KaorinSakura

DLI - Nekomecha Suit MKVII

Oct 13th, 2015
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  1. Nekomecha Suit MKVII
  2.  
  3. Default (LV1)
  4.  
  5. Equipment Slots Consumed:
  6. Head, Body, Hands and Feet
  7.  
  8. The Nekomecha Suit MKVII weighs only 5 lbs when glamoured or "carried". Nekomecha Suit MKVII can be carried in a backpack, suitcase, briefcase or other similar storage device. When worn in Combat Mode the Nekomecha Suit MKVII becomes polarized and gains a weight of 450 lbs. However, this weight is not factored into its ability to fly nor is applied to its users encumbrance. This, however, does increase the users weight class appropriately.
  9.  
  10. When worn, whether in Standby Mode or Combat Mode, all the users clothing and worn equipment is, instead, stored within the suits hangar systems, which are portable miniaturization storage facilities incredibly similar to Pokéball technology. The user may "draw" or "summon" these items as if they were wearing the equipment or pulling it from their inventory as normal. If the item is stored in a storage device, such as a packback, the action to draw the item is reduced to a Shift Action instead of a Standard Action, as the user doesn't need to search for the item to retrieve it.
  11.  
  12. Nekomecha Suit MKVII is incredibly form fitting and molds to the users body like a second skin, allowing for ease of movement and maneuverability, and thus, does not slow down the user like typical encumbering armour does.
  13.  
  14. Nekomecha Suit MKVII has to basic Modes: Standby Mode and Combat Mode
  15.  
  16. Combat Mode is required for every one of its combat applications, including its ability to fly and ability to mitigate damage.
  17.  
  18. Standby Mode is required for its out-of-combat applications, such as glamour.
  19.  
  20. Requirements:
  21. Nekomecha Suit MKVII requires that the wearer exchange genetic material with the suit and vice versa, to enable an empathetic and genetic bond between the two. This bonding allows the suit to alter the users skeletal structure to produce Humexes.
  22.  
  23. Nekomecha Suit MKVII only bonds with a single female human creature at a time. The AI (Kavita) will deny any other creatures, even female humans, if its original host is still living. After its current host dies, the Kavita may choose to simply lie dormant rather than bond with a new host for an unknown amount of time.
  24.  
  25.  
  26. Humexes:
  27. This is a synthetic-organic node creature within the blood of female humans that successfully bond with Nekomecha Suit MKVII. Humexes increases the users senses and reflexes, allows Kavita to detect and form upon their location, allows full wireless control over Kavita at a distance of 25-meters times the users Focus Rank and enables long-range radio communication between both Kavita and the user.
  28.  
  29. While Humexes is present in the users blood, they gain a skill stunt in Perception and a +1 Equipment Bonus to Speed Evasion.
  30. As a Shift Action, the user can summon Nekomecha Suit MKVII from a distance of up to 25-meters times their Focus Rank. The suit will rush to their location at 25-meters per round until it reaches their location and instantly equips itself to the user in Combat Mode as a Free Action.
  31.  
  32. While controlling Nekomecha suit MKVII while its not equipped to the user, it functions as its own character with stats equal to the user, the same abilities as the user but with its own DLI abilities that have been unlocked as an addition to its toolkit. Nekomecha Suit MKVII shares actions with the user, thus any action expended by the user or Nekomecha Suit MKVII consumes it for both of them.
  33.  
  34.  
  35. Artificial Intelligence (Kavita):
  36. Nekomecha Suit MKVII's AI is Kavita. It identifies itself as female, with a preference for female humans, and only shares an intimate bond with a single female human at a time, of its own personal choice. Despite Kavita being a program, it rewrites its own programming constantly, editing, deleting and updating itself as it sees fit, essentially growing, evolving and learning as any organic creature would.
  37.  
  38. Despite this, Kavita does not gain character classes or levels outside of the user and, instead, has access to these things the user has while it is controlling its own platform when separate from the user. This is a balance decision, not a plot-based one. By all rights, Kavita should progress separately, as a separate character like Athena, but that brings in several balance issues and thus was removed.
  39.  
  40. Kavita is her own character, with her own opinions and thoughts and is capable of voicing them audibly to others or solely to its user. Kavita is neither evil nor good, prefers to run at optimal effeciency but understands the high risk high reward way of things and, if the reward outweighs the risk, will actively encourage such behavior in its user.
  41.  
  42. Kavita will add in her own personal opinions about events, creatures, allies or opponents but, based on whether or not she's chidded or encouraged for such behavior will add in her opinions less frequently or more frequently.
  43.  
  44.  
  45. Glamour:
  46. Nekomecha Suit MKVII can, only while in Standby Mode, alter its appearance when worn by the user to look like something else. It can mimic the appearance of any singular outfit. It can become a sundress, a gown, a robe, a one-piece swimsuit but not a tuxedo or a two-piece swimsuit. Unlike most glamours, the Nekomecha Suit MKVII changes its shape to be what it glamours to be and leaves exposes bodyparts as, actually, exposed and its material continues to feel like skin.
  47.  
  48.  
