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  1. [12:02:11.798] Debug: ScriptLoader: Loading addons from: C:\Users\andre\Desktop\RaccoonBot\RaccoonBot v1.20.7.2676\Addons
  2. [12:02:11.875] Debug: Loaded AllInOnePushDeploy.dll
  3. [12:02:11.887] Debug: Loaded BreakthroughDeploy.dll
  4. [12:02:11.913] Debug: Loaded DarkDragonDeploy.dll
  5. [12:02:11.922] Debug: Loaded FourSidesDeploy.dll
  6. [12:02:11.930] Debug: Loaded GoblinKnifeDeploy.dll
  7. [12:02:11.945] Debug: Loaded HumanBarchDeploy.dll
  8. [12:02:11.971] Debug: Loaded LavaLoonDeploy.dll
  9. [12:02:11.980] Debug: Loaded MilkingDeploy.dll
  10. [12:02:11.989] Debug: Loaded NearCollectorsDeploy.dll
  11. [12:02:11.997] Debug: Loaded NearStoragesDeploy.dll
  12. [12:02:12.008] Debug: Loaded OneSideDeploy.dll
  13. [12:02:12.016] Debug: Loaded RandomDeploy.dll
  14. [12:02:12.030] Debug: Loaded RedLineDeploy.dll
  15. [12:02:12.038] Debug: Loaded SixteenFingersDeploy.dll
  16. [12:02:12.059] Debug: Loaded SmartFourFingersDeploy.dll
  17. [12:02:12.069] Debug: Loaded SnipeDeploy.dll
  18. [12:02:12.114] [Custom Algorithm Settings] Loading All In One Push Settings.
  19. [12:02:12.286] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
  20. [12:02:12.293] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
  21. [12:02:12.300] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy] Settings.
  22. [12:02:12.854] Debug: Initializing localization with no translation catalog
  23. [12:02:17.703] Version number 1.20.7.2676
  24. [12:02:18.439] Debug: UpdateCheck: Could not find updater.exe
  25. [12:02:21.720] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
  26. [12:02:21.722] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
  27. [12:02:21.748] Authentication Successful: You are a VIP member.
  28. [12:02:21.750] Enjoy the VIP features.
  29. [12:02:22.368] Debug: [Stats] Loading battle log
  30. [12:02:22.472] Debug: [CG Updater] Checking for new version of ClanGames.dll
  31. [12:02:22.570] Debug: Loaded '290' DDs
  32. [12:02:22.858] Debug: [CG Updater] ClanGames.dll is up to date
  33. [12:02:22.861] Debug: [CG Updater] Checking for new version of challenges.bin
  34. [12:02:23.071] Debug: [CG Updater] challenges.bin is up to date
  35. [12:02:25.006] Debug: Start A
  36. [12:02:25.011] Debug: Start B
  37. [12:02:25.015] Starting game...
  38. [12:02:25.018] Autostart when ingame has been set to YES
  39. [12:02:25.210] Debug: Loaded '893' ODs
  40. [12:02:25.358] Debug: Commandline entry of process 10724: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
  41. [12:02:25.364] Debug: cmdline index of 2nd q: 42
  42. [12:02:25.367] Debug: commandline args: MEmu_1 targetName: MEmu
  43. [12:02:25.371] Debug: GetProcessArgs took 71 ms
  44. [12:02:25.517] Debug: Commandline entry of process 11828: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
  45. [12:02:25.520] Debug: cmdline index of 2nd q: 42
  46. [12:02:25.522] Debug: commandline args: MEmu targetName: MEmu
  47. [12:02:25.525] Debug: GetProcessArgs took 62 ms
  48. [12:02:25.549] Debug: Found client rect 00020EAE!
  49. [12:02:25.551] Debug: Found ADB target 127.0.0.1:21503!
  50. [12:02:25.553] Debug: cmdline index of 2nd q: 42
  51. [12:02:25.555] Debug: commandline args: MEmu targetName: MEmu
  52. [12:02:25.557] Debug: GetProcessArgs took 3 ms
  53. [12:02:26.775] Debug: Checking for active MEmu capturing
  54. [12:02:26.786] Debug: MEmu capture is active
  55. [12:02:26.788] Debug: Initialized ImageCapturing for 'MEmu'
  56. [12:02:26.794] Debug: ADB Connect...
  57. [12:02:26.800] Debug: ADB Connect done!
  58. [12:02:26.802] Attached to [0x2E34 MEmu]
  59. [12:02:26.841] Successfully attached to [ANDROID 5.1.1 (5)]
  60. [12:02:26.925] Debug: [AR] Compacting done, 248,0MB -> 248,0MB
  61. [12:02:28.928] Debug: [StartGame] Target exited while starting up...
  62. [12:02:39.376] Autostart when ingame has been set to NO
  63. [12:02:39.384] Debug: [SetActiveModules] Clearing (9 checked types)
  64. [12:02:39.386] Debug: Clearing all modules in ModuleManager
  65. [12:02:39.577] Debug: StartupModule is running
  66. [12:02:39.579] Debug: Closing dialogs
  67. [12:02:39.603] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  68. [12:02:39.707] Debug: Checking to see if we're at Builder Base
  69. [12:02:39.710] Debug: Deactivating StartupModule
  70. [12:02:39.713] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  71. [12:02:39.993] [Collect] Starting a collection run
  72. [12:02:39.996] Debug: Ensuring the game is zoomed out
  73. [12:02:40.007] Debug: Zoomed out
  74. [12:02:41.136] [Collect] Collecting Main Base resources
  75. [12:02:41.149] Debug: [GameState]: 'NotAttached' -> 'Ingame'
  76. [12:02:41.457] Refreshed trophy count: 2466
  77. [12:02:44.507] Debug: [Collect] Looking for a loot cart
  78. [12:02:44.697] Debug: [Collect] Didn't find a loot cart
  79. [12:02:44.699] Debug: [Collect] Looking for trader tent
  80. [12:02:45.176] [Collect] Looking for free stuff from trader
  81. [12:02:45.993] Debug: Recursive call in CaptureImage:
  82. bei (Boolean )
  83. bei _gj._RM() in _b:Zeile 1616.
  84. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  85. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  86. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  87. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  88. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  89. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  90. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  91. bei 90d366fa.e09cca11(77058d06 )
  92. bei 90d366fa.f8d1664d(77058d06 )
  93. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  94. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  95. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  96. bei _gj._kl(Int32 )
  97. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  98. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  99. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  100. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  101. bei (Object , Object )
  102. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  103. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  104. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  105. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  106. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  107. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  108. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  109. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  110. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  111. bei 90d366fa.e09cca11(77058d06 )
  112. bei 90d366fa.f8d1664d(77058d06 )
  113. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  114. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  115. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  116. bei (_nNA , Bitmap )
  117. bei _gj._RM() in _b:Zeile 1622.
  118. bei _gj._ZJ() in _b:Zeile 341.
  119. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  120. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  121. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  122. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  123. bei System.Threading.ThreadHelper.ThreadStart()
  124.  
  125. [12:02:46.003] Debug: A5 Check 1: 65 ms
  126. [12:02:46.044] Debug: [GameState]: 'Ingame' -> 'Dialog'
  127. [12:02:47.347] Debug: [GameState]: 'Dialog' -> 'Ingame'
  128. [12:02:48.350] [Collect] Total collected: 3 items, 0 loot carts
  129. [12:02:48.351] [ReArm] Trying to rearm all traps/xbow/inferno
  130. [12:02:52.162] [ReArm] Found/used 0 rearm buttons
  131. [12:02:52.372] [Build]: Starting to quicktrain.
  132. [12:02:52.376] Debug: Ensuring the game is zoomed out
  133. [12:02:52.383] Debug: Zoomed out
  134. [12:02:53.269] Debug: [GameState]: 'Ingame' -> 'Dialog'
  135. [12:02:54.300] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  136. [12:02:54.306] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  137. [12:02:54.379] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  138. [12:02:54.385] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  139. [12:02:54.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  140. [12:02:54.462] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  141. [12:02:54.464] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  142. [12:02:54.486] [Build] Checking if we can attack now...
  143. [12:02:56.287] Debug: Reading numbers in overview
  144. [12:02:56.350] Debug: Read overview numbers (string): 245/245
  145. [12:02:56.352] Debug: Read overview numbers: 245 245 (TroopsCount)
  146. [12:02:56.354] Debug: Reading numbers in overview
  147. [12:02:56.370] Debug: Read overview numbers (string): 11/11
  148. [12:02:56.371] Debug: Read overview numbers: 11 11 (SpellCount)
  149. [12:02:56.378] Debug: [Build] Disabling clan donation module
  150. [12:02:56.380] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
  151. [12:02:56.613] Debug: Ensuring the game is zoomed out
  152. [12:02:56.615] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  153. [12:02:57.218] Debug: [GameState]: 'Dialog' -> 'Ingame'
  154. [12:02:58.135] Debug: Zoomed out
  155. [12:02:58.142] Debug: Zoomed out
  156. [12:02:58.742] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  157. [12:02:58.963] Debug: Begin BuildingsUpgradeModule
  158. [12:02:58.965] Debug: Ensuring the game is zoomed out
  159. [12:02:58.973] Debug: Zoomed out
  160. [12:02:59.260] Debug: Read builder information: 0/5
  161. [12:02:59.261] [BuildingsUpgrade] No builders available; can't do any work
  162. [12:02:59.467] Debug: Before BB
  163. [12:02:59.634] [BB] Traveling to Builder Base
  164. [12:03:00.145] Debug: A5 Check 1: 20 ms
  165. [12:03:02.844] Debug: 'FrameCopy' called. Frame is 2,7 seconds old. Refreshing frame.
  166. [12:03:02.848] Debug: [GameState]: 'Ingame' -> 'Unknown'
  167. [12:03:02.963] Debug: A5 Check 1: 10 ms
  168. [12:03:02.980] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  169. [12:03:03.560] Debug: Ensuring the game is zoomed out
  170. [12:03:03.568] Debug: Zooming out
  171. [12:03:04.184] Debug: Moving camera to top left corner
  172. [12:03:04.498] Debug: Zooming out
  173. [12:03:05.188] Debug: Moving camera to top left corner
  174. [12:03:05.503] Debug: Before children of BB
  175. [12:03:05.506] Debug: BB Collect starting
  176. [12:03:05.509] [BB Collect] Starting a collection run
  177. [12:03:05.510] Debug: Ensuring the game is zoomed out
  178. [12:03:05.511] Debug: Zooming out
  179. [12:03:06.191] Debug: Moving camera to top left corner
  180. [12:03:06.502] Debug: Zooming out
  181. [12:03:07.200] Debug: Moving camera to top left corner
  182. [12:03:08.320] [BB Collect] Collecting Builder Base resources
  183. [12:03:08.736] Debug: Recursive call in CaptureImage:
  184. bei (Boolean )
  185. bei _gj._RM() in _b:Zeile 1616.
  186. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  187. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  188. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  189. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  190. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  191. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  192. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  193. bei 90d366fa.e09cca11(77058d06 )
  194. bei 90d366fa.f8d1664d(77058d06 )
  195. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  196. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  197. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  198. bei _gj._kl(Int32 )
  199. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  200. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  201. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  202. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  203. bei (Object , Object )
  204. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  205. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  206. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  207. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  208. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  209. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  210. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  211. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  212. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  213. bei 90d366fa.e09cca11(77058d06 )
  214. bei 90d366fa.f8d1664d(77058d06 )
  215. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  216. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  217. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  218. bei (_nNA , Bitmap )
  219. bei _gj._RM() in _b:Zeile 1622.
  220. bei _gj._ZJ() in _b:Zeile 341.
  221. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  222. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  223. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  224. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  225. bei System.Threading.ThreadHelper.ThreadStart()
  226.  
  227. [12:03:08.745] Debug: A5 Check 1: 12 ms
  228. [12:03:08.795] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  229. [12:03:08.918] Debug: A5 Check 1: 14 ms
  230. [12:03:09.099] Debug: A5 Check 1: 13 ms
  231. [12:03:09.264] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  232. [12:03:10.358] [BB Collect] Collected 2 item(s)
  233. [12:03:10.426] Debug: BB ClockTower starting
  234. [12:03:10.429] Debug: Looking for clock tower collect icon
  235. [12:03:10.729] Debug: Clock tower collect icon not found
  236. [12:03:10.790] Debug: BB BuildingsUpgrade starting
  237. [12:03:10.791] Debug: Begin BuildingsUpgradeModule
  238. [12:03:10.793] Debug: Ensuring the game is zoomed out
  239. [12:03:10.794] Debug: Zooming out
  240. [12:03:11.418] Debug: Moving camera to top left corner
  241. [12:03:11.730] Debug: Zooming out
  242. [12:03:12.415] Debug: Moving camera to top left corner
  243. [12:03:13.254] Debug: Read builder information: 1/1
  244. [12:03:13.255] [BB BuildingsUpgrade] Looking for obstacles
  245. [12:03:16.602] Debug: Read builder information: 1/1
  246. [12:03:16.605] Debug: Wall upgrading is not selected
  247. [12:03:16.609] [BB BuildingsUpgrade] Trying to auto upgrade a building
  248. [12:03:17.150] Debug: Testing builder menu visibility
  249. [12:03:17.156] Debug: b1 is 0,1568628
  250. [12:03:17.450] Debug: b2 is 0,07058824
  251. [12:03:17.789] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  252. [12:03:18.100] Debug: After children of BB
  253. [12:03:18.234] [BB] Traveling to Main Base
  254. [12:03:18.947] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  255. [12:03:19.440] Debug: Ensuring the game is zoomed out
  256. [12:03:19.445] Debug: Zoomed out
  257. [12:03:19.447] Debug: After BB
  258. [12:03:19.690] [Build] Waiting to let other modules work...
  259. [12:03:19.818] Debug: [Attack] Enabling clan donation module
  260. [12:03:20.967] Debug: Ensuring the game is zoomed out
  261. [12:03:20.973] Debug: Zoomed out
  262. [12:03:20.980] Debug: Zoomed out
  263. [12:03:21.009] Debug: Finding TownHall
  264. [12:03:21.156] Debug: Found 1 TownHall
  265. [12:03:21.159] Debug: Starting matchmaking
  266. [12:03:21.163] Debug: StartSerachForMatch 1
  267. [12:03:21.208] Debug: ClickAttack()
  268. [12:03:21.603] Debug: StartSearchForMatch: Clicking 'Find a match'
  269. [12:03:21.605] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  270. [12:03:22.548] Debug: StartSearchForMatch: cannot find a 'green ok'
  271. [12:03:22.550] Debug: StartSearchForMatch: Clicking 'Find a match'
  272. [12:03:22.763] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  273. [12:03:22.937] Debug: A5 Check 1: 10 ms
  274. [12:03:22.984] Debug: [GameState]: 'Dialog' -> 'Unknown'
  275. [12:03:23.065] Debug: Starting matchmaking; done
  276. [12:03:23.067] Debug: Waiting for clouds to appear...
  277. [12:03:23.070] Debug: Waiting for clouds to disappear...
  278. [12:03:23.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  279. [12:03:23.070] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  280. [12:03:24.183] Debug: A5 Check 1: 10 ms
  281. [12:03:24.224] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
  282. [12:03:24.225] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  283. [12:03:24.226] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  284. [12:03:24.335] Debug: A5 Check 1: 11 ms
  285. [12:03:24.531] Debug: A5 Check 1: 14 ms
  286. [12:03:24.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  287. [12:03:24.863] Debug: Clearing game grid API cache
  288. [12:03:24.867] Debug: Clearing building API cache
  289. [12:03:24.868] Debug: Clearing deploy API cache
  290. [12:03:25.053] Debug: Finding TownHall
  291. [12:03:25.114] Debug: Found 1 TownHall
  292. [12:03:26.897] Debug: Finding ElixirCollector
  293. [12:03:26.899] Debug: Finding TownHall
  294. [12:03:26.933] Debug: Found 1 TownHall
  295. [12:03:26.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  296. [12:03:27.144] Debug: Found 7 ElixirCollector
  297. [12:03:27.574] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
  298. [12:03:27.576] Debug: Rejected as dead base because level 12 E1 collector found
  299. [12:03:27.578] Debug: Meets requirements failed on dead base check.
  300. [12:03:27.579] Debug: Testing 0 attack methods
  301. [12:03:27.581] Debug: no algorithm is suited to attack here
  302. [12:03:27.586] Debug: Finding TownHall
  303. [12:03:27.615] Debug: Found 1 TownHall
  304. [12:03:27.617] [Attack] #1, Active, TH11, 469082 Gold, 469075 Elixir, 2174 Dark elixir, Skipping: This base isn't dead.
  305. [12:03:27.945] Debug: A5 Check 1: 11 ms
  306. [12:03:28.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  307. [12:03:28.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  308. [12:03:28.651] Debug: Waiting for clouds to appear...
  309. [12:03:28.654] Debug: Waiting for clouds to disappear...
  310. [12:03:28.657] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  311. [12:03:29.174] Debug: Recursive call in CaptureImage:
  312. bei (Boolean )
  313. bei _gj._RM() in _b:Zeile 1616.
  314. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  315. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  316. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  317. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  318. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  319. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  320. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  321. bei 90d366fa.e09cca11(77058d06 )
  322. bei 90d366fa.f8d1664d(77058d06 )
  323. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  324. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  325. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  326. bei _gj._kl(Int32 )
  327. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  328. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  329. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  330. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  331. bei (Object , Object )
  332. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  333. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  334. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  335. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  336. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  337. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  338. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  339. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  340. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  341. bei 90d366fa.e09cca11(77058d06 )
  342. bei 90d366fa.f8d1664d(77058d06 )
  343. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  344. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  345. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  346. bei (_nNA , Bitmap )
  347. bei _gj._RM() in _b:Zeile 1622.
  348. bei _gj._ZJ() in _b:Zeile 341.
  349. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  350. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  351. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  352. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  353. bei System.Threading.ThreadHelper.ThreadStart()
  354.  
  355. [12:03:29.190] Debug: A5 Check 1: 22 ms
  356. [12:03:29.231] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  357. [12:03:29.233] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  358. [12:03:29.234] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  359. [12:03:29.346] Debug: A5 Check 1: 11 ms
  360. [12:03:29.525] Debug: A5 Check 1: 18 ms
  361. [12:03:29.677] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  362. [12:03:29.823] Debug: Clearing game grid API cache
  363. [12:03:29.825] Debug: Clearing building API cache
  364. [12:03:29.826] Debug: Clearing deploy API cache
  365. [12:03:29.959] Debug: Finding TownHall
  366. [12:03:30.018] Debug: Found 1 TownHall
  367. [12:03:30.022] Debug: Finding ElixirCollector
  368. [12:03:30.023] Debug: Finding TownHall
  369. [12:03:30.052] Debug: Found 1 TownHall
  370. [12:03:30.053] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  371. [12:03:30.175] Debug: Found 7 ElixirCollector
  372. [12:03:30.625] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
  373. [12:03:30.626] Debug: Rejected as dead base because level 12 E1 collector found
  374. [12:03:30.628] Debug: Meets requirements failed on dead base check.
  375. [12:03:30.629] Debug: Testing 0 attack methods
  376. [12:03:30.631] Debug: no algorithm is suited to attack here
  377. [12:03:30.632] Debug: Finding TownHall
  378. [12:03:30.659] Debug: Found 1 TownHall
  379. [12:03:30.660] [Attack] #2, Active, TH11, 478676 Gold, 521428 Elixir, 3965 Dark elixir, Skipping: This base isn't dead.
  380. [12:03:30.974] Debug: A5 Check 1: 10 ms
  381. [12:03:31.143] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  382. [12:03:31.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  383. [12:03:31.730] Debug: Waiting for clouds to appear...
  384. [12:03:31.731] Debug: Waiting for clouds to disappear...
  385. [12:03:31.733] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  386. [12:03:32.276] Debug: A5 Check 1: 13 ms
  387. [12:03:32.317] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  388. [12:03:32.318] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  389. [12:03:32.319] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  390. [12:03:32.425] Debug: A5 Check 1: 13 ms
  391. [12:03:32.624] Debug: A5 Check 1: 12 ms
  392. [12:03:32.703] Debug: A5 Check 2: 77 ms
  393. [12:03:32.940] Debug: Clearing game grid API cache
  394. [12:03:32.941] Debug: Clearing building API cache
  395. [12:03:32.943] Debug: Clearing deploy API cache
  396. [12:03:32.944] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  397. [12:03:33.094] Debug: Finding TownHall
  398. [12:03:33.160] Debug: Found 1 TownHall
  399. [12:03:33.164] Debug: Finding ElixirCollector
  400. [12:03:33.165] Debug: Finding TownHall
  401. [12:03:33.193] Debug: Found 1 TownHall
  402. [12:03:33.195] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  403. [12:03:33.284] Debug: Found 7 ElixirCollector
  404. [12:03:33.616] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  405. [12:03:33.617] Debug: Regular logic indicates active base
  406. [12:03:33.619] Debug: Meets requirements failed on dead base check.
  407. [12:03:33.620] Debug: Testing 0 attack methods
  408. [12:03:33.622] Debug: no algorithm is suited to attack here
  409. [12:03:33.623] Debug: Finding TownHall
  410. [12:03:33.648] Debug: Found 1 TownHall
  411. [12:03:33.651] [Attack] #3, Active, TH11, 457402 Gold, 241899 Elixir, 2065 Dark elixir, Skipping: This base isn't dead.
  412. [12:03:33.977] Debug: A5 Check 1: 10 ms
  413. [12:03:34.189] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  414. [12:03:34.256] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  415. [12:03:34.773] Debug: Waiting for clouds to appear...
  416. [12:03:34.774] Debug: Waiting for clouds to disappear...
  417. [12:03:34.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  418. [12:03:38.738] Debug: A5 Check 1: 11 ms
  419. [12:03:38.785] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  420. [12:03:38.787] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  421. [12:03:38.788] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  422. [12:03:38.912] Debug: A5 Check 1: 12 ms
  423. [12:03:39.152] Debug: A5 Check 1: 19 ms
  424. [12:03:39.437] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  425. [12:03:39.457] Debug: Clearing game grid API cache
  426. [12:03:39.458] Debug: Clearing building API cache
  427. [12:03:39.460] Debug: Clearing deploy API cache
  428. [12:03:39.596] Debug: Finding TownHall
  429. [12:03:39.675] Debug: Found 1 TownHall
  430. [12:03:39.680] Debug: Finding ElixirCollector
  431. [12:03:39.681] Debug: Finding TownHall
  432. [12:03:39.707] Debug: Found 1 TownHall
  433. [12:03:39.709] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  434. [12:03:39.848] Debug: Found 7 ElixirCollector
  435. [12:03:40.232] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
  436. [12:03:40.234] Debug: Regular logic indicates active base
  437. [12:03:40.235] Debug: Meets requirements failed on dead base check.
  438. [12:03:40.236] Debug: Testing 0 attack methods
  439. [12:03:40.238] Debug: no algorithm is suited to attack here
  440. [12:03:40.239] Debug: Finding TownHall
  441. [12:03:40.271] Debug: Found 1 TownHall
  442. [12:03:40.273] [Attack] #4, Active, TH11, 184590 Gold, 278829 Elixir, 1235 Dark elixir, Skipping: This base isn't dead.
  443. [12:03:40.567] Debug: A5 Check 1: 9 ms
  444. [12:03:40.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  445. [12:03:40.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  446. [12:03:41.223] Debug: Waiting for clouds to appear...
  447. [12:03:41.225] Debug: Waiting for clouds to disappear...
  448. [12:03:41.227] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  449. [12:03:41.901] Debug: A5 Check 1: 13 ms
  450. [12:03:41.955] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  451. [12:03:41.956] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  452. [12:03:41.957] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  453. [12:03:42.081] Debug: A5 Check 1: 12 ms
  454. [12:03:42.361] Debug: A5 Check 1: 16 ms
  455. [12:03:42.570] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  456. [12:03:42.723] Debug: Clearing game grid API cache
  457. [12:03:42.724] Debug: Clearing building API cache
  458. [12:03:42.726] Debug: Clearing deploy API cache
  459. [12:03:42.829] Debug: Finding TownHall
  460. [12:03:42.899] Debug: Found 1 TownHall
  461. [12:03:42.904] Debug: Finding ElixirCollector
  462. [12:03:42.906] Debug: Finding TownHall
  463. [12:03:42.932] Debug: Found 1 TownHall
  464. [12:03:42.933] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  465. [12:03:43.054] Debug: Found 7 ElixirCollector
  466. [12:03:43.461] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
  467. [12:03:43.463] Debug: Rejected as dead base because level 12 E1 collector found
  468. [12:03:43.465] Debug: Meets requirements failed on dead base check.
  469. [12:03:43.466] Debug: Testing 0 attack methods
  470. [12:03:43.468] Debug: no algorithm is suited to attack here
  471. [12:03:43.470] Debug: Finding TownHall
  472. [12:03:43.505] Debug: Found 1 TownHall
  473. [12:03:43.506] [Attack] #5, Active, TH11, 413395 Gold, 227266 Elixir, 4031 Dark elixir, Skipping: This base isn't dead.
  474. [12:03:44.542] Debug: A5 Check 1: 10 ms
  475. [12:03:44.728] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  476. [12:03:44.799] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  477. [12:03:45.217] Debug: Waiting for clouds to appear...
  478. [12:03:45.219] Debug: Waiting for clouds to disappear...
  479. [12:03:45.221] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  480. [12:03:45.876] Debug: A5 Check 1: 11 ms
  481. [12:03:45.926] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  482. [12:03:45.928] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  483. [12:03:45.930] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  484. [12:03:46.071] Debug: A5 Check 1: 15 ms
  485. [12:03:46.302] Debug: A5 Check 1: 13 ms
  486. [12:03:46.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  487. [12:03:46.665] Debug: Clearing game grid API cache
  488. [12:03:46.667] Debug: Clearing building API cache
  489. [12:03:46.669] Debug: Clearing deploy API cache
  490. [12:03:46.817] Debug: Finding TownHall
  491. [12:03:46.881] Debug: Found 1 TownHall
  492. [12:03:46.885] Debug: Finding ElixirCollector
  493. [12:03:46.887] Debug: Finding TownHall
  494. [12:03:46.913] Debug: Found 1 TownHall
  495. [12:03:46.915] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  496. [12:03:47.017] Debug: Found 7 ElixirCollector
  497. [12:03:47.415] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
  498. [12:03:47.417] Debug: Regular logic indicates active base
  499. [12:03:47.418] Debug: Meets requirements failed on dead base check.
  500. [12:03:47.420] Debug: Testing 0 attack methods
  501. [12:03:47.421] Debug: no algorithm is suited to attack here
  502. [12:03:47.422] Debug: Finding TownHall
  503. [12:03:47.457] Debug: Found 1 TownHall
  504. [12:03:47.459] [Attack] #6, Active, TH11, 226155 Gold, 225221 Elixir, 1644 Dark elixir, Skipping: This base isn't dead.
  505. [12:03:47.864] Debug: A5 Check 1: 13 ms
  506. [12:03:47.993] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  507. [12:03:48.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  508. [12:03:48.502] Debug: Waiting for clouds to appear...
  509. [12:03:48.504] Debug: Waiting for clouds to disappear...
  510. [12:03:48.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  511. [12:03:49.024] Debug: A5 Check 1: 12 ms
  512. [12:03:49.066] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  513. [12:03:49.067] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  514. [12:03:49.069] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  515. [12:03:49.184] Debug: Recursive call in CaptureImage:
  516. bei (Boolean )
  517. bei _gj._RM() in _b:Zeile 1616.
  518. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  519. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  520. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  521. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  522. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  523. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  524. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  525. bei 90d366fa.e09cca11(77058d06 )
  526. bei 90d366fa.f8d1664d(77058d06 )
  527. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  528. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  529. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  530. bei _gj._kl(Int32 )
  531. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  532. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  533. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  534. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  535. bei (Object , Object )
  536. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  537. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  538. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  539. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  540. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  541. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  542. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  543. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  544. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  545. bei 90d366fa.e09cca11(77058d06 )
  546. bei 90d366fa.f8d1664d(77058d06 )
  547. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  548. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  549. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  550. bei (_nNA , Bitmap )
  551. bei _gj._RM() in _b:Zeile 1622.
  552. bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 255.
  553. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  554. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  555. bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
  556. bei (Object )
  557. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  558. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  559. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  560. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  561. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  562. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  563. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  564. bei 90d366fa.e09cca11(77058d06 )
  565. bei 90d366fa.f8d1664d(77058d06 )
  566. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  567. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  568. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  569. bei CoC_Bot.ModuleManager._5b()
  570. bei (Object )
  571. bei _gj._ZJ() in _b:Zeile 347.
  572. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  573. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  574. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  575. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  576. bei System.Threading.ThreadHelper.ThreadStart()
  577.  
  578. [12:03:49.204] Debug: A5 Check 1: 28 ms
  579. [12:03:49.399] Debug: A5 Check 1: 11 ms
  580. [12:03:49.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  581. [12:03:49.735] Debug: Clearing game grid API cache
  582. [12:03:49.736] Debug: Clearing building API cache
  583. [12:03:49.737] Debug: Clearing deploy API cache
  584. [12:03:49.838] Debug: Finding TownHall
  585. [12:03:49.900] Debug: Found 1 TownHall
  586. [12:03:49.903] Debug: Finding ElixirCollector
  587. [12:03:49.904] Debug: Finding TownHall
  588. [12:03:49.931] Debug: Found 1 TownHall
  589. [12:03:49.933] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  590. [12:03:50.117] Debug: Found 6 ElixirCollector
  591. [12:03:50.454] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  592. [12:03:50.456] Debug: Regular logic indicates active base
  593. [12:03:50.457] Debug: Meets requirements failed on dead base check.
  594. [12:03:50.459] Debug: Testing 0 attack methods
  595. [12:03:50.460] Debug: no algorithm is suited to attack here
  596. [12:03:50.462] Debug: Finding TownHall
  597. [12:03:50.488] Debug: Found 1 TownHall
  598. [12:03:50.490] [Attack] #7, Active, TH11, 74970 Gold, 418650 Elixir, 4580 Dark elixir, Skipping: This base isn't dead.
  599. [12:03:50.769] Debug: A5 Check 1: 11 ms
  600. [12:03:50.915] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  601. [12:03:51.013] Debug: A5 Check 1: 12 ms
  602. [12:03:51.126] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  603. [12:03:51.513] Debug: Waiting for clouds to appear...
  604. [12:03:51.515] Debug: Waiting for clouds to disappear...
  605. [12:03:51.516] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  606. [12:03:52.040] Debug: A5 Check 1: 12 ms
  607. [12:03:52.079] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  608. [12:03:52.080] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  609. [12:03:52.081] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  610. [12:03:52.199] Debug: A5 Check 1: 10 ms
  611. [12:03:52.405] Debug: A5 Check 1: 17 ms
  612. [12:03:52.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  613. [12:03:52.752] Debug: Clearing game grid API cache
  614. [12:03:52.754] Debug: Clearing building API cache
  615. [12:03:52.755] Debug: Clearing deploy API cache
  616. [12:03:52.882] Debug: Finding TownHall
  617. [12:03:52.945] Debug: Found 1 TownHall
  618. [12:03:52.949] Debug: Finding ElixirCollector
  619. [12:03:52.950] Debug: Finding TownHall
  620. [12:03:52.978] Debug: Found 1 TownHall
  621. [12:03:52.980] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  622. [12:03:53.076] Debug: Found 7 ElixirCollector
  623. [12:03:53.405] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  624. [12:03:53.407] Debug: Regular logic indicates active base
  625. [12:03:53.408] Debug: Meets requirements failed on dead base check.
  626. [12:03:53.409] Debug: Testing 0 attack methods
  627. [12:03:53.410] Debug: no algorithm is suited to attack here
  628. [12:03:53.412] Debug: Finding TownHall
  629. [12:03:53.443] Debug: Found 1 TownHall
  630. [12:03:53.444] [Attack] #8, Active, TH11, 182832 Gold, 328977 Elixir, 1989 Dark elixir, Skipping: This base isn't dead.
  631. [12:03:53.724] Debug: A5 Check 1: 13 ms
  632. [12:03:53.900] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  633. [12:03:53.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  634. [12:03:54.478] Debug: Waiting for clouds to appear...
  635. [12:03:54.480] Debug: Waiting for clouds to disappear...
  636. [12:03:54.481] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  637. [12:03:58.938] Debug: A5 Check 1: 11 ms
  638. [12:03:58.980] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  639. [12:03:58.981] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  640. [12:03:58.983] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  641. [12:03:59.094] Debug: A5 Check 1: 12 ms
  642. [12:03:59.105] Debug: A5 Check 2: 9 ms
  643. [12:03:59.325] Debug: A5 Check 1: 12 ms
  644. [12:03:59.564] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  645. [12:03:59.742] Debug: Clearing game grid API cache
  646. [12:03:59.743] Debug: Clearing building API cache
  647. [12:03:59.745] Debug: Clearing deploy API cache
  648. [12:03:59.853] Debug: Finding TownHall
  649. [12:04:01.045] Debug: Found 1 TownHall
  650. [12:04:01.049] Debug: Finding ElixirCollector
  651. [12:04:01.050] Debug: Finding TownHall
  652. [12:04:01.082] Debug: Found 1 TownHall
  653. [12:04:01.086] Debug: Maximum ElixirCollector based on TH12: 7x level 12
  654. [12:04:01.324] Debug: Found 5 ElixirCollector
  655. [12:04:01.590] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
  656. [12:04:01.591] Debug: Rejected as dead base because level 12 E1 collector found
  657. [12:04:01.593] Debug: Meets requirements failed on dead base check.
  658. [12:04:01.594] Debug: Testing 0 attack methods
  659. [12:04:01.596] Debug: no algorithm is suited to attack here
  660. [12:04:01.598] Debug: Finding TownHall
  661. [12:04:01.625] Debug: Found 1 TownHall
  662. [12:04:01.627] [Attack] #9, Active, TH12, 519041 Gold, 519041 Elixir, 3923 Dark elixir, Skipping: This base isn't dead.
  663. [12:04:01.946] Debug: A5 Check 1: 11 ms
  664. [12:04:02.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  665. [12:04:02.255] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  666. [12:04:02.661] Debug: Waiting for clouds to appear...
  667. [12:04:02.663] Debug: Waiting for clouds to disappear...
  668. [12:04:02.665] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  669. [12:04:03.201] Debug: A5 Check 1: 11 ms
  670. [12:04:03.246] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  671. [12:04:03.247] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  672. [12:04:03.248] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  673. [12:04:03.381] Debug: A5 Check 1: 13 ms
  674. [12:04:03.579] Debug: A5 Check 1: 17 ms
  675. [12:04:03.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  676. [12:04:03.909] Debug: Clearing game grid API cache
  677. [12:04:03.910] Debug: Clearing building API cache
  678. [12:04:03.911] Debug: Clearing deploy API cache
  679. [12:04:04.045] Debug: Finding TownHall
  680. [12:04:04.172] Debug: Found 1 TownHall
  681. [12:04:04.175] Debug: Finding ElixirCollector
  682. [12:04:04.176] Debug: Finding TownHall
  683. [12:04:04.211] Debug: Found 1 TownHall
  684. [12:04:04.213] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  685. [12:04:04.331] Debug: Found 7 ElixirCollector
  686. [12:04:04.703] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
  687. [12:04:04.705] Debug: Rejected as dead base because level 12 E1 collector found
  688. [12:04:04.706] Debug: Meets requirements failed on dead base check.
  689. [12:04:04.707] Debug: Testing 0 attack methods
  690. [12:04:04.709] Debug: no algorithm is suited to attack here
  691. [12:04:04.710] Debug: Finding TownHall
  692. [12:04:04.740] Debug: Found 1 TownHall
  693. [12:04:04.742] [Attack] #10, Active, TH11, 280778 Gold, 172713 Elixir, 3295 Dark elixir, Skipping: This base isn't dead.
  694. [12:04:05.082] Debug: A5 Check 1: 15 ms
  695. [12:04:05.277] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  696. [12:04:05.351] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  697. [12:04:05.779] Debug: Waiting for clouds to appear...
  698. [12:04:05.781] Debug: Waiting for clouds to disappear...
  699. [12:04:05.784] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  700. [12:04:06.440] Debug: A5 Check 1: 16 ms
  701. [12:04:06.496] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  702. [12:04:06.498] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  703. [12:04:06.499] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  704. [12:04:06.647] Debug: A5 Check 1: 16 ms
  705. [12:04:06.846] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  706. [12:04:07.287] Debug: Clearing game grid API cache
  707. [12:04:07.289] Debug: Clearing building API cache
  708. [12:04:07.290] Debug: Clearing deploy API cache
  709. [12:04:07.448] Debug: Finding TownHall
  710. [12:04:07.648] Debug: Found 1 TownHall
  711. [12:04:07.651] Debug: Finding ElixirCollector
  712. [12:04:07.653] Debug: Finding TownHall
  713. [12:04:07.685] Debug: Found 1 TownHall
  714. [12:04:07.686] Debug: Maximum ElixirCollector based on TH10: 7x level 12
  715. [12:04:07.910] Debug: Found 5 ElixirCollector
  716. [12:04:08.001] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=5 Avg=5
  717. [12:04:08.003] Debug: Regular logic indicates dead base
  718. [12:04:08.005] Debug: Testing 1 attack methods
  719. [12:04:08.012] Debug: Finding TownHall
  720. [12:04:08.047] Debug: Found 1 TownHall
  721. [12:04:08.085] Debug: All In One Push (© CobraTST) (#1) has a score of 1
  722. [12:04:08.088] Debug: All In One Push (© CobraTST) is the new best with 1
  723. [12:04:08.090] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
  724. [12:04:08.091] Debug: Finding TownHall
  725. [12:04:08.125] Debug: Found 1 TownHall
  726. [12:04:08.128] [Attack] #11, Dead, TH10, 407434 Gold, 553042 Elixir, 3585 Dark elixir
  727. [12:04:09.414] Debug: Clearing game grid API cache
  728. [12:04:09.416] Debug: Clearing building API cache
  729. [12:04:09.418] Debug: Clearing deploy API cache
  730. [12:04:09.419] [Attack] This base meets the attack requirements!
  731. [12:04:09.424] [All In One Push] V2.0.7.416 Deploy start
  732. [12:04:09.438] Analyzing potential deploy points...
  733. [12:04:09.510] Debug: FindRedPoints: Scanning images...
  734. [12:04:09.512] Debug: FRP: 1 (1,2)
  735. [12:04:09.541] Debug: FRP: 2
  736. [12:04:09.543] Debug: FRP: 3
  737. [12:04:09.552] Debug: FRP: 5 (7)
  738. [12:04:09.554] Debug: FRP: 6 Created FI
  739. [12:04:09.556] Debug: FRP: 7 - scanning for border1
  740. [12:04:09.605] Debug: FRP: 7 - border1 had 0 results
  741. [12:04:09.606] Debug: FRP: 7 - scanning for border2
  742. [12:04:09.650] Debug: FRP: 7 - border2 had 34 results
  743. [12:04:09.652] Debug: FRP: 7 - scanning for border3
  744. [12:04:09.697] Debug: FRP: 7 - border3 had 7 results
  745. [12:04:09.699] Debug: FRP: 7 - scanning for border4
  746. [12:04:09.781] Debug: FRP: 7 - border4 had 29 results
  747. [12:04:09.783] Debug: FRP: 7 - scanning for border5
  748. [12:04:09.848] Debug: FRP: 7 - border5 had 8 results
  749. [12:04:09.849] Debug: FRP: 7 - scanning for border6
  750. [12:04:09.895] Debug: FRP: 7 - border6 had 8 results
  751. [12:04:09.897] Debug: FRP: 7 - scanning for border7
  752. [12:04:09.944] Debug: FRP: 7 - border7 had 23 results
  753. [12:04:10.057] Debug: FRP: 1 (0,653)
  754. [12:04:10.079] Debug: FRP: 2
  755. [12:04:10.081] Debug: FRP: 3
  756. [12:04:10.088] Debug: FRP: 5 (7)
  757. [12:04:10.090] Debug: FRP: 6 Created FI
  758. [12:04:10.092] Debug: FRP: 7 - scanning for border1
  759. [12:04:10.135] Debug: FRP: 7 - border1 had 0 results
  760. [12:04:10.137] Debug: FRP: 7 - scanning for border2
  761. [12:04:10.180] Debug: FRP: 7 - border2 had 30 results
  762. [12:04:10.182] Debug: FRP: 7 - scanning for border3
  763. [12:04:10.224] Debug: FRP: 7 - border3 had 8 results
  764. [12:04:10.225] Debug: FRP: 7 - scanning for border4
  765. [12:04:10.304] Debug: FRP: 7 - border4 had 32 results
  766. [12:04:10.306] Debug: FRP: 7 - scanning for border5
  767. [12:04:10.372] Debug: FRP: 7 - border5 had 6 results
  768. [12:04:10.374] Debug: FRP: 7 - scanning for border6
  769. [12:04:10.419] Debug: FRP: 7 - border6 had 8 results
  770. [12:04:10.421] Debug: FRP: 7 - scanning for border7
  771. [12:04:10.464] Debug: FRP: 7 - border7 had 22 results
  772. [12:04:10.576] Debug: FRP: 1 (0,137)
  773. [12:04:10.602] Debug: FRP: 2
  774. [12:04:10.605] Debug: FRP: 3
  775. [12:04:10.615] Debug: FRP: 5 (7)
  776. [12:04:10.615] Debug: FRP: 6 Created FI
  777. [12:04:10.617] Debug: FRP: 7 - scanning for border1
  778. [12:04:10.662] Debug: FRP: 7 - border1 had 0 results
  779. [12:04:10.664] Debug: FRP: 7 - scanning for border2
  780. [12:04:10.721] Debug: FRP: 7 - border2 had 41 results
  781. [12:04:10.722] Debug: FRP: 7 - scanning for border3
  782. [12:04:10.768] Debug: FRP: 7 - border3 had 21 results
  783. [12:04:10.770] Debug: FRP: 7 - scanning for border4
  784. [12:04:10.844] Debug: FRP: 7 - border4 had 31 results
  785. [12:04:10.845] Debug: FRP: 7 - scanning for border5
  786. [12:04:10.906] Debug: FRP: 7 - border5 had 5 results
  787. [12:04:10.908] Debug: FRP: 7 - scanning for border6
  788. [12:04:10.950] Debug: FRP: 7 - border6 had 12 results
  789. [12:04:10.951] Debug: FRP: 7 - scanning for border7
  790. [12:04:10.996] Debug: FRP: 7 - border7 had 37 results
  791. [12:04:11.108] Debug: FindRedPoints: Removing duplicate points...
  792. [12:04:11.163] Debug: FindRedPoints: Done...
  793. [12:04:11.172] Debug: Finding TownHall
  794. [12:04:11.257] Debug: Found 1 TownHall
  795. [12:04:11.259] [All In One Push] Successful located the target
  796. [12:04:15.757] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1, [warden]x1
  797. [12:04:15.794] [All In One Push] Attacking from the bottom left
  798. [12:04:16.440] Debug: Finding Wall
  799. [12:04:16.441] Debug: Finding TownHall
  800. [12:04:16.468] Debug: Found 1 TownHall
  801. [12:04:16.470] Debug: Maximum Wall based on TH10: 275x level 11
  802. [12:04:21.165] Debug: Found 241 Wall
  803. [12:04:21.170] Debug: Finding Wall
  804. [12:04:21.171] Debug: Finding TownHall
  805. [12:04:21.197] Debug: Found 1 TownHall
  806. [12:04:21.199] Debug: Maximum Wall based on TH10: 275x level 11
  807. [12:04:21.230] Debug: Found 241 Wall
  808. [12:04:21.234] Debug: Finding Wall
  809. [12:04:21.236] Debug: Finding TownHall
  810. [12:04:21.263] Debug: Found 1 TownHall
  811. [12:04:21.265] Debug: Maximum Wall based on TH10: 275x level 11
  812. [12:04:21.298] Debug: Found 241 Wall
  813. [12:04:21.395] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-4-21-313 (Debug) 1.png
  814. [12:04:21.397] [All In One Push] Air attack start
  815. [12:04:21.407] [All In One Push] 'Air Attack' has been activated
  816. [12:04:21.474] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
  817. [12:04:21.665] Debug: Balloon is selected
  818. [12:04:22.816] Debug: [Deploy] Recounting Balloon; current count is 41
  819. [12:04:22.902] Debug: [Deploy] Balloon is grey or red; count set to 0
  820. [12:04:22.903] Debug: [Deploy] Balloon is deployed now
  821. [12:04:22.909] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
  822. [12:04:23.154] Debug: Warden is selected
  823. [12:04:23.388] Debug: [Deploy] Recounting Warden; current count is 1
  824. [12:04:23.472] Debug: IsGreyOrRed failed because H=261,2, S=0,515, B=0,871
  825. [12:04:23.474] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
  826. [12:04:23.476] Debug: Unable to deploy Warden at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  827. [12:04:23.780] Debug: [Deploy] Recounting Warden; current count is 1
  828. [12:04:23.934] Debug: IsGreyOrRed failed because H=332,7, S=0,478, B=0,361
  829. [12:04:23.936] Debug: [Deploy] Recounting Warden done; new count set to 0
  830. [12:04:23.937] Debug: [Deploy] Warden is deployed now
  831. [12:04:23.939] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
  832. [12:04:24.251] Debug: Haste is selected
  833. [12:04:25.354] Debug: [Deploy] Recounting Haste; current count is 11
  834. [12:04:25.514] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
  835. [12:04:25.519] Debug: [Deploy] Recounting Haste done; new count set to 8
  836. [12:04:25.520] Debug: [Deploy] Haste is deployed now
  837. [12:04:25.522] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
  838. [12:04:25.846] Debug: Minion is selected
  839. [12:04:26.581] Debug: [Deploy] Recounting Minion; current count is 20
  840. [12:04:26.761] Debug: [Deploy] Minion is grey or red; count set to 0
  841. [12:04:26.763] Debug: [Deploy] Minion is deployed now
  842. [12:04:27.446] Debug: [AR] Compacting done, 197,0MB -> 197,0MB
  843. [12:04:31.309] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
  844. [12:04:31.492] Debug: Haste is selected
  845. [12:04:32.574] Debug: [Deploy] Recounting Haste; current count is 8
  846. [12:04:32.599] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
  847. [12:04:32.611] Debug: [Deploy] Recounting Haste done; new count set to 5
  848. [12:04:32.612] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
  849. [12:04:32.672] Debug: Can't verify Warden selection because count is 0
  850. [12:04:32.674] Debug: Selecting Warden (rect: x373, y575, r425, b598; cx399, cy586)
  851. [12:04:32.734] Debug: Can't verify Warden selection because count is 0
  852. [12:04:37.008] Debug: Selecting Haste (rect: x448, y575, r511, b598; cx479, cy586)
  853. [12:04:37.595] Debug: Haste is selected
  854. [12:04:38.719] Debug: [Deploy] Recounting Haste; current count is 5
  855. [12:04:38.745] Debug: IsGreyOrRed failed because H=249,5, S=0,488, B=0,518
  856. [12:04:38.760] Debug: [Deploy] Recounting Haste done; new count set to 2
  857. [12:04:42.855] Debug: Selecting King (rect: x247, y575, r302, b598; cx274, cy586)
  858. [12:04:43.045] Debug: King is selected
  859. [12:04:43.341] Debug: [Deploy] Recounting King; current count is 1
  860. [12:04:43.365] Debug: IsGreyOrRed failed because H=300,0, S=1,000, B=0,982
  861. [12:04:43.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  862. [12:04:43.368] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  863. [12:04:43.661] Debug: [Deploy] Recounting King; current count is 1
  864. [12:04:43.750] Debug: IsGreyOrRed failed because H=331,2, S=0,445, B=0,569
  865. [12:04:43.751] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  866. [12:04:43.753] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  867. [12:04:44.056] Debug: [Deploy] Recounting King; current count is 1
  868. [12:04:44.217] Debug: IsGreyOrRed failed because H=335,2, S=0,533, B=0,471
  869. [12:04:44.218] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  870. [12:04:44.220] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  871. [12:04:44.644] Debug: [Deploy] Recounting King; current count is 1
  872. [12:04:44.897] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  873. [12:04:44.898] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  874. [12:04:44.900] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  875. [12:04:45.454] Debug: [Deploy] Recounting King; current count is 1
  876. [12:04:45.725] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  877. [12:04:45.726] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  878. [12:04:45.728] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  879. [12:04:45.999] Debug: [Deploy] Recounting King; current count is 1
  880. [12:04:46.255] Debug: IsGreyOrRed failed because H=328,6, S=0,475, B=0,433
  881. [12:04:46.256] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  882. [12:04:46.258] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  883. [12:04:46.513] Debug: [Deploy] Recounting King; current count is 1
  884. [12:04:46.758] Debug: IsGreyOrRed failed because H=335,4, S=0,533, B=0,386
  885. [12:04:46.759] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  886. [12:04:46.760] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  887. [12:04:47.017] Debug: [Deploy] Recounting King; current count is 1
  888. [12:04:47.276] Debug: IsGreyOrRed failed because H=333,7, S=0,533, B=0,386
  889. [12:04:47.278] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  890. [12:04:47.279] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  891. [12:04:47.827] Debug: [Deploy] Recounting King; current count is 1
  892. [12:04:48.109] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  893. [12:04:48.112] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  894. [12:04:48.114] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  895. [12:04:48.383] Debug: [Deploy] Recounting King; current count is 1
  896. [12:04:48.643] Debug: IsGreyOrRed failed because H=335,7, S=0,541, B=0,384
  897. [12:04:48.645] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  898. [12:04:48.646] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  899. [12:04:48.925] Debug: [Deploy] Recounting King; current count is 1
  900. [12:04:49.213] Debug: IsGreyOrRed failed because H=328,6, S=0,475, B=0,433
  901. [12:04:49.215] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  902. [12:04:49.219] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  903. [12:04:49.509] Debug: [Deploy] Recounting King; current count is 1
  904. [12:04:49.786] Debug: IsGreyOrRed failed because H=316,8, S=1,000, B=0,755
  905. [12:04:49.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  906. [12:04:49.789] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
  907. [12:04:50.084] Debug: [Deploy] Recounting King; current count is 1
  908. [12:04:50.363] Debug: IsGreyOrRed failed because H=325,8, S=0,449, B=0,406
  909. [12:04:50.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  910. [12:04:50.368] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
  911. [12:04:50.946] Debug: [Deploy] Recounting King; current count is 1
  912. [12:04:51.229] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  913. [12:04:51.231] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  914. [12:04:51.232] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
  915. [12:04:51.525] Debug: [Deploy] Recounting King; current count is 1
  916. [12:04:51.809] Debug: IsGreyOrRed failed because H=311,2, S=0,928, B=0,727
  917. [12:04:51.811] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  918. [12:04:51.812] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
  919. [12:04:52.102] Debug: [Deploy] Recounting King; current count is 1
  920. [12:04:52.386] Debug: IsGreyOrRed failed because H=328,9, S=0,486, B=0,435
  921. [12:04:52.388] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  922. [12:04:52.389] King could not be deployed after 16 tries
  923. [12:04:52.395] Debug: Watching heroes to activate abilities: King
  924. [12:04:52.397] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
  925. [12:04:52.407] Debug: Not activating King because it is not deployed (1)
  926. [12:04:52.408] Debug: [Deploy] Recounting King; current count is 1
  927. [12:04:52.567] Debug: Recursive call in CaptureImage:
  928. bei (Boolean )
  929. bei _gj._RM() in _b:Zeile 1616.
  930. bei CoC_Bot.API.DeployElement.IsSelected(Boolean screenshotOnFail) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 440.
  931. bei CoC_Bot.API.DeployElement.Select(Boolean verify, Int32 timeout) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 416.
  932. bei (Object , Boolean , Int32 )
  933. bei CoC_Bot.API.Deploy.<AtPoint>d__11.MoveNext() in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Deploy.cs:Zeile 288.
  934. bei AllInOnePushDeploy.TroopsDeployment.<AirAttack>d__1.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\TroopsDeployment.cs:Zeile 458.
  935. bei AllInOnePushDeploy.AllInOnePushDeploy.<AttackRoutine>d__132.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\AllInOnePushDeploy.cs:Zeile 347.
  936. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  937. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  938. bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 515.
  939. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  940. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  941. bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
  942. bei (Object )
  943. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  944. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  945. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  946. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  947. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  948. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  949. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  950. bei 90d366fa.e09cca11(77058d06 )
  951. bei 90d366fa.f8d1664d(77058d06 )
  952. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  953. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  954. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  955. bei CoC_Bot.ModuleManager._5b()
  956. bei (Object )
  957. bei _gj._ZJ() in _b:Zeile 347.
  958. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  959. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  960. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  961. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  962. bei System.Threading.ThreadHelper.ThreadStart()
  963.  
