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MjnMixael

BtA Scripts

Sep 23rd, 2012
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  1. pm('<filename.ext>',fade<binary>,vol<0-100>) - play music from file
  2. sm() - stop music
  3.  
  4. thkEnable() - enables subsystem hotkeys
  5. thkEnable(false) - disables subsystem hotkeys
  6. thkShip('<name>') - Adds a ship to the turret hotkey ship list
  7. thkAdd(<ship index>,'<subsys name>') - adds desired subsytem, index refers to the ships added in order
  8. thkRemove(<ship index>,'<name>') - removes subsystem, index refers to the ships added in order
  9. thkClear() - clears all lists
  10. thkKey('<key>') - sets which hotkey targets the subsystems.. defaults to F9
  11.  
  12. ert_act() - enables constant escort ship brackets
  13. ert_inact() - disables constant escort ship bracks
  14.  
  15. scam_act() - enables ScreenCam use
  16. scam_inact() - disables ScreenCam use
  17.  
  18. saveship('<ship name>') - saves the data of a ship to the save file
  19. svsp('<ship name>') - short version of saveship()
  20. deleteship('<ship name>') - deletes the data of a ship from the save file
  21. deleteshipsavefile() - deletes all shipsave data and its file
  22. loadship('<ship name>'(<type #>,<stat #>,'<alternate ship name>) - loads ship data to a ship of the same name, all fields optional but 'ship name'
  23. ldsp('<ship name>') - short version of loadship()
  24. saveexists() - checks if the savefile exists, returns boolean in variable "saveexist"
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