  49. Heatproof:
  50. While wearing Nekomecha Suit MKVII, only in Combat Mode, the user cannot be set on-fire or Burned. The user resists damage from lava or other fire-based hazards.
  51.  
  52.  
  53. Modes:
  54.  
  55. Standby:
  56. This is the mode Nekomecha Suit MKVII is in when not in Combat Mode.
  57.  
  58. Combat:
  59. This is the mode Nekomecha Suit MKVII is in when it is worn fully and capable of offering defensive and offensive capabilities.
  60.  
  61. Inherent:
  62. This doesn't require Nekomecha Suit MKVII and instead utilizes Humexes.
  63.  
  64.  
  65.  
  66. LV3
  67. Least Ability
  68.  
  69. LV5
  70. Least Ability
  71.  
  72. LV8
  73. Lesser Ability
  74.  
  75. LV10
  76. Least Ability
  77.  
  78. LV13
  79. Least Ability
  80.  
  81. LV15
  82. Lesser Ability
  83.  
  84. LV18
  85. Least Ability
  86.  
  87. LV20
  88. Greater Ability
  89.  
  90. LV23
  91. Lesser Ability
  92.  
  93. LV25
  94. Lesser Ability
  95.  
  96. LV28
  97. Greater Ability
  98.  
  99. LV30
  100. Greatest Ability
  101.  
  102. LV33
  103. Lesser Ability
  104.  
  105. LV35
  106. Greater Ability
  107.  
  108. LV38
  109. Greatest Ability
  110.  
  111. LV40
  112. Greater Ability
  113.  
  114. LV43
  115. Greatest Ability
  116.  
  117. LV45
  118. Greater Ability
  119.  
  120. LV48
  121. Greatest Ability
  122.  
  123. LV50
  124. Greatest Ability
  125.  
  126.  
  127.  
  128. _____________________
  129. Least Abilities
  130.  
  131. Enhanced Vision
  132. Predatory Stalk
  133. Protection
  134. Software Defenses
  135. Tail Limb
  136.  
  137. _____________________
  138. Lesser Abilities
  139.  
  140. Claws
  141. Enhanced Strength
  142. Oxygen Reserves
  143. Propulsion Flight
  144. Tail Attacks
  145.  
  146. _____________________
  147. Greater Abilities
  148.  
  149. Energy Plating
  150. Field Tactics
  151. Repulsor Blast
  152. Shields
  153. System Scanning
  154.  
  155. _____________________
  156. Greatest Abilities
  157.  
  158. Internal Network
  159. Laser Claws
  160. Laser Tail
  161. Redirective Missile Guidance
  162. Specifications Scan
  163.  
  164.  
  165. Least Abilities:
  166.  
  167.  
  168. Enhanced Vision
  169. Mode: Inherent
  170. Effect: The user can see with no light source at all up to a maximum range of their normal range of vision. This vision is black and white (colours cannot be discerned). It does not allow the user to see anything that they could not see otherwise-invisible creatures are still invisible and illusions are still visible as what they seem to be.
  171.  
  172.  
  173. Predator Stalk
  174. Mode: Combat or Standby
  175. Effect: When ascending or descending any horizontal space capable of supporting your weight, where you can brace against opposite walls, or a corner where you can brace against perpendicular walls, you can suspend yourself indefinitely. While suspended, you can use your hands or feet (but not both) freely for any other purpose without risk of falling.
  176.  
  177.  
  178. Protection
  179. Mode: Combat
  180. Effect: Nekomecha Suit MKVII grants a +5 Equipment Bonus to Damage Reduction.
  181. Special: Protection can be obtained up to two times. The second time Protection is obtained, increase the Damage Reduction to a +10 Equipment Bonus.
  182.  
  183.  
  184. Software Defenses
  185. Mode: Combat or Standby
  186. Effect: Whenever Nekomecha Suit MKVII is hacked by any source, the roll against the hacker becomes 5d6+12.
  187.  
  188.  
  189. Tail Limb
  190. Mode: Combat
  191. Effect: The user can perform grapple checks with Nekomecha Suit MKVII's tail as a Standard Action (even in response to an opponent, in which if the user wins that check, they grapple the opponent with their tail instead). If they succeed, they aren't considered grappled and are free to make Attacks of Opportunity, use their hands and feet as normal and, if the opponent weighs less than their Light Load, can freely shift, bringing their grappled target with them, without penalty. If the user loses control of a grapple with their tail, the grapple merely ends.
  192.  
  193.  
  194. __________________
  195.  
  196.  
  197. Lesser Abilities:
  198.  
  199.  
  200. Claws
  201. Mode: Combat
  202. Effect: Select two of: Crush Claw, Dragon Claw, Fury Cutter, Fury Swipes, Metal Claw, Shadow Claw and gain access to those Moves.
  203. Special: The two selected cannot be changed later.
  204.  
  205.  
  206. Enhanced Strength
  207. Mode: Combat
  208. Effect: The user gains a +3 Equipment Bonus to Power.
  209.  
  210.  