  964. [12:04:52.576] Debug: Queen is selected
  965. [12:04:52.681] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  966. [12:04:52.682] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  967. [12:04:52.691] Debug: Not activating King because it is not deployed (1)
  968. [12:04:52.693] Debug: [Deploy] Recounting King; current count is 1
  969. [12:04:52.854] Debug: [Deploy] Recounting Queen; current count is 1
  970. [12:04:52.863] Debug: IsGreyOrRed failed because H=258,4, S=1,000, B=0,776
  971. [12:04:52.865] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  972. [12:04:52.867] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  973. [12:04:52.960] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  974. [12:04:52.963] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  975. [12:04:52.978] Debug: Not activating King because it is not deployed (1)
  976. [12:04:52.980] Debug: [Deploy] Recounting King; current count is 1
  977. [12:04:53.104] Debug: [Deploy] Recounting Queen; current count is 1
  978. [12:04:53.116] Debug: IsGreyOrRed failed because H=336,1, S=0,520, B=0,351
  979. [12:04:53.118] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  980. [12:04:53.121] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  981. [12:04:53.254] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  982. [12:04:53.255] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  983. [12:04:53.262] Debug: Not activating King because it is not deployed (1)
  984. [12:04:53.264] Debug: [Deploy] Recounting King; current count is 1
  985. [12:04:53.357] Debug: [Deploy] Recounting Queen; current count is 1
  986. [12:04:53.372] Debug: IsGreyOrRed failed because H=337,6, S=0,554, B=0,378
  987. [12:04:53.374] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  988. [12:04:53.376] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  989. [12:04:53.546] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  990. [12:04:53.548] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  991. [12:04:53.559] Debug: Not activating King because it is not deployed (1)
  992. [12:04:53.561] Debug: [Deploy] Recounting King; current count is 1
  993. [12:04:53.606] Debug: [Deploy] Recounting Queen; current count is 1
  994. [12:04:53.616] Debug: IsGreyOrRed failed because H=338,3, S=0,528, B=0,349
  995. [12:04:53.619] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  996. [12:04:53.622] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  997. [12:04:53.851] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  998. [12:04:53.853] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  999. [12:04:53.863] Debug: Not activating King because it is not deployed (1)
  1000. [12:04:53.864] Debug: [Deploy] Recounting King; current count is 1
  1001. [12:04:53.885] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1002. [12:04:53.886] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1003. [12:04:53.895] Debug: Not activating King because it is not deployed (1)
  1004. [12:04:53.897] Debug: [Deploy] Recounting King; current count is 1
  1005. [12:04:53.907] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1006. [12:04:53.908] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1007. [12:04:53.915] Debug: Not activating King because it is not deployed (1)
  1008. [12:04:53.917] Debug: [Deploy] Recounting King; current count is 1
  1009. [12:04:53.928] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1010. [12:04:53.930] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1011. [12:04:53.939] Debug: Not activating King because it is not deployed (1)
  1012. [12:04:53.941] Debug: [Deploy] Recounting King; current count is 1
  1013. [12:04:53.952] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1014. [12:04:53.954] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1015. [12:04:53.962] Debug: Not activating King because it is not deployed (1)
  1016. [12:04:53.964] Debug: [Deploy] Recounting King; current count is 1
  1017. [12:04:53.979] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1018. [12:04:53.981] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1019. [12:04:53.989] Debug: Not activating King because it is not deployed (1)
  1020. [12:04:53.991] Debug: [Deploy] Recounting King; current count is 1
  1021. [12:04:54.003] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1022. [12:04:54.005] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1023. [12:04:54.011] Debug: Not activating King because it is not deployed (1)
  1024. [12:04:54.012] Debug: [Deploy] Recounting King; current count is 1
  1025. [12:04:54.024] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1026. [12:04:54.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1027. [12:04:54.033] Debug: Not activating King because it is not deployed (1)
  1028. [12:04:54.035] Debug: [Deploy] Recounting King; current count is 1
  1029. [12:04:54.046] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1030. [12:04:54.047] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1031. [12:04:54.055] Debug: Not activating King because it is not deployed (1)
  1032. [12:04:54.058] Debug: [Deploy] Recounting King; current count is 1
  1033. [12:04:54.072] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1034. [12:04:54.074] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1035. [12:04:54.084] Debug: Not activating King because it is not deployed (1)
  1036. [12:04:54.086] Debug: [Deploy] Recounting King; current count is 1
  1037. [12:04:54.100] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1038. [12:04:54.102] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1039. [12:04:54.109] Debug: Not activating King because it is not deployed (1)
  1040. [12:04:54.111] Debug: [Deploy] Recounting King; current count is 1
  1041. [12:04:54.126] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1042. [12:04:54.129] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1043. [12:04:54.139] Debug: Not activating King because it is not deployed (1)
  1044. [12:04:54.142] Debug: [Deploy] Recounting King; current count is 1
  1045. [12:04:54.156] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1046. [12:04:54.159] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1047. [12:04:54.168] Debug: Not activating King because it is not deployed (1)
  1048. [12:04:54.169] Debug: [Deploy] Recounting King; current count is 1
  1049. [12:04:54.180] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1050. [12:04:54.182] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1051. [12:04:54.191] Debug: [Deploy] Recounting Queen; current count is 1
  1052. [12:04:54.193] Debug: Not activating King because it is not deployed (1)
  1053. [12:04:54.195] Debug: [Deploy] Recounting King; current count is 1
  1054. [12:04:54.210] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1055. [12:04:54.211] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1056. [12:04:54.223] Debug: Not activating King because it is not deployed (1)
  1057. [12:04:54.225] Debug: [Deploy] Recounting King; current count is 1
  1058. [12:04:54.237] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1059. [12:04:54.239] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1060. [12:04:54.246] Debug: Not activating King because it is not deployed (1)
  1061. [12:04:54.247] Debug: [Deploy] Recounting King; current count is 1
  1062. [12:04:54.258] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1063. [12:04:54.259] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1064. [12:04:54.269] Debug: Not activating King because it is not deployed (1)
  1065. [12:04:54.270] Debug: [Deploy] Recounting King; current count is 1
  1066. [12:04:54.281] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1067. [12:04:54.283] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1068. [12:04:54.291] Debug: Not activating King because it is not deployed (1)
  1069. [12:04:54.292] Debug: [Deploy] Recounting King; current count is 1
  1070. [12:04:54.305] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1071. [12:04:54.306] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1072. [12:04:54.314] Debug: Not activating King because it is not deployed (1)
  1073. [12:04:54.316] Debug: [Deploy] Recounting King; current count is 1
  1074. [12:04:54.331] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1075. [12:04:54.334] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1076. [12:04:54.342] Debug: Not activating King because it is not deployed (1)
  1077. [12:04:54.344] Debug: [Deploy] Recounting King; current count is 1
  1078. [12:04:54.359] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1079. [12:04:54.360] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1080. [12:04:54.371] Debug: Not activating King because it is not deployed (1)
  1081. [12:04:54.373] Debug: [Deploy] Recounting King; current count is 1
  1082. [12:04:54.387] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1083. [12:04:54.390] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1084. [12:04:54.398] Debug: Not activating King because it is not deployed (1)
  1085. [12:04:54.400] Debug: [Deploy] Recounting King; current count is 1
  1086. [12:04:54.410] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1087. [12:04:54.412] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1088. [12:04:54.422] Debug: Not activating King because it is not deployed (1)
  1089. [12:04:54.424] Debug: [Deploy] Recounting King; current count is 1
  1090. [12:04:54.438] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1091. [12:04:54.440] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1092. [12:04:54.449] Debug: Not activating King because it is not deployed (1)
  1093. [12:04:54.450] Debug: [Deploy] Recounting King; current count is 1
  1094. [12:04:54.464] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1095. [12:04:54.466] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1096. [12:04:54.477] Debug: Not activating King because it is not deployed (1)
  1097. [12:04:54.479] Debug: [Deploy] Recounting King; current count is 1
  1098. [12:04:54.490] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1099. [12:04:54.491] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1100. [12:04:54.501] Debug: Not activating King because it is not deployed (1)
  1101. [12:04:54.504] Debug: [Deploy] Recounting King; current count is 1
  1102. [12:04:54.515] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1103. [12:04:54.516] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1104. [12:04:54.525] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1105. [12:04:54.527] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1106. [12:04:54.529] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  1107. [12:04:54.536] Debug: Not activating King because it is not deployed (1)
  1108. [12:04:54.538] Debug: [Deploy] Recounting King; current count is 1
  1109. [12:04:54.810] Debug: [Deploy] Recounting Queen; current count is 1
  1110. [12:04:54.822] Debug: IsGreyOrRed failed because H=331,1, S=0,486, B=0,427
  1111. [12:04:54.823] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1112. [12:04:54.825] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  1113. [12:04:54.830] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1114. [12:04:54.832] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1115. [12:04:54.846] Debug: Not activating King because it is not deployed (1)
  1116. [12:04:54.847] Debug: [Deploy] Recounting King; current count is 1
  1117. [12:04:55.059] Debug: [Deploy] Recounting Queen; current count is 1
  1118. [12:04:55.069] Debug: IsGreyOrRed failed because H=337,6, S=0,554, B=0,378
  1119. [12:04:55.070] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1120. [12:04:55.072] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  1121. [12:04:55.127] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1122. [12:04:55.129] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1123. [12:04:55.137] Debug: Not activating King because it is not deployed (1)
  1124. [12:04:55.138] Debug: [Deploy] Recounting King; current count is 1
  1125. [12:04:55.310] Debug: [Deploy] Recounting Queen; current count is 1
  1126. [12:04:55.319] Debug: IsGreyOrRed failed because H=337,8, S=0,542, B=0,471
  1127. [12:04:55.321] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1128. [12:04:55.323] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  1129. [12:04:55.424] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1130. [12:04:55.425] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1131. [12:04:55.433] Debug: Not activating King because it is not deployed (1)
  1132. [12:04:55.435] Debug: [Deploy] Recounting King; current count is 1
  1133. [12:04:55.456] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1134. [12:04:55.457] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1135. [12:04:55.466] Debug: Not activating King because it is not deployed (1)
  1136. [12:04:55.468] Debug: [Deploy] Recounting King; current count is 1
  1137. [12:04:55.478] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1138. [12:04:55.479] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1139. [12:04:55.489] Debug: Not activating King because it is not deployed (1)
  1140. [12:04:55.492] Debug: [Deploy] Recounting King; current count is 1
  1141. [12:04:55.501] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1142. [12:04:55.503] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1143. [12:04:55.511] Debug: Not activating King because it is not deployed (1)
  1144. [12:04:55.514] Debug: [Deploy] Recounting King; current count is 1
  1145. [12:04:55.527] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1146. [12:04:55.528] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1147. [12:04:55.537] Debug: Not activating King because it is not deployed (1)
  1148. [12:04:55.538] Debug: [Deploy] Recounting King; current count is 1
  1149. [12:04:55.548] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1150. [12:04:55.550] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1151. [12:04:55.560] Debug: Not activating King because it is not deployed (1)
  1152. [12:04:55.562] Debug: [Deploy] Recounting King; current count is 1
  1153. [12:04:55.574] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1154. [12:04:55.576] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1155. [12:04:55.583] Debug: Not activating King because it is not deployed (1)
  1156. [12:04:55.585] Debug: [Deploy] Recounting King; current count is 1
  1157. [12:04:55.595] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1158. [12:04:55.597] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1159. [12:04:55.605] Debug: Not activating King because it is not deployed (1)
  1160. [12:04:55.607] Debug: [Deploy] Recounting King; current count is 1
  1161. [12:04:55.619] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1162. [12:04:55.621] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1163. [12:04:55.632] Debug: Not activating King because it is not deployed (1)
  1164. [12:04:55.634] Debug: [Deploy] Recounting King; current count is 1
  1165. [12:04:55.644] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1166. [12:04:55.645] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1167. [12:04:55.651] Debug: Not activating King because it is not deployed (1)
  1168. [12:04:55.653] Debug: [Deploy] Recounting King; current count is 1
  1169. [12:04:55.663] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1170. [12:04:55.665] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1171. [12:04:55.674] Debug: Not activating King because it is not deployed (1)
  1172. [12:04:55.675] Debug: [Deploy] Recounting King; current count is 1
  1173. [12:04:55.686] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1174. [12:04:55.688] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1175. [12:04:55.697] Debug: Not activating King because it is not deployed (1)
  1176. [12:04:55.699] Debug: [Deploy] Recounting King; current count is 1
  1177. [12:04:55.709] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1178. [12:04:55.710] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1179. [12:04:55.718] Debug: Not activating King because it is not deployed (1)
  1180. [12:04:55.720] Debug: [Deploy] Recounting King; current count is 1
  1181. [12:04:55.727] Debug: [Deploy] Recounting Queen; current count is 1
  1182. [12:04:55.730] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1183. [12:04:55.732] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1184. [12:04:55.750] Debug: Not activating King because it is not deployed (1)
  1185. [12:04:55.752] Debug: [Deploy] Recounting King; current count is 1
  1186. [12:04:55.763] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1187. [12:04:55.765] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1188. [12:04:55.771] Debug: Not activating King because it is not deployed (1)
  1189. [12:04:55.773] Debug: [Deploy] Recounting King; current count is 1
  1190. [12:04:55.785] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1191. [12:04:55.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1192. [12:04:55.798] Debug: Not activating King because it is not deployed (1)
  1193. [12:04:55.800] Debug: [Deploy] Recounting King; current count is 1
  1194. [12:04:55.824] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1195. [12:04:55.826] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1196. [12:04:55.833] Debug: Not activating King because it is not deployed (1)
  1197. [12:04:55.836] Debug: [Deploy] Recounting King; current count is 1
  1198. [12:04:55.848] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1199. [12:04:55.851] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1200. [12:04:55.860] Debug: Not activating King because it is not deployed (1)
  1201. [12:04:55.862] Debug: [Deploy] Recounting King; current count is 1
  1202. [12:04:55.872] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1203. [12:04:55.874] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1204. [12:04:55.886] Debug: Not activating King because it is not deployed (1)
  1205. [12:04:55.889] Debug: [Deploy] Recounting King; current count is 1
  1206. [12:04:55.903] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1207. [12:04:55.905] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1208. [12:04:55.911] Debug: Not activating King because it is not deployed (1)
  1209. [12:04:55.913] Debug: [Deploy] Recounting King; current count is 1
  1210. [12:04:55.927] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1211. [12:04:55.929] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1212. [12:04:55.938] Debug: Not activating King because it is not deployed (1)
  1213. [12:04:55.939] Debug: [Deploy] Recounting King; current count is 1
  1214. [12:04:55.949] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1215. [12:04:55.950] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1216. [12:04:55.960] Debug: Not activating King because it is not deployed (1)
  1217. [12:04:55.962] Debug: [Deploy] Recounting King; current count is 1
  1218. [12:04:55.973] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1219. [12:04:55.974] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1220. [12:04:55.982] Debug: Not activating King because it is not deployed (1)
  1221. [12:04:55.984] Debug: [Deploy] Recounting King; current count is 1
  1222. [12:04:55.998] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1223. [12:04:56.000] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1224. [12:04:56.009] Debug: Not activating King because it is not deployed (1)
  1225. [12:04:56.010] Debug: [Deploy] Recounting King; current count is 1
  1226. [12:04:56.023] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1227. [12:04:56.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1228. [12:04:56.034] Debug: Not activating King because it is not deployed (1)
  1229. [12:04:56.035] Debug: [Deploy] Recounting King; current count is 1
  1230. [12:04:56.045] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1231. [12:04:56.047] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1232. [12:04:56.054] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1233. [12:04:56.056] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1234. [12:04:56.060] Debug: Not activating King because it is not deployed (1)
  1235. [12:04:56.063] Debug: [Deploy] Recounting King; current count is 1
  1236. [12:04:56.063] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  1237. [12:04:56.344] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1238. [12:04:56.345] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1239. [12:04:56.359] Debug: Not activating King because it is not deployed (1)
  1240. [12:04:56.361] Debug: [Deploy] Recounting King; current count is 1
  1241. [12:04:56.383] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1242. [12:04:56.385] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1243. [12:04:56.395] Debug: Not activating King because it is not deployed (1)
  1244. [12:04:56.397] Debug: [Deploy] Recounting King; current count is 1
  1245. [12:04:56.408] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1246. [12:04:56.411] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1247. [12:04:56.421] Debug: Not activating King because it is not deployed (1)
  1248. [12:04:56.423] Debug: [Deploy] Recounting King; current count is 1
  1249. [12:04:56.436] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1250. [12:04:56.437] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1251. [12:04:56.446] Debug: Not activating King because it is not deployed (1)
  1252. [12:04:56.448] Debug: [Deploy] Recounting King; current count is 1
  1253. [12:04:56.459] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1254. [12:04:56.461] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1255. [12:04:56.468] Debug: Not activating King because it is not deployed (1)
  1256. [12:04:56.470] Debug: [Deploy] Recounting King; current count is 1
  1257. [12:04:56.483] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1258. [12:04:56.485] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1259. [12:04:56.491] Debug: Not activating King because it is not deployed (1)
  1260. [12:04:56.492] Debug: [Deploy] Recounting King; current count is 1
  1261. [12:04:56.506] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1262. [12:04:56.508] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1263. [12:04:56.516] Debug: Not activating King because it is not deployed (1)
  1264. [12:04:56.517] Debug: [Deploy] Recounting King; current count is 1
  1265. [12:04:56.529] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1266. [12:04:56.531] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1267. [12:04:56.539] Debug: Not activating King because it is not deployed (1)
  1268. [12:04:56.541] Debug: [Deploy] Recounting King; current count is 1
  1269. [12:04:56.553] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1270. [12:04:56.555] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1271. [12:04:56.567] Debug: Not activating King because it is not deployed (1)
  1272. [12:04:56.569] Debug: [Deploy] Recounting King; current count is 1
  1273. [12:04:56.579] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1274. [12:04:56.581] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1275. [12:04:56.591] Debug: Not activating King because it is not deployed (1)
  1276. [12:04:56.593] Debug: [Deploy] Recounting King; current count is 1
  1277. [12:04:56.605] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1278. [12:04:56.607] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1279. [12:04:56.617] Debug: Not activating King because it is not deployed (1)
  1280. [12:04:56.619] Debug: [Deploy] Recounting King; current count is 1
  1281. [12:04:56.630] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1282. [12:04:56.631] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1283. [12:04:56.642] Debug: Not activating King because it is not deployed (1)
  1284. [12:04:56.644] Debug: [Deploy] Recounting King; current count is 1
  1285. [12:04:56.647] Debug: [Deploy] Recounting Queen; current count is 1
  1286. [12:04:56.671] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1287. [12:04:56.673] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1288. [12:04:56.675] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  1289. [12:04:56.925] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1290. [12:04:56.927] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1291. [12:04:56.934] Debug: Not activating King because it is not deployed (1)
  1292. [12:04:56.936] Debug: [Deploy] Recounting King; current count is 1
  1293. [12:04:56.955] Debug: [Deploy] Recounting Queen; current count is 1
  1294. [12:04:56.976] Debug: IsGreyOrRed failed because H=338,2, S=0,545, B=0,475
  1295. [12:04:56.978] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1296. [12:04:56.981] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  1297. [12:04:57.205] Debug: [Deploy] Recounting Queen; current count is 1
  1298. [12:04:57.217] Debug: IsGreyOrRed failed because H=336,9, S=0,623, B=0,302
  1299. [12:04:57.220] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1300. [12:04:57.222] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
  1301. [12:04:57.246] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1302. [12:04:57.248] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1303. [12:04:57.255] Debug: Not activating King because it is not deployed (1)
  1304. [12:04:57.256] Debug: [Deploy] Recounting King; current count is 1
  1305. [12:04:57.457] Debug: [Deploy] Recounting Queen; current count is 1
  1306. [12:04:57.471] Debug: IsGreyOrRed failed because H=334,9, S=0,538, B=0,382
  1307. [12:04:57.474] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1308. [12:04:57.477] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
  1309. [12:04:57.546] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1310. [12:04:57.547] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1311. [12:04:57.564] Debug: Not activating King because it is not deployed (1)
  1312. [12:04:57.564] Debug: [Deploy] Recounting King; current count is 1
  1313. [12:04:57.709] Debug: [Deploy] Recounting Queen; current count is 1
  1314. [12:04:57.719] Debug: IsGreyOrRed failed because H=336,9, S=0,623, B=0,302
  1315. [12:04:57.721] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1316. [12:04:57.723] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
  1317. [12:04:57.850] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1318. [12:04:57.852] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1319. [12:04:57.869] Debug: Not activating King because it is not deployed (1)
  1320. [12:04:57.871] Debug: [Deploy] Recounting King; current count is 1
  1321. [12:04:57.957] Debug: [Deploy] Recounting Queen; current count is 1
  1322. [12:04:57.967] Debug: IsGreyOrRed failed because H=336,1, S=0,520, B=0,351
  1323. [12:04:57.969] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1324. [12:04:57.971] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
  1325. [12:04:58.159] Debug: IsGreyOrRed failed because H=247,5, S=1,000, B=0,984
  1326. [12:04:58.160] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  1327. [12:04:58.167] Debug: Not activating King because it is not deployed (1)
  1328. [12:04:58.168] Debug: [Deploy] Recounting King; current count is 1
  1329. [12:04:58.208] Debug: [Deploy] Recounting Queen; current count is 1
  1330. [12:04:58.218] Debug: IsGreyOrRed failed because H=338,3, S=0,563, B=0,376
  1331. [12:04:58.220] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1332. [12:04:58.223] Queen could not be deployed after 16 tries
  1333. [12:04:58.224] Debug: Watching heroes to activate abilities: Queen
  1334. [12:04:58.227] All In One Push search for unused troops !!
  1335. [12:04:58.234] Debug: Not activating Queen because it is not deployed (1)
  1336. [12:04:58.235] Debug: [Deploy] Recounting Queen; current count is 1
  1337. [12:04:58.246] we found 1x King
  1338. [12:04:58.247] we found 1x Queen
  1339. [12:04:58.249] [All In One Push] deploy unused troops
  1340. [12:04:58.251] Debug: Selecting King (rect: x247, y575, r302, b598; cx274, cy586)
  1341. [12:04:58.248] Debug: IsGreyOrRed failed because H=338,3, S=0,563, B=0,376
  1342. [12:04:58.260] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1343. [12:04:58.268] Debug: Not activating Queen because it is not deployed (1)
  1344. [12:04:58.270] Debug: [Deploy] Recounting Queen; current count is 1
  1345. [12:04:58.280] Debug: IsGreyOrRed failed because H=338,2, S=0,545, B=0,475
  1346. [12:04:58.282] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1347. [12:04:58.289] Debug: Not activating Queen because it is not deployed (1)
  1348. [12:04:58.291] Debug: [Deploy] Recounting Queen; current count is 1
  1349. [12:04:58.303] Debug: IsGreyOrRed failed because H=275,3, S=0,477, B=0,300
  1350. [12:04:58.305] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1351. [12:04:58.313] Debug: Not activating Queen because it is not deployed (1)
  1352. [12:04:58.315] Debug: [Deploy] Recounting Queen; current count is 1
  1353. [12:04:58.329] Debug: IsGreyOrRed failed because H=265,1, S=0,474, B=0,306
  1354. [12:04:58.331] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1355. [12:04:58.338] Debug: Not activating Queen because it is not deployed (1)
  1356. [12:04:58.340] Debug: [Deploy] Recounting Queen; current count is 1
  1357. [12:04:58.352] Debug: IsGreyOrRed failed because H=257,1, S=0,484, B=0,312
  1358. [12:04:58.353] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1359. [12:04:58.367] Debug: Not activating Queen because it is not deployed (1)
  1360. [12:04:58.368] Debug: [Deploy] Recounting Queen; current count is 1
  1361. [12:04:58.378] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1362. [12:04:58.380] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1363. [12:04:58.388] Debug: Not activating Queen because it is not deployed (1)
  1364. [12:04:58.390] Debug: [Deploy] Recounting Queen; current count is 1
  1365. [12:04:58.400] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1366. [12:04:58.401] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1367. [12:04:58.411] Debug: Not activating Queen because it is not deployed (1)
  1368. [12:04:58.413] Debug: [Deploy] Recounting Queen; current count is 1
  1369. [12:04:58.431] Debug: King is selected
  1370. [12:04:58.436] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1371. [12:04:58.438] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1372. [12:04:58.446] Debug: Not activating Queen because it is not deployed (1)
  1373. [12:04:58.447] Debug: [Deploy] Recounting Queen; current count is 1
  1374. [12:04:58.457] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1375. [12:04:58.460] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1376. [12:04:58.468] Debug: Not activating Queen because it is not deployed (1)
  1377. [12:04:58.470] Debug: [Deploy] Recounting Queen; current count is 1
  1378. [12:04:58.481] Debug: [Deploy] King is grey or red; count set to 0
  1379. [12:04:58.483] Debug: [Deploy] King is deployed now
  1380. [12:04:58.746] Debug: [Deploy] Recounting King; current count is 0
  1381. [12:04:58.779] Debug: [Deploy] King is grey or red; count set to 0
  1382. [12:04:58.781] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  1383. [12:04:58.783] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
  1384. [12:04:58.959] Debug: IsGreyOrRed failed because H=260,6, S=0,721, B=0,565
  1385. [12:04:58.961] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  1386. [12:04:58.971] Debug: Not activating Queen because it is not deployed (1)
  1387. [12:04:58.973] Debug: [Deploy] Recounting Queen; current count is 1
  1388. [12:04:59.010] Debug: [Deploy] Queen is grey or red; count set to 0
  1389. [12:04:59.013] Debug: [Deploy] Queen is deployed now
  1390. [12:04:59.425] Debug: Queen selection could not be verified; trying again
  1391. [12:04:59.426] Debug: Selecting Queen (rect: x306, y575, r369, b598; cx337, cy586)
  1392. [12:04:59.491] Debug: Can't verify Queen selection because count is 0
  1393. [12:04:59.500] Debug: FinalizeAttack() 0 fibers pending
  1394. [12:05:00.269] We got a star. Starting the resource check timer...
  1395. [12:05:44.185] Debug: Recursive call in CaptureImage:
  1396. bei (Boolean )
  1397. bei _gj._RM() in _b:Zeile 1616.
  1398. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  1399. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1400. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1401. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1402. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1403. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1404. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1405. bei 90d366fa.e09cca11(77058d06 )
  1406. bei 90d366fa.f8d1664d(77058d06 )
  1407. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1408. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  1409. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  1410. bei _gj._kl(Int32 )
  1411. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  1412. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  1413. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  1414. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  1415. bei (Object , Object )
  1416. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  1417. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  1418. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  1419. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1420. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1421. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1422. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1423. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1424. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1425. bei 90d366fa.e09cca11(77058d06 )
  1426. bei 90d366fa.f8d1664d(77058d06 )
  1427. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1428. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  1429. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  1430. bei (_nNA , Bitmap )
  1431. bei _gj._RM() in _b:Zeile 1622.
  1432. bei _gj._ZJ() in _b:Zeile 341.
  1433. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  1434. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1435. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1436. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1437. bei System.Threading.ThreadHelper.ThreadStart()
  1438.  
  1439. [12:05:44.239] Debug: A5 Check 1: 109 ms
  1440. [12:05:44.293] Debug: A5 Check 2: 52 ms
  1441. [12:05:44.949] [Attack] Waiting for end of battle...
  1442. [12:05:44.950] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1443. [12:05:45.054] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
  1444. [12:05:49.507] [Attack] Returning home...
  1445. [12:05:50.516] Debug: A5 Check 1: 10 ms
  1446. [12:05:50.563] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
  1447. [12:05:50.666] Debug: A5 Check 1: 13 ms
  1448. [12:05:50.711] Debug: Waiting for clouds to disappear, state is Unknown
  1449. [12:05:50.781] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1450. [12:05:51.047] Debug: State is now: WhiteClouds
  1451. [12:05:52.000] Debug: A5 Check 1: 11 ms
  1452. [12:05:52.040] Debug: State is now: Unknown
  1453. [12:05:52.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1454. [12:05:52.152] Debug: A5 Check 1: 10 ms
  1455. [12:05:52.365] Debug: [GameState]: 'Unknown' -> 'Ingame'
  1456. [12:05:52.373] Refreshed trophy count: 2493
  1457. [12:05:52.590] Debug: Clouds are gone, state is Ingame
  1458. [12:05:52.595] Debug: Zoomed out
  1459. [12:05:52.596] Debug: Figuring out whether we won or lost
  1460. [12:05:52.598] Debug: Clearing game grid API cache
  1461. [12:05:52.599] Debug: Clearing building API cache
  1462. [12:05:52.600] Debug: Clearing deploy API cache
  1463. [12:05:52.837] [Collect] Starting a collection run
  1464. [12:05:52.838] Debug: Ensuring the game is zoomed out
  1465. [12:05:52.845] Debug: Zoomed out
  1466. [12:05:53.600] [Collect] Collecting Main Base resources
  1467. [12:05:55.395] Debug: [Collect] Looking for a loot cart
  1468. [12:05:55.502] Debug: [Collect] Didn't find a loot cart
  1469. [12:05:55.503] [Collect] Total collected: 1 item, 0 loot carts
  1470. [12:05:56.672] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1471. [12:05:57.677] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1472. [12:05:57.718] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  1473. [12:05:58.638] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1474. [12:05:58.675] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1475. [12:05:59.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1476. [12:05:59.680] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1477. [12:05:59.736] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1478. [12:05:59.744] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1479. [12:05:59.806] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1480. [12:05:59.844] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1481. [12:06:00.773] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1482. [12:06:00.779] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1483. [12:06:00.850] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1484. [12:06:00.856] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1485. [12:06:00.912] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1486. [12:06:00.951] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1487. [12:06:01.819] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1488. [12:06:01.825] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1489. [12:06:01.887] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1490. [12:06:01.893] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1491. [12:06:01.948] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1492. [12:06:01.987] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1493. [12:06:02.911] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1494. [12:06:02.923] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1495. [12:06:02.984] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1496. [12:06:02.990] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1497. [12:06:03.052] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1498. [12:06:03.091] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1499. [12:06:03.992] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1500. [12:06:04.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1501. [12:06:04.069] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1502. [12:06:04.077] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1503. [12:06:04.150] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1504. [12:06:04.192] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1505. [12:06:05.157] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1506. [12:06:05.163] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1507. [12:06:05.225] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1508. [12:06:05.233] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1509. [12:06:05.296] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1510. [12:06:05.334] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1511. [12:06:06.224] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1512. [12:06:06.232] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1513. [12:06:06.311] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1514. [12:06:06.317] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1515. [12:06:06.376] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1516. [12:06:06.415] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1517. [12:06:07.364] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1518. [12:06:07.371] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1519. [12:06:07.438] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1520. [12:06:07.445] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1521. [12:06:07.527] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1522. [12:06:07.565] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  1523. [12:06:08.445] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1524. [12:06:08.452] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1525. [12:06:08.513] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1526. [12:06:08.520] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1527. [12:06:08.592] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1528. [12:06:08.598] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1529. [12:06:08.658] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1530. [12:06:08.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1531. [12:06:08.669] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1532. [12:06:08.671] [Build] Checking if we can attack now...
  1533. [12:06:10.241] Debug: Reading numbers in overview
  1534. [12:06:10.285] Debug: Read overview numbers (string): 245/245
  1535. [12:06:10.287] Debug: Read overview numbers: 245 245 (TroopsCount)
  1536. [12:06:10.288] Debug: Reading numbers in overview
  1537. [12:06:10.298] Debug: Read overview numbers (string): 11/11
  1538. [12:06:10.300] Debug: Read overview numbers: 11 11 (SpellCount)
  1539. [12:06:10.302] Debug: [Build] Disabling clan donation module
  1540. [12:06:10.303] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
  1541. [12:06:10.501] Debug: Ensuring the game is zoomed out
  1542. [12:06:10.502] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  1543. [12:06:11.073] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1544. [12:06:12.072] Debug: Zoomed out
  1545. [12:06:12.090] Debug: Zoomed out
  1546. [12:06:12.478] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  1547. [12:06:12.664] Debug: Begin BuildingsUpgradeModule
  1548. [12:06:12.665] Debug: Ensuring the game is zoomed out
  1549. [12:06:12.670] Debug: Zoomed out
  1550. [12:06:12.765] Debug: Read builder information: 0/5
  1551. [12:06:12.767] [BuildingsUpgrade] No builders available; can't do any work
  1552. [12:06:12.836] Debug: [Attack] Enabling clan donation module
  1553. [12:06:14.068] Debug: Ensuring the game is zoomed out
  1554. [12:06:14.076] Debug: Zoomed out
  1555. [12:06:14.083] Debug: Zoomed out
  1556. [12:06:14.084] Debug: Finding TownHall
  1557. [12:06:14.221] Debug: Found 1 TownHall
  1558. [12:06:14.223] Debug: Starting matchmaking
  1559. [12:06:14.225] Debug: StartSerachForMatch 1
  1560. [12:06:14.262] Debug: ClickAttack()
  1561. [12:06:14.528] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  1562. [12:06:14.651] Debug: StartSearchForMatch: Clicking 'Find a match'
  1563. [12:06:14.918] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  1564. [12:06:15.079] Debug: Recursive call in CaptureImage:
  1565. bei (Boolean )
  1566. bei _gj._RM() in _b:Zeile 1616.
  1567. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  1568. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1569. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1570. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1571. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1572. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1573. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1574. bei 90d366fa.e09cca11(77058d06 )
  1575. bei 90d366fa.f8d1664d(77058d06 )
  1576. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1577. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  1578. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  1579. bei _gj._kl(Int32 )
  1580. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  1581. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  1582. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  1583. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  1584. bei (Object , Object )
  1585. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  1586. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  1587. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  1588. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1589. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1590. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1591. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1592. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1593. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1594. bei 90d366fa.e09cca11(77058d06 )
  1595. bei 90d366fa.f8d1664d(77058d06 )
  1596. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1597. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  1598. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  1599. bei (_nNA , Bitmap )
  1600. bei _gj._RM() in _b:Zeile 1622.
  1601. bei _gj._ZJ() in _b:Zeile 341.
  1602. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  1603. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1604. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1605. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1606. bei System.Threading.ThreadHelper.ThreadStart()
  1607.  
  1608. [12:06:15.092] Debug: A5 Check 1: 16 ms
  1609. [12:06:15.146] Debug: [GameState]: 'Dialog' -> 'Unknown'
  1610. [12:06:15.223] Debug: Starting matchmaking; done
  1611. [12:06:15.225] Debug: Waiting for clouds to appear...
  1612. [12:06:15.227] Debug: Waiting for clouds to disappear...
  1613. [12:06:15.229] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1614. [12:06:15.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1615. [12:06:16.394] Debug: A5 Check 1: 10 ms
  1616. [12:06:16.440] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
  1617. [12:06:16.441] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1618. [12:06:16.442] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1619. [12:06:16.554] Debug: A5 Check 1: 9 ms
  1620. [12:06:16.738] Debug: A5 Check 1: 13 ms
  1621. [12:06:16.921] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1622. [12:06:17.064] Debug: Clearing game grid API cache
  1623. [12:06:17.065] Debug: Clearing building API cache
  1624. [12:06:17.067] Debug: Clearing deploy API cache
  1625. [12:06:17.169] Debug: Finding TownHall
  1626. [12:06:17.226] Debug: Found 1 TownHall
  1627. [12:06:17.229] Debug: Finding ElixirCollector
  1628. [12:06:17.230] Debug: Finding TownHall
  1629. [12:06:17.257] Debug: Found 1 TownHall
  1630. [12:06:17.258] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1631. [12:06:17.366] Debug: Found 7 ElixirCollector
  1632. [12:06:17.680] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  1633. [12:06:17.682] Debug: Regular logic indicates active base
  1634. [12:06:17.683] Debug: Meets requirements failed on dead base check.
  1635. [12:06:17.685] Debug: Testing 0 attack methods
  1636. [12:06:17.686] Debug: no algorithm is suited to attack here
  1637. [12:06:17.687] Debug: Finding TownHall
  1638. [12:06:17.711] Debug: Found 1 TownHall
  1639. [12:06:17.713] [Attack] #1, Active, TH11, 194915 Gold, 260892 Elixir, 4461 Dark elixir, Skipping: This base isn't dead.
  1640. [12:06:17.993] Debug: A5 Check 1: 9 ms
  1641. [12:06:18.158] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1642. [12:06:18.255] Debug: A5 Check 1: 9 ms
  1643. [12:06:18.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1644. [12:06:18.627] Debug: Waiting for clouds to appear...
  1645. [12:06:18.629] Debug: Waiting for clouds to disappear...
  1646. [12:06:18.631] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1647. [12:06:19.294] Debug: A5 Check 1: 13 ms
  1648. [12:06:19.335] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  1649. [12:06:19.336] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1650. [12:06:19.337] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1651. [12:06:19.448] Debug: A5 Check 1: 11 ms
  1652. [12:06:19.616] Debug: A5 Check 1: 15 ms
  1653. [12:06:19.795] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1654. [12:06:19.936] Debug: Clearing game grid API cache
  1655. [12:06:19.937] Debug: Clearing building API cache
  1656. [12:06:19.939] Debug: Clearing deploy API cache
  1657. [12:06:20.071] Debug: Finding TownHall
  1658. [12:06:20.258] Debug: Found 1 TownHall
  1659. [12:06:20.261] Debug: Finding ElixirCollector
  1660. [12:06:20.262] Debug: Finding TownHall
  1661. [12:06:20.293] Debug: Found 1 TownHall
  1662. [12:06:20.303] Debug: Maximum ElixirCollector based on TH12: 7x level 12
  1663. [12:06:20.471] Debug: Found 0 ElixirCollector
  1664. [12:06:20.474] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  1665. [12:06:20.475] Debug: Regular logic indicates active base
  1666. [12:06:20.476] Debug: Meets requirements failed on dead base check.
  1667. [12:06:20.478] Debug: Testing 0 attack methods
  1668. [12:06:20.479] Debug: no algorithm is suited to attack here
  1669. [12:06:20.480] Debug: Finding TownHall
  1670. [12:06:20.506] Debug: Found 1 TownHall
  1671. [12:06:20.508] [Attack] #2, Active, TH12, 144055 Gold, 187398 Elixir, 410 Dark elixir, Skipping: This base isn't dead.
  1672. [12:06:20.816] Debug: A5 Check 1: 10 ms
  1673. [12:06:21.000] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1674. [12:06:21.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1675. [12:06:21.574] Debug: Waiting for clouds to appear...
  1676. [12:06:21.575] Debug: Waiting for clouds to disappear...
  1677. [12:06:21.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1678. [12:06:22.105] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
  1679. [12:06:26.286] Debug: A5 Check 1: 18 ms
  1680. [12:06:26.324] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  1681. [12:06:26.325] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1682. [12:06:26.326] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1683. [12:06:26.440] Debug: A5 Check 1: 12 ms
  1684. [12:06:26.618] Debug: A5 Check 1: 13 ms
  1685. [12:06:26.633] Debug: A5 Check 2: 13 ms
  1686. [12:06:26.828] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1687. [12:06:26.998] Debug: Clearing game grid API cache
  1688. [12:06:26.999] Debug: Clearing building API cache
  1689. [12:06:27.000] Debug: Clearing deploy API cache
  1690. [12:06:27.108] Debug: Finding TownHall
  1691. [12:06:27.227] Debug: Found 1 TownHall
  1692. [12:06:27.231] Debug: Finding ElixirCollector
  1693. [12:06:27.232] Debug: Finding TownHall
  1694. [12:06:27.258] Debug: Found 1 TownHall
  1695. [12:06:27.263] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1696. [12:06:27.436] Debug: Found 3 ElixirCollector
  1697. [12:06:27.479] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=2 Avg=4,66666666666667
  1698. [12:06:27.480] Debug: Regular logic indicates dead base
  1699. [12:06:27.482] Debug: Testing 1 attack methods
  1700. [12:06:27.483] Debug: Gold doesn't meet requirements: 135181 < 300000
  1701. [12:06:27.484] Debug: Elixir doesn't meet requirements: 236620 < 300000
  1702. [12:06:27.485] Debug: Meets all requirements failed on resource check.
  1703. [12:06:27.486] Debug: All In One Push (© CobraTST) (#1) has a score of 0
  1704. [12:06:27.487] Debug: no algorithm is suited to attack here
  1705. [12:06:27.489] Debug: Finding TownHall
  1706. [12:06:27.517] Debug: Found 1 TownHall
  1707. [12:06:27.520] [Attack] #3, Dead, TH11, 135181 Gold, 236620 Elixir, 360 Dark elixir, Skipping: All of the loot requirements weren't met.
  1708. [12:06:27.812] Debug: [AR] Compacting done, 219,3MB -> 219,3MB
  1709. [12:06:27.830] Debug: A5 Check 1: 9 ms
  1710. [12:06:28.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1711. [12:06:28.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1712. [12:06:28.510] Debug: Waiting for clouds to appear...
  1713. [12:06:28.511] Debug: Waiting for clouds to disappear...
  1714. [12:06:28.513] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1715. [12:06:29.026] Debug: A5 Check 1: 10 ms
  1716. [12:06:29.066] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  1717. [12:06:29.068] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1718. [12:06:29.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1719. [12:06:29.174] Debug: A5 Check 1: 11 ms
  1720. [12:06:29.366] Debug: A5 Check 1: 12 ms
  1721. [12:06:29.381] Debug: A5 Check 2: 14 ms
  1722. [12:06:29.570] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1723. [12:06:29.711] Debug: Clearing game grid API cache
  1724. [12:06:29.713] Debug: Clearing building API cache
  1725. [12:06:29.714] Debug: Clearing deploy API cache
  1726. [12:06:29.853] Debug: Finding TownHall
  1727. [12:06:30.022] Debug: Found 1 TownHall
  1728. [12:06:30.024] Debug: Finding ElixirCollector
  1729. [12:06:30.026] Debug: Finding TownHall
  1730. [12:06:30.053] Debug: Found 1 TownHall
  1731. [12:06:30.056] Debug: Maximum ElixirCollector based on TH10: 7x level 12
  1732. [12:06:30.147] Debug: Found 7 ElixirCollector
  1733. [12:06:30.475] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  1734. [12:06:30.477] Debug: Regular logic indicates active base
  1735. [12:06:30.478] Debug: Meets requirements failed on dead base check.
  1736. [12:06:30.480] Debug: Testing 0 attack methods
  1737. [12:06:30.481] Debug: no algorithm is suited to attack here
  1738. [12:06:30.482] Debug: Finding TownHall
  1739. [12:06:30.506] Debug: Found 1 TownHall
  1740. [12:06:30.507] [Attack] #4, Active, TH10, 110065 Gold, 116289 Elixir, 1883 Dark elixir, Skipping: This base isn't dead.
  1741. [12:06:30.775] Debug: A5 Check 1: 9 ms
  1742. [12:06:31.019] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1743. [12:06:31.091] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1744. [12:06:31.506] Debug: Waiting for clouds to appear...
  1745. [12:06:31.507] Debug: Waiting for clouds to disappear...
  1746. [12:06:31.509] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1747. [12:06:35.554] Debug: Recursive call in CaptureImage:
  1748. bei (Boolean )
  1749. bei _gj._RM() in _b:Zeile 1616.
  1750. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  1751. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1752. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1753. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1754. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1755. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1756. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1757. bei 90d366fa.e09cca11(77058d06 )
  1758. bei 90d366fa.f8d1664d(77058d06 )
  1759. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1760. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  1761. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  1762. bei _gj._kl(Int32 )
  1763. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  1764. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  1765. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  1766. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  1767. bei (Object , Object )
  1768. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  1769. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  1770. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  1771. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1772. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1773. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1774. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1775. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1776. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1777. bei 90d366fa.e09cca11(77058d06 )
  1778. bei 90d366fa.f8d1664d(77058d06 )
  1779. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1780. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  1781. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  1782. bei (_nNA , Bitmap )
  1783. bei _gj._RM() in _b:Zeile 1622.
  1784. bei _gj._ZJ() in _b:Zeile 341.
  1785. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  1786. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1787. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1788. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1789. bei System.Threading.ThreadHelper.ThreadStart()
  1790.  
  1791. [12:06:35.564] Debug: A5 Check 1: 16 ms
  1792. [12:06:35.613] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  1793. [12:06:35.615] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1794. [12:06:35.616] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1795. [12:06:35.744] Debug: A5 Check 1: 16 ms
  1796. [12:06:35.986] Debug: A5 Check 1: 16 ms
  1797. [12:06:36.270] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1798. [12:06:36.340] Debug: Clearing game grid API cache
  1799. [12:06:36.343] Debug: Clearing building API cache
  1800. [12:06:36.345] Debug: Clearing deploy API cache
  1801. [12:06:36.511] Debug: Finding TownHall
  1802. [12:06:36.632] Debug: Found 1 TownHall
  1803. [12:06:36.635] Debug: Finding ElixirCollector
  1804. [12:06:36.636] Debug: Finding TownHall
  1805. [12:06:36.672] Debug: Found 1 TownHall
  1806. [12:06:36.674] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1807. [12:06:36.791] Debug: Found 7 ElixirCollector
  1808. [12:06:37.223] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  1809. [12:06:37.226] Debug: Regular logic indicates active base
  1810. [12:06:37.228] Debug: Meets requirements failed on dead base check.
  1811. [12:06:37.230] Debug: Testing 0 attack methods
  1812. [12:06:37.231] Debug: no algorithm is suited to attack here
  1813. [12:06:37.232] Debug: Finding TownHall
  1814. [12:06:37.258] Debug: Found 1 TownHall
  1815. [12:06:37.260] [Attack] #5, Active, TH11, 264512 Gold, 477903 Elixir, 3999 Dark elixir, Skipping: This base isn't dead.
  1816. [12:06:37.577] Debug: A5 Check 1: 16 ms
  1817. [12:06:37.814] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1818. [12:06:37.903] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1819. [12:06:38.197] Debug: Waiting for clouds to appear...
  1820. [12:06:38.199] Debug: Waiting for clouds to disappear...
  1821. [12:06:38.201] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1822. [12:06:38.852] Debug: A5 Check 1: 12 ms
  1823. [12:06:38.893] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  1824. [12:06:38.895] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1825. [12:06:38.896] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1826. [12:06:39.006] Debug: A5 Check 1: 11 ms
  1827. [12:06:39.190] Debug: A5 Check 1: 12 ms
  1828. [12:06:39.353] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1829. [12:06:39.541] Debug: Clearing game grid API cache
  1830. [12:06:39.542] Debug: Clearing building API cache
  1831. [12:06:39.544] Debug: Clearing deploy API cache
  1832. [12:06:39.672] Debug: Finding TownHall
  1833. [12:06:39.884] Debug: Found 1 TownHall
  1834. [12:06:39.889] Debug: Finding ElixirCollector
  1835. [12:06:39.891] Debug: Finding TownHall
  1836. [12:06:39.920] Debug: Found 1 TownHall
  1837. [12:06:39.922] Debug: Maximum ElixirCollector based on TH12: 7x level 12
  1838. [12:06:40.043] Debug: Found 7 ElixirCollector
  1839. [12:06:40.432] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
  1840. [12:06:40.434] Debug: Regular logic indicates active base
  1841. [12:06:40.435] Debug: Meets requirements failed on dead base check.
  1842. [12:06:40.437] Debug: Testing 0 attack methods
  1843. [12:06:40.439] Debug: no algorithm is suited to attack here
  1844. [12:06:40.441] Debug: Finding TownHall
  1845. [12:06:40.470] Debug: Found 1 TownHall
  1846. [12:06:40.471] [Attack] #6, Active, TH12, 95284 Gold, 169871 Elixir, 4580 Dark elixir, Skipping: This base isn't dead.
  1847. [12:06:40.774] Debug: A5 Check 1: 12 ms
  1848. [12:06:40.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1849. [12:06:41.025] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1850. [12:06:41.412] Debug: Waiting for clouds to appear...
  1851. [12:06:41.414] Debug: Waiting for clouds to disappear...
  1852. [12:06:41.415] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1853. [12:06:42.075] Debug: A5 Check 1: 16 ms
  1854. [12:06:42.115] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  1855. [12:06:42.116] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1856. [12:06:42.117] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1857. [12:06:42.223] Debug: A5 Check 1: 10 ms
  1858. [12:06:42.416] Debug: A5 Check 1: 12 ms
  1859. [12:06:42.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1860. [12:06:42.785] Debug: Clearing game grid API cache
  1861. [12:06:42.787] Debug: Clearing building API cache
  1862. [12:06:42.788] Debug: Clearing deploy API cache
  1863. [12:06:42.934] Debug: Finding TownHall
  1864. [12:06:43.066] Debug: Found 1 TownHall
  1865. [12:06:43.069] Debug: Finding ElixirCollector
  1866. [12:06:43.070] Debug: Finding TownHall
  1867. [12:06:43.096] Debug: Found 1 TownHall
  1868. [12:06:43.098] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1869. [12:06:43.209] Debug: Found 7 ElixirCollector
  1870. [12:06:43.517] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
  1871. [12:06:43.519] Debug: Regular logic indicates active base
  1872. [12:06:43.521] Debug: Meets requirements failed on dead base check.
  1873. [12:06:43.523] Debug: Testing 0 attack methods
  1874. [12:06:43.524] Debug: no algorithm is suited to attack here
  1875. [12:06:43.525] Debug: Finding TownHall
  1876. [12:06:43.551] Debug: Found 1 TownHall
  1877. [12:06:43.553] [Attack] #7, Active, TH11, 485483 Gold, 190722 Elixir, 1095 Dark elixir, Skipping: This base isn't dead.
  1878. [12:06:43.866] Debug: A5 Check 1: 25 ms
  1879. [12:06:44.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1880. [12:06:44.078] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1881. [12:06:44.485] Debug: Waiting for clouds to appear...
  1882. [12:06:44.487] Debug: Waiting for clouds to disappear...
  1883. [12:06:44.488] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1884. [12:06:45.145] Debug: A5 Check 1: 10 ms
  1885. [12:06:45.193] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  1886. [12:06:45.194] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1887. [12:06:45.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1888. [12:06:45.307] Debug: A5 Check 1: 10 ms
  1889. [12:06:45.484] Debug: A5 Check 1: 10 ms
  1890. [12:06:45.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1891. [12:06:45.817] Debug: Clearing game grid API cache
  1892. [12:06:45.818] Debug: Clearing building API cache
  1893. [12:06:45.819] Debug: Clearing deploy API cache
  1894. [12:06:45.939] Debug: Finding TownHall
  1895. [12:06:45.992] Debug: Found 1 TownHall
  1896. [12:06:45.995] Debug: Finding ElixirCollector
  1897. [12:06:45.996] Debug: Finding TownHall
  1898. [12:06:46.021] Debug: Found 1 TownHall
  1899. [12:06:46.022] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1900. [12:06:46.217] Debug: Found 6 ElixirCollector
  1901. [12:06:46.497] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  1902. [12:06:46.498] Debug: Regular logic indicates active base
  1903. [12:06:46.499] Debug: Meets requirements failed on dead base check.
  1904. [12:06:46.501] Debug: Testing 0 attack methods
  1905. [12:06:46.502] Debug: no algorithm is suited to attack here
  1906. [12:06:46.503] Debug: Finding TownHall
  1907. [12:06:46.529] Debug: Found 1 TownHall
  1908. [12:06:46.530] [Attack] #8, Active, TH11, 202599 Gold, 419749 Elixir, 5068 Dark elixir, Skipping: This base isn't dead.
  1909. [12:06:46.913] Debug: A5 Check 1: 9 ms
  1910. [12:06:47.079] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1911. [12:06:47.142] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1912. [12:06:47.517] Debug: Waiting for clouds to appear...
  1913. [12:06:47.518] Debug: Waiting for clouds to disappear...
  1914. [12:06:47.519] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1915. [12:06:52.125] Debug: A5 Check 1: 23 ms
  1916. [12:06:52.165] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  1917. [12:06:52.166] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1918. [12:06:52.167] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1919. [12:06:52.286] Debug: A5 Check 1: 13 ms
  1920. [12:06:52.516] Debug: A5 Check 1: 10 ms
  1921. [12:06:52.734] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1922. [12:06:52.878] Debug: Clearing game grid API cache
  1923. [12:06:52.879] Debug: Clearing building API cache
  1924. [12:06:52.880] Debug: Clearing deploy API cache
  1925. [12:06:53.000] Debug: Finding TownHall
  1926. [12:06:53.927] Debug: Found 0 TownHall
  1927. [12:06:53.931] Debug: Finding ElixirCollector
  1928. [12:06:53.932] Debug: Finding TownHall
  1929. [12:06:53.958] Debug: Found 0 TownHall
  1930. [12:06:54.154] Debug: Found 6 ElixirCollector
  1931. [12:06:54.413] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
  1932. [12:06:54.414] Debug: Regular logic indicates dead base
  1933. [12:06:54.415] Debug: Testing 1 attack methods
  1934. [12:06:54.417] Debug: Finding TownHall
  1935. [12:06:54.444] Debug: Found 0 TownHall
  1936. [12:06:54.476] Debug: All In One Push (© CobraTST) (#1) has a score of 1
  1937. [12:06:54.478] Debug: All In One Push (© CobraTST) is the new best with 1
  1938. [12:06:54.480] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
  1939. [12:06:54.481] Debug: Finding TownHall
  1940. [12:06:54.508] Debug: Found 0 TownHall
  1941. [12:06:54.509] [Attack] #9, Dead, TH Not Found, 724596 Gold, 720197 Elixir, 6738 Dark elixir
  1942. [12:06:55.773] Debug: Clearing game grid API cache
  1943. [12:06:55.774] Debug: Clearing building API cache
  1944. [12:06:55.775] Debug: Clearing deploy API cache
  1945. [12:06:55.777] [Attack] This base meets the attack requirements!
  1946. [12:06:55.778] [All In One Push] V2.0.7.416 Deploy start
  1947. [12:06:55.780] Analyzing potential deploy points...
  1948. [12:06:55.781] Debug: FindRedPoints: Scanning images...
