41.225] Debug: Waiting for clouds to disappear...
- [12:03:41.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:41.901] Debug: A5 Check 1: 13 ms
- [12:03:41.955] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:41.956] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:41.957] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:42.081] Debug: A5 Check 1: 12 ms
- [12:03:42.361] Debug: A5 Check 1: 16 ms
- [12:03:42.570] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:42.723] Debug: Clearing game grid API cache
- [12:03:42.724] Debug: Clearing building API cache
- [12:03:42.726] Debug: Clearing deploy API cache
- [12:03:42.829] Debug: Finding TownHall
- [12:03:42.899] Debug: Found 1 TownHall
- [12:03:42.904] Debug: Finding ElixirCollector
- [12:03:42.906] Debug: Finding TownHall
- [12:03:42.932] Debug: Found 1 TownHall
- [12:03:42.933] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:43.054] Debug: Found 7 ElixirCollector
- [12:03:43.461] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:03:43.463] Debug: Rejected as dead base because level 12 E1 collector found
- [12:03:43.465] Debug: Meets requirements failed on dead base check.
- [12:03:43.466] Debug: Testing 0 attack methods
- [12:03:43.468] Debug: no algorithm is suited to attack here
- [12:03:43.470] Debug: Finding TownHall
- [12:03:43.505] Debug: Found 1 TownHall
- [12:03:43.506] [Attack] #5, Active, TH11, 413395 Gold, 227266 Elixir, 4031 Dark elixir, Skipping: This base isn't dead.
- [12:03:44.542] Debug: A5 Check 1: 10 ms
- [12:03:44.728] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:44.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:45.217] Debug: Waiting for clouds to appear...
- [12:03:45.219] Debug: Waiting for clouds to disappear...
- [12:03:45.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:45.876] Debug: A5 Check 1: 11 ms
- [12:03:45.926] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:45.928] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:45.930] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:46.071] Debug: A5 Check 1: 15 ms
- [12:03:46.302] Debug: A5 Check 1: 13 ms
- [12:03:46.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:46.665] Debug: Clearing game grid API cache
- [12:03:46.667] Debug: Clearing building API cache
- [12:03:46.669] Debug: Clearing deploy API cache
- [12:03:46.817] Debug: Finding TownHall
- [12:03:46.881] Debug: Found 1 TownHall
- [12:03:46.885] Debug: Finding ElixirCollector
- [12:03:46.887] Debug: Finding TownHall
- [12:03:46.913] Debug: Found 1 TownHall
- [12:03:46.915] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:47.017] Debug: Found 7 ElixirCollector
- [12:03:47.415] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
- [12:03:47.417] Debug: Regular logic indicates active base
- [12:03:47.418] Debug: Meets requirements failed on dead base check.
- [12:03:47.420] Debug: Testing 0 attack methods
- [12:03:47.421] Debug: no algorithm is suited to attack here
- [12:03:47.422] Debug: Finding TownHall
- [12:03:47.457] Debug: Found 1 TownHall
- [12:03:47.459] [Attack] #6, Active, TH11, 226155 Gold, 225221 Elixir, 1644 Dark elixir, Skipping: This base isn't dead.
- [12:03:47.864] Debug: A5 Check 1: 13 ms
- [12:03:47.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:48.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:48.502] Debug: Waiting for clouds to appear...
- [12:03:48.504] Debug: Waiting for clouds to disappear...
- [12:03:48.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:49.024] Debug: A5 Check 1: 12 ms
- [12:03:49.066] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:49.067] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:49.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:49.184] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 255.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:03:49.204] Debug: A5 Check 1: 28 ms
- [12:03:49.399] Debug: A5 Check 1: 11 ms
- [12:03:49.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:49.735] Debug: Clearing game grid API cache
- [12:03:49.736] Debug: Clearing building API cache
- [12:03:49.737] Debug: Clearing deploy API cache
- [12:03:49.838] Debug: Finding TownHall
- [12:03:49.900] Debug: Found 1 TownHall
- [12:03:49.903] Debug: Finding ElixirCollector
- [12:03:49.904] Debug: Finding TownHall
- [12:03:49.931] Debug: Found 1 TownHall
- [12:03:49.933] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:50.117] Debug: Found 6 ElixirCollector
- [12:03:50.454] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:03:50.456] Debug: Regular logic indicates active base
- [12:03:50.457] Debug: Meets requirements failed on dead base check.
- [12:03:50.459] Debug: Testing 0 attack methods
- [12:03:50.460] Debug: no algorithm is suited to attack here
- [12:03:50.462] Debug: Finding TownHall
- [12:03:50.488] Debug: Found 1 TownHall
- [12:03:50.490] [Attack] #7, Active, TH11, 74970 Gold, 418650 Elixir, 4580 Dark elixir, Skipping: This base isn't dead.
- [12:03:50.769] Debug: A5 Check 1: 11 ms
- [12:03:50.915] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:51.013] Debug: A5 Check 1: 12 ms
- [12:03:51.126] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:51.513] Debug: Waiting for clouds to appear...
- [12:03:51.515] Debug: Waiting for clouds to disappear...
- [12:03:51.516] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:52.040] Debug: A5 Check 1: 12 ms
- [12:03:52.079] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:03:52.080] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:52.081] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:52.199] Debug: A5 Check 1: 10 ms
- [12:03:52.405] Debug: A5 Check 1: 17 ms
- [12:03:52.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:52.752] Debug: Clearing game grid API cache
- [12:03:52.754] Debug: Clearing building API cache
- [12:03:52.755] Debug: Clearing deploy API cache
- [12:03:52.882] Debug: Finding TownHall
- [12:03:52.945] Debug: Found 1 TownHall
- [12:03:52.949] Debug: Finding ElixirCollector
- [12:03:52.950] Debug: Finding TownHall
- [12:03:52.978] Debug: Found 1 TownHall
- [12:03:52.980] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:03:53.076] Debug: Found 7 ElixirCollector
- [12:03:53.405] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
- [12:03:53.407] Debug: Regular logic indicates active base
- [12:03:53.408] Debug: Meets requirements failed on dead base check.
- [12:03:53.409] Debug: Testing 0 attack methods
- [12:03:53.410] Debug: no algorithm is suited to attack here
- [12:03:53.412] Debug: Finding TownHall
- [12:03:53.443] Debug: Found 1 TownHall
- [12:03:53.444] [Attack] #8, Active, TH11, 182832 Gold, 328977 Elixir, 1989 Dark elixir, Skipping: This base isn't dead.
- [12:03:53.724] Debug: A5 Check 1: 13 ms
- [12:03:53.900] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:03:53.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:03:54.478] Debug: Waiting for clouds to appear...
- [12:03:54.480] Debug: Waiting for clouds to disappear...
- [12:03:54.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:03:58.938] Debug: A5 Check 1: 11 ms
- [12:03:58.980] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:03:58.981] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:03:58.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:03:59.094] Debug: A5 Check 1: 12 ms
- [12:03:59.105] Debug: A5 Check 2: 9 ms
- [12:03:59.325] Debug: A5 Check 1: 12 ms
- [12:03:59.564] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:03:59.742] Debug: Clearing game grid API cache
- [12:03:59.743] Debug: Clearing building API cache
- [12:03:59.745] Debug: Clearing deploy API cache
- [12:03:59.853] Debug: Finding TownHall
- [12:04:01.045] Debug: Found 1 TownHall
- [12:04:01.049] Debug: Finding ElixirCollector
- [12:04:01.050] Debug: Finding TownHall
- [12:04:01.082] Debug: Found 1 TownHall
- [12:04:01.086] Debug: Maximum ElixirCollector based on TH12: 7x level 12
- [12:04:01.324] Debug: Found 5 ElixirCollector
- [12:04:01.590] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:04:01.591] Debug: Rejected as dead base because level 12 E1 collector found
- [12:04:01.593] Debug: Meets requirements failed on dead base check.
- [12:04:01.594] Debug: Testing 0 attack methods
- [12:04:01.596] Debug: no algorithm is suited to attack here
- [12:04:01.598] Debug: Finding TownHall
- [12:04:01.625] Debug: Found 1 TownHall
- [12:04:01.627] [Attack] #9, Active, TH12, 519041 Gold, 519041 Elixir, 3923 Dark elixir, Skipping: This base isn't dead.
- [12:04:01.946] Debug: A5 Check 1: 11 ms
- [12:04:02.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:04:02.255] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:04:02.661] Debug: Waiting for clouds to appear...
- [12:04:02.663] Debug: Waiting for clouds to disappear...
- [12:04:02.665] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:04:03.201] Debug: A5 Check 1: 11 ms
- [12:04:03.246] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:04:03.247] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:04:03.248] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:04:03.381] Debug: A5 Check 1: 13 ms
- [12:04:03.579] Debug: A5 Check 1: 17 ms
- [12:04:03.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:04:03.909] Debug: Clearing game grid API cache
- [12:04:03.910] Debug: Clearing building API cache
- [12:04:03.911] Debug: Clearing deploy API cache
- [12:04:04.045] Debug: Finding TownHall
- [12:04:04.172] Debug: Found 1 TownHall
- [12:04:04.175] Debug: Finding ElixirCollector
- [12:04:04.176] Debug: Finding TownHall
- [12:04:04.211] Debug: Found 1 TownHall
- [12:04:04.213] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:04:04.331] Debug: Found 7 ElixirCollector
- [12:04:04.703] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:04:04.705] Debug: Rejected as dead base because level 12 E1 collector found
- [12:04:04.706] Debug: Meets requirements failed on dead base check.
- [12:04:04.707] Debug: Testing 0 attack methods
- [12:04:04.709] Debug: no algorithm is suited to attack here
- [12:04:04.710] Debug: Finding TownHall
- [12:04:04.740] Debug: Found 1 TownHall
- [12:04:04.742] [Attack] #10, Active, TH11, 280778 Gold, 172713 Elixir, 3295 Dark elixir, Skipping: This base isn't dead.
- [12:04:05.082] Debug: A5 Check 1: 15 ms
- [12:04:05.277] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:04:05.351] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:04:05.779] Debug: Waiting for clouds to appear...
- [12:04:05.781] Debug: Waiting for clouds to disappear...
- [12:04:05.784] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:04:06.440] Debug: A5 Check 1: 16 ms
- [12:04:06.496] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:04:06.498] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:04:06.499] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:04:06.647] Debug: A5 Check 1: 16 ms
- [12:04:06.846] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:04:07.287] Debug: Clearing game grid API cache
- [12:04:07.289] Debug: Clearing building API cache
- [12:04:07.290] Debug: Clearing deploy API cache
- [12:04:07.448] Debug: Finding TownHall
- [12:04:07.648] Debug: Found 1 TownHall
- [12:04:07.651] Debug: Finding ElixirCollector
- [12:04:07.653] Debug: Finding TownHall
- [12:04:07.685] Debug: Found 1 TownHall
- [12:04:07.686] Debug: Maximum ElixirCollector based on TH10: 7x level 12
- [12:04:07.910] Debug: Found 5 ElixirCollector
- [12:04:08.001] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=5 Avg=5
- [12:04:08.003] Debug: Regular logic indicates dead base
- [12:04:08.005] Debug: Testing 1 attack methods
- [12:04:08.012] Debug: Finding TownHall
- [12:04:08.047] Debug: Found 1 TownHall
- [12:04:08.085] Debug: All In One Push (© CobraTST) (#1) has a score of 1
- [12:04:08.088] Debug: All In One Push (© CobraTST) is the new best with 1
- [12:04:08.090] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
- [12:04:08.091] Debug: Finding TownHall
- [12:04:08.125] Debug: Found 1 TownHall
- [12:04:08.128] [Attack] #11, Dead, TH10, 407434 Gold, 553042 Elixir, 3585 Dark elixir
- [12:04:09.414] Debug: Clearing game grid API cache
- [12:04:09.416] Debug: Clearing building API cache
- [12:04:09.418] Debug: Clearing deploy API cache
- [12:04:09.419] [Attack] This base meets the attack requirements!
- [12:04:09.424] [All In One Push] V2.0.7.416 Deploy start
- [12:04:09.438] Analyzing potential deploy points...
- [12:04:09.510] Debug: FindRedPoints: Scanning images...
- [12:04:09.512] Debug: FRP: 1 (1,2)
- [12:04:09.541] Debug: FRP: 2
- [12:04:09.543] Debug: FRP: 3
- [12:04:09.552] Debug: FRP: 5 (7)
- [12:04:09.554] Debug: FRP: 6 Created FI
- [12:04:09.556] Debug: FRP: 7 - scanning for border1
- [12:04:09.605] Debug: FRP: 7 - border1 had 0 results
- [12:04:09.606] Debug: FRP: 7 - scanning for border2
- [12:04:09.650] Debug: FRP: 7 - border2 had 34 results
- [12:04:09.652] Debug: FRP: 7 - scanning for border3
- [12:04:09.697] Debug: FRP: 7 - border3 had 7 results
- [12:04:09.699] Debug: FRP: 7 - scanning for border4
- [12:04:09.781] Debug: FRP: 7 - border4 had 29 results
- [12:04:09.783] Debug: FRP: 7 - scanning for border5
- [12:04:09.848] Debug: FRP: 7 - border5 had 8 results
- [12:04:09.849] Debug: FRP: 7 - scanning for border6
- [12:04:09.895] Debug: FRP: 7 - border6 had 8 results
- [12:04:09.897] Debug: FRP: 7 - scanning for border7
- [12:04:09.944] Debug: FRP: 7 - border7 had 23 results
- [12:04:10.057] Debug: FRP: 1 (0,653)
- [12:04:10.079] Debug: FRP: 2
- [12:04:10.081] Debug: FRP: 3
- [12:04:10.088] Debug: FRP: 5 (7)
- [12:04:10.090] Debug: FRP: 6 Created FI
- [12:04:10.092] Debug: FRP: 7 - scanning for border1
- [12:04:10.135] Debug: FRP: 7 - border1 had 0 results
- [12:04:10.137] Debug: FRP: 7 - scanning for border2
- [12:04:10.180] Debug: FRP: 7 - border2 had 30 results
- [12:04:10.182] Debug: FRP: 7 - scanning for border3
- [12:04:10.224] Debug: FRP: 7 - border3 had 8 results
- [12:04:10.225] Debug: FRP: 7 - scanning for border4
- [12:04:10.304] Debug: FRP: 7 - border4 had 32 results
- [12:04:10.306] Debug: FRP: 7 - scanning for border5
- [12:04:10.372] Debug: FRP: 7 - border5 had 6 results
- [12:04:10.374] Debug: FRP: 7 - scanning for border6
- [12:04:10.419] Debug: FRP: 7 - border6 had 8 results
- [12:04:10.421] Debug: FRP: 7 - scanning for border7
- [12:04:10.464] Debug: FRP: 7 - border7 had 22 results
- [12:04:10.576] Debug: FRP: 1 (0,137)
- [12:04:10.602] Debug: FRP: 2
- [12:04:10.605] Debug: FRP: 3
- [12:04:10.615] Debug: FRP: 5 (7)
- [12:04:10.615] Debug: FRP: 6 Created FI
- [12:04:10.617] Debug: FRP: 7 - scanning for border1
- [12:04:10.662] Debug: FRP: 7 - border1 had 0 results
- [12:04:10.664] Debug: FRP: 7 - scanning for border2
- [12:04:10.721] Debug: FRP: 7 - border2 had 41 results
- [12:04:10.722] Debug: FRP: 7 - scanning for border3
- [12:04:10.768] Debug: FRP: 7 - border3 had 21 results
- [12:04:10.770] Debug: FRP: 7 - scanning for border4
- [12:04:10.844] Debug: FRP: 7 - border4 had 31 results
- [12:04:10.845] Debug: FRP: 7 - scanning for border5
- [12:04:10.906] Debug: FRP: 7 - border5 had 5 results
- [12:04:10.908] Debug: FRP: 7 - scanning for border6
- [12:04:10.950] Debug: FRP: 7 - border6 had 12 results
- [12:04:10.951] Debug: FRP: 7 - scanning for border7
- [12:04:10.996] Debug: FRP: 7 - border7 had 37 results
- [12:04:11.108] Debug: FindRedPoints: Removing duplicate points...
- [12:04:11.163] Debug: FindRedPoints: Done...
- [12:04:11.172] Debug: Finding TownHall
- [12:04:11.257] Debug: Found 1 TownHall
- [12:04:11.259] [All In One Push] Successful located the target
- [12:04:15.757] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1, [warden]x1
- [12:04:15.794] [All In One Push] Attacking from the bottom left
- [12:04:16.440] Debug: Finding Wall
- [12:04:16.441] Debug: Finding TownHall
- [12:04:16.468] Debug: Found 1 TownHall
- [12:04:16.470] Debug: Maximum Wall based on TH10: 275x level 11
- [12:04:21.165] Debug: Found 241 Wall
- [12:04:21.170] Debug: Finding Wall
- [12:04:21.171] Debug: Finding TownHall
- [12:04:21.197] Debug: Found 1 TownHall
- [12:04:21.199] Debug: Maximum Wall based on TH10: 275x level 11
- [12:04:21.230] Debug: Found 241 Wall
- [12:04:21.234] Debug: Finding Wall
- [12:04:21.236] Debug: Finding TownHall
- [12:04:21.263] Debug: Found 1 TownHall
- [12:04:21.265] Debug: Maximum Wall based on TH10: 275x level 11
- [12:04:21.298] Debug: Found 241 Wall
- [12:04:21.395] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-4-21-313 (Debug) 1.png
- [12:04:21.397] [All In One Push] Air attack start
- [12:04:21.407] [All In One Push] 'Air Attack' has been activated
- [12:04:21.474] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
- [12:04:21.665] Debug: Balloon is selected
- [12:04:22.816] Debug: [Deploy] Recounting Balloon; current count is 41
- [12:04:22.902] Debug: [Deploy] Balloon is grey or red; count set to 0
- [12:04:22.903] Debug: [Deploy] Balloon is deployed now
- [12:04:22.909] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
- [12:04:23.154] Debug: Warden is selected
- [12:04:23.388] Debug: [Deploy] Recounting Warden; current count is 1
- [12:04:23.472] Debug: IsGreyOrRed failed because H=261,2, S=0,515, B=0,871
- [12:04:23.474] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
- [12:04:23.476] Debug: Unable to deploy Warden at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:04:23.780] Debug: [Deploy] Recounting Warden; current count is 1
- [12:04:23.934] Debug: IsGreyOrRed failed because H=332,7, S=0,478, B=0,361
- [12:04:23.936] Debug: [Deploy] Recounting Warden done; new count set to 0
- [12:04:23.937] Debug: [Deploy] Warden is deployed now
- [12:04:23.939] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
- [12:04:24.251] Debug: Haste is selected
- [12:04:25.354] Debug: [Deploy] Recounting Haste; current count is 11
- [12:04:25.514] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
- [12:04:25.519] Debug: [Deploy] Recounting Haste done; new count set to 8
- [12:04:25.520] Debug: [Deploy] Haste is deployed now
- [12:04:25.522] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
- [12:04:25.846] Debug: Minion is selected
- [12:04:26.581] Debug: [Deploy] Recounting Minion; current count is 20
- [12:04:26.761] Debug: [Deploy] Minion is grey or red; count set to 0
- [12:04:26.763] Debug: [Deploy] Minion is deployed now
- [12:04:27.446] Debug: [AR] Compacting done, 197,0MB -> 197,0MB
- [12:04:31.309] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
- [12:04:31.492] Debug: Haste is selected
- [12:04:32.574] Debug: [Deploy] Recounting Haste; current count is 8
- [12:04:32.599] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
- [12:04:32.611] Debug: [Deploy] Recounting Haste done; new count set to 5
- [12:04:32.612] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
- [12:04:32.672] Debug: Can't verify Warden selection because count is 0
- [12:04:32.674] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
- [12:04:32.734] Debug: Can't verify Warden selection because count is 0
- [12:04:37.008] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
- [12:04:37.595] Debug: Haste is selected
- [12:04:38.719] Debug: [Deploy] Recounting Haste; current count is 5
- [12:04:38.745] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
- [12:04:38.760] Debug: [Deploy] Recounting Haste done; new count set to 2
- [12:04:42.855] Debug: Selecting King (rect: x247, y575, r302, b598; cx274, cy586)
- [12:04:43.045] Debug: King is selected
- [12:04:43.341] Debug: [Deploy] Recounting King; current count is 1
- [12:04:43.365] Debug: IsGreyOrRed failed because H=300,0, S=1,000, B=0,982
- [12:04:43.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:43.368] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:04:43.661] Debug: [Deploy] Recounting King; current count is 1
- [12:04:43.750] Debug: IsGreyOrRed failed because H=331,2, S=0,445, B=0,569
- [12:04:43.751] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:43.753] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:04:44.056] Debug: [Deploy] Recounting King; current count is 1
- [12:04:44.217] Debug: IsGreyOrRed failed because H=335,2, S=0,533, B=0,471
- [12:04:44.218] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:44.220] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:04:44.644] Debug: [Deploy] Recounting King; current count is 1
- [12:04:44.897] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:44.898] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:44.900] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:04:45.454] Debug: [Deploy] Recounting King; current count is 1
- [12:04:45.725] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:45.726] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:45.728] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:04:45.999] Debug: [Deploy] Recounting King; current count is 1
- [12:04:46.255] Debug: IsGreyOrRed failed because H=328,6, S=0,475, B=0,433
- [12:04:46.256] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:46.258] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:04:46.513] Debug: [Deploy] Recounting King; current count is 1
- [12:04:46.758] Debug: IsGreyOrRed failed because H=335,4, S=0,533, B=0,386
- [12:04:46.759] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:46.760] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:04:47.017] Debug: [Deploy] Recounting King; current count is 1
- [12:04:47.276] Debug: IsGreyOrRed failed because H=333,7, S=0,533, B=0,386
- [12:04:47.278] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:47.279] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:04:47.827] Debug: [Deploy] Recounting King; current count is 1
- [12:04:48.109] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:48.112] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:48.114] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:04:48.383] Debug: [Deploy] Recounting King; current count is 1
- [12:04:48.643] Debug: IsGreyOrRed failed because H=335,7, S=0,541, B=0,384
- [12:04:48.645] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:48.646] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:04:48.925] Debug: [Deploy] Recounting King; current count is 1
- [12:04:49.213] Debug: IsGreyOrRed failed because H=328,6, S=0,475, B=0,433
- [12:04:49.215] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:49.219] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:04:49.509] Debug: [Deploy] Recounting King; current count is 1
- [12:04:49.786] Debug: IsGreyOrRed failed because H=316,8, S=1,000, B=0,755
- [12:04:49.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:49.789] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
- [12:04:50.084] Debug: [Deploy] Recounting King; current count is 1
- [12:04:50.363] Debug: IsGreyOrRed failed because H=325,8, S=0,449, B=0,406
- [12:04:50.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:50.368] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
- [12:04:50.946] Debug: [Deploy] Recounting King; current count is 1
- [12:04:51.229] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:51.231] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:51.232] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
- [12:04:51.525] Debug: [Deploy] Recounting King; current count is 1
- [12:04:51.809] Debug: IsGreyOrRed failed because H=311,2, S=0,928, B=0,727
- [12:04:51.811] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:51.812] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
- [12:04:52.102] Debug: [Deploy] Recounting King; current count is 1
- [12:04:52.386] Debug: IsGreyOrRed failed because H=328,9, S=0,486, B=0,435
- [12:04:52.388] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:52.389] King could not be deployed after 16 tries
- [12:04:52.395] Debug: Watching heroes to activate abilities: King
- [12:04:52.397] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
- [12:04:52.407] Debug: Not activating King because it is not deployed (1)
- [12:04:52.408] Debug: [Deploy] Recounting King; current count is 1
- [12:04:52.567] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei CoC_Bot.API.DeployElement.IsSelected(Boolean screenshotOnFail) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 440.
- bei CoC_Bot.API.DeployElement.Select(Boolean verify, Int32 timeout) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 416.
- bei (Object , Boolean , Int32 )
- bei CoC_Bot.API.Deploy.<AtPoint>d__11.MoveNext() in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Deploy.cs:Zeile 288.
- bei AllInOnePushDeploy.TroopsDeployment.<AirAttack>d__1.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\TroopsDeployment.cs:Zeile 458.
- bei AllInOnePushDeploy.AllInOnePushDeploy.<AttackRoutine>d__132.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\AllInOnePushDeploy.cs:Zeile 347.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 515.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:04:52.576] Debug: Queen is selected
- [12:04:52.681] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:52.682] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:52.691] Debug: Not activating King because it is not deployed (1)
- [12:04:52.693] Debug: [Deploy] Recounting King; current count is 1
- [12:04:52.854] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:52.863] Debug: IsGreyOrRed failed because H=258,4, S=1,000, B=0,776
- [12:04:52.865] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:52.867] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:04:52.960] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:52.963] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:52.978] Debug: Not activating King because it is not deployed (1)
- [12:04:52.980] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.104] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:53.116] Debug: IsGreyOrRed failed because H=336,1, S=0,520, B=0,351
- [12:04:53.118] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:53.121] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:04:53.254] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.255] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.262] Debug: Not activating King because it is not deployed (1)
- [12:04:53.264] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.357] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:53.372] Debug: IsGreyOrRed failed because H=337,6, S=0,554, B=0,378
- [12:04:53.374] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:53.376] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:04:53.546] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.548] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.559] Debug: Not activating King because it is not deployed (1)
- [12:04:53.561] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.606] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:53.616] Debug: IsGreyOrRed failed because H=338,3, S=0,528, B=0,349
- [12:04:53.619] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:53.622] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:04:53.851] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.853] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.863] Debug: Not activating King because it is not deployed (1)
- [12:04:53.864] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.885] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.886] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.895] Debug: Not activating King because it is not deployed (1)
- [12:04:53.897] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.907] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.908] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.915] Debug: Not activating King because it is not deployed (1)
- [12:04:53.917] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.928] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.930] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.939] Debug: Not activating King because it is not deployed (1)
- [12:04:53.941] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.952] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.954] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.962] Debug: Not activating King because it is not deployed (1)
- [12:04:53.964] Debug: [Deploy] Recounting King; current count is 1
- [12:04:53.979] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:53.981] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:53.989] Debug: Not activating King because it is not deployed (1)
- [12:04:53.991] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.003] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.005] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.011] Debug: Not activating King because it is not deployed (1)
- [12:04:54.012] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.024] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.033] Debug: Not activating King because it is not deployed (1)
- [12:04:54.035] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.046] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.047] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.055] Debug: Not activating King because it is not deployed (1)
- [12:04:54.058] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.072] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.074] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.084] Debug: Not activating King because it is not deployed (1)
- [12:04:54.086] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.100] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.102] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.109] Debug: Not activating King because it is not deployed (1)
- [12:04:54.111] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.126] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.129] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.139] Debug: Not activating King because it is not deployed (1)
- [12:04:54.142] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.156] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.159] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.168] Debug: Not activating King because it is not deployed (1)
- [12:04:54.169] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.180] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.182] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.191] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:54.193] Debug: Not activating King because it is not deployed (1)
- [12:04:54.195] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.210] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.211] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.223] Debug: Not activating King because it is not deployed (1)
- [12:04:54.225] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.237] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.239] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.246] Debug: Not activating King because it is not deployed (1)
- [12:04:54.247] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.258] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.259] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.269] Debug: Not activating King because it is not deployed (1)
- [12:04:54.270] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.281] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.283] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.291] Debug: Not activating King because it is not deployed (1)
- [12:04:54.292] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.305] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.306] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.314] Debug: Not activating King because it is not deployed (1)
- [12:04:54.316] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.331] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.334] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.342] Debug: Not activating King because it is not deployed (1)
- [12:04:54.344] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.359] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.360] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.371] Debug: Not activating King because it is not deployed (1)
- [12:04:54.373] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.387] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.390] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.398] Debug: Not activating King because it is not deployed (1)
- [12:04:54.400] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.410] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.412] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.422] Debug: Not activating King because it is not deployed (1)
- [12:04:54.424] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.438] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.440] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.449] Debug: Not activating King because it is not deployed (1)
- [12:04:54.450] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.464] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.466] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.477] Debug: Not activating King because it is not deployed (1)
- [12:04:54.479] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.490] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.491] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.501] Debug: Not activating King because it is not deployed (1)
- [12:04:54.504] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.515] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.516] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.525] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:54.527] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:54.529] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:04:54.536] Debug: Not activating King because it is not deployed (1)
- [12:04:54.538] Debug: [Deploy] Recounting King; current count is 1
- [12:04:54.810] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:54.822] Debug: IsGreyOrRed failed because H=331,1, S=0,486, B=0,427
- [12:04:54.823] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:54.825] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:04:54.830] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:54.832] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:54.846] Debug: Not activating King because it is not deployed (1)
- [12:04:54.847] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.059] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:55.069] Debug: IsGreyOrRed failed because H=337,6, S=0,554, B=0,378
- [12:04:55.070] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:55.072] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:04:55.127] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.129] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.137] Debug: Not activating King because it is not deployed (1)
- [12:04:55.138] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.310] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:55.319] Debug: IsGreyOrRed failed because H=337,8, S=0,542, B=0,471
- [12:04:55.321] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:55.323] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:04:55.424] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.425] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.433] Debug: Not activating King because it is not deployed (1)
- [12:04:55.435] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.456] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.457] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.466] Debug: Not activating King because it is not deployed (1)
- [12:04:55.468] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.478] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.479] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.489] Debug: Not activating King because it is not deployed (1)
- [12:04:55.492] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.501] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.503] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.511] Debug: Not activating King because it is not deployed (1)
- [12:04:55.514] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.527] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.528] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.537] Debug: Not activating King because it is not deployed (1)
- [12:04:55.538] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.548] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.550] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.560] Debug: Not activating King because it is not deployed (1)
- [12:04:55.562] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.574] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.576] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.583] Debug: Not activating King because it is not deployed (1)
- [12:04:55.585] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.595] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.597] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.605] Debug: Not activating King because it is not deployed (1)
- [12:04:55.607] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.619] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.621] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.632] Debug: Not activating King because it is not deployed (1)
- [12:04:55.634] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.644] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.645] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.651] Debug: Not activating King because it is not deployed (1)
- [12:04:55.653] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.663] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.665] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.674] Debug: Not activating King because it is not deployed (1)
- [12:04:55.675] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.686] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.688] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.697] Debug: Not activating King because it is not deployed (1)
- [12:04:55.699] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.709] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.710] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.718] Debug: Not activating King because it is not deployed (1)
- [12:04:55.720] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.727] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:55.730] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.732] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.750] Debug: Not activating King because it is not deployed (1)
- [12:04:55.752] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.763] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.765] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.771] Debug: Not activating King because it is not deployed (1)
- [12:04:55.773] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.785] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.798] Debug: Not activating King because it is not deployed (1)
- [12:04:55.800] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.824] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.826] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.833] Debug: Not activating King because it is not deployed (1)
- [12:04:55.836] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.848] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.851] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.860] Debug: Not activating King because it is not deployed (1)
- [12:04:55.862] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.872] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.874] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.886] Debug: Not activating King because it is not deployed (1)
- [12:04:55.889] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.903] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.905] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.911] Debug: Not activating King because it is not deployed (1)
- [12:04:55.913] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.927] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.929] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.938] Debug: Not activating King because it is not deployed (1)
- [12:04:55.939] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.949] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.950] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.960] Debug: Not activating King because it is not deployed (1)
- [12:04:55.962] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.973] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:55.974] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:55.982] Debug: Not activating King because it is not deployed (1)
- [12:04:55.984] Debug: [Deploy] Recounting King; current count is 1
- [12:04:55.998] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.000] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.009] Debug: Not activating King because it is not deployed (1)
- [12:04:56.010] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.023] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.034] Debug: Not activating King because it is not deployed (1)
- [12:04:56.035] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.045] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.047] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.054] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:56.056] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:56.060] Debug: Not activating King because it is not deployed (1)
- [12:04:56.063] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.063] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:04:56.344] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.345] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.359] Debug: Not activating King because it is not deployed (1)
- [12:04:56.361] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.383] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.385] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.395] Debug: Not activating King because it is not deployed (1)
- [12:04:56.397] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.408] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.411] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.421] Debug: Not activating King because it is not deployed (1)
- [12:04:56.423] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.436] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.437] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.446] Debug: Not activating King because it is not deployed (1)
- [12:04:56.448] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.459] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.461] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.468] Debug: Not activating King because it is not deployed (1)
- [12:04:56.470] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.483] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.485] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.491] Debug: Not activating King because it is not deployed (1)
- [12:04:56.492] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.506] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.508] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.516] Debug: Not activating King because it is not deployed (1)
- [12:04:56.517] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.529] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.531] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.539] Debug: Not activating King because it is not deployed (1)
- [12:04:56.541] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.553] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.555] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.567] Debug: Not activating King because it is not deployed (1)
- [12:04:56.569] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.579] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.581] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.591] Debug: Not activating King because it is not deployed (1)
- [12:04:56.593] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.605] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.607] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.617] Debug: Not activating King because it is not deployed (1)
- [12:04:56.619] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.630] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.631] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.642] Debug: Not activating King because it is not deployed (1)
- [12:04:56.644] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.647] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:56.671] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:56.673] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:56.675] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:04:56.925] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:56.927] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:56.934] Debug: Not activating King because it is not deployed (1)
- [12:04:56.936] Debug: [Deploy] Recounting King; current count is 1
- [12:04:56.955] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:56.976] Debug: IsGreyOrRed failed because H=338,2, S=0,545, B=0,475
- [12:04:56.978] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:56.981] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:04:57.205] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:57.217] Debug: IsGreyOrRed failed because H=336,9, S=0,623, B=0,302
- [12:04:57.220] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:57.222] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
- [12:04:57.246] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:57.248] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:57.255] Debug: Not activating King because it is not deployed (1)
- [12:04:57.256] Debug: [Deploy] Recounting King; current count is 1
- [12:04:57.457] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:57.471] Debug: IsGreyOrRed failed because H=334,9, S=0,538, B=0,382
- [12:04:57.474] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:57.477] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
- [12:04:57.546] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:57.547] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:57.564] Debug: Not activating King because it is not deployed (1)
- [12:04:57.564] Debug: [Deploy] Recounting King; current count is 1
- [12:04:57.709] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:57.719] Debug: IsGreyOrRed failed because H=336,9, S=0,623, B=0,302
- [12:04:57.721] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:57.723] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
- [12:04:57.850] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:57.852] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:57.869] Debug: Not activating King because it is not deployed (1)
- [12:04:57.871] Debug: [Deploy] Recounting King; current count is 1
- [12:04:57.957] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:57.967] Debug: IsGreyOrRed failed because H=336,1, S=0,520, B=0,351
- [12:04:57.969] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:57.971] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
- [12:04:58.159] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
- [12:04:58.160] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:04:58.167] Debug: Not activating King because it is not deployed (1)
- [12:04:58.168] Debug: [Deploy] Recounting King; current count is 1
- [12:04:58.208] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.218] Debug: IsGreyOrRed failed because H=338,3, S=0,563, B=0,376
- [12:04:58.220] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.223] Queen could not be deployed after 16 tries
- [12:04:58.224] Debug: Watching heroes to activate abilities: Queen
- [12:04:58.227] All In One Push search for unused troops !!