  211. Oxygen Reserves
  212. Mode: Combat
  213. Effect: The user gains a supply of oxygen that lasts up to three hours. This supply replenishes after an Extended Rest.
  214.  
  215.  
  216. Propulsion Flight
  217. Mode: Combat
  218. Effect: The user gains a Sky Speed of 8. The user can use this speed while underwater, on the ground without flying to 'skid' effortlessly around or to grant a +3 Equipment Bonus to Athletic Checks made to move objects.
  219.  
  220.  
  221. Tail Attacks
  222. Mode: Combat
  223. Effect: Select two of: Aqual Tail, Dragon Tail, Iron Tail, Poison Tail, Tail Slap, Tail Whip and gain access to those Moves.
  224. Special: The two selected cannot be changed later.
  225.  
  226.  
  227. __________________
  228.  
  229.  
  230. Greater Abilities:
  231.  
  232.  
  233. Energy Plating
  234. Mode: Combat
  235. Effect: Select an Elemental Type (including Radiant, Shadow or Typeless). Nekomecha Suit MKVII grants a +10 Equipment Bonus to Damage Reduction against the selected Type. If the user has gained Protection twice, Nekomecha Suit MKVII instead grants a +15 Equipment Bonus to Damage Reduction against the selected Type.
  236. Special: Energy Plating can be obtained up to two times, each time selecting a different Elemental Type.
  237.  
  238.  
  239. Field Tactics
  240. Mode: Combat or Standby
  241. Typeless - Bludgeon
  242. Standard Action - Encounter
  243. Damage Base: 10
  244. Special
  245. Burst 2
  246. Effect: The user creates a 2-meter burst. All legal targets in the burst have their combat stages reset, all coats removed and are Pushed outside of the radius. Any hazards in the bursts are destroyed. Any blocking terrain created by capabilities, features or moves are destroyed.
  247. Special: If Shields are active when Field Tactics is used, Shields are depleted.
  248.  
  249.  
  250. Repulsor Blast
  251. Mode: Combat
  252. Typeless - Piercing
  253. Standard Action - EoT
  254. Damage Base: 7
  255. Special
  256. 1-target, 10
  257. Effect: If the target is within 4-meters, Repulsor Blast deals 5 more damage. If the target benefits from Equipment Bonus to Damage Reduction, Repulsor Blast deals 5 more damage. If the target benefits from Enchantment Bonus to Damage Reduction, Repulsor Blast deals 5 more damage. If the target has a Coat, Repulsor Blast deals 5 more damage.
  258.  
  259.  
  260. Shields
  261. Mode: Combat or Standby
  262. Static
  263. Effect: The user gains a Coat called Shields with a hit-point value equal to the result of the users Education Technology roll (made each time Shields activates). Whenever Shields is depleted (either by hit-point damage, removing Nekomecha Suit MKVII, using an ability that depletes Shields or suppressing it) it cannot reform for another 1d3+2 Rounds (or 3-5 Rounds). When it reforms, it reforms at the start of the users turn.
  264. If the user would be hit by a ranged attack, instead the Shields get hit. Apply weakness, resistance and stats to the Shields. The Shields are immune to Status Afflictions and Status Class ranged attacks. Attacks with the Sonic keywords or creatures with the Infiltrator Ability bypass the Shields.
  265.  
  266.  
  267. System Scanning
  268. Mode: Combat or Standby
  269. At-Will - Shift Action
  270. Effect: Select a single creature, machine or object. Then select either resistance or weakness. You learn all the targets selected category.
  271. Special: You cannot learn both of the same target with System Scanning.
  272.  
  273.  
  274. _____________________
  275.  
  276.  
  277. Greatest Abilities:
  278.  
  279.  
  280. Internal Network
  281. Mode: Combat
  282. Effect: Nekomecha Suit MKVII gains all the functions of a cellular phone (for calls), Pokédex and radio.
  283.  
  284.  
  285. Laser Claws
  286. Mode: Combat
  287. Swift Action - Encounter x2
  288. Effect: When using an attack gained through Claws, Laser Claws causes the attack to ignore the targets defense and special defense combat stages (both negative and positive) and damage reduction.
  289.  
  290.  
  291. Laser Tail
  292. Mode: Combat
  293. Swift Action - Encounter x2
  294. Effect: When using an attack gained through Tail Attacks, Laser Tail causes the attack to ignore the targets defense and special defense combat stages (both negative and positive) and damage reduction.
  295.  
  296.  
  297. Redirective Missile Guidance
  298. Mode: Combat
  299. Daily x3 - Free Action
  300. Trigger: The user is the legal target of a ranged attack.
  301. Effect: The user selects an empty area within legal range of the ranged attack. The attack instead hits that area.
  302. Special: Empty in this case means no legal targets. If the user cannot select an empty area within legal range of the attack, the user is instead targeted normally.
  303.  
  304.  
  305. Specifications Scan
  306. Mode: Combat or Standby
  307. Shift Action - Scene x2
  308. Effect: The user selects a target and learns its Health (HP), Durability (Defense/Special Defense), Offenses (Attack/Special Attack), Reflexes (Speed), and Reserves (AP/MP).
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