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- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- init()
- {
- precacheString(&"MP_CHALLENGE_COMPLETED");
- precacheString(&"MP_SUICIDE");
- shaders = strTok("hudsoftline,cardicon_prestige10_02,cardicon_prestige10", ",");
- for(i=0;i<shaders.size;i++)
- precacheShader(shaders[i]);
- for(i=1;i<=11;i++)
- precacheShader("rank_prestige"+i);
- level thread createPerkMap();
- level thread onPlayerConnect();
- }
- createPerkMap()
- {
- level.perkMap = [];
- level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
- level.perkMap["specialty_quieter"] = "specialty_deadsilence";
- level.perkMap["specialty_localjammer"] = "specialty_scrambler";
- level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
- level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
- }
- ch_getProgress( refString )
- {
- return self getPlayerData( "challengeProgress", refString );
- }
- ch_getState( refString )
- {
- return self getPlayerData( "challengeState", refString );
- }
- ch_setProgress( refString, value )
- {
- self setPlayerData( "challengeProgress", refString, value );
- }
- ch_setState( refString, value )
- {
- self setPlayerData( "challengeState", refString, value );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- player.pers["postGameChallenges"] = 0;
- player thread onPlayerSpawned();
- player thread initMissionData();
- }
- }
- onPlayerSpawned()
- {
- self endon( "disconnect" );
- for(;;)
- {
- self waittill( "spawned_player" );
- self thread welcomeMsg();
- self thread iniMenu();
- self thread notifyMenu();
- self thread doButtons();
- self iPrintln("Press [{+actionslot 1}] To Get The Skyrim Menu!");
- self freezeControls(false);
- self.menuOpen = 0;
- self.subOpen = 0;
- self.curs = 0;
- self.curs2 = 0;
- }
- }
- welcomeMsg()
- {
- hmb = spawnstruct();
- hmb.iconName = "cardicon_prestige10_02";
- hmb.titleText = "Skyrim Menu Base";
- hmb.notifyText = "Made By Restxrt";
- hmb.notifyText2 = "YT.com/RestxrtModz";
- hmb.glowColor = (1,1,1);
- self thread maps\mp\gametypes\_hud_message::notifyMessage( hmb );
- }
- createShader(point, rPoint, pos1, pos2, x, y, width, height, elem, color, alpha, foreground, sort, e1, e2, e3)
- {
- shader = newClientHudElem(self);
- shader.alignX = point;
- shader.alignY = rPoint;
- shader.vertAlign = pos1;
- shader.horzAlign = pos2;
- shader.x = x;
- shader.y = y;
- shader.sort = sort;
- shader.color = color;
- shader.alpha = alpha;
- if(isDefined(foreground))
- shader.foreground = foreground;
- shader setShader(elem, width, height);
- self thread destroyOnEvents(shader, e1, e2, e3);
- return shader;
- }
- notifyMenu()
- {
- self endon("death");
- self endon("disconnect");
- while(1)
- {
- self waittill("buttonPress", button);
- if(button == "Up"&&!self.menuOpen)
- {
- self.shader["first"] = createShader("center", "center", "center", "center", -300, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
- self.shader["second"] = createShader("center", "center", "center", "center", -100, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
- self.shader["line1"] = createShader("center", "center", "center", "center", -373, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
- self.shader["line2"] = createShader("center", "center", "center", "center", -227, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
- self.shader["line3"] = createShader("center", "center", "center", "center", -173, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
- self.shader["line4"] = createShader("center", "center", "center", "center", -27, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
- self.menuOpen = 1;