- [12:04:58.234] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.235] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.246] we found 1x King
- [12:04:58.247] we found 1x Queen
- [12:04:58.249] [All In One Push] deploy unused troops
- [12:04:58.251] Debug: Selecting King (rect: x247, y575, r302, b598; cx274, cy586)
- [12:04:58.248] Debug: IsGreyOrRed failed because H=338,3, S=0,563, B=0,376
- [12:04:58.260] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.268] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.270] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.280] Debug: IsGreyOrRed failed because H=338,2, S=0,545, B=0,475
- [12:04:58.282] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.289] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.291] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.303] Debug: IsGreyOrRed failed because H=275,3, S=0,477, B=0,300
- [12:04:58.305] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.313] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.315] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.329] Debug: IsGreyOrRed failed because H=265,1, S=0,474, B=0,306
- [12:04:58.331] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.338] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.340] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.352] Debug: IsGreyOrRed failed because H=257,1, S=0,484, B=0,312
- [12:04:58.353] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.367] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.368] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.378] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:58.380] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.388] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.390] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.400] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:58.401] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.411] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.413] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.431] Debug: King is selected
- [12:04:58.436] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:58.438] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.446] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.447] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.457] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:58.460] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.468] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.470] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:58.481] Debug: [Deploy] King is grey or red; count set to 0
- [12:04:58.483] Debug: [Deploy] King is deployed now
- [12:04:58.746] Debug: [Deploy] Recounting King; current count is 0
- [12:04:58.779] Debug: [Deploy] King is grey or red; count set to 0
- [12:04:58.781] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:04:58.783] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
- [12:04:58.959] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
- [12:04:58.961] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:04:58.971] Debug: Not activating Queen because it is not deployed (1)
- [12:04:58.973] Debug: [Deploy] Recounting Queen; current count is 1
- [12:04:59.010] Debug: [Deploy] Queen is grey or red; count set to 0
- [12:04:59.013] Debug: [Deploy] Queen is deployed now
- [12:04:59.425] Debug: Queen selection could not be verified; trying again
- [12:04:59.426] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
- [12:04:59.491] Debug: Can't verify Queen selection because count is 0
- [12:04:59.500] Debug: FinalizeAttack() 0 fibers pending
- [12:05:00.269] We got a star. Starting the resource check timer...
- [12:05:44.185] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:05:44.239] Debug: A5 Check 1: 109 ms
- [12:05:44.293] Debug: A5 Check 2: 52 ms
- [12:05:44.949] [Attack] Waiting for end of battle...
- [12:05:44.950] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:05:45.054] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
- [12:05:49.507] [Attack] Returning home...
- [12:05:50.516] Debug: A5 Check 1: 10 ms
- [12:05:50.563] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
- [12:05:50.666] Debug: A5 Check 1: 13 ms
- [12:05:50.711] Debug: Waiting for clouds to disappear, state is Unknown
- [12:05:50.781] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:05:51.047] Debug: State is now: WhiteClouds
- [12:05:52.000] Debug: A5 Check 1: 11 ms
- [12:05:52.040] Debug: State is now: Unknown
- [12:05:52.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:05:52.152] Debug: A5 Check 1: 10 ms
- [12:05:52.365] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:05:52.373] Refreshed trophy count: 2493
- [12:05:52.590] Debug: Clouds are gone, state is Ingame
- [12:05:52.595] Debug: Zoomed out
- [12:05:52.596] Debug: Figuring out whether we won or lost
- [12:05:52.598] Debug: Clearing game grid API cache
- [12:05:52.599] Debug: Clearing building API cache
- [12:05:52.600] Debug: Clearing deploy API cache
- [12:05:52.837] [Collect] Starting a collection run
- [12:05:52.838] Debug: Ensuring the game is zoomed out
- [12:05:52.845] Debug: Zoomed out
- [12:05:53.600] [Collect] Collecting Main Base resources
- [12:05:55.395] Debug: [Collect] Looking for a loot cart
- [12:05:55.502] Debug: [Collect] Didn't find a loot cart
- [12:05:55.503] [Collect] Total collected: 1 item, 0 loot carts
- [12:05:56.672] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:05:57.677] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:05:57.718] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [12:05:58.638] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:05:58.675] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:05:59.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:05:59.680] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:05:59.736] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:05:59.744] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:05:59.806] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:05:59.844] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:00.773] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:00.779] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:00.850] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:00.856] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:00.912] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:00.951] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:01.819] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:01.825] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:01.887] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:01.893] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:01.948] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:01.987] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:02.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:02.923] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:02.984] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:02.990] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:03.052] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:03.091] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:03.992] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:04.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:04.069] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:04.077] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:04.150] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:04.192] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:05.157] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:05.163] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:05.225] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:05.233] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:05.296] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:05.334] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:06.224] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:06.232] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:06.311] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:06.317] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:06.376] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:06.415] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:07.364] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:07.371] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:07.438] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:07.445] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:07.527] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:07.565] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:06:08.445] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:08.452] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:08.513] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:06:08.520] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:06:08.592] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:06:08.598] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:06:08.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:06:08.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:06:08.669] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:06:08.671] [Build] Checking if we can attack now...
- [12:06:10.241] Debug: Reading numbers in overview
- [12:06:10.285] Debug: Read overview numbers (string): 245/245
- [12:06:10.287] Debug: Read overview numbers: 245 245 (TroopsCount)
- [12:06:10.288] Debug: Reading numbers in overview
- [12:06:10.298] Debug: Read overview numbers (string): 11/11
- [12:06:10.300] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:06:10.302] Debug: [Build] Disabling clan donation module
- [12:06:10.303] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
- [12:06:10.501] Debug: Ensuring the game is zoomed out
- [12:06:10.502] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:06:11.073] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:06:12.072] Debug: Zoomed out
- [12:06:12.090] Debug: Zoomed out
- [12:06:12.478] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:06:12.664] Debug: Begin BuildingsUpgradeModule
- [12:06:12.665] Debug: Ensuring the game is zoomed out
- [12:06:12.670] Debug: Zoomed out
- [12:06:12.765] Debug: Read builder information: 0/5
- [12:06:12.767] [BuildingsUpgrade] No builders available; can't do any work
- [12:06:12.836] Debug: [Attack] Enabling clan donation module
- [12:06:14.068] Debug: Ensuring the game is zoomed out
- [12:06:14.076] Debug: Zoomed out
- [12:06:14.083] Debug: Zoomed out
- [12:06:14.084] Debug: Finding TownHall
- [12:06:14.221] Debug: Found 1 TownHall
- [12:06:14.223] Debug: Starting matchmaking
- [12:06:14.225] Debug: StartSerachForMatch 1
- [12:06:14.262] Debug: ClickAttack()
- [12:06:14.528] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [12:06:14.651] Debug: StartSearchForMatch: Clicking 'Find a match'
- [12:06:14.918] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
- [12:06:15.079] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:06:15.092] Debug: A5 Check 1: 16 ms
- [12:06:15.146] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:06:15.223] Debug: Starting matchmaking; done
- [12:06:15.225] Debug: Waiting for clouds to appear...
- [12:06:15.227] Debug: Waiting for clouds to disappear...
- [12:06:15.229] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:15.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:16.394] Debug: A5 Check 1: 10 ms
- [12:06:16.440] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
- [12:06:16.441] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:16.442] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:16.554] Debug: A5 Check 1: 9 ms
- [12:06:16.738] Debug: A5 Check 1: 13 ms
- [12:06:16.921] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:17.064] Debug: Clearing game grid API cache
- [12:06:17.065] Debug: Clearing building API cache
- [12:06:17.067] Debug: Clearing deploy API cache
- [12:06:17.169] Debug: Finding TownHall
- [12:06:17.226] Debug: Found 1 TownHall
- [12:06:17.229] Debug: Finding ElixirCollector
- [12:06:17.230] Debug: Finding TownHall
- [12:06:17.257] Debug: Found 1 TownHall
- [12:06:17.258] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:06:17.366] Debug: Found 7 ElixirCollector
- [12:06:17.680] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
- [12:06:17.682] Debug: Regular logic indicates active base
- [12:06:17.683] Debug: Meets requirements failed on dead base check.
- [12:06:17.685] Debug: Testing 0 attack methods
- [12:06:17.686] Debug: no algorithm is suited to attack here
- [12:06:17.687] Debug: Finding TownHall
- [12:06:17.711] Debug: Found 1 TownHall
- [12:06:17.713] [Attack] #1, Active, TH11, 194915 Gold, 260892 Elixir, 4461 Dark elixir, Skipping: This base isn't dead.
- [12:06:17.993] Debug: A5 Check 1: 9 ms
- [12:06:18.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:18.255] Debug: A5 Check 1: 9 ms
- [12:06:18.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:18.627] Debug: Waiting for clouds to appear...
- [12:06:18.629] Debug: Waiting for clouds to disappear...
- [12:06:18.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:19.294] Debug: A5 Check 1: 13 ms
- [12:06:19.335] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:06:19.336] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:19.337] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:19.448] Debug: A5 Check 1: 11 ms
- [12:06:19.616] Debug: A5 Check 1: 15 ms
- [12:06:19.795] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:19.936] Debug: Clearing game grid API cache
- [12:06:19.937] Debug: Clearing building API cache
- [12:06:19.939] Debug: Clearing deploy API cache
- [12:06:20.071] Debug: Finding TownHall
- [12:06:20.258] Debug: Found 1 TownHall
- [12:06:20.261] Debug: Finding ElixirCollector
- [12:06:20.262] Debug: Finding TownHall
- [12:06:20.293] Debug: Found 1 TownHall
- [12:06:20.303] Debug: Maximum ElixirCollector based on TH12: 7x level 12
- [12:06:20.471] Debug: Found 0 ElixirCollector
- [12:06:20.474] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:06:20.475] Debug: Regular logic indicates active base
- [12:06:20.476] Debug: Meets requirements failed on dead base check.
- [12:06:20.478] Debug: Testing 0 attack methods
- [12:06:20.479] Debug: no algorithm is suited to attack here
- [12:06:20.480] Debug: Finding TownHall
- [12:06:20.506] Debug: Found 1 TownHall
- [12:06:20.508] [Attack] #2, Active, TH12, 144055 Gold, 187398 Elixir, 410 Dark elixir, Skipping: This base isn't dead.
- [12:06:20.816] Debug: A5 Check 1: 10 ms
- [12:06:21.000] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:21.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:21.574] Debug: Waiting for clouds to appear...
- [12:06:21.575] Debug: Waiting for clouds to disappear...
- [12:06:21.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:22.105] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
- [12:06:26.286] Debug: A5 Check 1: 18 ms
- [12:06:26.324] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:06:26.325] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:26.326] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:26.440] Debug: A5 Check 1: 12 ms
- [12:06:26.618] Debug: A5 Check 1: 13 ms
- [12:06:26.633] Debug: A5 Check 2: 13 ms
- [12:06:26.828] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:26.998] Debug: Clearing game grid API cache
- [12:06:26.999] Debug: Clearing building API cache
- [12:06:27.000] Debug: Clearing deploy API cache
- [12:06:27.108] Debug: Finding TownHall
- [12:06:27.227] Debug: Found 1 TownHall
- [12:06:27.231] Debug: Finding ElixirCollector
- [12:06:27.232] Debug: Finding TownHall
- [12:06:27.258] Debug: Found 1 TownHall
- [12:06:27.263] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:06:27.436] Debug: Found 3 ElixirCollector
- [12:06:27.479] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=2 Avg=4,66666666666667
- [12:06:27.480] Debug: Regular logic indicates dead base
- [12:06:27.482] Debug: Testing 1 attack methods
- [12:06:27.483] Debug: Gold doesn't meet requirements: 135181 < 300000
- [12:06:27.484] Debug: Elixir doesn't meet requirements: 236620 < 300000
- [12:06:27.485] Debug: Meets all requirements failed on resource check.
- [12:06:27.486] Debug: All In One Push (© CobraTST) (#1) has a score of 0
- [12:06:27.487] Debug: no algorithm is suited to attack here
- [12:06:27.489] Debug: Finding TownHall
- [12:06:27.517] Debug: Found 1 TownHall
- [12:06:27.520] [Attack] #3, Dead, TH11, 135181 Gold, 236620 Elixir, 360 Dark elixir, Skipping: All of the loot requirements weren't met.
- [12:06:27.812] Debug: [AR] Compacting done, 219,3MB -> 219,3MB
- [12:06:27.830] Debug: A5 Check 1: 9 ms
- [12:06:28.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:28.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:28.510] Debug: Waiting for clouds to appear...
- [12:06:28.511] Debug: Waiting for clouds to disappear...
- [12:06:28.513] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:29.026] Debug: A5 Check 1: 10 ms
- [12:06:29.066] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:06:29.068] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:29.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:29.174] Debug: A5 Check 1: 11 ms
- [12:06:29.366] Debug: A5 Check 1: 12 ms
- [12:06:29.381] Debug: A5 Check 2: 14 ms
- [12:06:29.570] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:29.711] Debug: Clearing game grid API cache
- [12:06:29.713] Debug: Clearing building API cache
- [12:06:29.714] Debug: Clearing deploy API cache
- [12:06:29.853] Debug: Finding TownHall
- [12:06:30.022] Debug: Found 1 TownHall
- [12:06:30.024] Debug: Finding ElixirCollector
- [12:06:30.026] Debug: Finding TownHall
- [12:06:30.053] Debug: Found 1 TownHall
- [12:06:30.056] Debug: Maximum ElixirCollector based on TH10: 7x level 12
- [12:06:30.147] Debug: Found 7 ElixirCollector
- [12:06:30.475] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
- [12:06:30.477] Debug: Regular logic indicates active base
- [12:06:30.478] Debug: Meets requirements failed on dead base check.
- [12:06:30.480] Debug: Testing 0 attack methods
- [12:06:30.481] Debug: no algorithm is suited to attack here
- [12:06:30.482] Debug: Finding TownHall
- [12:06:30.506] Debug: Found 1 TownHall
- [12:06:30.507] [Attack] #4, Active, TH10, 110065 Gold, 116289 Elixir, 1883 Dark elixir, Skipping: This base isn't dead.
- [12:06:30.775] Debug: A5 Check 1: 9 ms
- [12:06:31.019] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:31.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:31.506] Debug: Waiting for clouds to appear...
- [12:06:31.507] Debug: Waiting for clouds to disappear...
- [12:06:31.509] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:35.554] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:06:35.564] Debug: A5 Check 1: 16 ms
- [12:06:35.613] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:06:35.615] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:35.616] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:35.744] Debug: A5 Check 1: 16 ms
- [12:06:35.986] Debug: A5 Check 1: 16 ms
- [12:06:36.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:36.340] Debug: Clearing game grid API cache
- [12:06:36.343] Debug: Clearing building API cache
- [12:06:36.345] Debug: Clearing deploy API cache
- [12:06:36.511] Debug: Finding TownHall
- [12:06:36.632] Debug: Found 1 TownHall
- [12:06:36.635] Debug: Finding ElixirCollector
- [12:06:36.636] Debug: Finding TownHall
- [12:06:36.672] Debug: Found 1 TownHall
- [12:06:36.674] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:06:36.791] Debug: Found 7 ElixirCollector
- [12:06:37.223] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
- [12:06:37.226] Debug: Regular logic indicates active base
- [12:06:37.228] Debug: Meets requirements failed on dead base check.
- [12:06:37.230] Debug: Testing 0 attack methods
- [12:06:37.231] Debug: no algorithm is suited to attack here
- [12:06:37.232] Debug: Finding TownHall
- [12:06:37.258] Debug: Found 1 TownHall
- [12:06:37.260] [Attack] #5, Active, TH11, 264512 Gold, 477903 Elixir, 3999 Dark elixir, Skipping: This base isn't dead.
- [12:06:37.577] Debug: A5 Check 1: 16 ms
- [12:06:37.814] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:37.903] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:38.197] Debug: Waiting for clouds to appear...
- [12:06:38.199] Debug: Waiting for clouds to disappear...
- [12:06:38.201] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:38.852] Debug: A5 Check 1: 12 ms
- [12:06:38.893] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:06:38.895] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:38.896] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:39.006] Debug: A5 Check 1: 11 ms
- [12:06:39.190] Debug: A5 Check 1: 12 ms
- [12:06:39.353] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:39.541] Debug: Clearing game grid API cache
- [12:06:39.542] Debug: Clearing building API cache
- [12:06:39.544] Debug: Clearing deploy API cache
- [12:06:39.672] Debug: Finding TownHall
- [12:06:39.884] Debug: Found 1 TownHall
- [12:06:39.889] Debug: Finding ElixirCollector
- [12:06:39.891] Debug: Finding TownHall
- [12:06:39.920] Debug: Found 1 TownHall
- [12:06:39.922] Debug: Maximum ElixirCollector based on TH12: 7x level 12
- [12:06:40.043] Debug: Found 7 ElixirCollector
- [12:06:40.432] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
- [12:06:40.434] Debug: Regular logic indicates active base
- [12:06:40.435] Debug: Meets requirements failed on dead base check.
- [12:06:40.437] Debug: Testing 0 attack methods
- [12:06:40.439] Debug: no algorithm is suited to attack here
- [12:06:40.441] Debug: Finding TownHall
- [12:06:40.470] Debug: Found 1 TownHall
- [12:06:40.471] [Attack] #6, Active, TH12, 95284 Gold, 169871 Elixir, 4580 Dark elixir, Skipping: This base isn't dead.
- [12:06:40.774] Debug: A5 Check 1: 12 ms
- [12:06:40.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:41.025] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:41.412] Debug: Waiting for clouds to appear...
- [12:06:41.414] Debug: Waiting for clouds to disappear...
- [12:06:41.415] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:42.075] Debug: A5 Check 1: 16 ms
- [12:06:42.115] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:06:42.116] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:42.117] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:42.223] Debug: A5 Check 1: 10 ms
- [12:06:42.416] Debug: A5 Check 1: 12 ms
- [12:06:42.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:42.785] Debug: Clearing game grid API cache
- [12:06:42.787] Debug: Clearing building API cache
- [12:06:42.788] Debug: Clearing deploy API cache
- [12:06:42.934] Debug: Finding TownHall
- [12:06:43.066] Debug: Found 1 TownHall
- [12:06:43.069] Debug: Finding ElixirCollector
- [12:06:43.070] Debug: Finding TownHall
- [12:06:43.096] Debug: Found 1 TownHall
- [12:06:43.098] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:06:43.209] Debug: Found 7 ElixirCollector
- [12:06:43.517] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
- [12:06:43.519] Debug: Regular logic indicates active base
- [12:06:43.521] Debug: Meets requirements failed on dead base check.
- [12:06:43.523] Debug: Testing 0 attack methods
- [12:06:43.524] Debug: no algorithm is suited to attack here
- [12:06:43.525] Debug: Finding TownHall
- [12:06:43.551] Debug: Found 1 TownHall
- [12:06:43.553] [Attack] #7, Active, TH11, 485483 Gold, 190722 Elixir, 1095 Dark elixir, Skipping: This base isn't dead.
- [12:06:43.866] Debug: A5 Check 1: 25 ms
- [12:06:44.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:44.078] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:44.485] Debug: Waiting for clouds to appear...
- [12:06:44.487] Debug: Waiting for clouds to disappear...
- [12:06:44.488] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:45.145] Debug: A5 Check 1: 10 ms
- [12:06:45.193] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:06:45.194] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:45.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:45.307] Debug: A5 Check 1: 10 ms
- [12:06:45.484] Debug: A5 Check 1: 10 ms
- [12:06:45.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:45.817] Debug: Clearing game grid API cache
- [12:06:45.818] Debug: Clearing building API cache
- [12:06:45.819] Debug: Clearing deploy API cache
- [12:06:45.939] Debug: Finding TownHall
- [12:06:45.992] Debug: Found 1 TownHall
- [12:06:45.995] Debug: Finding ElixirCollector
- [12:06:45.996] Debug: Finding TownHall
- [12:06:46.021] Debug: Found 1 TownHall
- [12:06:46.022] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:06:46.217] Debug: Found 6 ElixirCollector
- [12:06:46.497] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:06:46.498] Debug: Regular logic indicates active base
- [12:06:46.499] Debug: Meets requirements failed on dead base check.
- [12:06:46.501] Debug: Testing 0 attack methods
- [12:06:46.502] Debug: no algorithm is suited to attack here
- [12:06:46.503] Debug: Finding TownHall
- [12:06:46.529] Debug: Found 1 TownHall
- [12:06:46.530] [Attack] #8, Active, TH11, 202599 Gold, 419749 Elixir, 5068 Dark elixir, Skipping: This base isn't dead.
- [12:06:46.913] Debug: A5 Check 1: 9 ms
- [12:06:47.079] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:06:47.142] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:06:47.517] Debug: Waiting for clouds to appear...
- [12:06:47.518] Debug: Waiting for clouds to disappear...
- [12:06:47.519] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:06:52.125] Debug: A5 Check 1: 23 ms
- [12:06:52.165] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:06:52.166] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:06:52.167] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:06:52.286] Debug: A5 Check 1: 13 ms
- [12:06:52.516] Debug: A5 Check 1: 10 ms
- [12:06:52.734] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:06:52.878] Debug: Clearing game grid API cache
- [12:06:52.879] Debug: Clearing building API cache
- [12:06:52.880] Debug: Clearing deploy API cache
- [12:06:53.000] Debug: Finding TownHall
- [12:06:53.927] Debug: Found 0 TownHall
- [12:06:53.931] Debug: Finding ElixirCollector
- [12:06:53.932] Debug: Finding TownHall
- [12:06:53.958] Debug: Found 0 TownHall
- [12:06:54.154] Debug: Found 6 ElixirCollector
- [12:06:54.413] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
- [12:06:54.414] Debug: Regular logic indicates dead base
- [12:06:54.415] Debug: Testing 1 attack methods
- [12:06:54.417] Debug: Finding TownHall
- [12:06:54.444] Debug: Found 0 TownHall
- [12:06:54.476] Debug: All In One Push (© CobraTST) (#1) has a score of 1
- [12:06:54.478] Debug: All In One Push (© CobraTST) is the new best with 1
- [12:06:54.480] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
- [12:06:54.481] Debug: Finding TownHall
- [12:06:54.508] Debug: Found 0 TownHall
- [12:06:54.509] [Attack] #9, Dead, TH Not Found, 724596 Gold, 720197 Elixir, 6738 Dark elixir
- [12:06:55.773] Debug: Clearing game grid API cache
- [12:06:55.774] Debug: Clearing building API cache
- [12:06:55.775] Debug: Clearing deploy API cache
- [12:06:55.777] [Attack] This base meets the attack requirements!
- [12:06:55.778] [All In One Push] V2.0.7.416 Deploy start
- [12:06:55.780] Analyzing potential deploy points...
- [12:06:55.781] Debug: FindRedPoints: Scanning images...
- [12:06:55.783] Debug: FRP: 1 (1,2)
- [12:06:55.799] Debug: FRP: 2
- [12:06:55.801] Debug: FRP: 3
- [12:06:55.806] Debug: FRP: 5 (7)
- [12:06:55.807] Debug: FRP: 6 Created FI
- [12:06:55.808] Debug: FRP: 7 - scanning for border1
- [12:06:55.840] Debug: FRP: 7 - border1 had 7 results
- [12:06:55.841] Debug: FRP: 7 - scanning for border2
- [12:06:55.887] Debug: FRP: 7 - border2 had 191 results
- [12:06:55.888] Debug: FRP: 7 - scanning for border3
- [12:06:55.920] Debug: FRP: 7 - border3 had 20 results
- [12:06:55.921] Debug: FRP: 7 - scanning for border4
- [12:06:55.997] Debug: FRP: 7 - border4 had 100 results
- [12:06:55.998] Debug: FRP: 7 - scanning for border5
- [12:06:56.047] Debug: FRP: 7 - border5 had 2 results
- [12:06:56.048] Debug: FRP: 7 - scanning for border6
- [12:06:56.078] Debug: FRP: 7 - border6 had 21 results
- [12:06:56.080] Debug: FRP: 7 - scanning for border7
- [12:06:56.119] Debug: FRP: 7 - border7 had 43 results
- [12:06:56.232] Debug: FRP: 1 (0,763)
- [12:06:56.251] Debug: FRP: 2
- [12:06:56.253] Debug: FRP: 3
- [12:06:56.260] Debug: FRP: 5 (7)
- [12:06:56.262] Debug: FRP: 6 Created FI
- [12:06:56.263] Debug: FRP: 7 - scanning for border1
- [12:06:56.298] Debug: FRP: 7 - border1 had 5 results
- [12:06:56.299] Debug: FRP: 7 - scanning for border2
- [12:06:56.345] Debug: FRP: 7 - border2 had 185 results
- [12:06:56.346] Debug: FRP: 7 - scanning for border3
- [12:06:56.380] Debug: FRP: 7 - border3 had 21 results
- [12:06:56.382] Debug: FRP: 7 - scanning for border4
- [12:06:56.481] Debug: FRP: 7 - border4 had 96 results
- [12:06:56.483] Debug: FRP: 7 - scanning for border5
- [12:06:56.531] Debug: FRP: 7 - border5 had 3 results
- [12:06:56.532] Debug: FRP: 7 - scanning for border6
- [12:06:56.564] Debug: FRP: 7 - border6 had 19 results
- [12:06:56.564] Debug: FRP: 7 - scanning for border7
- [12:06:56.608] Debug: FRP: 7 - border7 had 39 results
- [12:06:56.721] Debug: FRP: 1 (0,263)
- [12:06:56.740] Debug: FRP: 2
- [12:06:56.742] Debug: FRP: 3
- [12:06:56.749] Debug: FRP: 5 (7)
- [12:06:56.751] Debug: FRP: 6 Created FI
- [12:06:56.752] Debug: FRP: 7 - scanning for border1
- [12:06:56.794] Debug: FRP: 7 - border1 had 135 results
- [12:06:56.795] Debug: FRP: 7 - scanning for border2
- [12:06:56.848] Debug: FRP: 7 - border2 had 217 results
- [12:06:56.849] Debug: FRP: 7 - scanning for border3
- [12:06:56.890] Debug: FRP: 7 - border3 had 85 results
- [12:06:56.890] Debug: FRP: 7 - scanning for border4
- [12:06:56.966] Debug: FRP: 7 - border4 had 78 results
- [12:06:56.967] Debug: FRP: 7 - scanning for border5
- [12:06:57.017] Debug: FRP: 7 - border5 had 3 results
- [12:06:57.018] Debug: FRP: 7 - scanning for border6
- [12:06:57.060] Debug: FRP: 7 - border6 had 104 results
- [12:06:57.062] Debug: FRP: 7 - scanning for border7
- [12:06:57.111] Debug: FRP: 7 - border7 had 94 results
- [12:06:57.223] Debug: FindRedPoints: Removing duplicate points...
- [12:06:57.282] Debug: FindRedPoints: Done...
- [12:06:57.284] Debug: Finding TownHall
- [12:06:58.268] Debug: Found 0 TownHall
- [12:06:58.269] [All In One Push] Bot didn't find the target .. we will attemp search NO. 2
- [12:06:59.326] [All In One Push] Bot didn't find the target .. we will attemp search NO. 3
- [12:07:00.331] [All In One Push] Bot didn't find the target .. we will attemp search NO. 4
- [12:07:02.323] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1
- [12:07:02.347] [All In One Push] Attacking from the bottom left
- [12:07:02.349] Debug: Finding Wall
- [12:07:02.350] Debug: Finding TownHall
- [12:07:02.376] Debug: Found 0 TownHall
- [12:07:08.153] Debug: Found 181 Wall
- [12:07:08.156] Debug: Finding Wall
- [12:07:08.158] Debug: Finding TownHall
- [12:07:08.186] Debug: Found 0 TownHall
- [12:07:08.213] Debug: Found 181 Wall
- [12:07:08.215] Debug: Finding Wall
- [12:07:08.217] Debug: Finding TownHall
- [12:07:08.242] Debug: Found 0 TownHall
- [12:07:08.269] Debug: Found 181 Wall
- [12:07:08.271] Debug: Finding Wall
- [12:07:08.272] Debug: Finding TownHall
- [12:07:08.302] Debug: Found 0 TownHall
- [12:07:08.331] Debug: Found 181 Wall
- [12:07:08.333] Debug: Finding Wall
- [12:07:08.334] Debug: Finding TownHall
- [12:07:08.362] Debug: Found 0 TownHall
- [12:07:08.388] Debug: Found 181 Wall
- [12:07:08.390] Debug: Finding Wall
- [12:07:08.392] Debug: Finding TownHall
- [12:07:08.423] Debug: Found 0 TownHall
- [12:07:08.450] Debug: Found 181 Wall
- [12:07:08.452] Debug: Finding Wall
- [12:07:08.453] Debug: Finding TownHall
- [12:07:08.481] Debug: Found 0 TownHall
- [12:07:08.508] Debug: Found 181 Wall
- [12:07:08.510] Debug: Finding Wall
- [12:07:08.511] Debug: Finding TownHall
- [12:07:08.536] Debug: Found 0 TownHall
- [12:07:08.563] Debug: Found 181 Wall
- [12:07:08.565] Debug: Finding Wall
- [12:07:08.567] Debug: Finding TownHall
- [12:07:08.594] Debug: Found 0 TownHall
- [12:07:08.625] Debug: Found 181 Wall
- [12:07:08.627] Debug: Finding Wall
- [12:07:08.629] Debug: Finding TownHall
- [12:07:08.657] Debug: Found 0 TownHall
- [12:07:08.686] Debug: Found 181 Wall
- [12:07:08.698] Debug: Finding Wall
- [12:07:08.698] Debug: Finding TownHall
- [12:07:08.728] Debug: Found 0 TownHall
- [12:07:08.753] Debug: Found 181 Wall
- [12:07:08.756] Debug: Finding Wall
- [12:07:08.757] Debug: Finding TownHall
- [12:07:08.785] Debug: Found 0 TownHall
- [12:07:08.829] Debug: Found 181 Wall
- [12:07:08.830] Debug: Finding Wall
- [12:07:08.832] Debug: Finding TownHall
- [12:07:08.862] Debug: Found 0 TownHall
- [12:07:08.889] Debug: Found 181 Wall
- [12:07:08.891] Debug: Finding Wall
- [12:07:08.893] Debug: Finding TownHall
- [12:07:08.920] Debug: Found 0 TownHall
- [12:07:08.947] Debug: Found 181 Wall
- [12:07:08.949] Debug: Finding Wall
- [12:07:08.950] Debug: Finding TownHall
- [12:07:08.977] Debug: Found 0 TownHall
- [12:07:09.003] Debug: Found 181 Wall
- [12:07:09.004] Debug: Finding Wall
- [12:07:09.006] Debug: Finding TownHall
- [12:07:09.032] Debug: Found 0 TownHall
- [12:07:09.060] Debug: Found 181 Wall
- [12:07:09.062] Debug: Finding Wall
- [12:07:09.063] Debug: Finding TownHall
- [12:07:09.102] Debug: Found 0 TownHall
- [12:07:09.141] Debug: Found 181 Wall
- [12:07:09.143] Debug: Finding Wall
- [12:07:09.145] Debug: Finding TownHall
- [12:07:09.170] Debug: Found 0 TownHall
- [12:07:09.200] Debug: Found 181 Wall
- [12:07:09.202] Debug: Finding Wall
- [12:07:09.204] Debug: Finding TownHall
- [12:07:09.235] Debug: Found 0 TownHall
- [12:07:09.261] Debug: Found 181 Wall
- [12:07:09.263] Debug: Finding Wall
- [12:07:09.264] Debug: Finding TownHall
- [12:07:09.291] Debug: Found 0 TownHall
- [12:07:09.316] Debug: Found 181 Wall
- [12:07:09.318] Debug: Finding Wall
- [12:07:09.319] Debug: Finding TownHall
- [12:07:09.344] Debug: Found 0 TownHall
- [12:07:09.373] Debug: Found 181 Wall
- [12:07:09.375] Debug: Finding Wall
- [12:07:09.376] Debug: Finding TownHall
- [12:07:09.403] Debug: Found 0 TownHall
- [12:07:09.430] Debug: Found 181 Wall
- [12:07:09.432] Debug: Finding Wall
- [12:07:09.434] Debug: Finding TownHall
- [12:07:09.462] Debug: Found 0 TownHall
- [12:07:09.490] Debug: Found 181 Wall
- [12:07:09.585] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-7-9-503 (Debug) 1.png
- [12:07:09.587] [All In One Push] Air attack start
- [12:07:09.588] [All In One Push] 'Air Attack' has been activated
- [12:07:09.647] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
- [12:07:09.838] Debug: Balloon is selected
- [12:07:10.923] Debug: [Deploy] Recounting Balloon; current count is 41
- [12:07:10.945] Debug: [Deploy] Balloon is grey or red; count set to 0
- [12:07:10.946] Debug: [Deploy] Balloon is deployed now
- [12:07:10.947] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:07:11.128] Debug: Haste is selected
- [12:07:12.210] Debug: [Deploy] Recounting Haste; current count is 11
- [12:07:12.233] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:07:12.238] Debug: [Deploy] Recounting Haste done; new count set to 8
- [12:07:12.239] Debug: [Deploy] Haste is deployed now
- [12:07:12.247] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
- [12:07:12.432] Debug: Minion is selected
- [12:07:13.096] Debug: [Deploy] Recounting Minion; current count is 20
- [12:07:13.122] Debug: [Deploy] Minion is grey or red; count set to 0
- [12:07:13.124] Debug: [Deploy] Minion is deployed now
- [12:07:17.744] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:07:17.931] Debug: Haste is selected
- [12:07:19.018] Debug: [Deploy] Recounting Haste; current count is 8
- [12:07:19.044] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:07:19.056] Debug: [Deploy] Recounting Haste done; new count set to 5
- [12:07:23.158] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:07:23.344] Debug: Haste is selected
- [12:07:24.423] Debug: [Deploy] Recounting Haste; current count is 5
- [12:07:24.446] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:07:24.464] Debug: [Deploy] Recounting Haste done; new count set to 2
- [12:07:28.569] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
- [12:07:28.751] Debug: King is selected
- [12:07:29.044] Debug: [Deploy] Recounting King; current count is 1
- [12:07:29.068] Debug: IsGreyOrRed failed because H=300,0, S=1,000, B=0,951
- [12:07:29.069] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:29.071] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:07:29.353] Debug: [Deploy] Recounting King; current count is 1
- [12:07:29.437] Debug: IsGreyOrRed failed because H=330,2, S=1,000, B=0,700
- [12:07:29.439] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:29.440] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:07:29.695] Debug: [Deploy] Recounting King; current count is 1
- [12:07:29.852] Debug: IsGreyOrRed failed because H=335,4, S=0,660, B=0,312
- [12:07:29.853] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:29.855] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:07:30.274] Debug: [Deploy] Recounting King; current count is 1
- [12:07:30.537] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:30.539] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:30.544] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:07:30.815] Debug: [Deploy] Recounting King; current count is 1
- [12:07:31.091] Debug: IsGreyOrRed failed because H=318,8, S=0,593, B=0,318
- [12:07:31.092] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:31.094] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:07:31.344] Debug: [Deploy] Recounting King; current count is 1
- [12:07:31.596] Debug: IsGreyOrRed failed because H=330,9, S=0,640, B=0,316
- [12:07:31.597] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:31.599] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:07:32.110] Debug: [Deploy] Recounting King; current count is 1
- [12:07:32.373] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:32.374] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:32.376] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:07:32.649] Debug: [Deploy] Recounting King; current count is 1
- [12:07:32.908] Debug: IsGreyOrRed failed because H=333,8, S=1,000, B=0,659
- [12:07:32.910] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:32.912] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:07:33.183] Debug: [Deploy] Recounting King; current count is 1
- [12:07:33.445] Debug: IsGreyOrRed failed because H=322,9, S=1,000, B=0,759
- [12:07:33.447] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:33.448] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:07:33.715] Debug: [Deploy] Recounting King; current count is 1
- [12:07:33.963] Debug: IsGreyOrRed failed because H=338,9, S=0,758, B=0,471
- [12:07:33.965] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:33.967] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:07:34.510] Debug: [Deploy] Recounting King; current count is 1
- [12:07:34.775] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:34.776] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:34.778] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:07:35.043] Debug: [Deploy] Recounting King; current count is 1
- [12:07:35.311] Debug: IsGreyOrRed failed because H=328,2, S=0,481, B=0,416
- [12:07:35.313] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:35.314] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
- [12:07:35.579] Debug: [Deploy] Recounting King; current count is 1
- [12:07:35.827] Debug: IsGreyOrRed failed because H=330,0, S=0,630, B=0,318
- [12:07:35.828] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:35.830] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
- [12:07:36.097] Debug: [Deploy] Recounting King; current count is 1
- [12:07:36.366] Debug: IsGreyOrRed failed because H=313,3, S=0,558, B=0,302
- [12:07:36.368] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:36.371] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
- [12:07:36.645] Debug: [Deploy] Recounting King; current count is 1
- [12:07:36.903] Debug: IsGreyOrRed failed because H=331,3, S=1,000, B=0,688
- [12:07:36.904] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:36.906] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
- [12:07:37.435] Debug: [Deploy] Recounting King; current count is 1
- [12:07:37.693] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:37.695] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:37.703] King could not be deployed after 16 tries
- [12:07:37.704] Debug: Watching heroes to activate abilities: King
- [12:07:37.706] Debug: Selecting Queen (rect: x238, y575, r301, b598; cx269, cy586)
- [12:07:37.712] Debug: Not activating King because it is not deployed (1)
- [12:07:37.713] Debug: [Deploy] Recounting King; current count is 1
- [12:07:37.875] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei CoC_Bot.API.DeployElement.IsSelected(Boolean screenshotOnFail) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 440.