  1949. [12:06:55.783] Debug: FRP: 1 (1,2)
  1950. [12:06:55.799] Debug: FRP: 2
  1951. [12:06:55.801] Debug: FRP: 3
  1952. [12:06:55.806] Debug: FRP: 5 (7)
  1953. [12:06:55.807] Debug: FRP: 6 Created FI
  1954. [12:06:55.808] Debug: FRP: 7 - scanning for border1
  1955. [12:06:55.840] Debug: FRP: 7 - border1 had 7 results
  1956. [12:06:55.841] Debug: FRP: 7 - scanning for border2
  1957. [12:06:55.887] Debug: FRP: 7 - border2 had 191 results
  1958. [12:06:55.888] Debug: FRP: 7 - scanning for border3
  1959. [12:06:55.920] Debug: FRP: 7 - border3 had 20 results
  1960. [12:06:55.921] Debug: FRP: 7 - scanning for border4
  1961. [12:06:55.997] Debug: FRP: 7 - border4 had 100 results
  1962. [12:06:55.998] Debug: FRP: 7 - scanning for border5
  1963. [12:06:56.047] Debug: FRP: 7 - border5 had 2 results
  1964. [12:06:56.048] Debug: FRP: 7 - scanning for border6
  1965. [12:06:56.078] Debug: FRP: 7 - border6 had 21 results
  1966. [12:06:56.080] Debug: FRP: 7 - scanning for border7
  1967. [12:06:56.119] Debug: FRP: 7 - border7 had 43 results
  1968. [12:06:56.232] Debug: FRP: 1 (0,763)
  1969. [12:06:56.251] Debug: FRP: 2
  1970. [12:06:56.253] Debug: FRP: 3
  1971. [12:06:56.260] Debug: FRP: 5 (7)
  1972. [12:06:56.262] Debug: FRP: 6 Created FI
  1973. [12:06:56.263] Debug: FRP: 7 - scanning for border1
  1974. [12:06:56.298] Debug: FRP: 7 - border1 had 5 results
  1975. [12:06:56.299] Debug: FRP: 7 - scanning for border2
  1976. [12:06:56.345] Debug: FRP: 7 - border2 had 185 results
  1977. [12:06:56.346] Debug: FRP: 7 - scanning for border3
  1978. [12:06:56.380] Debug: FRP: 7 - border3 had 21 results
  1979. [12:06:56.382] Debug: FRP: 7 - scanning for border4
  1980. [12:06:56.481] Debug: FRP: 7 - border4 had 96 results
  1981. [12:06:56.483] Debug: FRP: 7 - scanning for border5
  1982. [12:06:56.531] Debug: FRP: 7 - border5 had 3 results
  1983. [12:06:56.532] Debug: FRP: 7 - scanning for border6
  1984. [12:06:56.564] Debug: FRP: 7 - border6 had 19 results
  1985. [12:06:56.564] Debug: FRP: 7 - scanning for border7
  1986. [12:06:56.608] Debug: FRP: 7 - border7 had 39 results
  1987. [12:06:56.721] Debug: FRP: 1 (0,263)
  1988. [12:06:56.740] Debug: FRP: 2
  1989. [12:06:56.742] Debug: FRP: 3
  1990. [12:06:56.749] Debug: FRP: 5 (7)
  1991. [12:06:56.751] Debug: FRP: 6 Created FI
  1992. [12:06:56.752] Debug: FRP: 7 - scanning for border1
  1993. [12:06:56.794] Debug: FRP: 7 - border1 had 135 results
  1994. [12:06:56.795] Debug: FRP: 7 - scanning for border2
  1995. [12:06:56.848] Debug: FRP: 7 - border2 had 217 results
  1996. [12:06:56.849] Debug: FRP: 7 - scanning for border3
  1997. [12:06:56.890] Debug: FRP: 7 - border3 had 85 results
  1998. [12:06:56.890] Debug: FRP: 7 - scanning for border4
  1999. [12:06:56.966] Debug: FRP: 7 - border4 had 78 results
  2000. [12:06:56.967] Debug: FRP: 7 - scanning for border5
  2001. [12:06:57.017] Debug: FRP: 7 - border5 had 3 results
  2002. [12:06:57.018] Debug: FRP: 7 - scanning for border6
  2003. [12:06:57.060] Debug: FRP: 7 - border6 had 104 results
  2004. [12:06:57.062] Debug: FRP: 7 - scanning for border7
  2005. [12:06:57.111] Debug: FRP: 7 - border7 had 94 results
  2006. [12:06:57.223] Debug: FindRedPoints: Removing duplicate points...
  2007. [12:06:57.282] Debug: FindRedPoints: Done...
  2008. [12:06:57.284] Debug: Finding TownHall
  2009. [12:06:58.268] Debug: Found 0 TownHall
  2010. [12:06:58.269] [All In One Push] Bot didn't find the target .. we will attemp search NO. 2
  2011. [12:06:59.326] [All In One Push] Bot didn't find the target .. we will attemp search NO. 3
  2012. [12:07:00.331] [All In One Push] Bot didn't find the target .. we will attemp search NO. 4
  2013. [12:07:02.323] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1
  2014. [12:07:02.347] [All In One Push] Attacking from the bottom left
  2015. [12:07:02.349] Debug: Finding Wall
  2016. [12:07:02.350] Debug: Finding TownHall
  2017. [12:07:02.376] Debug: Found 0 TownHall
  2018. [12:07:08.153] Debug: Found 181 Wall
  2019. [12:07:08.156] Debug: Finding Wall
  2020. [12:07:08.158] Debug: Finding TownHall
  2021. [12:07:08.186] Debug: Found 0 TownHall
  2022. [12:07:08.213] Debug: Found 181 Wall
  2023. [12:07:08.215] Debug: Finding Wall
  2024. [12:07:08.217] Debug: Finding TownHall
  2025. [12:07:08.242] Debug: Found 0 TownHall
  2026. [12:07:08.269] Debug: Found 181 Wall
  2027. [12:07:08.271] Debug: Finding Wall
  2028. [12:07:08.272] Debug: Finding TownHall
  2029. [12:07:08.302] Debug: Found 0 TownHall
  2030. [12:07:08.331] Debug: Found 181 Wall
  2031. [12:07:08.333] Debug: Finding Wall
  2032. [12:07:08.334] Debug: Finding TownHall
  2033. [12:07:08.362] Debug: Found 0 TownHall
  2034. [12:07:08.388] Debug: Found 181 Wall
  2035. [12:07:08.390] Debug: Finding Wall
  2036. [12:07:08.392] Debug: Finding TownHall
  2037. [12:07:08.423] Debug: Found 0 TownHall
  2038. [12:07:08.450] Debug: Found 181 Wall
  2039. [12:07:08.452] Debug: Finding Wall
  2040. [12:07:08.453] Debug: Finding TownHall
  2041. [12:07:08.481] Debug: Found 0 TownHall
  2042. [12:07:08.508] Debug: Found 181 Wall
  2043. [12:07:08.510] Debug: Finding Wall
  2044. [12:07:08.511] Debug: Finding TownHall
  2045. [12:07:08.536] Debug: Found 0 TownHall
  2046. [12:07:08.563] Debug: Found 181 Wall
  2047. [12:07:08.565] Debug: Finding Wall
  2048. [12:07:08.567] Debug: Finding TownHall
  2049. [12:07:08.594] Debug: Found 0 TownHall
  2050. [12:07:08.625] Debug: Found 181 Wall
  2051. [12:07:08.627] Debug: Finding Wall
  2052. [12:07:08.629] Debug: Finding TownHall
  2053. [12:07:08.657] Debug: Found 0 TownHall
  2054. [12:07:08.686] Debug: Found 181 Wall
  2055. [12:07:08.698] Debug: Finding Wall
  2056. [12:07:08.698] Debug: Finding TownHall
  2057. [12:07:08.728] Debug: Found 0 TownHall
  2058. [12:07:08.753] Debug: Found 181 Wall
  2059. [12:07:08.756] Debug: Finding Wall
  2060. [12:07:08.757] Debug: Finding TownHall
  2061. [12:07:08.785] Debug: Found 0 TownHall
  2062. [12:07:08.829] Debug: Found 181 Wall
  2063. [12:07:08.830] Debug: Finding Wall
  2064. [12:07:08.832] Debug: Finding TownHall
  2065. [12:07:08.862] Debug: Found 0 TownHall
  2066. [12:07:08.889] Debug: Found 181 Wall
  2067. [12:07:08.891] Debug: Finding Wall
  2068. [12:07:08.893] Debug: Finding TownHall
  2069. [12:07:08.920] Debug: Found 0 TownHall
  2070. [12:07:08.947] Debug: Found 181 Wall
  2071. [12:07:08.949] Debug: Finding Wall
  2072. [12:07:08.950] Debug: Finding TownHall
  2073. [12:07:08.977] Debug: Found 0 TownHall
  2074. [12:07:09.003] Debug: Found 181 Wall
  2075. [12:07:09.004] Debug: Finding Wall
  2076. [12:07:09.006] Debug: Finding TownHall
  2077. [12:07:09.032] Debug: Found 0 TownHall
  2078. [12:07:09.060] Debug: Found 181 Wall
  2079. [12:07:09.062] Debug: Finding Wall
  2080. [12:07:09.063] Debug: Finding TownHall
  2081. [12:07:09.102] Debug: Found 0 TownHall
  2082. [12:07:09.141] Debug: Found 181 Wall
  2083. [12:07:09.143] Debug: Finding Wall
  2084. [12:07:09.145] Debug: Finding TownHall
  2085. [12:07:09.170] Debug: Found 0 TownHall
  2086. [12:07:09.200] Debug: Found 181 Wall
  2087. [12:07:09.202] Debug: Finding Wall
  2088. [12:07:09.204] Debug: Finding TownHall
  2089. [12:07:09.235] Debug: Found 0 TownHall
  2090. [12:07:09.261] Debug: Found 181 Wall
  2091. [12:07:09.263] Debug: Finding Wall
  2092. [12:07:09.264] Debug: Finding TownHall
  2093. [12:07:09.291] Debug: Found 0 TownHall
  2094. [12:07:09.316] Debug: Found 181 Wall
  2095. [12:07:09.318] Debug: Finding Wall
  2096. [12:07:09.319] Debug: Finding TownHall
  2097. [12:07:09.344] Debug: Found 0 TownHall
  2098. [12:07:09.373] Debug: Found 181 Wall
  2099. [12:07:09.375] Debug: Finding Wall
  2100. [12:07:09.376] Debug: Finding TownHall
  2101. [12:07:09.403] Debug: Found 0 TownHall
  2102. [12:07:09.430] Debug: Found 181 Wall
  2103. [12:07:09.432] Debug: Finding Wall
  2104. [12:07:09.434] Debug: Finding TownHall
  2105. [12:07:09.462] Debug: Found 0 TownHall
  2106. [12:07:09.490] Debug: Found 181 Wall
  2107. [12:07:09.585] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-7-9-503 (Debug) 1.png
  2108. [12:07:09.587] [All In One Push] Air attack start
  2109. [12:07:09.588] [All In One Push] 'Air Attack' has been activated
  2110. [12:07:09.647] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
  2111. [12:07:09.838] Debug: Balloon is selected
  2112. [12:07:10.923] Debug: [Deploy] Recounting Balloon; current count is 41
  2113. [12:07:10.945] Debug: [Deploy] Balloon is grey or red; count set to 0
  2114. [12:07:10.946] Debug: [Deploy] Balloon is deployed now
  2115. [12:07:10.947] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  2116. [12:07:11.128] Debug: Haste is selected
  2117. [12:07:12.210] Debug: [Deploy] Recounting Haste; current count is 11
  2118. [12:07:12.233] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  2119. [12:07:12.238] Debug: [Deploy] Recounting Haste done; new count set to 8
  2120. [12:07:12.239] Debug: [Deploy] Haste is deployed now
  2121. [12:07:12.247] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
  2122. [12:07:12.432] Debug: Minion is selected
  2123. [12:07:13.096] Debug: [Deploy] Recounting Minion; current count is 20
  2124. [12:07:13.122] Debug: [Deploy] Minion is grey or red; count set to 0
  2125. [12:07:13.124] Debug: [Deploy] Minion is deployed now
  2126. [12:07:17.744] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  2127. [12:07:17.931] Debug: Haste is selected
  2128. [12:07:19.018] Debug: [Deploy] Recounting Haste; current count is 8
  2129. [12:07:19.044] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  2130. [12:07:19.056] Debug: [Deploy] Recounting Haste done; new count set to 5
  2131. [12:07:23.158] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  2132. [12:07:23.344] Debug: Haste is selected
  2133. [12:07:24.423] Debug: [Deploy] Recounting Haste; current count is 5
  2134. [12:07:24.446] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  2135. [12:07:24.464] Debug: [Deploy] Recounting Haste done; new count set to 2
  2136. [12:07:28.569] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
  2137. [12:07:28.751] Debug: King is selected
  2138. [12:07:29.044] Debug: [Deploy] Recounting King; current count is 1
  2139. [12:07:29.068] Debug: IsGreyOrRed failed because H=300,0, S=1,000, B=0,951
  2140. [12:07:29.069] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2141. [12:07:29.071] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  2142. [12:07:29.353] Debug: [Deploy] Recounting King; current count is 1
  2143. [12:07:29.437] Debug: IsGreyOrRed failed because H=330,2, S=1,000, B=0,700
  2144. [12:07:29.439] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2145. [12:07:29.440] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  2146. [12:07:29.695] Debug: [Deploy] Recounting King; current count is 1
  2147. [12:07:29.852] Debug: IsGreyOrRed failed because H=335,4, S=0,660, B=0,312
  2148. [12:07:29.853] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2149. [12:07:29.855] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  2150. [12:07:30.274] Debug: [Deploy] Recounting King; current count is 1
  2151. [12:07:30.537] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2152. [12:07:30.539] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2153. [12:07:30.544] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  2154. [12:07:30.815] Debug: [Deploy] Recounting King; current count is 1
  2155. [12:07:31.091] Debug: IsGreyOrRed failed because H=318,8, S=0,593, B=0,318
  2156. [12:07:31.092] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2157. [12:07:31.094] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  2158. [12:07:31.344] Debug: [Deploy] Recounting King; current count is 1
  2159. [12:07:31.596] Debug: IsGreyOrRed failed because H=330,9, S=0,640, B=0,316
  2160. [12:07:31.597] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2161. [12:07:31.599] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  2162. [12:07:32.110] Debug: [Deploy] Recounting King; current count is 1
  2163. [12:07:32.373] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2164. [12:07:32.374] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2165. [12:07:32.376] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  2166. [12:07:32.649] Debug: [Deploy] Recounting King; current count is 1
  2167. [12:07:32.908] Debug: IsGreyOrRed failed because H=333,8, S=1,000, B=0,659
  2168. [12:07:32.910] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2169. [12:07:32.912] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  2170. [12:07:33.183] Debug: [Deploy] Recounting King; current count is 1
  2171. [12:07:33.445] Debug: IsGreyOrRed failed because H=322,9, S=1,000, B=0,759
  2172. [12:07:33.447] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2173. [12:07:33.448] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  2174. [12:07:33.715] Debug: [Deploy] Recounting King; current count is 1
  2175. [12:07:33.963] Debug: IsGreyOrRed failed because H=338,9, S=0,758, B=0,471
  2176. [12:07:33.965] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2177. [12:07:33.967] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  2178. [12:07:34.510] Debug: [Deploy] Recounting King; current count is 1
  2179. [12:07:34.775] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2180. [12:07:34.776] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2181. [12:07:34.778] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  2182. [12:07:35.043] Debug: [Deploy] Recounting King; current count is 1
  2183. [12:07:35.311] Debug: IsGreyOrRed failed because H=328,2, S=0,481, B=0,416
  2184. [12:07:35.313] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2185. [12:07:35.314] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
  2186. [12:07:35.579] Debug: [Deploy] Recounting King; current count is 1
  2187. [12:07:35.827] Debug: IsGreyOrRed failed because H=330,0, S=0,630, B=0,318
  2188. [12:07:35.828] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2189. [12:07:35.830] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
  2190. [12:07:36.097] Debug: [Deploy] Recounting King; current count is 1
  2191. [12:07:36.366] Debug: IsGreyOrRed failed because H=313,3, S=0,558, B=0,302
  2192. [12:07:36.368] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2193. [12:07:36.371] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
  2194. [12:07:36.645] Debug: [Deploy] Recounting King; current count is 1
  2195. [12:07:36.903] Debug: IsGreyOrRed failed because H=331,3, S=1,000, B=0,688
  2196. [12:07:36.904] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2197. [12:07:36.906] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
  2198. [12:07:37.435] Debug: [Deploy] Recounting King; current count is 1
  2199. [12:07:37.693] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2200. [12:07:37.695] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2201. [12:07:37.703] King could not be deployed after 16 tries
  2202. [12:07:37.704] Debug: Watching heroes to activate abilities: King
  2203. [12:07:37.706] Debug: Selecting Queen (rect: x238, y575, r301, b598; cx269, cy586)
  2204. [12:07:37.712] Debug: Not activating King because it is not deployed (1)
  2205. [12:07:37.713] Debug: [Deploy] Recounting King; current count is 1
  2206. [12:07:37.875] Debug: Recursive call in CaptureImage:
  2207. bei (Boolean )
  2208. bei _gj._RM() in _b:Zeile 1616.
  2209. bei CoC_Bot.API.DeployElement.IsSelected(Boolean screenshotOnFail) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 440.
  2210. bei CoC_Bot.API.DeployElement.Select(Boolean verify, Int32 timeout) in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\DeployElements.cs:Zeile 416.
  2211. bei (Object , Boolean , Int32 )
  2212. bei CoC_Bot.API.Deploy.<AtPoint>d__11.MoveNext() in C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Deploy.cs:Zeile 288.
  2213. bei AllInOnePushDeploy.TroopsDeployment.<AirAttack>d__1.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\TroopsDeployment.cs:Zeile 458.
  2214. bei AllInOnePushDeploy.AllInOnePushDeploy.<AttackRoutine>d__132.MoveNext() in D:\apps\c#\AllInOnePushDeploy\allInOnePush\allInOnePush\AllInOnePushDeploy.cs:Zeile 347.
  2215. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  2216. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  2217. bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 515.
  2218. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  2219. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  2220. bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
  2221. bei (Object )
  2222. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  2223. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2224. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2225. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2226. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2227. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2228. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2229. bei 90d366fa.e09cca11(77058d06 )
  2230. bei 90d366fa.f8d1664d(77058d06 )
  2231. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2232. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2233. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2234. bei CoC_Bot.ModuleManager._5b()
  2235. bei (Object )
  2236. bei _gj._ZJ() in _b:Zeile 347.
  2237. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2238. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2239. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2240. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2241. bei System.Threading.ThreadHelper.ThreadStart()
  2242.  
  2243. [12:07:37.885] Debug: Queen is selected
  2244. [12:07:38.018] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2245. [12:07:38.020] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2246. [12:07:38.030] Debug: Not activating King because it is not deployed (1)
  2247. [12:07:38.032] Debug: [Deploy] Recounting King; current count is 1
  2248. [12:07:38.165] Debug: [Deploy] Recounting Queen; current count is 1
  2249. [12:07:38.174] Debug: IsGreyOrRed failed because H=258,4, S=0,918, B=0,714
  2250. [12:07:38.175] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2251. [12:07:38.177] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  2252. [12:07:38.308] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2253. [12:07:38.310] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2254. [12:07:38.319] Debug: Not activating King because it is not deployed (1)
  2255. [12:07:38.320] Debug: [Deploy] Recounting King; current count is 1
  2256. [12:07:38.418] Debug: [Deploy] Recounting Queen; current count is 1
  2257. [12:07:38.432] Debug: IsGreyOrRed failed because H=322,7, S=0,529, B=0,333
  2258. [12:07:38.434] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2259. [12:07:38.437] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  2260. [12:07:38.607] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2261. [12:07:38.609] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2262. [12:07:38.617] Debug: Not activating King because it is not deployed (1)
  2263. [12:07:38.618] Debug: [Deploy] Recounting King; current count is 1
  2264. [12:07:38.669] Debug: [Deploy] Recounting Queen; current count is 1
  2265. [12:07:38.684] Debug: IsGreyOrRed failed because H=320,9, S=0,520, B=0,335
  2266. [12:07:38.686] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2267. [12:07:38.689] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  2268. [12:07:38.920] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2269. [12:07:38.922] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2270. [12:07:38.946] Debug: Not activating King because it is not deployed (1)
  2271. [12:07:38.948] Debug: [Deploy] Recounting King; current count is 1
  2272. [12:07:38.963] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2273. [12:07:38.965] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2274. [12:07:38.975] Debug: Not activating King because it is not deployed (1)
  2275. [12:07:38.978] Debug: [Deploy] Recounting King; current count is 1
  2276. [12:07:38.991] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2277. [12:07:38.993] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2278. [12:07:39.001] Debug: Not activating King because it is not deployed (1)
  2279. [12:07:39.003] Debug: [Deploy] Recounting King; current count is 1
  2280. [12:07:39.015] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2281. [12:07:39.016] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2282. [12:07:39.024] Debug: Not activating King because it is not deployed (1)
  2283. [12:07:39.026] Debug: [Deploy] Recounting King; current count is 1
  2284. [12:07:39.040] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2285. [12:07:39.043] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2286. [12:07:39.052] Debug: Not activating King because it is not deployed (1)
  2287. [12:07:39.055] Debug: [Deploy] Recounting King; current count is 1
  2288. [12:07:39.070] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2289. [12:07:39.072] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2290. [12:07:39.083] Debug: Not activating King because it is not deployed (1)
  2291. [12:07:39.084] Debug: [Deploy] Recounting King; current count is 1
  2292. [12:07:39.101] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2293. [12:07:39.104] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2294. [12:07:39.116] Debug: Not activating King because it is not deployed (1)
  2295. [12:07:39.117] Debug: [Deploy] Recounting King; current count is 1
  2296. [12:07:39.129] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2297. [12:07:39.130] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2298. [12:07:39.138] Debug: Not activating King because it is not deployed (1)
  2299. [12:07:39.140] Debug: [Deploy] Recounting King; current count is 1
  2300. [12:07:39.152] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2301. [12:07:39.154] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2302. [12:07:39.162] Debug: Not activating King because it is not deployed (1)
  2303. [12:07:39.164] Debug: [Deploy] Recounting King; current count is 1
  2304. [12:07:39.177] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2305. [12:07:39.180] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2306. [12:07:39.188] Debug: Not activating King because it is not deployed (1)
  2307. [12:07:39.190] Debug: [Deploy] Recounting King; current count is 1
  2308. [12:07:39.204] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2309. [12:07:39.206] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2310. [12:07:39.215] Debug: Not activating King because it is not deployed (1)
  2311. [12:07:39.217] Debug: [Deploy] Recounting King; current count is 1
  2312. [12:07:39.225] Debug: [Deploy] Recounting Queen; current count is 1
  2313. [12:07:39.232] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2314. [12:07:39.235] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2315. [12:07:39.245] Debug: Not activating King because it is not deployed (1)
  2316. [12:07:39.246] Debug: [Deploy] Recounting King; current count is 1
  2317. [12:07:39.270] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2318. [12:07:39.272] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2319. [12:07:39.280] Debug: Not activating King because it is not deployed (1)
  2320. [12:07:39.282] Debug: [Deploy] Recounting King; current count is 1
  2321. [12:07:39.298] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2322. [12:07:39.300] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2323. [12:07:39.310] Debug: Not activating King because it is not deployed (1)
  2324. [12:07:39.312] Debug: [Deploy] Recounting King; current count is 1
  2325. [12:07:39.325] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2326. [12:07:39.327] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2327. [12:07:39.334] Debug: Not activating King because it is not deployed (1)
  2328. [12:07:39.336] Debug: [Deploy] Recounting King; current count is 1
  2329. [12:07:39.351] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2330. [12:07:39.353] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2331. [12:07:39.363] Debug: Not activating King because it is not deployed (1)
  2332. [12:07:39.364] Debug: [Deploy] Recounting King; current count is 1
  2333. [12:07:39.375] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2334. [12:07:39.377] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2335. [12:07:39.385] Debug: Not activating King because it is not deployed (1)
  2336. [12:07:39.387] Debug: [Deploy] Recounting King; current count is 1
  2337. [12:07:39.402] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2338. [12:07:39.404] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2339. [12:07:39.415] Debug: Not activating King because it is not deployed (1)
  2340. [12:07:39.418] Debug: [Deploy] Recounting King; current count is 1
  2341. [12:07:39.430] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2342. [12:07:39.431] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2343. [12:07:39.440] Debug: Not activating King because it is not deployed (1)
  2344. [12:07:39.442] Debug: [Deploy] Recounting King; current count is 1
  2345. [12:07:39.453] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2346. [12:07:39.455] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2347. [12:07:39.466] Debug: Not activating King because it is not deployed (1)
  2348. [12:07:39.468] Debug: [Deploy] Recounting King; current count is 1
  2349. [12:07:39.483] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2350. [12:07:39.485] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2351. [12:07:39.495] Debug: Not activating King because it is not deployed (1)
  2352. [12:07:39.497] Debug: [Deploy] Recounting King; current count is 1
  2353. [12:07:39.512] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2354. [12:07:39.514] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2355. [12:07:39.525] Debug: Not activating King because it is not deployed (1)
  2356. [12:07:39.528] Debug: [Deploy] Recounting King; current count is 1
  2357. [12:07:39.541] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2358. [12:07:39.545] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2359. [12:07:39.555] Debug: Not activating King because it is not deployed (1)
  2360. [12:07:39.556] Debug: [Deploy] Recounting King; current count is 1
  2361. [12:07:39.566] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  2362. [12:07:39.568] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2363. [12:07:39.570] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  2364. [12:07:39.866] Debug: [Deploy] Recounting Queen; current count is 1
  2365. [12:07:39.874] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2366. [12:07:39.876] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2367. [12:07:39.884] Debug: Not activating King because it is not deployed (1)
  2368. [12:07:39.887] Debug: [Deploy] Recounting King; current count is 1
  2369. [12:07:39.910] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2370. [12:07:39.913] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2371. [12:07:39.923] Debug: Not activating King because it is not deployed (1)
  2372. [12:07:39.924] Debug: [Deploy] Recounting King; current count is 1
  2373. [12:07:39.938] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2374. [12:07:39.941] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2375. [12:07:39.953] Debug: Not activating King because it is not deployed (1)
  2376. [12:07:39.955] Debug: [Deploy] Recounting King; current count is 1
  2377. [12:07:39.967] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2378. [12:07:39.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2379. [12:07:39.978] Debug: Not activating King because it is not deployed (1)
  2380. [12:07:39.980] Debug: [Deploy] Recounting King; current count is 1
  2381. [12:07:39.992] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2382. [12:07:39.994] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2383. [12:07:40.003] Debug: Not activating King because it is not deployed (1)
  2384. [12:07:40.005] Debug: [Deploy] Recounting King; current count is 1
  2385. [12:07:40.019] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2386. [12:07:40.021] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2387. [12:07:40.030] Debug: Not activating King because it is not deployed (1)
  2388. [12:07:40.032] Debug: [Deploy] Recounting King; current count is 1
  2389. [12:07:40.043] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2390. [12:07:40.046] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2391. [12:07:40.056] Debug: Not activating King because it is not deployed (1)
  2392. [12:07:40.059] Debug: [Deploy] Recounting King; current count is 1
  2393. [12:07:40.072] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2394. [12:07:40.074] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2395. [12:07:40.082] Debug: Not activating King because it is not deployed (1)
  2396. [12:07:40.084] Debug: [Deploy] Recounting King; current count is 1
  2397. [12:07:40.095] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2398. [12:07:40.098] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2399. [12:07:40.108] Debug: Not activating King because it is not deployed (1)
  2400. [12:07:40.110] Debug: [Deploy] Recounting King; current count is 1
  2401. [12:07:40.121] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2402. [12:07:40.123] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2403. [12:07:40.134] Debug: Not activating King because it is not deployed (1)
  2404. [12:07:40.136] Debug: [Deploy] Recounting King; current count is 1
  2405. [12:07:40.150] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2406. [12:07:40.152] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2407. [12:07:40.161] Debug: Not activating King because it is not deployed (1)
  2408. [12:07:40.163] Debug: [Deploy] Recounting King; current count is 1
  2409. [12:07:40.171] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  2410. [12:07:40.173] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2411. [12:07:40.175] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  2412. [12:07:40.441] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2413. [12:07:40.443] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2414. [12:07:40.451] Debug: Not activating King because it is not deployed (1)
  2415. [12:07:40.453] Debug: [Deploy] Recounting King; current count is 1
  2416. [12:07:40.480] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2417. [12:07:40.482] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2418. [12:07:40.487] Debug: Not activating King because it is not deployed (1)
  2419. [12:07:40.489] Debug: [Deploy] Recounting King; current count is 1
  2420. [12:07:40.504] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2421. [12:07:40.506] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2422. [12:07:40.516] Debug: Not activating King because it is not deployed (1)
  2423. [12:07:40.517] Debug: [Deploy] Recounting King; current count is 1
  2424. [12:07:40.531] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2425. [12:07:40.533] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2426. [12:07:40.543] Debug: Not activating King because it is not deployed (1)
  2427. [12:07:40.545] Debug: [Deploy] Recounting King; current count is 1
  2428. [12:07:40.557] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2429. [12:07:40.560] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2430. [12:07:40.567] Debug: Not activating King because it is not deployed (1)
  2431. [12:07:40.569] Debug: [Deploy] Recounting King; current count is 1
  2432. [12:07:40.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2433. [12:07:40.583] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2434. [12:07:40.590] Debug: Not activating King because it is not deployed (1)
  2435. [12:07:40.591] Debug: [Deploy] Recounting King; current count is 1
  2436. [12:07:40.603] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2437. [12:07:40.604] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2438. [12:07:40.611] Debug: Not activating King because it is not deployed (1)
  2439. [12:07:40.613] Debug: [Deploy] Recounting King; current count is 1
  2440. [12:07:40.623] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2441. [12:07:40.625] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2442. [12:07:40.635] Debug: Not activating King because it is not deployed (1)
  2443. [12:07:40.638] Debug: [Deploy] Recounting King; current count is 1
  2444. [12:07:40.651] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2445. [12:07:40.652] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2446. [12:07:40.663] Debug: Not activating King because it is not deployed (1)
  2447. [12:07:40.665] Debug: [Deploy] Recounting King; current count is 1
  2448. [12:07:40.678] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2449. [12:07:40.680] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2450. [12:07:40.687] Debug: Not activating King because it is not deployed (1)
  2451. [12:07:40.688] Debug: [Deploy] Recounting King; current count is 1
  2452. [12:07:40.698] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2453. [12:07:40.701] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2454. [12:07:40.712] Debug: Not activating King because it is not deployed (1)
  2455. [12:07:40.714] Debug: [Deploy] Recounting King; current count is 1
  2456. [12:07:40.725] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2457. [12:07:40.728] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2458. [12:07:40.735] Debug: Not activating King because it is not deployed (1)
  2459. [12:07:40.737] Debug: [Deploy] Recounting King; current count is 1
  2460. [12:07:40.736] Debug: [Deploy] Recounting Queen; current count is 1
  2461. [12:07:40.759] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2462. [12:07:40.760] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2463. [12:07:40.768] Debug: Not activating King because it is not deployed (1)
  2464. [12:07:40.770] Debug: [Deploy] Recounting King; current count is 1
  2465. [12:07:40.785] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2466. [12:07:40.787] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2467. [12:07:40.794] Debug: Not activating King because it is not deployed (1)
  2468. [12:07:40.796] Debug: [Deploy] Recounting King; current count is 1
  2469. [12:07:40.821] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2470. [12:07:40.824] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2471. [12:07:40.834] Debug: Not activating King because it is not deployed (1)
  2472. [12:07:40.836] Debug: [Deploy] Recounting King; current count is 1
  2473. [12:07:40.851] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2474. [12:07:40.852] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2475. [12:07:40.863] Debug: Not activating King because it is not deployed (1)
  2476. [12:07:40.865] Debug: [Deploy] Recounting King; current count is 1
  2477. [12:07:40.880] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2478. [12:07:40.882] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2479. [12:07:40.893] Debug: Not activating King because it is not deployed (1)
  2480. [12:07:40.895] Debug: [Deploy] Recounting King; current count is 1
  2481. [12:07:40.910] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2482. [12:07:40.912] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2483. [12:07:40.922] Debug: Not activating King because it is not deployed (1)
  2484. [12:07:40.924] Debug: [Deploy] Recounting King; current count is 1
  2485. [12:07:40.939] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2486. [12:07:40.941] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2487. [12:07:40.950] Debug: Not activating King because it is not deployed (1)
  2488. [12:07:40.952] Debug: [Deploy] Recounting King; current count is 1
  2489. [12:07:40.966] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2490. [12:07:40.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2491. [12:07:40.980] Debug: Not activating King because it is not deployed (1)
  2492. [12:07:40.982] Debug: [Deploy] Recounting King; current count is 1
  2493. [12:07:40.995] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2494. [12:07:40.998] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2495. [12:07:41.007] Debug: Not activating King because it is not deployed (1)
  2496. [12:07:41.010] Debug: [Deploy] Recounting King; current count is 1
  2497. [12:07:41.023] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2498. [12:07:41.026] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2499. [12:07:41.035] Debug: Not activating King because it is not deployed (1)
  2500. [12:07:41.038] Debug: [Deploy] Recounting King; current count is 1
  2501. [12:07:41.052] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2502. [12:07:41.054] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2503. [12:07:41.064] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  2504. [12:07:41.067] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2505. [12:07:41.069] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  2506. [12:07:41.074] Debug: Not activating King because it is not deployed (1)
  2507. [12:07:41.076] Debug: [Deploy] Recounting King; current count is 1
  2508. [12:07:41.351] Debug: [Deploy] Recounting Queen; current count is 1
  2509. [12:07:41.364] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2510. [12:07:41.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2511. [12:07:41.385] Debug: Not activating King because it is not deployed (1)
  2512. [12:07:41.386] Debug: [Deploy] Recounting King; current count is 1
  2513. [12:07:41.397] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2514. [12:07:41.399] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2515. [12:07:41.407] Debug: Not activating King because it is not deployed (1)
  2516. [12:07:41.409] Debug: [Deploy] Recounting King; current count is 1
  2517. [12:07:41.424] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2518. [12:07:41.426] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2519. [12:07:41.435] Debug: Not activating King because it is not deployed (1)
  2520. [12:07:41.436] Debug: [Deploy] Recounting King; current count is 1
  2521. [12:07:41.447] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2522. [12:07:41.449] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2523. [12:07:41.459] Debug: Not activating King because it is not deployed (1)
  2524. [12:07:41.460] Debug: [Deploy] Recounting King; current count is 1
  2525. [12:07:41.472] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2526. [12:07:41.475] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2527. [12:07:41.486] Debug: Not activating King because it is not deployed (1)
  2528. [12:07:41.487] Debug: [Deploy] Recounting King; current count is 1
  2529. [12:07:41.500] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2530. [12:07:41.503] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2531. [12:07:41.512] Debug: Not activating King because it is not deployed (1)
  2532. [12:07:41.515] Debug: [Deploy] Recounting King; current count is 1
  2533. [12:07:41.526] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2534. [12:07:41.529] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2535. [12:07:41.538] Debug: Not activating King because it is not deployed (1)
  2536. [12:07:41.541] Debug: [Deploy] Recounting King; current count is 1
  2537. [12:07:41.554] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2538. [12:07:41.556] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2539. [12:07:41.567] Debug: Not activating King because it is not deployed (1)
  2540. [12:07:41.569] Debug: [Deploy] Recounting King; current count is 1
  2541. [12:07:41.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2542. [12:07:41.584] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2543. [12:07:41.594] Debug: Not activating King because it is not deployed (1)
  2544. [12:07:41.595] Debug: [Deploy] Recounting King; current count is 1
  2545. [12:07:41.609] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2546. [12:07:41.611] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2547. [12:07:41.620] Debug: Not activating King because it is not deployed (1)
  2548. [12:07:41.622] Debug: [Deploy] Recounting King; current count is 1
  2549. [12:07:41.636] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2550. [12:07:41.639] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2551. [12:07:41.646] Debug: Not activating King because it is not deployed (1)
  2552. [12:07:41.649] Debug: [Deploy] Recounting King; current count is 1
  2553. [12:07:41.663] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2554. [12:07:41.665] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2555. [12:07:41.669] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  2556. [12:07:41.671] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2557. [12:07:41.672] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  2558. [12:07:41.676] Debug: Not activating King because it is not deployed (1)
  2559. [12:07:41.677] Debug: [Deploy] Recounting King; current count is 1
  2560. [12:07:41.966] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2561. [12:07:41.969] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2562. [12:07:41.981] Debug: Not activating King because it is not deployed (1)
  2563. [12:07:41.982] Debug: [Deploy] Recounting King; current count is 1
  2564. [12:07:42.004] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2565. [12:07:42.006] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2566. [12:07:42.016] Debug: Not activating King because it is not deployed (1)
  2567. [12:07:42.019] Debug: [Deploy] Recounting King; current count is 1
  2568. [12:07:42.030] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2569. [12:07:42.031] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2570. [12:07:42.042] Debug: Not activating King because it is not deployed (1)
  2571. [12:07:42.043] Debug: [Deploy] Recounting King; current count is 1
  2572. [12:07:42.052] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2573. [12:07:42.055] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2574. [12:07:42.063] Debug: Not activating King because it is not deployed (1)
  2575. [12:07:42.065] Debug: [Deploy] Recounting King; current count is 1
  2576. [12:07:42.080] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2577. [12:07:42.081] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2578. [12:07:42.090] Debug: Not activating King because it is not deployed (1)
  2579. [12:07:42.092] Debug: [Deploy] Recounting King; current count is 1
  2580. [12:07:42.104] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2581. [12:07:42.107] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2582. [12:07:42.117] Debug: Not activating King because it is not deployed (1)
  2583. [12:07:42.119] Debug: [Deploy] Recounting King; current count is 1
  2584. [12:07:42.133] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2585. [12:07:42.136] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2586. [12:07:42.144] Debug: Not activating King because it is not deployed (1)
  2587. [12:07:42.146] Debug: [Deploy] Recounting King; current count is 1
  2588. [12:07:42.161] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2589. [12:07:42.163] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2590. [12:07:42.176] Debug: Not activating King because it is not deployed (1)
  2591. [12:07:42.177] Debug: [Deploy] Recounting King; current count is 1
  2592. [12:07:42.190] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2593. [12:07:42.193] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2594. [12:07:42.201] Debug: Not activating King because it is not deployed (1)
  2595. [12:07:42.203] Debug: [Deploy] Recounting King; current count is 1
  2596. [12:07:42.217] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2597. [12:07:42.220] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2598. [12:07:42.230] Debug: Not activating King because it is not deployed (1)
  2599. [12:07:42.233] Debug: [Deploy] Recounting King; current count is 1
  2600. [12:07:42.247] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2601. [12:07:42.250] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2602. [12:07:42.258] Debug: Not activating King because it is not deployed (1)
  2603. [12:07:42.260] Debug: [Deploy] Recounting King; current count is 1
  2604. [12:07:42.262] Debug: [Deploy] Recounting Queen; current count is 1
  2605. [12:07:42.289] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  2606. [12:07:42.291] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2607. [12:07:42.294] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  2608. [12:07:42.543] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2609. [12:07:42.545] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2610. [12:07:42.553] Debug: Not activating King because it is not deployed (1)
  2611. [12:07:42.555] Debug: [Deploy] Recounting King; current count is 1
  2612. [12:07:42.572] Debug: [Deploy] Recounting Queen; current count is 1
  2613. [12:07:42.584] Debug: IsGreyOrRed failed because H=271,8, S=0,430, B=0,310
  2614. [12:07:42.585] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2615. [12:07:42.587] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  2616. [12:07:42.822] Debug: [Deploy] Recounting Queen; current count is 1
  2617. [12:07:42.833] Debug: IsGreyOrRed failed because H=322,7, S=0,529, B=0,333
  2618. [12:07:42.835] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2619. [12:07:42.837] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  2620. [12:07:42.844] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2621. [12:07:42.845] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2622. [12:07:42.853] Debug: Not activating King because it is not deployed (1)
  2623. [12:07:42.854] Debug: [Deploy] Recounting King; current count is 1
  2624. [12:07:43.073] Debug: [Deploy] Recounting Queen; current count is 1
  2625. [12:07:43.086] Debug: IsGreyOrRed failed because H=323,3, S=0,529, B=0,333
  2626. [12:07:43.088] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2627. [12:07:43.091] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  2628. [12:07:43.114] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2629. [12:07:43.117] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2630. [12:07:43.132] Debug: Not activating King because it is not deployed (1)
  2631. [12:07:43.134] Debug: [Deploy] Recounting King; current count is 1
  2632. [12:07:43.325] Debug: [Deploy] Recounting Queen; current count is 1
  2633. [12:07:43.340] Debug: IsGreyOrRed failed because H=324,4, S=0,538, B=0,331
  2634. [12:07:43.343] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2635. [12:07:43.347] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
  2636. [12:07:43.401] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2637. [12:07:43.403] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2638. [12:07:43.414] Debug: Not activating King because it is not deployed (1)
  2639. [12:07:43.416] Debug: [Deploy] Recounting King; current count is 1
  2640. [12:07:43.575] Debug: [Deploy] Recounting Queen; current count is 1
  2641. [12:07:43.585] Debug: IsGreyOrRed failed because H=329,7, S=0,557, B=0,327
  2642. [12:07:43.587] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  2643. [12:07:43.589] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
  2644. [12:07:43.688] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2645. [12:07:43.690] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2646. [12:07:43.702] Debug: Not activating King because it is not deployed (1)
  2647. [12:07:43.704] Debug: [Deploy] Recounting King; current count is 1
  2648. [12:07:43.826] Debug: [Deploy] Recounting Queen; current count is 1
  2649. [12:07:43.840] Debug: [Deploy] Queen is grey or red; count set to 0
  2650. [12:07:43.840] Debug: [Deploy] Queen is deployed now
  2651. [12:07:43.842] All In One Push search for unused troops !!
  2652. [12:07:43.844] we found 1x King
  2653. [12:07:43.845] [All In One Push] deploy unused troops
  2654. [12:07:43.847] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
  2655. [12:07:43.842] Debug: Watching heroes to activate abilities: Queen
  2656. [12:07:44.002] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  2657. [12:07:44.003] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  2658. [12:07:44.017] Debug: Not activating King because it is not deployed (1)
  2659. [12:07:44.019] Debug: [Deploy] Recounting King; current count is 1
  2660. [12:07:44.069] Debug: [Deploy] King is grey or red; count set to 0
  2661. [12:07:44.071] Debug: [Deploy] King is deployed now
  2662. [12:07:44.375] Debug: King is selected
  2663. [12:07:44.378] Debug: FinalizeAttack() 0 fibers pending
  2664. [12:07:54.527] We got a star. Starting the resource check timer...
  2665. [12:07:58.894] Activating King's power
  2666. [12:07:58.896] Debug: A new thread tries to access input! (debug)
  2667. [12:07:58.899] Debug: New thread trying to access input: bei ()
  2668. bei (‬‫‌‪‍‌‎‪‮‭‪‌‭‭‪‮‭‎‬‬‮ )
  2669. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2670. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2671. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2672. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2673. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2674. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2675. bei 90d366fa.e09cca11(77058d06 )
  2676. bei 90d366fa.f8d1664d(77058d06 )
  2677. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2678. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2679. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2680. bei CoC_Bot.Input.Click(Point p)
  2681. bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
  2682. bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
  2683. bei System.Threading.Tasks.Task`1.InnerInvoke()
  2684. bei System.Threading.Tasks.Task.Execute()
  2685. bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  2686. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2687. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2688. bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  2689. bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  2690. bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  2691. bei System.Threading.ThreadPoolWorkQueue.Dispatch()
  2692. bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  2693.  
  2694. [12:08:08.940] Activating Queen's power
  2695. [12:08:08.942] Debug: A new thread tries to access input! (debug)
  2696. [12:08:08.945] Debug: New thread trying to access input: bei ()
  2697. bei (‬‫‌‪‍‌‎‪‮‭‪‌‭‭‪‮‭‎‬‬‮ )
  2698. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2699. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2700. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2701. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2702. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2703. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2704. bei 90d366fa.e09cca11(77058d06 )
  2705. bei 90d366fa.f8d1664d(77058d06 )
  2706. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2707. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2708. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2709. bei CoC_Bot.Input.Click(Point p)
  2710. bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
  2711. bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
  2712. bei System.Threading.Tasks.Task`1.InnerInvoke()
  2713. bei System.Threading.Tasks.Task.Execute()
  2714. bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  2715. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2716. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2717. bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  2718. bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  2719. bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  2720. bei System.Threading.ThreadPoolWorkQueue.Dispatch()
  2721. bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  2722.  
  2723. [12:08:24.093] [Attack] No resource change, ending battle in 5,6 seconds
  2724. [12:08:25.411] [Attack] No resource change, ending battle in 4,3 seconds
  2725. [12:08:26.686] [Attack] No resource change, ending battle in 3,0 seconds
  2726. [12:08:27.928] Debug: [AR] Compacting done, 262,1MB -> 262,1MB
  2727. [12:08:27.963] [Attack] No resource change, ending battle in 1,7 seconds
  2728. [12:08:29.236] [Attack] No resource change, ending battle in 0,4 seconds
  2729. [12:08:29.880] [Attack] No resource change detected in the last 10 seconds, ending the battle
  2730. [12:08:29.890] Debug: [Attack] Checking to see if buildings need zapping for challenge
  2731. [12:08:29.892] Debug: [Attack] No destruction challenge is in progress
  2732. [12:08:29.924] [Attack] No lightning spells available
  2733. [12:08:29.927] Debug: Surrender 1
  2734. [12:08:29.928] Debug: Surrender 2
  2735. [12:08:29.929] Activating hero abilities to regain health if possible
  2736. [12:08:29.935] Activating Queen's power (forced)
  2737. [12:08:29.957] Activating King's power (forced)
  2738. [12:08:30.281] Debug: Surrender 3
  2739. [12:08:30.804] Debug: Recursive call in CaptureImage:
  2740. bei (Boolean )
  2741. bei _gj._RM() in _b:Zeile 1616.
  2742. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2743. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2744. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2745. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2746. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2747. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2748. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2749. bei 90d366fa.e09cca11(77058d06 )
  2750. bei 90d366fa.f8d1664d(77058d06 )
  2751. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2752. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2753. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2754. bei _gj._kl(Int32 )
  2755. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  2756. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  2757. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  2758. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  2759. bei (Object , Object )
  2760. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  2761. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  2762. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  2763. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2764. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2765. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2766. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2767. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2768. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2769. bei 90d366fa.e09cca11(77058d06 )
  2770. bei 90d366fa.f8d1664d(77058d06 )
  2771. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2772. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  2773. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  2774. bei (_nNA , Bitmap )
  2775. bei _gj._RM() in _b:Zeile 1622.
  2776. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2777. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2778. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2779. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2780. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2781. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2782. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2783. bei 90d366fa.e09cca11(77058d06 )
  2784. bei 90d366fa.f8d1664d(77058d06 )
  2785. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2786. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2787. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2788. bei _gj._kl(Int32 )
  2789. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  2790. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  2791. bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.Surrender() in _Urb:Zeile 443.
  2792. bei CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in _zkA:Zeile 331.
  2793. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  2794. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  2795. bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 523.
  2796. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  2797. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  2798. bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
  2799. bei (Object )
  2800. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  2801. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2802. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2803. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2804. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2805. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2806. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2807. bei 90d366fa.e09cca11(77058d06 )
  2808. bei 90d366fa.f8d1664d(77058d06 )
  2809. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2810. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2811. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2812. bei CoC_Bot.ModuleManager._5b()
  2813. bei (Object )
  2814. bei _gj._ZJ() in _b:Zeile 347.
  2815. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2816. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2817. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2818. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2819. bei System.Threading.ThreadHelper.ThreadStart()
  2820.  
  2821. [12:08:30.812] Debug: A5 Check 1: 14 ms
  2822. [12:08:30.861] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  2823. [12:08:31.022] Debug: A5 Check 1: 12 ms
  2824. [12:08:31.766] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
  2825. [12:08:31.822] [Attack] Waiting for end of battle...
  2826. [12:08:36.488] [Attack] Returning home...
  2827. [12:08:37.303] Debug: A5 Check 1: 9 ms
  2828. [12:08:37.345] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
  2829. [12:08:37.448] Debug: A5 Check 1: 11 ms
  2830. [12:08:37.560] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  2831. [12:08:37.681] Debug: Waiting for clouds to disappear, state is WhiteClouds
  2832. [12:08:38.731] Debug: A5 Check 1: 11 ms
  2833. [12:08:38.774] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  2834. [12:08:38.886] Debug: A5 Check 1: 12 ms
  2835. [12:08:38.980] Debug: State is now: Unknown
  2836. [12:08:39.083] Debug: [GameState]: 'Unknown' -> 'Ingame'
  2837. [12:08:39.177] Refreshed trophy count: 2498
  2838. [12:08:39.300] Debug: Clouds are gone, state is Ingame
  2839. [12:08:39.306] Debug: Zoomed out
  2840. [12:08:39.307] Debug: Figuring out whether we won or lost
  2841. [12:08:39.309] Debug: Clearing game grid API cache
  2842. [12:08:39.310] Debug: Clearing building API cache
  2843. [12:08:39.312] Debug: Clearing deploy API cache
  2844. [12:08:39.544] [Build] Waiting to let other modules work...
  2845. [12:08:39.800] Debug: Ensuring the game is zoomed out
  2846. [12:08:39.806] Debug: Zoomed out
  2847. [12:08:39.813] Debug: Zoomed out
  2848. [12:08:40.199] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  2849. [12:08:40.377] Debug: Begin BuildingsUpgradeModule
  2850. [12:08:40.378] Debug: Ensuring the game is zoomed out
  2851. [12:08:40.392] Debug: Zoomed out
  2852. [12:08:40.468] Debug: Read builder information: 0/5
  2853. [12:08:40.470] [BuildingsUpgrade] No builders available; can't do any work
  2854. [12:08:40.659] Debug: Before BB
  2855. [12:08:40.755] [BB] Traveling to Builder Base
  2856. [12:08:41.276] Debug: A5 Check 1: 9 ms
  2857. [12:08:41.325] Debug: [GameState]: 'Ingame' -> 'Unknown'
  2858. [12:08:41.418] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  2859. [12:08:41.540] Debug: A5 Check 1: 12 ms
  2860. [12:08:41.591] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  2861. [12:08:41.655] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  2862. [12:08:42.147] Debug: Ensuring the game is zoomed out
  2863. [12:08:42.148] Debug: Zooming out
  2864. [12:08:42.778] Debug: Moving camera to top left corner
  2865. [12:08:43.087] Debug: Zooming out
  2866. [12:08:43.775] Debug: Moving camera to top left corner
  2867. [12:08:44.086] Debug: Before children of BB
  2868. [12:08:44.086] Debug: BB Collect starting
  2869. [12:08:44.087] [BB Collect] Starting a collection run
  2870. [12:08:44.088] Debug: Ensuring the game is zoomed out
  2871. [12:08:44.089] Debug: Zooming out
  2872. [12:08:44.778] Debug: Moving camera to top left corner
  2873. [12:08:45.088] Debug: Zooming out
  2874. [12:08:45.771] Debug: Moving camera to top left corner
  2875. [12:08:46.769] [BB Collect] Collecting Builder Base resources
  2876. [12:08:47.187] Debug: A5 Check 1: 12 ms
  2877. [12:08:47.247] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  2878. [12:08:47.369] Debug: A5 Check 1: 11 ms
  2879. [12:08:47.540] Debug: A5 Check 1: 11 ms
  2880. [12:08:47.665] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  2881. [12:08:48.958] [BB Collect] Collected 2 item(s)
  2882. [12:08:49.027] Debug: BB ClockTower starting
  2883. [12:08:49.029] Debug: Looking for clock tower collect icon
  2884. [12:08:49.288] Debug: Clock tower collect icon not found
  2885. [12:08:49.363] Debug: BB BuildingsUpgrade starting
  2886. [12:08:49.365] Debug: Begin BuildingsUpgradeModule
  2887. [12:08:49.367] Debug: Ensuring the game is zoomed out
  2888. [12:08:49.368] Debug: Zooming out
  2889. [12:08:49.995] Debug: Moving camera to top left corner
  2890. [12:08:50.311] Debug: Zooming out
  2891. [12:08:51.049] Debug: Moving camera to top left corner
  2892. [12:08:51.508] Debug: Read builder information: 1/1
  2893. [12:08:51.510] [BB BuildingsUpgrade] Looking for obstacles
  2894. [12:08:53.968] Debug: Read builder information: 1/1
  2895. [12:08:53.970] Debug: Wall upgrading is not selected
  2896. [12:08:53.971] [BB BuildingsUpgrade] Trying to auto upgrade a building
  2897. [12:08:54.392] Debug: Testing builder menu visibility
  2898. [12:08:54.399] Debug: b1 is 0,2372549
  2899. [12:08:54.695] Debug: b2 is 0,1078431
  2900. [12:08:54.896] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  2901. [12:08:55.208] Debug: After children of BB
  2902. [12:08:55.316] [BB] Traveling to Main Base
  2903. [12:08:56.032] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  2904. [12:08:56.539] Debug: Ensuring the game is zoomed out
  2905. [12:08:56.547] Debug: Zoomed out
  2906. [12:08:56.548] Debug: After BB
  2907. [12:08:56.788] [Collect] Starting a collection run
  2908. [12:08:56.790] Debug: Ensuring the game is zoomed out
  2909. [12:08:56.797] Debug: Zoomed out
  2910. [12:08:57.676] [Collect] Collecting Main Base resources
  2911. [12:08:59.741] Debug: [Collect] Looking for a loot cart
  2912. [12:08:59.840] Debug: [Collect] Didn't find a loot cart
  2913. [12:08:59.842] [Collect] Total collected: 1 item, 0 loot carts
  2914. [12:09:00.937] Debug: [GameState]: 'Ingame' -> 'Dialog'
  2915. [12:09:01.906] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2916. [12:09:01.945] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2917. [12:09:02.806] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2918. [12:09:02.845] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2919. [12:09:03.715] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2920. [12:09:03.720] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2921. [12:09:03.774] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2922. [12:09:03.780] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2923. [12:09:03.833] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2924. [12:09:03.869] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2925. [12:09:04.736] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2926. [12:09:04.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2927. [12:09:04.796] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2928. [12:09:04.804] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2929. [12:09:04.856] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2930. [12:09:04.905] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2931. [12:09:05.901] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2932. [12:09:05.906] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2933. [12:09:05.960] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2934. [12:09:05.967] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2935. [12:09:06.032] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2936. [12:09:06.073] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2937. [12:09:06.937] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2938. [12:09:06.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2939. [12:09:07.005] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2940. [12:09:07.010] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2941. [12:09:07.068] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2942. [12:09:07.106] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2943. [12:09:07.971] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2944. [12:09:07.977] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2945. [12:09:08.036] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2946. [12:09:08.042] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2947. [12:09:08.101] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2948. [12:09:08.137] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2949. [12:09:08.723] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
  2950. [12:09:08.995] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2951. [12:09:09.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2952. [12:09:09.059] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2953. [12:09:09.067] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2954. [12:09:09.124] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2955. [12:09:09.159] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2956. [12:09:10.028] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2957. [12:09:10.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2958. [12:09:10.097] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2959. [12:09:10.103] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2960. [12:09:10.165] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2961. [12:09:10.201] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2962. [12:09:11.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2963. [12:09:11.090] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2964. [12:09:11.152] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2965. [12:09:11.158] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2966. [12:09:11.216] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2967. [12:09:11.252] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  2968. [12:09:12.240] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2969. [12:09:12.247] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2970. [12:09:12.301] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2971. [12:09:12.307] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2972. [12:09:12.367] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2973. [12:09:12.374] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2974. [12:09:12.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2975. [12:09:12.439] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2976. [12:09:12.441] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  2977. [12:09:12.442] [Build] Checking if we can attack now...