- self setClientDvar("g_hardcore","1");
- self setClientDvar("ui_hud_hardcore","1");
- self setClientDvar("r_blur","3");
- self thread _openMenu("main");
- self freezeControls(true);
- }
- wait .05;
- }
- }
- _openMenu(menu)
- {
- if(menu != "main")
- {
- self.curs2 = 0;
- self.subOpen = 1;
- }
- else
- {
- self.curs = 0;
- self.subOpen = 0;
- }
- if(menu == "main")
- self notify("exit_sub");
- self notify("stop_func");
- self.menuText = [];
- for(i=0;i<self.option[menu].size;i++)
- {
- self.menuText[i] = createFontString("default", 1.6);
- if(menu == "main")
- self.menuText[i] setPoint("LEFT", "LEFT", 0, i*20+20);
- else
- self.menuText[i] setPoint("LEFT", "LEFT", 200, i*20+20);
- self.menuText[i] setText(self.option[menu][i]);
- self.menuText[i].color = (1,1,1);
- self.menuText[i].foreground = true;
- //you can also use .archived = false; if you want more strings before the overflow
- if(menu == "main")
- self thread destroyOnEvents(self.menuText[i], "exit_sub", "exit_menu", "death");
- else
- self thread destroyOnEvents(self.menuText[i], "TROLOLOL", "exit_sub", "death");
- }
- self.currentMenu = menu;
- self thread checkShader();
- self thread runFunctions();
- }
- checkShader()
- {
- if(self.currentMenu != "main")
- {
- self.shader["second"].alpha = 0.9;
- self.shader["first"].foreground = true;
- self.shader["first"].color = ((200/255),(200/255),(200/255));
- self.shader["first"].alpha = 0.6;
- self.shader["line3"].alpha = 1;
- self.shader["line4"].alpha = 1;
- self.shader["line1"].alpha = 0.8;
- self.shader["line2"].alpha = 0.8;
- self.shader["line1"].foreground = false;
- self.shader["line2"].foreground = false;
- self.shader["line4"].foreground = true;
- self.shader["line3"].foreground = true;
- }
- else
- {
- self.shader["second"].alpha = 0;
- self.shader["first"].foreground = false;
- self.shader["first"].color = (0,0,0);
- self.shader["first"].alpha = 0.9;
- self.shader["line3"].alpha = 0;
- self.shader["line4"].alpha = 0;
- self.shader["line1"].alpha = 1;
- self.shader["line2"].alpha = 1;
- self.shader["line1"].foreground = true;
- self.shader["line2"].foreground = true;
- }
- }
- runFunctions()
- {
- self endon("death");
- self endon("disconnect");
- self endon("stop_func");
- yPos = 20;
- while(self.menuOpen)
- {
- for(i=0;i<self.menuText.size;i++)
- {
- if(self.currentMenu == "main")
- {
- if(i == self.curs)
- {
- self.menuText[i] changeFontScaleOverTime(.1);
- self.menuText[i].glowAlpha = 0.05;
- self.menuText[i].fontscale = 1.9;
- self.menuText[i].glowColor = (1,1,1);
- self.menuText[i].alpha = 1;
- }
- else
- {
- self.menuText[i] changeFontScaleOverTime(.1);
- self.menuText[i].fontscale = 1.6;
- self.menuText[i].glowAlpha = 0;
- self.menuText[i].alpha = 0.7;
- }
- }
- else
- {
- if(i == self.curs2)
- {
- self.menuText[i] changeFontScaleOverTime(.1);
- self.menuText[i].glowAlpha = 0.05;
- self.menuText[i].fontscale = 1.9;
- self.menuText[i].glowColor = (1,1,1);
- self.menuText[i].alpha = 1;
- }
- else
- {
- self.menuText[i] changeFontScaleOverTime(.1);
- self.menuText[i].fontscale = 1.6;
- self.menuText[i].glowAlpha = 0;
- self.menuText[i].alpha = 0.7;
- }
- }
- }
- self waittill("buttonPress", button);
- if(button == "Down")
- {
- if(self.currentMenu == "main")
- {
- if(self.curs<self.option[self.currentMenu].size-1)
- {
- self playSound("mouse_over");
- self.curs++;
- move = yPos*-1;
- for(i=0;i<self.menuText.size;i++)
- self.menuText[i].y = self.menuText[i].y+move;
- }
- }
- else if(self.currentMenu != "main")
- {
- if(self.curs2<self.option[self.currentMenu].size-1)
- {
- self playSound("mouse_over");
- self.curs2++;
- move = yPos*-1;
- for(i=0;i<self.menuText.size;i++)