- bei CoC_Bot.API.DeployElement.Select(Boolean verify, Int32 timeout) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 416.
- bei (Object , Boolean , Int32 )
- bei CoC_Bot.API.Deploy.<AtPoint>d__11.MoveNext() in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Deploy.cs:Zeile 288.
- bei AllInOnePushDeploy.TroopsDeployment.<AirAttack>d__1.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\TroopsDeployment.cs:Zeile 458.
- bei AllInOnePushDeploy.AllInOnePushDeploy.<AttackRoutine>d__132.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\AllInOnePushDeploy.cs:Zeile 347.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 515.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:07:37.885] Debug: Queen is selected
- [12:07:38.018] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.020] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:38.030] Debug: Not activating King because it is not deployed (1)
- [12:07:38.032] Debug: [Deploy] Recounting King; current count is 1
- [12:07:38.165] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:38.174] Debug: IsGreyOrRed failed because H=258,4, S=0,918, B=0,714
- [12:07:38.175] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:38.177] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:07:38.308] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.310] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:38.319] Debug: Not activating King because it is not deployed (1)
- [12:07:38.320] Debug: [Deploy] Recounting King; current count is 1
- [12:07:38.418] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:38.432] Debug: IsGreyOrRed failed because H=322,7, S=0,529, B=0,333
- [12:07:38.434] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:38.437] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:07:38.607] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.609] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:38.617] Debug: Not activating King because it is not deployed (1)
- [12:07:38.618] Debug: [Deploy] Recounting King; current count is 1
- [12:07:38.669] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:38.684] Debug: IsGreyOrRed failed because H=320,9, S=0,520, B=0,335
- [12:07:38.686] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:38.689] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:07:38.920] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.922] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:38.946] Debug: Not activating King because it is not deployed (1)
- [12:07:38.948] Debug: [Deploy] Recounting King; current count is 1
- [12:07:38.963] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.965] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:38.975] Debug: Not activating King because it is not deployed (1)
- [12:07:38.978] Debug: [Deploy] Recounting King; current count is 1
- [12:07:38.991] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:38.993] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.001] Debug: Not activating King because it is not deployed (1)
- [12:07:39.003] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.015] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.016] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.024] Debug: Not activating King because it is not deployed (1)
- [12:07:39.026] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.040] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.043] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.052] Debug: Not activating King because it is not deployed (1)
- [12:07:39.055] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.070] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.072] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.083] Debug: Not activating King because it is not deployed (1)
- [12:07:39.084] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.101] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.104] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.116] Debug: Not activating King because it is not deployed (1)
- [12:07:39.117] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.129] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.130] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.138] Debug: Not activating King because it is not deployed (1)
- [12:07:39.140] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.152] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.154] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.162] Debug: Not activating King because it is not deployed (1)
- [12:07:39.164] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.177] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.180] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.188] Debug: Not activating King because it is not deployed (1)
- [12:07:39.190] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.204] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.206] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.215] Debug: Not activating King because it is not deployed (1)
- [12:07:39.217] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.225] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:39.232] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.235] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.245] Debug: Not activating King because it is not deployed (1)
- [12:07:39.246] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.270] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.272] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.280] Debug: Not activating King because it is not deployed (1)
- [12:07:39.282] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.298] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.300] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.310] Debug: Not activating King because it is not deployed (1)
- [12:07:39.312] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.325] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.327] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.334] Debug: Not activating King because it is not deployed (1)
- [12:07:39.336] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.351] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.353] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.363] Debug: Not activating King because it is not deployed (1)
- [12:07:39.364] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.375] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.377] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.385] Debug: Not activating King because it is not deployed (1)
- [12:07:39.387] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.402] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.404] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.415] Debug: Not activating King because it is not deployed (1)
- [12:07:39.418] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.430] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.431] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.440] Debug: Not activating King because it is not deployed (1)
- [12:07:39.442] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.453] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.455] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.466] Debug: Not activating King because it is not deployed (1)
- [12:07:39.468] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.483] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.485] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.495] Debug: Not activating King because it is not deployed (1)
- [12:07:39.497] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.512] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.514] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.525] Debug: Not activating King because it is not deployed (1)
- [12:07:39.528] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.541] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.545] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.555] Debug: Not activating King because it is not deployed (1)
- [12:07:39.556] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.566] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:07:39.568] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:39.570] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:07:39.866] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:39.874] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.876] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.884] Debug: Not activating King because it is not deployed (1)
- [12:07:39.887] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.910] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.913] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.923] Debug: Not activating King because it is not deployed (1)
- [12:07:39.924] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.938] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.941] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.953] Debug: Not activating King because it is not deployed (1)
- [12:07:39.955] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.967] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:39.978] Debug: Not activating King because it is not deployed (1)
- [12:07:39.980] Debug: [Deploy] Recounting King; current count is 1
- [12:07:39.992] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:39.994] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.003] Debug: Not activating King because it is not deployed (1)
- [12:07:40.005] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.019] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.021] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.030] Debug: Not activating King because it is not deployed (1)
- [12:07:40.032] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.043] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.046] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.056] Debug: Not activating King because it is not deployed (1)
- [12:07:40.059] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.072] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.074] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.082] Debug: Not activating King because it is not deployed (1)
- [12:07:40.084] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.095] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.098] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.108] Debug: Not activating King because it is not deployed (1)
- [12:07:40.110] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.121] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.123] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.134] Debug: Not activating King because it is not deployed (1)
- [12:07:40.136] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.150] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.152] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.161] Debug: Not activating King because it is not deployed (1)
- [12:07:40.163] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.171] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:07:40.173] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:40.175] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:07:40.441] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.443] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.451] Debug: Not activating King because it is not deployed (1)
- [12:07:40.453] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.480] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.482] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.487] Debug: Not activating King because it is not deployed (1)
- [12:07:40.489] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.504] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.506] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.516] Debug: Not activating King because it is not deployed (1)
- [12:07:40.517] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.531] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.533] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.543] Debug: Not activating King because it is not deployed (1)
- [12:07:40.545] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.557] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.560] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.567] Debug: Not activating King because it is not deployed (1)
- [12:07:40.569] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.583] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.590] Debug: Not activating King because it is not deployed (1)
- [12:07:40.591] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.603] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.604] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.611] Debug: Not activating King because it is not deployed (1)
- [12:07:40.613] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.623] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.625] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.635] Debug: Not activating King because it is not deployed (1)
- [12:07:40.638] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.651] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.652] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.663] Debug: Not activating King because it is not deployed (1)
- [12:07:40.665] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.678] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.680] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.687] Debug: Not activating King because it is not deployed (1)
- [12:07:40.688] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.698] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.701] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.712] Debug: Not activating King because it is not deployed (1)
- [12:07:40.714] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.725] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.728] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.735] Debug: Not activating King because it is not deployed (1)
- [12:07:40.737] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.736] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:40.759] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.760] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.768] Debug: Not activating King because it is not deployed (1)
- [12:07:40.770] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.785] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.794] Debug: Not activating King because it is not deployed (1)
- [12:07:40.796] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.821] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.824] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.834] Debug: Not activating King because it is not deployed (1)
- [12:07:40.836] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.851] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.852] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.863] Debug: Not activating King because it is not deployed (1)
- [12:07:40.865] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.880] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.882] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.893] Debug: Not activating King because it is not deployed (1)
- [12:07:40.895] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.910] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.912] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.922] Debug: Not activating King because it is not deployed (1)
- [12:07:40.924] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.939] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.941] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.950] Debug: Not activating King because it is not deployed (1)
- [12:07:40.952] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.966] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:40.980] Debug: Not activating King because it is not deployed (1)
- [12:07:40.982] Debug: [Deploy] Recounting King; current count is 1
- [12:07:40.995] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:40.998] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.007] Debug: Not activating King because it is not deployed (1)
- [12:07:41.010] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.023] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.035] Debug: Not activating King because it is not deployed (1)
- [12:07:41.038] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.052] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.054] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.064] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:07:41.067] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:41.069] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:07:41.074] Debug: Not activating King because it is not deployed (1)
- [12:07:41.076] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.351] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:41.364] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.385] Debug: Not activating King because it is not deployed (1)
- [12:07:41.386] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.397] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.399] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.407] Debug: Not activating King because it is not deployed (1)
- [12:07:41.409] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.424] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.426] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.435] Debug: Not activating King because it is not deployed (1)
- [12:07:41.436] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.447] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.449] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.459] Debug: Not activating King because it is not deployed (1)
- [12:07:41.460] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.472] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.475] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.486] Debug: Not activating King because it is not deployed (1)
- [12:07:41.487] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.500] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.503] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.512] Debug: Not activating King because it is not deployed (1)
- [12:07:41.515] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.526] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.529] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.538] Debug: Not activating King because it is not deployed (1)
- [12:07:41.541] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.554] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.556] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.567] Debug: Not activating King because it is not deployed (1)
- [12:07:41.569] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.584] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.594] Debug: Not activating King because it is not deployed (1)
- [12:07:41.595] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.609] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.611] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.620] Debug: Not activating King because it is not deployed (1)
- [12:07:41.622] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.636] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.639] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.646] Debug: Not activating King because it is not deployed (1)
- [12:07:41.649] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.663] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.665] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.669] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:07:41.671] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:41.672] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:07:41.676] Debug: Not activating King because it is not deployed (1)
- [12:07:41.677] Debug: [Deploy] Recounting King; current count is 1
- [12:07:41.966] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:41.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:41.981] Debug: Not activating King because it is not deployed (1)
- [12:07:41.982] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.004] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.006] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.016] Debug: Not activating King because it is not deployed (1)
- [12:07:42.019] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.030] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.031] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.042] Debug: Not activating King because it is not deployed (1)
- [12:07:42.043] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.052] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.055] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.063] Debug: Not activating King because it is not deployed (1)
- [12:07:42.065] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.080] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.081] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.090] Debug: Not activating King because it is not deployed (1)
- [12:07:42.092] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.104] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.107] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.117] Debug: Not activating King because it is not deployed (1)
- [12:07:42.119] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.133] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.136] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.144] Debug: Not activating King because it is not deployed (1)
- [12:07:42.146] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.161] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.163] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.176] Debug: Not activating King because it is not deployed (1)
- [12:07:42.177] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.190] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.193] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.201] Debug: Not activating King because it is not deployed (1)
- [12:07:42.203] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.217] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.220] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.230] Debug: Not activating King because it is not deployed (1)
- [12:07:42.233] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.247] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.250] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.258] Debug: Not activating King because it is not deployed (1)
- [12:07:42.260] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.262] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:42.289] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:07:42.291] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:42.294] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:07:42.543] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.545] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.553] Debug: Not activating King because it is not deployed (1)
- [12:07:42.555] Debug: [Deploy] Recounting King; current count is 1
- [12:07:42.572] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:42.584] Debug: IsGreyOrRed failed because H=271,8, S=0,430, B=0,310
- [12:07:42.585] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:42.587] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:07:42.822] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:42.833] Debug: IsGreyOrRed failed because H=322,7, S=0,529, B=0,333
- [12:07:42.835] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:42.837] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:07:42.844] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:42.845] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:42.853] Debug: Not activating King because it is not deployed (1)
- [12:07:42.854] Debug: [Deploy] Recounting King; current count is 1
- [12:07:43.073] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:43.086] Debug: IsGreyOrRed failed because H=323,3, S=0,529, B=0,333
- [12:07:43.088] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:43.091] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:07:43.114] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:43.117] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:43.132] Debug: Not activating King because it is not deployed (1)
- [12:07:43.134] Debug: [Deploy] Recounting King; current count is 1
- [12:07:43.325] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:43.340] Debug: IsGreyOrRed failed because H=324,4, S=0,538, B=0,331
- [12:07:43.343] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:43.347] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
- [12:07:43.401] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:43.403] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:43.414] Debug: Not activating King because it is not deployed (1)
- [12:07:43.416] Debug: [Deploy] Recounting King; current count is 1
- [12:07:43.575] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:43.585] Debug: IsGreyOrRed failed because H=329,7, S=0,557, B=0,327
- [12:07:43.587] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:07:43.589] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
- [12:07:43.688] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:43.690] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:43.702] Debug: Not activating King because it is not deployed (1)
- [12:07:43.704] Debug: [Deploy] Recounting King; current count is 1
- [12:07:43.826] Debug: [Deploy] Recounting Queen; current count is 1
- [12:07:43.840] Debug: [Deploy] Queen is grey or red; count set to 0
- [12:07:43.840] Debug: [Deploy] Queen is deployed now
- [12:07:43.842] All In One Push search for unused troops !!
- [12:07:43.844] we found 1x King
- [12:07:43.845] [All In One Push] deploy unused troops
- [12:07:43.847] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
- [12:07:43.842] Debug: Watching heroes to activate abilities: Queen
- [12:07:44.002] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:07:44.003] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:07:44.017] Debug: Not activating King because it is not deployed (1)
- [12:07:44.019] Debug: [Deploy] Recounting King; current count is 1
- [12:07:44.069] Debug: [Deploy] King is grey or red; count set to 0
- [12:07:44.071] Debug: [Deploy] King is deployed now
- [12:07:44.375] Debug: King is selected
- [12:07:44.378] Debug: FinalizeAttack() 0 fibers pending
- [12:07:54.527] We got a star. Starting the resource check timer...
- [12:07:58.894] Activating King's power
- [12:07:58.896] Debug: A new thread tries to access input! (debug)
- [12:07:58.899] Debug: New thread trying to access input: bei ()
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.Input.Click(Point p)
- bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
- bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
- bei System.Threading.Tasks.Task`1.InnerInvoke()
- bei System.Threading.Tasks.Task.Execute()
- bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- bei System.Threading.ThreadPoolWorkQueue.Dispatch()
- bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- [12:08:08.940] Activating Queen's power
- [12:08:08.942] Debug: A new thread tries to access input! (debug)
- [12:08:08.945] Debug: New thread trying to access input: bei ()
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.Input.Click(Point p)
- bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
- bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
- bei System.Threading.Tasks.Task`1.InnerInvoke()
- bei System.Threading.Tasks.Task.Execute()
- bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- bei System.Threading.ThreadPoolWorkQueue.Dispatch()
- bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- [12:08:24.093] [Attack] No resource change, ending battle in 5,6 seconds
- [12:08:25.411] [Attack] No resource change, ending battle in 4,3 seconds
- [12:08:26.686] [Attack] No resource change, ending battle in 3,0 seconds
- [12:08:27.928] Debug: [AR] Compacting done, 262,1MB -> 262,1MB
- [12:08:27.963] [Attack] No resource change, ending battle in 1,7 seconds
- [12:08:29.236] [Attack] No resource change, ending battle in 0,4 seconds
- [12:08:29.880] [Attack] No resource change detected in the last 10 seconds, ending the battle
- [12:08:29.890] Debug: [Attack] Checking to see if buildings need zapping for challenge
- [12:08:29.892] Debug: [Attack] No destruction challenge is in progress
- [12:08:29.924] [Attack] No lightning spells available
- [12:08:29.927] Debug: Surrender 1
- [12:08:29.928] Debug: Surrender 2
- [12:08:29.929] Activating hero abilities to regain health if possible
- [12:08:29.935] Activating Queen's power (forced)
- [12:08:29.957] Activating King's power (forced)
- [12:08:30.281] Debug: Surrender 3
- [12:08:30.804] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.Surrender() in _Urb:Zeile 443.
- bei CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in _zkA:Zeile 331.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 523.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:08:30.812] Debug: A5 Check 1: 14 ms
- [12:08:30.861] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:08:31.022] Debug: A5 Check 1: 12 ms
- [12:08:31.766] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
- [12:08:31.822] [Attack] Waiting for end of battle...
- [12:08:36.488] [Attack] Returning home...
- [12:08:37.303] Debug: A5 Check 1: 9 ms
- [12:08:37.345] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
- [12:08:37.448] Debug: A5 Check 1: 11 ms
- [12:08:37.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:08:37.681] Debug: Waiting for clouds to disappear, state is WhiteClouds
- [12:08:38.731] Debug: A5 Check 1: 11 ms
- [12:08:38.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:08:38.886] Debug: A5 Check 1: 12 ms
- [12:08:38.980] Debug: State is now: Unknown
- [12:08:39.083] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:08:39.177] Refreshed trophy count: 2498
- [12:08:39.300] Debug: Clouds are gone, state is Ingame
- [12:08:39.306] Debug: Zoomed out
- [12:08:39.307] Debug: Figuring out whether we won or lost
- [12:08:39.309] Debug: Clearing game grid API cache
- [12:08:39.310] Debug: Clearing building API cache
- [12:08:39.312] Debug: Clearing deploy API cache
- [12:08:39.544] [Build] Waiting to let other modules work...
- [12:08:39.800] Debug: Ensuring the game is zoomed out
- [12:08:39.806] Debug: Zoomed out
- [12:08:39.813] Debug: Zoomed out
- [12:08:40.199] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:08:40.377] Debug: Begin BuildingsUpgradeModule
- [12:08:40.378] Debug: Ensuring the game is zoomed out
- [12:08:40.392] Debug: Zoomed out
- [12:08:40.468] Debug: Read builder information: 0/5
- [12:08:40.470] [BuildingsUpgrade] No builders available; can't do any work
- [12:08:40.659] Debug: Before BB
- [12:08:40.755] [BB] Traveling to Builder Base
- [12:08:41.276] Debug: A5 Check 1: 9 ms
- [12:08:41.325] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:08:41.418] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:08:41.540] Debug: A5 Check 1: 12 ms
- [12:08:41.591] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:08:41.655] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:08:42.147] Debug: Ensuring the game is zoomed out
- [12:08:42.148] Debug: Zooming out
- [12:08:42.778] Debug: Moving camera to top left corner
- [12:08:43.087] Debug: Zooming out
- [12:08:43.775] Debug: Moving camera to top left corner
- [12:08:44.086] Debug: Before children of BB
- [12:08:44.086] Debug: BB Collect starting
- [12:08:44.087] [BB Collect] Starting a collection run
- [12:08:44.088] Debug: Ensuring the game is zoomed out
- [12:08:44.089] Debug: Zooming out
- [12:08:44.778] Debug: Moving camera to top left corner
- [12:08:45.088] Debug: Zooming out
- [12:08:45.771] Debug: Moving camera to top left corner
- [12:08:46.769] [BB Collect] Collecting Builder Base resources
- [12:08:47.187] Debug: A5 Check 1: 12 ms
- [12:08:47.247] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:08:47.369] Debug: A5 Check 1: 11 ms
- [12:08:47.540] Debug: A5 Check 1: 11 ms
- [12:08:47.665] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:08:48.958] [BB Collect] Collected 2 item(s)
- [12:08:49.027] Debug: BB ClockTower starting
- [12:08:49.029] Debug: Looking for clock tower collect icon
- [12:08:49.288] Debug: Clock tower collect icon not found
- [12:08:49.363] Debug: BB BuildingsUpgrade starting
- [12:08:49.365] Debug: Begin BuildingsUpgradeModule
- [12:08:49.367] Debug: Ensuring the game is zoomed out
- [12:08:49.368] Debug: Zooming out
- [12:08:49.995] Debug: Moving camera to top left corner
- [12:08:50.311] Debug: Zooming out
- [12:08:51.049] Debug: Moving camera to top left corner
- [12:08:51.508] Debug: Read builder information: 1/1
- [12:08:51.510] [BB BuildingsUpgrade] Looking for obstacles
- [12:08:53.968] Debug: Read builder information: 1/1
- [12:08:53.970] Debug: Wall upgrading is not selected
- [12:08:53.971] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:08:54.392] Debug: Testing builder menu visibility
- [12:08:54.399] Debug: b1 is 0,2372549
- [12:08:54.695] Debug: b2 is 0,1078431
- [12:08:54.896] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:08:55.208] Debug: After children of BB
- [12:08:55.316] [BB] Traveling to Main Base
- [12:08:56.032] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:08:56.539] Debug: Ensuring the game is zoomed out
- [12:08:56.547] Debug: Zoomed out
- [12:08:56.548] Debug: After BB
- [12:08:56.788] [Collect] Starting a collection run
- [12:08:56.790] Debug: Ensuring the game is zoomed out
- [12:08:56.797] Debug: Zoomed out
- [12:08:57.676] [Collect] Collecting Main Base resources
- [12:08:59.741] Debug: [Collect] Looking for a loot cart
- [12:08:59.840] Debug: [Collect] Didn't find a loot cart
- [12:08:59.842] [Collect] Total collected: 1 item, 0 loot carts
- [12:09:00.937] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:09:01.906] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:01.945] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [12:09:02.806] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:02.845] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:03.715] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:03.720] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:03.774] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:03.780] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:03.833] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:03.869] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:04.736] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:04.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:04.796] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:04.804] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:04.856] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:04.905] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:05.901] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:05.906] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:05.960] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:05.967] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:06.032] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:06.073] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:06.937] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:06.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:07.005] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:07.010] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:07.068] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:07.106] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:07.971] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:07.977] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:08.036] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:08.042] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:08.101] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:08.137] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:08.723] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
- [12:09:08.995] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:09.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:09.059] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:09.067] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:09.124] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:09.159] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:10.028] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:10.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:10.097] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:10.103] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:10.165] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:10.201] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:11.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:11.090] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:11.152] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:11.158] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:11.216] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:11.252] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:09:12.240] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:12.247] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:12.301] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:12.307] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:12.367] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:12.374] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:12.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:12.439] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:12.441] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:09:12.442] [Build] Checking if we can attack now...
- [12:09:13.973] Debug: Reading numbers in overview
- [12:09:14.012] Debug: Read overview numbers (string): 125/245
- [12:09:14.013] Debug: Read overview numbers: 125 245 (TroopsCount)
- [12:09:14.014] Debug: Reading numbers in overview
- [12:09:14.024] Debug: Read overview numbers (string): 8/11
- [12:09:14.026] Debug: Read overview numbers: 8 11 (SpellCount)
- [12:09:14.027] [Build] We can't attack yet. 125/245 troops (that's 51% of the needed 100%) and 8/11 spells (that's 73% of the needed 100%)
- [12:09:14.209] [Build] Waiting to let other modules work...
- [12:09:14.345] [Donate] Going to check if we can donate troops
- [12:09:14.346] [Donate] Going to request troops
- [12:09:14.469] [Donate] Starting clan donation checks...
- [12:09:15.030] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:09:17.312] [Donate] Trying to donate troops on button 1
- [12:09:17.320] Debug: Doing request analysis bc smart donation mode is active
- [12:09:19.454] Analyzing request text: lAir and Haste
- [12:09:19.458] Debug: Donation string is "lairandhaste"
- [12:09:19.461] Debug: Checking keywords for unit Balloon
- [12:09:19.463] Debug: Checking keyword "loon" with 1 faults allowed
- [12:09:19.466] Debug: Checking keyword "air" with 0 faults allowed
- [12:09:19.468] Unit Balloon can be donated, found keyword 'air': air
- [12:09:19.469] Debug: Checking keyword "need" with 1 faults allowed
- [12:09:19.471] Debug: Checking keyword "everything" with 1 faults allowed
- [12:09:19.472] Debug: Checking keyword "all" with 0 faults allowed
- [12:09:19.474] Debug: Checking keywords for unit Haste
- [12:09:19.475] Debug: Checking keyword "haste" with 1 faults allowed
- [12:09:19.477] Unit Haste can be donated, found keyword 'haste': haste
- [12:09:19.875] Debug: Trophy count couldn't be read properly.
- [12:09:20.132] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:09:20.146] Debug: A5 Check 1: 19 ms
- [12:09:20.159] Debug: A5 Check 2: 11 ms
- [12:09:20.267] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:09:20.403] Debug: A5 Check 1: 20 ms
- [12:09:20.426] Debug: A5 Check 2: 21 ms
- [12:09:20.645] Debug: A5 Check 1: 22 ms
- [12:09:20.664] Debug: A5 Check 2: 16 ms
- [12:09:20.915] Debug: A5 Check 1: 22 ms
- [12:09:20.928] Debug: A5 Check 2: 11 ms
- [12:09:21.087] Debug: Found donation separator
- [12:09:21.219] Debug: A5 Check 1: 22 ms
- [12:09:21.237] Debug: A5 Check 2: 17 ms
- [12:09:21.424] Debug: A5 Check 1: 20 ms
- [12:09:21.436] Debug: A5 Check 2: 11 ms
- [12:09:21.627] Debug: A5 Check 1: 16 ms
- [12:09:21.640] Debug: A5 Check 2: 11 ms
- [12:09:21.696] Debug: DonateTroops Scan took 402 ms
- [12:09:21.697] [Donate] Found 1 different units we can donate.
- [12:09:21.831] Debug: A5 Check 1: 18 ms
- [12:09:21.844] Debug: A5 Check 2: 10 ms
- [12:09:22.007] Debug: A5 Check 1: 18 ms
- [12:09:22.027] Debug: A5 Check 2: 17 ms
- [12:09:22.192] Debug: A5 Check 1: 18 ms
- [12:09:22.205] Debug: A5 Check 2: 11 ms
- [12:09:22.376] Debug: A5 Check 1: 20 ms
- [12:09:22.392] Debug: A5 Check 2: 14 ms
- [12:09:22.554] Debug: A5 Check 1: 17 ms
- [12:09:22.566] Debug: A5 Check 2: 10 ms
- [12:09:22.731] Debug: A5 Check 1: 17 ms
- [12:09:22.744] Debug: A5 Check 2: 10 ms
- [12:09:22.912] Debug: A5 Check 1: 17 ms
- [12:09:22.925] Debug: A5 Check 2: 11 ms
- [12:09:23.125] Debug: A5 Check 1: 18 ms
- [12:09:23.299] Debug: A5 Check 1: 11 ms
- [12:09:23.919] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:09:24.108] Debug: Trophy count couldn't be read properly.
- [12:09:24.909] [Donate] Trying to donate troops on button 2
- [12:09:24.910] Debug: Doing request analysis bc smart donation mode is active
- [12:09:24.957] Analyzing request text: a runits haste
- [12:09:24.958] Debug: Donation string is "arunitshaste"
- [12:09:24.959] Debug: Checking keywords for unit Balloon
- [12:09:24.960] Debug: Checking keyword "loon" with 1 faults allowed
- [12:09:24.962] Debug: Checking keyword "air" with 0 faults allowed
- [12:09:24.963] Debug: Checking keyword "need" with 1 faults allowed
- [12:09:24.964] Debug: Checking keyword "everything" with 1 faults allowed
- [12:09:24.965] Debug: Checking keyword "all" with 0 faults allowed
- [12:09:24.966] Debug: Checking keywords for unit Haste
- [12:09:24.967] Debug: Checking keyword "haste" with 1 faults allowed
- [12:09:24.968] Unit Haste can be donated, found keyword 'haste': haste
- [12:09:25.309] Debug: A5 Check 1: 18 ms
- [12:09:25.323] Debug: A5 Check 2: 12 ms
- [12:09:25.387] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:09:25.498] Debug: A5 Check 1: 14 ms
- [12:09:25.692] Debug: A5 Check 1: 18 ms
- [12:09:25.900] Debug: A5 Check 1: 24 ms
- [12:09:26.096] Debug: Found donation separator
- [12:09:26.214] Debug: A5 Check 1: 14 ms
- [12:09:26.378] Debug: A5 Check 1: 16 ms
- [12:09:26.432] Debug: DonateTroops Scan took 174 ms
- [12:09:26.544] Debug: A5 Check 1: 15 ms
- [12:09:26.706] Debug: A5 Check 1: 19 ms
- [12:09:26.874] Debug: A5 Check 1: 20 ms
- [12:09:27.029] Debug: A5 Check 1: 17 ms
- [12:09:27.081] Debug: DonateTroops Scan took 165 ms
- [12:09:27.198] Debug: A5 Check 1: 14 ms
- [12:09:27.366] Debug: A5 Check 1: 17 ms
- [12:09:27.526] Debug: A5 Check 1: 15 ms
- [12:09:27.688] Debug: A5 Check 1: 17 ms
- [12:09:27.742] Debug: DonateTroops Scan took 169 ms
- [12:09:27.870] Debug: A5 Check 1: 15 ms
- [12:09:28.039] Debug: A5 Check 1: 15 ms
- [12:09:28.085] [Donate] Could not find anything we can and are allowed to donate.
- [12:09:28.212] Debug: A5 Check 1: 15 ms
- [12:09:28.376] Debug: A5 Check 1: 16 ms
- [12:09:28.568] Debug: A5 Check 1: 12 ms
- [12:09:28.720] Debug: A5 Check 1: 12 ms
- [12:09:29.007] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:09:29.028] [Donate] Trying to donate troops on button 3
- [12:09:29.029] Debug: Doing request analysis bc smart donation mode is active
- [12:09:29.082] Analyzing request text: a runits haste
- [12:09:29.084] Debug: Donation string is "arunitshaste"
- [12:09:29.085] Debug: Checking keywords for unit Balloon
- [12:09:29.087] Debug: Checking keyword "loon" with 1 faults allowed
- [12:09:29.088] Debug: Checking keyword "air" with 0 faults allowed
- [12:09:29.089] Debug: Checking keyword "need" with 1 faults allowed
- [12:09:29.090] Debug: Checking keyword "everything" with 1 faults allowed
- [12:09:29.091] Debug: Checking keyword "all" with 0 faults allowed
- [12:09:29.092] Debug: Checking keywords for unit Haste
- [12:09:29.094] Debug: Checking keyword "haste" with 1 faults allowed
- [12:09:29.095] Unit Haste can be donated, found keyword 'haste': haste
- [12:09:29.207] Debug: Trophy count couldn't be read properly.
- [12:09:29.433] Debug: A5 Check 1: 9 ms
- [12:09:29.493] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:09:29.603] Debug: A5 Check 1: 14 ms
- [12:09:29.614] Debug: A5 Check 2: 9 ms
- [12:09:29.802] Debug: A5 Check 1: 15 ms
- [12:09:29.813] Debug: A5 Check 2: 9 ms
- [12:09:30.010] Debug: A5 Check 1: 17 ms
- [12:09:30.022] Debug: A5 Check 2: 9 ms
- [12:09:30.160] Debug: Found donation separator
- [12:09:30.276] Debug: A5 Check 1: 15 ms
- [12:09:30.286] Debug: A5 Check 2: 8 ms
- [12:09:30.460] Debug: A5 Check 1: 18 ms
- [12:09:30.471] Debug: A5 Check 2: 9 ms
- [12:09:30.532] Debug: DonateTroops Scan took 197 ms
- [12:09:30.654] Debug: A5 Check 1: 14 ms
- [12:09:30.666] Debug: A5 Check 2: 10 ms
- [12:09:30.833] Debug: A5 Check 1: 18 ms
- [12:09:30.845] Debug: A5 Check 2: 10 ms
- [12:09:31.006] Debug: A5 Check 1: 13 ms
- [12:09:31.021] Debug: A5 Check 2: 12 ms
- [12:09:31.184] Debug: A5 Check 1: 13 ms
- [12:09:31.196] Debug: A5 Check 2: 11 ms
- [12:09:31.258] Debug: DonateTroops Scan took 193 ms
- [12:09:31.397] Debug: A5 Check 1: 19 ms
- [12:09:31.412] Debug: A5 Check 2: 13 ms
- [12:09:31.579] Debug: A5 Check 1: 16 ms
- [12:09:31.592] Debug: A5 Check 2: 11 ms
- [12:09:31.760] Debug: A5 Check 1: 14 ms
- [12:09:31.773] Debug: A5 Check 2: 11 ms
- [12:09:31.835] Debug: DonateTroops Scan took 195 ms
- [12:09:31.969] Debug: A5 Check 1: 13 ms
- [12:09:31.984] Debug: A5 Check 2: 13 ms
- [12:09:32.163] Debug: A5 Check 1: 15 ms
- [12:09:32.173] Debug: A5 Check 2: 9 ms
- [12:09:32.352] Debug: A5 Check 1: 14 ms
- [12:09:32.366] Debug: A5 Check 2: 11 ms
- [12:09:32.432] Debug: DonateTroops Scan took 206 ms
- [12:09:32.559] Debug: A5 Check 1: 15 ms
- [12:09:32.570] Debug: A5 Check 2: 9 ms
- [12:09:32.744] Debug: A5 Check 1: 16 ms
- [12:09:32.755] Debug: A5 Check 2: 10 ms
- [12:09:32.803] [Donate] Could not find anything we can and are allowed to donate.
- [12:09:32.926] Debug: A5 Check 1: 15 ms
- [12:09:32.937] Debug: A5 Check 2: 9 ms
- [12:09:33.107] Debug: A5 Check 1: 16 ms
- [12:09:33.118] Debug: A5 Check 2: 9 ms
- [12:09:33.311] Debug: A5 Check 1: 16 ms
- [12:09:33.482] Debug: A5 Check 1: 15 ms
- [12:09:34.628] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:09:34.791] Debug: Trophy count couldn't be read properly.
