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- //
- // public void checkCollision() {
- //
- //
- // // check collision
- // for (Sprite floor: floors) {
- // GAME_OVER = GAME_OVER || blob.intersectsSprite(floor);
- // }
- //
- // for (Sprite pipe : upperPipes) {
- // GAME_OVER = GAME_OVER || blob.intersectsSprite(pipe);
- //
- // }
- //
- // for (Sprite pipe : lowerPipes) {
- // GAME_OVER = GAME_OVER || blob.intersectsSprite(pipe);
- // }
- // //TODO check if blob hit yarn or rats or whatever for points
- //
- // //if rat hits yarn DEF.score -= 5
- //
- // for (Sprite yarn : yarns) {
- // for (Sprite rat: rats) {
- // if(rat.intersectsSprite(yarn)) {
- // DEF.score -= 2;
- // }
- //
- //
- // }
- //
- //
- // //if blob hits yarn +=5
- // for (Sprite Yarn : yarns) {
- // if(blob.intersectsSprite(yarn)) {
- // DEF.score += 5;
- //// System.out.println(DEF.score);
- //// scoreLabel.setText(String.valueOf(DEF.score));
- ////
- //// if (yarn.getCollided() == true) {
- //// scoreLabel.setText(String.valueOf(DEF.score));
- //// }
- //// else if(yarn.getCollided() == false){
- //// DEF.score += 5;
- //// System.out.println(DEF.score);
- //// scoreLabel.setText(String.valueOf(DEF.score));
- //// yarn.setCollided(true);
- //// }
- ////
- // }
- //
- ////
- //// }
- //// yarn.setCollided(true);
- ////
- //// }
- //// }
- // for (Sprite rat : rats) {
- // GAME_OVER = GAME_OVER || blob.intersectsSprite(rat);
- // }
- //
- //
- //
- // // end the game when blob hit stuff
- // if (GAME_OVER) {
- // showHitEffect();
- // for (Sprite floor: floors) {
- // floor.setVelocity(0, 0);
- // }
- // DEF.lives = DEF.lives - 1;
- //// DEF.score = 0;
- //// scoreLabel.setText(String.valueOf(DEF.score));
- // System.out.println(DEF.lives);
- // livesLabel.setText(String.valueOf(DEF.lives) + " lives left");
- // timer.stop();
- // }
- // }
- // }
- // }
- //
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