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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. [Launcher]
  16.  
  17.  
  18. ;-------------------------------------------------------------
  19. ; Target
  20. ; This must be pointed to your game executables (.exe)
  21. ; StartIn
  22. ; Point to your game folder. Don't set if you want to use
  23. ; emulator current directory.
  24. ; CommandLine
  25. ; Additional command line for your games. Source (Valve)
  26. ; games requires -steam or you will get "insecure"
  27. ; message
  28. ;-------------------------------------------------------------
  29. Target = AoK HD.exe
  30. #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
  31. CommandLine = -nostartup
  32.  
  33.  
  34. ;-------------------------------------------------------------
  35. ; This must be pointing to SmartSteamEmu.dll, you can use
  36. ; absolute path or relative path; relative to StartIn
  37. ; directory. The emulator storage folder will be created on
  38. ; the same folder as SmartSteamEmu.dll
  39. ;-------------------------------------------------------------
  40. SteamClientPath = SmartSteamEmu.dll
  41. SteamClientPath64 = SmartSteamEmu64.dll
  42.  
  43.  
  44. ;-------------------------------------------------------------
  45. ; Don't exit the loader. Required for games that uses batch
  46. ; file (.bat) or which launch multiple binary (.exe)
  47. ;-------------------------------------------------------------
  48. Persist = 0
  49.  
  50.  
  51.  
  52. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  53. ; This section will be used by emulator.
  54. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  55. [SmartSteamEmu]
  56.  
  57. ;-------------------------------------------------------------
  58. ; AppId
  59. ; Your game appid. http://store.steampowered.com/app/<AppId>
  60. ; Set to 0 to read from steam_appid.txt file.
  61. ;
  62. ; SteamIdGeneration - Specify one of these:
  63. ; - Static
  64. ; - Random
  65. ; - PersonaName
  66. ; - ip
  67. ; - Manual (you must set ManualSteamId)
  68. ; - GenerateRandom (Default, Generate steam id once and reuse the
  69. ; same generated steam id for the next time)
  70. ; Remember, some games store steam id in save file and steam id
  71. ; must match when loading the game again.
  72. ;
  73. ; ManualSteamId
  74. ; Example: 76561197960287930
  75. ;
  76. ; LowViolence
  77. ; Set this to 1 if you want to have a low violence game
  78. ; and/or residing in a country that requires you to have this
  79. ; restriction.
  80. ;
  81. ;-------------------------------------------------------------
  82. AppId = 221380
  83. Language = english
  84. SteamIdGeneration = GenerateRandom
  85. #ManualSteamId = 0
  86. LowViolence = 0
  87.  
  88.  
  89. ;-------------------------------------------------------------
  90. ; AvatarFilename
  91. ; Avatar file, only .png is supported
  92. ; PersonaName
  93. ; Set this to your name *OR* use one of these:
  94. ; - ComputerName
  95. ; - AccountName (default)
  96. ; AutomaticallyJoinInvite
  97. ; When somebody send invite to you, you will automatically
  98. ; accept their invite.
  99. ;-------------------------------------------------------------
  100. AvatarFilename = avatar.png
  101. PersonaName = Miszel
  102. AutomaticallyJoinInvite = 1
  103.  
  104.  
  105. ;-------------------------------------------------------------
  106. ; StorageOnAppdata
  107. ; Storage (save game) files will be saved on local account
  108. ; appdata folder.
  109. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  110. ;
  111. ; If you lose your savegame files after using this
  112. ; version, disable this value or move your savegame files to
  113. ; appdata folder.
  114. ;
  115. ; SeparateStorageByName
  116. ; Each "PersonaName" will have its own storage folder for save
  117. ; game, storage file, stats, achievements and avatar.
  118. ;
  119. ; Before
  120. ; SmartSteamEmu\<game files>
  121. ; After
  122. ; SmartSteamEmu\my name\<own game files>
  123. ; SmartSteamEmu\his name\<own game files>
  124. ; SmartSteamEmu\her name\<own game files>
  125. ;
  126. ; RemoteStoragePath
  127. ; Specify your own location of remote storage path. The
  128. ; default location is on SmartSteamEmu\remote_<appid> or
  129. ; SmartSteamEmu\<persona name>\remote_<appid>.