  2978. [12:09:13.973] Debug: Reading numbers in overview
  2979. [12:09:14.012] Debug: Read overview numbers (string): 125/245
  2980. [12:09:14.013] Debug: Read overview numbers: 125 245 (TroopsCount)
  2981. [12:09:14.014] Debug: Reading numbers in overview
  2982. [12:09:14.024] Debug: Read overview numbers (string): 8/11
  2983. [12:09:14.026] Debug: Read overview numbers: 8 11 (SpellCount)
  2984. [12:09:14.027] [Build] We can't attack yet. 125/245 troops (that's 51% of the needed 100%) and 8/11 spells (that's 73% of the needed 100%)
  2985. [12:09:14.209] [Build] Waiting to let other modules work...
  2986. [12:09:14.345] [Donate] Going to check if we can donate troops
  2987. [12:09:14.346] [Donate] Going to request troops
  2988. [12:09:14.469] [Donate] Starting clan donation checks...
  2989. [12:09:15.030] Debug: [GameState]: 'Dialog' -> 'Ingame'
  2990. [12:09:17.312] [Donate] Trying to donate troops on button 1
  2991. [12:09:17.320] Debug: Doing request analysis bc smart donation mode is active
  2992. [12:09:19.454] Analyzing request text: lAir and Haste
  2993. [12:09:19.458] Debug: Donation string is "lairandhaste"
  2994. [12:09:19.461] Debug: Checking keywords for unit Balloon
  2995. [12:09:19.463] Debug: Checking keyword "loon" with 1 faults allowed
  2996. [12:09:19.466] Debug: Checking keyword "air" with 0 faults allowed
  2997. [12:09:19.468] Unit Balloon can be donated, found keyword 'air': air
  2998. [12:09:19.469] Debug: Checking keyword "need" with 1 faults allowed
  2999. [12:09:19.471] Debug: Checking keyword "everything" with 1 faults allowed
  3000. [12:09:19.472] Debug: Checking keyword "all" with 0 faults allowed
  3001. [12:09:19.474] Debug: Checking keywords for unit Haste
  3002. [12:09:19.475] Debug: Checking keyword "haste" with 1 faults allowed
  3003. [12:09:19.477] Unit Haste can be donated, found keyword 'haste': haste
  3004. [12:09:19.875] Debug: Trophy count couldn't be read properly.
  3005. [12:09:20.132] Debug: Recursive call in CaptureImage:
  3006. bei (Boolean )
  3007. bei _gj._RM() in _b:Zeile 1616.
  3008. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3009. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3010. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3011. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3012. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3013. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3014. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3015. bei 90d366fa.e09cca11(77058d06 )
  3016. bei 90d366fa.f8d1664d(77058d06 )
  3017. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3018. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3019. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3020. bei _gj._kl(Int32 )
  3021. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3022. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3023. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3024. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3025. bei (Object , Object )
  3026. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3027. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3028. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3029. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3030. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3031. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3032. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3033. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3034. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3035. bei 90d366fa.e09cca11(77058d06 )
  3036. bei 90d366fa.f8d1664d(77058d06 )
  3037. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3038. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3039. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3040. bei (_nNA , Bitmap )
  3041. bei _gj._RM() in _b:Zeile 1622.
  3042. bei _gj._ZJ() in _b:Zeile 341.
  3043. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3044. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3045. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3046. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3047. bei System.Threading.ThreadHelper.ThreadStart()
  3048.  
  3049. [12:09:20.146] Debug: A5 Check 1: 19 ms
  3050. [12:09:20.159] Debug: A5 Check 2: 11 ms
  3051. [12:09:20.267] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3052. [12:09:20.403] Debug: A5 Check 1: 20 ms
  3053. [12:09:20.426] Debug: A5 Check 2: 21 ms
  3054. [12:09:20.645] Debug: A5 Check 1: 22 ms
  3055. [12:09:20.664] Debug: A5 Check 2: 16 ms
  3056. [12:09:20.915] Debug: A5 Check 1: 22 ms
  3057. [12:09:20.928] Debug: A5 Check 2: 11 ms
  3058. [12:09:21.087] Debug: Found donation separator
  3059. [12:09:21.219] Debug: A5 Check 1: 22 ms
  3060. [12:09:21.237] Debug: A5 Check 2: 17 ms
  3061. [12:09:21.424] Debug: A5 Check 1: 20 ms
  3062. [12:09:21.436] Debug: A5 Check 2: 11 ms
  3063. [12:09:21.627] Debug: A5 Check 1: 16 ms
  3064. [12:09:21.640] Debug: A5 Check 2: 11 ms
  3065. [12:09:21.696] Debug: DonateTroops Scan took 402 ms
  3066. [12:09:21.697] [Donate] Found 1 different units we can donate.
  3067. [12:09:21.831] Debug: A5 Check 1: 18 ms
  3068. [12:09:21.844] Debug: A5 Check 2: 10 ms
  3069. [12:09:22.007] Debug: A5 Check 1: 18 ms
  3070. [12:09:22.027] Debug: A5 Check 2: 17 ms
  3071. [12:09:22.192] Debug: A5 Check 1: 18 ms
  3072. [12:09:22.205] Debug: A5 Check 2: 11 ms
  3073. [12:09:22.376] Debug: A5 Check 1: 20 ms
  3074. [12:09:22.392] Debug: A5 Check 2: 14 ms
  3075. [12:09:22.554] Debug: A5 Check 1: 17 ms
  3076. [12:09:22.566] Debug: A5 Check 2: 10 ms
  3077. [12:09:22.731] Debug: A5 Check 1: 17 ms
  3078. [12:09:22.744] Debug: A5 Check 2: 10 ms
  3079. [12:09:22.912] Debug: A5 Check 1: 17 ms
  3080. [12:09:22.925] Debug: A5 Check 2: 11 ms
  3081. [12:09:23.125] Debug: A5 Check 1: 18 ms
  3082. [12:09:23.299] Debug: A5 Check 1: 11 ms
  3083. [12:09:23.919] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3084. [12:09:24.108] Debug: Trophy count couldn't be read properly.
  3085. [12:09:24.909] [Donate] Trying to donate troops on button 2
  3086. [12:09:24.910] Debug: Doing request analysis bc smart donation mode is active
  3087. [12:09:24.957] Analyzing request text: a runits haste
  3088. [12:09:24.958] Debug: Donation string is "arunitshaste"
  3089. [12:09:24.959] Debug: Checking keywords for unit Balloon
  3090. [12:09:24.960] Debug: Checking keyword "loon" with 1 faults allowed
  3091. [12:09:24.962] Debug: Checking keyword "air" with 0 faults allowed
  3092. [12:09:24.963] Debug: Checking keyword "need" with 1 faults allowed
  3093. [12:09:24.964] Debug: Checking keyword "everything" with 1 faults allowed
  3094. [12:09:24.965] Debug: Checking keyword "all" with 0 faults allowed
  3095. [12:09:24.966] Debug: Checking keywords for unit Haste
  3096. [12:09:24.967] Debug: Checking keyword "haste" with 1 faults allowed
  3097. [12:09:24.968] Unit Haste can be donated, found keyword 'haste': haste
  3098. [12:09:25.309] Debug: A5 Check 1: 18 ms
  3099. [12:09:25.323] Debug: A5 Check 2: 12 ms
  3100. [12:09:25.387] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3101. [12:09:25.498] Debug: A5 Check 1: 14 ms
  3102. [12:09:25.692] Debug: A5 Check 1: 18 ms
  3103. [12:09:25.900] Debug: A5 Check 1: 24 ms
  3104. [12:09:26.096] Debug: Found donation separator
  3105. [12:09:26.214] Debug: A5 Check 1: 14 ms
  3106. [12:09:26.378] Debug: A5 Check 1: 16 ms
  3107. [12:09:26.432] Debug: DonateTroops Scan took 174 ms
  3108. [12:09:26.544] Debug: A5 Check 1: 15 ms
  3109. [12:09:26.706] Debug: A5 Check 1: 19 ms
  3110. [12:09:26.874] Debug: A5 Check 1: 20 ms
  3111. [12:09:27.029] Debug: A5 Check 1: 17 ms
  3112. [12:09:27.081] Debug: DonateTroops Scan took 165 ms
  3113. [12:09:27.198] Debug: A5 Check 1: 14 ms
  3114. [12:09:27.366] Debug: A5 Check 1: 17 ms
  3115. [12:09:27.526] Debug: A5 Check 1: 15 ms
  3116. [12:09:27.688] Debug: A5 Check 1: 17 ms
  3117. [12:09:27.742] Debug: DonateTroops Scan took 169 ms
  3118. [12:09:27.870] Debug: A5 Check 1: 15 ms
  3119. [12:09:28.039] Debug: A5 Check 1: 15 ms
  3120. [12:09:28.085] [Donate] Could not find anything we can and are allowed to donate.
  3121. [12:09:28.212] Debug: A5 Check 1: 15 ms
  3122. [12:09:28.376] Debug: A5 Check 1: 16 ms
  3123. [12:09:28.568] Debug: A5 Check 1: 12 ms
  3124. [12:09:28.720] Debug: A5 Check 1: 12 ms
  3125. [12:09:29.007] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3126. [12:09:29.028] [Donate] Trying to donate troops on button 3
  3127. [12:09:29.029] Debug: Doing request analysis bc smart donation mode is active
  3128. [12:09:29.082] Analyzing request text: a runits haste
  3129. [12:09:29.084] Debug: Donation string is "arunitshaste"
  3130. [12:09:29.085] Debug: Checking keywords for unit Balloon
  3131. [12:09:29.087] Debug: Checking keyword "loon" with 1 faults allowed
  3132. [12:09:29.088] Debug: Checking keyword "air" with 0 faults allowed
  3133. [12:09:29.089] Debug: Checking keyword "need" with 1 faults allowed
  3134. [12:09:29.090] Debug: Checking keyword "everything" with 1 faults allowed
  3135. [12:09:29.091] Debug: Checking keyword "all" with 0 faults allowed
  3136. [12:09:29.092] Debug: Checking keywords for unit Haste
  3137. [12:09:29.094] Debug: Checking keyword "haste" with 1 faults allowed
  3138. [12:09:29.095] Unit Haste can be donated, found keyword 'haste': haste
  3139. [12:09:29.207] Debug: Trophy count couldn't be read properly.
  3140. [12:09:29.433] Debug: A5 Check 1: 9 ms
  3141. [12:09:29.493] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3142. [12:09:29.603] Debug: A5 Check 1: 14 ms
  3143. [12:09:29.614] Debug: A5 Check 2: 9 ms
  3144. [12:09:29.802] Debug: A5 Check 1: 15 ms
  3145. [12:09:29.813] Debug: A5 Check 2: 9 ms
  3146. [12:09:30.010] Debug: A5 Check 1: 17 ms
  3147. [12:09:30.022] Debug: A5 Check 2: 9 ms
  3148. [12:09:30.160] Debug: Found donation separator
  3149. [12:09:30.276] Debug: A5 Check 1: 15 ms
  3150. [12:09:30.286] Debug: A5 Check 2: 8 ms
  3151. [12:09:30.460] Debug: A5 Check 1: 18 ms
  3152. [12:09:30.471] Debug: A5 Check 2: 9 ms
  3153. [12:09:30.532] Debug: DonateTroops Scan took 197 ms
  3154. [12:09:30.654] Debug: A5 Check 1: 14 ms
  3155. [12:09:30.666] Debug: A5 Check 2: 10 ms
  3156. [12:09:30.833] Debug: A5 Check 1: 18 ms
  3157. [12:09:30.845] Debug: A5 Check 2: 10 ms
  3158. [12:09:31.006] Debug: A5 Check 1: 13 ms
  3159. [12:09:31.021] Debug: A5 Check 2: 12 ms
  3160. [12:09:31.184] Debug: A5 Check 1: 13 ms
  3161. [12:09:31.196] Debug: A5 Check 2: 11 ms
  3162. [12:09:31.258] Debug: DonateTroops Scan took 193 ms
  3163. [12:09:31.397] Debug: A5 Check 1: 19 ms
  3164. [12:09:31.412] Debug: A5 Check 2: 13 ms
  3165. [12:09:31.579] Debug: A5 Check 1: 16 ms
  3166. [12:09:31.592] Debug: A5 Check 2: 11 ms
  3167. [12:09:31.760] Debug: A5 Check 1: 14 ms
  3168. [12:09:31.773] Debug: A5 Check 2: 11 ms
  3169. [12:09:31.835] Debug: DonateTroops Scan took 195 ms
  3170. [12:09:31.969] Debug: A5 Check 1: 13 ms
  3171. [12:09:31.984] Debug: A5 Check 2: 13 ms
  3172. [12:09:32.163] Debug: A5 Check 1: 15 ms
  3173. [12:09:32.173] Debug: A5 Check 2: 9 ms
  3174. [12:09:32.352] Debug: A5 Check 1: 14 ms
  3175. [12:09:32.366] Debug: A5 Check 2: 11 ms
  3176. [12:09:32.432] Debug: DonateTroops Scan took 206 ms
  3177. [12:09:32.559] Debug: A5 Check 1: 15 ms
  3178. [12:09:32.570] Debug: A5 Check 2: 9 ms
  3179. [12:09:32.744] Debug: A5 Check 1: 16 ms
  3180. [12:09:32.755] Debug: A5 Check 2: 10 ms
  3181. [12:09:32.803] [Donate] Could not find anything we can and are allowed to donate.
  3182. [12:09:32.926] Debug: A5 Check 1: 15 ms
  3183. [12:09:32.937] Debug: A5 Check 2: 9 ms
  3184. [12:09:33.107] Debug: A5 Check 1: 16 ms
  3185. [12:09:33.118] Debug: A5 Check 2: 9 ms
  3186. [12:09:33.311] Debug: A5 Check 1: 16 ms
  3187. [12:09:33.482] Debug: A5 Check 1: 15 ms
  3188. [12:09:34.628] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3189. [12:09:34.791] Debug: Trophy count couldn't be read properly.
  3190. [12:09:35.617] [Donate] Trying to request troops
  3191. [12:09:36.505] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3192. [12:09:38.025] Debug: A5 Check 1: 11 ms
  3193. [12:09:38.073] Debug: [GameState]: 'Dialog' -> 'Unknown'
  3194. [12:09:38.192] Debug: A5 Check 1: 11 ms
  3195. [12:09:38.353] Debug: A5 Check 1: 13 ms
  3196. [12:09:38.520] Debug: A5 Check 1: 10 ms
  3197. [12:09:38.689] Debug: A5 Check 1: 14 ms
  3198. [12:09:38.866] Debug: A5 Check 1: 11 ms
  3199. [12:09:39.043] Debug: A5 Check 1: 17 ms
  3200. [12:09:39.214] Debug: A5 Check 1: 12 ms
  3201. [12:09:39.287] Typing request message
  3202. [12:09:39.424] Debug: A5 Check 1: 13 ms
  3203. [12:09:39.591] Debug: A5 Check 1: 14 ms
  3204. [12:09:39.755] Debug: A5 Check 1: 11 ms
  3205. [12:09:39.927] Debug: A5 Check 1: 12 ms
  3206. [12:09:40.103] Debug: A5 Check 1: 10 ms
  3207. [12:09:40.170] Successfully requested troops
  3208. [12:09:40.279] Debug: Recursive call in CaptureImage:
  3209. bei (Boolean )
  3210. bei _gj._RM() in _b:Zeile 1616.
  3211. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3212. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3213. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3214. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3215. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3216. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3217. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3218. bei 90d366fa.e09cca11(77058d06 )
  3219. bei 90d366fa.f8d1664d(77058d06 )
  3220. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3221. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3222. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3223. bei _gj._kl(Int32 )
  3224. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3225. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3226. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3227. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3228. bei (Object , Object )
  3229. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3230. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3231. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3232. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3233. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3234. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3235. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3236. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3237. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3238. bei 90d366fa.e09cca11(77058d06 )
  3239. bei 90d366fa.f8d1664d(77058d06 )
  3240. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3241. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3242. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3243. bei (_nNA , Bitmap )
  3244. bei _gj._RM() in _b:Zeile 1622.
  3245. bei _gj._ZJ() in _b:Zeile 341.
  3246. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3247. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3248. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3249. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3250. bei System.Threading.ThreadHelper.ThreadStart()
  3251.  
  3252. [12:09:40.288] Debug: A5 Check 1: 14 ms
  3253. [12:09:40.332] [Donate] Clan donation done
  3254. [12:09:40.407] Debug: [GameState]: 'Unknown' -> 'Dialog'
  3255. [12:09:40.415] Debug: [Donate] There is no red icon on the chat button
  3256. [12:09:41.457] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3257. [12:09:41.464] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3258. [12:09:41.519] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3259. [12:09:41.526] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3260. [12:09:41.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3261. [12:09:41.626] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  3262. [12:09:42.494] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3263. [12:09:42.500] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3264. [12:09:42.557] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3265. [12:09:42.566] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3266. [12:09:42.625] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3267. [12:09:42.661] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  3268. [12:09:43.535] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3269. [12:09:43.543] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3270. [12:09:43.602] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3271. [12:09:43.609] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3272. [12:09:43.675] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3273. [12:09:43.714] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  3274. [12:09:44.615] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3275. [12:09:44.623] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3276. [12:09:44.696] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3277. [12:09:44.704] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3278. [12:09:44.766] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3279. [12:09:44.809] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  3280. [12:09:45.680] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3281. [12:09:45.687] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3282. [12:09:45.741] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3283. [12:09:45.746] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3284. [12:09:45.799] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3285. [12:09:45.837] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  3286. [12:09:46.700] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3287. [12:09:46.708] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3288. [12:09:46.763] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3289. [12:09:46.770] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3290. [12:09:46.825] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3291. [12:09:46.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3292. [12:09:46.832] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3293. [12:09:46.834] [Build] Checking if we can attack now...
  3294. [12:09:48.943] Debug: Reading numbers in overview
  3295. [12:09:48.986] Debug: Read overview numbers (string): 125/245
  3296. [12:09:48.987] Debug: Read overview numbers: 125 245 (TroopsCount)
  3297. [12:09:48.989] Debug: Reading numbers in overview
  3298. [12:09:49.004] Debug: Read overview numbers (string): 9/11
  3299. [12:09:49.005] Debug: Read overview numbers: 9 11 (SpellCount)
  3300. [12:09:49.006] [Build] We can't attack yet. 125/245 troops (that's 51% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
  3301. [12:09:49.193] [Build] Waiting to let other modules work...
  3302. [12:09:49.440] Debug: Begin BuildingsUpgradeModule
  3303. [12:09:49.442] Debug: Ensuring the game is zoomed out
  3304. [12:09:49.443] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  3305. [12:09:50.007] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3306. [12:09:50.934] Debug: Zoomed out
  3307. [12:09:51.008] Debug: Read builder information: 0/5
  3308. [12:09:51.009] [BuildingsUpgrade] No builders available; can't do any work
  3309. [12:09:51.072] Debug: [Donate] There is no red icon on the chat button
  3310. [12:09:51.199] [Chat] Starting Chat module...
  3311. [12:09:52.480] [Chat] Trying to enter the right Tab (Global/Clan).
  3312. [12:09:53.178] [Chat] Verifying the selected tab.
  3313. [12:09:53.237] [Chat] Global tab is selected.
  3314. [12:09:53.239] [Chat] Trying to open textfield to send messages.
  3315. [12:09:53.951] [Chat] Sending message to the chat.
  3316. [12:09:53.952] Debug: [Chat] Trying to click into the textfield.
  3317. [12:09:54.694] Debug: [Chat] Send text to the text field and press enter.
  3318. [12:09:55.349] Debug: Trophy count couldn't be read properly.
  3319. [12:09:56.212] [Chat] Finished the task, going to close the chat.
  3320. [12:09:57.144] Debug: StartRestartGame() 2
  3321. [12:09:57.273] Debug: Now in RestartGame(Getting new global chat.)
  3322. [12:09:57.344] [Restart] Restarting game (Reason: Getting new global chat.)
  3323. [12:09:57.346] Debug: Settings 'start after dialog handling' to true (by RestartGame)
  3324. [12:09:57.355] Debug: [RestartGameT] Forcing game restart
  3325. [12:09:57.357] Debug: [RestartGameT] Waiting...
  3326. [12:09:57.582] Raccoon Bot stopped.
  3327. [12:09:57.997] Debug: A5 Check 1: 13 ms
  3328. [12:09:58.193] Debug: A5 Check 1: 16 ms
  3329. [12:09:58.378] Debug: A5 Check 1: 15 ms
  3330. [12:09:58.585] Debug: A5 Check 1: 16 ms
  3331. [12:09:58.792] Debug: A5 Check 1: 16 ms
  3332. [12:09:59.013] Debug: A5 Check 1: 18 ms
  3333. [12:09:59.243] Debug: A5 Check 1: 15 ms
  3334. [12:09:59.437] Debug: A5 Check 1: 15 ms
  3335. [12:09:59.625] Debug: A5 Check 1: 14 ms
  3336. [12:09:59.832] Debug: A5 Check 1: 15 ms
  3337. [12:10:00.025] Debug: A5 Check 1: 11 ms
  3338. [12:10:00.210] Debug: A5 Check 1: 15 ms
  3339. [12:10:00.361] [Restart] Restarted, state is Unknown
  3340. [12:10:00.363] [Restart] StartWhenIngame is true, starting bot
  3341. [12:10:00.368] Debug: [SetActiveModules] Clearing (9 checked types)
  3342. [12:10:00.372] Debug: Clearing all modules in ModuleManager
  3343. [12:10:00.371] Debug: Recursive call in CaptureImage:
  3344. bei (Boolean )
  3345. bei _gj._RM() in _b:Zeile 1616.
  3346. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3347. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3348. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3349. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3350. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3351. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3352. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3353. bei 90d366fa.e09cca11(77058d06 )
  3354. bei 90d366fa.f8d1664d(77058d06 )
  3355. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3356. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3357. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3358. bei _gj._kl(Int32 )
  3359. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3360. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3361. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3362. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3363. bei (Object , Object )
  3364. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3365. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3366. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3367. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3368. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3369. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3370. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3371. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3372. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3373. bei 90d366fa.e09cca11(77058d06 )
  3374. bei 90d366fa.f8d1664d(77058d06 )
  3375. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3376. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3377. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3378. bei (_nNA , Bitmap )
  3379. bei _gj._RM() in _b:Zeile 1622.
  3380. bei _gj._ZJ() in _b:Zeile 341.
  3381. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3382. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3383. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3384. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3385. bei System.Threading.ThreadHelper.ThreadStart()
  3386.  
  3387. [12:10:00.385] Debug: A5 Check 1: 22 ms
  3388. [12:10:00.600] Debug: A5 Check 1: 18 ms
  3389. [12:10:00.614] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  3390. [12:10:00.617] Debug: A5 Check 2: 13 ms
  3391. [12:10:00.623] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3392. [12:10:00.675] Debug: StartupModule is running
  3393. [12:10:00.677] Debug: Closing dialogs
  3394. [12:10:01.324] Debug: A5 Check 1: 19 ms
  3395. [12:10:02.025] Debug: A5 Check 1: 18 ms
  3396. [12:10:02.746] Debug: A5 Check 1: 14 ms
  3397. [12:10:03.652] Debug: A5 Check 1: 13 ms
  3398. [12:10:04.474] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3399. [12:10:04.562] Debug: Checking to see if we're at Builder Base
  3400. [12:10:04.564] Debug: Deactivating StartupModule
  3401. [12:10:04.567] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  3402. [12:10:04.849] [Collect] Starting a collection run
  3403. [12:10:04.851] Debug: Ensuring the game is zoomed out
  3404. [12:10:04.858] Debug: Zoomed out
  3405. [12:10:05.723] [Collect] Collecting Main Base resources
  3406. [12:10:06.767] Debug: [Collect] Looking for a loot cart
  3407. [12:10:06.868] Debug: [Collect] Didn't find a loot cart
  3408. [12:10:06.869] Debug: [Collect] Looking for trader tent
  3409. [12:10:06.974] [Collect] Looking for free stuff from trader
  3410. [12:10:07.169] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3411. [12:10:07.814] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3412. [12:10:08.870] [Collect] Total collected: 0 items, 0 loot carts
  3413. [12:10:08.872] [ReArm] Trying to rearm all traps/xbow/inferno
  3414. [12:10:10.386] [ReArm] Found/used 0 rearm buttons
  3415. [12:10:10.585] [Build]: Starting to quicktrain.
  3416. [12:10:10.586] Debug: Ensuring the game is zoomed out
  3417. [12:10:10.593] Debug: Zoomed out
  3418. [12:10:11.475] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3419. [12:10:12.410] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3420. [12:10:12.417] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3421. [12:10:12.469] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3422. [12:10:12.474] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3423. [12:10:12.528] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3424. [12:10:12.534] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3425. [12:10:12.535] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3426. [12:10:12.536] [Build] Checking if we can attack now...
  3427. [12:10:14.332] Debug: Reading numbers in overview
  3428. [12:10:14.359] Debug: Read overview numbers (string): 140/245
  3429. [12:10:14.361] Debug: Read overview numbers: 140 245 (TroopsCount)
  3430. [12:10:14.362] Debug: Reading numbers in overview
  3431. [12:10:14.376] Debug: Read overview numbers (string): 9/11
  3432. [12:10:14.377] Debug: Read overview numbers: 9 11 (SpellCount)
  3433. [12:10:14.379] [Build] We can't attack yet. 140/245 troops (that's 57% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
  3434. [12:10:14.565] [Build] Waiting to let other modules work...
  3435. [12:10:14.816] Debug: Ensuring the game is zoomed out
  3436. [12:10:14.817] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  3437. [12:10:15.384] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3438. [12:10:16.404] Debug: Zoomed out
  3439. [12:10:16.410] Debug: Zoomed out
  3440. [12:10:16.783] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  3441. [12:10:16.966] Debug: Begin BuildingsUpgradeModule
  3442. [12:10:16.967] Debug: Ensuring the game is zoomed out
  3443. [12:10:16.974] Debug: Zoomed out
  3444. [12:10:17.052] Debug: Read builder information: 0/5
  3445. [12:10:17.054] [BuildingsUpgrade] No builders available; can't do any work
  3446. [12:10:17.235] Debug: Before BB
  3447. [12:10:17.328] [BB] Traveling to Builder Base
  3448. [12:10:17.795] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
  3449. [12:10:17.968] Debug: A5 Check 1: 11 ms
  3450. [12:10:18.019] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  3451. [12:10:18.133] Debug: A5 Check 1: 9 ms
  3452. [12:10:18.238] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  3453. [12:10:18.301] Debug: Ensuring the game is zoomed out
  3454. [12:10:18.302] Debug: Zooming out
  3455. [12:10:18.922] Debug: Moving camera to top left corner
  3456. [12:10:19.232] Debug: Zooming out
  3457. [12:10:19.910] Debug: Moving camera to top left corner
  3458. [12:10:20.220] Debug: Before children of BB
  3459. [12:10:20.221] Debug: BB Collect starting
  3460. [12:10:20.222] [BB Collect] Starting a collection run
  3461. [12:10:20.223] Debug: Ensuring the game is zoomed out
  3462. [12:10:20.224] Debug: Zooming out
  3463. [12:10:20.911] Debug: Moving camera to top left corner
  3464. [12:10:21.225] Debug: Zooming out
  3465. [12:10:21.911] Debug: Moving camera to top left corner
  3466. [12:10:23.027] [BB Collect] Collecting Builder Base resources
  3467. [12:10:24.016] [BB Collect] Collected 0 item(s)
  3468. [12:10:24.074] Debug: BB ClockTower starting
  3469. [12:10:24.075] Debug: Looking for clock tower collect icon
  3470. [12:10:24.293] Debug: Clock tower collect icon not found
  3471. [12:10:24.351] Debug: BB BuildingsUpgrade starting
  3472. [12:10:24.353] Debug: Begin BuildingsUpgradeModule
  3473. [12:10:24.354] Debug: Ensuring the game is zoomed out
  3474. [12:10:24.356] Debug: Zooming out
  3475. [12:10:24.974] Debug: Moving camera to top left corner
  3476. [12:10:25.286] Debug: Zooming out
  3477. [12:10:25.980] Debug: Moving camera to top left corner
  3478. [12:10:26.420] Debug: Read builder information: 1/1
  3479. [12:10:26.421] [BB BuildingsUpgrade] Looking for obstacles
  3480. [12:10:28.556] Debug: Read builder information: 1/1
  3481. [12:10:28.558] Debug: Wall upgrading is not selected
  3482. [12:10:28.559] [BB BuildingsUpgrade] Trying to auto upgrade a building
  3483. [12:10:28.620] Debug: [AR] Compacting done, 204,2MB -> 204,2MB
  3484. [12:10:29.002] Debug: Testing builder menu visibility
  3485. [12:10:29.007] Debug: b1 is 0,1588235
  3486. [12:10:29.301] Debug: b2 is 0,07254902
  3487. [12:10:29.487] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  3488. [12:10:29.801] Debug: After children of BB
  3489. [12:10:29.913] [BB] Traveling to Main Base
  3490. [12:10:30.509] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  3491. [12:10:30.994] Debug: Ensuring the game is zoomed out
  3492. [12:10:31.000] Debug: Zoomed out
  3493. [12:10:31.001] Debug: After BB
  3494. [12:10:32.128] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3495. [12:10:33.052] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3496. [12:10:33.058] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3497. [12:10:33.118] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3498. [12:10:33.123] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3499. [12:10:33.179] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3500. [12:10:33.185] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3501. [12:10:33.187] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3502. [12:10:33.188] [Build] Checking if we can attack now...
  3503. [12:10:35.015] Debug: Reading numbers in overview
  3504. [12:10:35.056] Debug: Read overview numbers (string): 150/245
  3505. [12:10:35.058] Debug: Read overview numbers: 150 245 (TroopsCount)
  3506. [12:10:35.059] Debug: Reading numbers in overview
  3507. [12:10:35.074] Debug: Read overview numbers (string): 9/11
  3508. [12:10:35.076] Debug: Read overview numbers: 9 11 (SpellCount)
  3509. [12:10:35.077] [Build] We can't attack yet. 150/245 troops (that's 61% of the needed 100%) and 9/11 spells (that's 82% of the needed 100%)
  3510. [12:10:35.258] [Build] Waiting to let other modules work...
  3511. [12:10:35.391] [Donate] Going to check if we can donate troops
  3512. [12:10:35.392] [Donate] Going to request troops
  3513. [12:10:35.511] [Donate] Starting clan donation checks...
  3514. [12:10:36.058] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3515. [12:10:38.335] [Donate] Trying to donate troops on button 1
  3516. [12:10:38.337] Debug: Doing request analysis bc smart donation mode is active
  3517. [12:10:38.402] Analyzing request text: a runits haste
  3518. [12:10:38.404] Debug: Donation string is "arunitshaste"
  3519. [12:10:38.405] Debug: Checking keywords for unit Balloon
  3520. [12:10:38.406] Debug: Checking keyword "loon" with 1 faults allowed
  3521. [12:10:38.408] Debug: Checking keyword "air" with 0 faults allowed
  3522. [12:10:38.409] Debug: Checking keyword "need" with 1 faults allowed
  3523. [12:10:38.410] Debug: Checking keyword "everything" with 1 faults allowed
  3524. [12:10:38.412] Debug: Checking keyword "all" with 0 faults allowed
  3525. [12:10:38.414] Debug: Checking keywords for unit Haste
  3526. [12:10:38.416] Debug: Checking keyword "haste" with 1 faults allowed
  3527. [12:10:38.418] Unit Haste can be donated, found keyword 'haste': haste
  3528. [12:10:38.768] Debug: Recursive call in CaptureImage:
  3529. bei (Boolean )
  3530. bei _gj._RM() in _b:Zeile 1616.
  3531. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3532. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3533. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3534. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3535. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3536. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3537. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3538. bei 90d366fa.e09cca11(77058d06 )
  3539. bei 90d366fa.f8d1664d(77058d06 )
  3540. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3541. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3542. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3543. bei _gj._kl(Int32 )
  3544. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3545. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3546. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3547. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3548. bei (Object , Object )
  3549. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3550. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3551. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3552. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3553. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3554. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3555. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3556. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3557. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3558. bei 90d366fa.e09cca11(77058d06 )
  3559. bei 90d366fa.f8d1664d(77058d06 )
  3560. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3561. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3562. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3563. bei (_nNA , Bitmap )
  3564. bei _gj._RM() in _b:Zeile 1622.
  3565. bei _gj._ZJ() in _b:Zeile 341.
  3566. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3567. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3568. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3569. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3570. bei System.Threading.ThreadHelper.ThreadStart()
  3571.  
  3572. [12:10:38.789] Debug: A5 Check 1: 23 ms
  3573. [12:10:38.804] Debug: A5 Check 2: 12 ms
  3574. [12:10:38.897] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3575. [12:10:39.014] Debug: A5 Check 1: 15 ms
  3576. [12:10:39.028] Debug: A5 Check 2: 12 ms
  3577. [12:10:39.254] Debug: A5 Check 1: 16 ms
  3578. [12:10:39.264] Debug: A5 Check 2: 9 ms
  3579. [12:10:39.435] Debug: A5 Check 1: 11 ms
  3580. [12:10:39.595] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3581. [12:10:39.890] Debug: A5 Check 1: 11 ms
  3582. [12:10:39.902] Debug: A5 Check 2: 10 ms
  3583. [12:10:40.450] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3584. [12:10:40.573] Debug: A5 Check 1: 15 ms
  3585. [12:10:40.586] Debug: A5 Check 2: 11 ms
  3586. [12:10:40.818] Debug: A5 Check 1: 15 ms
  3587. [12:10:40.828] Debug: A5 Check 2: 8 ms
  3588. [12:10:40.988] Debug: A5 Check 1: 10 ms
  3589. [12:10:41.127] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3590. [12:10:41.443] Debug: A5 Check 1: 14 ms
  3591. [12:10:41.457] Debug: A5 Check 2: 11 ms
  3592. [12:10:41.727] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3593. [12:10:41.850] Debug: A5 Check 1: 17 ms
  3594. [12:10:41.861] Debug: A5 Check 2: 10 ms
  3595. [12:10:42.081] Debug: A5 Check 1: 12 ms
  3596. [12:10:42.091] Debug: A5 Check 2: 8 ms
  3597. [12:10:42.264] Debug: A5 Check 1: 9 ms
  3598. [12:10:42.400] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3599. [12:10:42.711] Debug: A5 Check 1: 19 ms
  3600. [12:10:42.724] Debug: A5 Check 2: 10 ms
  3601. [12:10:42.831] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3602. [12:10:42.959] Debug: A5 Check 1: 19 ms
  3603. [12:10:42.971] Debug: A5 Check 2: 10 ms
  3604. [12:10:43.190] Debug: A5 Check 1: 10 ms
  3605. [12:10:43.200] Debug: A5 Check 2: 8 ms
  3606. [12:10:43.356] Debug: A5 Check 1: 12 ms
  3607. [12:10:43.514] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3608. [12:10:43.568] Could not find donation dialog. Skipping.
  3609. [12:10:43.821] Debug: A5 Check 1: 22 ms
  3610. [12:10:43.832] Debug: A5 Check 2: 8 ms
  3611. [12:10:44.152] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3612. [12:10:44.290] Debug: A5 Check 1: 11 ms
  3613. [12:10:44.301] Debug: A5 Check 2: 8 ms
  3614. [12:10:44.467] Debug: A5 Check 1: 14 ms
  3615. [12:10:44.603] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3616. [12:10:45.649] [Donate] Trying to request troops
  3617. [12:10:46.538] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3618. [12:10:48.846] Debug: A5 Check 1: 12 ms
  3619. [12:10:48.857] Debug: A5 Check 2: 9 ms
  3620. [12:10:48.902] Debug: [GameState]: 'Dialog' -> 'Unknown'
  3621. [12:10:48.994] Debug: [GameState]: 'Unknown' -> 'Dialog'
  3622. [12:10:50.084] [Donate] Clan donation done
  3623. [12:10:50.222] Debug: [Donate] There is no red icon on the chat button
  3624. [12:10:51.261] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3625. [12:10:51.267] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3626. [12:10:51.321] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3627. [12:10:51.327] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3628. [12:10:51.381] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3629. [12:10:51.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3630. [12:10:51.388] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3631. [12:10:51.390] [Build] Checking if we can attack now...
  3632. [12:10:52.916] Debug: Reading numbers in overview
  3633. [12:10:52.955] Debug: Read overview numbers (string): 165/245
  3634. [12:10:52.957] Debug: Read overview numbers: 165 245 (TroopsCount)
  3635. [12:10:52.959] Debug: Reading numbers in overview
  3636. [12:10:52.970] Debug: Read overview numbers (string): 10/11
  3637. [12:10:52.971] Debug: Read overview numbers: 10 11 (SpellCount)
  3638. [12:10:52.972] [Build] We can't attack yet. 165/245 troops (that's 67% of the needed 100%) and 10/11 spells (that's 91% of the needed 100%)
  3639. [12:10:53.159] [Build] Waiting to let other modules work...
  3640. [12:10:53.407] [Chat] Starting Chat module...
  3641. [12:10:53.962] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3642. [12:10:55.590] [Chat] Trying to enter the right Tab (Global/Clan).
  3643. [12:10:56.340] [Chat] Verifying the selected tab.
  3644. [12:10:56.394] [Chat] Global tab is selected.
  3645. [12:10:56.396] [Chat] Trying to open textfield to send messages.
  3646. [12:10:57.095] [Chat] Sending message to the chat.
  3647. [12:10:57.096] Debug: [Chat] Trying to click into the textfield.
  3648. [12:10:57.725] Debug: [Chat] Send text to the text field and press enter.
  3649. [12:10:58.606] Debug: Trophy count couldn't be read properly.
  3650. [12:10:59.231] [Chat] Finished the task, going to close the chat.
  3651. [12:11:00.254] Debug: StartRestartGame() 2
  3652. [12:11:00.376] Debug: Now in RestartGame(Getting new global chat.)
  3653. [12:11:00.377] [Restart] Restarting game (Reason: Getting new global chat.)
  3654. [12:11:00.379] Debug: Settings 'start after dialog handling' to true (by RestartGame)
  3655. [12:11:00.382] Debug: [RestartGameT] Forcing game restart
  3656. [12:11:00.384] Debug: [RestartGameT] Waiting...
  3657. [12:11:00.567] Raccoon Bot stopped.
  3658. [12:11:01.052] Debug: Recursive call in CaptureImage:
  3659. bei (Boolean )
  3660. bei _gj._RM() in _b:Zeile 1616.
  3661. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3662. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3663. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3664. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3665. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3666. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3667. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3668. bei 90d366fa.e09cca11(77058d06 )
  3669. bei 90d366fa.f8d1664d(77058d06 )
  3670. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3671. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3672. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3673. bei _gj._kl(Int32 )
  3674. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3675. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3676. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3677. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3678. bei (Object , Object )
  3679. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3680. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3681. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3682. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3683. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3684. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3685. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3686. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3687. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3688. bei 90d366fa.e09cca11(77058d06 )
  3689. bei 90d366fa.f8d1664d(77058d06 )
  3690. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3691. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3692. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3693. bei (_nNA , Bitmap )
  3694. bei _gj._RM() in _b:Zeile 1622.
  3695. bei _gj._ZJ() in _b:Zeile 341.
  3696. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3697. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3698. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3699. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3700. bei System.Threading.ThreadHelper.ThreadStart()
  3701.  
  3702. [12:11:01.064] Debug: A5 Check 1: 17 ms
  3703. [12:11:01.235] Debug: A5 Check 1: 14 ms
  3704. [12:11:01.446] Debug: A5 Check 1: 13 ms
  3705. [12:11:01.633] Debug: A5 Check 1: 16 ms
  3706. [12:11:01.829] Debug: A5 Check 1: 14 ms
  3707. [12:11:02.029] Debug: A5 Check 1: 16 ms
  3708. [12:11:02.250] Debug: A5 Check 1: 17 ms
  3709. [12:11:02.470] Debug: A5 Check 1: 16 ms
  3710. [12:11:02.679] Debug: A5 Check 1: 12 ms
  3711. [12:11:02.885] Debug: A5 Check 1: 17 ms
  3712. [12:11:03.104] Debug: A5 Check 1: 15 ms
  3713. [12:11:03.303] Debug: A5 Check 1: 13 ms
  3714. [12:11:03.387] [Restart] Restarted, state is Unknown
  3715. [12:11:03.388] [Restart] StartWhenIngame is true, starting bot
  3716. [12:11:03.391] Debug: [SetActiveModules] Clearing (9 checked types)
  3717. [12:11:03.393] Debug: Clearing all modules in ModuleManager
  3718. [12:11:03.517] Debug: A5 Check 1: 10 ms
  3719. [12:11:03.615] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  3720. [12:11:03.622] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3721. [12:11:03.715] Debug: A5 Check 1: 19 ms
  3722. [12:11:03.731] Debug: A5 Check 2: 13 ms
  3723. [12:11:03.790] Debug: StartupModule is running
  3724. [12:11:03.792] Debug: Closing dialogs
  3725. [12:11:04.458] Debug: A5 Check 1: 24 ms
  3726. [12:11:05.158] Debug: A5 Check 1: 21 ms
  3727. [12:11:05.879] Debug: A5 Check 1: 14 ms
  3728. [12:11:06.877] Debug: A5 Check 1: 22 ms
  3729. [12:11:07.750] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3730. [12:11:07.840] Debug: Checking to see if we're at Builder Base
  3731. [12:11:07.842] Debug: Deactivating StartupModule
  3732. [12:11:07.844] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  3733. [12:11:08.123] [Collect] Starting a collection run
  3734. [12:11:08.124] Debug: Ensuring the game is zoomed out
  3735. [12:11:08.131] Debug: Zoomed out
  3736. [12:11:08.884] [Collect] Collecting Main Base resources
  3737. [12:11:10.695] Debug: [Collect] Looking for a loot cart
  3738. [12:11:10.804] Debug: [Collect] Didn't find a loot cart
  3739. [12:11:10.807] Debug: [Collect] Looking for trader tent
  3740. [12:11:10.918] [Collect] Looking for free stuff from trader
  3741. [12:11:11.198] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3742. [12:11:11.867] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3743. [12:11:12.916] [Collect] Total collected: 1 item, 0 loot carts
  3744. [12:11:12.917] [ReArm] Trying to rearm all traps/xbow/inferno
  3745. [12:11:14.449] [ReArm] Found/used 0 rearm buttons
  3746. [12:11:14.650] [Build]: Starting to quicktrain.
  3747. [12:11:14.652] Debug: Ensuring the game is zoomed out
  3748. [12:11:14.658] Debug: Zoomed out
  3749. [12:11:15.534] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3750. [12:11:16.493] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3751. [12:11:16.502] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3752. [12:11:16.570] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3753. [12:11:16.578] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3754. [12:11:16.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3755. [12:11:16.666] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3756. [12:11:16.668] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3757. [12:11:16.669] [Build] Checking if we can attack now...
  3758. [12:11:18.817] Debug: Reading numbers in overview
  3759. [12:11:18.844] Debug: Read overview numbers (string): 180/245
  3760. [12:11:18.846] Debug: Read overview numbers: 180 245 (TroopsCount)
  3761. [12:11:18.848] Debug: Reading numbers in overview
  3762. [12:11:18.860] Debug: Read overview numbers (string): 10/11
  3763. [12:11:18.861] Debug: Read overview numbers: 10 11 (SpellCount)
  3764. [12:11:18.863] [Build] We can't attack yet. 180/245 troops (that's 73% of the needed 100%) and 10/11 spells (that's 91% of the needed 100%)
  3765. [12:11:19.052] [Build] Waiting to let other modules work...
  3766. [12:11:19.303] Debug: Ensuring the game is zoomed out
  3767. [12:11:19.304] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  3768. [12:11:19.868] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3769. [12:11:20.853] Debug: Zoomed out
  3770. [12:11:20.860] Debug: Zoomed out
  3771. [12:11:21.254] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  3772. [12:11:21.438] Debug: Begin BuildingsUpgradeModule
  3773. [12:11:21.440] Debug: Ensuring the game is zoomed out
  3774. [12:11:21.447] Debug: Zoomed out
  3775. [12:11:21.543] Debug: Read builder information: 0/5
  3776. [12:11:21.544] [BuildingsUpgrade] No builders available; can't do any work
  3777. [12:11:21.732] Debug: Before BB
  3778. [12:11:21.839] [BB] Traveling to Builder Base
  3779. [12:11:22.307] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
  3780. [12:11:22.611] Debug: Recursive call in CaptureImage:
  3781. bei (Boolean )
  3782. bei _gj._RM() in _b:Zeile 1616.
  3783. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3784. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3785. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3786. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3787. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3788. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3789. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3790. bei 90d366fa.e09cca11(77058d06 )
  3791. bei 90d366fa.f8d1664d(77058d06 )
  3792. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3793. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3794. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3795. bei _gj._kl(Int32 )
  3796. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3797. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3798. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3799. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3800. bei (Object , Object )
  3801. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3802. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3803. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3804. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3805. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3806. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3807. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3808. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3809. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3810. bei 90d366fa.e09cca11(77058d06 )
  3811. bei 90d366fa.f8d1664d(77058d06 )
  3812. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3813. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3814. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3815. bei (_nNA , Bitmap )
  3816. bei _gj._RM() in _b:Zeile 1622.
  3817. bei _gj._ZJ() in _b:Zeile 341.
  3818. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3819. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3820. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3821. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3822. bei System.Threading.ThreadHelper.ThreadStart()
  3823.  
  3824. [12:11:22.619] Debug: A5 Check 1: 14 ms
  3825. [12:11:22.678] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  3826. [12:11:22.739] Debug: Ensuring the game is zoomed out
  3827. [12:11:22.741] Debug: Zooming out
  3828. [12:11:22.742] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  3829. [12:11:23.360] Debug: Moving camera to top left corner
  3830. [12:11:23.673] Debug: Zooming out
  3831. [12:11:24.350] Debug: Moving camera to top left corner
  3832. [12:11:24.660] Debug: Before children of BB
  3833. [12:11:24.661] Debug: BB Collect starting
  3834. [12:11:24.662] [BB Collect] Starting a collection run
  3835. [12:11:24.663] Debug: Ensuring the game is zoomed out
  3836. [12:11:24.664] Debug: Zooming out
  3837. [12:11:25.342] Debug: Moving camera to top left corner
  3838. [12:11:25.652] Debug: Zooming out
  3839. [12:11:26.257] Debug: Moving camera to top left corner
  3840. [12:11:27.243] [BB Collect] Collecting Builder Base resources
  3841. [12:11:27.963] Debug: A5 Check 1: 9 ms
  3842. [12:11:28.010] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  3843. [12:11:28.067] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  3844. [12:11:29.140] [BB Collect] Collected 2 item(s)
  3845. [12:11:29.200] Debug: BB ClockTower starting
  3846. [12:11:29.201] Debug: Looking for clock tower collect icon
  3847. [12:11:29.429] Debug: Clock tower collect icon not found
  3848. [12:11:29.488] Debug: BB BuildingsUpgrade starting
  3849. [12:11:29.488] Debug: Begin BuildingsUpgradeModule
  3850. [12:11:29.489] Debug: Ensuring the game is zoomed out
  3851. [12:11:29.490] Debug: Zooming out
  3852. [12:11:30.110] Debug: Moving camera to top left corner
  3853. [12:11:30.420] Debug: Zooming out
  3854. [12:11:31.100] Debug: Moving camera to top left corner
  3855. [12:11:31.528] Debug: Read builder information: 1/1
  3856. [12:11:31.530] [BB BuildingsUpgrade] Looking for obstacles
  3857. [12:11:33.751] Debug: Selecting obstacle
  3858. [12:11:34.507] Debug: GetBuilderButtons() called with (remove=True, upgrade=False, types=0x18)
  3859. [12:11:35.735] A debug screenshot has been saved: GetBuilderButtons ret empty (Debug) 1.png
  3860. [12:11:35.737] Debug: Not an obstacle: builder button count was not one (0)
  3861. [12:11:35.746] Debug: Read builder information: 1/1
  3862. [12:11:35.748] Debug: Wall upgrading is not selected
  3863. [12:11:35.749] [BB BuildingsUpgrade] Trying to auto upgrade a building
  3864. [12:11:36.259] Debug: Testing builder menu visibility
  3865. [12:11:36.265] Debug: b1 is 0,2666667
  3866. [12:11:36.568] Debug: b2 is 0,1215686
  3867. [12:11:36.727] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  3868. [12:11:37.031] Debug: After children of BB
  3869. [12:11:37.069] [BB] Traveling to Main Base
  3870. [12:11:37.671] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  3871. [12:11:38.163] Debug: Ensuring the game is zoomed out
  3872. [12:11:38.171] Debug: Zoomed out
  3873. [12:11:38.172] Debug: After BB
  3874. [12:11:39.290] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3875. [12:11:40.162] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  3876. [12:11:40.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  3877. [12:11:40.218] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  3878. [12:11:40.225] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  3879. [12:11:40.277] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  3880. [12:11:40.284] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  3881. [12:11:40.287] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  3882. [12:11:40.289] [Build] Checking if we can attack now...
  3883. [12:11:41.752] Debug: Reading numbers in overview
  3884. [12:11:41.781] Debug: Read overview numbers (string): 190/245
  3885. [12:11:41.782] Debug: Read overview numbers: 190 245 (TroopsCount)
  3886. [12:11:41.783] Debug: Reading numbers in overview
  3887. [12:11:41.794] Debug: Read overview numbers (string): 11/11
  3888. [12:11:41.795] Debug: Read overview numbers: 11 11 (SpellCount)
  3889. [12:11:41.797] [Build] We can't attack yet. 190/245 troops (that's 78% of the needed 100%)
  3890. [12:11:41.984] [Build] Waiting to let other modules work...
  3891. [12:11:42.120] [Donate] Going to check if we can donate troops
  3892. [12:11:42.122] [Donate] Going to request troops
  3893. [12:11:42.235] [Donate] Starting clan donation checks...
  3894. [12:11:42.803] Debug: [GameState]: 'Dialog' -> 'Ingame'
  3895. [12:11:45.140] [Donate] Trying to donate troops on button 1
  3896. [12:11:45.142] Debug: Doing request analysis bc smart donation mode is active
  3897. [12:11:45.207] Analyzing request text: a runits haste
  3898. [12:11:45.208] Debug: Donation string is "arunitshaste"
  3899. [12:11:45.209] Debug: Checking keywords for unit Balloon
  3900. [12:11:45.210] Debug: Checking keyword "loon" with 1 faults allowed
  3901. [12:11:45.212] Debug: Checking keyword "air" with 0 faults allowed
  3902. [12:11:45.213] Debug: Checking keyword "need" with 1 faults allowed
  3903. [12:11:45.216] Debug: Checking keyword "everything" with 1 faults allowed
  3904. [12:11:45.218] Debug: Checking keyword "all" with 0 faults allowed
  3905. [12:11:45.220] Debug: Checking keywords for unit Haste
  3906. [12:11:45.221] Debug: Checking keyword "haste" with 1 faults allowed
  3907. [12:11:45.222] Unit Haste can be donated, found keyword 'haste': haste
  3908. [12:11:45.582] Debug: Recursive call in CaptureImage:
  3909. bei (Boolean )
  3910. bei _gj._RM() in _b:Zeile 1616.
  3911. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  3912. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3913. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3914. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3915. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3916. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3917. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3918. bei 90d366fa.e09cca11(77058d06 )
  3919. bei 90d366fa.f8d1664d(77058d06 )
  3920. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3921. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  3922. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  3923. bei _gj._kl(Int32 )
  3924. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  3925. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  3926. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  3927. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  3928. bei (Object , Object )
  3929. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  3930. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  3931. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  3932. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  3933. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  3934. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  3935. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  3936. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  3937. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  3938. bei 90d366fa.e09cca11(77058d06 )
  3939. bei 90d366fa.f8d1664d(77058d06 )
  3940. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  3941. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  3942. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  3943. bei (_nNA , Bitmap )
  3944. bei _gj._RM() in _b:Zeile 1622.