- [12:09:35.617] [Donate] Trying to request troops
- [12:09:36.505] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:09:38.025] Debug: A5 Check 1: 11 ms
- [12:09:38.073] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:09:38.192] Debug: A5 Check 1: 11 ms
- [12:09:38.353] Debug: A5 Check 1: 13 ms
- [12:09:38.520] Debug: A5 Check 1: 10 ms
- [12:09:38.689] Debug: A5 Check 1: 14 ms
- [12:09:38.866] Debug: A5 Check 1: 11 ms
- [12:09:39.043] Debug: A5 Check 1: 17 ms
- [12:09:39.214] Debug: A5 Check 1: 12 ms
- [12:09:39.287] Typing request message
- [12:09:39.424] Debug: A5 Check 1: 13 ms
- [12:09:39.591] Debug: A5 Check 1: 14 ms
- [12:09:39.755] Debug: A5 Check 1: 11 ms
- [12:09:39.927] Debug: A5 Check 1: 12 ms
- [12:09:40.103] Debug: A5 Check 1: 10 ms
- [12:09:40.170] Successfully requested troops
- [12:09:40.279] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:09:40.288] Debug: A5 Check 1: 14 ms
- [12:09:40.332] [Donate] Clan donation done
- [12:09:40.407] Debug: [GameState]: 'Unknown' -> 'Dialog'
- [12:09:40.415] Debug: [Donate] There is no red icon on the chat button
- [12:09:41.457] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:41.464] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:41.519] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:41.526] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:41.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:41.626] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:09:42.494] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:42.500] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:42.557] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:42.566] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:42.625] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:42.661] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:09:43.535] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:43.543] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:43.602] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:43.609] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:43.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:43.714] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:09:44.615] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:44.623] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:44.696] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:44.704] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:44.766] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:44.809] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:09:45.680] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:45.687] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:45.741] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:45.746] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:45.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:45.837] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:09:46.700] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:09:46.708] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:09:46.763] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:09:46.770] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:09:46.825] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:09:46.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:09:46.832] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:09:46.834] [Build] Checking if we can attack now...
- [12:09:48.943] Debug: Reading numbers in overview
- [12:09:48.986] Debug: Read overview numbers (string): 125/245
- [12:09:48.987] Debug: Read overview numbers: 125 245 (TroopsCount)
- [12:09:48.989] Debug: Reading numbers in overview
- [12:09:49.004] Debug: Read overview numbers (string): 9/11
- [12:09:49.005] Debug: Read overview numbers: 9 11 (SpellCount)
- [12:09:49.006] [Build] We can't attack yet. 125/245 troops (that's 51% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
- [12:09:49.193] [Build] Waiting to let other modules work...
- [12:09:49.440] Debug: Begin BuildingsUpgradeModule
- [12:09:49.442] Debug: Ensuring the game is zoomed out
- [12:09:49.443] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:09:50.007] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:09:50.934] Debug: Zoomed out
- [12:09:51.008] Debug: Read builder information: 0/5
- [12:09:51.009] [BuildingsUpgrade] No builders available; can't do any work
- [12:09:51.072] Debug: [Donate] There is no red icon on the chat button
- [12:09:51.199] [Chat] Starting Chat module...
- [12:09:52.480] [Chat] Trying to enter the right Tab (Global/Clan).
- [12:09:53.178] [Chat] Verifying the selected tab.
- [12:09:53.237] [Chat] Global tab is selected.
- [12:09:53.239] [Chat] Trying to open textfield to send messages.
- [12:09:53.951] [Chat] Sending message to the chat.
- [12:09:53.952] Debug: [Chat] Trying to click into the textfield.
- [12:09:54.694] Debug: [Chat] Send text to the text field and press enter.
- [12:09:55.349] Debug: Trophy count couldn't be read properly.
- [12:09:56.212] [Chat] Finished the task, going to close the chat.
- [12:09:57.144] Debug: StartRestartGame() 2
- [12:09:57.273] Debug: Now in RestartGame(Getting new global chat.)
- [12:09:57.344] [Restart] Restarting game (Reason: Getting new global chat.)
- [12:09:57.346] Debug: Settings 'start after dialog handling' to true (by RestartGame)
- [12:09:57.355] Debug: [RestartGameT] Forcing game restart
- [12:09:57.357] Debug: [RestartGameT] Waiting...
- [12:09:57.582] Raccoon Bot stopped.
- [12:09:57.997] Debug: A5 Check 1: 13 ms
- [12:09:58.193] Debug: A5 Check 1: 16 ms
- [12:09:58.378] Debug: A5 Check 1: 15 ms
- [12:09:58.585] Debug: A5 Check 1: 16 ms
- [12:09:58.792] Debug: A5 Check 1: 16 ms
- [12:09:59.013] Debug: A5 Check 1: 18 ms
- [12:09:59.243] Debug: A5 Check 1: 15 ms
- [12:09:59.437] Debug: A5 Check 1: 15 ms
- [12:09:59.625] Debug: A5 Check 1: 14 ms
- [12:09:59.832] Debug: A5 Check 1: 15 ms
- [12:10:00.025] Debug: A5 Check 1: 11 ms
- [12:10:00.210] Debug: A5 Check 1: 15 ms
- [12:10:00.361] [Restart] Restarted, state is Unknown
- [12:10:00.363] [Restart] StartWhenIngame is true, starting bot
- [12:10:00.368] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:10:00.372] Debug: Clearing all modules in ModuleManager
- [12:10:00.371] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:10:00.385] Debug: A5 Check 1: 22 ms
- [12:10:00.600] Debug: A5 Check 1: 18 ms
- [12:10:00.614] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:10:00.617] Debug: A5 Check 2: 13 ms
- [12:10:00.623] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:00.675] Debug: StartupModule is running
- [12:10:00.677] Debug: Closing dialogs
- [12:10:01.324] Debug: A5 Check 1: 19 ms
- [12:10:02.025] Debug: A5 Check 1: 18 ms
- [12:10:02.746] Debug: A5 Check 1: 14 ms
- [12:10:03.652] Debug: A5 Check 1: 13 ms
- [12:10:04.474] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:04.562] Debug: Checking to see if we're at Builder Base
- [12:10:04.564] Debug: Deactivating StartupModule
- [12:10:04.567] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:10:04.849] [Collect] Starting a collection run
- [12:10:04.851] Debug: Ensuring the game is zoomed out
- [12:10:04.858] Debug: Zoomed out
- [12:10:05.723] [Collect] Collecting Main Base resources
- [12:10:06.767] Debug: [Collect] Looking for a loot cart
- [12:10:06.868] Debug: [Collect] Didn't find a loot cart
- [12:10:06.869] Debug: [Collect] Looking for trader tent
- [12:10:06.974] [Collect] Looking for free stuff from trader
- [12:10:07.169] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:10:07.814] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:10:08.870] [Collect] Total collected: 0 items, 0 loot carts
- [12:10:08.872] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:10:10.386] [ReArm] Found/used 0 rearm buttons
- [12:10:10.585] [Build]: Starting to quicktrain.
- [12:10:10.586] Debug: Ensuring the game is zoomed out
- [12:10:10.593] Debug: Zoomed out
- [12:10:11.475] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:10:12.410] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:10:12.417] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:10:12.469] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:10:12.474] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:10:12.528] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:10:12.534] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:10:12.535] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:10:12.536] [Build] Checking if we can attack now...
- [12:10:14.332] Debug: Reading numbers in overview
- [12:10:14.359] Debug: Read overview numbers (string): 140/245
- [12:10:14.361] Debug: Read overview numbers: 140 245 (TroopsCount)
- [12:10:14.362] Debug: Reading numbers in overview
- [12:10:14.376] Debug: Read overview numbers (string): 9/11
- [12:10:14.377] Debug: Read overview numbers: 9 11 (SpellCount)
- [12:10:14.379] [Build] We can't attack yet. 140/245 troops (that's 57% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
- [12:10:14.565] [Build] Waiting to let other modules work...
- [12:10:14.816] Debug: Ensuring the game is zoomed out
- [12:10:14.817] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:10:15.384] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:10:16.404] Debug: Zoomed out
- [12:10:16.410] Debug: Zoomed out
- [12:10:16.783] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:10:16.966] Debug: Begin BuildingsUpgradeModule
- [12:10:16.967] Debug: Ensuring the game is zoomed out
- [12:10:16.974] Debug: Zoomed out
- [12:10:17.052] Debug: Read builder information: 0/5
- [12:10:17.054] [BuildingsUpgrade] No builders available; can't do any work
- [12:10:17.235] Debug: Before BB
- [12:10:17.328] [BB] Traveling to Builder Base
- [12:10:17.795] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
- [12:10:17.968] Debug: A5 Check 1: 11 ms
- [12:10:18.019] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:10:18.133] Debug: A5 Check 1: 9 ms
- [12:10:18.238] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:10:18.301] Debug: Ensuring the game is zoomed out
- [12:10:18.302] Debug: Zooming out
- [12:10:18.922] Debug: Moving camera to top left corner
- [12:10:19.232] Debug: Zooming out
- [12:10:19.910] Debug: Moving camera to top left corner
- [12:10:20.220] Debug: Before children of BB
- [12:10:20.221] Debug: BB Collect starting
- [12:10:20.222] [BB Collect] Starting a collection run
- [12:10:20.223] Debug: Ensuring the game is zoomed out
- [12:10:20.224] Debug: Zooming out
- [12:10:20.911] Debug: Moving camera to top left corner
- [12:10:21.225] Debug: Zooming out
- [12:10:21.911] Debug: Moving camera to top left corner
- [12:10:23.027] [BB Collect] Collecting Builder Base resources
- [12:10:24.016] [BB Collect] Collected 0 item(s)
- [12:10:24.074] Debug: BB ClockTower starting
- [12:10:24.075] Debug: Looking for clock tower collect icon
- [12:10:24.293] Debug: Clock tower collect icon not found
- [12:10:24.351] Debug: BB BuildingsUpgrade starting
- [12:10:24.353] Debug: Begin BuildingsUpgradeModule
- [12:10:24.354] Debug: Ensuring the game is zoomed out
- [12:10:24.356] Debug: Zooming out
- [12:10:24.974] Debug: Moving camera to top left corner
- [12:10:25.286] Debug: Zooming out
- [12:10:25.980] Debug: Moving camera to top left corner
- [12:10:26.420] Debug: Read builder information: 1/1
- [12:10:26.421] [BB BuildingsUpgrade] Looking for obstacles
- [12:10:28.556] Debug: Read builder information: 1/1
- [12:10:28.558] Debug: Wall upgrading is not selected
- [12:10:28.559] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:10:28.620] Debug: [AR] Compacting done, 204,2MB -> 204,2MB
- [12:10:29.002] Debug: Testing builder menu visibility
- [12:10:29.007] Debug: b1 is 0,1588235
- [12:10:29.301] Debug: b2 is 0,07254902
- [12:10:29.487] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:10:29.801] Debug: After children of BB
- [12:10:29.913] [BB] Traveling to Main Base
- [12:10:30.509] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:10:30.994] Debug: Ensuring the game is zoomed out
- [12:10:31.000] Debug: Zoomed out
- [12:10:31.001] Debug: After BB
- [12:10:32.128] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:10:33.052] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:10:33.058] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:10:33.118] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:10:33.123] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:10:33.179] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:10:33.185] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:10:33.187] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:10:33.188] [Build] Checking if we can attack now...
- [12:10:35.015] Debug: Reading numbers in overview
- [12:10:35.056] Debug: Read overview numbers (string): 150/245
- [12:10:35.058] Debug: Read overview numbers: 150 245 (TroopsCount)
- [12:10:35.059] Debug: Reading numbers in overview
- [12:10:35.074] Debug: Read overview numbers (string): 9/11
- [12:10:35.076] Debug: Read overview numbers: 9 11 (SpellCount)
- [12:10:35.077] [Build] We can't attack yet. 150/245 troops (that's 61% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
- [12:10:35.258] [Build] Waiting to let other modules work...
- [12:10:35.391] [Donate] Going to check if we can donate troops
- [12:10:35.392] [Donate] Going to request troops
- [12:10:35.511] [Donate] Starting clan donation checks...
- [12:10:36.058] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:10:38.335] [Donate] Trying to donate troops on button 1
- [12:10:38.337] Debug: Doing request analysis bc smart donation mode is active
- [12:10:38.402] Analyzing request text: a runits haste
- [12:10:38.404] Debug: Donation string is "arunitshaste"
- [12:10:38.405] Debug: Checking keywords for unit Balloon
- [12:10:38.406] Debug: Checking keyword "loon" with 1 faults allowed
- [12:10:38.408] Debug: Checking keyword "air" with 0 faults allowed
- [12:10:38.409] Debug: Checking keyword "need" with 1 faults allowed
- [12:10:38.410] Debug: Checking keyword "everything" with 1 faults allowed
- [12:10:38.412] Debug: Checking keyword "all" with 0 faults allowed
- [12:10:38.414] Debug: Checking keywords for unit Haste
- [12:10:38.416] Debug: Checking keyword "haste" with 1 faults allowed
- [12:10:38.418] Unit Haste can be donated, found keyword 'haste': haste
- [12:10:38.768] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:10:38.789] Debug: A5 Check 1: 23 ms
- [12:10:38.804] Debug: A5 Check 2: 12 ms
- [12:10:38.897] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:39.014] Debug: A5 Check 1: 15 ms
- [12:10:39.028] Debug: A5 Check 2: 12 ms
- [12:10:39.254] Debug: A5 Check 1: 16 ms
- [12:10:39.264] Debug: A5 Check 2: 9 ms
- [12:10:39.435] Debug: A5 Check 1: 11 ms
- [12:10:39.595] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:39.890] Debug: A5 Check 1: 11 ms
- [12:10:39.902] Debug: A5 Check 2: 10 ms
- [12:10:40.450] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:40.573] Debug: A5 Check 1: 15 ms
- [12:10:40.586] Debug: A5 Check 2: 11 ms
- [12:10:40.818] Debug: A5 Check 1: 15 ms
- [12:10:40.828] Debug: A5 Check 2: 8 ms
- [12:10:40.988] Debug: A5 Check 1: 10 ms
- [12:10:41.127] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:41.443] Debug: A5 Check 1: 14 ms
- [12:10:41.457] Debug: A5 Check 2: 11 ms
- [12:10:41.727] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:41.850] Debug: A5 Check 1: 17 ms
- [12:10:41.861] Debug: A5 Check 2: 10 ms
- [12:10:42.081] Debug: A5 Check 1: 12 ms
- [12:10:42.091] Debug: A5 Check 2: 8 ms
- [12:10:42.264] Debug: A5 Check 1: 9 ms
- [12:10:42.400] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:42.711] Debug: A5 Check 1: 19 ms
- [12:10:42.724] Debug: A5 Check 2: 10 ms
- [12:10:42.831] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:42.959] Debug: A5 Check 1: 19 ms
- [12:10:42.971] Debug: A5 Check 2: 10 ms
- [12:10:43.190] Debug: A5 Check 1: 10 ms
- [12:10:43.200] Debug: A5 Check 2: 8 ms
- [12:10:43.356] Debug: A5 Check 1: 12 ms
- [12:10:43.514] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:43.568] Could not find donation dialog. Skipping.
- [12:10:43.821] Debug: A5 Check 1: 22 ms
- [12:10:43.832] Debug: A5 Check 2: 8 ms
- [12:10:44.152] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:10:44.290] Debug: A5 Check 1: 11 ms
- [12:10:44.301] Debug: A5 Check 2: 8 ms
- [12:10:44.467] Debug: A5 Check 1: 14 ms
- [12:10:44.603] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:10:45.649] [Donate] Trying to request troops
- [12:10:46.538] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:10:48.846] Debug: A5 Check 1: 12 ms
- [12:10:48.857] Debug: A5 Check 2: 9 ms
- [12:10:48.902] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:10:48.994] Debug: [GameState]: 'Unknown' -> 'Dialog'
- [12:10:50.084] [Donate] Clan donation done
- [12:10:50.222] Debug: [Donate] There is no red icon on the chat button
- [12:10:51.261] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:10:51.267] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:10:51.321] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:10:51.327] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:10:51.381] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:10:51.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:10:51.388] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:10:51.390] [Build] Checking if we can attack now...
- [12:10:52.916] Debug: Reading numbers in overview
- [12:10:52.955] Debug: Read overview numbers (string): 165/245
- [12:10:52.957] Debug: Read overview numbers: 165 245 (TroopsCount)
- [12:10:52.959] Debug: Reading numbers in overview
- [12:10:52.970] Debug: Read overview numbers (string): 10/11
- [12:10:52.971] Debug: Read overview numbers: 10 11 (SpellCount)
- [12:10:52.972] [Build] We can't attack yet. 165/245 troops (that's 67% of the needed 100%) and 10/11 spells (that's 91% of the needed 100%)
- [12:10:53.159] [Build] Waiting to let other modules work...
- [12:10:53.407] [Chat] Starting Chat module...
- [12:10:53.962] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:10:55.590] [Chat] Trying to enter the right Tab (Global/Clan).
- [12:10:56.340] [Chat] Verifying the selected tab.
- [12:10:56.394] [Chat] Global tab is selected.
- [12:10:56.396] [Chat] Trying to open textfield to send messages.
- [12:10:57.095] [Chat] Sending message to the chat.
- [12:10:57.096] Debug: [Chat] Trying to click into the textfield.
- [12:10:57.725] Debug: [Chat] Send text to the text field and press enter.
- [12:10:58.606] Debug: Trophy count couldn't be read properly.
- [12:10:59.231] [Chat] Finished the task, going to close the chat.
- [12:11:00.254] Debug: StartRestartGame() 2
- [12:11:00.376] Debug: Now in RestartGame(Getting new global chat.)
- [12:11:00.377] [Restart] Restarting game (Reason: Getting new global chat.)
- [12:11:00.379] Debug: Settings 'start after dialog handling' to true (by RestartGame)
- [12:11:00.382] Debug: [RestartGameT] Forcing game restart
- [12:11:00.384] Debug: [RestartGameT] Waiting...
- [12:11:00.567] Raccoon Bot stopped.
- [12:11:01.052] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:11:01.064] Debug: A5 Check 1: 17 ms
- [12:11:01.235] Debug: A5 Check 1: 14 ms
- [12:11:01.446] Debug: A5 Check 1: 13 ms
- [12:11:01.633] Debug: A5 Check 1: 16 ms
- [12:11:01.829] Debug: A5 Check 1: 14 ms
- [12:11:02.029] Debug: A5 Check 1: 16 ms
- [12:11:02.250] Debug: A5 Check 1: 17 ms
- [12:11:02.470] Debug: A5 Check 1: 16 ms
- [12:11:02.679] Debug: A5 Check 1: 12 ms
- [12:11:02.885] Debug: A5 Check 1: 17 ms
- [12:11:03.104] Debug: A5 Check 1: 15 ms
- [12:11:03.303] Debug: A5 Check 1: 13 ms
- [12:11:03.387] [Restart] Restarted, state is Unknown
- [12:11:03.388] [Restart] StartWhenIngame is true, starting bot
- [12:11:03.391] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:11:03.393] Debug: Clearing all modules in ModuleManager
- [12:11:03.517] Debug: A5 Check 1: 10 ms
- [12:11:03.615] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:11:03.622] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:03.715] Debug: A5 Check 1: 19 ms
- [12:11:03.731] Debug: A5 Check 2: 13 ms
- [12:11:03.790] Debug: StartupModule is running
- [12:11:03.792] Debug: Closing dialogs
- [12:11:04.458] Debug: A5 Check 1: 24 ms
- [12:11:05.158] Debug: A5 Check 1: 21 ms
- [12:11:05.879] Debug: A5 Check 1: 14 ms
- [12:11:06.877] Debug: A5 Check 1: 22 ms
- [12:11:07.750] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:07.840] Debug: Checking to see if we're at Builder Base
- [12:11:07.842] Debug: Deactivating StartupModule
- [12:11:07.844] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:11:08.123] [Collect] Starting a collection run
- [12:11:08.124] Debug: Ensuring the game is zoomed out
- [12:11:08.131] Debug: Zoomed out
- [12:11:08.884] [Collect] Collecting Main Base resources
- [12:11:10.695] Debug: [Collect] Looking for a loot cart
- [12:11:10.804] Debug: [Collect] Didn't find a loot cart
- [12:11:10.807] Debug: [Collect] Looking for trader tent
- [12:11:10.918] [Collect] Looking for free stuff from trader
- [12:11:11.198] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:11:11.867] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:11:12.916] [Collect] Total collected: 1 item, 0 loot carts
- [12:11:12.917] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:11:14.449] [ReArm] Found/used 0 rearm buttons
- [12:11:14.650] [Build]: Starting to quicktrain.
- [12:11:14.652] Debug: Ensuring the game is zoomed out
- [12:11:14.658] Debug: Zoomed out
- [12:11:15.534] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:11:16.493] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:11:16.502] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:11:16.570] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:11:16.578] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:11:16.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:11:16.666] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:11:16.668] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:11:16.669] [Build] Checking if we can attack now...
- [12:11:18.817] Debug: Reading numbers in overview
- [12:11:18.844] Debug: Read overview numbers (string): 180/245
- [12:11:18.846] Debug: Read overview numbers: 180 245 (TroopsCount)
- [12:11:18.848] Debug: Reading numbers in overview
- [12:11:18.860] Debug: Read overview numbers (string): 10/11
- [12:11:18.861] Debug: Read overview numbers: 10 11 (SpellCount)
- [12:11:18.863] [Build] We can't attack yet. 180/245 troops (that's 73% of the needed 100%) and 10/11 spells (that's 91% of the needed 100%)
- [12:11:19.052] [Build] Waiting to let other modules work...
- [12:11:19.303] Debug: Ensuring the game is zoomed out
- [12:11:19.304] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:11:19.868] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:11:20.853] Debug: Zoomed out
- [12:11:20.860] Debug: Zoomed out
- [12:11:21.254] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:11:21.438] Debug: Begin BuildingsUpgradeModule
- [12:11:21.440] Debug: Ensuring the game is zoomed out
- [12:11:21.447] Debug: Zoomed out
- [12:11:21.543] Debug: Read builder information: 0/5
- [12:11:21.544] [BuildingsUpgrade] No builders available; can't do any work
- [12:11:21.732] Debug: Before BB
- [12:11:21.839] [BB] Traveling to Builder Base
- [12:11:22.307] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
- [12:11:22.611] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:11:22.619] Debug: A5 Check 1: 14 ms
- [12:11:22.678] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:11:22.739] Debug: Ensuring the game is zoomed out
- [12:11:22.741] Debug: Zooming out
- [12:11:22.742] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:11:23.360] Debug: Moving camera to top left corner
- [12:11:23.673] Debug: Zooming out
- [12:11:24.350] Debug: Moving camera to top left corner
- [12:11:24.660] Debug: Before children of BB
- [12:11:24.661] Debug: BB Collect starting
- [12:11:24.662] [BB Collect] Starting a collection run
- [12:11:24.663] Debug: Ensuring the game is zoomed out
- [12:11:24.664] Debug: Zooming out
- [12:11:25.342] Debug: Moving camera to top left corner
- [12:11:25.652] Debug: Zooming out
- [12:11:26.257] Debug: Moving camera to top left corner
- [12:11:27.243] [BB Collect] Collecting Builder Base resources
- [12:11:27.963] Debug: A5 Check 1: 9 ms
- [12:11:28.010] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:11:28.067] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:11:29.140] [BB Collect] Collected 2 item(s)
- [12:11:29.200] Debug: BB ClockTower starting
- [12:11:29.201] Debug: Looking for clock tower collect icon
- [12:11:29.429] Debug: Clock tower collect icon not found
- [12:11:29.488] Debug: BB BuildingsUpgrade starting
- [12:11:29.488] Debug: Begin BuildingsUpgradeModule
- [12:11:29.489] Debug: Ensuring the game is zoomed out
- [12:11:29.490] Debug: Zooming out
- [12:11:30.110] Debug: Moving camera to top left corner
- [12:11:30.420] Debug: Zooming out
- [12:11:31.100] Debug: Moving camera to top left corner
- [12:11:31.528] Debug: Read builder information: 1/1
- [12:11:31.530] [BB BuildingsUpgrade] Looking for obstacles
- [12:11:33.751] Debug: Selecting obstacle
- [12:11:34.507] Debug: GetBuilderButtons() called with (remove=True, upgrade=False, types=0x18)
- [12:11:35.735] A debug screenshot has been saved: GetBuilderButtons ret empty (Debug) 1.png
- [12:11:35.737] Debug: Not an obstacle: builder button count was not one (0)
- [12:11:35.746] Debug: Read builder information: 1/1
- [12:11:35.748] Debug: Wall upgrading is not selected
- [12:11:35.749] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:11:36.259] Debug: Testing builder menu visibility
- [12:11:36.265] Debug: b1 is 0,2666667
- [12:11:36.568] Debug: b2 is 0,1215686
- [12:11:36.727] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:11:37.031] Debug: After children of BB
- [12:11:37.069] [BB] Traveling to Main Base
- [12:11:37.671] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:11:38.163] Debug: Ensuring the game is zoomed out
- [12:11:38.171] Debug: Zoomed out
- [12:11:38.172] Debug: After BB
- [12:11:39.290] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:11:40.162] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:11:40.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:11:40.218] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:11:40.225] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:11:40.277] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:11:40.284] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:11:40.287] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:11:40.289] [Build] Checking if we can attack now...
- [12:11:41.752] Debug: Reading numbers in overview
- [12:11:41.781] Debug: Read overview numbers (string): 190/245
- [12:11:41.782] Debug: Read overview numbers: 190 245 (TroopsCount)
- [12:11:41.783] Debug: Reading numbers in overview
- [12:11:41.794] Debug: Read overview numbers (string): 11/11
- [12:11:41.795] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:11:41.797] [Build] We can't attack yet. 190/245 troops (that's 78% of the needed 100%)
- [12:11:41.984] [Build] Waiting to let other modules work...
- [12:11:42.120] [Donate] Going to check if we can donate troops
- [12:11:42.122] [Donate] Going to request troops
- [12:11:42.235] [Donate] Starting clan donation checks...
- [12:11:42.803] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:11:45.140] [Donate] Trying to donate troops on button 1
- [12:11:45.142] Debug: Doing request analysis bc smart donation mode is active
- [12:11:45.207] Analyzing request text: a runits haste
- [12:11:45.208] Debug: Donation string is "arunitshaste"
- [12:11:45.209] Debug: Checking keywords for unit Balloon
- [12:11:45.210] Debug: Checking keyword "loon" with 1 faults allowed
- [12:11:45.212] Debug: Checking keyword "air" with 0 faults allowed
- [12:11:45.213] Debug: Checking keyword "need" with 1 faults allowed
- [12:11:45.216] Debug: Checking keyword "everything" with 1 faults allowed
- [12:11:45.218] Debug: Checking keyword "all" with 0 faults allowed
- [12:11:45.220] Debug: Checking keywords for unit Haste
- [12:11:45.221] Debug: Checking keyword "haste" with 1 faults allowed
- [12:11:45.222] Unit Haste can be donated, found keyword 'haste': haste
- [12:11:45.582] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:11:45.597] Debug: A5 Check 1: 19 ms
- [12:11:45.607] Debug: A5 Check 2: 9 ms
- [12:11:45.735] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:45.847] Debug: A5 Check 1: 13 ms
- [12:11:45.858] Debug: A5 Check 2: 10 ms
- [12:11:46.100] Debug: A5 Check 1: 14 ms
- [12:11:46.273] Debug: A5 Check 1: 12 ms
- [12:11:46.571] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:46.876] Debug: A5 Check 1: 16 ms
- [12:11:46.889] Debug: A5 Check 2: 10 ms
- [12:11:46.993] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:47.110] Debug: A5 Check 1: 14 ms
- [12:11:47.120] Debug: A5 Check 2: 9 ms
- [12:11:47.358] Debug: A5 Check 1: 12 ms
- [12:11:47.516] Debug: A5 Check 1: 10 ms
- [12:11:47.647] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:47.948] Debug: A5 Check 1: 12 ms
- [12:11:48.039] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:48.154] Debug: A5 Check 1: 12 ms
- [12:11:48.167] Debug: A5 Check 2: 10 ms
- [12:11:48.398] Debug: A5 Check 1: 16 ms
- [12:11:48.577] Debug: A5 Check 1: 17 ms
- [12:11:48.876] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:49.174] Debug: A5 Check 1: 13 ms
- [12:11:49.186] Debug: A5 Check 2: 10 ms
- [12:11:49.267] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:49.386] Debug: A5 Check 1: 15 ms
- [12:11:49.400] Debug: A5 Check 2: 11 ms
- [12:11:49.623] Debug: A5 Check 1: 10 ms
- [12:11:49.789] Debug: A5 Check 1: 13 ms
- [12:11:49.935] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:50.230] Debug: A5 Check 1: 13 ms
- [12:11:50.419] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:11:50.551] Debug: A5 Check 1: 19 ms
- [12:11:50.563] Debug: A5 Check 2: 9 ms
- [12:11:50.670] Could not find donation dialog. Skipping.
- [12:11:50.787] Debug: A5 Check 1: 11 ms
- [12:11:50.950] Debug: A5 Check 1: 13 ms
- [12:11:51.402] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:11:51.686] Refreshed trophy count: 355
- [12:11:52.785] [Donate] Trying to request troops
- [12:11:53.661] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:11:55.050] Debug: A5 Check 1: 9 ms
- [12:11:55.092] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:11:55.145] Debug: [GameState]: 'Unknown' -> 'Dialog'
- [12:11:56.271] [Donate] Clan donation done
- [12:11:56.403] Debug: [Donate] There is no red icon on the chat button
- [12:11:57.453] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:11:57.459] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:11:57.513] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:11:57.519] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:11:57.575] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:11:57.581] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:11:57.584] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:11:57.586] [Build] Checking if we can attack now...
- [12:11:59.385] Debug: Reading numbers in overview
- [12:11:59.415] Debug: Read overview numbers (string): 198/245
- [12:11:59.416] Debug: Read overview numbers: 198 245 (TroopsCount)
- [12:11:59.417] Debug: Reading numbers in overview
- [12:11:59.426] Debug: Read overview numbers (string): 11/11
- [12:11:59.428] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:11:59.429] [Build] We can't attack yet. 198/245 troops (that's 81% of the needed 100%)
- [12:11:59.611] [Build] Waiting to let other modules work...
- [12:11:59.857] [Chat] Starting Chat module...
- [12:12:00.349] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:12:00.918] Refreshed trophy count: 2498
- [12:12:02.043] [Chat] Trying to enter the right Tab (Global/Clan).
- [12:12:02.747] [Chat] Verifying the selected tab.
- [12:12:02.805] [Chat] Global tab is selected.
- [12:12:02.807] [Chat] Trying to open textfield to send messages.
- [12:12:03.509] [Chat] Sending message to the chat.
- [12:12:03.510] Debug: [Chat] Trying to click into the textfield.
- [12:12:04.134] Debug: [Chat] Send text to the text field and press enter.
- [12:12:05.528] Debug: Trophy count couldn't be read properly.
- [12:12:05.644] [Chat] Finished the task, going to close the chat.
- [12:12:06.539] Debug: StartRestartGame() 2
- [12:12:06.672] Debug: Now in RestartGame(Getting new global chat.)
- [12:12:06.674] [Restart] Restarting game (Reason: Getting new global chat.)
- [12:12:06.676] Debug: Settings 'start after dialog handling' to true (by RestartGame)
- [12:12:06.680] Debug: [RestartGameT] Forcing game restart
- [12:12:06.683] Debug: [RestartGameT] Waiting...
- [12:12:06.911] Raccoon Bot stopped.
- [12:12:07.355] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:12:07.369] Debug: A5 Check 1: 19 ms
- [12:12:07.567] Debug: A5 Check 1: 13 ms
- [12:12:07.781] Debug: A5 Check 1: 18 ms
- [12:12:07.992] Debug: A5 Check 1: 14 ms
- [12:12:08.202] Debug: A5 Check 1: 13 ms
- [12:12:08.414] Debug: A5 Check 1: 12 ms
- [12:12:08.614] Debug: A5 Check 1: 14 ms
- [12:12:08.796] Debug: A5 Check 1: 13 ms
- [12:12:08.997] Debug: A5 Check 1: 12 ms
- [12:12:09.197] Debug: A5 Check 1: 15 ms
- [12:12:09.397] Debug: A5 Check 1: 18 ms
- [12:12:09.577] Debug: A5 Check 1: 13 ms
- [12:12:09.686] [Restart] Restarted, state is Unknown
- [12:12:09.687] [Restart] StartWhenIngame is true, starting bot
- [12:12:09.690] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:12:09.692] Debug: Clearing all modules in ModuleManager
- [12:12:09.787] Debug: A5 Check 1: 22 ms
- [12:12:09.803] Debug: A5 Check 2: 15 ms
- [12:12:09.953] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:12:09.963] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:10.036] Debug: A5 Check 1: 28 ms
- [12:12:10.058] Debug: A5 Check 2: 20 ms
- [12:12:10.109] Debug: StartupModule is running
- [12:12:10.111] Debug: Closing dialogs
- [12:12:10.741] Debug: A5 Check 1: 16 ms
- [12:12:11.433] Debug: A5 Check 1: 14 ms
- [12:12:12.169] Debug: A5 Check 1: 20 ms
- [12:12:13.138] Debug: A5 Check 1: 10 ms
- [12:12:13.977] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:14.059] Debug: Checking to see if we're at Builder Base
- [12:12:14.061] Debug: Deactivating StartupModule
- [12:12:14.063] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:12:14.329] [Collect] Starting a collection run
- [12:12:14.331] Debug: Ensuring the game is zoomed out
- [12:12:14.338] Debug: Zoomed out
- [12:12:15.201] [Collect] Collecting Main Base resources
- [12:12:17.560] Debug: [Collect] Looking for a loot cart
- [12:12:17.657] Debug: [Collect] Didn't find a loot cart
- [12:12:17.658] Debug: [Collect] Looking for trader tent
- [12:12:17.776] [Collect] Looking for free stuff from trader
- [12:12:20.934] A debug screenshot has been saved: Trader Timeout (Debug) 1.png
- [12:12:20.935] [Collect] Timeout waiting for trader dialog
- [12:12:20.936] [Collect] Total collected: 2 items, 0 loot carts
- [12:12:20.938] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:12:22.393] [ReArm] Found/used 0 rearm buttons
- [12:12:22.589] [Build]: Starting to quicktrain.
- [12:12:22.591] Debug: Ensuring the game is zoomed out
- [12:12:22.596] Debug: Zoomed out
- [12:12:23.475] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:12:24.413] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:12:24.419] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:12:24.482] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:12:24.488] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:12:24.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:12:24.558] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:12:24.560] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:12:24.561] [Build] Checking if we can attack now...
- [12:12:26.093] Debug: Reading numbers in overview
- [12:12:26.122] Debug: Read overview numbers (string): 208/245
- [12:12:26.123] Debug: Read overview numbers: 208 245 (TroopsCount)
- [12:12:26.125] Debug: Reading numbers in overview
- [12:12:26.134] Debug: Read overview numbers (string): 11/11
- [12:12:26.136] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:12:26.137] [Build] We can't attack yet. 208/245 troops (that's 85% of the needed 100%)
- [12:12:26.323] [Build] Waiting to let other modules work...