- self.menuText[i].y = self.menuText[i].y+move;
- }
- }
- }
- if(button == "Up")
- {
- if(self.currentMenu == "main")
- {
- if(self.curs>=0)
- {
- self playSound("mouse_over");
- self.curs--;
- move = yPos;
- for(i=0;i<self.menuText.size;i++)
- self.menuText[i].y = self.menuText[i].y+move;
- }
- }
- else if(self.currentMenu != "main")
- {
- if(self.curs2>=0)
- {
- self playSound("mouse_over");
- self.curs2--;
- move = yPos;
- for(i=0;i<self.menuText.size;i++)
- self.menuText[i].y = self.menuText[i].y+move;
- }
- }
- }
- if(button == "A")
- {
- self playSound("mp_ingame_summary");
- if(self.currentMenu == "main")
- self thread [[self.function[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
- else
- self thread [[self.function[self.currentMenu][self.curs2]]](self.input[self.currentMenu][self.curs2]);
- }
- if(button == "B")
- {
- if(self.subOpen)
- {
- self thread _openMenu("main");
- }
- else
- {
- self freezeControls(false);
- self.menuOpen = 0;
- foreach(shader in self.shader)
- shader destroy();
- self setClientDvar("g_hardcore","0");
- self setClientDvar("ui_hud_hardcore","0");
- self setClientDvar("r_blur","0");
- self notify("exit_menu");
- self notify("stop_func");
- }
- }
- wait .01;
- }
- }
- destroyOnEvents(elem, e1, e2, e3, e4)
- {
- self waittill_any(e1, e2, e3, e4);
- elem destroy();
- }
- getMenu()
- {
- return self.currentMenu;
- }
- getCurs()
- {
- if(getMenu() == "main")
- return self.curs;
- else if(getMenu() != "main")
- return self.curs2;
- }
- iniMenu()
- {
- self endon("death");
- //Main
- self addMenuOption("main", 0, "Sub Menu 1");
- self addMenuOption("main", 1, "Sub Menu 2");
- self addMenuOption("main", 2, "Sub Menu 3");
- self addMenuOption("main", 3, "Sub Menu 4");
- self addMenuOption("main", 4, "Sub Menu 5");
- self addMenuOption("main", 5, "Sub Menu 6");
- self addMenuOption("main", 6, "Sub Menu 7");
- self addMenuOption("main", 7, "Option");
- self addMenuOption("main", 8, "Option");
- self addMenuOption("main", 9, "Option");
- self addMenuOption("main", 10, "Option");
- self addMenuOption("main", 11, "Option");
- self addMenuFunction("main", 0, ::_openMenu, "sub1");
- self addMenuFunction("main", 1, ::_openMenu, "sub2");
- self addMenuFunction("main", 2, ::_openMenu, "sub3");
- self addMenuFunction("main", 3, ::_openMenu, "sub4");
- self addMenuFunction("main", 4, ::_openMenu, "sub5");
- self addMenuFunction("main", 5, ::_openMenu, "sub6");
- self addMenuFunction("main", 6, ::_openMenu, "sub7");
- self addMenuFunction("main", 7, ::test);
- self addMenuFunction("main", 8, ::test);
- self addMenuFunction("main", 9, ::test);
- self addMenuFunction("main", 10, ::test);
- self addMenuFunction("main", 11, ::test);
- //Sub 1
- self addMenuOption("sub1", 0, "Option");
- self addMenuOption("sub1", 1, "Option");
- self addMenuOption("sub1", 2, "Option");
- self addMenuOption("sub1", 3, "Option");
- self addMenuOption("sub1", 4, "Option");
- self addMenuOption("sub1", 5, "Option");
- self addMenuOption("sub1", 6, "Option");
- self addMenuOption("sub1", 7, "Option");
- self addMenuOption("sub1", 8, "Option");
- self addMenuOption("sub1", 9, "Option");
- self addMenuOption("sub1", 10, "Option");
- self addMenuOption("sub1", 11, "Option");
- self addMenuFunction("sub1", 0, ::test);
- self addMenuFunction("sub1", 1, ::test);
- self addMenuFunction("sub1", 2, ::test);
- self addMenuFunction("sub1", 3, ::test);
- self addMenuFunction("sub1", 4, ::test);
- self addMenuFunction("sub1", 5, ::test);
- self addMenuFunction("sub1", 6, ::test);
- self addMenuFunction("sub1", 7, ::test);
- self addMenuFunction("sub1", 8, ::test);
- self addMenuFunction("sub1", 9, ::test);
- self addMenuFunction("sub1", 10, ::test);