  3945. bei _gj._ZJ() in _b:Zeile 341.
  3946. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  3947. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3948. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  3949. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  3950. bei System.Threading.ThreadHelper.ThreadStart()
  3951.  
  3952. [12:11:45.597] Debug: A5 Check 1: 19 ms
  3953. [12:11:45.607] Debug: A5 Check 2: 9 ms
  3954. [12:11:45.735] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3955. [12:11:45.847] Debug: A5 Check 1: 13 ms
  3956. [12:11:45.858] Debug: A5 Check 2: 10 ms
  3957. [12:11:46.100] Debug: A5 Check 1: 14 ms
  3958. [12:11:46.273] Debug: A5 Check 1: 12 ms
  3959. [12:11:46.571] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3960. [12:11:46.876] Debug: A5 Check 1: 16 ms
  3961. [12:11:46.889] Debug: A5 Check 2: 10 ms
  3962. [12:11:46.993] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3963. [12:11:47.110] Debug: A5 Check 1: 14 ms
  3964. [12:11:47.120] Debug: A5 Check 2: 9 ms
  3965. [12:11:47.358] Debug: A5 Check 1: 12 ms
  3966. [12:11:47.516] Debug: A5 Check 1: 10 ms
  3967. [12:11:47.647] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3968. [12:11:47.948] Debug: A5 Check 1: 12 ms
  3969. [12:11:48.039] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3970. [12:11:48.154] Debug: A5 Check 1: 12 ms
  3971. [12:11:48.167] Debug: A5 Check 2: 10 ms
  3972. [12:11:48.398] Debug: A5 Check 1: 16 ms
  3973. [12:11:48.577] Debug: A5 Check 1: 17 ms
  3974. [12:11:48.876] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3975. [12:11:49.174] Debug: A5 Check 1: 13 ms
  3976. [12:11:49.186] Debug: A5 Check 2: 10 ms
  3977. [12:11:49.267] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3978. [12:11:49.386] Debug: A5 Check 1: 15 ms
  3979. [12:11:49.400] Debug: A5 Check 2: 11 ms
  3980. [12:11:49.623] Debug: A5 Check 1: 10 ms
  3981. [12:11:49.789] Debug: A5 Check 1: 13 ms
  3982. [12:11:49.935] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3983. [12:11:50.230] Debug: A5 Check 1: 13 ms
  3984. [12:11:50.419] Debug: [GameState]: 'Ingame' -> 'Unknown'
  3985. [12:11:50.551] Debug: A5 Check 1: 19 ms
  3986. [12:11:50.563] Debug: A5 Check 2: 9 ms
  3987. [12:11:50.670] Could not find donation dialog. Skipping.
  3988. [12:11:50.787] Debug: A5 Check 1: 11 ms
  3989. [12:11:50.950] Debug: A5 Check 1: 13 ms
  3990. [12:11:51.402] Debug: [GameState]: 'Unknown' -> 'Ingame'
  3991. [12:11:51.686] Refreshed trophy count: 355
  3992. [12:11:52.785] [Donate] Trying to request troops
  3993. [12:11:53.661] Debug: [GameState]: 'Ingame' -> 'Dialog'
  3994. [12:11:55.050] Debug: A5 Check 1: 9 ms
  3995. [12:11:55.092] Debug: [GameState]: 'Dialog' -> 'Unknown'
  3996. [12:11:55.145] Debug: [GameState]: 'Unknown' -> 'Dialog'
  3997. [12:11:56.271] [Donate] Clan donation done
  3998. [12:11:56.403] Debug: [Donate] There is no red icon on the chat button
  3999. [12:11:57.453] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4000. [12:11:57.459] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4001. [12:11:57.513] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4002. [12:11:57.519] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4003. [12:11:57.575] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4004. [12:11:57.581] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4005. [12:11:57.584] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4006. [12:11:57.586] [Build] Checking if we can attack now...
  4007. [12:11:59.385] Debug: Reading numbers in overview
  4008. [12:11:59.415] Debug: Read overview numbers (string): 198/245
  4009. [12:11:59.416] Debug: Read overview numbers: 198 245 (TroopsCount)
  4010. [12:11:59.417] Debug: Reading numbers in overview
  4011. [12:11:59.426] Debug: Read overview numbers (string): 11/11
  4012. [12:11:59.428] Debug: Read overview numbers: 11 11 (SpellCount)
  4013. [12:11:59.429] [Build] We can't attack yet. 198/245 troops (that's 81% of the needed 100%)
  4014. [12:11:59.611] [Build] Waiting to let other modules work...
  4015. [12:11:59.857] [Chat] Starting Chat module...
  4016. [12:12:00.349] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4017. [12:12:00.918] Refreshed trophy count: 2498
  4018. [12:12:02.043] [Chat] Trying to enter the right Tab (Global/Clan).
  4019. [12:12:02.747] [Chat] Verifying the selected tab.
  4020. [12:12:02.805] [Chat] Global tab is selected.
  4021. [12:12:02.807] [Chat] Trying to open textfield to send messages.
  4022. [12:12:03.509] [Chat] Sending message to the chat.
  4023. [12:12:03.510] Debug: [Chat] Trying to click into the textfield.
  4024. [12:12:04.134] Debug: [Chat] Send text to the text field and press enter.
  4025. [12:12:05.528] Debug: Trophy count couldn't be read properly.
  4026. [12:12:05.644] [Chat] Finished the task, going to close the chat.
  4027. [12:12:06.539] Debug: StartRestartGame() 2
  4028. [12:12:06.672] Debug: Now in RestartGame(Getting new global chat.)
  4029. [12:12:06.674] [Restart] Restarting game (Reason: Getting new global chat.)
  4030. [12:12:06.676] Debug: Settings 'start after dialog handling' to true (by RestartGame)
  4031. [12:12:06.680] Debug: [RestartGameT] Forcing game restart
  4032. [12:12:06.683] Debug: [RestartGameT] Waiting...
  4033. [12:12:06.911] Raccoon Bot stopped.
  4034. [12:12:07.355] Debug: Recursive call in CaptureImage:
  4035. bei (Boolean )
  4036. bei _gj._RM() in _b:Zeile 1616.
  4037. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4038. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4039. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4040. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4041. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4042. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4043. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4044. bei 90d366fa.e09cca11(77058d06 )
  4045. bei 90d366fa.f8d1664d(77058d06 )
  4046. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4047. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4048. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4049. bei _gj._kl(Int32 )
  4050. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4051. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4052. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4053. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4054. bei (Object , Object )
  4055. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4056. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4057. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4058. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4059. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4060. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4061. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4062. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4063. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4064. bei 90d366fa.e09cca11(77058d06 )
  4065. bei 90d366fa.f8d1664d(77058d06 )
  4066. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4067. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4068. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4069. bei (_nNA , Bitmap )
  4070. bei _gj._RM() in _b:Zeile 1622.
  4071. bei _gj._ZJ() in _b:Zeile 341.
  4072. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4073. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4074. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4075. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4076. bei System.Threading.ThreadHelper.ThreadStart()
  4077.  
  4078. [12:12:07.369] Debug: A5 Check 1: 19 ms
  4079. [12:12:07.567] Debug: A5 Check 1: 13 ms
  4080. [12:12:07.781] Debug: A5 Check 1: 18 ms
  4081. [12:12:07.992] Debug: A5 Check 1: 14 ms
  4082. [12:12:08.202] Debug: A5 Check 1: 13 ms
  4083. [12:12:08.414] Debug: A5 Check 1: 12 ms
  4084. [12:12:08.614] Debug: A5 Check 1: 14 ms
  4085. [12:12:08.796] Debug: A5 Check 1: 13 ms
  4086. [12:12:08.997] Debug: A5 Check 1: 12 ms
  4087. [12:12:09.197] Debug: A5 Check 1: 15 ms
  4088. [12:12:09.397] Debug: A5 Check 1: 18 ms
  4089. [12:12:09.577] Debug: A5 Check 1: 13 ms
  4090. [12:12:09.686] [Restart] Restarted, state is Unknown
  4091. [12:12:09.687] [Restart] StartWhenIngame is true, starting bot
  4092. [12:12:09.690] Debug: [SetActiveModules] Clearing (9 checked types)
  4093. [12:12:09.692] Debug: Clearing all modules in ModuleManager
  4094. [12:12:09.787] Debug: A5 Check 1: 22 ms
  4095. [12:12:09.803] Debug: A5 Check 2: 15 ms
  4096. [12:12:09.953] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  4097. [12:12:09.963] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4098. [12:12:10.036] Debug: A5 Check 1: 28 ms
  4099. [12:12:10.058] Debug: A5 Check 2: 20 ms
  4100. [12:12:10.109] Debug: StartupModule is running
  4101. [12:12:10.111] Debug: Closing dialogs
  4102. [12:12:10.741] Debug: A5 Check 1: 16 ms
  4103. [12:12:11.433] Debug: A5 Check 1: 14 ms
  4104. [12:12:12.169] Debug: A5 Check 1: 20 ms
  4105. [12:12:13.138] Debug: A5 Check 1: 10 ms
  4106. [12:12:13.977] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4107. [12:12:14.059] Debug: Checking to see if we're at Builder Base
  4108. [12:12:14.061] Debug: Deactivating StartupModule
  4109. [12:12:14.063] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  4110. [12:12:14.329] [Collect] Starting a collection run
  4111. [12:12:14.331] Debug: Ensuring the game is zoomed out
  4112. [12:12:14.338] Debug: Zoomed out
  4113. [12:12:15.201] [Collect] Collecting Main Base resources
  4114. [12:12:17.560] Debug: [Collect] Looking for a loot cart
  4115. [12:12:17.657] Debug: [Collect] Didn't find a loot cart
  4116. [12:12:17.658] Debug: [Collect] Looking for trader tent
  4117. [12:12:17.776] [Collect] Looking for free stuff from trader
  4118. [12:12:20.934] A debug screenshot has been saved: Trader Timeout (Debug) 1.png
  4119. [12:12:20.935] [Collect] Timeout waiting for trader dialog
  4120. [12:12:20.936] [Collect] Total collected: 2 items, 0 loot carts
  4121. [12:12:20.938] [ReArm] Trying to rearm all traps/xbow/inferno
  4122. [12:12:22.393] [ReArm] Found/used 0 rearm buttons
  4123. [12:12:22.589] [Build]: Starting to quicktrain.
  4124. [12:12:22.591] Debug: Ensuring the game is zoomed out
  4125. [12:12:22.596] Debug: Zoomed out
  4126. [12:12:23.475] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4127. [12:12:24.413] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4128. [12:12:24.419] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4129. [12:12:24.482] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4130. [12:12:24.488] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4131. [12:12:24.554] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4132. [12:12:24.558] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4133. [12:12:24.560] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4134. [12:12:24.561] [Build] Checking if we can attack now...
  4135. [12:12:26.093] Debug: Reading numbers in overview
  4136. [12:12:26.122] Debug: Read overview numbers (string): 208/245
  4137. [12:12:26.123] Debug: Read overview numbers: 208 245 (TroopsCount)
  4138. [12:12:26.125] Debug: Reading numbers in overview
  4139. [12:12:26.134] Debug: Read overview numbers (string): 11/11
  4140. [12:12:26.136] Debug: Read overview numbers: 11 11 (SpellCount)
  4141. [12:12:26.137] [Build] We can't attack yet. 208/245 troops (that's 85% of the needed 100%)
  4142. [12:12:26.323] [Build] Waiting to let other modules work...
  4143. [12:12:26.579] Debug: Ensuring the game is zoomed out
  4144. [12:12:26.581] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  4145. [12:12:27.144] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4146. [12:12:28.074] Debug: Zoomed out
  4147. [12:12:28.081] Debug: Zoomed out
  4148. [12:12:28.400] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  4149. [12:12:28.579] Debug: Begin BuildingsUpgradeModule
  4150. [12:12:28.581] Debug: Ensuring the game is zoomed out
  4151. [12:12:28.587] Debug: Zoomed out
  4152. [12:12:28.676] Debug: Read builder information: 0/5
  4153. [12:12:28.677] [BuildingsUpgrade] No builders available; can't do any work
  4154. [12:12:28.868] Debug: Before BB
  4155. [12:12:28.981] [BB] Traveling to Builder Base
  4156. [12:12:29.067] Debug: [AR] Compacting done, 211,5MB -> 211,5MB
  4157. [12:12:29.430] Debug: [GameState]: 'Ingame' -> 'BB_Ingame'
  4158. [12:12:29.597] Debug: Recursive call in CaptureImage:
  4159. bei (Boolean )
  4160. bei _gj._RM() in _b:Zeile 1616.
  4161. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4162. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4163. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4164. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4165. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4166. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4167. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4168. bei 90d366fa.e09cca11(77058d06 )
  4169. bei 90d366fa.f8d1664d(77058d06 )
  4170. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4171. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4172. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4173. bei _gj._kl(Int32 )
  4174. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4175. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4176. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4177. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4178. bei (Object , Object )
  4179. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4180. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4181. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4182. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4183. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4184. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4185. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4186. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4187. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4188. bei 90d366fa.e09cca11(77058d06 )
  4189. bei 90d366fa.f8d1664d(77058d06 )
  4190. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4191. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4192. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4193. bei (_nNA , Bitmap )
  4194. bei _gj._RM() in _b:Zeile 1622.
  4195. bei _gj._ZJ() in _b:Zeile 341.
  4196. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4197. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4198. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4199. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4200. bei System.Threading.ThreadHelper.ThreadStart()
  4201.  
  4202. [12:12:29.605] Debug: A5 Check 1: 11 ms
  4203. [12:12:29.652] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  4204. [12:12:29.706] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  4205. [12:12:29.828] Debug: Ensuring the game is zoomed out
  4206. [12:12:29.830] Debug: Zooming out
  4207. [12:12:30.453] Debug: Moving camera to top left corner
  4208. [12:12:30.764] Debug: Zooming out
  4209. [12:12:31.444] Debug: Moving camera to top left corner
  4210. [12:12:31.757] Debug: Before children of BB
  4211. [12:12:31.758] Debug: BB Collect starting
  4212. [12:12:31.759] [BB Collect] Starting a collection run
  4213. [12:12:31.760] Debug: Ensuring the game is zoomed out
  4214. [12:12:31.761] Debug: Zooming out
  4215. [12:12:32.448] Debug: Moving camera to top left corner
  4216. [12:12:32.762] Debug: Zooming out
  4217. [12:12:33.471] Debug: Moving camera to top left corner
  4218. [12:12:34.602] [BB Collect] Collecting Builder Base resources
  4219. [12:12:35.580] [BB Collect] Collected 0 item(s)
  4220. [12:12:35.644] Debug: BB ClockTower starting
  4221. [12:12:35.645] Debug: Looking for clock tower collect icon
  4222. [12:12:35.860] Debug: Clock tower collect icon not found
  4223. [12:12:35.913] Debug: BB BuildingsUpgrade starting
  4224. [12:12:35.914] Debug: Begin BuildingsUpgradeModule
  4225. [12:12:35.915] Debug: Ensuring the game is zoomed out
  4226. [12:12:35.917] Debug: Zooming out
  4227. [12:12:36.546] Debug: Moving camera to top left corner
  4228. [12:12:36.858] Debug: Zooming out
  4229. [12:12:37.550] Debug: Moving camera to top left corner
  4230. [12:12:37.981] Debug: Read builder information: 1/1
  4231. [12:12:37.982] [BB BuildingsUpgrade] Looking for obstacles
  4232. [12:12:40.120] Debug: Read builder information: 1/1
  4233. [12:12:40.122] Debug: Wall upgrading is not selected
  4234. [12:12:40.124] [BB BuildingsUpgrade] Trying to auto upgrade a building
  4235. [12:12:40.665] Debug: Testing builder menu visibility
  4236. [12:12:40.674] Debug: b1 is 0,1568628
  4237. [12:12:40.880] Debug: b2 is 0,07058824
  4238. [12:12:41.062] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  4239. [12:12:41.369] Debug: After children of BB
  4240. [12:12:41.470] [BB] Traveling to Main Base
  4241. [12:12:42.058] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  4242. [12:12:42.548] Debug: Ensuring the game is zoomed out
  4243. [12:12:42.554] Debug: Zoomed out
  4244. [12:12:42.555] Debug: After BB
  4245. [12:12:43.702] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4246. [12:12:44.772] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4247. [12:12:44.778] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4248. [12:12:44.853] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4249. [12:12:44.860] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4250. [12:12:44.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4251. [12:12:44.940] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4252. [12:12:44.942] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4253. [12:12:44.944] [Build] Checking if we can attack now...
  4254. [12:12:47.448] Debug: Reading numbers in overview
  4255. [12:12:47.488] Debug: Read overview numbers (string): 216/245
  4256. [12:12:47.490] Debug: Read overview numbers: 216 245 (TroopsCount)
  4257. [12:12:47.492] Debug: Reading numbers in overview
  4258. [12:12:47.508] Debug: Read overview numbers (string): 11/11
  4259. [12:12:47.509] Debug: Read overview numbers: 11 11 (SpellCount)
  4260. [12:12:47.511] [Build] We can't attack yet. 216/245 troops (that's 88% of the needed 100%)
  4261. [12:12:47.700] [Build] Waiting to let other modules work...
  4262. [12:12:47.834] [Donate] Going to check if we can donate troops
  4263. [12:12:47.836] [Donate] Going to request troops
  4264. [12:12:47.952] [Donate] Starting clan donation checks...
  4265. [12:12:48.523] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4266. [12:12:50.930] [Donate] Trying to donate troops on button 1
  4267. [12:12:50.932] Debug: Doing request analysis bc smart donation mode is active
  4268. [12:12:50.998] Analyzing request text: a runits haste
  4269. [12:12:51.000] Debug: Donation string is "arunitshaste"
  4270. [12:12:51.001] Debug: Checking keywords for unit Balloon
  4271. [12:12:51.003] Debug: Checking keyword "loon" with 1 faults allowed
  4272. [12:12:51.004] Debug: Checking keyword "air" with 0 faults allowed
  4273. [12:12:51.005] Debug: Checking keyword "need" with 1 faults allowed
  4274. [12:12:51.007] Debug: Checking keyword "everything" with 1 faults allowed
  4275. [12:12:51.008] Debug: Checking keyword "all" with 0 faults allowed
  4276. [12:12:51.011] Debug: Checking keywords for unit Haste
  4277. [12:12:51.013] Debug: Checking keyword "haste" with 1 faults allowed
  4278. [12:12:51.014] Unit Haste can be donated, found keyword 'haste': haste
  4279. [12:12:51.368] Debug: Recursive call in CaptureImage:
  4280. bei (Boolean )
  4281. bei _gj._RM() in _b:Zeile 1616.
  4282. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4283. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4284. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4285. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4286. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4287. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4288. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4289. bei 90d366fa.e09cca11(77058d06 )
  4290. bei 90d366fa.f8d1664d(77058d06 )
  4291. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4292. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4293. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4294. bei _gj._kl(Int32 )
  4295. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4296. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4297. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4298. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4299. bei (Object , Object )
  4300. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4301. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4302. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4303. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4304. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4305. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4306. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4307. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4308. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4309. bei 90d366fa.e09cca11(77058d06 )
  4310. bei 90d366fa.f8d1664d(77058d06 )
  4311. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4312. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4313. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4314. bei (_nNA , Bitmap )
  4315. bei _gj._RM() in _b:Zeile 1622.
  4316. bei _gj._ZJ() in _b:Zeile 341.
  4317. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4318. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4319. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4320. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4321. bei System.Threading.ThreadHelper.ThreadStart()
  4322.  
  4323. [12:12:51.379] Debug: A5 Check 1: 15 ms
  4324. [12:12:51.391] Debug: A5 Check 2: 10 ms
  4325. [12:12:51.478] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4326. [12:12:51.592] Debug: A5 Check 1: 13 ms
  4327. [12:12:51.602] Debug: A5 Check 2: 9 ms
  4328. [12:12:51.833] Debug: A5 Check 1: 26 ms
  4329. [12:12:51.990] Debug: A5 Check 1: 12 ms
  4330. [12:12:52.179] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4331. [12:12:52.471] Debug: A5 Check 1: 14 ms
  4332. [12:12:52.488] Debug: A5 Check 2: 14 ms
  4333. [12:12:52.581] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4334. [12:12:52.705] Debug: A5 Check 1: 13 ms
  4335. [12:12:52.716] Debug: A5 Check 2: 9 ms
  4336. [12:12:52.930] Debug: A5 Check 1: 10 ms
  4337. [12:12:53.082] Debug: A5 Check 1: 11 ms
  4338. [12:12:53.220] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4339. [12:12:53.518] Debug: A5 Check 1: 15 ms
  4340. [12:12:53.529] Debug: A5 Check 2: 9 ms
  4341. [12:12:53.601] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4342. [12:12:53.708] Debug: A5 Check 1: 13 ms
  4343. [12:12:53.721] Debug: A5 Check 2: 10 ms
  4344. [12:12:53.950] Debug: A5 Check 1: 20 ms
  4345. [12:12:54.117] Debug: A5 Check 1: 11 ms
  4346. [12:12:54.277] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4347. [12:12:54.586] Debug: A5 Check 1: 14 ms
  4348. [12:12:54.597] Debug: A5 Check 2: 9 ms
  4349. [12:12:54.680] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4350. [12:12:54.797] Debug: A5 Check 1: 12 ms
  4351. [12:12:54.810] Debug: A5 Check 2: 10 ms
  4352. [12:12:55.023] Debug: A5 Check 1: 11 ms
  4353. [12:12:55.182] Debug: A5 Check 1: 13 ms
  4354. [12:12:55.329] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4355. [12:12:55.628] Debug: A5 Check 1: 13 ms
  4356. [12:12:55.640] Debug: A5 Check 2: 10 ms
  4357. [12:12:55.730] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4358. [12:12:55.854] Debug: A5 Check 1: 14 ms
  4359. [12:12:55.867] Debug: A5 Check 2: 11 ms
  4360. [12:12:56.087] Debug: A5 Check 1: 11 ms
  4361. [12:12:56.254] Debug: A5 Check 1: 11 ms
  4362. [12:12:56.394] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4363. [12:12:56.456] Could not find donation dialog. Skipping.
  4364. [12:12:56.701] Debug: A5 Check 1: 14 ms
  4365. [12:12:56.711] Debug: A5 Check 2: 9 ms
  4366. [12:12:56.817] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4367. [12:12:56.967] Debug: A5 Check 1: 12 ms
  4368. [12:12:57.157] Debug: A5 Check 1: 17 ms
  4369. [12:12:59.175] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4370. [12:12:59.361] Refreshed trophy count: 355
  4371. [12:13:00.170] [Donate] Trying to request troops
  4372. [12:13:01.045] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4373. [12:13:02.452] Debug: A5 Check 1: 12 ms
  4374. [12:13:02.462] Debug: A5 Check 2: 8 ms
  4375. [12:13:02.505] Debug: [GameState]: 'Dialog' -> 'Unknown'
  4376. [12:13:02.557] Debug: [GameState]: 'Unknown' -> 'Dialog'
  4377. [12:13:03.862] [Donate] Clan donation done
  4378. [12:13:03.991] Debug: [Donate] There is no red icon on the chat button
  4379. [12:13:05.048] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4380. [12:13:05.054] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4381. [12:13:05.112] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4382. [12:13:05.119] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4383. [12:13:05.180] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4384. [12:13:05.189] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4385. [12:13:05.190] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4386. [12:13:05.201] [Build] Checking if we can attack now...
  4387. [12:13:06.785] Debug: Reading numbers in overview
  4388. [12:13:06.829] Debug: Read overview numbers (string): 225/245
  4389. [12:13:06.831] Debug: Read overview numbers: 225 245 (TroopsCount)
  4390. [12:13:06.832] Debug: Reading numbers in overview
  4391. [12:13:06.844] Debug: Read overview numbers (string): 11/11
  4392. [12:13:06.845] Debug: Read overview numbers: 11 11 (SpellCount)
  4393. [12:13:06.847] [Build] We can't attack yet. 225/245 troops (that's 92% of the needed 100%)
  4394. [12:13:06.984] [Build] Waiting to let other modules work...
  4395. [12:13:07.236] [Chat] Starting Chat module...
  4396. [12:13:07.804] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4397. [12:13:08.394] Refreshed trophy count: 2498
  4398. [12:13:09.519] [Chat] Trying to enter the right Tab (Global/Clan).
  4399. [12:13:10.231] [Chat] Verifying the selected tab.
  4400. [12:13:10.286] [Chat] Global tab is selected.
  4401. [12:13:10.288] [Chat] Trying to open textfield to send messages.
  4402. [12:13:11.001] [Chat] Sending message to the chat.
  4403. [12:13:11.002] Debug: [Chat] Trying to click into the textfield.
  4404. [12:13:11.744] Debug: [Chat] Send text to the text field and press enter.
  4405. [12:13:13.013] Debug: Trophy count couldn't be read properly.
  4406. [12:13:13.253] [Chat] Finished the task, going to close the chat.
  4407. [12:13:14.142] Debug: StartRestartGame() 2
  4408. [12:13:14.265] Debug: Now in RestartGame(Getting new global chat.)
  4409. [12:13:14.267] [Restart] Restarting game (Reason: Getting new global chat.)
  4410. [12:13:14.268] Debug: Settings 'start after dialog handling' to true (by RestartGame)
  4411. [12:13:14.274] Debug: [RestartGameT] Forcing game restart
  4412. [12:13:14.277] Debug: [RestartGameT] Waiting...
  4413. [12:13:14.463] Raccoon Bot stopped.
  4414. [12:13:14.835] Debug: Recursive call in CaptureImage:
  4415. bei (Boolean )
  4416. bei _gj._RM() in _b:Zeile 1616.
  4417. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4418. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4419. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4420. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4421. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4422. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4423. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4424. bei 90d366fa.e09cca11(77058d06 )
  4425. bei 90d366fa.f8d1664d(77058d06 )
  4426. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4427. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4428. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4429. bei _gj._kl(Int32 )
  4430. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4431. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4432. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4433. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4434. bei (Object , Object )
  4435. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4436. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4437. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4438. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4439. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4440. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4441. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4442. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4443. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4444. bei 90d366fa.e09cca11(77058d06 )
  4445. bei 90d366fa.f8d1664d(77058d06 )
  4446. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4447. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4448. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4449. bei (_nNA , Bitmap )
  4450. bei _gj._RM() in _b:Zeile 1622.
  4451. bei _gj._ZJ() in _b:Zeile 341.
  4452. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4453. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4454. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4455. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4456. bei System.Threading.ThreadHelper.ThreadStart()
  4457.  
  4458. [12:13:14.846] Debug: A5 Check 1: 15 ms
  4459. [12:13:15.010] Debug: A5 Check 1: 12 ms
  4460. [12:13:15.196] Debug: A5 Check 1: 18 ms
  4461. [12:13:15.399] Debug: A5 Check 1: 21 ms
  4462. [12:13:15.607] Debug: A5 Check 1: 19 ms
  4463. [12:13:15.810] Debug: A5 Check 1: 18 ms
  4464. [12:13:16.017] Debug: A5 Check 1: 17 ms
  4465. [12:13:16.214] Debug: A5 Check 1: 13 ms
  4466. [12:13:16.401] Debug: A5 Check 1: 12 ms
  4467. [12:13:16.595] Debug: A5 Check 1: 12 ms
  4468. [12:13:16.778] Debug: A5 Check 1: 12 ms
  4469. [12:13:16.978] Debug: A5 Check 1: 14 ms
  4470. [12:13:17.176] Debug: A5 Check 1: 12 ms
  4471. [12:13:17.280] [Restart] Restarted, state is Unknown
  4472. [12:13:17.282] [Restart] StartWhenIngame is true, starting bot
  4473. [12:13:17.286] Debug: [SetActiveModules] Clearing (9 checked types)
  4474. [12:13:17.288] Debug: Clearing all modules in ModuleManager
  4475. [12:13:17.397] Debug: A5 Check 1: 17 ms
  4476. [12:13:17.416] Debug: A5 Check 2: 16 ms
  4477. [12:13:17.532] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  4478. [12:13:17.540] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4479. [12:13:17.631] Debug: A5 Check 1: 20 ms
  4480. [12:13:17.647] Debug: A5 Check 2: 13 ms
  4481. [12:13:17.701] Debug: StartupModule is running
  4482. [12:13:17.703] Debug: Closing dialogs
  4483. [12:13:18.335] Debug: A5 Check 1: 16 ms
  4484. [12:13:18.349] Debug: A5 Check 2: 11 ms
  4485. [12:13:19.045] Debug: A5 Check 1: 13 ms
  4486. [12:13:19.762] Debug: A5 Check 1: 10 ms
  4487. [12:13:20.651] Debug: A5 Check 1: 14 ms
  4488. [12:13:21.472] Debug: [GameState]: 'Unknown' -> 'Ingame'
  4489. [12:13:21.552] Debug: Checking to see if we're at Builder Base
  4490. [12:13:21.554] Debug: Deactivating StartupModule
  4491. [12:13:21.556] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  4492. [12:13:21.838] [Collect] Starting a collection run
  4493. [12:13:21.840] Debug: Ensuring the game is zoomed out
  4494. [12:13:21.845] Debug: Zoomed out
  4495. [12:13:22.593] [Collect] Collecting Main Base resources
  4496. [12:13:24.676] Debug: [Collect] Looking for a loot cart
  4497. [12:13:24.776] Debug: [Collect] Didn't find a loot cart
  4498. [12:13:24.777] Debug: [Collect] Looking for trader tent
  4499. [12:13:24.880] [Collect] Looking for free stuff from trader
  4500. [12:13:25.162] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4501. [12:13:25.805] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4502. [12:13:26.854] [Collect] Total collected: 1 item, 0 loot carts
  4503. [12:13:26.855] [ReArm] Trying to rearm all traps/xbow/inferno
  4504. [12:13:28.409] [ReArm] Found/used 0 rearm buttons
  4505. [12:13:28.615] [Build]: Starting to quicktrain.
  4506. [12:13:28.616] Debug: Ensuring the game is zoomed out
  4507. [12:13:28.623] Debug: Zoomed out
  4508. [12:13:29.506] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4509. [12:13:30.468] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4510. [12:13:30.475] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4511. [12:13:30.533] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4512. [12:13:30.540] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4513. [12:13:30.604] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4514. [12:13:30.610] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4515. [12:13:30.612] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4516. [12:13:30.613] [Build] Checking if we can attack now...
  4517. [12:13:32.171] Debug: Reading numbers in overview
  4518. [12:13:32.205] Debug: Read overview numbers (string): 240/245
  4519. [12:13:32.206] Debug: Read overview numbers: 240 245 (TroopsCount)
  4520. [12:13:32.207] Debug: Reading numbers in overview
  4521. [12:13:32.219] Debug: Read overview numbers (string): 11/11
  4522. [12:13:32.220] Debug: Read overview numbers: 11 11 (SpellCount)
  4523. [12:13:32.221] [Build] We can't attack yet. 240/245 troops (that's 98% of the needed 100%)
  4524. [12:13:32.412] [Build] Waiting to let other modules work...
  4525. [12:13:32.660] Debug: Ensuring the game is zoomed out
  4526. [12:13:32.662] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  4527. [12:13:33.238] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4528. [12:13:34.265] Debug: Zoomed out
  4529. [12:13:34.270] Debug: Zoomed out
  4530. [12:13:34.666] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  4531. [12:13:34.849] Debug: Begin BuildingsUpgradeModule
  4532. [12:13:34.851] Debug: Ensuring the game is zoomed out
  4533. [12:13:34.857] Debug: Zoomed out
  4534. [12:13:34.956] Debug: Read builder information: 0/5
  4535. [12:13:34.958] [BuildingsUpgrade] No builders available; can't do any work
  4536. [12:13:35.145] Debug: Before BB
  4537. [12:13:35.246] [BB] Traveling to Builder Base
  4538. [12:13:35.759] Debug: Recursive call in CaptureImage:
  4539. bei (Boolean )
  4540. bei _gj._RM() in _b:Zeile 1616.
  4541. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4542. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4543. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4544. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4545. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4546. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4547. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4548. bei 90d366fa.e09cca11(77058d06 )
  4549. bei 90d366fa.f8d1664d(77058d06 )
  4550. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4551. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4552. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4553. bei _gj._kl(Int32 )
  4554. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4555. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4556. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4557. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4558. bei (Object , Object )
  4559. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4560. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4561. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4562. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4563. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4564. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4565. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4566. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4567. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4568. bei 90d366fa.e09cca11(77058d06 )
  4569. bei 90d366fa.f8d1664d(77058d06 )
  4570. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4571. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4572. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4573. bei (_nNA , Bitmap )
  4574. bei _gj._RM() in _b:Zeile 1622.
  4575. bei _gj._ZJ() in _b:Zeile 341.
  4576. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4577. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4578. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4579. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4580. bei System.Threading.ThreadHelper.ThreadStart()
  4581.  
  4582. [12:13:35.767] Debug: A5 Check 1: 12 ms
  4583. [12:13:35.823] Debug: [GameState]: 'Ingame' -> 'Unknown'
  4584. [12:13:35.926] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  4585. [12:13:36.098] Debug: A5 Check 1: 12 ms
  4586. [12:13:36.162] Debug: [GameState]: 'BB_Ingame' -> 'Unknown'
  4587. [12:13:36.235] Debug: [GameState]: 'Unknown' -> 'BB_Ingame'
  4588. [12:13:36.846] Debug: Ensuring the game is zoomed out
  4589. [12:13:36.849] Debug: Zooming out
  4590. [12:13:37.471] Debug: Moving camera to top left corner
  4591. [12:13:37.784] Debug: Zooming out
  4592. [12:13:38.472] Debug: Moving camera to top left corner
  4593. [12:13:38.785] Debug: Before children of BB
  4594. [12:13:38.786] Debug: BB Collect starting
  4595. [12:13:38.787] [BB Collect] Starting a collection run
  4596. [12:13:38.789] Debug: Ensuring the game is zoomed out
  4597. [12:13:38.790] Debug: Zooming out
  4598. [12:13:39.477] Debug: Moving camera to top left corner
  4599. [12:13:39.790] Debug: Zooming out
  4600. [12:13:40.481] Debug: Moving camera to top left corner
  4601. [12:13:41.605] [BB Collect] Collecting Builder Base resources
  4602. [12:13:43.218] [BB Collect] Collected 1 item(s)
  4603. [12:13:43.282] Debug: BB ClockTower starting
  4604. [12:13:43.284] Debug: Looking for clock tower collect icon
  4605. [12:13:43.546] Debug: Clock tower collect icon not found
  4606. [12:13:43.611] Debug: BB BuildingsUpgrade starting
  4607. [12:13:43.612] Debug: Begin BuildingsUpgradeModule
  4608. [12:13:43.614] Debug: Ensuring the game is zoomed out
  4609. [12:13:43.615] Debug: Zooming out
  4610. [12:13:44.240] Debug: Moving camera to top left corner
  4611. [12:13:44.554] Debug: Zooming out
  4612. [12:13:45.275] Debug: Moving camera to top left corner
  4613. [12:13:45.736] Debug: Read builder information: 1/1
  4614. [12:13:45.737] [BB BuildingsUpgrade] Looking for obstacles
  4615. [12:13:47.968] Debug: Read builder information: 1/1
  4616. [12:13:47.969] Debug: Wall upgrading is not selected
  4617. [12:13:47.971] [BB BuildingsUpgrade] Trying to auto upgrade a building
  4618. [12:13:48.395] Debug: Testing builder menu visibility
  4619. [12:13:48.404] Debug: b1 is 0,2176471
  4620. [12:13:48.718] Debug: b2 is 0,0882353
  4621. [12:13:48.937] [BB BuildingsUpgrade] Couldn't find any suggested upgrades in the list
  4622. [12:13:49.263] Debug: After children of BB
  4623. [12:13:49.385] [BB] Traveling to Main Base
  4624. [12:13:50.121] Debug: [GameState]: 'BB_Ingame' -> 'Ingame'
  4625. [12:13:50.623] Debug: Ensuring the game is zoomed out
  4626. [12:13:50.634] Debug: Zoomed out
  4627. [12:13:50.635] Debug: After BB
  4628. [12:13:51.842] Debug: [GameState]: 'Ingame' -> 'Dialog'
  4629. [12:13:52.761] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  4630. [12:13:52.769] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  4631. [12:13:52.844] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  4632. [12:13:52.855] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  4633. [12:13:52.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  4634. [12:13:52.941] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  4635. [12:13:52.944] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  4636. [12:13:52.946] [Build] Checking if we can attack now...
  4637. [12:13:54.499] Debug: Reading numbers in overview
  4638. [12:13:54.551] Debug: Read overview numbers (string): 245/245
  4639. [12:13:54.553] Debug: Read overview numbers: 245 245 (TroopsCount)
  4640. [12:13:54.554] Debug: Reading numbers in overview
  4641. [12:13:54.570] Debug: Read overview numbers (string): 11/11
  4642. [12:13:54.574] Debug: Read overview numbers: 11 11 (SpellCount)
  4643. [12:13:54.575] Debug: [Build] Disabling clan donation module
  4644. [12:13:54.577] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
  4645. [12:13:54.655] Debug: [Attack] Enabling clan donation module
  4646. [12:13:55.503] Debug: [GameState]: 'Dialog' -> 'Ingame'
  4647. [12:13:56.953] Debug: Ensuring the game is zoomed out
  4648. [12:13:56.960] Debug: Zoomed out
  4649. [12:13:56.967] Debug: Zoomed out
  4650. [12:13:56.969] Debug: Finding TownHall
  4651. [12:13:57.090] Debug: Found 1 TownHall
  4652. [12:13:57.092] Debug: Starting matchmaking
  4653. [12:13:57.095] Debug: StartSerachForMatch 1
  4654. [12:13:57.161] Debug: ClickAttack()
  4655. [12:13:57.450] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  4656. [12:13:57.575] Debug: StartSearchForMatch: Clicking 'Find a match'
  4657. [12:13:57.845] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  4658. [12:13:58.011] Debug: Recursive call in CaptureImage:
  4659. bei (Boolean )
  4660. bei _gj._RM() in _b:Zeile 1616.
  4661. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  4662. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4663. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4664. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4665. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4666. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4667. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4668. bei 90d366fa.e09cca11(77058d06 )
  4669. bei 90d366fa.f8d1664d(77058d06 )
  4670. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4671. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  4672. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  4673. bei _gj._kl(Int32 )
  4674. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  4675. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  4676. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  4677. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  4678. bei (Object , Object )
  4679. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  4680. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  4681. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  4682. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  4683. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  4684. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  4685. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  4686. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  4687. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  4688. bei 90d366fa.e09cca11(77058d06 )
  4689. bei 90d366fa.f8d1664d(77058d06 )
  4690. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  4691. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  4692. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  4693. bei (_nNA , Bitmap )
  4694. bei _gj._RM() in _b:Zeile 1622.
  4695. bei _gj._ZJ() in _b:Zeile 341.
  4696. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  4697. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4698. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  4699. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  4700. bei System.Threading.ThreadHelper.ThreadStart()
  4701.  
  4702. [12:13:58.022] Debug: A5 Check 1: 15 ms
  4703. [12:13:58.074] Debug: [GameState]: 'Dialog' -> 'Unknown'
  4704. [12:13:58.163] Debug: Starting matchmaking; done
  4705. [12:13:58.164] Debug: Waiting for clouds to appear...
  4706. [12:13:58.165] Debug: Waiting for clouds to disappear...
  4707. [12:13:58.169] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  4708. [12:13:58.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  4709. [12:13:59.287] Debug: A5 Check 1: 14 ms
  4710. [12:13:59.336] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
  4711. [12:13:59.337] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  4712. [12:13:59.338] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  4713. [12:13:59.479] Debug: A5 Check 1: 14 ms
  4714. [12:13:59.727] Debug: A5 Check 1: 22 ms
  4715. [12:13:59.948] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  4716. [12:14:00.089] Debug: Clearing game grid API cache
  4717. [12:14:00.090] Debug: Clearing building API cache
  4718. [12:14:00.092] Debug: Clearing deploy API cache
  4719. [12:14:00.223] Debug: Finding TownHall
  4720. [12:14:00.289] Debug: Found 1 TownHall
  4721. [12:14:00.293] Debug: Finding ElixirCollector
  4722. [12:14:00.294] Debug: Finding TownHall
  4723. [12:14:00.329] Debug: Found 1 TownHall
  4724. [12:14:00.331] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  4725. [12:14:00.500] Debug: Found 6 ElixirCollector
  4726. [12:14:00.729] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
  4727. [12:14:00.731] Debug: Regular logic indicates active base
  4728. [12:14:00.733] Debug: Meets requirements failed on dead base check.
  4729. [12:14:00.734] Debug: Testing 0 attack methods
  4730. [12:14:00.735] Debug: no algorithm is suited to attack here
  4731. [12:14:00.737] Debug: Finding TownHall
  4732. [12:14:00.764] Debug: Found 1 TownHall
  4733. [12:14:00.765] [Attack] #1, Active, TH11, 152481 Gold, 138756 Elixir, 291 Dark elixir, Skipping: This base isn't dead.
  4734. [12:14:01.075] Debug: A5 Check 1: 11 ms
  4735. [12:14:01.270] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  4736. [12:14:01.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  4737. [12:14:01.752] Debug: Waiting for clouds to appear...
  4738. [12:14:01.754] Debug: Waiting for clouds to disappear...
  4739. [12:14:01.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  4740. [12:14:02.409] Debug: A5 Check 1: 11 ms
  4741. [12:14:02.450] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  4742. [12:14:02.452] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  4743. [12:14:02.453] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  4744. [12:14:02.557] Debug: A5 Check 1: 13 ms
  4745. [12:14:02.737] Debug: A5 Check 1: 11 ms
  4746. [12:14:02.922] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  4747. [12:14:03.063] Debug: Clearing game grid API cache
  4748. [12:14:03.065] Debug: Clearing building API cache
  4749. [12:14:03.067] Debug: Clearing deploy API cache
  4750. [12:14:03.182] Debug: Finding TownHall
  4751. [12:14:03.250] Debug: Found 1 TownHall
  4752. [12:14:03.253] Debug: Finding ElixirCollector
  4753. [12:14:03.254] Debug: Finding TownHall
  4754. [12:14:03.281] Debug: Found 1 TownHall
  4755. [12:14:03.282] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  4756. [12:14:03.444] Debug: Found 0 ElixirCollector
  4757. [12:14:03.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  4758. [12:14:03.447] Debug: Regular logic indicates active base
  4759. [12:14:03.448] Debug: Meets requirements failed on dead base check.
  4760. [12:14:03.449] Debug: Testing 0 attack methods
  4761. [12:14:03.450] Debug: no algorithm is suited to attack here
  4762. [12:14:03.451] Debug: Finding TownHall
  4763. [12:14:03.481] Debug: Found 1 TownHall
  4764. [12:14:03.483] [Attack] #2, Active, TH11, 107465 Gold, 124675 Elixir, 846 Dark elixir, Skipping: This base isn't dead.
  4765. [12:14:03.792] Debug: A5 Check 1: 13 ms
  4766. [12:14:04.021] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  4767. [12:14:04.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  4768. [12:14:04.587] Debug: Waiting for clouds to appear...
  4769. [12:14:04.589] Debug: Waiting for clouds to disappear...
  4770. [12:14:04.591] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  4771. [12:14:09.274] Debug: A5 Check 1: 8 ms
  4772. [12:14:09.311] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  4773. [12:14:09.313] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  4774. [12:14:09.313] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  4775. [12:14:09.417] Debug: A5 Check 1: 11 ms
  4776. [12:14:09.596] Debug: A5 Check 1: 13 ms
  4777. [12:14:09.779] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  4778. [12:14:09.937] Debug: Clearing game grid API cache
  4779. [12:14:09.938] Debug: Clearing building API cache
  4780. [12:14:09.939] Debug: Clearing deploy API cache
  4781. [12:14:10.084] Debug: Finding TownHall
  4782. [12:14:10.225] Debug: Found 1 TownHall
  4783. [12:14:10.229] Debug: Finding ElixirCollector
  4784. [12:14:10.230] Debug: Finding TownHall
  4785. [12:14:10.256] Debug: Found 1 TownHall
  4786. [12:14:10.258] Debug: Maximum ElixirCollector based on TH12: 7x level 12
  4787. [12:14:10.441] Debug: Found 6 ElixirCollector
  4788. [12:14:10.756] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
  4789. [12:14:10.758] Debug: Rejected as dead base because level 12 E1 collector found
  4790. [12:14:10.759] Debug: Meets requirements failed on dead base check.
  4791. [12:14:10.760] Debug: Testing 0 attack methods
  4792. [12:14:10.762] Debug: no algorithm is suited to attack here
  4793. [12:14:10.763] Debug: Finding TownHall
  4794. [12:14:10.788] Debug: Found 1 TownHall
  4795. [12:14:10.790] [Attack] #3, Active, TH12, 440522 Gold, 110222 Elixir, 1297 Dark elixir, Skipping: This base isn't dead.
  4796. [12:14:11.058] Debug: A5 Check 1: 10 ms
  4797. [12:14:11.250] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  4798. [12:14:11.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  4799. [12:14:11.708] Debug: Waiting for clouds to appear...
  4800. [12:14:11.710] Debug: Waiting for clouds to disappear...
  4801. [12:14:11.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  4802. [12:14:12.391] Debug: A5 Check 1: 16 ms
  4803. [12:14:12.429] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  4804. [12:14:12.430] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  4805. [12:14:12.431] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  4806. [12:14:12.539] Debug: A5 Check 1: 11 ms
  4807. [12:14:12.551] Debug: A5 Check 2: 10 ms
  4808. [12:14:12.752] Debug: A5 Check 1: 12 ms
  4809. [12:14:12.995] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  4810. [12:14:13.140] Debug: Clearing game grid API cache
  4811. [12:14:13.141] Debug: Clearing building API cache
  4812. [12:14:13.142] Debug: Clearing deploy API cache
  4813. [12:14:13.249] Debug: Finding TownHall
  4814. [12:14:13.410] Debug: Found 1 TownHall
  4815. [12:14:13.414] Debug: Finding ElixirCollector
  4816. [12:14:13.415] Debug: Finding TownHall
  4817. [12:14:13.442] Debug: Found 1 TownHall
  4818. [12:14:13.444] Debug: Maximum ElixirCollector based on TH10: 7x level 12
  4819. [12:14:13.530] Debug: Found 7 ElixirCollector
  4820. [12:14:13.800] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
  4821. [12:14:13.802] Debug: Regular logic indicates active base
  4822. [12:14:13.803] Debug: Meets requirements failed on dead base check.
  4823. [12:14:13.804] Debug: Testing 0 attack methods
  4824. [12:14:13.806] Debug: no algorithm is suited to attack here
  4825. [12:14:13.807] Debug: Finding TownHall
  4826. [12:14:13.834] Debug: Found 1 TownHall
  4827. [12:14:13.836] [Attack] #4, Active, TH10, 349155 Gold, 349155 Elixir, 1124 Dark elixir, Skipping: This base isn't dead.
  4828. [12:14:14.216] Debug: A5 Check 1: 9 ms
  4829. [12:14:14.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  4830. [12:14:14.395] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  4831. [12:14:14.741] Debug: Waiting for clouds to appear...
  4832. [12:14:14.743] Debug: Waiting for clouds to disappear...
  4833. [12:14:14.745] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  4834. [12:14:15.405] Debug: A5 Check 1: 21 ms
  4835. [12:14:15.449] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  4836. [12:14:15.450] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  4837. [12:14:15.451] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  4838. [12:14:15.558] Debug: A5 Check 1: 10 ms
  4839. [12:14:15.732] Debug: A5 Check 1: 11 ms
  4840. [12:14:15.917] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  4841. [12:14:16.060] Debug: Clearing game grid API cache
  4842. [12:14:16.061] Debug: Clearing building API cache
  4843. [12:14:16.063] Debug: Clearing deploy API cache
  4844. [12:14:16.169] Debug: Finding TownHall
  4845. [12:14:16.326] Debug: Found 1 TownHall
  4846. [12:14:16.329] Debug: Finding ElixirCollector
  4847. [12:14:16.330] Debug: Finding TownHall
  4848. [12:14:16.354] Debug: Found 1 TownHall
  4849. [12:14:16.356] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  4850. [12:14:16.447] Debug: Found 7 ElixirCollector
  4851. [12:14:16.506] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=7 Avg=5
  4852. [12:14:16.507] Debug: Regular logic indicates dead base
  4853. [12:14:16.509] Debug: Testing 1 attack methods
  4854. [12:14:16.510] Debug: Finding TownHall
  4855. [12:14:16.535] Debug: Found 1 TownHall
  4856. [12:14:16.562] Debug: All In One Push (© CobraTST) (#1) has a score of 1
  4857. [12:14:16.563] Debug: All In One Push (© CobraTST) is the new best with 1
  4858. [12:14:16.564] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
  4859. [12:14:16.566] Debug: Finding TownHall
  4860. [12:14:16.590] Debug: Found 1 TownHall
  4861. [12:14:16.591] [Attack] #5, Dead, TH11, 736819 Gold, 565649 Elixir, 4758 Dark elixir
  4862. [12:14:17.736] Debug: Clearing game grid API cache
  4863. [12:14:17.737] Debug: Clearing building API cache
  4864. [12:14:17.739] Debug: Clearing deploy API cache
  4865. [12:14:17.740] [Attack] This base meets the attack requirements!
  4866. [12:14:17.741] [All In One Push] V2.0.7.416 Deploy start
  4867. [12:14:17.742] Analyzing potential deploy points...
  4868. [12:14:17.743] Debug: FindRedPoints: Scanning images...
  4869. [12:14:17.744] Debug: FRP: 1 (1,2)
  4870. [12:14:17.763] Debug: FRP: 2
  4871. [12:14:17.764] Debug: FRP: 3
  4872. [12:14:17.769] Debug: FRP: 5 (7)
  4873. [12:14:17.770] Debug: FRP: 6 Created FI
  4874. [12:14:17.771] Debug: FRP: 7 - scanning for border1
  4875. [12:14:17.805] Debug: FRP: 7 - border1 had 21 results
  4876. [12:14:17.806] Debug: FRP: 7 - scanning for border2
  4877. [12:14:17.848] Debug: FRP: 7 - border2 had 211 results
  4878. [12:14:17.850] Debug: FRP: 7 - scanning for border3
  4879. [12:14:17.883] Debug: FRP: 7 - border3 had 49 results
  4880. [12:14:17.885] Debug: FRP: 7 - scanning for border4
  4881. [12:14:17.931] Debug: FRP: 7 - border4 had 81 results
  4882. [12:14:17.932] Debug: FRP: 7 - scanning for border5
  4883. [12:14:17.971] Debug: FRP: 7 - border5 had 2 results
  4884. [12:14:17.972] Debug: FRP: 7 - scanning for border6
  4885. [12:14:18.005] Debug: FRP: 7 - border6 had 56 results
  4886. [12:14:18.006] Debug: FRP: 7 - scanning for border7
  4887. [12:14:18.051] Debug: FRP: 7 - border7 had 77 results
  4888. [12:14:18.162] Debug: FRP: 1 (0,778)
  4889. [12:14:18.181] Debug: FRP: 2
  4890. [12:14:18.183] Debug: FRP: 3
  4891. [12:14:18.188] Debug: FRP: 5 (7)
  4892. [12:14:18.189] Debug: FRP: 6 Created FI
  4893. [12:14:18.190] Debug: FRP: 7 - scanning for border1
  4894. [12:14:18.220] Debug: FRP: 7 - border1 had 0 results
  4895. [12:14:18.222] Debug: FRP: 7 - scanning for border2
  4896. [12:14:18.253] Debug: FRP: 7 - border2 had 0 results
  4897. [12:14:18.254] Debug: FRP: 7 - scanning for border3
  4898. [12:14:18.291] Debug: FRP: 7 - border3 had 0 results
  4899. [12:14:18.292] Debug: FRP: 7 - scanning for border4
  4900. [12:14:18.348] Debug: FRP: 7 - border4 had 135 results
  4901. [12:14:18.349] Debug: FRP: 7 - scanning for border5
  4902. [12:14:18.390] Debug: FRP: 7 - border5 had 4 results
  4903. [12:14:18.392] Debug: FRP: 7 - scanning for border6
  4904. [12:14:18.422] Debug: FRP: 7 - border6 had 0 results
  4905. [12:14:18.423] Debug: FRP: 7 - scanning for border7
  4906. [12:14:18.454] Debug: FRP: 7 - border7 had 0 results
  4907. [12:14:18.567] Debug: FRP: 1 (0,372)
  4908. [12:14:18.586] Debug: FRP: 2
  4909. [12:14:18.588] Debug: FRP: 3
  4910. [12:14:18.594] Debug: FRP: 5 (7)
  4911. [12:14:18.595] Debug: FRP: 6 Created FI
  4912. [12:14:18.596] Debug: FRP: 7 - scanning for border1
  4913. [12:14:18.627] Debug: FRP: 7 - border1 had 0 results
  4914. [12:14:18.628] Debug: FRP: 7 - scanning for border2
  4915. [12:14:18.674] Debug: FRP: 7 - border2 had 195 results
  4916. [12:14:18.675] Debug: FRP: 7 - scanning for border3
  4917. [12:14:18.706] Debug: FRP: 7 - border3 had 15 results
  4918. [12:14:18.707] Debug: FRP: 7 - scanning for border4
  4919. [12:14:18.755] Debug: FRP: 7 - border4 had 96 results
  4920. [12:14:18.756] Debug: FRP: 7 - scanning for border5
  4921. [12:14:18.802] Debug: FRP: 7 - border5 had 1 results
  4922. [12:14:18.804] Debug: FRP: 7 - scanning for border6
  4923. [12:14:18.837] Debug: FRP: 7 - border6 had 9 results
  4924. [12:14:18.838] Debug: FRP: 7 - scanning for border7
  4925. [12:14:18.878] Debug: FRP: 7 - border7 had 44 results
  4926. [12:14:18.990] Debug: FindRedPoints: Removing duplicate points...