- [12:12:26.579] Debug: Ensuring the game is zoomed out
- [12:12:26.581] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:12:27.144] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:12:28.074] Debug: Zoomed out
- [12:12:28.081] Debug: Zoomed out
- [12:12:28.400] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:12:28.579] Debug: Begin BuildingsUpgradeModule
- [12:12:28.581] Debug: Ensuring the game is zoomed out
- [12:12:28.587] Debug: Zoomed out
- [12:12:28.676] Debug: Read builder information: 0/5
- [12:12:28.677] [BuildingsUpgrade] No builders available; can't do any work
- [12:12:28.868] Debug: Before BB
- [12:12:28.981] [BB] Traveling to Builder Base
- [12:12:29.067] Debug: [AR] Compacting done, 211,5MB -> 211,5MB
- [12:12:29.430] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
- [12:12:29.597] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:12:29.605] Debug: A5 Check 1: 11 ms
- [12:12:29.652] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:12:29.706] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:12:29.828] Debug: Ensuring the game is zoomed out
- [12:12:29.830] Debug: Zooming out
- [12:12:30.453] Debug: Moving camera to top left corner
- [12:12:30.764] Debug: Zooming out
- [12:12:31.444] Debug: Moving camera to top left corner
- [12:12:31.757] Debug: Before children of BB
- [12:12:31.758] Debug: BB Collect starting
- [12:12:31.759] [BB Collect] Starting a collection run
- [12:12:31.760] Debug: Ensuring the game is zoomed out
- [12:12:31.761] Debug: Zooming out
- [12:12:32.448] Debug: Moving camera to top left corner
- [12:12:32.762] Debug: Zooming out
- [12:12:33.471] Debug: Moving camera to top left corner
- [12:12:34.602] [BB Collect] Collecting Builder Base resources
- [12:12:35.580] [BB Collect] Collected 0 item(s)
- [12:12:35.644] Debug: BB ClockTower starting
- [12:12:35.645] Debug: Looking for clock tower collect icon
- [12:12:35.860] Debug: Clock tower collect icon not found
- [12:12:35.913] Debug: BB BuildingsUpgrade starting
- [12:12:35.914] Debug: Begin BuildingsUpgradeModule
- [12:12:35.915] Debug: Ensuring the game is zoomed out
- [12:12:35.917] Debug: Zooming out
- [12:12:36.546] Debug: Moving camera to top left corner
- [12:12:36.858] Debug: Zooming out
- [12:12:37.550] Debug: Moving camera to top left corner
- [12:12:37.981] Debug: Read builder information: 1/1
- [12:12:37.982] [BB BuildingsUpgrade] Looking for obstacles
- [12:12:40.120] Debug: Read builder information: 1/1
- [12:12:40.122] Debug: Wall upgrading is not selected
- [12:12:40.124] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:12:40.665] Debug: Testing builder menu visibility
- [12:12:40.674] Debug: b1 is 0,1568628
- [12:12:40.880] Debug: b2 is 0,07058824
- [12:12:41.062] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:12:41.369] Debug: After children of BB
- [12:12:41.470] [BB] Traveling to Main Base
- [12:12:42.058] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:12:42.548] Debug: Ensuring the game is zoomed out
- [12:12:42.554] Debug: Zoomed out
- [12:12:42.555] Debug: After BB
- [12:12:43.702] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:12:44.772] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:12:44.778] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:12:44.853] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:12:44.860] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:12:44.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:12:44.940] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:12:44.942] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:12:44.944] [Build] Checking if we can attack now...
- [12:12:47.448] Debug: Reading numbers in overview
- [12:12:47.488] Debug: Read overview numbers (string): 216/245
- [12:12:47.490] Debug: Read overview numbers: 216 245 (TroopsCount)
- [12:12:47.492] Debug: Reading numbers in overview
- [12:12:47.508] Debug: Read overview numbers (string): 11/11
- [12:12:47.509] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:12:47.511] [Build] We can't attack yet. 216/245 troops (that's 88% of the needed 100%)
- [12:12:47.700] [Build] Waiting to let other modules work...
- [12:12:47.834] [Donate] Going to check if we can donate troops
- [12:12:47.836] [Donate] Going to request troops
- [12:12:47.952] [Donate] Starting clan donation checks...
- [12:12:48.523] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:12:50.930] [Donate] Trying to donate troops on button 1
- [12:12:50.932] Debug: Doing request analysis bc smart donation mode is active
- [12:12:50.998] Analyzing request text: a runits haste
- [12:12:51.000] Debug: Donation string is "arunitshaste"
- [12:12:51.001] Debug: Checking keywords for unit Balloon
- [12:12:51.003] Debug: Checking keyword "loon" with 1 faults allowed
- [12:12:51.004] Debug: Checking keyword "air" with 0 faults allowed
- [12:12:51.005] Debug: Checking keyword "need" with 1 faults allowed
- [12:12:51.007] Debug: Checking keyword "everything" with 1 faults allowed
- [12:12:51.008] Debug: Checking keyword "all" with 0 faults allowed
- [12:12:51.011] Debug: Checking keywords for unit Haste
- [12:12:51.013] Debug: Checking keyword "haste" with 1 faults allowed
- [12:12:51.014] Unit Haste can be donated, found keyword 'haste': haste
- [12:12:51.368] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:12:51.379] Debug: A5 Check 1: 15 ms
- [12:12:51.391] Debug: A5 Check 2: 10 ms
- [12:12:51.478] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:51.592] Debug: A5 Check 1: 13 ms
- [12:12:51.602] Debug: A5 Check 2: 9 ms
- [12:12:51.833] Debug: A5 Check 1: 26 ms
- [12:12:51.990] Debug: A5 Check 1: 12 ms
- [12:12:52.179] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:52.471] Debug: A5 Check 1: 14 ms
- [12:12:52.488] Debug: A5 Check 2: 14 ms
- [12:12:52.581] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:52.705] Debug: A5 Check 1: 13 ms
- [12:12:52.716] Debug: A5 Check 2: 9 ms
- [12:12:52.930] Debug: A5 Check 1: 10 ms
- [12:12:53.082] Debug: A5 Check 1: 11 ms
- [12:12:53.220] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:53.518] Debug: A5 Check 1: 15 ms
- [12:12:53.529] Debug: A5 Check 2: 9 ms
- [12:12:53.601] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:53.708] Debug: A5 Check 1: 13 ms
- [12:12:53.721] Debug: A5 Check 2: 10 ms
- [12:12:53.950] Debug: A5 Check 1: 20 ms
- [12:12:54.117] Debug: A5 Check 1: 11 ms
- [12:12:54.277] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:54.586] Debug: A5 Check 1: 14 ms
- [12:12:54.597] Debug: A5 Check 2: 9 ms
- [12:12:54.680] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:54.797] Debug: A5 Check 1: 12 ms
- [12:12:54.810] Debug: A5 Check 2: 10 ms
- [12:12:55.023] Debug: A5 Check 1: 11 ms
- [12:12:55.182] Debug: A5 Check 1: 13 ms
- [12:12:55.329] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:55.628] Debug: A5 Check 1: 13 ms
- [12:12:55.640] Debug: A5 Check 2: 10 ms
- [12:12:55.730] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:55.854] Debug: A5 Check 1: 14 ms
- [12:12:55.867] Debug: A5 Check 2: 11 ms
- [12:12:56.087] Debug: A5 Check 1: 11 ms
- [12:12:56.254] Debug: A5 Check 1: 11 ms
- [12:12:56.394] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:56.456] Could not find donation dialog. Skipping.
- [12:12:56.701] Debug: A5 Check 1: 14 ms
- [12:12:56.711] Debug: A5 Check 2: 9 ms
- [12:12:56.817] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:12:56.967] Debug: A5 Check 1: 12 ms
- [12:12:57.157] Debug: A5 Check 1: 17 ms
- [12:12:59.175] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:12:59.361] Refreshed trophy count: 355
- [12:13:00.170] [Donate] Trying to request troops
- [12:13:01.045] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:13:02.452] Debug: A5 Check 1: 12 ms
- [12:13:02.462] Debug: A5 Check 2: 8 ms
- [12:13:02.505] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:13:02.557] Debug: [GameState]: 'Unknown' -> 'Dialog'
- [12:13:03.862] [Donate] Clan donation done
- [12:13:03.991] Debug: [Donate] There is no red icon on the chat button
- [12:13:05.048] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:13:05.054] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:13:05.112] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:13:05.119] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:13:05.180] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:13:05.189] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:13:05.190] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:13:05.201] [Build] Checking if we can attack now...
- [12:13:06.785] Debug: Reading numbers in overview
- [12:13:06.829] Debug: Read overview numbers (string): 225/245
- [12:13:06.831] Debug: Read overview numbers: 225 245 (TroopsCount)
- [12:13:06.832] Debug: Reading numbers in overview
- [12:13:06.844] Debug: Read overview numbers (string): 11/11
- [12:13:06.845] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:13:06.847] [Build] We can't attack yet. 225/245 troops (that's 92% of the needed 100%)
- [12:13:06.984] [Build] Waiting to let other modules work...
- [12:13:07.236] [Chat] Starting Chat module...
- [12:13:07.804] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:13:08.394] Refreshed trophy count: 2498
- [12:13:09.519] [Chat] Trying to enter the right Tab (Global/Clan).
- [12:13:10.231] [Chat] Verifying the selected tab.
- [12:13:10.286] [Chat] Global tab is selected.
- [12:13:10.288] [Chat] Trying to open textfield to send messages.
- [12:13:11.001] [Chat] Sending message to the chat.
- [12:13:11.002] Debug: [Chat] Trying to click into the textfield.
- [12:13:11.744] Debug: [Chat] Send text to the text field and press enter.
- [12:13:13.013] Debug: Trophy count couldn't be read properly.
- [12:13:13.253] [Chat] Finished the task, going to close the chat.
- [12:13:14.142] Debug: StartRestartGame() 2
- [12:13:14.265] Debug: Now in RestartGame(Getting new global chat.)
- [12:13:14.267] [Restart] Restarting game (Reason: Getting new global chat.)
- [12:13:14.268] Debug: Settings 'start after dialog handling' to true (by RestartGame)
- [12:13:14.274] Debug: [RestartGameT] Forcing game restart
- [12:13:14.277] Debug: [RestartGameT] Waiting...
- [12:13:14.463] Raccoon Bot stopped.
- [12:13:14.835] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:13:14.846] Debug: A5 Check 1: 15 ms
- [12:13:15.010] Debug: A5 Check 1: 12 ms
- [12:13:15.196] Debug: A5 Check 1: 18 ms
- [12:13:15.399] Debug: A5 Check 1: 21 ms
- [12:13:15.607] Debug: A5 Check 1: 19 ms
- [12:13:15.810] Debug: A5 Check 1: 18 ms
- [12:13:16.017] Debug: A5 Check 1: 17 ms
- [12:13:16.214] Debug: A5 Check 1: 13 ms
- [12:13:16.401] Debug: A5 Check 1: 12 ms
- [12:13:16.595] Debug: A5 Check 1: 12 ms
- [12:13:16.778] Debug: A5 Check 1: 12 ms
- [12:13:16.978] Debug: A5 Check 1: 14 ms
- [12:13:17.176] Debug: A5 Check 1: 12 ms
- [12:13:17.280] [Restart] Restarted, state is Unknown
- [12:13:17.282] [Restart] StartWhenIngame is true, starting bot
- [12:13:17.286] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:13:17.288] Debug: Clearing all modules in ModuleManager
- [12:13:17.397] Debug: A5 Check 1: 17 ms
- [12:13:17.416] Debug: A5 Check 2: 16 ms
- [12:13:17.532] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:13:17.540] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:13:17.631] Debug: A5 Check 1: 20 ms
- [12:13:17.647] Debug: A5 Check 2: 13 ms
- [12:13:17.701] Debug: StartupModule is running
- [12:13:17.703] Debug: Closing dialogs
- [12:13:18.335] Debug: A5 Check 1: 16 ms
- [12:13:18.349] Debug: A5 Check 2: 11 ms
- [12:13:19.045] Debug: A5 Check 1: 13 ms
- [12:13:19.762] Debug: A5 Check 1: 10 ms
- [12:13:20.651] Debug: A5 Check 1: 14 ms
- [12:13:21.472] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:13:21.552] Debug: Checking to see if we're at Builder Base
- [12:13:21.554] Debug: Deactivating StartupModule
- [12:13:21.556] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:13:21.838] [Collect] Starting a collection run
- [12:13:21.840] Debug: Ensuring the game is zoomed out
- [12:13:21.845] Debug: Zoomed out
- [12:13:22.593] [Collect] Collecting Main Base resources
- [12:13:24.676] Debug: [Collect] Looking for a loot cart
- [12:13:24.776] Debug: [Collect] Didn't find a loot cart
- [12:13:24.777] Debug: [Collect] Looking for trader tent
- [12:13:24.880] [Collect] Looking for free stuff from trader
- [12:13:25.162] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:13:25.805] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:13:26.854] [Collect] Total collected: 1 item, 0 loot carts
- [12:13:26.855] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:13:28.409] [ReArm] Found/used 0 rearm buttons
- [12:13:28.615] [Build]: Starting to quicktrain.
- [12:13:28.616] Debug: Ensuring the game is zoomed out
- [12:13:28.623] Debug: Zoomed out
- [12:13:29.506] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:13:30.468] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:13:30.475] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:13:30.533] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:13:30.540] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:13:30.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:13:30.610] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:13:30.612] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:13:30.613] [Build] Checking if we can attack now...
- [12:13:32.171] Debug: Reading numbers in overview
- [12:13:32.205] Debug: Read overview numbers (string): 240/245
- [12:13:32.206] Debug: Read overview numbers: 240 245 (TroopsCount)
- [12:13:32.207] Debug: Reading numbers in overview
- [12:13:32.219] Debug: Read overview numbers (string): 11/11
- [12:13:32.220] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:13:32.221] [Build] We can't attack yet. 240/245 troops (that's 98% of the needed 100%)
- [12:13:32.412] [Build] Waiting to let other modules work...
- [12:13:32.660] Debug: Ensuring the game is zoomed out
- [12:13:32.662] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:13:33.238] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:13:34.265] Debug: Zoomed out
- [12:13:34.270] Debug: Zoomed out
- [12:13:34.666] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:13:34.849] Debug: Begin BuildingsUpgradeModule
- [12:13:34.851] Debug: Ensuring the game is zoomed out
- [12:13:34.857] Debug: Zoomed out
- [12:13:34.956] Debug: Read builder information: 0/5
- [12:13:34.958] [BuildingsUpgrade] No builders available; can't do any work
- [12:13:35.145] Debug: Before BB
- [12:13:35.246] [BB] Traveling to Builder Base
- [12:13:35.759] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:13:35.767] Debug: A5 Check 1: 12 ms
- [12:13:35.823] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:13:35.926] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:13:36.098] Debug: A5 Check 1: 12 ms
- [12:13:36.162] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
- [12:13:36.235] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
- [12:13:36.846] Debug: Ensuring the game is zoomed out
- [12:13:36.849] Debug: Zooming out
- [12:13:37.471] Debug: Moving camera to top left corner
- [12:13:37.784] Debug: Zooming out
- [12:13:38.472] Debug: Moving camera to top left corner
- [12:13:38.785] Debug: Before children of BB
- [12:13:38.786] Debug: BB Collect starting
- [12:13:38.787] [BB Collect] Starting a collection run
- [12:13:38.789] Debug: Ensuring the game is zoomed out
- [12:13:38.790] Debug: Zooming out
- [12:13:39.477] Debug: Moving camera to top left corner
- [12:13:39.790] Debug: Zooming out
- [12:13:40.481] Debug: Moving camera to top left corner
- [12:13:41.605] [BB Collect] Collecting Builder Base resources
- [12:13:43.218] [BB Collect] Collected 1 item(s)
- [12:13:43.282] Debug: BB ClockTower starting
- [12:13:43.284] Debug: Looking for clock tower collect icon
- [12:13:43.546] Debug: Clock tower collect icon not found
- [12:13:43.611] Debug: BB BuildingsUpgrade starting
- [12:13:43.612] Debug: Begin BuildingsUpgradeModule
- [12:13:43.614] Debug: Ensuring the game is zoomed out
- [12:13:43.615] Debug: Zooming out
- [12:13:44.240] Debug: Moving camera to top left corner
- [12:13:44.554] Debug: Zooming out
- [12:13:45.275] Debug: Moving camera to top left corner
- [12:13:45.736] Debug: Read builder information: 1/1
- [12:13:45.737] [BB BuildingsUpgrade] Looking for obstacles
- [12:13:47.968] Debug: Read builder information: 1/1
- [12:13:47.969] Debug: Wall upgrading is not selected
- [12:13:47.971] [BB BuildingsUpgrade] Trying to auto upgrade a building
- [12:13:48.395] Debug: Testing builder menu visibility
- [12:13:48.404] Debug: b1 is 0,2176471
- [12:13:48.718] Debug: b2 is 0,0882353
- [12:13:48.937] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
- [12:13:49.263] Debug: After children of BB
- [12:13:49.385] [BB] Traveling to Main Base
- [12:13:50.121] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
- [12:13:50.623] Debug: Ensuring the game is zoomed out
- [12:13:50.634] Debug: Zoomed out
- [12:13:50.635] Debug: After BB
- [12:13:51.842] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:13:52.761] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:13:52.769] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:13:52.844] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:13:52.855] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:13:52.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:13:52.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:13:52.944] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:13:52.946] [Build] Checking if we can attack now...
- [12:13:54.499] Debug: Reading numbers in overview
- [12:13:54.551] Debug: Read overview numbers (string): 245/245
- [12:13:54.553] Debug: Read overview numbers: 245 245 (TroopsCount)
- [12:13:54.554] Debug: Reading numbers in overview
- [12:13:54.570] Debug: Read overview numbers (string): 11/11
- [12:13:54.574] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:13:54.575] Debug: [Build] Disabling clan donation module
- [12:13:54.577] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
- [12:13:54.655] Debug: [Attack] Enabling clan donation module
- [12:13:55.503] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:13:56.953] Debug: Ensuring the game is zoomed out
- [12:13:56.960] Debug: Zoomed out
- [12:13:56.967] Debug: Zoomed out
- [12:13:56.969] Debug: Finding TownHall
- [12:13:57.090] Debug: Found 1 TownHall
- [12:13:57.092] Debug: Starting matchmaking
- [12:13:57.095] Debug: StartSerachForMatch 1
- [12:13:57.161] Debug: ClickAttack()
- [12:13:57.450] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [12:13:57.575] Debug: StartSearchForMatch: Clicking 'Find a match'
- [12:13:57.845] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
- [12:13:58.011] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:13:58.022] Debug: A5 Check 1: 15 ms
- [12:13:58.074] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:13:58.163] Debug: Starting matchmaking; done
- [12:13:58.164] Debug: Waiting for clouds to appear...
- [12:13:58.165] Debug: Waiting for clouds to disappear...
- [12:13:58.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:13:58.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:13:59.287] Debug: A5 Check 1: 14 ms
- [12:13:59.336] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
- [12:13:59.337] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:13:59.338] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:13:59.479] Debug: A5 Check 1: 14 ms
- [12:13:59.727] Debug: A5 Check 1: 22 ms
- [12:13:59.948] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:14:00.089] Debug: Clearing game grid API cache
- [12:14:00.090] Debug: Clearing building API cache
- [12:14:00.092] Debug: Clearing deploy API cache
- [12:14:00.223] Debug: Finding TownHall
- [12:14:00.289] Debug: Found 1 TownHall
- [12:14:00.293] Debug: Finding ElixirCollector
- [12:14:00.294] Debug: Finding TownHall
- [12:14:00.329] Debug: Found 1 TownHall
- [12:14:00.331] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:14:00.500] Debug: Found 6 ElixirCollector
- [12:14:00.729] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
- [12:14:00.731] Debug: Regular logic indicates active base
- [12:14:00.733] Debug: Meets requirements failed on dead base check.
- [12:14:00.734] Debug: Testing 0 attack methods
- [12:14:00.735] Debug: no algorithm is suited to attack here
- [12:14:00.737] Debug: Finding TownHall
- [12:14:00.764] Debug: Found 1 TownHall
- [12:14:00.765] [Attack] #1, Active, TH11, 152481 Gold, 138756 Elixir, 291 Dark elixir, Skipping: This base isn't dead.
- [12:14:01.075] Debug: A5 Check 1: 11 ms
- [12:14:01.270] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:14:01.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:14:01.752] Debug: Waiting for clouds to appear...
- [12:14:01.754] Debug: Waiting for clouds to disappear...
- [12:14:01.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:14:02.409] Debug: A5 Check 1: 11 ms
- [12:14:02.450] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:14:02.452] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:14:02.453] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:14:02.557] Debug: A5 Check 1: 13 ms
- [12:14:02.737] Debug: A5 Check 1: 11 ms
- [12:14:02.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:14:03.063] Debug: Clearing game grid API cache
- [12:14:03.065] Debug: Clearing building API cache
- [12:14:03.067] Debug: Clearing deploy API cache
- [12:14:03.182] Debug: Finding TownHall
- [12:14:03.250] Debug: Found 1 TownHall
- [12:14:03.253] Debug: Finding ElixirCollector
- [12:14:03.254] Debug: Finding TownHall
- [12:14:03.281] Debug: Found 1 TownHall
- [12:14:03.282] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:14:03.444] Debug: Found 0 ElixirCollector
- [12:14:03.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:14:03.447] Debug: Regular logic indicates active base
- [12:14:03.448] Debug: Meets requirements failed on dead base check.
- [12:14:03.449] Debug: Testing 0 attack methods
- [12:14:03.450] Debug: no algorithm is suited to attack here
- [12:14:03.451] Debug: Finding TownHall
- [12:14:03.481] Debug: Found 1 TownHall
- [12:14:03.483] [Attack] #2, Active, TH11, 107465 Gold, 124675 Elixir, 846 Dark elixir, Skipping: This base isn't dead.
- [12:14:03.792] Debug: A5 Check 1: 13 ms
- [12:14:04.021] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:14:04.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:14:04.587] Debug: Waiting for clouds to appear...
- [12:14:04.589] Debug: Waiting for clouds to disappear...
- [12:14:04.591] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:14:09.274] Debug: A5 Check 1: 8 ms
- [12:14:09.311] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:14:09.313] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:14:09.313] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:14:09.417] Debug: A5 Check 1: 11 ms
- [12:14:09.596] Debug: A5 Check 1: 13 ms
- [12:14:09.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:14:09.937] Debug: Clearing game grid API cache
- [12:14:09.938] Debug: Clearing building API cache
- [12:14:09.939] Debug: Clearing deploy API cache
- [12:14:10.084] Debug: Finding TownHall
- [12:14:10.225] Debug: Found 1 TownHall
- [12:14:10.229] Debug: Finding ElixirCollector
- [12:14:10.230] Debug: Finding TownHall
- [12:14:10.256] Debug: Found 1 TownHall
- [12:14:10.258] Debug: Maximum ElixirCollector based on TH12: 7x level 12
- [12:14:10.441] Debug: Found 6 ElixirCollector
- [12:14:10.756] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:14:10.758] Debug: Rejected as dead base because level 12 E1 collector found
- [12:14:10.759] Debug: Meets requirements failed on dead base check.
- [12:14:10.760] Debug: Testing 0 attack methods
- [12:14:10.762] Debug: no algorithm is suited to attack here
- [12:14:10.763] Debug: Finding TownHall
- [12:14:10.788] Debug: Found 1 TownHall
- [12:14:10.790] [Attack] #3, Active, TH12, 440522 Gold, 110222 Elixir, 1297 Dark elixir, Skipping: This base isn't dead.
- [12:14:11.058] Debug: A5 Check 1: 10 ms
- [12:14:11.250] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:14:11.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:14:11.708] Debug: Waiting for clouds to appear...
- [12:14:11.710] Debug: Waiting for clouds to disappear...
- [12:14:11.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:14:12.391] Debug: A5 Check 1: 16 ms
- [12:14:12.429] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:14:12.430] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:14:12.431] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:14:12.539] Debug: A5 Check 1: 11 ms
- [12:14:12.551] Debug: A5 Check 2: 10 ms
- [12:14:12.752] Debug: A5 Check 1: 12 ms
- [12:14:12.995] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:14:13.140] Debug: Clearing game grid API cache
- [12:14:13.141] Debug: Clearing building API cache
- [12:14:13.142] Debug: Clearing deploy API cache
- [12:14:13.249] Debug: Finding TownHall
- [12:14:13.410] Debug: Found 1 TownHall
- [12:14:13.414] Debug: Finding ElixirCollector
- [12:14:13.415] Debug: Finding TownHall
- [12:14:13.442] Debug: Found 1 TownHall
- [12:14:13.444] Debug: Maximum ElixirCollector based on TH10: 7x level 12
- [12:14:13.530] Debug: Found 7 ElixirCollector
- [12:14:13.800] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
- [12:14:13.802] Debug: Regular logic indicates active base
- [12:14:13.803] Debug: Meets requirements failed on dead base check.
- [12:14:13.804] Debug: Testing 0 attack methods
- [12:14:13.806] Debug: no algorithm is suited to attack here
- [12:14:13.807] Debug: Finding TownHall
- [12:14:13.834] Debug: Found 1 TownHall
- [12:14:13.836] [Attack] #4, Active, TH10, 349155 Gold, 349155 Elixir, 1124 Dark elixir, Skipping: This base isn't dead.
- [12:14:14.216] Debug: A5 Check 1: 9 ms
- [12:14:14.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:14:14.395] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:14:14.741] Debug: Waiting for clouds to appear...
- [12:14:14.743] Debug: Waiting for clouds to disappear...
- [12:14:14.745] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:14:15.405] Debug: A5 Check 1: 21 ms
- [12:14:15.449] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:14:15.450] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:14:15.451] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:14:15.558] Debug: A5 Check 1: 10 ms
- [12:14:15.732] Debug: A5 Check 1: 11 ms
- [12:14:15.917] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:14:16.060] Debug: Clearing game grid API cache
- [12:14:16.061] Debug: Clearing building API cache
- [12:14:16.063] Debug: Clearing deploy API cache
- [12:14:16.169] Debug: Finding TownHall
- [12:14:16.326] Debug: Found 1 TownHall
- [12:14:16.329] Debug: Finding ElixirCollector
- [12:14:16.330] Debug: Finding TownHall
- [12:14:16.354] Debug: Found 1 TownHall
- [12:14:16.356] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:14:16.447] Debug: Found 7 ElixirCollector
- [12:14:16.506] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=7 Avg=5
- [12:14:16.507] Debug: Regular logic indicates dead base
- [12:14:16.509] Debug: Testing 1 attack methods
- [12:14:16.510] Debug: Finding TownHall
- [12:14:16.535] Debug: Found 1 TownHall
- [12:14:16.562] Debug: All In One Push (© CobraTST) (#1) has a score of 1
- [12:14:16.563] Debug: All In One Push (© CobraTST) is the new best with 1
- [12:14:16.564] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
- [12:14:16.566] Debug: Finding TownHall
- [12:14:16.590] Debug: Found 1 TownHall
- [12:14:16.591] [Attack] #5, Dead, TH11, 736819 Gold, 565649 Elixir, 4758 Dark elixir
- [12:14:17.736] Debug: Clearing game grid API cache
- [12:14:17.737] Debug: Clearing building API cache
- [12:14:17.739] Debug: Clearing deploy API cache
- [12:14:17.740] [Attack] This base meets the attack requirements!
- [12:14:17.741] [All In One Push] V2.0.7.416 Deploy start
- [12:14:17.742] Analyzing potential deploy points...
- [12:14:17.743] Debug: FindRedPoints: Scanning images...
- [12:14:17.744] Debug: FRP: 1 (1,2)
- [12:14:17.763] Debug: FRP: 2
- [12:14:17.764] Debug: FRP: 3
- [12:14:17.769] Debug: FRP: 5 (7)
- [12:14:17.770] Debug: FRP: 6 Created FI
- [12:14:17.771] Debug: FRP: 7 - scanning for border1
- [12:14:17.805] Debug: FRP: 7 - border1 had 21 results
- [12:14:17.806] Debug: FRP: 7 - scanning for border2
- [12:14:17.848] Debug: FRP: 7 - border2 had 211 results
- [12:14:17.850] Debug: FRP: 7 - scanning for border3
- [12:14:17.883] Debug: FRP: 7 - border3 had 49 results
- [12:14:17.885] Debug: FRP: 7 - scanning for border4
- [12:14:17.931] Debug: FRP: 7 - border4 had 81 results
- [12:14:17.932] Debug: FRP: 7 - scanning for border5
- [12:14:17.971] Debug: FRP: 7 - border5 had 2 results
- [12:14:17.972] Debug: FRP: 7 - scanning for border6
- [12:14:18.005] Debug: FRP: 7 - border6 had 56 results
- [12:14:18.006] Debug: FRP: 7 - scanning for border7
- [12:14:18.051] Debug: FRP: 7 - border7 had 77 results
- [12:14:18.162] Debug: FRP: 1 (0,778)
- [12:14:18.181] Debug: FRP: 2
- [12:14:18.183] Debug: FRP: 3
- [12:14:18.188] Debug: FRP: 5 (7)
- [12:14:18.189] Debug: FRP: 6 Created FI
- [12:14:18.190] Debug: FRP: 7 - scanning for border1
- [12:14:18.220] Debug: FRP: 7 - border1 had 0 results
- [12:14:18.222] Debug: FRP: 7 - scanning for border2
- [12:14:18.253] Debug: FRP: 7 - border2 had 0 results
- [12:14:18.254] Debug: FRP: 7 - scanning for border3
- [12:14:18.291] Debug: FRP: 7 - border3 had 0 results
- [12:14:18.292] Debug: FRP: 7 - scanning for border4
- [12:14:18.348] Debug: FRP: 7 - border4 had 135 results
- [12:14:18.349] Debug: FRP: 7 - scanning for border5
- [12:14:18.390] Debug: FRP: 7 - border5 had 4 results
- [12:14:18.392] Debug: FRP: 7 - scanning for border6
- [12:14:18.422] Debug: FRP: 7 - border6 had 0 results
- [12:14:18.423] Debug: FRP: 7 - scanning for border7
- [12:14:18.454] Debug: FRP: 7 - border7 had 0 results
- [12:14:18.567] Debug: FRP: 1 (0,372)
- [12:14:18.586] Debug: FRP: 2
- [12:14:18.588] Debug: FRP: 3
- [12:14:18.594] Debug: FRP: 5 (7)
- [12:14:18.595] Debug: FRP: 6 Created FI
- [12:14:18.596] Debug: FRP: 7 - scanning for border1
- [12:14:18.627] Debug: FRP: 7 - border1 had 0 results
- [12:14:18.628] Debug: FRP: 7 - scanning for border2
- [12:14:18.674] Debug: FRP: 7 - border2 had 195 results
- [12:14:18.675] Debug: FRP: 7 - scanning for border3
- [12:14:18.706] Debug: FRP: 7 - border3 had 15 results
- [12:14:18.707] Debug: FRP: 7 - scanning for border4
- [12:14:18.755] Debug: FRP: 7 - border4 had 96 results
- [12:14:18.756] Debug: FRP: 7 - scanning for border5
- [12:14:18.802] Debug: FRP: 7 - border5 had 1 results
- [12:14:18.804] Debug: FRP: 7 - scanning for border6
- [12:14:18.837] Debug: FRP: 7 - border6 had 9 results
- [12:14:18.838] Debug: FRP: 7 - scanning for border7
- [12:14:18.878] Debug: FRP: 7 - border7 had 44 results
- [12:14:18.990] Debug: FindRedPoints: Removing duplicate points...
- [12:14:19.040] Debug: FindRedPoints: Done...
- [12:14:19.042] Debug: Finding TownHall
- [12:14:19.097] Debug: Found 1 TownHall
- [12:14:19.098] [All In One Push] Successful located the target
- [12:14:19.879] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [warden]x1
- [12:14:19.896] [All In One Push] Attacking from the bottom left
- [12:14:19.897] Debug: Finding Wall
- [12:14:19.898] Debug: Finding TownHall
- [12:14:19.924] Debug: Found 1 TownHall
- [12:14:19.926] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.556] Debug: Found 118 Wall
- [12:14:25.557] Debug: Finding Wall
- [12:14:25.558] Debug: Finding TownHall
- [12:14:25.584] Debug: Found 1 TownHall
- [12:14:25.585] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.619] Debug: Found 118 Wall
- [12:14:25.620] Debug: Finding Wall
- [12:14:25.622] Debug: Finding TownHall
- [12:14:25.648] Debug: Found 1 TownHall
- [12:14:25.649] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.679] Debug: Found 118 Wall
- [12:14:25.680] Debug: Finding Wall
- [12:14:25.681] Debug: Finding TownHall
- [12:14:25.707] Debug: Found 1 TownHall
- [12:14:25.708] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.733] Debug: Found 118 Wall
- [12:14:25.735] Debug: Finding Wall
- [12:14:25.736] Debug: Finding TownHall
- [12:14:25.764] Debug: Found 1 TownHall
- [12:14:25.766] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.794] Debug: Found 118 Wall
- [12:14:25.795] Debug: Finding Wall
- [12:14:25.797] Debug: Finding TownHall
- [12:14:25.820] Debug: Found 1 TownHall
- [12:14:25.822] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.847] Debug: Found 118 Wall
- [12:14:25.849] Debug: Finding Wall
- [12:14:25.850] Debug: Finding TownHall
- [12:14:25.884] Debug: Found 1 TownHall
- [12:14:25.888] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.916] Debug: Found 118 Wall
- [12:14:25.918] Debug: Finding Wall
- [12:14:25.919] Debug: Finding TownHall
- [12:14:25.949] Debug: Found 1 TownHall
- [12:14:25.951] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:25.979] Debug: Found 118 Wall
- [12:14:25.984] Debug: Finding Wall
- [12:14:25.985] Debug: Finding TownHall
- [12:14:26.009] Debug: Found 1 TownHall
- [12:14:26.010] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.035] Debug: Found 118 Wall
- [12:14:26.037] Debug: Finding Wall
- [12:14:26.038] Debug: Finding TownHall
- [12:14:26.067] Debug: Found 1 TownHall
- [12:14:26.068] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.092] Debug: Found 118 Wall
- [12:14:26.094] Debug: Finding Wall
- [12:14:26.095] Debug: Finding TownHall
- [12:14:26.118] Debug: Found 1 TownHall
- [12:14:26.120] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.143] Debug: Found 118 Wall
- [12:14:26.145] Debug: Finding Wall
- [12:14:26.146] Debug: Finding TownHall
- [12:14:26.172] Debug: Found 1 TownHall
- [12:14:26.173] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.201] Debug: Found 118 Wall
- [12:14:26.203] Debug: Finding Wall
- [12:14:26.204] Debug: Finding TownHall
- [12:14:26.228] Debug: Found 1 TownHall
- [12:14:26.229] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.253] Debug: Found 118 Wall
- [12:14:26.255] Debug: Finding Wall
- [12:14:26.257] Debug: Finding TownHall
- [12:14:26.283] Debug: Found 1 TownHall
- [12:14:26.285] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.319] Debug: Found 118 Wall
- [12:14:26.321] Debug: Finding Wall
- [12:14:26.322] Debug: Finding TownHall
- [12:14:26.349] Debug: Found 1 TownHall
- [12:14:26.351] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.375] Debug: Found 118 Wall
- [12:14:26.377] Debug: Finding Wall
- [12:14:26.378] Debug: Finding TownHall
- [12:14:26.403] Debug: Found 1 TownHall
- [12:14:26.404] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.435] Debug: Found 118 Wall
- [12:14:26.437] Debug: Finding Wall
- [12:14:26.439] Debug: Finding TownHall
- [12:14:26.466] Debug: Found 1 TownHall
- [12:14:26.467] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.496] Debug: Found 118 Wall
- [12:14:26.497] Debug: Finding Wall
- [12:14:26.498] Debug: Finding TownHall
- [12:14:26.530] Debug: Found 1 TownHall
- [12:14:26.532] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.558] Debug: Found 118 Wall
- [12:14:26.560] Debug: Finding Wall
- [12:14:26.561] Debug: Finding TownHall
- [12:14:26.594] Debug: Found 1 TownHall
- [12:14:26.596] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.626] Debug: Found 118 Wall
- [12:14:26.628] Debug: Finding Wall
- [12:14:26.629] Debug: Finding TownHall
- [12:14:26.655] Debug: Found 1 TownHall
- [12:14:26.656] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.683] Debug: Found 118 Wall
- [12:14:26.684] Debug: Finding Wall
- [12:14:26.685] Debug: Finding TownHall
- [12:14:26.715] Debug: Found 1 TownHall
- [12:14:26.716] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.748] Debug: Found 118 Wall
- [12:14:26.750] Debug: Finding Wall
- [12:14:26.751] Debug: Finding TownHall
- [12:14:26.778] Debug: Found 1 TownHall
- [12:14:26.780] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.809] Debug: Found 118 Wall
- [12:14:26.811] Debug: Finding Wall
- [12:14:26.813] Debug: Finding TownHall
- [12:14:26.845] Debug: Found 1 TownHall
- [12:14:26.847] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.876] Debug: Found 118 Wall
- [12:14:26.879] Debug: Finding Wall
- [12:14:26.880] Debug: Finding TownHall
- [12:14:26.906] Debug: Found 1 TownHall
- [12:14:26.909] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:26.944] Debug: Found 118 Wall
- [12:14:26.946] Debug: Finding Wall
- [12:14:26.947] Debug: Finding TownHall
- [12:14:26.974] Debug: Found 1 TownHall
- [12:14:26.976] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:27.008] Debug: Found 118 Wall
- [12:14:27.009] Debug: Finding Wall
- [12:14:27.011] Debug: Finding TownHall
- [12:14:27.036] Debug: Found 1 TownHall
- [12:14:27.038] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:27.064] Debug: Found 118 Wall
- [12:14:27.066] Debug: Finding Wall
- [12:14:27.068] Debug: Finding TownHall
- [12:14:27.091] Debug: Found 1 TownHall
- [12:14:27.094] Debug: Maximum Wall based on TH11: 300x level 12
- [12:14:27.120] Debug: Found 118 Wall
- [12:14:27.221] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-14-27-137 (Debug) 1.png
- [12:14:27.223] [All In One Push] Air attack start
- [12:14:27.224] [All In One Push] 'Air Attack' has been activated
- [12:14:27.276] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
- [12:14:27.461] Debug: Balloon is selected
- [12:14:28.596] Debug: [Deploy] Recounting Balloon; current count is 41
- [12:14:28.670] Debug: [Deploy] Balloon is grey or red; count set to 0
- [12:14:28.671] Debug: [Deploy] Balloon is deployed now
- [12:14:28.673] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
- [12:14:28.914] Debug: Warden is selected
- [12:14:29.136] Debug: [Deploy] Recounting Warden; current count is 1
- [12:14:29.221] Debug: IsGreyOrRed failed because H=244,1, S=0,710, B=0,878
- [12:14:29.222] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
- [12:14:29.224] Debug: Unable to deploy Warden at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:14:29.513] Debug: [Deploy] Recounting Warden; current count is 1
- [12:14:29.631] Debug: [AR] Compacting done, 286,8MB -> 286,8MB
- [12:14:29.699] Debug: IsGreyOrRed failed because H=333,6, S=0,537, B=0,424
- [12:14:29.700] Debug: [Deploy] Recounting Warden done; new count set to 0
- [12:14:29.702] Debug: [Deploy] Warden is deployed now
- [12:14:29.704] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
- [12:14:30.010] Debug: Haste is selected
- [12:14:31.117] Debug: [Deploy] Recounting Haste; current count is 11
- [12:14:31.268] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:14:31.273] Debug: [Deploy] Recounting Haste done; new count set to 8
- [12:14:31.274] Debug: [Deploy] Haste is deployed now
- [12:14:31.276] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
- [12:14:31.579] Debug: Minion is selected
- [12:14:32.244] Debug: [Deploy] Recounting Minion; current count is 20
- [12:14:32.400] Debug: [Deploy] Minion is grey or red; count set to 0
- [12:14:32.402] Debug: [Deploy] Minion is deployed now
- [12:14:37.020] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
- [12:14:37.204] Debug: Haste is selected
- [12:14:38.285] Debug: [Deploy] Recounting Haste; current count is 8
- [12:14:38.308] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:14:38.317] Debug: [Deploy] Recounting Haste done; new count set to 5
- [12:14:38.318] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
- [12:14:38.377] Debug: Can't verify Warden selection because count is 0
- [12:14:38.378] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
- [12:14:38.436] Debug: Can't verify Warden selection because count is 0
- [12:14:42.631] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
- [12:14:43.120] Debug: Haste is selected
- [12:14:44.226] Debug: [Deploy] Recounting Haste; current count is 5
- [12:14:44.256] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:14:44.277] Debug: [Deploy] Recounting Haste done; new count set to 2
- [12:14:48.374] All In One Push search for unused troops !!