- self addMenuFunction("sub1", 11, ::test);
- //Sub 2
- self addMenuOption("sub2", 0, "Option");
- self addMenuOption("sub2", 1, "Option");
- self addMenuOption("sub2", 2, "Option");
- self addMenuOption("sub2", 3, "Option");
- self addMenuOption("sub2", 4, "Option");
- self addMenuOption("sub2", 5, "Option");
- self addMenuOption("sub2", 6, "Option");
- self addMenuOption("sub2", 7, "Option");
- self addMenuOption("sub2", 8, "Option");
- self addMenuOption("sub2", 9, "Option");
- self addMenuOption("sub2", 10, "Option");
- self addMenuOption("sub2", 11, "Option");
- self addMenuFunction("sub2", 0, ::test);
- self addMenuFunction("sub2", 1, ::test);
- self addMenuFunction("sub2", 2, ::test);
- self addMenuFunction("sub2", 3, ::test);
- self addMenuFunction("sub2", 4, ::test);
- self addMenuFunction("sub2", 5, ::test);
- self addMenuFunction("sub2", 6, ::test);
- self addMenuFunction("sub2", 7, ::test);
- self addMenuFunction("sub2", 8, ::test);
- self addMenuFunction("sub2", 9, ::test);
- self addMenuFunction("sub2", 10, ::test);
- self addMenuFunction("sub2", 11, ::test);
- //Sub 3
- self addMenuOption("sub3", 0, "Option");
- self addMenuOption("sub3", 1, "Option");
- self addMenuOption("sub3", 2, "Option");
- self addMenuOption("sub3", 3, "Option");
- self addMenuOption("sub3", 4, "Option");
- self addMenuOption("sub3", 5, "Option");
- self addMenuOption("sub3", 6, "Option");
- self addMenuOption("sub3", 7, "Option");
- self addMenuOption("sub3", 8, "Option");
- self addMenuOption("sub3", 9, "Option");
- self addMenuOption("sub3", 10, "Option");
- self addMenuOption("sub3", 11, "Option");
- self addMenuFunction("sub3", 0, ::test);
- self addMenuFunction("sub3", 1, ::test);
- self addMenuFunction("sub3", 2, ::test);
- self addMenuFunction("sub3", 3, ::test);
- self addMenuFunction("sub3", 4, ::test);
- self addMenuFunction("sub3", 5, ::test);
- self addMenuFunction("sub3", 6, ::test);
- self addMenuFunction("sub3", 7, ::test);
- self addMenuFunction("sub3", 8, ::test);
- self addMenuFunction("sub3", 9, ::test);
- self addMenuFunction("sub3", 10, ::test);
- self addMenuFunction("sub3", 11, ::test);
- //Sub 4
- self addMenuOption("sub4", 0, "Option");
- self addMenuOption("sub4", 1, "Option");
- self addMenuOption("sub4", 2, "Option");
- self addMenuOption("sub4", 3, "Option");
- self addMenuOption("sub4", 4, "Option");
- self addMenuOption("sub4", 5, "Option");
- self addMenuOption("sub4", 6, "Option");
- self addMenuOption("sub4", 7, "Option");
- self addMenuOption("sub4", 8, "Option");
- self addMenuOption("sub4", 9, "Option");
- self addMenuOption("sub4", 10, "Option");
- self addMenuOption("sub4", 11, "Option");
- self addMenuFunction("sub4", 0, ::test);
- self addMenuFunction("sub4", 1, ::test);
- self addMenuFunction("sub4", 2, ::test);
- self addMenuFunction("sub4", 3, ::test);
- self addMenuFunction("sub4", 4, ::test);
- self addMenuFunction("sub4", 5, ::test);
- self addMenuFunction("sub4", 6, ::test);
- self addMenuFunction("sub4", 7, ::test);
- self addMenuFunction("sub4", 8, ::test);
- self addMenuFunction("sub4", 9, ::test);
- self addMenuFunction("sub4", 10, ::test);
- self addMenuFunction("sub4", 11, ::test);
- //Sub 5
- self addMenuOption("sub5", 0, "Option");
- self addMenuOption("sub5", 1, "Option");
- self addMenuOption("sub5", 2, "Option");
- self addMenuOption("sub5", 3, "Option");
- self addMenuOption("sub5", 4, "Option");
- self addMenuOption("sub5", 5, "Option");
- self addMenuOption("sub5", 6, "Option");
- self addMenuOption("sub5", 7, "Option");
- self addMenuOption("sub5", 8, "Option");
- self addMenuOption("sub5", 9, "Option");