  4927. [12:14:19.040] Debug: FindRedPoints: Done...
  4928. [12:14:19.042] Debug: Finding TownHall
  4929. [12:14:19.097] Debug: Found 1 TownHall
  4930. [12:14:19.098] [All In One Push] Successful located the target
  4931. [12:14:19.879] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [warden]x1
  4932. [12:14:19.896] [All In One Push] Attacking from the bottom left
  4933. [12:14:19.897] Debug: Finding Wall
  4934. [12:14:19.898] Debug: Finding TownHall
  4935. [12:14:19.924] Debug: Found 1 TownHall
  4936. [12:14:19.926] Debug: Maximum Wall based on TH11: 300x level 12
  4937. [12:14:25.556] Debug: Found 118 Wall
  4938. [12:14:25.557] Debug: Finding Wall
  4939. [12:14:25.558] Debug: Finding TownHall
  4940. [12:14:25.584] Debug: Found 1 TownHall
  4941. [12:14:25.585] Debug: Maximum Wall based on TH11: 300x level 12
  4942. [12:14:25.619] Debug: Found 118 Wall
  4943. [12:14:25.620] Debug: Finding Wall
  4944. [12:14:25.622] Debug: Finding TownHall
  4945. [12:14:25.648] Debug: Found 1 TownHall
  4946. [12:14:25.649] Debug: Maximum Wall based on TH11: 300x level 12
  4947. [12:14:25.679] Debug: Found 118 Wall
  4948. [12:14:25.680] Debug: Finding Wall
  4949. [12:14:25.681] Debug: Finding TownHall
  4950. [12:14:25.707] Debug: Found 1 TownHall
  4951. [12:14:25.708] Debug: Maximum Wall based on TH11: 300x level 12
  4952. [12:14:25.733] Debug: Found 118 Wall
  4953. [12:14:25.735] Debug: Finding Wall
  4954. [12:14:25.736] Debug: Finding TownHall
  4955. [12:14:25.764] Debug: Found 1 TownHall
  4956. [12:14:25.766] Debug: Maximum Wall based on TH11: 300x level 12
  4957. [12:14:25.794] Debug: Found 118 Wall
  4958. [12:14:25.795] Debug: Finding Wall
  4959. [12:14:25.797] Debug: Finding TownHall
  4960. [12:14:25.820] Debug: Found 1 TownHall
  4961. [12:14:25.822] Debug: Maximum Wall based on TH11: 300x level 12
  4962. [12:14:25.847] Debug: Found 118 Wall
  4963. [12:14:25.849] Debug: Finding Wall
  4964. [12:14:25.850] Debug: Finding TownHall
  4965. [12:14:25.884] Debug: Found 1 TownHall
  4966. [12:14:25.888] Debug: Maximum Wall based on TH11: 300x level 12
  4967. [12:14:25.916] Debug: Found 118 Wall
  4968. [12:14:25.918] Debug: Finding Wall
  4969. [12:14:25.919] Debug: Finding TownHall
  4970. [12:14:25.949] Debug: Found 1 TownHall
  4971. [12:14:25.951] Debug: Maximum Wall based on TH11: 300x level 12
  4972. [12:14:25.979] Debug: Found 118 Wall
  4973. [12:14:25.984] Debug: Finding Wall
  4974. [12:14:25.985] Debug: Finding TownHall
  4975. [12:14:26.009] Debug: Found 1 TownHall
  4976. [12:14:26.010] Debug: Maximum Wall based on TH11: 300x level 12
  4977. [12:14:26.035] Debug: Found 118 Wall
  4978. [12:14:26.037] Debug: Finding Wall
  4979. [12:14:26.038] Debug: Finding TownHall
  4980. [12:14:26.067] Debug: Found 1 TownHall
  4981. [12:14:26.068] Debug: Maximum Wall based on TH11: 300x level 12
  4982. [12:14:26.092] Debug: Found 118 Wall
  4983. [12:14:26.094] Debug: Finding Wall
  4984. [12:14:26.095] Debug: Finding TownHall
  4985. [12:14:26.118] Debug: Found 1 TownHall
  4986. [12:14:26.120] Debug: Maximum Wall based on TH11: 300x level 12
  4987. [12:14:26.143] Debug: Found 118 Wall
  4988. [12:14:26.145] Debug: Finding Wall
  4989. [12:14:26.146] Debug: Finding TownHall
  4990. [12:14:26.172] Debug: Found 1 TownHall
  4991. [12:14:26.173] Debug: Maximum Wall based on TH11: 300x level 12
  4992. [12:14:26.201] Debug: Found 118 Wall
  4993. [12:14:26.203] Debug: Finding Wall
  4994. [12:14:26.204] Debug: Finding TownHall
  4995. [12:14:26.228] Debug: Found 1 TownHall
  4996. [12:14:26.229] Debug: Maximum Wall based on TH11: 300x level 12
  4997. [12:14:26.253] Debug: Found 118 Wall
  4998. [12:14:26.255] Debug: Finding Wall
  4999. [12:14:26.257] Debug: Finding TownHall
  5000. [12:14:26.283] Debug: Found 1 TownHall
  5001. [12:14:26.285] Debug: Maximum Wall based on TH11: 300x level 12
  5002. [12:14:26.319] Debug: Found 118 Wall
  5003. [12:14:26.321] Debug: Finding Wall
  5004. [12:14:26.322] Debug: Finding TownHall
  5005. [12:14:26.349] Debug: Found 1 TownHall
  5006. [12:14:26.351] Debug: Maximum Wall based on TH11: 300x level 12
  5007. [12:14:26.375] Debug: Found 118 Wall
  5008. [12:14:26.377] Debug: Finding Wall
  5009. [12:14:26.378] Debug: Finding TownHall
  5010. [12:14:26.403] Debug: Found 1 TownHall
  5011. [12:14:26.404] Debug: Maximum Wall based on TH11: 300x level 12
  5012. [12:14:26.435] Debug: Found 118 Wall
  5013. [12:14:26.437] Debug: Finding Wall
  5014. [12:14:26.439] Debug: Finding TownHall
  5015. [12:14:26.466] Debug: Found 1 TownHall
  5016. [12:14:26.467] Debug: Maximum Wall based on TH11: 300x level 12
  5017. [12:14:26.496] Debug: Found 118 Wall
  5018. [12:14:26.497] Debug: Finding Wall
  5019. [12:14:26.498] Debug: Finding TownHall
  5020. [12:14:26.530] Debug: Found 1 TownHall
  5021. [12:14:26.532] Debug: Maximum Wall based on TH11: 300x level 12
  5022. [12:14:26.558] Debug: Found 118 Wall
  5023. [12:14:26.560] Debug: Finding Wall
  5024. [12:14:26.561] Debug: Finding TownHall
  5025. [12:14:26.594] Debug: Found 1 TownHall
  5026. [12:14:26.596] Debug: Maximum Wall based on TH11: 300x level 12
  5027. [12:14:26.626] Debug: Found 118 Wall
  5028. [12:14:26.628] Debug: Finding Wall
  5029. [12:14:26.629] Debug: Finding TownHall
  5030. [12:14:26.655] Debug: Found 1 TownHall
  5031. [12:14:26.656] Debug: Maximum Wall based on TH11: 300x level 12
  5032. [12:14:26.683] Debug: Found 118 Wall
  5033. [12:14:26.684] Debug: Finding Wall
  5034. [12:14:26.685] Debug: Finding TownHall
  5035. [12:14:26.715] Debug: Found 1 TownHall
  5036. [12:14:26.716] Debug: Maximum Wall based on TH11: 300x level 12
  5037. [12:14:26.748] Debug: Found 118 Wall
  5038. [12:14:26.750] Debug: Finding Wall
  5039. [12:14:26.751] Debug: Finding TownHall
  5040. [12:14:26.778] Debug: Found 1 TownHall
  5041. [12:14:26.780] Debug: Maximum Wall based on TH11: 300x level 12
  5042. [12:14:26.809] Debug: Found 118 Wall
  5043. [12:14:26.811] Debug: Finding Wall
  5044. [12:14:26.813] Debug: Finding TownHall
  5045. [12:14:26.845] Debug: Found 1 TownHall
  5046. [12:14:26.847] Debug: Maximum Wall based on TH11: 300x level 12
  5047. [12:14:26.876] Debug: Found 118 Wall
  5048. [12:14:26.879] Debug: Finding Wall
  5049. [12:14:26.880] Debug: Finding TownHall
  5050. [12:14:26.906] Debug: Found 1 TownHall
  5051. [12:14:26.909] Debug: Maximum Wall based on TH11: 300x level 12
  5052. [12:14:26.944] Debug: Found 118 Wall
  5053. [12:14:26.946] Debug: Finding Wall
  5054. [12:14:26.947] Debug: Finding TownHall
  5055. [12:14:26.974] Debug: Found 1 TownHall
  5056. [12:14:26.976] Debug: Maximum Wall based on TH11: 300x level 12
  5057. [12:14:27.008] Debug: Found 118 Wall
  5058. [12:14:27.009] Debug: Finding Wall
  5059. [12:14:27.011] Debug: Finding TownHall
  5060. [12:14:27.036] Debug: Found 1 TownHall
  5061. [12:14:27.038] Debug: Maximum Wall based on TH11: 300x level 12
  5062. [12:14:27.064] Debug: Found 118 Wall
  5063. [12:14:27.066] Debug: Finding Wall
  5064. [12:14:27.068] Debug: Finding TownHall
  5065. [12:14:27.091] Debug: Found 1 TownHall
  5066. [12:14:27.094] Debug: Maximum Wall based on TH11: 300x level 12
  5067. [12:14:27.120] Debug: Found 118 Wall
  5068. [12:14:27.221] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-14-27-137 (Debug) 1.png
  5069. [12:14:27.223] [All In One Push] Air attack start
  5070. [12:14:27.224] [All In One Push] 'Air Attack' has been activated
  5071. [12:14:27.276] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
  5072. [12:14:27.461] Debug: Balloon is selected
  5073. [12:14:28.596] Debug: [Deploy] Recounting Balloon; current count is 41
  5074. [12:14:28.670] Debug: [Deploy] Balloon is grey or red; count set to 0
  5075. [12:14:28.671] Debug: [Deploy] Balloon is deployed now
  5076. [12:14:28.673] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
  5077. [12:14:28.914] Debug: Warden is selected
  5078. [12:14:29.136] Debug: [Deploy] Recounting Warden; current count is 1
  5079. [12:14:29.221] Debug: IsGreyOrRed failed because H=244,1, S=0,710, B=0,878
  5080. [12:14:29.222] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
  5081. [12:14:29.224] Debug: Unable to deploy Warden at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  5082. [12:14:29.513] Debug: [Deploy] Recounting Warden; current count is 1
  5083. [12:14:29.631] Debug: [AR] Compacting done, 286,8MB -> 286,8MB
  5084. [12:14:29.699] Debug: IsGreyOrRed failed because H=333,6, S=0,537, B=0,424
  5085. [12:14:29.700] Debug: [Deploy] Recounting Warden done; new count set to 0
  5086. [12:14:29.702] Debug: [Deploy] Warden is deployed now
  5087. [12:14:29.704] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
  5088. [12:14:30.010] Debug: Haste is selected
  5089. [12:14:31.117] Debug: [Deploy] Recounting Haste; current count is 11
  5090. [12:14:31.268] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  5091. [12:14:31.273] Debug: [Deploy] Recounting Haste done; new count set to 8
  5092. [12:14:31.274] Debug: [Deploy] Haste is deployed now
  5093. [12:14:31.276] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
  5094. [12:14:31.579] Debug: Minion is selected
  5095. [12:14:32.244] Debug: [Deploy] Recounting Minion; current count is 20
  5096. [12:14:32.400] Debug: [Deploy] Minion is grey or red; count set to 0
  5097. [12:14:32.402] Debug: [Deploy] Minion is deployed now
  5098. [12:14:37.020] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
  5099. [12:14:37.204] Debug: Haste is selected
  5100. [12:14:38.285] Debug: [Deploy] Recounting Haste; current count is 8
  5101. [12:14:38.308] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  5102. [12:14:38.317] Debug: [Deploy] Recounting Haste done; new count set to 5
  5103. [12:14:38.318] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
  5104. [12:14:38.377] Debug: Can't verify Warden selection because count is 0
  5105. [12:14:38.378] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
  5106. [12:14:38.436] Debug: Can't verify Warden selection because count is 0
  5107. [12:14:42.631] Debug: Selecting Haste (rect: x246, y575, r309, b598; cx277, cy586)
  5108. [12:14:43.120] Debug: Haste is selected
  5109. [12:14:44.226] Debug: [Deploy] Recounting Haste; current count is 5
  5110. [12:14:44.256] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  5111. [12:14:44.277] Debug: [Deploy] Recounting Haste done; new count set to 2
  5112. [12:14:48.374] All In One Push search for unused troops !!
  5113. [12:14:48.376] [All In One Push] all Troops have been deployed
  5114. [12:14:48.377] Debug: FinalizeAttack() 0 fibers pending
  5115. [12:14:58.678] We got a star. Starting the resource check timer...
  5116. [12:16:03.834] [Attack] No resource change, ending battle in 5,5 seconds
  5117. [12:16:05.128] [Attack] No resource change, ending battle in 4,2 seconds
  5118. [12:16:06.487] [Attack] No resource change, ending battle in 2,8 seconds
  5119. [12:16:07.774] [Attack] No resource change, ending battle in 1,5 seconds
  5120. [12:16:09.085] [Attack] No resource change, ending battle in 0,2 seconds
  5121. [12:16:09.717] [Attack] No resource change detected in the last 10 seconds, ending the battle
  5122. [12:16:09.717] Debug: [Attack] Checking to see if buildings need zapping for challenge
  5123. [12:16:09.718] Debug: [Attack] No destruction challenge is in progress
  5124. [12:16:09.746] [Attack] No lightning spells available
  5125. [12:16:09.747] Debug: Surrender 1
  5126. [12:16:09.748] Debug: Surrender 2
  5127. [12:16:09.749] Activating hero abilities to regain health if possible
  5128. [12:16:09.763] Activating Warden's power (forced)
  5129. [12:16:10.085] Debug: Surrender 3
  5130. [12:16:10.601] Debug: Recursive call in CaptureImage:
  5131. bei (Boolean )
  5132. bei _gj._RM() in _b:Zeile 1616.
  5133. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5134. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5135. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5136. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5137. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5138. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5139. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5140. bei 90d366fa.e09cca11(77058d06 )
  5141. bei 90d366fa.f8d1664d(77058d06 )
  5142. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5143. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5144. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5145. bei _gj._kl(Int32 )
  5146. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5147. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5148. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5149. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5150. bei (Object , Object )
  5151. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5152. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5153. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5154. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5155. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5156. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5157. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5158. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5159. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5160. bei 90d366fa.e09cca11(77058d06 )
  5161. bei 90d366fa.f8d1664d(77058d06 )
  5162. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5163. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5164. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5165. bei (_nNA , Bitmap )
  5166. bei _gj._RM() in _b:Zeile 1622.
  5167. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5168. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5169. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5170. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5171. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5172. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5173. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5174. bei 90d366fa.e09cca11(77058d06 )
  5175. bei 90d366fa.f8d1664d(77058d06 )
  5176. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5177. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5178. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5179. bei _gj._kl(Int32 )
  5180. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5181. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5182. bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.Surrender() in _Urb:Zeile 443.
  5183. bei CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in _zkA:Zeile 331.
  5184. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  5185. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  5186. bei CoC_Bot.Modules.AttackModule._Izb.MoveNext() in _hJA:Zeile 523.
  5187. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  5188. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  5189. bei CoC_Bot.Modules.AttackModule._4nA() in _hJA:Zeile 82.
  5190. bei (Object )
  5191. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  5192. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5193. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5194. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5195. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5196. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5197. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5198. bei 90d366fa.e09cca11(77058d06 )
  5199. bei 90d366fa.f8d1664d(77058d06 )
  5200. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5201. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5202. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5203. bei CoC_Bot.ModuleManager._5b()
  5204. bei (Object )
  5205. bei _gj._ZJ() in _b:Zeile 347.
  5206. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5207. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5208. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5209. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5210. bei System.Threading.ThreadHelper.ThreadStart()
  5211.  
  5212. [12:16:10.608] Debug: A5 Check 1: 10 ms
  5213. [12:16:10.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  5214. [12:16:10.821] Debug: A5 Check 1: 21 ms
  5215. [12:16:11.563] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
  5216. [12:16:11.617] [Attack] Waiting for end of battle...
  5217. [12:16:16.193] [Attack] Returning home...
  5218. [12:16:16.899] Debug: A5 Check 1: 11 ms
  5219. [12:16:16.911] Debug: A5 Check 2: 10 ms
  5220. [12:16:16.967] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
  5221. [12:16:17.101] Debug: A5 Check 1: 33 ms
  5222. [12:16:17.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  5223. [12:16:17.229] Debug: Waiting for clouds to disappear, state is WhiteClouds
  5224. [12:16:18.262] Debug: A5 Check 1: 11 ms
  5225. [12:16:18.304] Debug: State is now: Unknown
  5226. [12:16:18.306] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  5227. [12:16:18.427] Debug: A5 Check 1: 18 ms
  5228. [12:16:18.617] Debug: Clouds are gone, state is Ingame
  5229. [12:16:18.619] Debug: [GameState]: 'Unknown' -> 'Ingame'
  5230. [12:16:18.625] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found color: 204, 212, 214, tolerance: 70
  5231. [12:16:18.626] Debug: Zooming out
  5232. [12:16:18.862] Refreshed trophy count: 2509
  5233. [12:16:19.368] Debug: Moving camera to top left corner
  5234. [12:16:19.687] Debug: Zoomed out
  5235. [12:16:19.689] Debug: Figuring out whether we won or lost
  5236. [12:16:19.690] Debug: Clearing game grid API cache
  5237. [12:16:19.691] Debug: Clearing building API cache
  5238. [12:16:19.692] Debug: Clearing deploy API cache
  5239. [12:16:19.873] [Build] Waiting to let other modules work...
  5240. [12:16:20.121] Debug: Ensuring the game is zoomed out
  5241. [12:16:20.127] Debug: Zoomed out
  5242. [12:16:20.134] Debug: Zoomed out
  5243. [12:16:20.453] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  5244. [12:16:20.631] Debug: Begin BuildingsUpgradeModule
  5245. [12:16:20.633] Debug: Ensuring the game is zoomed out
  5246. [12:16:20.641] Debug: Zoomed out
  5247. [12:16:20.743] Debug: Read builder information: 0/5
  5248. [12:16:20.744] [BuildingsUpgrade] No builders available; can't do any work
  5249. [12:16:20.809] [Donate] Going to check if we can donate troops
  5250. [12:16:20.811] [Donate] Going to request troops
  5251. [12:16:20.927] [Donate] Starting clan donation checks...
  5252. [12:16:22.270] [Donate] Trying to donate troops on button 1
  5253. [12:16:22.271] Debug: Doing request analysis bc smart donation mode is active
  5254. [12:16:22.338] Analyzing request text: lAir and Haste
  5255. [12:16:22.339] Debug: Donation string is "lairandhaste"
  5256. [12:16:22.340] Debug: Checking keywords for unit Balloon
  5257. [12:16:22.341] Debug: Checking keyword "loon" with 1 faults allowed
  5258. [12:16:22.343] Debug: Checking keyword "air" with 0 faults allowed
  5259. [12:16:22.344] Unit Balloon can be donated, found keyword 'air': air
  5260. [12:16:22.346] Debug: Checking keyword "need" with 1 faults allowed
  5261. [12:16:22.347] Debug: Checking keyword "everything" with 1 faults allowed
  5262. [12:16:22.349] Debug: Checking keyword "all" with 0 faults allowed
  5263. [12:16:22.350] Debug: Checking keywords for unit Haste
  5264. [12:16:22.351] Debug: Checking keyword "haste" with 1 faults allowed
  5265. [12:16:22.353] Unit Haste can be donated, found keyword 'haste': haste
  5266. [12:16:22.691] Debug: A5 Check 1: 12 ms
  5267. [12:16:22.702] Debug: A5 Check 2: 9 ms
  5268. [12:16:22.912] Debug: [GameState]: 'Ingame' -> 'Unknown'
  5269. [12:16:23.019] Debug: A5 Check 1: 13 ms
  5270. [12:16:23.031] Debug: A5 Check 2: 11 ms
  5271. [12:16:23.243] Debug: A5 Check 1: 17 ms
  5272. [12:16:23.257] Debug: A5 Check 2: 12 ms
  5273. [12:16:23.475] Debug: A5 Check 1: 18 ms
  5274. [12:16:23.487] Debug: A5 Check 2: 11 ms
  5275. [12:16:23.624] Debug: Found donation separator
  5276. [12:16:23.743] Debug: A5 Check 1: 16 ms
  5277. [12:16:23.756] Debug: A5 Check 2: 11 ms
  5278. [12:16:23.910] Debug: A5 Check 1: 15 ms
  5279. [12:16:23.923] Debug: A5 Check 2: 11 ms
  5280. [12:16:24.103] Debug: A5 Check 1: 15 ms
  5281. [12:16:24.117] Debug: A5 Check 2: 12 ms
  5282. [12:16:24.181] Debug: DonateTroops Scan took 382 ms
  5283. [12:16:24.183] [Donate] Found 1 different units we can donate.
  5284. [12:16:24.318] Debug: A5 Check 1: 15 ms
  5285. [12:16:24.331] Debug: A5 Check 2: 11 ms
  5286. [12:16:24.493] Debug: A5 Check 1: 17 ms
  5287. [12:16:24.506] Debug: A5 Check 2: 12 ms
  5288. [12:16:24.665] Debug: A5 Check 1: 16 ms
  5289. [12:16:24.679] Debug: A5 Check 2: 11 ms
  5290. [12:16:24.843] Debug: A5 Check 1: 15 ms
  5291. [12:16:24.855] Debug: A5 Check 2: 10 ms
  5292. [12:16:25.027] Debug: A5 Check 1: 19 ms
  5293. [12:16:25.044] Debug: A5 Check 2: 15 ms
  5294. [12:16:25.218] Debug: A5 Check 1: 19 ms
  5295. [12:16:25.231] Debug: A5 Check 2: 11 ms
  5296. [12:16:25.404] Debug: A5 Check 1: 19 ms
  5297. [12:16:25.417] Debug: A5 Check 2: 12 ms
  5298. [12:16:25.585] Debug: A5 Check 1: 11 ms
  5299. [12:16:25.743] Debug: A5 Check 1: 11 ms
  5300. [12:16:26.599] Debug: [GameState]: 'Unknown' -> 'Ingame'
  5301. [12:16:26.799] Debug: Trophy count couldn't be read properly.
  5302. [12:16:27.614] [Donate] Trying to donate troops on button 2
  5303. [12:16:27.616] Debug: Doing request analysis bc smart donation mode is active
  5304. [12:16:27.680] Analyzing request text: a runits haste
  5305. [12:16:27.682] Debug: Donation string is "arunitshaste"
  5306. [12:16:27.684] Debug: Checking keywords for unit Balloon
  5307. [12:16:27.685] Debug: Checking keyword "loon" with 1 faults allowed
  5308. [12:16:27.687] Debug: Checking keyword "air" with 0 faults allowed
  5309. [12:16:27.689] Debug: Checking keyword "need" with 1 faults allowed
  5310. [12:16:27.690] Debug: Checking keyword "everything" with 1 faults allowed
  5311. [12:16:27.693] Debug: Checking keyword "all" with 0 faults allowed
  5312. [12:16:27.694] Debug: Checking keywords for unit Haste
  5313. [12:16:27.696] Debug: Checking keyword "haste" with 1 faults allowed
  5314. [12:16:27.697] Unit Haste can be donated, found keyword 'haste': haste
  5315. [12:16:29.051] Debug: A5 Check 1: 10 ms
  5316. [12:16:29.242] Debug: [GameState]: 'Ingame' -> 'Unknown'
  5317. [12:16:29.334] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  5318. [12:16:30.194] Debug: A5 Check 1: 13 ms
  5319. [12:16:30.268] Debug: [AR] Compacting done, 223,3MB -> 223,3MB
  5320. [12:16:30.284] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  5321. [12:16:30.465] Debug: A5 Check 1: 15 ms
  5322. [12:16:30.477] Debug: A5 Check 2: 10 ms
  5323. [12:16:30.715] Debug: Recursive call in CaptureImage:
  5324. bei (Boolean )
  5325. bei _gj._RM() in _b:Zeile 1616.
  5326. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5327. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5328. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5329. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5330. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5331. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5332. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5333. bei 90d366fa.e09cca11(77058d06 )
  5334. bei 90d366fa.f8d1664d(77058d06 )
  5335. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5336. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5337. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5338. bei _gj._kl(Int32 )
  5339. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5340. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5341. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5342. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5343. bei (Object , Object )
  5344. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5345. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5346. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5347. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5348. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5349. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5350. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5351. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5352. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5353. bei 90d366fa.e09cca11(77058d06 )
  5354. bei 90d366fa.f8d1664d(77058d06 )
  5355. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5356. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5357. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5358. bei (_nNA , Bitmap )
  5359. bei _gj._RM() in _b:Zeile 1622.
  5360. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5361. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5362. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5363. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5364. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5365. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5366. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5367. bei 90d366fa.e09cca11(77058d06 )
  5368. bei 90d366fa.f8d1664d(77058d06 )
  5369. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5370. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5371. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5372. bei _gj._kl(Int32 )
  5373. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5374. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5375. bei CoC_Bot.Modules.ClanDonationModule._j1b.MoveNext() in _5jA:Zeile 315.
  5376. bei CoC_Bot.Modules.ClanDonationModule._fLb.MoveNext() in _5jA:Zeile 218.
  5377. bei (Object )
  5378. bei CoC_Bot.Modules.ClanDonationModule._t8A.MoveNext() in _5jA:Zeile 123.
  5379. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  5380. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  5381. bei CoC_Bot.Modules.ClanDonationModule._4nA() in _5jA:Zeile 67.
  5382. bei (Object )
  5383. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  5384. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5385. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5386. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5387. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5388. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5389. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5390. bei 90d366fa.e09cca11(77058d06 )
  5391. bei 90d366fa.f8d1664d(77058d06 )
  5392. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5393. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5394. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5395. bei CoC_Bot.ModuleManager._5b()
  5396. bei (Object )
  5397. bei _gj._ZJ() in _b:Zeile 347.
  5398. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5399. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5400. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5401. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5402. bei System.Threading.ThreadHelper.ThreadStart()
  5403.  
  5404. [12:16:30.725] Debug: A5 Check 1: 22 ms
  5405. [12:16:31.185] Debug: A5 Check 1: 11 ms
  5406. [12:16:31.585] Debug: A5 Check 1: 12 ms
  5407. [12:16:32.060] Debug: A5 Check 1: 10 ms
  5408. [12:16:32.455] Debug: A5 Check 1: 12 ms
  5409. [12:16:32.785] Could not find donation dialog. Skipping.
  5410. [12:16:32.899] Debug: A5 Check 1: 11 ms
  5411. [12:16:33.304] Debug: A5 Check 1: 11 ms
  5412. [12:16:33.665] Debug: A5 Check 1: 12 ms
  5413. [12:16:33.947] Debug: A5 Check 1: 12 ms
  5414. [12:16:34.237] Debug: A5 Check 1: 11 ms
  5415. [12:16:34.529] Debug: A5 Check 1: 12 ms
  5416. [12:16:34.824] Debug: A5 Check 1: 14 ms
  5417. [12:16:35.155] Debug: A5 Check 1: 14 ms
  5418. [12:16:35.464] Debug: A5 Check 1: 17 ms
  5419. [12:16:35.850] Debug: A5 Check 1: 14 ms
  5420. [12:16:36.133] [Donate] Trying to request troops
  5421. [12:16:37.049] Debug: A5 Check 1: 9 ms
  5422. [12:16:38.217] Debug: A5 Check 1: 9 ms
  5423. [12:16:39.352] Debug: A5 Check 1: 9 ms
  5424. [12:16:40.308] [Barracks] Could not click Overview tab: state is Unknown
  5425. [12:16:40.310] [Donate] Clan donation done
  5426. [12:16:40.411] Debug: A5 Check 1: 9 ms
  5427. [12:16:40.670] Debug: A5 Check 1: 14 ms
  5428. [12:16:40.942] Debug: A5 Check 1: 12 ms
  5429. [12:16:41.225] Debug: A5 Check 1: 12 ms
  5430. [12:16:41.505] Debug: A5 Check 1: 12 ms
  5431. [12:16:41.789] Debug: A5 Check 1: 13 ms
  5432. [12:16:42.078] Debug: A5 Check 1: 13 ms
  5433. [12:16:42.366] Debug: A5 Check 1: 11 ms
  5434. [12:16:42.655] Debug: A5 Check 1: 14 ms
  5435. [12:16:42.933] Debug: A5 Check 1: 12 ms
  5436. [12:16:43.224] Debug: A5 Check 1: 12 ms
  5437. [12:16:43.510] Debug: A5 Check 1: 11 ms
  5438. [12:16:43.796] Debug: A5 Check 1: 11 ms
  5439. [12:16:44.106] Debug: A5 Check 1: 12 ms
  5440. [12:16:44.392] Debug: A5 Check 1: 11 ms
  5441. [12:16:44.690] Debug: A5 Check 1: 13 ms
  5442. [12:16:44.962] Debug: A5 Check 1: 11 ms
  5443. [12:16:45.248] Debug: A5 Check 1: 11 ms
  5444. [12:16:45.537] Debug: A5 Check 1: 13 ms
  5445. [12:16:45.859] Debug: A5 Check 1: 17 ms
  5446. [12:16:46.175] Debug: A5 Check 1: 12 ms
  5447. [12:16:46.529] Debug: A5 Check 1: 14 ms
  5448. [12:16:46.873] Debug: A5 Check 1: 15 ms
  5449. [12:16:47.233] Debug: A5 Check 1: 14 ms
  5450. [12:16:47.603] Debug: A5 Check 1: 15 ms
  5451. [12:16:47.944] Debug: A5 Check 1: 12 ms
  5452. [12:16:48.208] Debug: Error uploading m1: Der Remoteserver hat einen Fehler zurückgegeben: (522) Origin Connection Time-out.
  5453. [12:16:48.293] Debug: A5 Check 1: 13 ms
  5454. [12:16:48.626] Debug: A5 Check 1: 12 ms
  5455. [12:16:48.958] Debug: A5 Check 1: 14 ms
  5456. [12:16:49.319] Debug: A5 Check 1: 12 ms
  5457. [12:16:49.653] Debug: A5 Check 1: 15 ms
  5458. [12:16:50.012] Debug: A5 Check 1: 16 ms
  5459. [12:16:50.367] Debug: A5 Check 1: 15 ms
  5460. [12:16:50.706] Debug: A5 Check 1: 18 ms
  5461. [12:16:51.022] Debug: Recursive call in CaptureImage:
  5462. bei (Boolean )
  5463. bei _gj._RM() in _b:Zeile 1616.
  5464. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5465. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5466. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5467. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5468. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5469. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5470. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5471. bei 90d366fa.e09cca11(77058d06 )
  5472. bei 90d366fa.f8d1664d(77058d06 )
  5473. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5474. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5475. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5476. bei _gj._kl(Int32 )
  5477. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5478. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5479. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5480. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5481. bei (Object , Object )
  5482. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5483. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5484. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5485. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5486. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5487. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5488. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5489. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5490. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5491. bei 90d366fa.e09cca11(77058d06 )
  5492. bei 90d366fa.f8d1664d(77058d06 )
  5493. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5494. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5495. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5496. bei (_nNA , Bitmap )
  5497. bei _gj._RM() in _b:Zeile 1622.
  5498. bei _gj._ZJ() in _b:Zeile 341.
  5499. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5500. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5501. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5502. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5503. bei System.Threading.ThreadHelper.ThreadStart()
  5504.  
  5505. [12:16:51.036] Debug: A5 Check 1: 18 ms
  5506. [12:16:51.410] Debug: A5 Check 1: 12 ms
  5507. [12:16:51.757] Debug: A5 Check 1: 12 ms
  5508. [12:16:52.063] Debug: A5 Check 1: 18 ms
  5509. [12:16:52.439] Debug: A5 Check 1: 15 ms
  5510. [12:16:52.748] Debug: A5 Check 1: 13 ms
  5511. [12:16:53.042] Debug: A5 Check 1: 12 ms
  5512. [12:16:53.347] Debug: A5 Check 1: 12 ms
  5513. [12:16:53.646] Debug: A5 Check 1: 14 ms
  5514. [12:16:53.925] Debug: A5 Check 1: 13 ms
  5515. [12:16:54.226] Debug: A5 Check 1: 11 ms
  5516. [12:16:54.531] Debug: A5 Check 1: 11 ms
  5517. [12:16:54.832] Debug: A5 Check 1: 12 ms
  5518. [12:16:55.113] Debug: A5 Check 1: 11 ms
  5519. [12:16:55.418] Debug: A5 Check 1: 14 ms
  5520. [12:16:55.725] Debug: A5 Check 1: 12 ms
  5521. [12:16:56.049] Debug: A5 Check 1: 11 ms
  5522. [12:16:56.361] Debug: A5 Check 1: 16 ms
  5523. [12:16:56.662] Debug: A5 Check 1: 11 ms
  5524. [12:16:56.939] Debug: A5 Check 1: 10 ms
  5525. [12:16:57.214] Debug: A5 Check 1: 13 ms
  5526. [12:16:57.492] Debug: A5 Check 1: 12 ms
  5527. [12:16:57.782] Debug: A5 Check 1: 11 ms
  5528. [12:16:58.061] Debug: A5 Check 1: 12 ms
  5529. [12:16:58.369] Debug: A5 Check 1: 17 ms
  5530. [12:16:58.666] Debug: A5 Check 1: 13 ms
  5531. [12:16:58.969] Debug: A5 Check 1: 13 ms
  5532. [12:16:59.296] Debug: A5 Check 1: 15 ms
  5533. [12:16:59.608] Debug: A5 Check 1: 13 ms
  5534. [12:16:59.894] Debug: A5 Check 1: 13 ms
  5535. [12:17:00.172] Debug: A5 Check 1: 12 ms
  5536. [12:17:00.466] Debug: A5 Check 1: 14 ms
  5537. [12:17:00.759] Debug: A5 Check 1: 13 ms
  5538. [12:17:01.043] Debug: A5 Check 1: 12 ms
  5539. [12:17:01.317] Debug: A5 Check 1: 12 ms
  5540. [12:17:01.591] Debug: A5 Check 1: 11 ms
  5541. [12:17:01.864] Debug: A5 Check 1: 11 ms
  5542. [12:17:02.138] Debug: A5 Check 1: 12 ms
  5543. [12:17:02.439] Debug: A5 Check 1: 13 ms
  5544. [12:17:02.746] Debug: A5 Check 1: 13 ms
  5545. [12:17:03.027] Debug: A5 Check 1: 13 ms
  5546. [12:17:03.308] Debug: A5 Check 1: 17 ms
  5547. [12:17:03.592] Debug: A5 Check 1: 11 ms
  5548. [12:17:03.871] Debug: A5 Check 1: 12 ms
  5549. [12:17:04.166] Debug: A5 Check 1: 11 ms
  5550. [12:17:04.454] Debug: A5 Check 1: 11 ms
  5551. [12:17:04.755] Debug: A5 Check 1: 12 ms
  5552. [12:17:05.038] Debug: A5 Check 1: 14 ms
  5553. [12:17:05.333] Debug: A5 Check 1: 15 ms
  5554. [12:17:05.606] Debug: A5 Check 1: 11 ms
  5555. [12:17:05.873] Debug: A5 Check 1: 12 ms
  5556. [12:17:06.141] Debug: A5 Check 1: 13 ms
  5557. [12:17:06.426] Debug: A5 Check 1: 14 ms
  5558. [12:17:06.707] Debug: A5 Check 1: 12 ms
  5559. [12:17:07.000] Debug: A5 Check 1: 13 ms
  5560. [12:17:07.296] Debug: A5 Check 1: 13 ms
  5561. [12:17:07.589] Debug: A5 Check 1: 13 ms
  5562. [12:17:07.892] Debug: A5 Check 1: 13 ms
  5563. [12:17:08.201] Debug: A5 Check 1: 12 ms
  5564. [12:17:08.522] Debug: A5 Check 1: 13 ms
  5565. [12:17:08.822] Debug: A5 Check 1: 11 ms
  5566. [12:17:09.099] Debug: A5 Check 1: 12 ms
  5567. [12:17:09.376] Debug: A5 Check 1: 15 ms
  5568. [12:17:09.660] Debug: A5 Check 1: 12 ms
  5569. [12:17:09.927] Debug: A5 Check 1: 13 ms
  5570. [12:17:10.192] Debug: A5 Check 1: 13 ms
  5571. [12:17:10.465] Debug: A5 Check 1: 13 ms
  5572. [12:17:10.748] Debug: A5 Check 1: 12 ms
  5573. [12:17:11.015] Debug: A5 Check 1: 11 ms
  5574. [12:17:11.275] Debug: Recursive call in CaptureImage:
  5575. bei (Boolean )
  5576. bei _gj._RM() in _b:Zeile 1616.
  5577. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5578. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5579. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5580. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5581. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5582. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5583. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5584. bei 90d366fa.e09cca11(77058d06 )
  5585. bei 90d366fa.f8d1664d(77058d06 )
  5586. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5587. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5588. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5589. bei _gj._kl(Int32 )
  5590. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5591. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5592. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5593. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5594. bei (Object , Object )
  5595. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5596. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5597. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5598. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5599. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5600. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5601. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5602. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5603. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5604. bei 90d366fa.e09cca11(77058d06 )
  5605. bei 90d366fa.f8d1664d(77058d06 )
  5606. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5607. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5608. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5609. bei (_nNA , Bitmap )
  5610. bei _gj._RM() in _b:Zeile 1622.
  5611. bei _gj._ZJ() in _b:Zeile 341.
  5612. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5613. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5614. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5615. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5616. bei System.Threading.ThreadHelper.ThreadStart()
  5617.  
  5618. [12:17:11.284] Debug: A5 Check 1: 13 ms
  5619. [12:17:11.559] Debug: A5 Check 1: 13 ms
  5620. [12:17:11.824] Debug: A5 Check 1: 10 ms
  5621. [12:17:12.085] Debug: A5 Check 1: 10 ms
  5622. [12:17:12.361] Debug: A5 Check 1: 11 ms
  5623. [12:17:12.633] Debug: A5 Check 1: 12 ms
  5624. [12:17:12.909] Debug: A5 Check 1: 11 ms
  5625. [12:17:13.182] Debug: A5 Check 1: 13 ms
  5626. [12:17:13.456] Debug: A5 Check 1: 11 ms
  5627. [12:17:13.728] Debug: A5 Check 1: 11 ms
  5628. [12:17:14.017] Debug: A5 Check 1: 11 ms
  5629. [12:17:14.317] Debug: A5 Check 1: 12 ms
  5630. [12:17:14.629] Debug: A5 Check 1: 12 ms
  5631. [12:17:14.956] Debug: A5 Check 1: 11 ms
  5632. [12:17:15.245] Debug: A5 Check 1: 12 ms
  5633. [12:17:15.525] Debug: A5 Check 1: 13 ms
  5634. [12:17:15.812] Debug: A5 Check 1: 12 ms
  5635. [12:17:16.086] Debug: A5 Check 1: 11 ms
  5636. [12:17:16.357] Debug: A5 Check 1: 13 ms
  5637. [12:17:16.640] Debug: A5 Check 1: 12 ms
  5638. [12:17:16.905] Debug: A5 Check 1: 11 ms
  5639. [12:17:17.184] Debug: A5 Check 1: 15 ms
  5640. [12:17:17.477] Debug: A5 Check 1: 11 ms
  5641. [12:17:17.777] Debug: A5 Check 1: 10 ms
  5642. [12:17:18.097] Debug: A5 Check 1: 10 ms
  5643. [12:17:18.415] Debug: A5 Check 1: 11 ms
  5644. [12:17:18.741] Debug: A5 Check 1: 12 ms
  5645. [12:17:19.048] Debug: A5 Check 1: 12 ms
  5646. [12:17:19.341] Debug: A5 Check 1: 11 ms
  5647. [12:17:19.627] Debug: A5 Check 1: 10 ms
  5648. [12:17:19.929] Debug: A5 Check 1: 11 ms
  5649. [12:17:20.224] Debug: A5 Check 1: 13 ms
  5650. [12:17:20.520] Debug: A5 Check 1: 11 ms
  5651. [12:17:20.841] Debug: A5 Check 1: 16 ms
  5652. [12:17:21.125] Debug: A5 Check 1: 10 ms
  5653. [12:17:21.407] Debug: A5 Check 1: 11 ms
  5654. [12:17:21.687] Debug: A5 Check 1: 11 ms
  5655. [12:17:21.949] Debug: A5 Check 1: 11 ms
  5656. [12:17:22.215] Debug: A5 Check 1: 11 ms
  5657. [12:17:22.476] Debug: A5 Check 1: 11 ms
  5658. [12:17:22.769] Debug: A5 Check 1: 11 ms
  5659. [12:17:23.059] Debug: A5 Check 1: 11 ms
  5660. [12:17:23.358] Debug: A5 Check 1: 13 ms
  5661. [12:17:23.659] Debug: A5 Check 1: 12 ms
  5662. [12:17:23.943] Debug: A5 Check 1: 11 ms
  5663. [12:17:24.222] Debug: A5 Check 1: 10 ms
  5664. [12:17:24.513] Debug: A5 Check 1: 11 ms
  5665. [12:17:24.793] Debug: A5 Check 1: 11 ms
  5666. [12:17:25.082] Debug: A5 Check 1: 11 ms
  5667. [12:17:25.379] Debug: A5 Check 1: 11 ms
  5668. [12:17:25.662] Debug: A5 Check 1: 12 ms
  5669. [12:17:25.946] Debug: A5 Check 1: 11 ms
  5670. [12:17:26.226] Debug: A5 Check 1: 11 ms
  5671. [12:17:26.514] Debug: A5 Check 1: 16 ms
  5672. [12:17:26.819] Debug: A5 Check 1: 14 ms
  5673. [12:17:27.115] Debug: A5 Check 1: 17 ms
  5674. [12:17:27.424] Debug: A5 Check 1: 16 ms
  5675. [12:17:27.723] Debug: A5 Check 1: 11 ms
  5676. [12:17:28.036] Debug: A5 Check 1: 16 ms
  5677. [12:17:28.340] Debug: A5 Check 1: 12 ms
  5678. [12:17:28.636] Debug: A5 Check 1: 12 ms
  5679. [12:17:28.983] Debug: A5 Check 1: 18 ms
  5680. [12:17:29.320] Debug: A5 Check 1: 14 ms
  5681. [12:17:29.632] Debug: A5 Check 1: 13 ms
  5682. [12:17:29.948] Debug: A5 Check 1: 16 ms
  5683. [12:17:30.274] Debug: A5 Check 1: 13 ms
  5684. [12:17:30.597] Debug: A5 Check 1: 13 ms
  5685. [12:17:30.932] Debug: A5 Check 1: 13 ms
  5686. [12:17:31.256] Debug: A5 Check 1: 11 ms
  5687. [12:17:31.578] Debug: Recursive call in CaptureImage:
  5688. bei (Boolean )
  5689. bei _gj._RM() in _b:Zeile 1616.
  5690. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5691. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5692. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5693. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5694. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5695. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5696. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5697. bei 90d366fa.e09cca11(77058d06 )
  5698. bei 90d366fa.f8d1664d(77058d06 )
  5699. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5700. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5701. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5702. bei _gj._kl(Int32 )
  5703. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5704. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5705. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5706. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5707. bei (Object , Object )
  5708. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5709. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5710. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5711. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5712. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5713. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5714. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5715. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5716. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5717. bei 90d366fa.e09cca11(77058d06 )
  5718. bei 90d366fa.f8d1664d(77058d06 )
  5719. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5720. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5721. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5722. bei (_nNA , Bitmap )
  5723. bei _gj._RM() in _b:Zeile 1622.
  5724. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5725. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5726. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5727. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5728. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5729. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5730. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5731. bei 90d366fa.e09cca11(77058d06 )
  5732. bei 90d366fa.f8d1664d(77058d06 )
  5733. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5734. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5735. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5736. bei _gj._kl(Int32 )
  5737. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5738. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5739. bei _oOA._IWb() in _TKA:Zeile 171.
  5740. bei (‌‍‬‭‬‮‌‍​‫‬‏‫‎‬‭‬‮‪‫​‏‮ )
  5741. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5742. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5743. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5744. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5745. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5746. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5747. bei 90d366fa.e09cca11(77058d06 )
  5748. bei 90d366fa.f8d1664d(77058d06 )
  5749. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5750. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5751. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5752. bei (_nNA )
  5753. bei _gj._ZJ() in _b:Zeile 366.
  5754. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5755. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5756. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5757. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5758. bei System.Threading.ThreadHelper.ThreadStart()
  5759.  
  5760. [12:17:31.589] Debug: A5 Check 1: 17 ms
  5761. [12:17:31.916] Debug: A5 Check 1: 14 ms
  5762. [12:17:32.241] Debug: A5 Check 1: 21 ms
  5763. [12:17:32.553] Debug: A5 Check 1: 11 ms
  5764. [12:17:32.869] Debug: A5 Check 1: 13 ms
  5765. [12:17:33.185] Debug: A5 Check 1: 12 ms
  5766. [12:17:33.491] Debug: A5 Check 1: 12 ms
  5767. [12:17:33.810] Debug: A5 Check 1: 14 ms
  5768. [12:17:34.126] Debug: A5 Check 1: 13 ms
  5769. [12:17:34.454] Debug: A5 Check 1: 10 ms
  5770. [12:17:34.763] Debug: A5 Check 1: 15 ms
  5771. [12:17:35.081] Debug: A5 Check 1: 13 ms
  5772. [12:17:35.376] Debug: A5 Check 1: 11 ms
  5773. [12:17:35.701] Debug: A5 Check 1: 13 ms
  5774. [12:17:36.030] Debug: A5 Check 1: 15 ms
  5775. [12:17:36.348] Debug: A5 Check 1: 12 ms
  5776. [12:17:36.646] Debug: A5 Check 1: 15 ms
  5777. [12:17:36.975] Debug: A5 Check 1: 13 ms
  5778. [12:17:37.279] Debug: A5 Check 1: 11 ms
  5779. [12:17:37.587] Debug: A5 Check 1: 16 ms
  5780. [12:17:37.888] Debug: A5 Check 1: 11 ms
  5781. [12:17:38.200] Debug: A5 Check 1: 11 ms
  5782. [12:17:38.505] Debug: A5 Check 1: 14 ms
  5783. [12:17:38.816] Debug: A5 Check 1: 16 ms
  5784. [12:17:39.132] Debug: A5 Check 1: 14 ms
  5785. [12:17:39.461] Debug: A5 Check 1: 15 ms
  5786. [12:17:39.779] Debug: A5 Check 1: 17 ms
  5787. [12:17:40.101] Debug: A5 Check 1: 18 ms
  5788. [12:17:40.407] Debug: A5 Check 1: 12 ms
  5789. [12:17:40.703] Debug: A5 Check 1: 16 ms
  5790. [12:17:41.005] Debug: A5 Check 1: 14 ms
  5791. [12:17:41.296] Debug: A5 Check 1: 11 ms
  5792. [12:17:41.575] Debug: A5 Check 1: 11 ms
  5793. [12:17:41.862] Debug: A5 Check 1: 12 ms
  5794. [12:17:42.134] Debug: A5 Check 1: 13 ms
  5795. [12:17:42.388] Debug: A5 Check 1: 10 ms
  5796. [12:17:42.649] Debug: A5 Check 1: 10 ms
  5797. [12:17:42.937] Debug: A5 Check 1: 11 ms
  5798. [12:17:43.214] Debug: A5 Check 1: 13 ms
  5799. [12:17:43.508] Debug: A5 Check 1: 12 ms
  5800. [12:17:43.786] Debug: A5 Check 1: 10 ms
  5801. [12:17:44.081] Debug: A5 Check 1: 11 ms
  5802. [12:17:44.368] Debug: A5 Check 1: 11 ms
  5803. [12:17:44.652] Debug: A5 Check 1: 11 ms
  5804. [12:17:44.957] Debug: A5 Check 1: 13 ms
  5805. [12:17:45.237] Debug: A5 Check 1: 11 ms
  5806. [12:17:45.517] Debug: A5 Check 1: 14 ms
  5807. [12:17:45.826] Debug: A5 Check 1: 18 ms
  5808. [12:17:46.104] Debug: A5 Check 1: 12 ms
  5809. [12:17:46.396] Debug: A5 Check 1: 13 ms
  5810. [12:17:46.677] Debug: A5 Check 1: 11 ms
  5811. [12:17:46.962] Debug: A5 Check 1: 11 ms
  5812. [12:17:47.245] Debug: A5 Check 1: 12 ms
  5813. [12:17:47.523] Debug: A5 Check 1: 12 ms
  5814. [12:17:47.797] Debug: A5 Check 1: 16 ms
  5815. [12:17:48.065] Debug: A5 Check 1: 10 ms
  5816. [12:17:48.340] Debug: A5 Check 1: 12 ms
  5817. [12:17:48.622] Debug: A5 Check 1: 13 ms
  5818. [12:17:48.906] Debug: A5 Check 1: 20 ms
  5819. [12:17:49.182] Debug: A5 Check 1: 11 ms
  5820. [12:17:49.474] Debug: A5 Check 1: 15 ms
  5821. [12:17:49.756] Debug: A5 Check 1: 10 ms
  5822. [12:17:50.038] Debug: A5 Check 1: 12 ms
  5823. [12:17:50.332] Debug: A5 Check 1: 14 ms
  5824. [12:17:50.636] Debug: A5 Check 1: 11 ms
  5825. [12:17:50.929] Debug: A5 Check 1: 12 ms
  5826. [12:17:51.219] Debug: A5 Check 1: 12 ms
  5827. [12:17:51.498] Debug: A5 Check 1: 10 ms
  5828. [12:17:51.771] Debug: Recursive call in CaptureImage:
  5829. bei (Boolean )
  5830. bei _gj._RM() in _b:Zeile 1616.
  5831. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5832. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5833. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5834. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5835. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5836. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5837. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5838. bei 90d366fa.e09cca11(77058d06 )
  5839. bei 90d366fa.f8d1664d(77058d06 )
  5840. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5841. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5842. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5843. bei _gj._kl(Int32 )
  5844. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5845. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5846. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5847. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5848. bei (Object , Object )
  5849. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5850. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5851. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5852. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5853. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5854. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5855. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5856. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5857. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5858. bei 90d366fa.e09cca11(77058d06 )
  5859. bei 90d366fa.f8d1664d(77058d06 )
  5860. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5861. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5862. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5863. bei (_nNA , Bitmap )
  5864. bei _gj._RM() in _b:Zeile 1622.
  5865. bei _gj._ZJ() in _b:Zeile 341.
  5866. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5867. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5868. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5869. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5870. bei System.Threading.ThreadHelper.ThreadStart()
  5871.  