- [12:14:48.376] [All In One Push] all Troops have been deployed
- [12:14:48.377] Debug: FinalizeAttack() 0 fibers pending
- [12:14:58.678] We got a star. Starting the resource check timer...
- [12:16:03.834] [Attack] No resource change, ending battle in 5,5 seconds
- [12:16:05.128] [Attack] No resource change, ending battle in 4,2 seconds
- [12:16:06.487] [Attack] No resource change, ending battle in 2,8 seconds
- [12:16:07.774] [Attack] No resource change, ending battle in 1,5 seconds
- [12:16:09.085] [Attack] No resource change, ending battle in 0,2 seconds
- [12:16:09.717] [Attack] No resource change detected in the last 10 seconds, ending the battle
- [12:16:09.717] Debug: [Attack] Checking to see if buildings need zapping for challenge
- [12:16:09.718] Debug: [Attack] No destruction challenge is in progress
- [12:16:09.746] [Attack] No lightning spells available
- [12:16:09.747] Debug: Surrender 1
- [12:16:09.748] Debug: Surrender 2
- [12:16:09.749] Activating hero abilities to regain health if possible
- [12:16:09.763] Activating Warden's power (forced)
- [12:16:10.085] Debug: Surrender 3
- [12:16:10.601] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.Surrender() in _Urb:Zeile 443.
- bei CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in _zkA:Zeile 331.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 523.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:16:10.608] Debug: A5 Check 1: 10 ms
- [12:16:10.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:16:10.821] Debug: A5 Check 1: 21 ms
- [12:16:11.563] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
- [12:16:11.617] [Attack] Waiting for end of battle...
- [12:16:16.193] [Attack] Returning home...
- [12:16:16.899] Debug: A5 Check 1: 11 ms
- [12:16:16.911] Debug: A5 Check 2: 10 ms
- [12:16:16.967] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
- [12:16:17.101] Debug: A5 Check 1: 33 ms
- [12:16:17.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:16:17.229] Debug: Waiting for clouds to disappear, state is WhiteClouds
- [12:16:18.262] Debug: A5 Check 1: 11 ms
- [12:16:18.304] Debug: State is now: Unknown
- [12:16:18.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:16:18.427] Debug: A5 Check 1: 18 ms
- [12:16:18.617] Debug: Clouds are gone, state is Ingame
- [12:16:18.619] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:16:18.625] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found color: 204, 212, 214, tolerance: 70
- [12:16:18.626] Debug: Zooming out
- [12:16:18.862] Refreshed trophy count: 2509
- [12:16:19.368] Debug: Moving camera to top left corner
- [12:16:19.687] Debug: Zoomed out
- [12:16:19.689] Debug: Figuring out whether we won or lost
- [12:16:19.690] Debug: Clearing game grid API cache
- [12:16:19.691] Debug: Clearing building API cache
- [12:16:19.692] Debug: Clearing deploy API cache
- [12:16:19.873] [Build] Waiting to let other modules work...
- [12:16:20.121] Debug: Ensuring the game is zoomed out
- [12:16:20.127] Debug: Zoomed out
- [12:16:20.134] Debug: Zoomed out
- [12:16:20.453] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:16:20.631] Debug: Begin BuildingsUpgradeModule
- [12:16:20.633] Debug: Ensuring the game is zoomed out
- [12:16:20.641] Debug: Zoomed out
- [12:16:20.743] Debug: Read builder information: 0/5
- [12:16:20.744] [BuildingsUpgrade] No builders available; can't do any work
- [12:16:20.809] [Donate] Going to check if we can donate troops
- [12:16:20.811] [Donate] Going to request troops
- [12:16:20.927] [Donate] Starting clan donation checks...
- [12:16:22.270] [Donate] Trying to donate troops on button 1
- [12:16:22.271] Debug: Doing request analysis bc smart donation mode is active
- [12:16:22.338] Analyzing request text: lAir and Haste
- [12:16:22.339] Debug: Donation string is "lairandhaste"
- [12:16:22.340] Debug: Checking keywords for unit Balloon
- [12:16:22.341] Debug: Checking keyword "loon" with 1 faults allowed
- [12:16:22.343] Debug: Checking keyword "air" with 0 faults allowed
- [12:16:22.344] Unit Balloon can be donated, found keyword 'air': air
- [12:16:22.346] Debug: Checking keyword "need" with 1 faults allowed
- [12:16:22.347] Debug: Checking keyword "everything" with 1 faults allowed
- [12:16:22.349] Debug: Checking keyword "all" with 0 faults allowed
- [12:16:22.350] Debug: Checking keywords for unit Haste
- [12:16:22.351] Debug: Checking keyword "haste" with 1 faults allowed
- [12:16:22.353] Unit Haste can be donated, found keyword 'haste': haste
- [12:16:22.691] Debug: A5 Check 1: 12 ms
- [12:16:22.702] Debug: A5 Check 2: 9 ms
- [12:16:22.912] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:16:23.019] Debug: A5 Check 1: 13 ms
- [12:16:23.031] Debug: A5 Check 2: 11 ms
- [12:16:23.243] Debug: A5 Check 1: 17 ms
- [12:16:23.257] Debug: A5 Check 2: 12 ms
- [12:16:23.475] Debug: A5 Check 1: 18 ms
- [12:16:23.487] Debug: A5 Check 2: 11 ms
- [12:16:23.624] Debug: Found donation separator
- [12:16:23.743] Debug: A5 Check 1: 16 ms
- [12:16:23.756] Debug: A5 Check 2: 11 ms
- [12:16:23.910] Debug: A5 Check 1: 15 ms
- [12:16:23.923] Debug: A5 Check 2: 11 ms
- [12:16:24.103] Debug: A5 Check 1: 15 ms
- [12:16:24.117] Debug: A5 Check 2: 12 ms
- [12:16:24.181] Debug: DonateTroops Scan took 382 ms
- [12:16:24.183] [Donate] Found 1 different units we can donate.
- [12:16:24.318] Debug: A5 Check 1: 15 ms
- [12:16:24.331] Debug: A5 Check 2: 11 ms
- [12:16:24.493] Debug: A5 Check 1: 17 ms
- [12:16:24.506] Debug: A5 Check 2: 12 ms
- [12:16:24.665] Debug: A5 Check 1: 16 ms
- [12:16:24.679] Debug: A5 Check 2: 11 ms
- [12:16:24.843] Debug: A5 Check 1: 15 ms
- [12:16:24.855] Debug: A5 Check 2: 10 ms
- [12:16:25.027] Debug: A5 Check 1: 19 ms
- [12:16:25.044] Debug: A5 Check 2: 15 ms
- [12:16:25.218] Debug: A5 Check 1: 19 ms
- [12:16:25.231] Debug: A5 Check 2: 11 ms
- [12:16:25.404] Debug: A5 Check 1: 19 ms
- [12:16:25.417] Debug: A5 Check 2: 12 ms
- [12:16:25.585] Debug: A5 Check 1: 11 ms
- [12:16:25.743] Debug: A5 Check 1: 11 ms
- [12:16:26.599] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:16:26.799] Debug: Trophy count couldn't be read properly.
- [12:16:27.614] [Donate] Trying to donate troops on button 2
- [12:16:27.616] Debug: Doing request analysis bc smart donation mode is active
- [12:16:27.680] Analyzing request text: a runits haste
- [12:16:27.682] Debug: Donation string is "arunitshaste"
- [12:16:27.684] Debug: Checking keywords for unit Balloon
- [12:16:27.685] Debug: Checking keyword "loon" with 1 faults allowed
- [12:16:27.687] Debug: Checking keyword "air" with 0 faults allowed
- [12:16:27.689] Debug: Checking keyword "need" with 1 faults allowed
- [12:16:27.690] Debug: Checking keyword "everything" with 1 faults allowed
- [12:16:27.693] Debug: Checking keyword "all" with 0 faults allowed
- [12:16:27.694] Debug: Checking keywords for unit Haste
- [12:16:27.696] Debug: Checking keyword "haste" with 1 faults allowed
- [12:16:27.697] Unit Haste can be donated, found keyword 'haste': haste
- [12:16:29.051] Debug: A5 Check 1: 10 ms
- [12:16:29.242] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:16:29.334] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:16:30.194] Debug: A5 Check 1: 13 ms
- [12:16:30.268] Debug: [AR] Compacting done, 223,3MB -> 223,3MB
- [12:16:30.284] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:16:30.465] Debug: A5 Check 1: 15 ms
- [12:16:30.477] Debug: A5 Check 2: 10 ms
- [12:16:30.715] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei CoC_Bot.Modules.ClanDonationModule._j1b.MoveNext() in _5jA:Zeile 315.
- bei CoC_Bot.Modules.ClanDonationModule._fLb.MoveNext() in _5jA:Zeile 218.
- bei (Object )
- bei CoC_Bot.Modules.ClanDonationModule._t8A.MoveNext() in _5jA:Zeile 123.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.ClanDonationModule._4nA() in _5jA:Zeile 67.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:16:30.725] Debug: A5 Check 1: 22 ms
- [12:16:31.185] Debug: A5 Check 1: 11 ms
- [12:16:31.585] Debug: A5 Check 1: 12 ms
- [12:16:32.060] Debug: A5 Check 1: 10 ms
- [12:16:32.455] Debug: A5 Check 1: 12 ms
- [12:16:32.785] Could not find donation dialog. Skipping.
- [12:16:32.899] Debug: A5 Check 1: 11 ms
- [12:16:33.304] Debug: A5 Check 1: 11 ms
- [12:16:33.665] Debug: A5 Check 1: 12 ms
- [12:16:33.947] Debug: A5 Check 1: 12 ms
- [12:16:34.237] Debug: A5 Check 1: 11 ms
- [12:16:34.529] Debug: A5 Check 1: 12 ms
- [12:16:34.824] Debug: A5 Check 1: 14 ms
- [12:16:35.155] Debug: A5 Check 1: 14 ms
- [12:16:35.464] Debug: A5 Check 1: 17 ms
- [12:16:35.850] Debug: A5 Check 1: 14 ms
- [12:16:36.133] [Donate] Trying to request troops
- [12:16:37.049] Debug: A5 Check 1: 9 ms
- [12:16:38.217] Debug: A5 Check 1: 9 ms
- [12:16:39.352] Debug: A5 Check 1: 9 ms
- [12:16:40.308] [Barracks] Could not click Overview tab: state is Unknown
- [12:16:40.310] [Donate] Clan donation done
- [12:16:40.411] Debug: A5 Check 1: 9 ms
- [12:16:40.670] Debug: A5 Check 1: 14 ms
- [12:16:40.942] Debug: A5 Check 1: 12 ms
- [12:16:41.225] Debug: A5 Check 1: 12 ms
- [12:16:41.505] Debug: A5 Check 1: 12 ms
- [12:16:41.789] Debug: A5 Check 1: 13 ms
- [12:16:42.078] Debug: A5 Check 1: 13 ms
- [12:16:42.366] Debug: A5 Check 1: 11 ms
- [12:16:42.655] Debug: A5 Check 1: 14 ms
- [12:16:42.933] Debug: A5 Check 1: 12 ms
- [12:16:43.224] Debug: A5 Check 1: 12 ms
- [12:16:43.510] Debug: A5 Check 1: 11 ms
- [12:16:43.796] Debug: A5 Check 1: 11 ms
- [12:16:44.106] Debug: A5 Check 1: 12 ms
- [12:16:44.392] Debug: A5 Check 1: 11 ms
- [12:16:44.690] Debug: A5 Check 1: 13 ms
- [12:16:44.962] Debug: A5 Check 1: 11 ms
- [12:16:45.248] Debug: A5 Check 1: 11 ms
- [12:16:45.537] Debug: A5 Check 1: 13 ms
- [12:16:45.859] Debug: A5 Check 1: 17 ms
- [12:16:46.175] Debug: A5 Check 1: 12 ms
- [12:16:46.529] Debug: A5 Check 1: 14 ms
- [12:16:46.873] Debug: A5 Check 1: 15 ms
- [12:16:47.233] Debug: A5 Check 1: 14 ms
- [12:16:47.603] Debug: A5 Check 1: 15 ms
- [12:16:47.944] Debug: A5 Check 1: 12 ms
- [12:16:48.208] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
- [12:16:48.293] Debug: A5 Check 1: 13 ms
- [12:16:48.626] Debug: A5 Check 1: 12 ms
- [12:16:48.958] Debug: A5 Check 1: 14 ms
- [12:16:49.319] Debug: A5 Check 1: 12 ms
- [12:16:49.653] Debug: A5 Check 1: 15 ms
- [12:16:50.012] Debug: A5 Check 1: 16 ms
- [12:16:50.367] Debug: A5 Check 1: 15 ms
- [12:16:50.706] Debug: A5 Check 1: 18 ms
- [12:16:51.022] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:16:51.036] Debug: A5 Check 1: 18 ms
- [12:16:51.410] Debug: A5 Check 1: 12 ms
- [12:16:51.757] Debug: A5 Check 1: 12 ms
- [12:16:52.063] Debug: A5 Check 1: 18 ms
- [12:16:52.439] Debug: A5 Check 1: 15 ms
- [12:16:52.748] Debug: A5 Check 1: 13 ms
- [12:16:53.042] Debug: A5 Check 1: 12 ms
- [12:16:53.347] Debug: A5 Check 1: 12 ms
- [12:16:53.646] Debug: A5 Check 1: 14 ms
- [12:16:53.925] Debug: A5 Check 1: 13 ms
- [12:16:54.226] Debug: A5 Check 1: 11 ms
- [12:16:54.531] Debug: A5 Check 1: 11 ms
- [12:16:54.832] Debug: A5 Check 1: 12 ms
- [12:16:55.113] Debug: A5 Check 1: 11 ms
- [12:16:55.418] Debug: A5 Check 1: 14 ms
- [12:16:55.725] Debug: A5 Check 1: 12 ms
- [12:16:56.049] Debug: A5 Check 1: 11 ms
- [12:16:56.361] Debug: A5 Check 1: 16 ms
- [12:16:56.662] Debug: A5 Check 1: 11 ms
- [12:16:56.939] Debug: A5 Check 1: 10 ms
- [12:16:57.214] Debug: A5 Check 1: 13 ms
- [12:16:57.492] Debug: A5 Check 1: 12 ms
- [12:16:57.782] Debug: A5 Check 1: 11 ms
- [12:16:58.061] Debug: A5 Check 1: 12 ms
- [12:16:58.369] Debug: A5 Check 1: 17 ms
- [12:16:58.666] Debug: A5 Check 1: 13 ms
- [12:16:58.969] Debug: A5 Check 1: 13 ms
- [12:16:59.296] Debug: A5 Check 1: 15 ms
- [12:16:59.608] Debug: A5 Check 1: 13 ms
- [12:16:59.894] Debug: A5 Check 1: 13 ms
- [12:17:00.172] Debug: A5 Check 1: 12 ms
- [12:17:00.466] Debug: A5 Check 1: 14 ms
- [12:17:00.759] Debug: A5 Check 1: 13 ms
- [12:17:01.043] Debug: A5 Check 1: 12 ms
- [12:17:01.317] Debug: A5 Check 1: 12 ms
- [12:17:01.591] Debug: A5 Check 1: 11 ms
- [12:17:01.864] Debug: A5 Check 1: 11 ms
- [12:17:02.138] Debug: A5 Check 1: 12 ms
- [12:17:02.439] Debug: A5 Check 1: 13 ms
- [12:17:02.746] Debug: A5 Check 1: 13 ms
- [12:17:03.027] Debug: A5 Check 1: 13 ms
- [12:17:03.308] Debug: A5 Check 1: 17 ms
- [12:17:03.592] Debug: A5 Check 1: 11 ms
- [12:17:03.871] Debug: A5 Check 1: 12 ms
- [12:17:04.166] Debug: A5 Check 1: 11 ms
- [12:17:04.454] Debug: A5 Check 1: 11 ms
- [12:17:04.755] Debug: A5 Check 1: 12 ms
- [12:17:05.038] Debug: A5 Check 1: 14 ms
- [12:17:05.333] Debug: A5 Check 1: 15 ms
- [12:17:05.606] Debug: A5 Check 1: 11 ms
- [12:17:05.873] Debug: A5 Check 1: 12 ms
- [12:17:06.141] Debug: A5 Check 1: 13 ms
- [12:17:06.426] Debug: A5 Check 1: 14 ms
- [12:17:06.707] Debug: A5 Check 1: 12 ms
- [12:17:07.000] Debug: A5 Check 1: 13 ms
- [12:17:07.296] Debug: A5 Check 1: 13 ms
- [12:17:07.589] Debug: A5 Check 1: 13 ms
- [12:17:07.892] Debug: A5 Check 1: 13 ms
- [12:17:08.201] Debug: A5 Check 1: 12 ms
- [12:17:08.522] Debug: A5 Check 1: 13 ms
- [12:17:08.822] Debug: A5 Check 1: 11 ms
- [12:17:09.099] Debug: A5 Check 1: 12 ms
- [12:17:09.376] Debug: A5 Check 1: 15 ms
- [12:17:09.660] Debug: A5 Check 1: 12 ms
- [12:17:09.927] Debug: A5 Check 1: 13 ms
- [12:17:10.192] Debug: A5 Check 1: 13 ms
- [12:17:10.465] Debug: A5 Check 1: 13 ms
- [12:17:10.748] Debug: A5 Check 1: 12 ms
- [12:17:11.015] Debug: A5 Check 1: 11 ms
- [12:17:11.275] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:17:11.284] Debug: A5 Check 1: 13 ms
- [12:17:11.559] Debug: A5 Check 1: 13 ms
- [12:17:11.824] Debug: A5 Check 1: 10 ms
- [12:17:12.085] Debug: A5 Check 1: 10 ms
- [12:17:12.361] Debug: A5 Check 1: 11 ms
- [12:17:12.633] Debug: A5 Check 1: 12 ms
- [12:17:12.909] Debug: A5 Check 1: 11 ms
- [12:17:13.182] Debug: A5 Check 1: 13 ms
- [12:17:13.456] Debug: A5 Check 1: 11 ms
- [12:17:13.728] Debug: A5 Check 1: 11 ms
- [12:17:14.017] Debug: A5 Check 1: 11 ms
- [12:17:14.317] Debug: A5 Check 1: 12 ms
- [12:17:14.629] Debug: A5 Check 1: 12 ms
- [12:17:14.956] Debug: A5 Check 1: 11 ms
- [12:17:15.245] Debug: A5 Check 1: 12 ms
- [12:17:15.525] Debug: A5 Check 1: 13 ms
- [12:17:15.812] Debug: A5 Check 1: 12 ms
- [12:17:16.086] Debug: A5 Check 1: 11 ms
- [12:17:16.357] Debug: A5 Check 1: 13 ms
- [12:17:16.640] Debug: A5 Check 1: 12 ms
- [12:17:16.905] Debug: A5 Check 1: 11 ms
- [12:17:17.184] Debug: A5 Check 1: 15 ms
- [12:17:17.477] Debug: A5 Check 1: 11 ms
- [12:17:17.777] Debug: A5 Check 1: 10 ms
- [12:17:18.097] Debug: A5 Check 1: 10 ms
- [12:17:18.415] Debug: A5 Check 1: 11 ms
- [12:17:18.741] Debug: A5 Check 1: 12 ms
- [12:17:19.048] Debug: A5 Check 1: 12 ms
- [12:17:19.341] Debug: A5 Check 1: 11 ms
- [12:17:19.627] Debug: A5 Check 1: 10 ms
- [12:17:19.929] Debug: A5 Check 1: 11 ms
- [12:17:20.224] Debug: A5 Check 1: 13 ms
- [12:17:20.520] Debug: A5 Check 1: 11 ms
- [12:17:20.841] Debug: A5 Check 1: 16 ms
- [12:17:21.125] Debug: A5 Check 1: 10 ms
- [12:17:21.407] Debug: A5 Check 1: 11 ms
- [12:17:21.687] Debug: A5 Check 1: 11 ms
- [12:17:21.949] Debug: A5 Check 1: 11 ms
- [12:17:22.215] Debug: A5 Check 1: 11 ms
- [12:17:22.476] Debug: A5 Check 1: 11 ms
- [12:17:22.769] Debug: A5 Check 1: 11 ms
- [12:17:23.059] Debug: A5 Check 1: 11 ms
- [12:17:23.358] Debug: A5 Check 1: 13 ms
- [12:17:23.659] Debug: A5 Check 1: 12 ms
- [12:17:23.943] Debug: A5 Check 1: 11 ms
- [12:17:24.222] Debug: A5 Check 1: 10 ms
- [12:17:24.513] Debug: A5 Check 1: 11 ms
- [12:17:24.793] Debug: A5 Check 1: 11 ms
- [12:17:25.082] Debug: A5 Check 1: 11 ms
- [12:17:25.379] Debug: A5 Check 1: 11 ms
- [12:17:25.662] Debug: A5 Check 1: 12 ms
- [12:17:25.946] Debug: A5 Check 1: 11 ms
- [12:17:26.226] Debug: A5 Check 1: 11 ms
- [12:17:26.514] Debug: A5 Check 1: 16 ms
- [12:17:26.819] Debug: A5 Check 1: 14 ms
- [12:17:27.115] Debug: A5 Check 1: 17 ms
- [12:17:27.424] Debug: A5 Check 1: 16 ms
- [12:17:27.723] Debug: A5 Check 1: 11 ms
- [12:17:28.036] Debug: A5 Check 1: 16 ms
- [12:17:28.340] Debug: A5 Check 1: 12 ms
- [12:17:28.636] Debug: A5 Check 1: 12 ms
- [12:17:28.983] Debug: A5 Check 1: 18 ms
- [12:17:29.320] Debug: A5 Check 1: 14 ms
- [12:17:29.632] Debug: A5 Check 1: 13 ms
- [12:17:29.948] Debug: A5 Check 1: 16 ms
- [12:17:30.274] Debug: A5 Check 1: 13 ms
- [12:17:30.597] Debug: A5 Check 1: 13 ms
- [12:17:30.932] Debug: A5 Check 1: 13 ms
- [12:17:31.256] Debug: A5 Check 1: 11 ms
- [12:17:31.578] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._IWb() in _TKA:Zeile 171.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA )
- bei _gj._ZJ() in _b:Zeile 366.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:17:31.589] Debug: A5 Check 1: 17 ms
- [12:17:31.916] Debug: A5 Check 1: 14 ms
- [12:17:32.241] Debug: A5 Check 1: 21 ms
- [12:17:32.553] Debug: A5 Check 1: 11 ms
- [12:17:32.869] Debug: A5 Check 1: 13 ms
- [12:17:33.185] Debug: A5 Check 1: 12 ms
- [12:17:33.491] Debug: A5 Check 1: 12 ms
- [12:17:33.810] Debug: A5 Check 1: 14 ms
- [12:17:34.126] Debug: A5 Check 1: 13 ms
- [12:17:34.454] Debug: A5 Check 1: 10 ms
- [12:17:34.763] Debug: A5 Check 1: 15 ms
- [12:17:35.081] Debug: A5 Check 1: 13 ms
- [12:17:35.376] Debug: A5 Check 1: 11 ms
- [12:17:35.701] Debug: A5 Check 1: 13 ms
- [12:17:36.030] Debug: A5 Check 1: 15 ms
- [12:17:36.348] Debug: A5 Check 1: 12 ms
- [12:17:36.646] Debug: A5 Check 1: 15 ms
- [12:17:36.975] Debug: A5 Check 1: 13 ms
- [12:17:37.279] Debug: A5 Check 1: 11 ms
- [12:17:37.587] Debug: A5 Check 1: 16 ms
- [12:17:37.888] Debug: A5 Check 1: 11 ms
- [12:17:38.200] Debug: A5 Check 1: 11 ms
- [12:17:38.505] Debug: A5 Check 1: 14 ms
- [12:17:38.816] Debug: A5 Check 1: 16 ms
- [12:17:39.132] Debug: A5 Check 1: 14 ms
- [12:17:39.461] Debug: A5 Check 1: 15 ms
- [12:17:39.779] Debug: A5 Check 1: 17 ms
- [12:17:40.101] Debug: A5 Check 1: 18 ms
- [12:17:40.407] Debug: A5 Check 1: 12 ms
- [12:17:40.703] Debug: A5 Check 1: 16 ms
- [12:17:41.005] Debug: A5 Check 1: 14 ms
- [12:17:41.296] Debug: A5 Check 1: 11 ms
- [12:17:41.575] Debug: A5 Check 1: 11 ms
- [12:17:41.862] Debug: A5 Check 1: 12 ms
- [12:17:42.134] Debug: A5 Check 1: 13 ms
- [12:17:42.388] Debug: A5 Check 1: 10 ms
- [12:17:42.649] Debug: A5 Check 1: 10 ms
- [12:17:42.937] Debug: A5 Check 1: 11 ms
- [12:17:43.214] Debug: A5 Check 1: 13 ms
- [12:17:43.508] Debug: A5 Check 1: 12 ms
- [12:17:43.786] Debug: A5 Check 1: 10 ms
- [12:17:44.081] Debug: A5 Check 1: 11 ms
- [12:17:44.368] Debug: A5 Check 1: 11 ms
- [12:17:44.652] Debug: A5 Check 1: 11 ms
- [12:17:44.957] Debug: A5 Check 1: 13 ms
- [12:17:45.237] Debug: A5 Check 1: 11 ms
- [12:17:45.517] Debug: A5 Check 1: 14 ms
- [12:17:45.826] Debug: A5 Check 1: 18 ms
- [12:17:46.104] Debug: A5 Check 1: 12 ms
- [12:17:46.396] Debug: A5 Check 1: 13 ms
- [12:17:46.677] Debug: A5 Check 1: 11 ms
- [12:17:46.962] Debug: A5 Check 1: 11 ms
- [12:17:47.245] Debug: A5 Check 1: 12 ms
- [12:17:47.523] Debug: A5 Check 1: 12 ms
- [12:17:47.797] Debug: A5 Check 1: 16 ms
- [12:17:48.065] Debug: A5 Check 1: 10 ms
- [12:17:48.340] Debug: A5 Check 1: 12 ms
- [12:17:48.622] Debug: A5 Check 1: 13 ms
- [12:17:48.906] Debug: A5 Check 1: 20 ms
- [12:17:49.182] Debug: A5 Check 1: 11 ms
- [12:17:49.474] Debug: A5 Check 1: 15 ms
- [12:17:49.756] Debug: A5 Check 1: 10 ms
- [12:17:50.038] Debug: A5 Check 1: 12 ms
- [12:17:50.332] Debug: A5 Check 1: 14 ms
- [12:17:50.636] Debug: A5 Check 1: 11 ms
- [12:17:50.929] Debug: A5 Check 1: 12 ms
- [12:17:51.219] Debug: A5 Check 1: 12 ms
- [12:17:51.498] Debug: A5 Check 1: 10 ms
- [12:17:51.771] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:17:51.779] Debug: A5 Check 1: 14 ms
- [12:17:52.068] Debug: A5 Check 1: 13 ms
- [12:17:52.363] Debug: A5 Check 1: 11 ms
- [12:17:52.648] Debug: A5 Check 1: 11 ms
- [12:17:52.952] Debug: A5 Check 1: 11 ms
- [12:17:53.258] Debug: A5 Check 1: 12 ms
- [12:17:53.544] Debug: A5 Check 1: 12 ms
- [12:17:53.824] Debug: A5 Check 1: 11 ms
- [12:17:54.104] Debug: A5 Check 1: 12 ms
- [12:17:54.423] Debug: A5 Check 1: 13 ms
- [12:17:54.734] Debug: A5 Check 1: 16 ms
- [12:17:55.072] Debug: A5 Check 1: 19 ms
- [12:17:55.400] Debug: A5 Check 1: 15 ms
- [12:17:55.786] Debug: A5 Check 1: 18 ms
- [12:17:56.125] Debug: A5 Check 1: 11 ms
- [12:17:56.486] Debug: A5 Check 1: 19 ms
- [12:17:56.851] Debug: A5 Check 1: 11 ms
- [12:17:57.174] Debug: A5 Check 1: 13 ms
- [12:17:57.558] Debug: A5 Check 1: 13 ms
- [12:17:57.919] Debug: A5 Check 1: 14 ms
- [12:17:58.265] Debug: A5 Check 1: 13 ms
- [12:17:58.631] Debug: A5 Check 1: 14 ms
- [12:17:58.967] Debug: A5 Check 1: 12 ms
- [12:17:59.327] Debug: A5 Check 1: 16 ms
- [12:17:59.684] Debug: A5 Check 1: 15 ms
- [12:18:00.023] Debug: A5 Check 1: 17 ms
- [12:18:00.367] Debug: A5 Check 1: 16 ms
- [12:18:00.727] Debug: A5 Check 1: 14 ms
- [12:18:01.073] Debug: A5 Check 1: 12 ms
- [12:18:01.390] Debug: A5 Check 1: 13 ms
- [12:18:01.689] Debug: A5 Check 1: 14 ms
- [12:18:02.002] Debug: A5 Check 1: 11 ms
- [12:18:02.287] Debug: A5 Check 1: 11 ms
- [12:18:02.578] Debug: A5 Check 1: 19 ms
- [12:18:02.888] Debug: A5 Check 1: 11 ms
- [12:18:03.183] Debug: A5 Check 1: 12 ms
- [12:18:03.498] Debug: A5 Check 1: 12 ms
- [12:18:03.812] Debug: A5 Check 1: 13 ms
- [12:18:04.127] Debug: A5 Check 1: 11 ms
- [12:18:04.441] Debug: A5 Check 1: 12 ms
- [12:18:04.733] Debug: A5 Check 1: 11 ms
- [12:18:05.008] Debug: A5 Check 1: 13 ms
- [12:18:05.293] Debug: A5 Check 1: 12 ms
- [12:18:05.555] Debug: A5 Check 1: 10 ms
- [12:18:05.823] Debug: A5 Check 1: 11 ms
- [12:18:06.109] Debug: A5 Check 1: 11 ms
- [12:18:06.414] Debug: A5 Check 1: 13 ms
- [12:18:06.725] Debug: A5 Check 1: 15 ms
- [12:18:07.061] Debug: A5 Check 1: 23 ms
- [12:18:07.382] Debug: A5 Check 1: 16 ms
- [12:18:07.687] Debug: A5 Check 1: 15 ms
- [12:18:07.975] Debug: A5 Check 1: 11 ms
- [12:18:08.252] Debug: A5 Check 1: 10 ms
- [12:18:08.531] Debug: A5 Check 1: 12 ms
- [12:18:08.833] Debug: A5 Check 1: 18 ms
- [12:18:09.117] Debug: A5 Check 1: 11 ms
- [12:18:09.382] Debug: A5 Check 1: 11 ms
- [12:18:09.642] Debug: A5 Check 1: 12 ms
- [12:18:09.911] Debug: A5 Check 1: 12 ms
- [12:18:10.187] Debug: A5 Check 1: 10 ms
- [12:18:10.469] Debug: A5 Check 1: 16 ms
- [12:18:10.760] Debug: A5 Check 1: 14 ms
- [12:18:11.049] Debug: A5 Check 1: 11 ms
- [12:18:11.330] Debug: A5 Check 1: 11 ms
- [12:18:11.611] Debug: A5 Check 1: 20 ms
- [12:18:11.882] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:18:11.891] Debug: A5 Check 1: 12 ms
- [12:18:12.168] Debug: A5 Check 1: 12 ms
- [12:18:12.441] Debug: A5 Check 1: 12 ms
- [12:18:12.722] Debug: A5 Check 1: 11 ms
- [12:18:13.011] Debug: A5 Check 1: 15 ms
- [12:18:13.291] Debug: A5 Check 1: 14 ms
- [12:18:13.568] Debug: A5 Check 1: 10 ms
- [12:18:13.833] Debug: A5 Check 1: 11 ms
- [12:18:14.093] Debug: A5 Check 1: 10 ms
- [12:18:14.362] Debug: A5 Check 1: 13 ms
- [12:18:14.634] Debug: A5 Check 1: 12 ms
- [12:18:14.911] Debug: A5 Check 1: 12 ms
- [12:18:15.190] Debug: A5 Check 1: 13 ms
- [12:18:15.496] Debug: A5 Check 1: 11 ms
- [12:18:15.808] Debug: A5 Check 1: 17 ms
- [12:18:16.111] Debug: A5 Check 1: 11 ms
- [12:18:16.431] Debug: A5 Check 1: 14 ms
- [12:18:16.752] Debug: A5 Check 1: 13 ms
- [12:18:17.043] Debug: A5 Check 1: 10 ms
- [12:18:17.326] Debug: A5 Check 1: 10 ms
- [12:18:17.621] Debug: A5 Check 1: 11 ms
- [12:18:17.895] Debug: A5 Check 1: 11 ms
- [12:18:18.166] Debug: A5 Check 1: 11 ms
- [12:18:18.431] Debug: A5 Check 1: 12 ms
- [12:18:18.717] Debug: A5 Check 1: 11 ms
- [12:18:18.989] Debug: A5 Check 1: 11 ms
- [12:18:19.253] Debug: A5 Check 1: 12 ms
- [12:18:19.530] Debug: A5 Check 1: 11 ms
- [12:18:19.802] Debug: A5 Check 1: 15 ms
- [12:18:20.081] Debug: A5 Check 1: 12 ms
- [12:18:20.346] Debug: A5 Check 1: 12 ms
- [12:18:20.619] Debug: A5 Check 1: 18 ms
- [12:18:20.883] Debug: A5 Check 1: 10 ms
- [12:18:21.149] Debug: A5 Check 1: 12 ms
- [12:18:21.428] Debug: A5 Check 1: 12 ms
- [12:18:21.698] Debug: A5 Check 1: 10 ms
- [12:18:21.977] Debug: A5 Check 1: 12 ms
- [12:18:22.259] Debug: A5 Check 1: 11 ms
- [12:18:22.554] Debug: A5 Check 1: 11 ms
- [12:18:22.861] Debug: A5 Check 1: 15 ms
- [12:18:23.163] Debug: A5 Check 1: 11 ms
- [12:18:23.458] Debug: A5 Check 1: 12 ms
- [12:18:23.750] Debug: A5 Check 1: 11 ms
- [12:18:24.044] Debug: A5 Check 1: 12 ms
- [12:18:24.326] Debug: A5 Check 1: 11 ms
- [12:18:24.623] Debug: A5 Check 1: 14 ms
- [12:18:24.912] Debug: A5 Check 1: 11 ms
- [12:18:25.176] Debug: A5 Check 1: 13 ms
- [12:18:25.442] Debug: A5 Check 1: 11 ms
- [12:18:25.718] Debug: A5 Check 1: 13 ms
- [12:18:25.985] Debug: A5 Check 1: 10 ms
- [12:18:26.254] Debug: A5 Check 1: 11 ms
- [12:18:26.553] Debug: A5 Check 1: 14 ms
- [12:18:26.863] Debug: A5 Check 1: 13 ms
- [12:18:27.201] Debug: A5 Check 1: 17 ms
- [12:18:27.515] Debug: A5 Check 1: 13 ms
- [12:18:27.840] Debug: A5 Check 1: 13 ms
- [12:18:28.151] Debug: A5 Check 1: 14 ms
- [12:18:28.440] Debug: A5 Check 1: 11 ms
- [12:18:28.718] Debug: A5 Check 1: 12 ms
- [12:18:29.010] Debug: A5 Check 1: 11 ms
- [12:18:29.312] Debug: A5 Check 1: 27 ms
- [12:18:29.622] Debug: A5 Check 1: 16 ms
- [12:18:29.922] Debug: A5 Check 1: 15 ms
- [12:18:30.207] Debug: A5 Check 1: 11 ms
- [12:18:30.495] Debug: [AR] Compacting done, 192,8MB -> 192,8MB
- [12:18:30.534] Debug: A5 Check 1: 12 ms
- [12:18:30.815] Debug: A5 Check 1: 11 ms
- [12:18:31.083] Debug: A5 Check 1: 11 ms
- [12:18:31.340] Debug: A5 Check 1: 10 ms
- [12:18:31.612] Debug: A5 Check 1: 12 ms
- [12:18:31.895] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:18:31.906] Debug: A5 Check 1: 15 ms
- [12:18:32.180] Debug: A5 Check 1: 14 ms
- [12:18:32.461] Debug: A5 Check 1: 16 ms
- [12:18:32.751] Debug: A5 Check 1: 10 ms
- [12:18:33.034] Debug: A5 Check 1: 11 ms
- [12:18:33.311] Debug: A5 Check 1: 10 ms
- [12:18:33.594] Debug: A5 Check 1: 10 ms
- [12:18:33.888] Debug: A5 Check 1: 11 ms
- [12:18:34.177] Debug: A5 Check 1: 16 ms
- [12:18:34.462] Debug: A5 Check 1: 10 ms
- [12:18:34.758] Debug: A5 Check 1: 16 ms
- [12:18:35.047] Debug: A5 Check 1: 11 ms
- [12:18:35.308] Debug: A5 Check 1: 10 ms
- [12:18:35.569] Debug: A5 Check 1: 13 ms
- [12:18:35.841] Debug: A5 Check 1: 10 ms
- [12:18:36.115] Debug: A5 Check 1: 11 ms
- [12:18:36.402] Debug: A5 Check 1: 10 ms
- [12:18:36.684] Debug: A5 Check 1: 13 ms
- [12:18:36.977] Debug: A5 Check 1: 16 ms
- [12:18:37.259] Debug: A5 Check 1: 12 ms
- [12:18:37.560] Debug: A5 Check 1: 14 ms
- [12:18:37.883] Debug: A5 Check 1: 11 ms
- [12:18:38.185] Debug: A5 Check 1: 12 ms
- [12:18:38.507] Debug: A5 Check 1: 17 ms
- [12:18:38.824] Debug: A5 Check 1: 14 ms
- [12:18:39.133] Debug: A5 Check 1: 14 ms
- [12:18:39.426] Debug: A5 Check 1: 11 ms
- [12:18:39.755] Debug: A5 Check 1: 14 ms
- [12:18:40.060] Debug: A5 Check 1: 12 ms
- [12:18:40.361] Debug: A5 Check 1: 12 ms
- [12:18:40.686] Debug: A5 Check 1: 11 ms
- [12:18:41.030] Debug: A5 Check 1: 13 ms
- [12:18:41.323] Debug: A5 Check 1: 12 ms
- [12:18:41.643] Debug: A5 Check 1: 12 ms
- [12:18:41.954] Debug: A5 Check 1: 12 ms
- [12:18:42.287] Debug: A5 Check 1: 19 ms
- [12:18:42.602] Debug: A5 Check 1: 13 ms