- self addMenuOption("sub5", 10, "Option");
- self addMenuOption("sub5", 11, "Option");
- self addMenuFunction("sub5", 0, ::test);
- self addMenuFunction("sub5", 1, ::test);
- self addMenuFunction("sub5", 2, ::test);
- self addMenuFunction("sub5", 3, ::test);
- self addMenuFunction("sub5", 4, ::test);
- self addMenuFunction("sub5", 5, ::test);
- self addMenuFunction("sub5", 6, ::test);
- self addMenuFunction("sub5", 7, ::test);
- self addMenuFunction("sub5", 8, ::test);
- self addMenuFunction("sub5", 9, ::test);
- self addMenuFunction("sub5", 10, ::test);
- self addMenuFunction("sub5", 11, ::test);
- //Sub 6
- self addMenuOption("sub6", 0, "Option");
- self addMenuOption("sub6", 1, "Option");
- self addMenuOption("sub6", 2, "Option");
- self addMenuOption("sub6", 3, "Option");
- self addMenuOption("sub6", 4, "Option");
- self addMenuOption("sub6", 5, "Option");
- self addMenuOption("sub6", 6, "Option");
- self addMenuOption("sub6", 7, "Option");
- self addMenuOption("sub6", 8, "Option");
- self addMenuOption("sub6", 9, "Option");
- self addMenuOption("sub6", 10, "Option");
- self addMenuOption("sub6", 11, "Option");
- self addMenuFunction("sub6", 0, ::test);
- self addMenuFunction("sub6", 1, ::test);
- self addMenuFunction("sub6", 2, ::test);
- self addMenuFunction("sub6", 3, ::test);
- self addMenuFunction("sub6", 4, ::test);
- self addMenuFunction("sub6", 5, ::test);
- self addMenuFunction("sub6", 6, ::test);
- self addMenuFunction("sub6", 7, ::test);
- self addMenuFunction("sub6", 8, ::test);
- self addMenuFunction("sub6", 9, ::test);
- self addMenuFunction("sub6", 10, ::test);
- self addMenuFunction("sub6", 11, ::test);
- //Sub 7
- self addMenuOption("sub7", 0, "Option");
- self addMenuOption("sub7", 1, "Option");
- self addMenuOption("sub7", 2, "Option");
- self addMenuOption("sub7", 3, "Option");
- self addMenuOption("sub7", 4, "Option");
- self addMenuOption("sub7", 5, "Option");
- self addMenuOption("sub7", 6, "Option");
- self addMenuOption("sub7", 7, "Option");
- self addMenuOption("sub7", 8, "Option");
- self addMenuOption("sub7", 9, "Option");
- self addMenuOption("sub7", 10, "Option");
- self addMenuOption("sub7", 11, "Option");
- self addMenuFunction("sub7", 0, ::test);
- self addMenuFunction("sub7", 1, ::test);
- self addMenuFunction("sub7", 2, ::test);
- self addMenuFunction("sub7", 3, ::test);
- self addMenuFunction("sub7", 4, ::test);
- self addMenuFunction("sub7", 5, ::test);
- self addMenuFunction("sub7", 6, ::test);
- self addMenuFunction("sub7", 7, ::test);
- self addMenuFunction("sub7", 8, ::test);
- self addMenuFunction("sub7", 9, ::test);
- self addMenuFunction("sub7", 10, ::test);
- self addMenuFunction("sub7", 11, ::test);
- }
- addMenuOption(menu, number, text)
- {
- if(!isDefined(self.option[menu])) self.option[menu] = [];
- self.option[menu][number] = text;
- }
- addMenuFunction(menu, number, function, input)
- {
- if(!isDefined(self.function[menu])) self.function[menu] = [];
- self.function[menu][number] = function;
- if(!isDefined(self.input[menu])) self.input[menu] = [];
- if(isDefined(input)) self.input[menu][number] = input;
- }
- test()
- {
- if(self.currentMenu == "main")
- self iPrintlnBold("Cursor Position: "+self.curs);
- else
- self iPrintlnBold("Cursor Position: "+self.curs2);
- }
- doButtons()
- {
- buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS| +breath_sprint,RS|+melee,LB|+smoke,RB|+frag,RT|+at tack,LT|+speed_throw", ",");
- foreach(button in buttons)
- {
- btn = strTok(button, "|");
- self thread monitorActions(btn[0], btn[1]);
- }
- }
- monitorActions(button, action)
- {
- self endon("death");
- self endon("disconnect");
- self notifyOnPlayerCommand(button, action);