  130. ;-------------------------------------------------------------
  131. StorageOnAppdata = 1
  132. SeparateStorageByName = 0
  133. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  134.  
  135.  
  136. ;-------------------------------------------------------------
  137. ; EnableHTTP
  138. ; If disabled, all calls to create HTTP request will fail.
  139. ; It is advised to keep this turned off.
  140. ;
  141. ; EnableInGameVoice
  142. ; Enable In-Game voice using microphone input.
  143. ; The implementation is not yet finished. It is recommended
  144. ; to use other application for voice chat.
  145. ;
  146. ; EnableLobbyFilter
  147. ; Turn this off to find all lobbies within the same app id.
  148. ;
  149. ; EnableOverlay
  150. ; Tell game that we have overlay enabled.
  151. ;
  152. ; DisableFriendList
  153. ; Disable friend list from appear in game.
  154. ;
  155. ; DisableLeaderboard
  156. ; Disable leaderboard by not returning any leaderboad when
  157. ; game requested it
  158. ;
  159. ; SecuredServer
  160. ; VAC server. If the games complain it starts *insecure*ly
  161. ; or to remove any plugins before attempting to connect to
  162. ; a VAC secured server, set this to 0.
  163. ;
  164. ; VR
  165. ; Tell supported games to enable virtual reality.
  166. ;
  167. ; RandomItemAwards
  168. ; Give random items in CS:GO
  169. ;
  170. ; DisableGC
  171. ; Disable GameCoordinator emulation
  172. ;-------------------------------------------------------------
  173. EnableHTTP = 0
  174. EnableInGameVoice = 0
  175. EnableLobbyFilter = 1
  176. EnableOverlay = 0
  177. DisableFriendList = 0
  178. DisableLeaderboard = 0
  179. SecuredServer = 1
  180. VR = 0
  181. RandomItemAwards = 1
  182. DisableGC = 0
  183.  
  184.  
  185. ;------------------------
  186. ; Master server list
  187. ; In "<ip>:<port>" format. Multiple server is separated by
  188. ; a space.
  189. ;
  190. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  191. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  192. MasterServer = 188.40.40.201:27010
  193. MasterServerGoldSrc = 188.40.40.201:27010
  194.  
  195.  
  196. ;------------------------
  197. ; Quick join hotkey for private match.
  198. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  199. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  200. ; INSERT, DELETE, F1-F12.
  201. ;
  202. ; Must be a combination, example: CONTROL + J
  203. ;
  204. QuickJoinHotkey = SHIFT + TAB
  205.  
  206.  
  207.  
  208. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  209. ; DLC subscriptions
  210. ;
  211. ; Use the following format for subscription:
  212. ; <appid> = <1/0> or <DLC Name>
  213. ; Example:
  214. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  215. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  216. [DLC]
  217.  
  218.  
  219. ;------------------------
  220. ; If requested subscription id cannot be found here,
  221. ; SmartSteamEmu will use this default value.
  222. ;
  223. Default = 1
  224.  
  225. src103582791433980119 = Payday 2 Community
  226. src103582791435633447 = Payday 2 Mod - HoxHud
  227.  
  228.  
  229.  
  230. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  231. ; Achievements override
  232. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  233. [Achievements]
  234.  
  235. ; Unlocks all achievements
  236. UnlockAll = 0
  237.  
  238. ; If the game loops when reading stats/achievements, enable this.
  239. FailOnNonExistenceStats = 0
  240.  
  241.  
  242. ; If you want to modify individual achievements, use the
  243. ; following format:
  244. ; <achievement name> = 1/0
  245.  
  246.  
  247.  
  248. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  249. ; Player Management
  250. ;
  251. ; Allow or deny who will able to connect to your server
  252. ;
  253. ; To deny or ban connection from steam id, use the following
  254. ; format:
  255. ; STEAM_0:X:YYY = 0
  256. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  257. [PlayerManagement]
  258.  
  259. ; Allow anyone to connect. If set to false, only allow connection
  260. ; from recognized steam emu.
  261. AllowAnyoneConnect = 1
  262.  
  263. ; Set a password to allow ban/unban remotely. The password must > 4
  264. ; characters long. Remove # infront AdminPassword to enable password.
  265. ; App restart is *required* to update the password.
  266. #AdminPassword =
  267.  
  268.  
  269.  
  270. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  271. ; Direct Patch
  272. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  273. [DirectPatch]
  274.  
  275.  
  276.  
  277. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  278. ; Logging and debugging
  279. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  280. [Debug]
  281.  
  282. ;------------------------
  283. ; EnableLog
  284. ; Enable/Disable log file output.
  285. ; MarkLogHotkey
  286. ; Mark the logfile with timestamp using this hotkey before
  287. ; performing some action to make it easier when debugging.
  288. ; LogFilter
  289. ; Filter log output. Separate by semicolon.
  290. ;
  291. EnableLog = 0
  292. MarkLogHotkey = CTRL + ALT + M
  293. LogFilter = User logged on
  294.  
  295.  
  296. ;------------------------
  297. ; Create dump file when games crash. This can helps developer
  298. ; to investigate what causes the game crash and to improve this
  299. ; emulator.
  300. ;
  301. Minidump = 1
  302.  
  303.  
  304.  
  305. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  306. ; Emulator networking
  307. ; Warning: Advanced settings! Best to leave it as is if you
  308. ; don't know what these settings are for.
  309. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  310. [Networking]
  311.  
  312.  
  313. ;------------------------
  314. ; BroadcastAddress
  315. ; Set broadcast address used by emulator discovery system.
  316. ; To broadcast to multiple addresses, separate by a space.
  317. ; To connect to other computer online, specify their ip or
  318. ; ip:port here.
  319. ; ListenPort
  320. ; Communication port used by this emulator, must match with
  321. ; other player or it won't find each other.
  322. ; MaximumPort
  323. ; Attempt to use another next port when current listen port
  324. ; is already in use.
  325. ; DiscoveryInterval
  326. ; Interval for discover packet in second. A small packet
  327. ; sent by the emulator to broadcast address to discover
  328. ; other players.
  329. ; MaximumConnection
  330. ; Number of maximum allowed connection
  331. ;
  332. BroadcastAddress = 255.255.255.255
  333. ListenPort = 31313
  334. MaximumPort = 10
  335. DiscoveryInterval = 3
  336. MaximumConnection = 200
  337.  
  338.  
  339.  
  340. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  341. ; steam_api.dll replacement.
  342. ;
  343. ; Allow you to start game directly without the launcher.
  344. ;
  345. ; To start the game without the launcher, rename original
  346. ; steam_api.dll to ValveApi.dll and then rename
  347. ; SmartSteamEmu.dll to steam_api.dll
  348. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  349. [SteamApi]
  350.  
  351. ; The emulator will try to search for interface version
  352. ; automatically inside original steam api.
  353. ;
  354. OriginalSteamApi = ValveApi.dll
  355. OriginalSteamApi64 = ValveApi64.dll
  356.  
  357.  
  358. ; Manually specify interface version if no original steam_api.dll
  359. ; found. It must match the steam_api.dll that come with the game.
  360. ;
  361. SteamClient = 15
  362. SteamUser = 16
  363. SteamGameServer = 1
  364. SteamFriends = 13
  365. SteamUtils = 5
  366. SteamMatchMaking = 9
  367. SteamMatchMakingServers = 2
  368. SteamUserStats = 11
  369. SteamGameServerStats = 1
  370. SteamApps = 5
  371. SteamMasterServerUpdater = 1
  372. SteamNetworking = 5
  373. SteamRemoteStorage = 10
  374. SteamScreenshots = 1
  375. SteamHTTP = 2
  376. SteamUnifiedMessages = 1
  377. SteamController = 1
  378. SteamUGC = 1
  379. SteamAppList = 1
  380. SteamMusic = 1
  381. SteamMusicRemote = 1
  382. SteamHTMLSurface = 2
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