- [12:18:42.912] Debug: A5 Check 1: 13 ms
- [12:18:43.243] Debug: A5 Check 1: 12 ms
- [12:18:43.566] Debug: A5 Check 1: 12 ms
- [12:18:43.905] Debug: A5 Check 1: 12 ms
- [12:18:44.207] Debug: A5 Check 1: 11 ms
- [12:18:44.531] Debug: A5 Check 1: 16 ms
- [12:18:44.857] Debug: A5 Check 1: 13 ms
- [12:18:45.164] Debug: A5 Check 1: 12 ms
- [12:18:45.485] Debug: A5 Check 1: 11 ms
- [12:18:45.790] Debug: A5 Check 1: 12 ms
- [12:18:46.101] Debug: A5 Check 1: 11 ms
- [12:18:46.416] Debug: A5 Check 1: 11 ms
- [12:18:46.728] Debug: A5 Check 1: 23 ms
- [12:18:47.038] Debug: A5 Check 1: 12 ms
- [12:18:47.344] Debug: A5 Check 1: 12 ms
- [12:18:47.651] Debug: A5 Check 1: 12 ms
- [12:18:47.966] Debug: A5 Check 1: 17 ms
- [12:18:48.288] Debug: A5 Check 1: 16 ms
- [12:18:48.620] Debug: A5 Check 1: 11 ms
- [12:18:48.943] Debug: A5 Check 1: 12 ms
- [12:18:49.264] Debug: A5 Check 1: 14 ms
- [12:18:49.592] Debug: A5 Check 1: 13 ms
- [12:18:49.911] Debug: A5 Check 1: 14 ms
- [12:18:50.231] Debug: A5 Check 1: 12 ms
- [12:18:50.531] Debug: A5 Check 1: 14 ms
- [12:18:50.856] Debug: A5 Check 1: 13 ms
- [12:18:51.181] Debug: A5 Check 1: 14 ms
- [12:18:51.481] Debug: A5 Check 1: 13 ms
- [12:18:51.770] Debug: A5 Check 1: 12 ms
- [12:18:52.056] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:18:52.066] Debug: A5 Check 1: 16 ms
- [12:18:52.338] Debug: A5 Check 1: 11 ms
- [12:18:52.608] Debug: A5 Check 1: 12 ms
- [12:18:52.873] Debug: A5 Check 1: 11 ms
- [12:18:53.151] Debug: A5 Check 1: 11 ms
- [12:18:53.443] Debug: A5 Check 1: 12 ms
- [12:18:53.737] Debug: A5 Check 1: 11 ms
- [12:18:54.041] Debug: A5 Check 1: 15 ms
- [12:18:54.332] Debug: A5 Check 1: 12 ms
- [12:18:54.639] Debug: A5 Check 1: 12 ms
- [12:18:54.930] Debug: A5 Check 1: 11 ms
- [12:18:55.225] Debug: A5 Check 1: 14 ms
- [12:18:55.525] Debug: A5 Check 1: 11 ms
- [12:18:55.812] Debug: A5 Check 1: 11 ms
- [12:18:56.102] Debug: A5 Check 1: 11 ms
- [12:18:56.390] Debug: A5 Check 1: 12 ms
- [12:18:56.691] Debug: A5 Check 1: 11 ms
- [12:18:56.979] Debug: A5 Check 1: 11 ms
- [12:18:57.277] Debug: A5 Check 1: 12 ms
- [12:18:57.565] Debug: A5 Check 1: 13 ms
- [12:18:57.858] Debug: A5 Check 1: 17 ms
- [12:18:58.146] Debug: A5 Check 1: 11 ms
- [12:18:58.418] Debug: A5 Check 1: 12 ms
- [12:18:58.689] Debug: A5 Check 1: 11 ms
- [12:18:58.972] Debug: A5 Check 1: 20 ms
- [12:18:59.260] Debug: A5 Check 1: 12 ms
- [12:18:59.544] Debug: A5 Check 1: 12 ms
- [12:18:59.820] Debug: A5 Check 1: 11 ms
- [12:19:00.113] Debug: A5 Check 1: 13 ms
- [12:19:00.442] Debug: A5 Check 1: 12 ms
- [12:19:00.736] Debug: A5 Check 1: 13 ms
- [12:19:00.757] Debug: A5 Check 2: 18 ms
- [12:19:00.952] Autostart when ingame has been set to YES
- [12:19:01.086] Debug: A5 Check 1: 19 ms
- [12:19:01.104] Debug: A5 Check 2: 16 ms
- [12:19:01.168] Raccoon Bot stopped.
- [12:19:01.174] Game has been in state 'Unknown' for too long, restarting...
- [12:19:01.175] Debug: StartRestartGame() 1
- [12:19:01.273] A debug screenshot has been saved: Automatic Restart - Game has been in state 'Unknown' for too long, restarting... (Debug) 1.png
- [12:19:01.276] Debug: StartRestartGame() 2
- [12:19:01.293] Debug: Now in RestartGame(Game has been in state 'Unknown' for too long, restarting...)
- [12:19:01.295] [Restart] Restarting game (Reason: Game has been in state 'Unknown' for too long, restarting...)
- [12:19:01.299] Debug: [RestartGameT] Forcing game restart
- [12:19:01.300] Debug: [RestartGameT] Waiting...
- [12:19:01.438] Debug: A5 Check 1: 13 ms
- [12:19:01.761] Debug: A5 Check 1: 12 ms
- [12:19:02.109] Debug: A5 Check 1: 22 ms
- [12:19:02.297] Debug: A5 Check 1: 16 ms
- [12:19:02.474] Debug: A5 Check 1: 14 ms
- [12:19:02.649] Debug: A5 Check 1: 13 ms
- [12:19:02.837] Debug: A5 Check 1: 16 ms
- [12:19:03.042] Debug: A5 Check 1: 17 ms
- [12:19:03.257] Debug: A5 Check 1: 12 ms
- [12:19:03.455] Debug: A5 Check 1: 15 ms
- [12:19:03.643] Debug: A5 Check 1: 11 ms
- [12:19:03.818] Debug: A5 Check 1: 15 ms
- [12:19:03.995] Debug: A5 Check 1: 15 ms
- [12:19:04.168] Debug: A5 Check 1: 13 ms
- [12:19:04.303] [Restart] Restarted, state is Unknown
- [12:19:04.304] [Restart] StartWhenIngame is true, starting bot
- [12:19:04.307] Debug: [SetActiveModules] Clearing (9 checked types)
- [12:19:04.309] Debug: Clearing all modules in ModuleManager
- [12:19:04.325] Debug: A5 Check 1: 13 ms
- [12:19:04.522] Debug: A5 Check 1: 16 ms
- [12:19:04.536] Debug: A5 Check 2: 11 ms
- [12:19:04.539] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
- [12:19:04.589] Debug: StartupModule is running
- [12:19:04.591] Debug: Closing dialogs
- [12:19:05.229] Debug: A5 Check 1: 21 ms
- [12:19:05.244] Debug: A5 Check 2: 13 ms
- [12:19:05.920] Debug: A5 Check 1: 14 ms
- [12:19:06.674] Debug: A5 Check 1: 17 ms
- [12:19:07.663] Debug: A5 Check 1: 12 ms
- [12:19:08.554] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:19:08.648] Debug: Checking to see if we're at Builder Base
- [12:19:08.650] Debug: Deactivating StartupModule
- [12:19:08.652] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [12:19:09.012] [Collect] Starting a collection run
- [12:19:09.013] Debug: Ensuring the game is zoomed out
- [12:19:09.023] Debug: Zoomed out
- [12:19:09.885] [Collect] Collecting Main Base resources
- [12:19:11.875] Debug: [Collect] Looking for a loot cart
- [12:19:11.997] Debug: [Collect] Didn't find a loot cart
- [12:19:11.999] Debug: [Collect] Looking for trader tent
- [12:19:12.140] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei CoC_Bot.Modules.CollectModule._lxb.MoveNext() in _eOA:Zeile 131.
- bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
- bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
- bei CoC_Bot.Modules.CollectModule._4nA() in _eOA:Zeile 68.
- bei (Object )
- bei ( , Object )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.ModuleManager._5b()
- bei (Object )
- bei _gj._ZJ() in _b:Zeile 347.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:19:12.150] Debug: A5 Check 1: 22 ms
- [12:19:12.201] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [12:19:12.242] [Collect] Total collected: 1 item, 0 loot carts
- [12:19:12.244] [ReArm] Trying to rearm all traps/xbow/inferno
- [12:19:12.369] Debug: A5 Check 1: 12 ms
- [12:19:12.532] Debug: A5 Check 1: 14 ms
- [12:19:12.741] Debug: A5 Check 1: 14 ms
- [12:19:12.913] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:19:13.279] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:19:14.197] [ReArm] Found/used 0 rearm buttons
- [12:19:14.475] Debug: A5 Check 1: 14 ms
- [12:19:14.549] [Build]: Starting to quicktrain.
- [12:19:14.550] Debug: Ensuring the game is zoomed out
- [12:19:14.551] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:19:14.551] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:19:15.117] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:19:15.715] Debug: Zoomed out
- [12:19:16.603] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:19:17.540] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:17.582] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [12:19:18.495] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:18.536] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:19.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:19.449] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:19:20.315] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:20.350] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [12:19:21.217] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:21.254] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:22.155] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:22.192] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:19:23.060] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:23.067] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:23.135] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:23.173] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:24.042] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:24.084] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:19:25.007] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:25.016] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:25.072] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:25.110] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:25.987] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:26.023] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:19:26.911] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:26.918] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:26.979] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:27.023] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:27.892] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:27.929] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
- [12:19:28.792] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:28.798] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:28.855] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:28.891] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:29.762] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:29.772] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:29.838] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:29.844] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:29.903] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:29.948] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:30.813] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:30.820] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:30.878] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:30.884] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:30.960] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:30.998] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:31.863] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:31.871] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:31.929] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:31.935] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:32.008] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:32.046] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
- [12:19:32.934] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:32.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:33.007] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:33.017] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:33.085] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:33.093] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:19:33.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:33.172] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:33.174] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:19:33.175] [Build] Checking if we can attack now...
- [12:19:35.021] Debug: Reading numbers in overview
- [12:19:35.047] Debug: Read overview numbers (string): 191/245
- [12:19:35.048] Debug: Read overview numbers: 191 245 (TroopsCount)
- [12:19:35.050] Debug: Reading numbers in overview
- [12:19:35.066] Debug: Read overview numbers (string): 11/11
- [12:19:35.067] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:19:35.068] [Build] We can't attack yet. 191/245 troops (that's 78% of the needed 100%)
- [12:19:35.258] [Build] Waiting to let other modules work...
- [12:19:35.505] Debug: Ensuring the game is zoomed out
- [12:19:35.507] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [12:19:36.070] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:19:36.978] Debug: Zoomed out
- [12:19:36.986] Debug: Zoomed out
- [12:19:37.392] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
- [12:19:37.584] Debug: Begin BuildingsUpgradeModule
- [12:19:37.585] Debug: Ensuring the game is zoomed out
- [12:19:37.592] Debug: Zoomed out
- [12:19:37.697] Debug: Read builder information: 0/5
- [12:19:37.699] [BuildingsUpgrade] No builders available; can't do any work
- [12:19:37.887] Debug: Before BB
- [12:19:38.001] Debug: Ensuring the game is zoomed out
- [12:19:38.008] Debug: Zoomed out
- [12:19:38.114] Debug: Before children of BB
- [12:19:38.115] Debug: BB Collect starting
- [12:19:38.117] [BB Collect] Starting a collection run
- [12:19:38.118] Debug: Ensuring the game is zoomed out
- [12:19:38.127] Debug: Zoomed out
- [12:19:38.734] [Pause] Core got paused
- [12:19:45.894] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:19:45.906] Debug: A5 Check 1: 16 ms
- [12:19:46.081] Debug: A5 Check 1: 15 ms
- [12:19:46.096] Debug: A5 Check 2: 13 ms
- [12:19:49.065] Debug: A5 Check 1: 13 ms
- [12:19:51.653] [Pause] Core got unpaused
- [12:19:51.679] [BB Collect] Collecting Builder Base resources
- [12:19:53.066] [BB Collect] Collected 0 item(s)
- [12:19:53.215] Debug: After children of BB
- [12:19:53.326] Debug: Ensuring the game is zoomed out
- [12:19:53.333] Debug: Zoomed out
- [12:19:53.438] [BB] Could not find button to travel to Main Base
- [12:19:53.440] Debug: After BB
- [12:19:54.519] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [12:19:55.437] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [12:19:55.443] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [12:19:55.507] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [12:19:55.514] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [12:19:55.581] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [12:19:55.589] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [12:19:55.592] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [12:19:55.595] [Build] Checking if we can attack now...
- [12:19:57.114] Debug: Reading numbers in overview
- [12:19:57.159] Debug: Read overview numbers (string): 245/245
- [12:19:57.160] Debug: Read overview numbers: 245 245 (TroopsCount)
- [12:19:57.162] Debug: Reading numbers in overview
- [12:19:57.172] Debug: Read overview numbers (string): 11/11
- [12:19:57.174] Debug: Read overview numbers: 11 11 (SpellCount)
- [12:19:57.176] Debug: [Build] Disabling clan donation module
- [12:19:57.177] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
- [12:19:57.253] Debug: [Attack] Enabling clan donation module
- [12:19:58.061] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [12:19:59.461] Debug: Ensuring the game is zoomed out
- [12:19:59.468] Debug: Zoomed out
- [12:19:59.475] Debug: Zoomed out
- [12:19:59.476] Debug: Finding TownHall
- [12:19:59.580] Debug: Found 1 TownHall
- [12:19:59.581] Debug: Starting matchmaking
- [12:19:59.583] Debug: StartSerachForMatch 1
- [12:19:59.642] Debug: ClickAttack()
- [12:19:59.920] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [12:20:00.038] Debug: StartSearchForMatch: Clicking 'Find a match'
- [12:20:00.295] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
- [12:20:00.476] Debug: A5 Check 1: 11 ms
- [12:20:00.530] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [12:20:00.601] Debug: Starting matchmaking; done
- [12:20:00.603] Debug: Waiting for clouds to appear...
- [12:20:00.604] Debug: Waiting for clouds to disappear...
- [12:20:00.606] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:00.605] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:01.887] Debug: A5 Check 1: 10 ms
- [12:20:01.927] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
- [12:20:01.928] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:01.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:02.031] Debug: A5 Check 1: 11 ms
- [12:20:02.227] Debug: A5 Check 1: 12 ms
- [12:20:02.445] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:02.588] Debug: Clearing game grid API cache
- [12:20:02.590] Debug: Clearing building API cache
- [12:20:02.591] Debug: Clearing deploy API cache
- [12:20:02.697] Debug: Finding TownHall
- [12:20:02.755] Debug: Found 1 TownHall
- [12:20:02.758] Debug: Finding ElixirCollector
- [12:20:02.759] Debug: Finding TownHall
- [12:20:02.787] Debug: Found 1 TownHall
- [12:20:02.789] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:20:02.959] Debug: Found 6 ElixirCollector
- [12:20:03.226] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
- [12:20:03.227] Debug: Rejected as dead base because level 12 E1 collector found
- [12:20:03.228] Debug: Meets requirements failed on dead base check.
- [12:20:03.230] Debug: Testing 0 attack methods
- [12:20:03.231] Debug: no algorithm is suited to attack here
- [12:20:03.233] Debug: Finding TownHall
- [12:20:03.260] Debug: Found 1 TownHall
- [12:20:03.262] [Attack] #1, Active, TH11, 310905 Gold, 282338 Elixir, 329 Dark elixir, Skipping: This base isn't dead.
- [12:20:03.563] Debug: A5 Check 1: 13 ms
- [12:20:03.744] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:20:03.812] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:04.209] Debug: Waiting for clouds to appear...
- [12:20:04.210] Debug: Waiting for clouds to disappear...
- [12:20:04.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:04.867] Debug: A5 Check 1: 10 ms
- [12:20:04.911] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:20:04.912] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:04.913] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:05.022] Debug: A5 Check 1: 13 ms
- [12:20:05.236] Debug: A5 Check 1: 12 ms
- [12:20:05.510] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:05.559] Debug: Clearing game grid API cache
- [12:20:05.561] Debug: Clearing building API cache
- [12:20:05.562] Debug: Clearing deploy API cache
- [12:20:05.684] Debug: Finding TownHall
- [12:20:05.743] Debug: Found 1 TownHall
- [12:20:05.746] Debug: Finding ElixirCollector
- [12:20:05.747] Debug: Finding TownHall
- [12:20:05.783] Debug: Found 1 TownHall
- [12:20:05.785] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:20:05.960] Debug: Found 6 ElixirCollector
- [12:20:06.120] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=0 Avg=3,25
- [12:20:06.121] Debug: Regular logic indicates dead base
- [12:20:06.122] Debug: Testing 1 attack methods
- [12:20:06.123] Debug: Gold doesn't meet requirements: 280479 < 300000
- [12:20:06.125] Debug: Elixir doesn't meet requirements: 230263 < 300000
- [12:20:06.126] Debug: Meets all requirements failed on resource check.
- [12:20:06.127] Debug: All In One Push (© CobraTST) (#1) has a score of 0
- [12:20:06.129] Debug: no algorithm is suited to attack here
- [12:20:06.130] Debug: Finding TownHall
- [12:20:06.155] Debug: Found 1 TownHall
- [12:20:06.157] [Attack] #2, Dead, TH11, 280479 Gold, 230263 Elixir, 396 Dark elixir, Skipping: All of the loot requirements weren't met.
- [12:20:06.438] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:20:06.447] Debug: A5 Check 1: 13 ms
- [12:20:06.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:20:06.705] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:07.083] Debug: Waiting for clouds to appear...
- [12:20:07.085] Debug: Waiting for clouds to disappear...
- [12:20:07.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:12.731] Debug: A5 Check 1: 12 ms
- [12:20:12.783] Debug: [Attack] It took 00minutes 05seconds until we got offered a new opponent
- [12:20:12.784] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:12.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:12.903] Debug: A5 Check 1: 14 ms
- [12:20:12.917] Debug: A5 Check 2: 12 ms
- [12:20:13.130] Debug: A5 Check 1: 10 ms
- [12:20:13.432] Debug: Clearing game grid API cache
- [12:20:13.434] Debug: Clearing building API cache
- [12:20:13.436] Debug: Clearing deploy API cache
- [12:20:13.536] Debug: Finding TownHall
- [12:20:13.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:13.597] Debug: Found 1 TownHall
- [12:20:13.600] Debug: Finding ElixirCollector
- [12:20:13.601] Debug: Finding TownHall
- [12:20:13.630] Debug: Found 1 TownHall
- [12:20:13.632] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:20:13.803] Debug: Found 3 ElixirCollector
- [12:20:13.895] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
- [12:20:13.896] Debug: Regular logic indicates dead base
- [12:20:13.898] Debug: Testing 1 attack methods
- [12:20:13.899] Debug: Gold doesn't meet requirements: 261673 < 300000
- [12:20:13.900] Debug: Elixir doesn't meet requirements: 269460 < 300000
- [12:20:13.902] Debug: Meets all requirements failed on resource check.
- [12:20:13.903] Debug: All In One Push (© CobraTST) (#1) has a score of 0
- [12:20:13.905] Debug: no algorithm is suited to attack here
- [12:20:13.906] Debug: Finding TownHall
- [12:20:13.936] Debug: Found 1 TownHall
- [12:20:13.938] [Attack] #3, Dead, TH11, 261673 Gold, 269460 Elixir, 232 Dark elixir, Skipping: All of the loot requirements weren't met.
- [12:20:14.213] Debug: A5 Check 1: 16 ms
- [12:20:14.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:20:14.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:14.953] Debug: Waiting for clouds to appear...
- [12:20:14.955] Debug: Waiting for clouds to disappear...
- [12:20:14.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:15.491] Debug: A5 Check 1: 11 ms
- [12:20:15.545] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:20:15.547] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:15.549] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:15.681] Debug: A5 Check 1: 11 ms
- [12:20:15.953] Debug: A5 Check 1: 15 ms
- [12:20:16.281] Debug: Clearing game grid API cache
- [12:20:16.283] Debug: Clearing building API cache
- [12:20:16.284] Debug: Clearing deploy API cache
- [12:20:16.287] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:16.434] Debug: Finding TownHall
- [12:20:16.509] Debug: Found 1 TownHall
- [12:20:16.512] Debug: Finding ElixirCollector
- [12:20:16.514] Debug: Finding TownHall
- [12:20:16.546] Debug: Found 1 TownHall
- [12:20:16.549] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:20:16.750] Debug: Found 0 ElixirCollector
- [12:20:16.753] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:20:16.754] Debug: Regular logic indicates active base
- [12:20:16.756] Debug: Meets requirements failed on dead base check.
- [12:20:16.757] Debug: Testing 0 attack methods
- [12:20:16.758] Debug: no algorithm is suited to attack here
- [12:20:16.759] Debug: Finding TownHall
- [12:20:16.798] Debug: Found 1 TownHall
- [12:20:16.799] [Attack] #4, Active, TH11, 70000 Gold, 100000 Elixir, 1590 Dark elixir, Skipping: This base isn't dead.
- [12:20:17.164] Debug: A5 Check 1: 14 ms
- [12:20:17.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:20:17.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:17.760] Debug: Waiting for clouds to appear...
- [12:20:17.761] Debug: Waiting for clouds to disappear...
- [12:20:17.763] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:18.615] Debug: Clearing game grid API cache
- [12:20:18.618] Debug: Clearing building API cache
- [12:20:18.620] Debug: Clearing deploy API cache
- [12:20:18.627] Debug: Finding TownHall
- [12:20:19.157] Debug: Found 0 TownHall
- [12:20:19.160] Debug: Finding ElixirCollector
- [12:20:19.162] Debug: Finding TownHall
- [12:20:19.246] Debug: Found 0 TownHall
- [12:20:19.453] Debug: Found 0 ElixirCollector
- [12:20:19.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
- [12:20:19.458] Debug: Regular logic indicates active base
- [12:20:19.460] The currently visible base: is NOT dead (alive)
- [12:20:19.462] More info about this was written above
- [12:20:22.422] Debug: A5 Check 1: 14 ms
- [12:20:22.467] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
- [12:20:22.469] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:22.470] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:22.600] Debug: A5 Check 1: 12 ms
- [12:20:22.773] Debug: A5 Check 1: 13 ms
- [12:20:22.962] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:23.100] Debug: Clearing game grid API cache
- [12:20:23.102] Debug: Clearing building API cache
- [12:20:23.104] Debug: Clearing deploy API cache
- [12:20:23.215] Debug: Finding TownHall
- [12:20:23.317] Debug: Found 1 TownHall
- [12:20:23.319] Debug: Finding ElixirCollector
- [12:20:23.321] Debug: Finding TownHall
- [12:20:23.349] Debug: Found 1 TownHall
- [12:20:23.351] Debug: Maximum ElixirCollector based on TH10: 7x level 12
- [12:20:23.545] Debug: Found 6 ElixirCollector
- [12:20:23.829] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
- [12:20:23.831] Debug: Regular logic indicates active base
- [12:20:23.833] Debug: Meets requirements failed on dead base check.
- [12:20:23.834] Debug: Testing 0 attack methods
- [12:20:23.836] Debug: no algorithm is suited to attack here
- [12:20:23.838] Debug: Finding TownHall
- [12:20:23.867] Debug: Found 1 TownHall
- [12:20:23.870] [Attack] #5, Active, TH10, 129354 Gold, 261681 Elixir, 2545 Dark elixir, Skipping: This base isn't dead.
- [12:20:24.161] Debug: A5 Check 1: 11 ms
- [12:20:24.366] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:20:24.441] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:20:24.816] Debug: Waiting for clouds to appear...
- [12:20:24.818] Debug: Waiting for clouds to disappear...
- [12:20:24.820] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [12:20:25.479] Debug: A5 Check 1: 12 ms
- [12:20:25.531] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
- [12:20:25.532] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [12:20:25.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:20:25.652] Debug: A5 Check 1: 11 ms
- [12:20:25.908] Debug: A5 Check 1: 21 ms
- [12:20:26.133] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [12:20:26.273] Debug: Clearing game grid API cache
- [12:20:26.275] Debug: Clearing building API cache
- [12:20:26.276] Debug: Clearing deploy API cache
- [12:20:26.405] Debug: Finding TownHall
- [12:20:26.505] Debug: Found 1 TownHall
- [12:20:26.507] Debug: Finding ElixirCollector
- [12:20:26.508] Debug: Finding TownHall
- [12:20:26.536] Debug: Found 1 TownHall
- [12:20:26.538] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [12:20:26.626] Debug: Found 7 ElixirCollector
- [12:20:26.783] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=3 Avg=3,85714285714286
- [12:20:26.784] Debug: Regular logic indicates dead base
- [12:20:26.786] Debug: Testing 1 attack methods
- [12:20:26.787] Debug: Finding TownHall
- [12:20:26.816] Debug: Found 1 TownHall
- [12:20:26.856] Debug: All In One Push (© CobraTST) (#1) has a score of 1
- [12:20:26.858] Debug: All In One Push (© CobraTST) is the new best with 1
- [12:20:26.859] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
- [12:20:26.860] Debug: Finding TownHall
- [12:20:26.889] Debug: Found 1 TownHall
- [12:20:26.892] [Attack] #6, Dead, TH11, 525086 Gold, 455060 Elixir, 1890 Dark elixir
- [12:20:28.162] Debug: Clearing game grid API cache
- [12:20:28.163] Debug: Clearing building API cache
- [12:20:28.164] Debug: Clearing deploy API cache
- [12:20:28.166] [Attack] This base meets the attack requirements!
- [12:20:28.167] [All In One Push] V2.0.7.416 Deploy start
- [12:20:28.168] Analyzing potential deploy points...
- [12:20:28.170] Debug: FindRedPoints: Scanning images...