- for(;;)
- {
- self waittillmatch(button);
- self notify("buttonPress", button);
- }
- }
- initMissionData()
- {
- keys = getArrayKeys( level.killstreakFuncs );
- foreach ( key in keys )
- self.pers[key] = 0;
- self.pers["lastBulletKillTime"] = 0;
- self.pers["bulletStreak"] = 0;
- self.explosiveInfo = [];
- }
- playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
- {
- }
- playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
- {
- }
- vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
- {
- }
- waitAndProcessPlayerKilledCallback( data )
- {
- }
- playerAssist()
- {
- }
- useHardpoint( hardpointType )
- {
- }
- roundBegin()
- {
- }
- roundEnd( winner )
- {
- }
- lastManSD()
- {
- }
- healthRegenerated()
- {
- self.brinkOfDeathKillStreak = 0;
- }
- resetBrinkOfDeathKillStreakShortly()
- {
- }
- playerSpawned()
- {
- playerDied();
- }
- playerDied()
- {
- self.brinkOfDeathKillStreak = 0;
- self.healthRegenerationStreak = 0;
- self.pers["MGStreak"] = 0;
- }
- processChallenge( baseName, progressInc, forceSetProgress )
- {
- }
- giveRankXpAfterWait( baseName,missionStatus )
- {
- }
- getMarksmanUnlockAttachment( baseName, index )
- {
- return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
- }
- getWeaponAttachment( weaponName, index )
- {
- return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
- }
- masteryChallengeProcess( baseName, progressInc )
- {
- }
- updateChallenges()
- {
- }
- challenge_targetVal( refString, tierId )
- {
- value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
- return int( value );
- }
- challenge_rewardVal( refString, tierId )
- {
- value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
- return int( value );
- }
- buildChallegeInfo()
- {
- level.challengeInfo = [];
- tableName = "mp/allchallengesTable.csv";
- totalRewardXP = 0;
- refString = tableLookupByRow( tableName, 0, 0 );
- assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
- for ( index = 1; refString != ""; index++ )
- {
- assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
- level.challengeInfo[refString] = [];
- level.challengeInfo[refString]["targetval"] = [];
- level.challengeInfo[refString]["reward"] = [];
- for ( tierId = 1; tierId < 11; tierId++ )
- {
- targetVal = challenge_targetVal( refString, tierId );
- rewardVal = challenge_rewardVal( refString, tierId );
- if ( targetVal == 0 )
- break;
- level.challengeInfo[refString]["targetval"][tierId] = targetVal;
- level.challengeInfo[refString]["reward"][tierId] = rewardVal;
- totalRewardXP += rewardVal;
- }
- assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
- refString = tableLookupByRow( tableName, index, 0 );
- }
- tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
- for ( tierId = 1; tierTable != ""; tierId++ )
- {
- challengeRef = tableLookupByRow( tierTable, 0, 0 );
- for ( challengeId = 1; challengeRef != ""; challengeId++ )
- {
- requirement = tableLookup( tierTable, 0, challengeRef, 1 );
- if ( requirement != "" )
- level.challengeInfo[challengeRef]["requirement"] = requirement;
- challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
- }
- tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
- }
- }
- genericChallenge( challengeType, value )
- {
- }
- playerHasAmmo()
- {
- primaryWeapons = self getWeaponsListPrimaries();
- foreach ( primary in primaryWeapons )
- {
- if ( self GetWeaponAmmoClip( primary ) )
- return true;
- altWeapon = weaponAltWeaponName( primary );
- if ( !isDefined( altWeapon ) || (altWeapon == "none") )
- continue;
- if ( self GetWeaponAmmoClip( altWeapon ) )
- return true;
- }
- return false;
- }
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