  5872. [12:17:51.779] Debug: A5 Check 1: 14 ms
  5873. [12:17:52.068] Debug: A5 Check 1: 13 ms
  5874. [12:17:52.363] Debug: A5 Check 1: 11 ms
  5875. [12:17:52.648] Debug: A5 Check 1: 11 ms
  5876. [12:17:52.952] Debug: A5 Check 1: 11 ms
  5877. [12:17:53.258] Debug: A5 Check 1: 12 ms
  5878. [12:17:53.544] Debug: A5 Check 1: 12 ms
  5879. [12:17:53.824] Debug: A5 Check 1: 11 ms
  5880. [12:17:54.104] Debug: A5 Check 1: 12 ms
  5881. [12:17:54.423] Debug: A5 Check 1: 13 ms
  5882. [12:17:54.734] Debug: A5 Check 1: 16 ms
  5883. [12:17:55.072] Debug: A5 Check 1: 19 ms
  5884. [12:17:55.400] Debug: A5 Check 1: 15 ms
  5885. [12:17:55.786] Debug: A5 Check 1: 18 ms
  5886. [12:17:56.125] Debug: A5 Check 1: 11 ms
  5887. [12:17:56.486] Debug: A5 Check 1: 19 ms
  5888. [12:17:56.851] Debug: A5 Check 1: 11 ms
  5889. [12:17:57.174] Debug: A5 Check 1: 13 ms
  5890. [12:17:57.558] Debug: A5 Check 1: 13 ms
  5891. [12:17:57.919] Debug: A5 Check 1: 14 ms
  5892. [12:17:58.265] Debug: A5 Check 1: 13 ms
  5893. [12:17:58.631] Debug: A5 Check 1: 14 ms
  5894. [12:17:58.967] Debug: A5 Check 1: 12 ms
  5895. [12:17:59.327] Debug: A5 Check 1: 16 ms
  5896. [12:17:59.684] Debug: A5 Check 1: 15 ms
  5897. [12:18:00.023] Debug: A5 Check 1: 17 ms
  5898. [12:18:00.367] Debug: A5 Check 1: 16 ms
  5899. [12:18:00.727] Debug: A5 Check 1: 14 ms
  5900. [12:18:01.073] Debug: A5 Check 1: 12 ms
  5901. [12:18:01.390] Debug: A5 Check 1: 13 ms
  5902. [12:18:01.689] Debug: A5 Check 1: 14 ms
  5903. [12:18:02.002] Debug: A5 Check 1: 11 ms
  5904. [12:18:02.287] Debug: A5 Check 1: 11 ms
  5905. [12:18:02.578] Debug: A5 Check 1: 19 ms
  5906. [12:18:02.888] Debug: A5 Check 1: 11 ms
  5907. [12:18:03.183] Debug: A5 Check 1: 12 ms
  5908. [12:18:03.498] Debug: A5 Check 1: 12 ms
  5909. [12:18:03.812] Debug: A5 Check 1: 13 ms
  5910. [12:18:04.127] Debug: A5 Check 1: 11 ms
  5911. [12:18:04.441] Debug: A5 Check 1: 12 ms
  5912. [12:18:04.733] Debug: A5 Check 1: 11 ms
  5913. [12:18:05.008] Debug: A5 Check 1: 13 ms
  5914. [12:18:05.293] Debug: A5 Check 1: 12 ms
  5915. [12:18:05.555] Debug: A5 Check 1: 10 ms
  5916. [12:18:05.823] Debug: A5 Check 1: 11 ms
  5917. [12:18:06.109] Debug: A5 Check 1: 11 ms
  5918. [12:18:06.414] Debug: A5 Check 1: 13 ms
  5919. [12:18:06.725] Debug: A5 Check 1: 15 ms
  5920. [12:18:07.061] Debug: A5 Check 1: 23 ms
  5921. [12:18:07.382] Debug: A5 Check 1: 16 ms
  5922. [12:18:07.687] Debug: A5 Check 1: 15 ms
  5923. [12:18:07.975] Debug: A5 Check 1: 11 ms
  5924. [12:18:08.252] Debug: A5 Check 1: 10 ms
  5925. [12:18:08.531] Debug: A5 Check 1: 12 ms
  5926. [12:18:08.833] Debug: A5 Check 1: 18 ms
  5927. [12:18:09.117] Debug: A5 Check 1: 11 ms
  5928. [12:18:09.382] Debug: A5 Check 1: 11 ms
  5929. [12:18:09.642] Debug: A5 Check 1: 12 ms
  5930. [12:18:09.911] Debug: A5 Check 1: 12 ms
  5931. [12:18:10.187] Debug: A5 Check 1: 10 ms
  5932. [12:18:10.469] Debug: A5 Check 1: 16 ms
  5933. [12:18:10.760] Debug: A5 Check 1: 14 ms
  5934. [12:18:11.049] Debug: A5 Check 1: 11 ms
  5935. [12:18:11.330] Debug: A5 Check 1: 11 ms
  5936. [12:18:11.611] Debug: A5 Check 1: 20 ms
  5937. [12:18:11.882] Debug: Recursive call in CaptureImage:
  5938. bei (Boolean )
  5939. bei _gj._RM() in _b:Zeile 1616.
  5940. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  5941. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5942. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5943. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5944. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5945. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5946. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5947. bei 90d366fa.e09cca11(77058d06 )
  5948. bei 90d366fa.f8d1664d(77058d06 )
  5949. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5950. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  5951. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  5952. bei _gj._kl(Int32 )
  5953. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  5954. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  5955. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  5956. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  5957. bei (Object , Object )
  5958. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  5959. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  5960. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  5961. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  5962. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  5963. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  5964. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  5965. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  5966. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  5967. bei 90d366fa.e09cca11(77058d06 )
  5968. bei 90d366fa.f8d1664d(77058d06 )
  5969. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  5970. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  5971. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  5972. bei (_nNA , Bitmap )
  5973. bei _gj._RM() in _b:Zeile 1622.
  5974. bei _gj._ZJ() in _b:Zeile 341.
  5975. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  5976. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5977. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  5978. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  5979. bei System.Threading.ThreadHelper.ThreadStart()
  5980.  
  5981. [12:18:11.891] Debug: A5 Check 1: 12 ms
  5982. [12:18:12.168] Debug: A5 Check 1: 12 ms
  5983. [12:18:12.441] Debug: A5 Check 1: 12 ms
  5984. [12:18:12.722] Debug: A5 Check 1: 11 ms
  5985. [12:18:13.011] Debug: A5 Check 1: 15 ms
  5986. [12:18:13.291] Debug: A5 Check 1: 14 ms
  5987. [12:18:13.568] Debug: A5 Check 1: 10 ms
  5988. [12:18:13.833] Debug: A5 Check 1: 11 ms
  5989. [12:18:14.093] Debug: A5 Check 1: 10 ms
  5990. [12:18:14.362] Debug: A5 Check 1: 13 ms
  5991. [12:18:14.634] Debug: A5 Check 1: 12 ms
  5992. [12:18:14.911] Debug: A5 Check 1: 12 ms
  5993. [12:18:15.190] Debug: A5 Check 1: 13 ms
  5994. [12:18:15.496] Debug: A5 Check 1: 11 ms
  5995. [12:18:15.808] Debug: A5 Check 1: 17 ms
  5996. [12:18:16.111] Debug: A5 Check 1: 11 ms
  5997. [12:18:16.431] Debug: A5 Check 1: 14 ms
  5998. [12:18:16.752] Debug: A5 Check 1: 13 ms
  5999. [12:18:17.043] Debug: A5 Check 1: 10 ms
  6000. [12:18:17.326] Debug: A5 Check 1: 10 ms
  6001. [12:18:17.621] Debug: A5 Check 1: 11 ms
  6002. [12:18:17.895] Debug: A5 Check 1: 11 ms
  6003. [12:18:18.166] Debug: A5 Check 1: 11 ms
  6004. [12:18:18.431] Debug: A5 Check 1: 12 ms
  6005. [12:18:18.717] Debug: A5 Check 1: 11 ms
  6006. [12:18:18.989] Debug: A5 Check 1: 11 ms
  6007. [12:18:19.253] Debug: A5 Check 1: 12 ms
  6008. [12:18:19.530] Debug: A5 Check 1: 11 ms
  6009. [12:18:19.802] Debug: A5 Check 1: 15 ms
  6010. [12:18:20.081] Debug: A5 Check 1: 12 ms
  6011. [12:18:20.346] Debug: A5 Check 1: 12 ms
  6012. [12:18:20.619] Debug: A5 Check 1: 18 ms
  6013. [12:18:20.883] Debug: A5 Check 1: 10 ms
  6014. [12:18:21.149] Debug: A5 Check 1: 12 ms
  6015. [12:18:21.428] Debug: A5 Check 1: 12 ms
  6016. [12:18:21.698] Debug: A5 Check 1: 10 ms
  6017. [12:18:21.977] Debug: A5 Check 1: 12 ms
  6018. [12:18:22.259] Debug: A5 Check 1: 11 ms
  6019. [12:18:22.554] Debug: A5 Check 1: 11 ms
  6020. [12:18:22.861] Debug: A5 Check 1: 15 ms
  6021. [12:18:23.163] Debug: A5 Check 1: 11 ms
  6022. [12:18:23.458] Debug: A5 Check 1: 12 ms
  6023. [12:18:23.750] Debug: A5 Check 1: 11 ms
  6024. [12:18:24.044] Debug: A5 Check 1: 12 ms
  6025. [12:18:24.326] Debug: A5 Check 1: 11 ms
  6026. [12:18:24.623] Debug: A5 Check 1: 14 ms
  6027. [12:18:24.912] Debug: A5 Check 1: 11 ms
  6028. [12:18:25.176] Debug: A5 Check 1: 13 ms
  6029. [12:18:25.442] Debug: A5 Check 1: 11 ms
  6030. [12:18:25.718] Debug: A5 Check 1: 13 ms
  6031. [12:18:25.985] Debug: A5 Check 1: 10 ms
  6032. [12:18:26.254] Debug: A5 Check 1: 11 ms
  6033. [12:18:26.553] Debug: A5 Check 1: 14 ms
  6034. [12:18:26.863] Debug: A5 Check 1: 13 ms
  6035. [12:18:27.201] Debug: A5 Check 1: 17 ms
  6036. [12:18:27.515] Debug: A5 Check 1: 13 ms
  6037. [12:18:27.840] Debug: A5 Check 1: 13 ms
  6038. [12:18:28.151] Debug: A5 Check 1: 14 ms
  6039. [12:18:28.440] Debug: A5 Check 1: 11 ms
  6040. [12:18:28.718] Debug: A5 Check 1: 12 ms
  6041. [12:18:29.010] Debug: A5 Check 1: 11 ms
  6042. [12:18:29.312] Debug: A5 Check 1: 27 ms
  6043. [12:18:29.622] Debug: A5 Check 1: 16 ms
  6044. [12:18:29.922] Debug: A5 Check 1: 15 ms
  6045. [12:18:30.207] Debug: A5 Check 1: 11 ms
  6046. [12:18:30.495] Debug: [AR] Compacting done, 192,8MB -> 192,8MB
  6047. [12:18:30.534] Debug: A5 Check 1: 12 ms
  6048. [12:18:30.815] Debug: A5 Check 1: 11 ms
  6049. [12:18:31.083] Debug: A5 Check 1: 11 ms
  6050. [12:18:31.340] Debug: A5 Check 1: 10 ms
  6051. [12:18:31.612] Debug: A5 Check 1: 12 ms
  6052. [12:18:31.895] Debug: Recursive call in CaptureImage:
  6053. bei (Boolean )
  6054. bei _gj._RM() in _b:Zeile 1616.
  6055. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6056. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6057. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6058. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6059. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6060. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6061. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6062. bei 90d366fa.e09cca11(77058d06 )
  6063. bei 90d366fa.f8d1664d(77058d06 )
  6064. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6065. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6066. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6067. bei _gj._kl(Int32 )
  6068. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6069. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6070. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  6071. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  6072. bei (Object , Object )
  6073. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  6074. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  6075. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  6076. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6077. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6078. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6079. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6080. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6081. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6082. bei 90d366fa.e09cca11(77058d06 )
  6083. bei 90d366fa.f8d1664d(77058d06 )
  6084. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6085. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  6086. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  6087. bei (_nNA , Bitmap )
  6088. bei _gj._RM() in _b:Zeile 1622.
  6089. bei _gj._ZJ() in _b:Zeile 341.
  6090. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  6091. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6092. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6093. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  6094. bei System.Threading.ThreadHelper.ThreadStart()
  6095.  
  6096. [12:18:31.906] Debug: A5 Check 1: 15 ms
  6097. [12:18:32.180] Debug: A5 Check 1: 14 ms
  6098. [12:18:32.461] Debug: A5 Check 1: 16 ms
  6099. [12:18:32.751] Debug: A5 Check 1: 10 ms
  6100. [12:18:33.034] Debug: A5 Check 1: 11 ms
  6101. [12:18:33.311] Debug: A5 Check 1: 10 ms
  6102. [12:18:33.594] Debug: A5 Check 1: 10 ms
  6103. [12:18:33.888] Debug: A5 Check 1: 11 ms
  6104. [12:18:34.177] Debug: A5 Check 1: 16 ms
  6105. [12:18:34.462] Debug: A5 Check 1: 10 ms
  6106. [12:18:34.758] Debug: A5 Check 1: 16 ms
  6107. [12:18:35.047] Debug: A5 Check 1: 11 ms
  6108. [12:18:35.308] Debug: A5 Check 1: 10 ms
  6109. [12:18:35.569] Debug: A5 Check 1: 13 ms
  6110. [12:18:35.841] Debug: A5 Check 1: 10 ms
  6111. [12:18:36.115] Debug: A5 Check 1: 11 ms
  6112. [12:18:36.402] Debug: A5 Check 1: 10 ms
  6113. [12:18:36.684] Debug: A5 Check 1: 13 ms
  6114. [12:18:36.977] Debug: A5 Check 1: 16 ms
  6115. [12:18:37.259] Debug: A5 Check 1: 12 ms
  6116. [12:18:37.560] Debug: A5 Check 1: 14 ms
  6117. [12:18:37.883] Debug: A5 Check 1: 11 ms
  6118. [12:18:38.185] Debug: A5 Check 1: 12 ms
  6119. [12:18:38.507] Debug: A5 Check 1: 17 ms
  6120. [12:18:38.824] Debug: A5 Check 1: 14 ms
  6121. [12:18:39.133] Debug: A5 Check 1: 14 ms
  6122. [12:18:39.426] Debug: A5 Check 1: 11 ms
  6123. [12:18:39.755] Debug: A5 Check 1: 14 ms
  6124. [12:18:40.060] Debug: A5 Check 1: 12 ms
  6125. [12:18:40.361] Debug: A5 Check 1: 12 ms
  6126. [12:18:40.686] Debug: A5 Check 1: 11 ms
  6127. [12:18:41.030] Debug: A5 Check 1: 13 ms
  6128. [12:18:41.323] Debug: A5 Check 1: 12 ms
  6129. [12:18:41.643] Debug: A5 Check 1: 12 ms
  6130. [12:18:41.954] Debug: A5 Check 1: 12 ms
  6131. [12:18:42.287] Debug: A5 Check 1: 19 ms
  6132. [12:18:42.602] Debug: A5 Check 1: 13 ms
  6133. [12:18:42.912] Debug: A5 Check 1: 13 ms
  6134. [12:18:43.243] Debug: A5 Check 1: 12 ms
  6135. [12:18:43.566] Debug: A5 Check 1: 12 ms
  6136. [12:18:43.905] Debug: A5 Check 1: 12 ms
  6137. [12:18:44.207] Debug: A5 Check 1: 11 ms
  6138. [12:18:44.531] Debug: A5 Check 1: 16 ms
  6139. [12:18:44.857] Debug: A5 Check 1: 13 ms
  6140. [12:18:45.164] Debug: A5 Check 1: 12 ms
  6141. [12:18:45.485] Debug: A5 Check 1: 11 ms
  6142. [12:18:45.790] Debug: A5 Check 1: 12 ms
  6143. [12:18:46.101] Debug: A5 Check 1: 11 ms
  6144. [12:18:46.416] Debug: A5 Check 1: 11 ms
  6145. [12:18:46.728] Debug: A5 Check 1: 23 ms
  6146. [12:18:47.038] Debug: A5 Check 1: 12 ms
  6147. [12:18:47.344] Debug: A5 Check 1: 12 ms
  6148. [12:18:47.651] Debug: A5 Check 1: 12 ms
  6149. [12:18:47.966] Debug: A5 Check 1: 17 ms
  6150. [12:18:48.288] Debug: A5 Check 1: 16 ms
  6151. [12:18:48.620] Debug: A5 Check 1: 11 ms
  6152. [12:18:48.943] Debug: A5 Check 1: 12 ms
  6153. [12:18:49.264] Debug: A5 Check 1: 14 ms
  6154. [12:18:49.592] Debug: A5 Check 1: 13 ms
  6155. [12:18:49.911] Debug: A5 Check 1: 14 ms
  6156. [12:18:50.231] Debug: A5 Check 1: 12 ms
  6157. [12:18:50.531] Debug: A5 Check 1: 14 ms
  6158. [12:18:50.856] Debug: A5 Check 1: 13 ms
  6159. [12:18:51.181] Debug: A5 Check 1: 14 ms
  6160. [12:18:51.481] Debug: A5 Check 1: 13 ms
  6161. [12:18:51.770] Debug: A5 Check 1: 12 ms
  6162. [12:18:52.056] Debug: Recursive call in CaptureImage:
  6163. bei (Boolean )
  6164. bei _gj._RM() in _b:Zeile 1616.
  6165. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6166. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6167. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6168. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6169. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6170. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6171. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6172. bei 90d366fa.e09cca11(77058d06 )
  6173. bei 90d366fa.f8d1664d(77058d06 )
  6174. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6175. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6176. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6177. bei _gj._kl(Int32 )
  6178. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6179. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6180. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  6181. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  6182. bei (Object , Object )
  6183. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  6184. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  6185. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  6186. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6187. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6188. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6189. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6190. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6191. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6192. bei 90d366fa.e09cca11(77058d06 )
  6193. bei 90d366fa.f8d1664d(77058d06 )
  6194. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6195. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  6196. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  6197. bei (_nNA , Bitmap )
  6198. bei _gj._RM() in _b:Zeile 1622.
  6199. bei _gj._ZJ() in _b:Zeile 341.
  6200. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  6201. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6202. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6203. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  6204. bei System.Threading.ThreadHelper.ThreadStart()
  6205.  
  6206. [12:18:52.066] Debug: A5 Check 1: 16 ms
  6207. [12:18:52.338] Debug: A5 Check 1: 11 ms
  6208. [12:18:52.608] Debug: A5 Check 1: 12 ms
  6209. [12:18:52.873] Debug: A5 Check 1: 11 ms
  6210. [12:18:53.151] Debug: A5 Check 1: 11 ms
  6211. [12:18:53.443] Debug: A5 Check 1: 12 ms
  6212. [12:18:53.737] Debug: A5 Check 1: 11 ms
  6213. [12:18:54.041] Debug: A5 Check 1: 15 ms
  6214. [12:18:54.332] Debug: A5 Check 1: 12 ms
  6215. [12:18:54.639] Debug: A5 Check 1: 12 ms
  6216. [12:18:54.930] Debug: A5 Check 1: 11 ms
  6217. [12:18:55.225] Debug: A5 Check 1: 14 ms
  6218. [12:18:55.525] Debug: A5 Check 1: 11 ms
  6219. [12:18:55.812] Debug: A5 Check 1: 11 ms
  6220. [12:18:56.102] Debug: A5 Check 1: 11 ms
  6221. [12:18:56.390] Debug: A5 Check 1: 12 ms
  6222. [12:18:56.691] Debug: A5 Check 1: 11 ms
  6223. [12:18:56.979] Debug: A5 Check 1: 11 ms
  6224. [12:18:57.277] Debug: A5 Check 1: 12 ms
  6225. [12:18:57.565] Debug: A5 Check 1: 13 ms
  6226. [12:18:57.858] Debug: A5 Check 1: 17 ms
  6227. [12:18:58.146] Debug: A5 Check 1: 11 ms
  6228. [12:18:58.418] Debug: A5 Check 1: 12 ms
  6229. [12:18:58.689] Debug: A5 Check 1: 11 ms
  6230. [12:18:58.972] Debug: A5 Check 1: 20 ms
  6231. [12:18:59.260] Debug: A5 Check 1: 12 ms
  6232. [12:18:59.544] Debug: A5 Check 1: 12 ms
  6233. [12:18:59.820] Debug: A5 Check 1: 11 ms
  6234. [12:19:00.113] Debug: A5 Check 1: 13 ms
  6235. [12:19:00.442] Debug: A5 Check 1: 12 ms
  6236. [12:19:00.736] Debug: A5 Check 1: 13 ms
  6237. [12:19:00.757] Debug: A5 Check 2: 18 ms
  6238. [12:19:00.952] Autostart when ingame has been set to YES
  6239. [12:19:01.086] Debug: A5 Check 1: 19 ms
  6240. [12:19:01.104] Debug: A5 Check 2: 16 ms
  6241. [12:19:01.168] Raccoon Bot stopped.
  6242. [12:19:01.174] Game has been in state 'Unknown' for too long, restarting...
  6243. [12:19:01.175] Debug: StartRestartGame() 1
  6244. [12:19:01.273] A debug screenshot has been saved: Automatic Restart - Game has been in state 'Unknown' for too long, restarting... (Debug) 1.png
  6245. [12:19:01.276] Debug: StartRestartGame() 2
  6246. [12:19:01.293] Debug: Now in RestartGame(Game has been in state 'Unknown' for too long, restarting...)
  6247. [12:19:01.295] [Restart] Restarting game (Reason: Game has been in state 'Unknown' for too long, restarting...)
  6248. [12:19:01.299] Debug: [RestartGameT] Forcing game restart
  6249. [12:19:01.300] Debug: [RestartGameT] Waiting...
  6250. [12:19:01.438] Debug: A5 Check 1: 13 ms
  6251. [12:19:01.761] Debug: A5 Check 1: 12 ms
  6252. [12:19:02.109] Debug: A5 Check 1: 22 ms
  6253. [12:19:02.297] Debug: A5 Check 1: 16 ms
  6254. [12:19:02.474] Debug: A5 Check 1: 14 ms
  6255. [12:19:02.649] Debug: A5 Check 1: 13 ms
  6256. [12:19:02.837] Debug: A5 Check 1: 16 ms
  6257. [12:19:03.042] Debug: A5 Check 1: 17 ms
  6258. [12:19:03.257] Debug: A5 Check 1: 12 ms
  6259. [12:19:03.455] Debug: A5 Check 1: 15 ms
  6260. [12:19:03.643] Debug: A5 Check 1: 11 ms
  6261. [12:19:03.818] Debug: A5 Check 1: 15 ms
  6262. [12:19:03.995] Debug: A5 Check 1: 15 ms
  6263. [12:19:04.168] Debug: A5 Check 1: 13 ms
  6264. [12:19:04.303] [Restart] Restarted, state is Unknown
  6265. [12:19:04.304] [Restart] StartWhenIngame is true, starting bot
  6266. [12:19:04.307] Debug: [SetActiveModules] Clearing (9 checked types)
  6267. [12:19:04.309] Debug: Clearing all modules in ModuleManager
  6268. [12:19:04.325] Debug: A5 Check 1: 13 ms
  6269. [12:19:04.522] Debug: A5 Check 1: 16 ms
  6270. [12:19:04.536] Debug: A5 Check 2: 11 ms
  6271. [12:19:04.539] Raccoon Bot started with modules: StartupModule, AntiAFKModule, WaitingModule, ClanGamesModule, BBModule, TrophyModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule, ChatModule
  6272. [12:19:04.589] Debug: StartupModule is running
  6273. [12:19:04.591] Debug: Closing dialogs
  6274. [12:19:05.229] Debug: A5 Check 1: 21 ms
  6275. [12:19:05.244] Debug: A5 Check 2: 13 ms
  6276. [12:19:05.920] Debug: A5 Check 1: 14 ms
  6277. [12:19:06.674] Debug: A5 Check 1: 17 ms
  6278. [12:19:07.663] Debug: A5 Check 1: 12 ms
  6279. [12:19:08.554] Debug: [GameState]: 'Unknown' -> 'Ingame'
  6280. [12:19:08.648] Debug: Checking to see if we're at Builder Base
  6281. [12:19:08.650] Debug: Deactivating StartupModule
  6282. [12:19:08.652] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  6283. [12:19:09.012] [Collect] Starting a collection run
  6284. [12:19:09.013] Debug: Ensuring the game is zoomed out
  6285. [12:19:09.023] Debug: Zoomed out
  6286. [12:19:09.885] [Collect] Collecting Main Base resources
  6287. [12:19:11.875] Debug: [Collect] Looking for a loot cart
  6288. [12:19:11.997] Debug: [Collect] Didn't find a loot cart
  6289. [12:19:11.999] Debug: [Collect] Looking for trader tent
  6290. [12:19:12.140] Debug: Recursive call in CaptureImage:
  6291. bei (Boolean )
  6292. bei _gj._RM() in _b:Zeile 1616.
  6293. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6294. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6295. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6296. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6297. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6298. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6299. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6300. bei 90d366fa.e09cca11(77058d06 )
  6301. bei 90d366fa.f8d1664d(77058d06 )
  6302. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6303. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6304. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6305. bei _gj._kl(Int32 )
  6306. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6307. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6308. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  6309. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  6310. bei (Object , Object )
  6311. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  6312. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  6313. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  6314. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6315. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6316. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6317. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6318. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6319. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6320. bei 90d366fa.e09cca11(77058d06 )
  6321. bei 90d366fa.f8d1664d(77058d06 )
  6322. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6323. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  6324. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  6325. bei (_nNA , Bitmap )
  6326. bei _gj._RM() in _b:Zeile 1622.
  6327. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6328. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6329. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6330. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6331. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6332. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6333. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6334. bei 90d366fa.e09cca11(77058d06 )
  6335. bei 90d366fa.f8d1664d(77058d06 )
  6336. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6337. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6338. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6339. bei _gj._kl(Int32 )
  6340. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6341. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6342. bei CoC_Bot.Modules.CollectModule._lxb.MoveNext() in _eOA:Zeile 131.
  6343. bei System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 103.
  6344. bei System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:Zeile 87.
  6345. bei CoC_Bot.Modules.CollectModule._4nA() in _eOA:Zeile 68.
  6346. bei (Object )
  6347. bei (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  6348. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6349. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6350. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6351. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6352. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6353. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6354. bei 90d366fa.e09cca11(77058d06 )
  6355. bei 90d366fa.f8d1664d(77058d06 )
  6356. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6357. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6358. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6359. bei CoC_Bot.ModuleManager._5b()
  6360. bei (Object )
  6361. bei _gj._ZJ() in _b:Zeile 347.
  6362. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  6363. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6364. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6365. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  6366. bei System.Threading.ThreadHelper.ThreadStart()
  6367.  
  6368. [12:19:12.150] Debug: A5 Check 1: 22 ms
  6369. [12:19:12.201] Debug: [GameState]: 'Ingame' -> 'Unknown'
  6370. [12:19:12.242] [Collect] Total collected: 1 item, 0 loot carts
  6371. [12:19:12.244] [ReArm] Trying to rearm all traps/xbow/inferno
  6372. [12:19:12.369] Debug: A5 Check 1: 12 ms
  6373. [12:19:12.532] Debug: A5 Check 1: 14 ms
  6374. [12:19:12.741] Debug: A5 Check 1: 14 ms
  6375. [12:19:12.913] Debug: [GameState]: 'Unknown' -> 'Ingame'
  6376. [12:19:13.279] Debug: [GameState]: 'Ingame' -> 'Dialog'
  6377. [12:19:14.197] [ReArm] Found/used 0 rearm buttons
  6378. [12:19:14.475] Debug: A5 Check 1: 14 ms
  6379. [12:19:14.549] [Build]: Starting to quicktrain.
  6380. [12:19:14.550] Debug: Ensuring the game is zoomed out
  6381. [12:19:14.551] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  6382. [12:19:14.551] Debug: [GameState]: 'Dialog' -> 'Unknown'
  6383. [12:19:15.117] Debug: [GameState]: 'Unknown' -> 'Ingame'
  6384. [12:19:15.715] Debug: Zoomed out
  6385. [12:19:16.603] Debug: [GameState]: 'Ingame' -> 'Dialog'
  6386. [12:19:17.540] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6387. [12:19:17.582] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  6388. [12:19:18.495] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6389. [12:19:18.536] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6390. [12:19:19.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6391. [12:19:19.449] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  6392. [12:19:20.315] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6393. [12:19:20.350] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  6394. [12:19:21.217] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6395. [12:19:21.254] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6396. [12:19:22.155] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6397. [12:19:22.192] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  6398. [12:19:23.060] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6399. [12:19:23.067] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6400. [12:19:23.135] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6401. [12:19:23.173] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6402. [12:19:24.042] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6403. [12:19:24.084] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  6404. [12:19:25.007] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6405. [12:19:25.016] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6406. [12:19:25.072] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6407. [12:19:25.110] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6408. [12:19:25.987] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6409. [12:19:26.023] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  6410. [12:19:26.911] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6411. [12:19:26.918] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6412. [12:19:26.979] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6413. [12:19:27.023] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6414. [12:19:27.892] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6415. [12:19:27.929] [BuildTask-QuickTrain] Clicking the 'Army3' train button...
  6416. [12:19:28.792] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6417. [12:19:28.798] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6418. [12:19:28.855] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6419. [12:19:28.891] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6420. [12:19:29.762] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6421. [12:19:29.772] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6422. [12:19:29.838] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6423. [12:19:29.844] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6424. [12:19:29.903] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6425. [12:19:29.948] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6426. [12:19:30.813] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6427. [12:19:30.820] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6428. [12:19:30.878] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6429. [12:19:30.884] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6430. [12:19:30.960] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6431. [12:19:30.998] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6432. [12:19:31.863] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6433. [12:19:31.871] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6434. [12:19:31.929] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6435. [12:19:31.935] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6436. [12:19:32.008] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6437. [12:19:32.046] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
  6438. [12:19:32.934] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6439. [12:19:32.942] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6440. [12:19:33.007] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6441. [12:19:33.017] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6442. [12:19:33.085] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6443. [12:19:33.093] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  6444. [12:19:33.160] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6445. [12:19:33.172] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6446. [12:19:33.174] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  6447. [12:19:33.175] [Build] Checking if we can attack now...
  6448. [12:19:35.021] Debug: Reading numbers in overview
  6449. [12:19:35.047] Debug: Read overview numbers (string): 191/245
  6450. [12:19:35.048] Debug: Read overview numbers: 191 245 (TroopsCount)
  6451. [12:19:35.050] Debug: Reading numbers in overview
  6452. [12:19:35.066] Debug: Read overview numbers (string): 11/11
  6453. [12:19:35.067] Debug: Read overview numbers: 11 11 (SpellCount)
  6454. [12:19:35.068] [Build] We can't attack yet. 191/245 troops (that's 78% of the needed 100%)
  6455. [12:19:35.258] [Build] Waiting to let other modules work...
  6456. [12:19:35.505] Debug: Ensuring the game is zoomed out
  6457. [12:19:35.507] Debug: Not Ingame or BB_Ingame, trying to close dialogs
  6458. [12:19:36.070] Debug: [GameState]: 'Dialog' -> 'Ingame'
  6459. [12:19:36.978] Debug: Zoomed out
  6460. [12:19:36.986] Debug: Zoomed out
  6461. [12:19:37.392] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
  6462. [12:19:37.584] Debug: Begin BuildingsUpgradeModule
  6463. [12:19:37.585] Debug: Ensuring the game is zoomed out
  6464. [12:19:37.592] Debug: Zoomed out
  6465. [12:19:37.697] Debug: Read builder information: 0/5
  6466. [12:19:37.699] [BuildingsUpgrade] No builders available; can't do any work
  6467. [12:19:37.887] Debug: Before BB
  6468. [12:19:38.001] Debug: Ensuring the game is zoomed out
  6469. [12:19:38.008] Debug: Zoomed out
  6470. [12:19:38.114] Debug: Before children of BB
  6471. [12:19:38.115] Debug: BB Collect starting
  6472. [12:19:38.117] [BB Collect] Starting a collection run
  6473. [12:19:38.118] Debug: Ensuring the game is zoomed out
  6474. [12:19:38.127] Debug: Zoomed out
  6475. [12:19:38.734] [Pause] Core got paused
  6476. [12:19:45.894] Debug: Recursive call in CaptureImage:
  6477. bei (Boolean )
  6478. bei _gj._RM() in _b:Zeile 1616.
  6479. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6480. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6481. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6482. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6483. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6484. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6485. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6486. bei 90d366fa.e09cca11(77058d06 )
  6487. bei 90d366fa.f8d1664d(77058d06 )
  6488. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6489. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6490. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6491. bei _gj._kl(Int32 )
  6492. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6493. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6494. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  6495. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  6496. bei (Object , Object )
  6497. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  6498. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  6499. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  6500. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6501. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6502. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6503. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6504. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6505. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6506. bei 90d366fa.e09cca11(77058d06 )
  6507. bei 90d366fa.f8d1664d(77058d06 )
  6508. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6509. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  6510. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  6511. bei (_nNA , Bitmap )
  6512. bei _gj._RM() in _b:Zeile 1622.
  6513. bei _gj._ZJ() in _b:Zeile 341.
  6514. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  6515. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6516. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6517. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  6518. bei System.Threading.ThreadHelper.ThreadStart()
  6519.  
  6520. [12:19:45.906] Debug: A5 Check 1: 16 ms
  6521. [12:19:46.081] Debug: A5 Check 1: 15 ms
  6522. [12:19:46.096] Debug: A5 Check 2: 13 ms
  6523. [12:19:49.065] Debug: A5 Check 1: 13 ms
  6524. [12:19:51.653] [Pause] Core got unpaused
  6525. [12:19:51.679] [BB Collect] Collecting Builder Base resources
  6526. [12:19:53.066] [BB Collect] Collected 0 item(s)
  6527. [12:19:53.215] Debug: After children of BB
  6528. [12:19:53.326] Debug: Ensuring the game is zoomed out
  6529. [12:19:53.333] Debug: Zoomed out
  6530. [12:19:53.438] [BB] Could not find button to travel to Main Base
  6531. [12:19:53.440] Debug: After BB
  6532. [12:19:54.519] Debug: [GameState]: 'Ingame' -> 'Dialog'
  6533. [12:19:55.437] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  6534. [12:19:55.443] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  6535. [12:19:55.507] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  6536. [12:19:55.514] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  6537. [12:19:55.581] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  6538. [12:19:55.589] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  6539. [12:19:55.592] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  6540. [12:19:55.595] [Build] Checking if we can attack now...
  6541. [12:19:57.114] Debug: Reading numbers in overview
  6542. [12:19:57.159] Debug: Read overview numbers (string): 245/245
  6543. [12:19:57.160] Debug: Read overview numbers: 245 245 (TroopsCount)
  6544. [12:19:57.162] Debug: Reading numbers in overview
  6545. [12:19:57.172] Debug: Read overview numbers (string): 11/11
  6546. [12:19:57.174] Debug: Read overview numbers: 11 11 (SpellCount)
  6547. [12:19:57.176] Debug: [Build] Disabling clan donation module
  6548. [12:19:57.177] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
  6549. [12:19:57.253] Debug: [Attack] Enabling clan donation module
  6550. [12:19:58.061] Debug: [GameState]: 'Dialog' -> 'Ingame'
  6551. [12:19:59.461] Debug: Ensuring the game is zoomed out
  6552. [12:19:59.468] Debug: Zoomed out
  6553. [12:19:59.475] Debug: Zoomed out
  6554. [12:19:59.476] Debug: Finding TownHall
  6555. [12:19:59.580] Debug: Found 1 TownHall
  6556. [12:19:59.581] Debug: Starting matchmaking
  6557. [12:19:59.583] Debug: StartSerachForMatch 1
  6558. [12:19:59.642] Debug: ClickAttack()
  6559. [12:19:59.920] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  6560. [12:20:00.038] Debug: StartSearchForMatch: Clicking 'Find a match'
  6561. [12:20:00.295] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  6562. [12:20:00.476] Debug: A5 Check 1: 11 ms
  6563. [12:20:00.530] Debug: [GameState]: 'Dialog' -> 'Unknown'
  6564. [12:20:00.601] Debug: Starting matchmaking; done
  6565. [12:20:00.603] Debug: Waiting for clouds to appear...
  6566. [12:20:00.604] Debug: Waiting for clouds to disappear...
  6567. [12:20:00.606] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6568. [12:20:00.605] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6569. [12:20:01.887] Debug: A5 Check 1: 10 ms
  6570. [12:20:01.927] Debug: [Attack] It took 00minutes 01seconds until we got offered a new opponent
  6571. [12:20:01.928] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6572. [12:20:01.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6573. [12:20:02.031] Debug: A5 Check 1: 11 ms
  6574. [12:20:02.227] Debug: A5 Check 1: 12 ms
  6575. [12:20:02.445] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6576. [12:20:02.588] Debug: Clearing game grid API cache
  6577. [12:20:02.590] Debug: Clearing building API cache
  6578. [12:20:02.591] Debug: Clearing deploy API cache
  6579. [12:20:02.697] Debug: Finding TownHall
  6580. [12:20:02.755] Debug: Found 1 TownHall
  6581. [12:20:02.758] Debug: Finding ElixirCollector
  6582. [12:20:02.759] Debug: Finding TownHall
  6583. [12:20:02.787] Debug: Found 1 TownHall
  6584. [12:20:02.789] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  6585. [12:20:02.959] Debug: Found 6 ElixirCollector
  6586. [12:20:03.226] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
  6587. [12:20:03.227] Debug: Rejected as dead base because level 12 E1 collector found
  6588. [12:20:03.228] Debug: Meets requirements failed on dead base check.
  6589. [12:20:03.230] Debug: Testing 0 attack methods
  6590. [12:20:03.231] Debug: no algorithm is suited to attack here
  6591. [12:20:03.233] Debug: Finding TownHall
  6592. [12:20:03.260] Debug: Found 1 TownHall
  6593. [12:20:03.262] [Attack] #1, Active, TH11, 310905 Gold, 282338 Elixir, 329 Dark elixir, Skipping: This base isn't dead.
  6594. [12:20:03.563] Debug: A5 Check 1: 13 ms
  6595. [12:20:03.744] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  6596. [12:20:03.812] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6597. [12:20:04.209] Debug: Waiting for clouds to appear...
  6598. [12:20:04.210] Debug: Waiting for clouds to disappear...
  6599. [12:20:04.212] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6600. [12:20:04.867] Debug: A5 Check 1: 10 ms
  6601. [12:20:04.911] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  6602. [12:20:04.912] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6603. [12:20:04.913] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6604. [12:20:05.022] Debug: A5 Check 1: 13 ms
  6605. [12:20:05.236] Debug: A5 Check 1: 12 ms
  6606. [12:20:05.510] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6607. [12:20:05.559] Debug: Clearing game grid API cache
  6608. [12:20:05.561] Debug: Clearing building API cache
  6609. [12:20:05.562] Debug: Clearing deploy API cache
  6610. [12:20:05.684] Debug: Finding TownHall
  6611. [12:20:05.743] Debug: Found 1 TownHall
  6612. [12:20:05.746] Debug: Finding ElixirCollector
  6613. [12:20:05.747] Debug: Finding TownHall
  6614. [12:20:05.783] Debug: Found 1 TownHall
  6615. [12:20:05.785] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  6616. [12:20:05.960] Debug: Found 6 ElixirCollector
  6617. [12:20:06.120] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=0 Avg=3,25
  6618. [12:20:06.121] Debug: Regular logic indicates dead base
  6619. [12:20:06.122] Debug: Testing 1 attack methods
  6620. [12:20:06.123] Debug: Gold doesn't meet requirements: 280479 < 300000
  6621. [12:20:06.125] Debug: Elixir doesn't meet requirements: 230263 < 300000
  6622. [12:20:06.126] Debug: Meets all requirements failed on resource check.
  6623. [12:20:06.127] Debug: All In One Push (© CobraTST) (#1) has a score of 0
  6624. [12:20:06.129] Debug: no algorithm is suited to attack here
  6625. [12:20:06.130] Debug: Finding TownHall
  6626. [12:20:06.155] Debug: Found 1 TownHall
  6627. [12:20:06.157] [Attack] #2, Dead, TH11, 280479 Gold, 230263 Elixir, 396 Dark elixir, Skipping: All of the loot requirements weren't met.
  6628. [12:20:06.438] Debug: Recursive call in CaptureImage:
  6629. bei (Boolean )
  6630. bei _gj._RM() in _b:Zeile 1616.
  6631. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  6632. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6633. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6634. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6635. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6636. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6637. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6638. bei 90d366fa.e09cca11(77058d06 )
  6639. bei 90d366fa.f8d1664d(77058d06 )
  6640. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6641. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  6642. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  6643. bei _gj._kl(Int32 )
  6644. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  6645. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  6646. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  6647. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  6648. bei (Object , Object )
  6649. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  6650. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  6651. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  6652. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  6653. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  6654. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  6655. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  6656. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  6657. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  6658. bei 90d366fa.e09cca11(77058d06 )
  6659. bei 90d366fa.f8d1664d(77058d06 )
  6660. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  6661. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  6662. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  6663. bei (_nNA , Bitmap )
  6664. bei _gj._RM() in _b:Zeile 1622.
  6665. bei _gj._ZJ() in _b:Zeile 341.
  6666. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  6667. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6668. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  6669. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  6670. bei System.Threading.ThreadHelper.ThreadStart()
  6671.  
  6672. [12:20:06.447] Debug: A5 Check 1: 13 ms
  6673. [12:20:06.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  6674. [12:20:06.705] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6675. [12:20:07.083] Debug: Waiting for clouds to appear...
  6676. [12:20:07.085] Debug: Waiting for clouds to disappear...
  6677. [12:20:07.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6678. [12:20:12.731] Debug: A5 Check 1: 12 ms
  6679. [12:20:12.783] Debug: [Attack] It took 00minutes 05seconds until we got offered a new opponent
  6680. [12:20:12.784] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6681. [12:20:12.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6682. [12:20:12.903] Debug: A5 Check 1: 14 ms
  6683. [12:20:12.917] Debug: A5 Check 2: 12 ms
  6684. [12:20:13.130] Debug: A5 Check 1: 10 ms
  6685. [12:20:13.432] Debug: Clearing game grid API cache
  6686. [12:20:13.434] Debug: Clearing building API cache
  6687. [12:20:13.436] Debug: Clearing deploy API cache
  6688. [12:20:13.536] Debug: Finding TownHall
  6689. [12:20:13.565] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6690. [12:20:13.597] Debug: Found 1 TownHall
  6691. [12:20:13.600] Debug: Finding ElixirCollector
  6692. [12:20:13.601] Debug: Finding TownHall
  6693. [12:20:13.630] Debug: Found 1 TownHall
  6694. [12:20:13.632] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  6695. [12:20:13.803] Debug: Found 3 ElixirCollector
  6696. [12:20:13.895] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=2 Avg=5
  6697. [12:20:13.896] Debug: Regular logic indicates dead base
  6698. [12:20:13.898] Debug: Testing 1 attack methods
  6699. [12:20:13.899] Debug: Gold doesn't meet requirements: 261673 < 300000
  6700. [12:20:13.900] Debug: Elixir doesn't meet requirements: 269460 < 300000
  6701. [12:20:13.902] Debug: Meets all requirements failed on resource check.
  6702. [12:20:13.903] Debug: All In One Push (© CobraTST) (#1) has a score of 0
  6703. [12:20:13.905] Debug: no algorithm is suited to attack here
  6704. [12:20:13.906] Debug: Finding TownHall
  6705. [12:20:13.936] Debug: Found 1 TownHall
  6706. [12:20:13.938] [Attack] #3, Dead, TH11, 261673 Gold, 269460 Elixir, 232 Dark elixir, Skipping: All of the loot requirements weren't met.
  6707. [12:20:14.213] Debug: A5 Check 1: 16 ms
  6708. [12:20:14.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  6709. [12:20:14.496] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6710. [12:20:14.953] Debug: Waiting for clouds to appear...
  6711. [12:20:14.955] Debug: Waiting for clouds to disappear...
  6712. [12:20:14.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6713. [12:20:15.491] Debug: A5 Check 1: 11 ms
  6714. [12:20:15.545] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  6715. [12:20:15.547] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6716. [12:20:15.549] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6717. [12:20:15.681] Debug: A5 Check 1: 11 ms
  6718. [12:20:15.953] Debug: A5 Check 1: 15 ms
  6719. [12:20:16.281] Debug: Clearing game grid API cache
  6720. [12:20:16.283] Debug: Clearing building API cache
  6721. [12:20:16.284] Debug: Clearing deploy API cache
  6722. [12:20:16.287] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6723. [12:20:16.434] Debug: Finding TownHall
  6724. [12:20:16.509] Debug: Found 1 TownHall
  6725. [12:20:16.512] Debug: Finding ElixirCollector
  6726. [12:20:16.514] Debug: Finding TownHall
  6727. [12:20:16.546] Debug: Found 1 TownHall
  6728. [12:20:16.549] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  6729. [12:20:16.750] Debug: Found 0 ElixirCollector
  6730. [12:20:16.753] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  6731. [12:20:16.754] Debug: Regular logic indicates active base
  6732. [12:20:16.756] Debug: Meets requirements failed on dead base check.
  6733. [12:20:16.757] Debug: Testing 0 attack methods
  6734. [12:20:16.758] Debug: no algorithm is suited to attack here
  6735. [12:20:16.759] Debug: Finding TownHall
  6736. [12:20:16.798] Debug: Found 1 TownHall
  6737. [12:20:16.799] [Attack] #4, Active, TH11, 70000 Gold, 100000 Elixir, 1590 Dark elixir, Skipping: This base isn't dead.
  6738. [12:20:17.164] Debug: A5 Check 1: 14 ms
  6739. [12:20:17.403] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  6740. [12:20:17.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6741. [12:20:17.760] Debug: Waiting for clouds to appear...
  6742. [12:20:17.761] Debug: Waiting for clouds to disappear...
  6743. [12:20:17.763] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6744. [12:20:18.615] Debug: Clearing game grid API cache
  6745. [12:20:18.618] Debug: Clearing building API cache
  6746. [12:20:18.620] Debug: Clearing deploy API cache
  6747. [12:20:18.627] Debug: Finding TownHall
  6748. [12:20:19.157] Debug: Found 0 TownHall
  6749. [12:20:19.160] Debug: Finding ElixirCollector
  6750. [12:20:19.162] Debug: Finding TownHall
  6751. [12:20:19.246] Debug: Found 0 TownHall
  6752. [12:20:19.453] Debug: Found 0 ElixirCollector
  6753. [12:20:19.455] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN
  6754. [12:20:19.458] Debug: Regular logic indicates active base
  6755. [12:20:19.460] The currently visible base: is NOT dead (alive)
  6756. [12:20:19.462] More info about this was written above
  6757. [12:20:22.422] Debug: A5 Check 1: 14 ms
  6758. [12:20:22.467] Debug: [Attack] It took 00minutes 04seconds until we got offered a new opponent
  6759. [12:20:22.469] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6760. [12:20:22.470] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6761. [12:20:22.600] Debug: A5 Check 1: 12 ms
  6762. [12:20:22.773] Debug: A5 Check 1: 13 ms
  6763. [12:20:22.962] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6764. [12:20:23.100] Debug: Clearing game grid API cache
  6765. [12:20:23.102] Debug: Clearing building API cache
  6766. [12:20:23.104] Debug: Clearing deploy API cache
  6767. [12:20:23.215] Debug: Finding TownHall
  6768. [12:20:23.317] Debug: Found 1 TownHall
  6769. [12:20:23.319] Debug: Finding ElixirCollector
  6770. [12:20:23.321] Debug: Finding TownHall
  6771. [12:20:23.349] Debug: Found 1 TownHall
  6772. [12:20:23.351] Debug: Maximum ElixirCollector based on TH10: 7x level 12
  6773. [12:20:23.545] Debug: Found 6 ElixirCollector
  6774. [12:20:23.829] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
  6775. [12:20:23.831] Debug: Regular logic indicates active base
  6776. [12:20:23.833] Debug: Meets requirements failed on dead base check.
  6777. [12:20:23.834] Debug: Testing 0 attack methods
  6778. [12:20:23.836] Debug: no algorithm is suited to attack here
  6779. [12:20:23.838] Debug: Finding TownHall
  6780. [12:20:23.867] Debug: Found 1 TownHall
  6781. [12:20:23.870] [Attack] #5, Active, TH10, 129354 Gold, 261681 Elixir, 2545 Dark elixir, Skipping: This base isn't dead.
  6782. [12:20:24.161] Debug: A5 Check 1: 11 ms
  6783. [12:20:24.366] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  6784. [12:20:24.441] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  6785. [12:20:24.816] Debug: Waiting for clouds to appear...
  6786. [12:20:24.818] Debug: Waiting for clouds to disappear...
  6787. [12:20:24.820] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  6788. [12:20:25.479] Debug: A5 Check 1: 12 ms
  6789. [12:20:25.531] Debug: [Attack] It took 00minutes 00seconds until we got offered a new opponent
  6790. [12:20:25.532] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  6791. [12:20:25.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  6792. [12:20:25.652] Debug: A5 Check 1: 11 ms
  6793. [12:20:25.908] Debug: A5 Check 1: 21 ms
  6794. [12:20:26.133] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  6795. [12:20:26.273] Debug: Clearing game grid API cache
  6796. [12:20:26.275] Debug: Clearing building API cache
  6797. [12:20:26.276] Debug: Clearing deploy API cache
  6798. [12:20:26.405] Debug: Finding TownHall
  6799. [12:20:26.505] Debug: Found 1 TownHall
  6800. [12:20:26.507] Debug: Finding ElixirCollector
  6801. [12:20:26.508] Debug: Finding TownHall
  6802. [12:20:26.536] Debug: Found 1 TownHall
  6803. [12:20:26.538] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  6804. [12:20:26.626] Debug: Found 7 ElixirCollector
  6805. [12:20:26.783] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=3 Avg=3,85714285714286
  6806. [12:20:26.784] Debug: Regular logic indicates dead base
  6807. [12:20:26.786] Debug: Testing 1 attack methods
  6808. [12:20:26.787] Debug: Finding TownHall
  6809. [12:20:26.816] Debug: Found 1 TownHall
  6810. [12:20:26.856] Debug: All In One Push (© CobraTST) (#1) has a score of 1
  6811. [12:20:26.858] Debug: All In One Push (© CobraTST) is the new best with 1
  6812. [12:20:26.859] Debug: BestScore>0: Score=1, Method=AllInOnePushDeploy
  6813. [12:20:26.860] Debug: Finding TownHall
  6814. [12:20:26.889] Debug: Found 1 TownHall
  6815. [12:20:26.892] [Attack] #6, Dead, TH11, 525086 Gold, 455060 Elixir, 1890 Dark elixir
  6816. [12:20:28.162] Debug: Clearing game grid API cache
  6817. [12:20:28.163] Debug: Clearing building API cache
  6818. [12:20:28.164] Debug: Clearing deploy API cache
  6819. [12:20:28.166] [Attack] This base meets the attack requirements!
  6820. [12:20:28.167] [All In One Push] V2.0.7.416 Deploy start
  6821. [12:20:28.168] Analyzing potential deploy points...
  6822. [12:20:28.170] Debug: FindRedPoints: Scanning images...
  6823. [12:20:28.171] Debug: FRP: 1 (1,2)
  6824. [12:20:28.201] Debug: FRP: 2
  6825. [12:20:28.203] Debug: FRP: 3
  6826. [12:20:28.208] Debug: FRP: 5 (7)
  6827. [12:20:28.210] Debug: FRP: 6 Created FI
  6828. [12:20:28.211] Debug: FRP: 7 - scanning for border1
  6829. [12:20:28.245] Debug: FRP: 7 - border1 had 0 results
  6830. [12:20:28.247] Debug: FRP: 7 - scanning for border2
  6831. [12:20:28.291] Debug: FRP: 7 - border2 had 1 results
  6832. [12:20:28.292] Debug: FRP: 7 - scanning for border3
  6833. [12:20:28.327] Debug: FRP: 7 - border3 had 0 results
  6834. [12:20:28.337] Debug: FRP: 7 - scanning for border4
  6835. [12:20:28.411] Debug: FRP: 7 - border4 had 153 results
  6836. [12:20:28.413] Debug: FRP: 7 - scanning for border5
  6837. [12:20:28.457] Debug: FRP: 7 - border5 had 0 results
  6838. [12:20:28.459] Debug: FRP: 7 - scanning for border6
  6839. [12:20:28.492] Debug: FRP: 7 - border6 had 2 results
  6840. [12:20:28.494] Debug: FRP: 7 - scanning for border7
  6841. [12:20:28.526] Debug: FRP: 7 - border7 had 3 results
  6842. [12:20:28.640] Debug: FRP: 1 (0,732)
  6843. [12:20:28.667] Debug: FRP: 2
  6844. [12:20:28.669] Debug: FRP: 3
  6845. [12:20:28.676] Debug: FRP: 5 (7)
  6846. [12:20:28.678] Debug: FRP: 6 Created FI
  6847. [12:20:28.679] Debug: FRP: 7 - scanning for border1
  6848. [12:20:28.711] Debug: FRP: 7 - border1 had 0 results
  6849. [12:20:28.713] Debug: FRP: 7 - scanning for border2
  6850. [12:20:28.772] Debug: FRP: 7 - border2 had 212 results
  6851. [12:20:28.774] Debug: FRP: 7 - scanning for border3
  6852. [12:20:28.809] Debug: FRP: 7 - border3 had 3 results
  6853. [12:20:28.811] Debug: FRP: 7 - scanning for border4
  6854. [12:20:28.870] Debug: FRP: 7 - border4 had 129 results
  6855. [12:20:28.872] Debug: FRP: 7 - scanning for border5
  6856. [12:20:28.915] Debug: FRP: 7 - border5 had 0 results
  6857. [12:20:28.916] Debug: FRP: 7 - scanning for border6
  6858. [12:20:28.950] Debug: FRP: 7 - border6 had 5 results
  6859. [12:20:28.951] Debug: FRP: 7 - scanning for border7
  6860. [12:20:28.991] Debug: FRP: 7 - border7 had 24 results
  6861. [12:20:29.105] Debug: FRP: 1 (0,263)
  6862. [12:20:29.126] Debug: FRP: 2
  6863. [12:20:29.128] Debug: FRP: 3
  6864. [12:20:29.133] Debug: FRP: 5 (7)
  6865. [12:20:29.135] Debug: FRP: 6 Created FI
  6866. [12:20:29.136] Debug: FRP: 7 - scanning for border1
  6867. [12:20:29.171] Debug: FRP: 7 - border1 had 0 results
  6868. [12:20:29.172] Debug: FRP: 7 - scanning for border2
  6869. [12:20:29.225] Debug: FRP: 7 - border2 had 223 results
  6870. [12:20:29.227] Debug: FRP: 7 - scanning for border3
  6871. [12:20:29.262] Debug: FRP: 7 - border3 had 4 results
  6872. [12:20:29.263] Debug: FRP: 7 - scanning for border4
  6873. [12:20:29.323] Debug: FRP: 7 - border4 had 117 results
  6874. [12:20:29.325] Debug: FRP: 7 - scanning for border5
  6875. [12:20:29.370] Debug: FRP: 7 - border5 had 0 results
  6876. [12:20:29.372] Debug: FRP: 7 - scanning for border6
  6877. [12:20:29.403] Debug: FRP: 7 - border6 had 12 results
  6878. [12:20:29.405] Debug: FRP: 7 - scanning for border7
  6879. [12:20:29.454] Debug: FRP: 7 - border7 had 35 results
  6880. [12:20:29.566] Debug: FindRedPoints: Removing duplicate points...