- [12:20:28.171] Debug: FRP: 1 (1,2)
- [12:20:28.201] Debug: FRP: 2
- [12:20:28.203] Debug: FRP: 3
- [12:20:28.208] Debug: FRP: 5 (7)
- [12:20:28.210] Debug: FRP: 6 Created FI
- [12:20:28.211] Debug: FRP: 7 - scanning for border1
- [12:20:28.245] Debug: FRP: 7 - border1 had 0 results
- [12:20:28.247] Debug: FRP: 7 - scanning for border2
- [12:20:28.291] Debug: FRP: 7 - border2 had 1 results
- [12:20:28.292] Debug: FRP: 7 - scanning for border3
- [12:20:28.327] Debug: FRP: 7 - border3 had 0 results
- [12:20:28.337] Debug: FRP: 7 - scanning for border4
- [12:20:28.411] Debug: FRP: 7 - border4 had 153 results
- [12:20:28.413] Debug: FRP: 7 - scanning for border5
- [12:20:28.457] Debug: FRP: 7 - border5 had 0 results
- [12:20:28.459] Debug: FRP: 7 - scanning for border6
- [12:20:28.492] Debug: FRP: 7 - border6 had 2 results
- [12:20:28.494] Debug: FRP: 7 - scanning for border7
- [12:20:28.526] Debug: FRP: 7 - border7 had 3 results
- [12:20:28.640] Debug: FRP: 1 (0,732)
- [12:20:28.667] Debug: FRP: 2
- [12:20:28.669] Debug: FRP: 3
- [12:20:28.676] Debug: FRP: 5 (7)
- [12:20:28.678] Debug: FRP: 6 Created FI
- [12:20:28.679] Debug: FRP: 7 - scanning for border1
- [12:20:28.711] Debug: FRP: 7 - border1 had 0 results
- [12:20:28.713] Debug: FRP: 7 - scanning for border2
- [12:20:28.772] Debug: FRP: 7 - border2 had 212 results
- [12:20:28.774] Debug: FRP: 7 - scanning for border3
- [12:20:28.809] Debug: FRP: 7 - border3 had 3 results
- [12:20:28.811] Debug: FRP: 7 - scanning for border4
- [12:20:28.870] Debug: FRP: 7 - border4 had 129 results
- [12:20:28.872] Debug: FRP: 7 - scanning for border5
- [12:20:28.915] Debug: FRP: 7 - border5 had 0 results
- [12:20:28.916] Debug: FRP: 7 - scanning for border6
- [12:20:28.950] Debug: FRP: 7 - border6 had 5 results
- [12:20:28.951] Debug: FRP: 7 - scanning for border7
- [12:20:28.991] Debug: FRP: 7 - border7 had 24 results
- [12:20:29.105] Debug: FRP: 1 (0,263)
- [12:20:29.126] Debug: FRP: 2
- [12:20:29.128] Debug: FRP: 3
- [12:20:29.133] Debug: FRP: 5 (7)
- [12:20:29.135] Debug: FRP: 6 Created FI
- [12:20:29.136] Debug: FRP: 7 - scanning for border1
- [12:20:29.171] Debug: FRP: 7 - border1 had 0 results
- [12:20:29.172] Debug: FRP: 7 - scanning for border2
- [12:20:29.225] Debug: FRP: 7 - border2 had 223 results
- [12:20:29.227] Debug: FRP: 7 - scanning for border3
- [12:20:29.262] Debug: FRP: 7 - border3 had 4 results
- [12:20:29.263] Debug: FRP: 7 - scanning for border4
- [12:20:29.323] Debug: FRP: 7 - border4 had 117 results
- [12:20:29.325] Debug: FRP: 7 - scanning for border5
- [12:20:29.370] Debug: FRP: 7 - border5 had 0 results
- [12:20:29.372] Debug: FRP: 7 - scanning for border6
- [12:20:29.403] Debug: FRP: 7 - border6 had 12 results
- [12:20:29.405] Debug: FRP: 7 - scanning for border7
- [12:20:29.454] Debug: FRP: 7 - border7 had 35 results
- [12:20:29.566] Debug: FindRedPoints: Removing duplicate points...
- [12:20:29.618] Debug: FindRedPoints: Done...
- [12:20:29.619] Debug: Finding TownHall
- [12:20:29.681] Debug: Found 1 TownHall
- [12:20:29.682] [All In One Push] Successful located the target
- [12:20:30.625] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1
- [12:20:30.646] [All In One Push] Attacking from the bottom right
- [12:20:30.648] Debug: Finding Wall
- [12:20:30.650] Debug: Finding TownHall
- [12:20:30.678] Debug: Found 1 TownHall
- [12:20:30.679] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:30.968] Debug: [AR] Compacting done, 215,5MB -> 215,5MB
- [12:20:32.961] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
- [12:20:36.720] Debug: Found 137 Wall
- [12:20:36.724] Debug: Finding Wall
- [12:20:36.725] Debug: Finding TownHall
- [12:20:36.761] Debug: Found 1 TownHall
- [12:20:36.763] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:36.797] Debug: Found 137 Wall
- [12:20:36.798] Debug: Finding Wall
- [12:20:36.800] Debug: Finding TownHall
- [12:20:36.831] Debug: Found 1 TownHall
- [12:20:36.833] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:36.865] Debug: Found 137 Wall
- [12:20:36.868] Debug: Finding Wall
- [12:20:36.870] Debug: Finding TownHall
- [12:20:36.898] Debug: Found 1 TownHall
- [12:20:36.900] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:36.927] Debug: Found 137 Wall
- [12:20:36.930] Debug: Finding Wall
- [12:20:36.931] Debug: Finding TownHall
- [12:20:36.962] Debug: Found 1 TownHall
- [12:20:36.964] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:36.994] Debug: Found 137 Wall
- [12:20:36.997] Debug: Finding Wall
- [12:20:36.998] Debug: Finding TownHall
- [12:20:37.027] Debug: Found 1 TownHall
- [12:20:37.029] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.058] Debug: Found 137 Wall
- [12:20:37.059] Debug: Finding Wall
- [12:20:37.061] Debug: Finding TownHall
- [12:20:37.093] Debug: Found 1 TownHall
- [12:20:37.095] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.124] Debug: Found 137 Wall
- [12:20:37.126] Debug: Finding Wall
- [12:20:37.128] Debug: Finding TownHall
- [12:20:37.155] Debug: Found 1 TownHall
- [12:20:37.157] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.185] Debug: Found 137 Wall
- [12:20:37.187] Debug: Finding Wall
- [12:20:37.188] Debug: Finding TownHall
- [12:20:37.217] Debug: Found 1 TownHall
- [12:20:37.219] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.256] Debug: Found 137 Wall
- [12:20:37.258] Debug: Finding Wall
- [12:20:37.260] Debug: Finding TownHall
- [12:20:37.289] Debug: Found 1 TownHall
- [12:20:37.292] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.319] Debug: Found 137 Wall
- [12:20:37.321] Debug: Finding Wall
- [12:20:37.322] Debug: Finding TownHall
- [12:20:37.348] Debug: Found 1 TownHall
- [12:20:37.350] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.384] Debug: Found 137 Wall
- [12:20:37.389] Debug: Finding Wall
- [12:20:37.390] Debug: Finding TownHall
- [12:20:37.421] Debug: Found 1 TownHall
- [12:20:37.422] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.452] Debug: Found 137 Wall
- [12:20:37.454] Debug: Finding Wall
- [12:20:37.455] Debug: Finding TownHall
- [12:20:37.483] Debug: Found 1 TownHall
- [12:20:37.485] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.516] Debug: Found 137 Wall
- [12:20:37.517] Debug: Finding Wall
- [12:20:37.519] Debug: Finding TownHall
- [12:20:37.548] Debug: Found 1 TownHall
- [12:20:37.549] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.578] Debug: Found 137 Wall
- [12:20:37.580] Debug: Finding Wall
- [12:20:37.581] Debug: Finding TownHall
- [12:20:37.607] Debug: Found 1 TownHall
- [12:20:37.609] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.637] Debug: Found 137 Wall
- [12:20:37.638] Debug: Finding Wall
- [12:20:37.640] Debug: Finding TownHall
- [12:20:37.671] Debug: Found 1 TownHall
- [12:20:37.672] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.702] Debug: Found 137 Wall
- [12:20:37.708] Debug: Finding Wall
- [12:20:37.710] Debug: Finding TownHall
- [12:20:37.737] Debug: Found 1 TownHall
- [12:20:37.739] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.764] Debug: Found 137 Wall
- [12:20:37.766] Debug: Finding Wall
- [12:20:37.767] Debug: Finding TownHall
- [12:20:37.811] Debug: Found 1 TownHall
- [12:20:37.813] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.852] Debug: Found 137 Wall
- [12:20:37.858] Debug: Finding Wall
- [12:20:37.860] Debug: Finding TownHall
- [12:20:37.886] Debug: Found 1 TownHall
- [12:20:37.888] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.917] Debug: Found 137 Wall
- [12:20:37.920] Debug: Finding Wall
- [12:20:37.921] Debug: Finding TownHall
- [12:20:37.956] Debug: Found 1 TownHall
- [12:20:37.958] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:37.987] Debug: Found 137 Wall
- [12:20:37.989] Debug: Finding Wall
- [12:20:37.991] Debug: Finding TownHall
- [12:20:38.017] Debug: Found 1 TownHall
- [12:20:38.019] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.051] Debug: Found 137 Wall
- [12:20:38.054] Debug: Finding Wall
- [12:20:38.056] Debug: Finding TownHall
- [12:20:38.084] Debug: Found 1 TownHall
- [12:20:38.086] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.118] Debug: Found 137 Wall
- [12:20:38.120] Debug: Finding Wall
- [12:20:38.121] Debug: Finding TownHall
- [12:20:38.148] Debug: Found 1 TownHall
- [12:20:38.150] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.177] Debug: Found 137 Wall
- [12:20:38.179] Debug: Finding Wall
- [12:20:38.180] Debug: Finding TownHall
- [12:20:38.213] Debug: Found 1 TownHall
- [12:20:38.218] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.248] Debug: Found 137 Wall
- [12:20:38.250] Debug: Finding Wall
- [12:20:38.251] Debug: Finding TownHall
- [12:20:38.278] Debug: Found 1 TownHall
- [12:20:38.280] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.309] Debug: Found 137 Wall
- [12:20:38.313] Debug: Finding Wall
- [12:20:38.314] Debug: Finding TownHall
- [12:20:38.344] Debug: Found 1 TownHall
- [12:20:38.346] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.377] Debug: Found 137 Wall
- [12:20:38.380] Debug: Finding Wall
- [12:20:38.382] Debug: Finding TownHall
- [12:20:38.412] Debug: Found 1 TownHall
- [12:20:38.414] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.452] Debug: Found 137 Wall
- [12:20:38.456] Debug: Finding Wall
- [12:20:38.457] Debug: Finding TownHall
- [12:20:38.485] Debug: Found 1 TownHall
- [12:20:38.487] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.513] Debug: Found 137 Wall
- [12:20:38.514] Debug: Finding Wall
- [12:20:38.516] Debug: Finding TownHall
- [12:20:38.542] Debug: Found 1 TownHall
- [12:20:38.544] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.570] Debug: Found 137 Wall
- [12:20:38.572] Debug: Finding Wall
- [12:20:38.573] Debug: Finding TownHall
- [12:20:38.605] Debug: Found 1 TownHall
- [12:20:38.606] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.635] Debug: Found 137 Wall
- [12:20:38.640] Debug: Finding Wall
- [12:20:38.641] Debug: Finding TownHall
- [12:20:38.669] Debug: Found 1 TownHall
- [12:20:38.671] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.697] Debug: Found 137 Wall
- [12:20:38.699] Debug: Finding Wall
- [12:20:38.700] Debug: Finding TownHall
- [12:20:38.729] Debug: Found 1 TownHall
- [12:20:38.731] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.773] Debug: Found 137 Wall
- [12:20:38.775] Debug: Finding Wall
- [12:20:38.776] Debug: Finding TownHall
- [12:20:38.802] Debug: Found 1 TownHall
- [12:20:38.804] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.829] Debug: Found 137 Wall
- [12:20:38.831] Debug: Finding Wall
- [12:20:38.833] Debug: Finding TownHall
- [12:20:38.859] Debug: Found 1 TownHall
- [12:20:38.861] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.890] Debug: Found 137 Wall
- [12:20:38.892] Debug: Finding Wall
- [12:20:38.893] Debug: Finding TownHall
- [12:20:38.918] Debug: Found 1 TownHall
- [12:20:38.920] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:38.949] Debug: Found 137 Wall
- [12:20:38.951] Debug: Finding Wall
- [12:20:38.952] Debug: Finding TownHall
- [12:20:38.982] Debug: Found 1 TownHall
- [12:20:38.984] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.016] Debug: Found 137 Wall
- [12:20:39.018] Debug: Finding Wall
- [12:20:39.019] Debug: Finding TownHall
- [12:20:39.045] Debug: Found 1 TownHall
- [12:20:39.047] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.072] Debug: Found 137 Wall
- [12:20:39.074] Debug: Finding Wall
- [12:20:39.075] Debug: Finding TownHall
- [12:20:39.104] Debug: Found 1 TownHall
- [12:20:39.116] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.144] Debug: Found 137 Wall
- [12:20:39.146] Debug: Finding Wall
- [12:20:39.147] Debug: Finding TownHall
- [12:20:39.175] Debug: Found 1 TownHall
- [12:20:39.176] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.211] Debug: Found 137 Wall
- [12:20:39.213] Debug: Finding Wall
- [12:20:39.214] Debug: Finding TownHall
- [12:20:39.241] Debug: Found 1 TownHall
- [12:20:39.243] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.270] Debug: Found 137 Wall
- [12:20:39.272] Debug: Finding Wall
- [12:20:39.273] Debug: Finding TownHall
- [12:20:39.301] Debug: Found 1 TownHall
- [12:20:39.302] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.328] Debug: Found 137 Wall
- [12:20:39.330] Debug: Finding Wall
- [12:20:39.331] Debug: Finding TownHall
- [12:20:39.360] Debug: Found 1 TownHall
- [12:20:39.362] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.398] Debug: Found 137 Wall
- [12:20:39.400] Debug: Finding Wall
- [12:20:39.402] Debug: Finding TownHall
- [12:20:39.435] Debug: Found 1 TownHall
- [12:20:39.437] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.467] Debug: Found 137 Wall
- [12:20:39.469] Debug: Finding Wall
- [12:20:39.470] Debug: Finding TownHall
- [12:20:39.495] Debug: Found 1 TownHall
- [12:20:39.497] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.524] Debug: Found 137 Wall
- [12:20:39.526] Debug: Finding Wall
- [12:20:39.527] Debug: Finding TownHall
- [12:20:39.555] Debug: Found 1 TownHall
- [12:20:39.558] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.589] Debug: Found 137 Wall
- [12:20:39.591] Debug: Finding Wall
- [12:20:39.592] Debug: Finding TownHall
- [12:20:39.620] Debug: Found 1 TownHall
- [12:20:39.622] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.650] Debug: Found 137 Wall
- [12:20:39.652] Debug: Finding Wall
- [12:20:39.653] Debug: Finding TownHall
- [12:20:39.681] Debug: Found 1 TownHall
- [12:20:39.687] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.715] Debug: Found 137 Wall
- [12:20:39.717] Debug: Finding Wall
- [12:20:39.718] Debug: Finding TownHall
- [12:20:39.752] Debug: Found 1 TownHall
- [12:20:39.754] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.780] Debug: Found 137 Wall
- [12:20:39.782] Debug: Finding Wall
- [12:20:39.783] Debug: Finding TownHall
- [12:20:39.810] Debug: Found 1 TownHall
- [12:20:39.812] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.839] Debug: Found 137 Wall
- [12:20:39.840] Debug: Finding Wall
- [12:20:39.841] Debug: Finding TownHall
- [12:20:39.868] Debug: Found 1 TownHall
- [12:20:39.870] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.899] Debug: Found 137 Wall
- [12:20:39.900] Debug: Finding Wall
- [12:20:39.902] Debug: Finding TownHall
- [12:20:39.933] Debug: Found 1 TownHall
- [12:20:39.935] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:39.962] Debug: Found 137 Wall
- [12:20:39.964] Debug: Finding Wall
- [12:20:39.965] Debug: Finding TownHall
- [12:20:39.993] Debug: Found 1 TownHall
- [12:20:39.994] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.032] Debug: Found 137 Wall
- [12:20:40.034] Debug: Finding Wall
- [12:20:40.044] Debug: Finding TownHall
- [12:20:40.076] Debug: Found 1 TownHall
- [12:20:40.078] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.104] Debug: Found 137 Wall
- [12:20:40.105] Debug: Finding Wall
- [12:20:40.107] Debug: Finding TownHall
- [12:20:40.134] Debug: Found 1 TownHall
- [12:20:40.136] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.162] Debug: Found 137 Wall
- [12:20:40.164] Debug: Finding Wall
- [12:20:40.165] Debug: Finding TownHall
- [12:20:40.194] Debug: Found 1 TownHall
- [12:20:40.205] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.232] Debug: Found 137 Wall
- [12:20:40.234] Debug: Finding Wall
- [12:20:40.235] Debug: Finding TownHall
- [12:20:40.262] Debug: Found 1 TownHall
- [12:20:40.264] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.291] Debug: Found 137 Wall
- [12:20:40.293] Debug: Finding Wall
- [12:20:40.294] Debug: Finding TownHall
- [12:20:40.320] Debug: Found 1 TownHall
- [12:20:40.322] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.349] Debug: Found 137 Wall
- [12:20:40.359] Debug: Finding Wall
- [12:20:40.361] Debug: Finding TownHall
- [12:20:40.394] Debug: Found 1 TownHall
- [12:20:40.395] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.419] Debug: Found 137 Wall
- [12:20:40.421] Debug: Finding Wall
- [12:20:40.422] Debug: Finding TownHall
- [12:20:40.449] Debug: Found 1 TownHall
- [12:20:40.451] Debug: Maximum Wall based on TH11: 300x level 12
- [12:20:40.476] Debug: Found 137 Wall
- [12:20:40.571] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-20-40-488 (Debug) 1.png
- [12:20:40.573] [All In One Push] Air attack start
- [12:20:40.574] [All In One Push] 'Air Attack' has been activated
- [12:20:40.626] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
- [12:20:40.811] Debug: Balloon is selected
- [12:20:41.896] Debug: [Deploy] Recounting Balloon; current count is 41
- [12:20:41.919] Debug: IsGreyOrRed failed because H=207,7, S=0,482, B=0,484
- [12:20:41.937] Debug: [Deploy] Recounting Balloon done; new count set to 4
- [12:20:41.939] Debug: [Deploy] Balloon is deployed now
- [12:20:42.291] Debug: [Deploy] Recounting Balloon; current count is 4
- [12:20:42.315] Debug: [Deploy] Balloon is grey or red; count set to 0
- [12:20:42.317] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:20:42.509] Debug: Haste is selected
- [12:20:43.612] Debug: [Deploy] Recounting Haste; current count is 11
- [12:20:43.642] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:20:43.649] Debug: [Deploy] Recounting Haste done; new count set to 8
- [12:20:43.650] Debug: [Deploy] Haste is deployed now
- [12:20:43.651] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
- [12:20:43.839] Debug: Minion is selected
- [12:20:44.506] Debug: [Deploy] Recounting Minion; current count is 20
- [12:20:44.534] Debug: [Deploy] Minion is grey or red; count set to 0
- [12:20:44.536] Debug: [Deploy] Minion is deployed now
- [12:20:49.149] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:20:49.338] Debug: Haste is selected
- [12:20:50.427] Debug: [Deploy] Recounting Haste; current count is 8
- [12:20:50.453] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:20:50.467] Debug: [Deploy] Recounting Haste done; new count set to 5
- [12:20:54.569] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
- [12:20:54.752] Debug: Haste is selected
- [12:20:55.835] Debug: [Deploy] Recounting Haste; current count is 5
- [12:20:55.860] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
- [12:20:55.875] Debug: [Deploy] Recounting Haste done; new count set to 2
- [12:20:59.982] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
- [12:21:00.173] Debug: King is selected
- [12:21:00.467] Debug: [Deploy] Recounting King; current count is 1
- [12:21:00.498] Debug: IsGreyOrRed failed because H=281,1, S=1,000, B=0,963
- [12:21:00.499] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:00.501] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:21:00.790] Debug: [Deploy] Recounting King; current count is 1
- [12:21:00.889] Debug: IsGreyOrRed failed because H=331,1, S=1,000, B=0,788
- [12:21:00.891] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:00.893] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:21:01.198] Debug: [Deploy] Recounting King; current count is 1
- [12:21:01.382] Debug: IsGreyOrRed failed because H=263,8, S=0,437, B=0,327
- [12:21:01.384] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:01.385] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:21:01.848] Debug: [Deploy] Recounting King; current count is 1
- [12:21:02.138] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:02.140] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:02.142] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:21:02.290] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Object , MouseEventArgs )
- bei System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
- bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
- bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
- bei System.Windows.Forms.Control.WndProc(Message& m)
- bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
- bei System.Windows.Forms.Button.WndProc(Message& m)
- bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- bei System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _fcb._sgb()
- [12:21:02.455] Debug: [Deploy] Recounting King; current count is 1
- [12:21:02.743] Debug: IsGreyOrRed failed because H=277,7, S=0,432, B=0,318
- [12:21:02.746] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:02.748] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:21:03.042] Debug: [Deploy] Recounting King; current count is 1
- [12:21:03.355] Debug: IsGreyOrRed failed because H=325,5, S=0,618, B=0,441
- [12:21:03.357] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:03.359] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:21:03.969] Debug: [Deploy] Recounting King; current count is 1
- [12:21:04.264] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:04.265] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:04.267] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:21:04.578] Debug: [Deploy] Recounting King; current count is 1
- [12:21:04.869] Debug: IsGreyOrRed failed because H=317,1, S=1,000, B=0,767
- [12:21:04.871] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:04.873] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:21:05.170] Debug: [Deploy] Recounting King; current count is 1
- [12:21:05.465] Debug: IsGreyOrRed failed because H=276,9, S=0,432, B=0,318
- [12:21:05.468] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:05.473] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:21:06.086] Debug: [Deploy] Recounting King; current count is 1
- [12:21:06.408] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:06.410] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:06.412] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:21:06.725] Debug: [Deploy] Recounting King; current count is 1
- [12:21:07.010] Debug: IsGreyOrRed failed because H=339,3, S=1,000, B=0,790
- [12:21:07.011] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:07.013] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:21:07.313] Debug: [Deploy] Recounting King; current count is 1
- [12:21:07.598] Debug: IsGreyOrRed failed because H=322,2, S=0,443, B=0,394
- [12:21:07.600] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:07.602] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
- [12:21:07.915] Debug: [Deploy] Recounting King; current count is 1
- [12:21:08.218] Debug: IsGreyOrRed failed because H=337,5, S=1,000, B=0,618
- [12:21:08.219] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:08.222] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
- [12:21:08.805] Debug: [Deploy] Recounting King; current count is 1
- [12:21:09.077] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:09.077] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:09.079] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
- [12:21:09.250] A debug screenshot has been saved: Manual Screenshot (Debug) 2.png
- [12:21:09.383] Debug: [Deploy] Recounting King; current count is 1
- [12:21:09.668] Debug: IsGreyOrRed failed because H=277,7, S=0,432, B=0,318
- [12:21:09.670] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:09.672] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
- [12:21:09.956] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.243] Debug: IsGreyOrRed failed because H=326,0, S=1,000, B=0,678
- [12:21:10.244] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.246] King could not be deployed after 16 tries
- [12:21:10.247] Debug: Selecting Queen (rect: x238, y575, r301, b598; cx269, cy586)
- [12:21:10.247] Debug: Watching heroes to activate abilities: King
- [12:21:10.260] Debug: Not activating King because it is not deployed (1)
- [12:21:10.261] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.423] Debug: Queen is selected
- [12:21:10.530] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.531] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.540] Debug: Not activating King because it is not deployed (1)
- [12:21:10.542] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.713] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:10.723] Debug: IsGreyOrRed failed because H=258,6, S=0,942, B=0,731
- [12:21:10.724] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:10.734] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
- [12:21:10.816] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.827] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.835] Debug: Not activating King because it is not deployed (1)
- [12:21:10.837] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.854] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.856] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.865] Debug: Not activating King because it is not deployed (1)
- [12:21:10.866] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.876] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.878] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.887] Debug: Not activating King because it is not deployed (1)
- [12:21:10.888] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.902] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.903] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.914] Debug: Not activating King because it is not deployed (1)
- [12:21:10.916] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.927] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.928] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.938] Debug: Not activating King because it is not deployed (1)
- [12:21:10.939] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.950] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:10.952] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:10.959] Debug: Not activating King because it is not deployed (1)
- [12:21:10.961] Debug: [Deploy] Recounting King; current count is 1
- [12:21:10.974] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.006] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.017] Debug: Not activating King because it is not deployed (1)
- [12:21:11.019] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.028] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.029] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.038] Debug: Not activating King because it is not deployed (1)
- [12:21:11.040] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.050] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.052] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.061] Debug: Not activating King because it is not deployed (1)
- [12:21:11.062] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.076] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.079] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.089] Debug: Not activating King because it is not deployed (1)
- [12:21:11.090] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.103] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.105] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.114] Debug: Not activating King because it is not deployed (1)
- [12:21:11.115] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.127] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.150] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.143] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:11.171] Debug: Not activating King because it is not deployed (1)
- [12:21:11.172] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.189] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.192] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.203] Debug: Not activating King because it is not deployed (1)
- [12:21:11.205] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.220] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.221] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.227] Debug: Not activating King because it is not deployed (1)
- [12:21:11.229] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.241] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.243] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.251] Debug: Not activating King because it is not deployed (1)
- [12:21:11.253] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.264] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.266] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.272] Debug: Not activating King because it is not deployed (1)
- [12:21:11.273] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.286] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.308] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.317] Debug: Not activating King because it is not deployed (1)
- [12:21:11.320] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.333] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.336] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.343] Debug: Not activating King because it is not deployed (1)
- [12:21:11.345] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.354] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.356] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.365] Debug: Not activating King because it is not deployed (1)
- [12:21:11.367] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.383] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.386] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.396] Debug: Not activating King because it is not deployed (1)
- [12:21:11.398] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.410] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.413] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.424] Debug: Not activating King because it is not deployed (1)
- [12:21:11.426] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.436] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.437] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.445] Debug: Not activating King because it is not deployed (1)
- [12:21:11.471] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.487] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.488] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.493] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:21:11.495] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:11.496] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
- [12:21:11.499] Debug: Not activating King because it is not deployed (1)
- [12:21:11.502] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.777] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.779] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.796] Debug: Not activating King because it is not deployed (1)
- [12:21:11.798] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.809] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.812] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.820] Debug: Not activating King because it is not deployed (1)
- [12:21:11.822] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.833] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.835] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.842] Debug: Not activating King because it is not deployed (1)
- [12:21:11.844] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.857] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.859] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.871] Debug: Not activating King because it is not deployed (1)
- [12:21:11.873] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.883] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.885] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.895] Debug: Not activating King because it is not deployed (1)
- [12:21:11.898] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.911] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.935] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.945] Debug: Not activating King because it is not deployed (1)
- [12:21:11.947] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.973] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.975] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:11.983] Debug: Not activating King because it is not deployed (1)
- [12:21:11.985] Debug: [Deploy] Recounting King; current count is 1
- [12:21:11.997] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:11.998] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.006] Debug: Not activating King because it is not deployed (1)
- [12:21:12.007] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.018] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:12.020] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.028] Debug: Not activating King because it is not deployed (1)
- [12:21:12.029] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.039] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:12.040] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.051] Debug: Not activating King because it is not deployed (1)
- [12:21:12.053] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.057] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:12.081] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:21:12.094] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:12.096] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
- [12:21:12.313] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:12.316] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.325] Debug: Not activating King because it is not deployed (1)
- [12:21:12.327] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.376] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:12.386] Debug: IsGreyOrRed failed because H=334,6, S=0,485, B=0,449
- [12:21:12.388] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:12.389] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
- [12:21:12.567] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:12.568] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.576] Debug: Not activating King because it is not deployed (1)
- [12:21:12.577] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.625] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:12.637] Debug: IsGreyOrRed failed because H=324,4, S=0,538, B=0,331
- [12:21:12.638] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:12.640] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
- [12:21:12.804] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:12.806] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:12.813] Debug: Not activating King because it is not deployed (1)
- [12:21:12.814] Debug: [Deploy] Recounting King; current count is 1
- [12:21:12.878] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:12.889] Debug: IsGreyOrRed failed because H=325,1, S=0,538, B=0,331
- [12:21:12.891] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:12.893] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
- [12:21:13.026] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.028] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.035] Debug: Not activating King because it is not deployed (1)
- [12:21:13.036] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.129] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:13.140] Debug: IsGreyOrRed failed because H=328,0, S=0,548, B=0,329
- [12:21:13.141] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:13.142] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
- [12:21:13.245] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.247] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.255] Debug: Not activating King because it is not deployed (1)
- [12:21:13.256] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.274] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.276] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.283] Debug: Not activating King because it is not deployed (1)
- [12:21:13.284] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.294] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.296] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.301] Debug: Not activating King because it is not deployed (1)
- [12:21:13.303] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.312] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.314] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.321] Debug: Not activating King because it is not deployed (1)
- [12:21:13.332] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.342] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.344] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.353] Debug: Not activating King because it is not deployed (1)
- [12:21:13.355] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.364] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.373] Debug: Not activating King because it is not deployed (1)
- [12:21:13.374] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.386] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.387] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.394] Debug: Not activating King because it is not deployed (1)
- [12:21:13.395] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.407] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.409] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.416] Debug: Not activating King because it is not deployed (1)
- [12:21:13.418] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.428] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.430] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.438] Debug: Not activating King because it is not deployed (1)
- [12:21:13.439] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.448] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.450] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.457] Debug: Not activating King because it is not deployed (1)
- [12:21:13.458] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.466] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.467] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.471] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:13.477] Debug: Not activating King because it is not deployed (1)
- [12:21:13.507] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.521] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.522] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.529] Debug: Not activating King because it is not deployed (1)
- [12:21:13.530] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.540] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.541] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.548] Debug: Not activating King because it is not deployed (1)
- [12:21:13.549] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.559] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.560] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.570] Debug: Not activating King because it is not deployed (1)
- [12:21:13.572] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.584] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.590] Debug: Not activating King because it is not deployed (1)
- [12:21:13.592] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.604] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.606] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.613] Debug: Not activating King because it is not deployed (1)
- [12:21:13.615] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.625] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.626] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.654] Debug: Not activating King because it is not deployed (1)
- [12:21:13.655] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.666] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.667] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.676] Debug: Not activating King because it is not deployed (1)
- [12:21:13.678] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.690] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.692] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.698] Debug: Not activating King because it is not deployed (1)
- [12:21:13.700] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.710] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.712] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.718] Debug: Not activating King because it is not deployed (1)
- [12:21:13.720] Debug: [Deploy] Recounting King; current count is 1
- [12:21:13.728] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
- [12:21:13.730] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:13.732] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
- [12:21:13.956] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:13.958] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:13.966] Debug: Not activating King because it is not deployed (1)
- [12:21:13.968] Debug: [Deploy] Recounting King; current count is 1
- [12:21:14.010] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:14.020] Debug: IsGreyOrRed failed because H=338,9, S=0,525, B=0,478
- [12:21:14.022] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:14.023] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
- [12:21:14.194] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:14.195] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:14.204] Debug: Not activating King because it is not deployed (1)
- [12:21:14.206] Debug: [Deploy] Recounting King; current count is 1
- [12:21:14.265] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:14.278] Debug: IsGreyOrRed failed because H=330,6, S=0,566, B=0,325
- [12:21:14.280] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:14.282] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
- [12:21:14.433] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:14.435] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:14.444] Debug: Not activating King because it is not deployed (1)
- [12:21:14.445] Debug: [Deploy] Recounting King; current count is 1
- [12:21:14.513] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:14.522] Debug: IsGreyOrRed failed because H=336,3, S=0,585, B=0,322
- [12:21:14.525] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
- [12:21:14.526] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
- [12:21:14.683] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:14.685] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:14.691] Debug: Not activating King because it is not deployed (1)
- [12:21:14.693] Debug: [Deploy] Recounting King; current count is 1
- [12:21:14.767] Debug: [Deploy] Recounting Queen; current count is 1
- [12:21:14.777] Debug: [Deploy] Queen is grey or red; count set to 0
- [12:21:14.778] Debug: [Deploy] Queen is deployed now
- [12:21:14.780] All In One Push search for unused troops !!
- [12:21:14.782] we found 1x King
- [12:21:14.783] [All In One Push] deploy unused troops
- [12:21:14.785] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
- [12:21:14.780] Debug: Watching heroes to activate abilities: Queen
- [12:21:14.938] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
- [12:21:14.939] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
- [12:21:14.947] Debug: Not activating King because it is not deployed (1)
- [12:21:14.949] Debug: [Deploy] Recounting King; current count is 1
- [12:21:14.978] Debug: [Deploy] King is grey or red; count set to 0
- [12:21:14.979] Debug: [Deploy] King is deployed now
- [12:21:15.301] Debug: King is selected
- [12:21:15.303] Debug: FinalizeAttack() 0 fibers pending
- [12:21:15.806] We got a star. Starting the resource check timer...
- [12:21:38.927] Activating King's power
- [12:21:38.930] Debug: A new thread tries to access input! (debug)
- [12:21:38.933] Debug: New thread trying to access input: bei ()
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei CoC_Bot.Input.Click(Point p)
- bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
- bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
- bei System.Threading.Tasks.Task`1.InnerInvoke()
- bei System.Threading.Tasks.Task.Execute()
- bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- bei System.Threading.ThreadPoolWorkQueue.Dispatch()
- bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- [12:21:42.050] [Attack] No resource change, ending battle in 5,9 seconds
- [12:21:43.218] [Attack] No resource change, ending battle in 4,7 seconds
- [12:21:44.321] [Attack] No resource change, ending battle in 3,6 seconds
- [12:21:46.096] [Attack] No resource change, ending battle in 1,8 seconds
- [12:22:02.691] [Attack] No resource change, ending battle in 5,3 seconds
- [12:22:12.906] [Attack] No resource change, ending battle in 5,4 seconds
- [12:22:14.730] [Attack] No resource change, ending battle in 3,5 seconds
- [12:22:25.351] Debug: Recursive call in CaptureImage:
- bei (Boolean )
- bei _gj._RM() in _b:Zeile 1616.
- bei ( )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
- bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- bei _gj._kl(Int32 )
- bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
- bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
- bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
- bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
- bei (Object , Object )
- bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
- bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
- bei ( , Bitmap )
- bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- bei 90d366fa.e09cca11(77058d06 )
- bei 90d366fa.f8d1664d(77058d06 )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- bei (_nNA , Bitmap )
- bei _gj._RM() in _b:Zeile 1622.
- bei _gj._ZJ() in _b:Zeile 341.
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [12:22:25.375] Debug: A5 Check 1: 33 ms
- [12:22:25.393] Debug: A5 Check 2: 16 ms
- [12:22:25.933] [Attack] Waiting for end of battle...
- [12:22:25.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [12:22:26.041] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
- [12:22:30.565] [Attack] Returning home...
- [12:22:31.222] Debug: [AR] Compacting done, 232,8MB -> 232,8MB
- [12:22:31.634] Debug: A5 Check 1: 12 ms
- [12:22:31.676] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
- [12:22:31.676] Debug: Waiting for clouds to disappear, state is Unknown
- [12:22:31.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [12:22:32.006] Debug: State is now: WhiteClouds
- [12:22:32.926] Debug: A5 Check 1: 11 ms
- [12:22:32.967] Debug: State is now: Unknown
- [12:22:32.970] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [12:22:33.100] Debug: A5 Check 1: 14 ms
- [12:22:33.294] Debug: Clouds are gone, state is Ingame
- [12:22:33.297] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [12:22:33.300] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found color: 216, 221, 223, tolerance: 70
- [12:22:33.302] Debug: Zooming out
- [12:22:33.319] Refreshed trophy count: 2528
- [12:22:33.788] [Pause] Core got paused
- [12:22:35.405] [Custom Algorithm Settings] Saving All In One Push Settings.
- [12:22:35.412] [Custom Algorithm Settings] Saving Dark Dragon Deploy Settings.
- [12:22:35.416] [Custom Algorithm Settings] Saving Human Barch Deploy Settings.
- [12:22:35.421] [Custom Algorithm Settings] Saving [Smart 4 Fingers Deploy] Settings.
- [12:22:35.814] Raccoon Bot stopped.
- [12:22:35.818] [Pause] Core got unpaused
- [12:22:35.824] Debug: Detaching
- [12:22:36.923] Debug: Commandline entry of process 10724: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
- [12:22:36.926] Debug: cmdline index of 2nd q: 42
- [12:22:36.928] Debug: commandline args: MEmu_1 targetName: MEmu
- [12:22:36.930] Debug: GetProcessArgs took 126 ms
- [12:22:37.055] Debug: Commandline entry of process 11828: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
- [12:22:37.059] Debug: cmdline index of 2nd q: 42
- [12:22:37.062] Debug: commandline args: MEmu targetName: MEmu
- [12:22:37.065] Debug: GetProcessArgs took 51 ms
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement