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- Ten Shunrench [BG: Criminal]
- Kobold Thief Rogue 7, Neutral Good
- HP: 45 / 45 - AC: 16 - Init: - +4
- Size: Small - Speed: 30 ft.
- LANG: Common, Draconic
- STR --- 07 [-2]
- DEX --- 18 [+4/+7 Save]
- CON --- 12 [+1]
- INT --- 14 [+2]
- WIS --- 09 [-1/+2 Save]
- CHA --- 06 [-2]
- SKILLS
- Deception ----------- [+04]
- Investigation ------- [+05]
- Insight ------------- [+02]
- Stealth ------------- [+10]
- Sleight of Hand ----- [+10]
- Perception ---------- [+03]
- Thieves' Tools ------ [+10]
- Gaming Set [Cards] -- [+06]
- ABILITIES
- Darkvision
- Grovel, Cower & Beg [Can grovel at enemies to give allies advantage against enemies in 10 ft.]
- Pack Tactics [Advantage on attacks vs. creatures if one ally is within 5 ft. of target]
- Sunlight Sensitivity [Disadv. on attack rolls and perception checks when you or your target is in direct sunlight]
- Criminal Contact
- Expertise [Deception, Stealth, Sleight of Hand, Thieves' Tools]
- Sneak Attack [Deal +4d6 damage to enemies 1/turn on attacks with advantage or if one ally is within 5 feet of target]
- Thieves' Cant
- Cunning Action [Take Dash, Disengage or Hide as bonus action]
- Uncanny Dodge [You can use reaction to halve incoming attack's damage once per round]
- Evasion [Take half damage on failed DEX saves, none on successful ones]
- Fast Hands [Can use bonus action as part of Cunning Action to make Sleight of Hand check, use thieves tools or Use Object]
- Second-Story Work [Climbing speed = walking speed, running jump distance increases by Dex mod]
- EQUIPMENT
- - 15 gp
- - Studded Leather Armor
- - M1 Rifle [2d10p, range 80/240, reload 5]
- - Rapier [1d8p, finesse]
- - Dagger [1d4p, finesse, light, thrown 20/60 ft]
- - x10 Potions of Healing [2d4+2 hp]
- - x6 Smoke Grenades
- - Thieves' Tools
- - Poisoner's Kit
- - x2 vials of truth serum
- - Two-way radio
- - Dark set of clothes with hood
- - Gaming set [Cards]
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