  6881. [12:20:29.618] Debug: FindRedPoints: Done...
  6882. [12:20:29.619] Debug: Finding TownHall
  6883. [12:20:29.681] Debug: Found 1 TownHall
  6884. [12:20:29.682] [All In One Push] Successful located the target
  6885. [12:20:30.625] [All In One Push] Deployable Troops: [haste]x11, [skeleton]x1, [minion]x20, [balloon]x41, [king]x1, [queen]x1
  6886. [12:20:30.646] [All In One Push] Attacking from the bottom right
  6887. [12:20:30.648] Debug: Finding Wall
  6888. [12:20:30.650] Debug: Finding TownHall
  6889. [12:20:30.678] Debug: Found 1 TownHall
  6890. [12:20:30.679] Debug: Maximum Wall based on TH11: 300x level 12
  6891. [12:20:30.968] Debug: [AR] Compacting done, 215,5MB -> 215,5MB
  6892. [12:20:32.961] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
  6893. [12:20:36.720] Debug: Found 137 Wall
  6894. [12:20:36.724] Debug: Finding Wall
  6895. [12:20:36.725] Debug: Finding TownHall
  6896. [12:20:36.761] Debug: Found 1 TownHall
  6897. [12:20:36.763] Debug: Maximum Wall based on TH11: 300x level 12
  6898. [12:20:36.797] Debug: Found 137 Wall
  6899. [12:20:36.798] Debug: Finding Wall
  6900. [12:20:36.800] Debug: Finding TownHall
  6901. [12:20:36.831] Debug: Found 1 TownHall
  6902. [12:20:36.833] Debug: Maximum Wall based on TH11: 300x level 12
  6903. [12:20:36.865] Debug: Found 137 Wall
  6904. [12:20:36.868] Debug: Finding Wall
  6905. [12:20:36.870] Debug: Finding TownHall
  6906. [12:20:36.898] Debug: Found 1 TownHall
  6907. [12:20:36.900] Debug: Maximum Wall based on TH11: 300x level 12
  6908. [12:20:36.927] Debug: Found 137 Wall
  6909. [12:20:36.930] Debug: Finding Wall
  6910. [12:20:36.931] Debug: Finding TownHall
  6911. [12:20:36.962] Debug: Found 1 TownHall
  6912. [12:20:36.964] Debug: Maximum Wall based on TH11: 300x level 12
  6913. [12:20:36.994] Debug: Found 137 Wall
  6914. [12:20:36.997] Debug: Finding Wall
  6915. [12:20:36.998] Debug: Finding TownHall
  6916. [12:20:37.027] Debug: Found 1 TownHall
  6917. [12:20:37.029] Debug: Maximum Wall based on TH11: 300x level 12
  6918. [12:20:37.058] Debug: Found 137 Wall
  6919. [12:20:37.059] Debug: Finding Wall
  6920. [12:20:37.061] Debug: Finding TownHall
  6921. [12:20:37.093] Debug: Found 1 TownHall
  6922. [12:20:37.095] Debug: Maximum Wall based on TH11: 300x level 12
  6923. [12:20:37.124] Debug: Found 137 Wall
  6924. [12:20:37.126] Debug: Finding Wall
  6925. [12:20:37.128] Debug: Finding TownHall
  6926. [12:20:37.155] Debug: Found 1 TownHall
  6927. [12:20:37.157] Debug: Maximum Wall based on TH11: 300x level 12
  6928. [12:20:37.185] Debug: Found 137 Wall
  6929. [12:20:37.187] Debug: Finding Wall
  6930. [12:20:37.188] Debug: Finding TownHall
  6931. [12:20:37.217] Debug: Found 1 TownHall
  6932. [12:20:37.219] Debug: Maximum Wall based on TH11: 300x level 12
  6933. [12:20:37.256] Debug: Found 137 Wall
  6934. [12:20:37.258] Debug: Finding Wall
  6935. [12:20:37.260] Debug: Finding TownHall
  6936. [12:20:37.289] Debug: Found 1 TownHall
  6937. [12:20:37.292] Debug: Maximum Wall based on TH11: 300x level 12
  6938. [12:20:37.319] Debug: Found 137 Wall
  6939. [12:20:37.321] Debug: Finding Wall
  6940. [12:20:37.322] Debug: Finding TownHall
  6941. [12:20:37.348] Debug: Found 1 TownHall
  6942. [12:20:37.350] Debug: Maximum Wall based on TH11: 300x level 12
  6943. [12:20:37.384] Debug: Found 137 Wall
  6944. [12:20:37.389] Debug: Finding Wall
  6945. [12:20:37.390] Debug: Finding TownHall
  6946. [12:20:37.421] Debug: Found 1 TownHall
  6947. [12:20:37.422] Debug: Maximum Wall based on TH11: 300x level 12
  6948. [12:20:37.452] Debug: Found 137 Wall
  6949. [12:20:37.454] Debug: Finding Wall
  6950. [12:20:37.455] Debug: Finding TownHall
  6951. [12:20:37.483] Debug: Found 1 TownHall
  6952. [12:20:37.485] Debug: Maximum Wall based on TH11: 300x level 12
  6953. [12:20:37.516] Debug: Found 137 Wall
  6954. [12:20:37.517] Debug: Finding Wall
  6955. [12:20:37.519] Debug: Finding TownHall
  6956. [12:20:37.548] Debug: Found 1 TownHall
  6957. [12:20:37.549] Debug: Maximum Wall based on TH11: 300x level 12
  6958. [12:20:37.578] Debug: Found 137 Wall
  6959. [12:20:37.580] Debug: Finding Wall
  6960. [12:20:37.581] Debug: Finding TownHall
  6961. [12:20:37.607] Debug: Found 1 TownHall
  6962. [12:20:37.609] Debug: Maximum Wall based on TH11: 300x level 12
  6963. [12:20:37.637] Debug: Found 137 Wall
  6964. [12:20:37.638] Debug: Finding Wall
  6965. [12:20:37.640] Debug: Finding TownHall
  6966. [12:20:37.671] Debug: Found 1 TownHall
  6967. [12:20:37.672] Debug: Maximum Wall based on TH11: 300x level 12
  6968. [12:20:37.702] Debug: Found 137 Wall
  6969. [12:20:37.708] Debug: Finding Wall
  6970. [12:20:37.710] Debug: Finding TownHall
  6971. [12:20:37.737] Debug: Found 1 TownHall
  6972. [12:20:37.739] Debug: Maximum Wall based on TH11: 300x level 12
  6973. [12:20:37.764] Debug: Found 137 Wall
  6974. [12:20:37.766] Debug: Finding Wall
  6975. [12:20:37.767] Debug: Finding TownHall
  6976. [12:20:37.811] Debug: Found 1 TownHall
  6977. [12:20:37.813] Debug: Maximum Wall based on TH11: 300x level 12
  6978. [12:20:37.852] Debug: Found 137 Wall
  6979. [12:20:37.858] Debug: Finding Wall
  6980. [12:20:37.860] Debug: Finding TownHall
  6981. [12:20:37.886] Debug: Found 1 TownHall
  6982. [12:20:37.888] Debug: Maximum Wall based on TH11: 300x level 12
  6983. [12:20:37.917] Debug: Found 137 Wall
  6984. [12:20:37.920] Debug: Finding Wall
  6985. [12:20:37.921] Debug: Finding TownHall
  6986. [12:20:37.956] Debug: Found 1 TownHall
  6987. [12:20:37.958] Debug: Maximum Wall based on TH11: 300x level 12
  6988. [12:20:37.987] Debug: Found 137 Wall
  6989. [12:20:37.989] Debug: Finding Wall
  6990. [12:20:37.991] Debug: Finding TownHall
  6991. [12:20:38.017] Debug: Found 1 TownHall
  6992. [12:20:38.019] Debug: Maximum Wall based on TH11: 300x level 12
  6993. [12:20:38.051] Debug: Found 137 Wall
  6994. [12:20:38.054] Debug: Finding Wall
  6995. [12:20:38.056] Debug: Finding TownHall
  6996. [12:20:38.084] Debug: Found 1 TownHall
  6997. [12:20:38.086] Debug: Maximum Wall based on TH11: 300x level 12
  6998. [12:20:38.118] Debug: Found 137 Wall
  6999. [12:20:38.120] Debug: Finding Wall
  7000. [12:20:38.121] Debug: Finding TownHall
  7001. [12:20:38.148] Debug: Found 1 TownHall
  7002. [12:20:38.150] Debug: Maximum Wall based on TH11: 300x level 12
  7003. [12:20:38.177] Debug: Found 137 Wall
  7004. [12:20:38.179] Debug: Finding Wall
  7005. [12:20:38.180] Debug: Finding TownHall
  7006. [12:20:38.213] Debug: Found 1 TownHall
  7007. [12:20:38.218] Debug: Maximum Wall based on TH11: 300x level 12
  7008. [12:20:38.248] Debug: Found 137 Wall
  7009. [12:20:38.250] Debug: Finding Wall
  7010. [12:20:38.251] Debug: Finding TownHall
  7011. [12:20:38.278] Debug: Found 1 TownHall
  7012. [12:20:38.280] Debug: Maximum Wall based on TH11: 300x level 12
  7013. [12:20:38.309] Debug: Found 137 Wall
  7014. [12:20:38.313] Debug: Finding Wall
  7015. [12:20:38.314] Debug: Finding TownHall
  7016. [12:20:38.344] Debug: Found 1 TownHall
  7017. [12:20:38.346] Debug: Maximum Wall based on TH11: 300x level 12
  7018. [12:20:38.377] Debug: Found 137 Wall
  7019. [12:20:38.380] Debug: Finding Wall
  7020. [12:20:38.382] Debug: Finding TownHall
  7021. [12:20:38.412] Debug: Found 1 TownHall
  7022. [12:20:38.414] Debug: Maximum Wall based on TH11: 300x level 12
  7023. [12:20:38.452] Debug: Found 137 Wall
  7024. [12:20:38.456] Debug: Finding Wall
  7025. [12:20:38.457] Debug: Finding TownHall
  7026. [12:20:38.485] Debug: Found 1 TownHall
  7027. [12:20:38.487] Debug: Maximum Wall based on TH11: 300x level 12
  7028. [12:20:38.513] Debug: Found 137 Wall
  7029. [12:20:38.514] Debug: Finding Wall
  7030. [12:20:38.516] Debug: Finding TownHall
  7031. [12:20:38.542] Debug: Found 1 TownHall
  7032. [12:20:38.544] Debug: Maximum Wall based on TH11: 300x level 12
  7033. [12:20:38.570] Debug: Found 137 Wall
  7034. [12:20:38.572] Debug: Finding Wall
  7035. [12:20:38.573] Debug: Finding TownHall
  7036. [12:20:38.605] Debug: Found 1 TownHall
  7037. [12:20:38.606] Debug: Maximum Wall based on TH11: 300x level 12
  7038. [12:20:38.635] Debug: Found 137 Wall
  7039. [12:20:38.640] Debug: Finding Wall
  7040. [12:20:38.641] Debug: Finding TownHall
  7041. [12:20:38.669] Debug: Found 1 TownHall
  7042. [12:20:38.671] Debug: Maximum Wall based on TH11: 300x level 12
  7043. [12:20:38.697] Debug: Found 137 Wall
  7044. [12:20:38.699] Debug: Finding Wall
  7045. [12:20:38.700] Debug: Finding TownHall
  7046. [12:20:38.729] Debug: Found 1 TownHall
  7047. [12:20:38.731] Debug: Maximum Wall based on TH11: 300x level 12
  7048. [12:20:38.773] Debug: Found 137 Wall
  7049. [12:20:38.775] Debug: Finding Wall
  7050. [12:20:38.776] Debug: Finding TownHall
  7051. [12:20:38.802] Debug: Found 1 TownHall
  7052. [12:20:38.804] Debug: Maximum Wall based on TH11: 300x level 12
  7053. [12:20:38.829] Debug: Found 137 Wall
  7054. [12:20:38.831] Debug: Finding Wall
  7055. [12:20:38.833] Debug: Finding TownHall
  7056. [12:20:38.859] Debug: Found 1 TownHall
  7057. [12:20:38.861] Debug: Maximum Wall based on TH11: 300x level 12
  7058. [12:20:38.890] Debug: Found 137 Wall
  7059. [12:20:38.892] Debug: Finding Wall
  7060. [12:20:38.893] Debug: Finding TownHall
  7061. [12:20:38.918] Debug: Found 1 TownHall
  7062. [12:20:38.920] Debug: Maximum Wall based on TH11: 300x level 12
  7063. [12:20:38.949] Debug: Found 137 Wall
  7064. [12:20:38.951] Debug: Finding Wall
  7065. [12:20:38.952] Debug: Finding TownHall
  7066. [12:20:38.982] Debug: Found 1 TownHall
  7067. [12:20:38.984] Debug: Maximum Wall based on TH11: 300x level 12
  7068. [12:20:39.016] Debug: Found 137 Wall
  7069. [12:20:39.018] Debug: Finding Wall
  7070. [12:20:39.019] Debug: Finding TownHall
  7071. [12:20:39.045] Debug: Found 1 TownHall
  7072. [12:20:39.047] Debug: Maximum Wall based on TH11: 300x level 12
  7073. [12:20:39.072] Debug: Found 137 Wall
  7074. [12:20:39.074] Debug: Finding Wall
  7075. [12:20:39.075] Debug: Finding TownHall
  7076. [12:20:39.104] Debug: Found 1 TownHall
  7077. [12:20:39.116] Debug: Maximum Wall based on TH11: 300x level 12
  7078. [12:20:39.144] Debug: Found 137 Wall
  7079. [12:20:39.146] Debug: Finding Wall
  7080. [12:20:39.147] Debug: Finding TownHall
  7081. [12:20:39.175] Debug: Found 1 TownHall
  7082. [12:20:39.176] Debug: Maximum Wall based on TH11: 300x level 12
  7083. [12:20:39.211] Debug: Found 137 Wall
  7084. [12:20:39.213] Debug: Finding Wall
  7085. [12:20:39.214] Debug: Finding TownHall
  7086. [12:20:39.241] Debug: Found 1 TownHall
  7087. [12:20:39.243] Debug: Maximum Wall based on TH11: 300x level 12
  7088. [12:20:39.270] Debug: Found 137 Wall
  7089. [12:20:39.272] Debug: Finding Wall
  7090. [12:20:39.273] Debug: Finding TownHall
  7091. [12:20:39.301] Debug: Found 1 TownHall
  7092. [12:20:39.302] Debug: Maximum Wall based on TH11: 300x level 12
  7093. [12:20:39.328] Debug: Found 137 Wall
  7094. [12:20:39.330] Debug: Finding Wall
  7095. [12:20:39.331] Debug: Finding TownHall
  7096. [12:20:39.360] Debug: Found 1 TownHall
  7097. [12:20:39.362] Debug: Maximum Wall based on TH11: 300x level 12
  7098. [12:20:39.398] Debug: Found 137 Wall
  7099. [12:20:39.400] Debug: Finding Wall
  7100. [12:20:39.402] Debug: Finding TownHall
  7101. [12:20:39.435] Debug: Found 1 TownHall
  7102. [12:20:39.437] Debug: Maximum Wall based on TH11: 300x level 12
  7103. [12:20:39.467] Debug: Found 137 Wall
  7104. [12:20:39.469] Debug: Finding Wall
  7105. [12:20:39.470] Debug: Finding TownHall
  7106. [12:20:39.495] Debug: Found 1 TownHall
  7107. [12:20:39.497] Debug: Maximum Wall based on TH11: 300x level 12
  7108. [12:20:39.524] Debug: Found 137 Wall
  7109. [12:20:39.526] Debug: Finding Wall
  7110. [12:20:39.527] Debug: Finding TownHall
  7111. [12:20:39.555] Debug: Found 1 TownHall
  7112. [12:20:39.558] Debug: Maximum Wall based on TH11: 300x level 12
  7113. [12:20:39.589] Debug: Found 137 Wall
  7114. [12:20:39.591] Debug: Finding Wall
  7115. [12:20:39.592] Debug: Finding TownHall
  7116. [12:20:39.620] Debug: Found 1 TownHall
  7117. [12:20:39.622] Debug: Maximum Wall based on TH11: 300x level 12
  7118. [12:20:39.650] Debug: Found 137 Wall
  7119. [12:20:39.652] Debug: Finding Wall
  7120. [12:20:39.653] Debug: Finding TownHall
  7121. [12:20:39.681] Debug: Found 1 TownHall
  7122. [12:20:39.687] Debug: Maximum Wall based on TH11: 300x level 12
  7123. [12:20:39.715] Debug: Found 137 Wall
  7124. [12:20:39.717] Debug: Finding Wall
  7125. [12:20:39.718] Debug: Finding TownHall
  7126. [12:20:39.752] Debug: Found 1 TownHall
  7127. [12:20:39.754] Debug: Maximum Wall based on TH11: 300x level 12
  7128. [12:20:39.780] Debug: Found 137 Wall
  7129. [12:20:39.782] Debug: Finding Wall
  7130. [12:20:39.783] Debug: Finding TownHall
  7131. [12:20:39.810] Debug: Found 1 TownHall
  7132. [12:20:39.812] Debug: Maximum Wall based on TH11: 300x level 12
  7133. [12:20:39.839] Debug: Found 137 Wall
  7134. [12:20:39.840] Debug: Finding Wall
  7135. [12:20:39.841] Debug: Finding TownHall
  7136. [12:20:39.868] Debug: Found 1 TownHall
  7137. [12:20:39.870] Debug: Maximum Wall based on TH11: 300x level 12
  7138. [12:20:39.899] Debug: Found 137 Wall
  7139. [12:20:39.900] Debug: Finding Wall
  7140. [12:20:39.902] Debug: Finding TownHall
  7141. [12:20:39.933] Debug: Found 1 TownHall
  7142. [12:20:39.935] Debug: Maximum Wall based on TH11: 300x level 12
  7143. [12:20:39.962] Debug: Found 137 Wall
  7144. [12:20:39.964] Debug: Finding Wall
  7145. [12:20:39.965] Debug: Finding TownHall
  7146. [12:20:39.993] Debug: Found 1 TownHall
  7147. [12:20:39.994] Debug: Maximum Wall based on TH11: 300x level 12
  7148. [12:20:40.032] Debug: Found 137 Wall
  7149. [12:20:40.034] Debug: Finding Wall
  7150. [12:20:40.044] Debug: Finding TownHall
  7151. [12:20:40.076] Debug: Found 1 TownHall
  7152. [12:20:40.078] Debug: Maximum Wall based on TH11: 300x level 12
  7153. [12:20:40.104] Debug: Found 137 Wall
  7154. [12:20:40.105] Debug: Finding Wall
  7155. [12:20:40.107] Debug: Finding TownHall
  7156. [12:20:40.134] Debug: Found 1 TownHall
  7157. [12:20:40.136] Debug: Maximum Wall based on TH11: 300x level 12
  7158. [12:20:40.162] Debug: Found 137 Wall
  7159. [12:20:40.164] Debug: Finding Wall
  7160. [12:20:40.165] Debug: Finding TownHall
  7161. [12:20:40.194] Debug: Found 1 TownHall
  7162. [12:20:40.205] Debug: Maximum Wall based on TH11: 300x level 12
  7163. [12:20:40.232] Debug: Found 137 Wall
  7164. [12:20:40.234] Debug: Finding Wall
  7165. [12:20:40.235] Debug: Finding TownHall
  7166. [12:20:40.262] Debug: Found 1 TownHall
  7167. [12:20:40.264] Debug: Maximum Wall based on TH11: 300x level 12
  7168. [12:20:40.291] Debug: Found 137 Wall
  7169. [12:20:40.293] Debug: Finding Wall
  7170. [12:20:40.294] Debug: Finding TownHall
  7171. [12:20:40.320] Debug: Found 1 TownHall
  7172. [12:20:40.322] Debug: Maximum Wall based on TH11: 300x level 12
  7173. [12:20:40.349] Debug: Found 137 Wall
  7174. [12:20:40.359] Debug: Finding Wall
  7175. [12:20:40.361] Debug: Finding TownHall
  7176. [12:20:40.394] Debug: Found 1 TownHall
  7177. [12:20:40.395] Debug: Maximum Wall based on TH11: 300x level 12
  7178. [12:20:40.419] Debug: Found 137 Wall
  7179. [12:20:40.421] Debug: Finding Wall
  7180. [12:20:40.422] Debug: Finding TownHall
  7181. [12:20:40.449] Debug: Found 1 TownHall
  7182. [12:20:40.451] Debug: Maximum Wall based on TH11: 300x level 12
  7183. [12:20:40.476] Debug: Found 137 Wall
  7184. [12:20:40.571] A debug screenshot has been saved: BottomRightPoints 2018-7-23 9-20-40-488 (Debug) 1.png
  7185. [12:20:40.573] [All In One Push] Air attack start
  7186. [12:20:40.574] [All In One Push] 'Air Attack' has been activated
  7187. [12:20:40.626] Debug: Selecting Balloon (rect: x31, y575, r93, b598; cx62, cy586)
  7188. [12:20:40.811] Debug: Balloon is selected
  7189. [12:20:41.896] Debug: [Deploy] Recounting Balloon; current count is 41
  7190. [12:20:41.919] Debug: IsGreyOrRed failed because H=207,7, S=0,482, B=0,484
  7191. [12:20:41.937] Debug: [Deploy] Recounting Balloon done; new count set to 4
  7192. [12:20:41.939] Debug: [Deploy] Balloon is deployed now
  7193. [12:20:42.291] Debug: [Deploy] Recounting Balloon; current count is 4
  7194. [12:20:42.315] Debug: [Deploy] Balloon is grey or red; count set to 0
  7195. [12:20:42.317] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  7196. [12:20:42.509] Debug: Haste is selected
  7197. [12:20:43.612] Debug: [Deploy] Recounting Haste; current count is 11
  7198. [12:20:43.642] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  7199. [12:20:43.649] Debug: [Deploy] Recounting Haste done; new count set to 8
  7200. [12:20:43.650] Debug: [Deploy] Haste is deployed now
  7201. [12:20:43.651] Debug: Selecting Minion (rect: x98, y575, r157, b598; cx127, cy586)
  7202. [12:20:43.839] Debug: Minion is selected
  7203. [12:20:44.506] Debug: [Deploy] Recounting Minion; current count is 20
  7204. [12:20:44.534] Debug: [Deploy] Minion is grey or red; count set to 0
  7205. [12:20:44.536] Debug: [Deploy] Minion is deployed now
  7206. [12:20:49.149] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  7207. [12:20:49.338] Debug: Haste is selected
  7208. [12:20:50.427] Debug: [Deploy] Recounting Haste; current count is 8
  7209. [12:20:50.453] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  7210. [12:20:50.467] Debug: [Deploy] Recounting Haste done; new count set to 5
  7211. [12:20:54.569] Debug: Selecting Haste (rect: x314, y575, r374, b598; cx344, cy586)
  7212. [12:20:54.752] Debug: Haste is selected
  7213. [12:20:55.835] Debug: [Deploy] Recounting Haste; current count is 5
  7214. [12:20:55.860] Debug: IsGreyOrRed failed because H=250,0, S=0,488, B=0,518
  7215. [12:20:55.875] Debug: [Deploy] Recounting Haste done; new count set to 2
  7216. [12:20:59.982] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
  7217. [12:21:00.173] Debug: King is selected
  7218. [12:21:00.467] Debug: [Deploy] Recounting King; current count is 1
  7219. [12:21:00.498] Debug: IsGreyOrRed failed because H=281,1, S=1,000, B=0,963
  7220. [12:21:00.499] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7221. [12:21:00.501] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  7222. [12:21:00.790] Debug: [Deploy] Recounting King; current count is 1
  7223. [12:21:00.889] Debug: IsGreyOrRed failed because H=331,1, S=1,000, B=0,788
  7224. [12:21:00.891] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7225. [12:21:00.893] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  7226. [12:21:01.198] Debug: [Deploy] Recounting King; current count is 1
  7227. [12:21:01.382] Debug: IsGreyOrRed failed because H=263,8, S=0,437, B=0,327
  7228. [12:21:01.384] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7229. [12:21:01.385] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  7230. [12:21:01.848] Debug: [Deploy] Recounting King; current count is 1
  7231. [12:21:02.138] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7232. [12:21:02.140] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7233. [12:21:02.142] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  7234. [12:21:02.290] Debug: Recursive call in CaptureImage:
  7235. bei (Boolean )
  7236. bei _gj._RM() in _b:Zeile 1616.
  7237. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  7238. bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
  7239. bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  7240. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  7241. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  7242. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  7243. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  7244. bei 90d366fa.e09cca11(77058d06 )
  7245. bei 90d366fa.f8d1664d(77058d06 )
  7246. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  7247. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  7248. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  7249. bei (_nNA , Object , MouseEventArgs )
  7250. bei System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
  7251. bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  7252. bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  7253. bei System.Windows.Forms.Control.WndProc(Message& m)
  7254. bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
  7255. bei System.Windows.Forms.Button.WndProc(Message& m)
  7256. bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  7257. bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  7258. bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  7259. bei System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
  7260. bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  7261. bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  7262. bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  7263. bei System.Windows.Forms.Application.Run(Form mainForm)
  7264. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  7265. bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
  7266. bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  7267. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  7268. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  7269. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  7270. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  7271. bei 90d366fa.e09cca11(77058d06 )
  7272. bei 90d366fa.f8d1664d(77058d06 )
  7273. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  7274. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  7275. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  7276. bei _fcb._sgb()
  7277.  
  7278. [12:21:02.455] Debug: [Deploy] Recounting King; current count is 1
  7279. [12:21:02.743] Debug: IsGreyOrRed failed because H=277,7, S=0,432, B=0,318
  7280. [12:21:02.746] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7281. [12:21:02.748] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  7282. [12:21:03.042] Debug: [Deploy] Recounting King; current count is 1
  7283. [12:21:03.355] Debug: IsGreyOrRed failed because H=325,5, S=0,618, B=0,441
  7284. [12:21:03.357] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7285. [12:21:03.359] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  7286. [12:21:03.969] Debug: [Deploy] Recounting King; current count is 1
  7287. [12:21:04.264] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7288. [12:21:04.265] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7289. [12:21:04.267] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  7290. [12:21:04.578] Debug: [Deploy] Recounting King; current count is 1
  7291. [12:21:04.869] Debug: IsGreyOrRed failed because H=317,1, S=1,000, B=0,767
  7292. [12:21:04.871] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7293. [12:21:04.873] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  7294. [12:21:05.170] Debug: [Deploy] Recounting King; current count is 1
  7295. [12:21:05.465] Debug: IsGreyOrRed failed because H=276,9, S=0,432, B=0,318
  7296. [12:21:05.468] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7297. [12:21:05.473] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  7298. [12:21:06.086] Debug: [Deploy] Recounting King; current count is 1
  7299. [12:21:06.408] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7300. [12:21:06.410] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7301. [12:21:06.412] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  7302. [12:21:06.725] Debug: [Deploy] Recounting King; current count is 1
  7303. [12:21:07.010] Debug: IsGreyOrRed failed because H=339,3, S=1,000, B=0,790
  7304. [12:21:07.011] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7305. [12:21:07.013] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  7306. [12:21:07.313] Debug: [Deploy] Recounting King; current count is 1
  7307. [12:21:07.598] Debug: IsGreyOrRed failed because H=322,2, S=0,443, B=0,394
  7308. [12:21:07.600] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7309. [12:21:07.602] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 12
  7310. [12:21:07.915] Debug: [Deploy] Recounting King; current count is 1
  7311. [12:21:08.218] Debug: IsGreyOrRed failed because H=337,5, S=1,000, B=0,618
  7312. [12:21:08.219] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7313. [12:21:08.222] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 13
  7314. [12:21:08.805] Debug: [Deploy] Recounting King; current count is 1
  7315. [12:21:09.077] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7316. [12:21:09.077] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7317. [12:21:09.079] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 14
  7318. [12:21:09.250] A debug screenshot has been saved: Manual Screenshot (Debug) 2.png
  7319. [12:21:09.383] Debug: [Deploy] Recounting King; current count is 1
  7320. [12:21:09.668] Debug: IsGreyOrRed failed because H=277,7, S=0,432, B=0,318
  7321. [12:21:09.670] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7322. [12:21:09.672] Debug: Unable to deploy King at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 15
  7323. [12:21:09.956] Debug: [Deploy] Recounting King; current count is 1
  7324. [12:21:10.243] Debug: IsGreyOrRed failed because H=326,0, S=1,000, B=0,678
  7325. [12:21:10.244] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7326. [12:21:10.246] King could not be deployed after 16 tries
  7327. [12:21:10.247] Debug: Selecting Queen (rect: x238, y575, r301, b598; cx269, cy586)
  7328. [12:21:10.247] Debug: Watching heroes to activate abilities: King
  7329. [12:21:10.260] Debug: Not activating King because it is not deployed (1)
  7330. [12:21:10.261] Debug: [Deploy] Recounting King; current count is 1
  7331. [12:21:10.423] Debug: Queen is selected
  7332. [12:21:10.530] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7333. [12:21:10.531] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7334. [12:21:10.540] Debug: Not activating King because it is not deployed (1)
  7335. [12:21:10.542] Debug: [Deploy] Recounting King; current count is 1
  7336. [12:21:10.713] Debug: [Deploy] Recounting Queen; current count is 1
  7337. [12:21:10.723] Debug: IsGreyOrRed failed because H=258,6, S=0,942, B=0,731
  7338. [12:21:10.724] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7339. [12:21:10.734] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 1
  7340. [12:21:10.816] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7341. [12:21:10.827] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7342. [12:21:10.835] Debug: Not activating King because it is not deployed (1)
  7343. [12:21:10.837] Debug: [Deploy] Recounting King; current count is 1
  7344. [12:21:10.854] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7345. [12:21:10.856] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7346. [12:21:10.865] Debug: Not activating King because it is not deployed (1)
  7347. [12:21:10.866] Debug: [Deploy] Recounting King; current count is 1
  7348. [12:21:10.876] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7349. [12:21:10.878] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7350. [12:21:10.887] Debug: Not activating King because it is not deployed (1)
  7351. [12:21:10.888] Debug: [Deploy] Recounting King; current count is 1
  7352. [12:21:10.902] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7353. [12:21:10.903] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7354. [12:21:10.914] Debug: Not activating King because it is not deployed (1)
  7355. [12:21:10.916] Debug: [Deploy] Recounting King; current count is 1
  7356. [12:21:10.927] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7357. [12:21:10.928] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7358. [12:21:10.938] Debug: Not activating King because it is not deployed (1)
  7359. [12:21:10.939] Debug: [Deploy] Recounting King; current count is 1
  7360. [12:21:10.950] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7361. [12:21:10.952] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7362. [12:21:10.959] Debug: Not activating King because it is not deployed (1)
  7363. [12:21:10.961] Debug: [Deploy] Recounting King; current count is 1
  7364. [12:21:10.974] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7365. [12:21:11.006] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7366. [12:21:11.017] Debug: Not activating King because it is not deployed (1)
  7367. [12:21:11.019] Debug: [Deploy] Recounting King; current count is 1
  7368. [12:21:11.028] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7369. [12:21:11.029] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7370. [12:21:11.038] Debug: Not activating King because it is not deployed (1)
  7371. [12:21:11.040] Debug: [Deploy] Recounting King; current count is 1
  7372. [12:21:11.050] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7373. [12:21:11.052] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7374. [12:21:11.061] Debug: Not activating King because it is not deployed (1)
  7375. [12:21:11.062] Debug: [Deploy] Recounting King; current count is 1
  7376. [12:21:11.076] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7377. [12:21:11.079] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7378. [12:21:11.089] Debug: Not activating King because it is not deployed (1)
  7379. [12:21:11.090] Debug: [Deploy] Recounting King; current count is 1
  7380. [12:21:11.103] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7381. [12:21:11.105] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7382. [12:21:11.114] Debug: Not activating King because it is not deployed (1)
  7383. [12:21:11.115] Debug: [Deploy] Recounting King; current count is 1
  7384. [12:21:11.127] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7385. [12:21:11.150] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7386. [12:21:11.143] Debug: [Deploy] Recounting Queen; current count is 1
  7387. [12:21:11.171] Debug: Not activating King because it is not deployed (1)
  7388. [12:21:11.172] Debug: [Deploy] Recounting King; current count is 1
  7389. [12:21:11.189] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7390. [12:21:11.192] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7391. [12:21:11.203] Debug: Not activating King because it is not deployed (1)
  7392. [12:21:11.205] Debug: [Deploy] Recounting King; current count is 1
  7393. [12:21:11.220] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7394. [12:21:11.221] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7395. [12:21:11.227] Debug: Not activating King because it is not deployed (1)
  7396. [12:21:11.229] Debug: [Deploy] Recounting King; current count is 1
  7397. [12:21:11.241] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7398. [12:21:11.243] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7399. [12:21:11.251] Debug: Not activating King because it is not deployed (1)
  7400. [12:21:11.253] Debug: [Deploy] Recounting King; current count is 1
  7401. [12:21:11.264] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7402. [12:21:11.266] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7403. [12:21:11.272] Debug: Not activating King because it is not deployed (1)
  7404. [12:21:11.273] Debug: [Deploy] Recounting King; current count is 1
  7405. [12:21:11.286] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7406. [12:21:11.308] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7407. [12:21:11.317] Debug: Not activating King because it is not deployed (1)
  7408. [12:21:11.320] Debug: [Deploy] Recounting King; current count is 1
  7409. [12:21:11.333] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7410. [12:21:11.336] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7411. [12:21:11.343] Debug: Not activating King because it is not deployed (1)
  7412. [12:21:11.345] Debug: [Deploy] Recounting King; current count is 1
  7413. [12:21:11.354] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7414. [12:21:11.356] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7415. [12:21:11.365] Debug: Not activating King because it is not deployed (1)
  7416. [12:21:11.367] Debug: [Deploy] Recounting King; current count is 1
  7417. [12:21:11.383] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7418. [12:21:11.386] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7419. [12:21:11.396] Debug: Not activating King because it is not deployed (1)
  7420. [12:21:11.398] Debug: [Deploy] Recounting King; current count is 1
  7421. [12:21:11.410] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7422. [12:21:11.413] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7423. [12:21:11.424] Debug: Not activating King because it is not deployed (1)
  7424. [12:21:11.426] Debug: [Deploy] Recounting King; current count is 1
  7425. [12:21:11.436] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7426. [12:21:11.437] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7427. [12:21:11.445] Debug: Not activating King because it is not deployed (1)
  7428. [12:21:11.471] Debug: [Deploy] Recounting King; current count is 1
  7429. [12:21:11.487] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7430. [12:21:11.488] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7431. [12:21:11.493] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  7432. [12:21:11.495] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7433. [12:21:11.496] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 2
  7434. [12:21:11.499] Debug: Not activating King because it is not deployed (1)
  7435. [12:21:11.502] Debug: [Deploy] Recounting King; current count is 1
  7436. [12:21:11.777] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7437. [12:21:11.779] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7438. [12:21:11.796] Debug: Not activating King because it is not deployed (1)
  7439. [12:21:11.798] Debug: [Deploy] Recounting King; current count is 1
  7440. [12:21:11.809] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7441. [12:21:11.812] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7442. [12:21:11.820] Debug: Not activating King because it is not deployed (1)
  7443. [12:21:11.822] Debug: [Deploy] Recounting King; current count is 1
  7444. [12:21:11.833] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7445. [12:21:11.835] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7446. [12:21:11.842] Debug: Not activating King because it is not deployed (1)
  7447. [12:21:11.844] Debug: [Deploy] Recounting King; current count is 1
  7448. [12:21:11.857] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7449. [12:21:11.859] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7450. [12:21:11.871] Debug: Not activating King because it is not deployed (1)
  7451. [12:21:11.873] Debug: [Deploy] Recounting King; current count is 1
  7452. [12:21:11.883] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7453. [12:21:11.885] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7454. [12:21:11.895] Debug: Not activating King because it is not deployed (1)
  7455. [12:21:11.898] Debug: [Deploy] Recounting King; current count is 1
  7456. [12:21:11.911] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7457. [12:21:11.935] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7458. [12:21:11.945] Debug: Not activating King because it is not deployed (1)
  7459. [12:21:11.947] Debug: [Deploy] Recounting King; current count is 1
  7460. [12:21:11.973] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7461. [12:21:11.975] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7462. [12:21:11.983] Debug: Not activating King because it is not deployed (1)
  7463. [12:21:11.985] Debug: [Deploy] Recounting King; current count is 1
  7464. [12:21:11.997] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7465. [12:21:11.998] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7466. [12:21:12.006] Debug: Not activating King because it is not deployed (1)
  7467. [12:21:12.007] Debug: [Deploy] Recounting King; current count is 1
  7468. [12:21:12.018] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7469. [12:21:12.020] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7470. [12:21:12.028] Debug: Not activating King because it is not deployed (1)
  7471. [12:21:12.029] Debug: [Deploy] Recounting King; current count is 1
  7472. [12:21:12.039] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7473. [12:21:12.040] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7474. [12:21:12.051] Debug: Not activating King because it is not deployed (1)
  7475. [12:21:12.053] Debug: [Deploy] Recounting King; current count is 1
  7476. [12:21:12.057] Debug: [Deploy] Recounting Queen; current count is 1
  7477. [12:21:12.081] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  7478. [12:21:12.094] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7479. [12:21:12.096] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 3
  7480. [12:21:12.313] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7481. [12:21:12.316] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7482. [12:21:12.325] Debug: Not activating King because it is not deployed (1)
  7483. [12:21:12.327] Debug: [Deploy] Recounting King; current count is 1
  7484. [12:21:12.376] Debug: [Deploy] Recounting Queen; current count is 1
  7485. [12:21:12.386] Debug: IsGreyOrRed failed because H=334,6, S=0,485, B=0,449
  7486. [12:21:12.388] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7487. [12:21:12.389] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 4
  7488. [12:21:12.567] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7489. [12:21:12.568] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7490. [12:21:12.576] Debug: Not activating King because it is not deployed (1)
  7491. [12:21:12.577] Debug: [Deploy] Recounting King; current count is 1
  7492. [12:21:12.625] Debug: [Deploy] Recounting Queen; current count is 1
  7493. [12:21:12.637] Debug: IsGreyOrRed failed because H=324,4, S=0,538, B=0,331
  7494. [12:21:12.638] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7495. [12:21:12.640] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 5
  7496. [12:21:12.804] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7497. [12:21:12.806] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7498. [12:21:12.813] Debug: Not activating King because it is not deployed (1)
  7499. [12:21:12.814] Debug: [Deploy] Recounting King; current count is 1
  7500. [12:21:12.878] Debug: [Deploy] Recounting Queen; current count is 1
  7501. [12:21:12.889] Debug: IsGreyOrRed failed because H=325,1, S=0,538, B=0,331
  7502. [12:21:12.891] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7503. [12:21:12.893] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 6
  7504. [12:21:13.026] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7505. [12:21:13.028] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7506. [12:21:13.035] Debug: Not activating King because it is not deployed (1)
  7507. [12:21:13.036] Debug: [Deploy] Recounting King; current count is 1
  7508. [12:21:13.129] Debug: [Deploy] Recounting Queen; current count is 1
  7509. [12:21:13.140] Debug: IsGreyOrRed failed because H=328,0, S=0,548, B=0,329
  7510. [12:21:13.141] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7511. [12:21:13.142] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 7
  7512. [12:21:13.245] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7513. [12:21:13.247] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7514. [12:21:13.255] Debug: Not activating King because it is not deployed (1)
  7515. [12:21:13.256] Debug: [Deploy] Recounting King; current count is 1
  7516. [12:21:13.274] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7517. [12:21:13.276] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7518. [12:21:13.283] Debug: Not activating King because it is not deployed (1)
  7519. [12:21:13.284] Debug: [Deploy] Recounting King; current count is 1
  7520. [12:21:13.294] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7521. [12:21:13.296] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7522. [12:21:13.301] Debug: Not activating King because it is not deployed (1)
  7523. [12:21:13.303] Debug: [Deploy] Recounting King; current count is 1
  7524. [12:21:13.312] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7525. [12:21:13.314] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7526. [12:21:13.321] Debug: Not activating King because it is not deployed (1)
  7527. [12:21:13.332] Debug: [Deploy] Recounting King; current count is 1
  7528. [12:21:13.342] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7529. [12:21:13.344] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7530. [12:21:13.353] Debug: Not activating King because it is not deployed (1)
  7531. [12:21:13.355] Debug: [Deploy] Recounting King; current count is 1
  7532. [12:21:13.364] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7533. [12:21:13.366] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7534. [12:21:13.373] Debug: Not activating King because it is not deployed (1)
  7535. [12:21:13.374] Debug: [Deploy] Recounting King; current count is 1
  7536. [12:21:13.386] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7537. [12:21:13.387] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7538. [12:21:13.394] Debug: Not activating King because it is not deployed (1)
  7539. [12:21:13.395] Debug: [Deploy] Recounting King; current count is 1
  7540. [12:21:13.407] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7541. [12:21:13.409] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7542. [12:21:13.416] Debug: Not activating King because it is not deployed (1)
  7543. [12:21:13.418] Debug: [Deploy] Recounting King; current count is 1
  7544. [12:21:13.428] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7545. [12:21:13.430] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7546. [12:21:13.438] Debug: Not activating King because it is not deployed (1)
  7547. [12:21:13.439] Debug: [Deploy] Recounting King; current count is 1
  7548. [12:21:13.448] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7549. [12:21:13.450] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7550. [12:21:13.457] Debug: Not activating King because it is not deployed (1)
  7551. [12:21:13.458] Debug: [Deploy] Recounting King; current count is 1
  7552. [12:21:13.466] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7553. [12:21:13.467] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7554. [12:21:13.471] Debug: [Deploy] Recounting Queen; current count is 1
  7555. [12:21:13.477] Debug: Not activating King because it is not deployed (1)
  7556. [12:21:13.507] Debug: [Deploy] Recounting King; current count is 1
  7557. [12:21:13.521] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7558. [12:21:13.522] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7559. [12:21:13.529] Debug: Not activating King because it is not deployed (1)
  7560. [12:21:13.530] Debug: [Deploy] Recounting King; current count is 1
  7561. [12:21:13.540] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7562. [12:21:13.541] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7563. [12:21:13.548] Debug: Not activating King because it is not deployed (1)
  7564. [12:21:13.549] Debug: [Deploy] Recounting King; current count is 1
  7565. [12:21:13.559] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7566. [12:21:13.560] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7567. [12:21:13.570] Debug: Not activating King because it is not deployed (1)
  7568. [12:21:13.572] Debug: [Deploy] Recounting King; current count is 1
  7569. [12:21:13.582] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7570. [12:21:13.584] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7571. [12:21:13.590] Debug: Not activating King because it is not deployed (1)
  7572. [12:21:13.592] Debug: [Deploy] Recounting King; current count is 1
  7573. [12:21:13.604] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7574. [12:21:13.606] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7575. [12:21:13.613] Debug: Not activating King because it is not deployed (1)
  7576. [12:21:13.615] Debug: [Deploy] Recounting King; current count is 1
  7577. [12:21:13.625] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7578. [12:21:13.626] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7579. [12:21:13.654] Debug: Not activating King because it is not deployed (1)
  7580. [12:21:13.655] Debug: [Deploy] Recounting King; current count is 1
  7581. [12:21:13.666] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7582. [12:21:13.667] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7583. [12:21:13.676] Debug: Not activating King because it is not deployed (1)
  7584. [12:21:13.678] Debug: [Deploy] Recounting King; current count is 1
  7585. [12:21:13.690] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7586. [12:21:13.692] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7587. [12:21:13.698] Debug: Not activating King because it is not deployed (1)
  7588. [12:21:13.700] Debug: [Deploy] Recounting King; current count is 1
  7589. [12:21:13.710] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7590. [12:21:13.712] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7591. [12:21:13.718] Debug: Not activating King because it is not deployed (1)
  7592. [12:21:13.720] Debug: [Deploy] Recounting King; current count is 1
  7593. [12:21:13.728] Debug: IsGreyOrRed failed because H=259,5, S=0,672, B=0,533
  7594. [12:21:13.730] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7595. [12:21:13.732] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 8
  7596. [12:21:13.956] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7597. [12:21:13.958] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7598. [12:21:13.966] Debug: Not activating King because it is not deployed (1)
  7599. [12:21:13.968] Debug: [Deploy] Recounting King; current count is 1
  7600. [12:21:14.010] Debug: [Deploy] Recounting Queen; current count is 1
  7601. [12:21:14.020] Debug: IsGreyOrRed failed because H=338,9, S=0,525, B=0,478
  7602. [12:21:14.022] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7603. [12:21:14.023] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 9
  7604. [12:21:14.194] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7605. [12:21:14.195] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7606. [12:21:14.204] Debug: Not activating King because it is not deployed (1)
  7607. [12:21:14.206] Debug: [Deploy] Recounting King; current count is 1
  7608. [12:21:14.265] Debug: [Deploy] Recounting Queen; current count is 1
  7609. [12:21:14.278] Debug: IsGreyOrRed failed because H=330,6, S=0,566, B=0,325
  7610. [12:21:14.280] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7611. [12:21:14.282] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 10
  7612. [12:21:14.433] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7613. [12:21:14.435] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7614. [12:21:14.444] Debug: Not activating King because it is not deployed (1)
  7615. [12:21:14.445] Debug: [Deploy] Recounting King; current count is 1
  7616. [12:21:14.513] Debug: [Deploy] Recounting Queen; current count is 1
  7617. [12:21:14.522] Debug: IsGreyOrRed failed because H=336,3, S=0,585, B=0,322
  7618. [12:21:14.525] Debug: [Deploy] Recounting Queen done; nothing was changed because hero is still available
  7619. [12:21:14.526] Debug: Unable to deploy Queen at CoC_Bot.Modules.Helpers.Container`1[CoC_Bot.API.PointFT]; trying a new point 11
  7620. [12:21:14.683] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7621. [12:21:14.685] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7622. [12:21:14.691] Debug: Not activating King because it is not deployed (1)
  7623. [12:21:14.693] Debug: [Deploy] Recounting King; current count is 1
  7624. [12:21:14.767] Debug: [Deploy] Recounting Queen; current count is 1
  7625. [12:21:14.777] Debug: [Deploy] Queen is grey or red; count set to 0
  7626. [12:21:14.778] Debug: [Deploy] Queen is deployed now
  7627. [12:21:14.780] All In One Push search for unused troops !!
  7628. [12:21:14.782] we found 1x King
  7629. [12:21:14.783] [All In One Push] deploy unused troops
  7630. [12:21:14.785] Debug: Selecting King (rect: x179, y575, r234, b598; cx206, cy586)
  7631. [12:21:14.780] Debug: Watching heroes to activate abilities: Queen
  7632. [12:21:14.938] Debug: IsGreyOrRed failed because H=261,8, S=1,000, B=0,978
  7633. [12:21:14.939] Debug: [Deploy] Recounting King done; nothing was changed because hero is still available
  7634. [12:21:14.947] Debug: Not activating King because it is not deployed (1)
  7635. [12:21:14.949] Debug: [Deploy] Recounting King; current count is 1
  7636. [12:21:14.978] Debug: [Deploy] King is grey or red; count set to 0
  7637. [12:21:14.979] Debug: [Deploy] King is deployed now
  7638. [12:21:15.301] Debug: King is selected
  7639. [12:21:15.303] Debug: FinalizeAttack() 0 fibers pending
  7640. [12:21:15.806] We got a star. Starting the resource check timer...
  7641. [12:21:38.927] Activating King's power
  7642. [12:21:38.930] Debug: A new thread tries to access input! (debug)
  7643. [12:21:38.933] Debug: New thread trying to access input: bei ()
  7644. bei (‬‫‌‪‍‌‎‪‮‭‪‌‭‭‪‮‭‎‬‬‮ )
  7645. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  7646. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  7647. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  7648. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  7649. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  7650. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  7651. bei 90d366fa.e09cca11(77058d06 )
  7652. bei 90d366fa.f8d1664d(77058d06 )
  7653. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  7654. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  7655. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  7656. bei CoC_Bot.Input.Click(Point p)
  7657. bei CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
  7658. bei CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
  7659. bei System.Threading.Tasks.Task`1.InnerInvoke()
  7660. bei System.Threading.Tasks.Task.Execute()
  7661. bei System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  7662. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  7663. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  7664. bei System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  7665. bei System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  7666. bei System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  7667. bei System.Threading.ThreadPoolWorkQueue.Dispatch()
  7668. bei System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  7669.  
  7670. [12:21:42.050] [Attack] No resource change, ending battle in 5,9 seconds
  7671. [12:21:43.218] [Attack] No resource change, ending battle in 4,7 seconds
  7672. [12:21:44.321] [Attack] No resource change, ending battle in 3,6 seconds
  7673. [12:21:46.096] [Attack] No resource change, ending battle in 1,8 seconds
  7674. [12:22:02.691] [Attack] No resource change, ending battle in 5,3 seconds
  7675. [12:22:12.906] [Attack] No resource change, ending battle in 5,4 seconds
  7676. [12:22:14.730] [Attack] No resource change, ending battle in 3,5 seconds
  7677. [12:22:25.351] Debug: Recursive call in CaptureImage:
  7678. bei (Boolean )
  7679. bei _gj._RM() in _b:Zeile 1616.
  7680. bei (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  7681. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  7682. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  7683. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  7684. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  7685. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  7686. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  7687. bei 90d366fa.e09cca11(77058d06 )
  7688. bei 90d366fa.f8d1664d(77058d06 )
  7689. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  7690. bei 5b7c09e1.f8d1664d(UInt32 , Object[] )
  7691. bei #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  7692. bei _gj._kl(Int32 )
  7693. bei _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:Zeile 60.
  7694. bei CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:Zeile 135.
  7695. bei _oOA._AwA._ZFb() in _TKA:Zeile 749.
  7696. bei _oOA._AwA._AnA(FastImage ) in _TKA:Zeile 695.
  7697. bei (Object , Object )
  7698. bei _oOA._0fb(FastImage ) in _TKA:Zeile 142.
  7699. bei _oOA._2qb(Bitmap ) in _TKA:Zeile 76.
  7700. bei (​​​‭‌‏​‬‪‌‎​‪‫‪‪‬‮‮‏‮‏​‏‬‪‮ , Bitmap )
  7701. bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  7702. bei System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  7703. bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  7704. bei dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  7705. bei dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  7706. bei 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  7707. bei 90d366fa.e09cca11(77058d06 )
  7708. bei 90d366fa.f8d1664d(77058d06 )
  7709. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  7710. bei 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  7711. bei #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  7712. bei (_nNA , Bitmap )
  7713. bei _gj._RM() in _b:Zeile 1622.
  7714. bei _gj._ZJ() in _b:Zeile 341.
  7715. bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  7716. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  7717. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  7718. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  7719. bei System.Threading.ThreadHelper.ThreadStart()
  7720.  
  7721. [12:22:25.375] Debug: A5 Check 1: 33 ms
  7722. [12:22:25.393] Debug: A5 Check 2: 16 ms
  7723. [12:22:25.933] [Attack] Waiting for end of battle...
  7724. [12:22:25.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  7725. [12:22:26.041] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
  7726. [12:22:30.565] [Attack] Returning home...
  7727. [12:22:31.222] Debug: [AR] Compacting done, 232,8MB -> 232,8MB
  7728. [12:22:31.634] Debug: A5 Check 1: 12 ms
  7729. [12:22:31.676] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
  7730. [12:22:31.676] Debug: Waiting for clouds to disappear, state is Unknown
  7731. [12:22:31.753] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  7732. [12:22:32.006] Debug: State is now: WhiteClouds
  7733. [12:22:32.926] Debug: A5 Check 1: 11 ms
  7734. [12:22:32.967] Debug: State is now: Unknown
  7735. [12:22:32.970] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  7736. [12:22:33.100] Debug: A5 Check 1: 14 ms
  7737. [12:22:33.294] Debug: Clouds are gone, state is Ingame
  7738. [12:22:33.297] Debug: [GameState]: 'Unknown' -> 'Ingame'
  7739. [12:22:33.300] Debug: Expected colors: 17, 63, 81 15, 62, 80 22, 89, 111, found color: 216, 221, 223, tolerance: 70
  7740. [12:22:33.302] Debug: Zooming out
  7741. [12:22:33.319] Refreshed trophy count: 2528
  7742. [12:22:33.788] [Pause] Core got paused
  7743. [12:22:35.405] [Custom Algorithm Settings] Saving All In One Push Settings.
  7744. [12:22:35.412] [Custom Algorithm Settings] Saving Dark Dragon Deploy Settings.
  7745. [12:22:35.416] [Custom Algorithm Settings] Saving Human Barch Deploy Settings.
  7746. [12:22:35.421] [Custom Algorithm Settings] Saving [Smart 4 Fingers Deploy] Settings.
  7747. [12:22:35.814] Raccoon Bot stopped.
  7748. [12:22:35.818] [Pause] Core got unpaused
  7749. [12:22:35.824] Debug: Detaching
  7750. [12:22:36.923] Debug: Commandline entry of process 10724: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
  7751. [12:22:36.926] Debug: cmdline index of 2nd q: 42
  7752. [12:22:36.928] Debug: commandline args: MEmu_1 targetName: MEmu
  7753. [12:22:36.930] Debug: GetProcessArgs took 126 ms
  7754. [12:22:37.055] Debug: Commandline entry of process 11828: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
  7755. [12:22:37.059] Debug: cmdline index of 2nd q: 42
  7756. [12:22:37.062] Debug: commandline args: MEmu targetName: MEmu
  7757. [12:22:37.065] Debug: GetProcessArgs took 51 ms
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