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Jan 11th, 2022 (edited)
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 2600
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 10.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define SAVE_STATE
  13. #define KEEP_SAVEFILES_WHEN_PROGRAMMING
  14. #define SHARED_POWER_PINS
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. //#define FETT263_TWIST_ON
  17. //#define FETT263_TWIST_ON_NO_BM
  18. //#define FETT263_TWIST_OFF
  19. //#define FETT263_THRUST_ON
  20. //#define FETT263_FORCE_PUSH_ALWAYS_ON
  21. //#define FETT263_SAY_BATTERY_PERCENT
  22. //#define FETT263_MOTION_WAKE_POWER_BUTTON
  23. //#define FETT263_EDIT_MODE_MENU
  24. //#define ENABLE_ALL_EDIT_OPTIONS
  25. //#define FILTER_CUTOFF_FREQUENCY 180
  26. #define IDLE_OFF_TIME 60 * 5 * 1000
  27. #endif
  28.  
  29. #ifdef CONFIG_PROP
  30. #include "../props/saber_fett263_buttons.h"
  31. #endif
  32.  
  33. #ifdef CONFIG_PRESETS
  34. Preset presets[] = {
  35. { "light;common;common2", "tracks/force.wav",
  36. // out: 200, in: 800
  37. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,AlphaL<NavajoWhite,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<200>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>>>(),
  38. StylePtr<Layers<Layers<Layers<Red,BlinkingL<Black,Int<300>,Int<300>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Blinking<Red,Black,600,600>>>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_IGNITION>,AlphaL<Black,Int<8000>>>>(), "lightblue"},
  39. { "light;common;common2", "tracks/force.wav",
  40. // out: 200, in: 800
  41. StylePtr<Layers<Layers<RotateColorsX<Variation,Green>,AudioFlickerL<RotateColorsX<Variation,Rgb<0,128,0>>>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,160,0>>>,TrDelay<3000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupL<AudioFlicker<White,Green>,AudioFlicker<Yellow,GreenYellow>,Int<32768>,Int<32768>,Int<32768>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_DRAG_END>,LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrSmoothFade<200>,Green,TrSmoothFade<1000>>,TrConcat<TrInstant,Green,TrSmoothFade<800>>>>>(),
  42. StylePtr<Layers<Layers<Layers<Red,BlinkingL<Black,Int<300>,Int<300>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Blinking<Red,Black,600,600>>>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Red,TrDelay<3000>>,EFFECT_IGNITION>,AlphaL<Black,Int<8000>>>>(), "inhiltgreen"},
  43. };
  44. BladeConfig blades[] = {
  45. { 0, WS281XBladePtr<131, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  46. SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), //Red LED driving the Red arrow, 100ohm resistor used
  47. CONFIGARRAY(presets) },
  48. };
  49. #endif
  50.  
  51. #ifdef CONFIG_BUTTONS
  52. Button PowerButton(BUTTON_AUX, powerButtonPin, "pow");
  53. Button AuxButton(BUTTON_POWER, auxPin, "aux");
  54. #endif
  55.  
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