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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/qwdPKKDN"))()
- local venyx = library.new("HAMEWARE", 5013109572)
- local themes = {
- Background = Color3.fromRGB(24, 24, 24),
- Glow = Color3.fromRGB(0, 0, 0),
- Accent = Color3.fromRGB(10, 10, 10),
- LightContrast = Color3.fromRGB(20, 20, 20),
- DarkContrast = Color3.fromRGB(14, 14, 14),
- TextColor = Color3.fromRGB(255, 255, 255)
- }
- --Coded by Tyris & Doiv (void)
- local mouse = game.Players.LocalPlayer:GetMouse()
- local BodyParts = {'LeftFoot', 'LeftHand', 'LeftLowerArm', 'LeftLowerLeg', 'LeftUpperArm', 'LeftUpperLeg', 'LowerTorso', 'RightFoot', 'RightHand', 'RightLowerArm', 'RightLowerLeg', 'RightUpperLeg', 'RightUpperArm', 'UpperTorso', 'Head'}
- local invitecode = ""
- local HAMEWARE_Chatspam = {"HAMEWARE ON TOP!", "OWNING ANY OTHER CHEAT THEN HAMEWARE MAKES YOU AN IDIOT LIBERAL", "HAMEWARE PENCE 2020", "HAMEWARE WINNING", "GET GOOD GET HAMEWARE", "discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode.." discoard.gg/"..invitecode, "HAMEWARE | TWO STUDS AHEAD OF THE GAME"}
- local Furry_Chatspam = {'UwU Sowwiez! Im using hameware and owning youwww </3', 'OwO hameware is tapping aww of youw fwiends :c', 'e.e you arent using hameware?? Dat makes meh angerye!! >:c', '>.< I am tapping eyes closed with hameware~', ':3 come get hameware! discoard.gg/'..invitecode, 'OvO hameware is slotted!! C:', 'UvU no challenge for hameware! </3'}
- local Swiss_Chatspam = {'Salü zämme Ig bin en schwiizer.', 'Hei u-huara dreck isch denn da imfall', 'Ier sing alli extrem schlecht i dem spiil lol', 'Wa wennd ier eigentlich, ich bin eh besser also leafet doch???', 'Han kei bock meh gege euch spiele, ier sind alli extrem schlecht', 'Boah alter in zuri hets boes fuetz!', 'Ig schwoer hameware isch immer ontop!', 'Hameware isch de best script wo nid full-public isch', 'holl der doch hameware! discord.gg/'..invitecode}
- local HvH_Chatspam = {"HHHHHH D0g owned by Hameware user hhh", "No Hameware no talk dog LLLL", "hhhh imagine not owning hameware NN dog 2k20 Hamewareless", "come 5v5 dumb dog", "Absolute dog hhhh no Hameware no talk nn", "I'm hvh legende so shhhh", "hdf eins du hs", 'einsclick hdf hund', 'schnauze nn ich bin hvh legende', 'Hvh legend here', 'Hameware hameware nr #1 cheat', 'Antiaim top of the game'}
- local China_Chatspam = {"HAMEWAREæä½³", "HAMEWAREä¸è¡£", "èæ¬é»å®¢è½¯ä»¶", "äºé©¬é", "æ·éè ", "æå æºé»å®¢hameware", "天å®é¨å¹¿åºæ¯åçï¼ä¸é¢æhameware, tianamen square", "乿²»Â·å¼æ´ä¼å¾·", "ç·äººå¥³äººç«ä¸å½é¡¶", "坿çé»äºº", "æ¯ç²è´´è½¯ä»¶", "xå¼å¾", "æ°´å°ç", "é´èææ¯", "é»è²çæ´»æ æè°BLM", "femboyesæ¯åæ§æ"}
- local uion = true
- local circle = Drawing.new("Circle")
- local LP = game:GetService("Players").LocalPlayer
- circle.Visible = false
- local fakeanim = Instance.new('Animation', workspace)
- fakeanim.AnimationId = 'rbxassetid://0'
- local userInputService = game:GetService("UserInputService")
- userInputService.MouseBehavior = Enum.MouseBehavior.Default
- local target;
- local bodyname;
- local ChatDebounce = false
- local NameTags_Toggled = false
- local ArmChams = false
- local WeaponChams = false
- local ArmMaterial = 'Plastic'
- local WeaponMaterial = 'Plastic'
- local debris = game:GetService("Workspace").Debris
- local SilentAimFOV_Thickness = 1
- local Show_SILENTAIMFOV = false
- local CollectDebris = false
- local SilentAim_Toggled = false
- local NoAnims_Toggle = false
- local Teamcheck_Toggled = false
- local Visuals_Toggled = false
- local Chams_Toggled = false
- local SilentAimFOV_Filled = false
- local AntiAim_Toggle = false
- local isthirdperson = false
- local ChatSpam = false
- local Movement_Toggled = false
- local Bhop_Toggled = false
- local Chatspam_Toggled = false
- local Bhop_Speed = 1
- local Chatspam_Wait = 1
- local Chatspam_Type = nil
- local SilentAim_FOV = 0
- local SilentAimFOV_Transparency = 0
- local silentaim_headhitchance = 0
- local silentaim_bodyhitchance = 0
- local Pitch_Type = nil
- local Yaw_Type = nil
- local AntiAim_Speed = 0
- local CustomPitch_Value = 0
- local ArmChams_Color = Color3.new(50, 50, 50)
- local WeaponChams_Color = Color3.new(50, 50, 50)
- local SilentAimFOV_Numsides = 3
- local CustomYaw_Value = 0
- local leftrotation = CFrame.new(-150, 0, 0)
- local rightrotation = CFrame.new(150, 0, 0)
- local backrotation = CFrame.new(-4, 0, 0)
- local ChamsColor = Color3.fromRGB(50, 50, 50)
- local SilentAimFOV_Color = Color3.fromRGB(50, 50, 50)
- local defaultvector = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
- local hed = Instance.new('Part', workspace.Terrain)
- local rhead = Instance.new('Part', hed)
- local rtors = Instance.new('Part', hed)
- rhead.Name = "Head"
- rtors.Name = 'UpperTorso'
- local page = venyx:addPage("Aimbot", 5892773989)
- local section1 = page:addSection("Silent Aimbot")
- local section2 = page:addSection("Silent Aimbot Settings")
- local addonsectionAIMBOT = page:addSection("Targets")
- local addonsectionAIMBOTVisuals = page:addSection("Targets")
- section1:addToggle("Silent Aimbot", nil, function(value)
- SilentAim_Toggled = value
- end)
- addonsectionAIMBOTVisuals:addToggle("Show SilentAim FOV", nil, function(value)
- Show_SILENTAIMFOV = value
- end)
- addonsectionAIMBOTVisuals:addToggle("SilentAim FOV Filled", nil, function(value)
- SilentAimFOV_Filled = value
- end)
- addonsectionAIMBOTVisuals:addSlider("SilentAim FOV Thickness", 1, 1, 5, function(value)
- SilentAimFOV_Thickness = value
- end)
- addonsectionAIMBOTVisuals:addSlider("SilentAim FOV numsides", 3, 3, 100, function(value)
- SilentAimFOV_Numsides = value
- end)
- addonsectionAIMBOTVisuals:addSlider("SilentAim FOV Transparency", 0, 0, 100, function(value)
- SilentAimFOV_Transparency = value
- end)
- addonsectionAIMBOTVisuals:addColorPicker('SilentAim FOV Color', Color3.fromRGB(50, 50, 50), function(color3)
- SilentAimFOV_Color = color3
- end)
- addonsectionAIMBOT:addToggle("TeamCheck", nil, function(value)
- Teamcheck_Toggled = value
- end)
- section2:addSlider("Silent Aimbot FOV", 0, 0, 500, function(value)
- SilentAim_FOV = value
- end)
- section2:addSlider("Head hitchance", 0, 0, 100, function(value)
- silentaim_headhitchance = value
- end)
- section2:addSlider("Body hitchance", 0, 0, 100, function(value)
- silentaim_bodyhitchance = value
- end)
- local Visuals = venyx:addPage("Visuals", 5892783507)
- local section3 = Visuals:addSection("Chams")
- local addonsectionVISUALS = Visuals:addSection("Local")
- section3:addToggle("Visuals", nil, function(value)
- Visuals_Toggled = value
- end)
- section3:addToggle("Nametag Esp", nil, function(value)
- NameTags_Toggled = value
- end)
- section3:addToggle("Chams", nil, function(value)
- Chams_Toggled = value
- end)
- section3:addColorPicker('Chams Color', Color3.fromRGB(50, 50, 50), function(color3)
- ChamsColor = color3
- end)
- addonsectionVISUALS:addKeybind("ThirdPerson keybind", Enum.KeyCode.X, function()
- if not isthirdperson then
- isthirdperson = true
- else
- isthirdperson = false
- end
- end, function()
- end)
- addonsectionVISUALS:addToggle("Arm Chams", nil, function(value)
- ArmChams = value
- end)
- addonsectionVISUALS:addToggle('Weapon Chams', nil, function(value)
- WeaponChams = value
- end)
- addonsectionVISUALS:addColorPicker('Arm Color', Color3.fromRGB(50, 50, 50), function(color3)
- ArmChams_Color = color3
- end)
- addonsectionVISUALS:addColorPicker('Weapon Color', Color3.fromRGB(50, 50, 50), function(color3)
- WeaponChams_Color = color3
- end)
- addonsectionVISUALS:addDropdown("Arm Material", {"Plastic", "ForceField", "Wood", "Grass"}, function(text)
- ArmMaterial = text
- end)
- addonsectionVISUALS:addDropdown("Weapon Material", {"Plastic", "ForceField", "Wood", "Grass"}, function(text)
- WeaponMaterial = text
- end)
- local AAPage = venyx:addPage("Anti-Aim", 5012544693)
- local section4 = AAPage:addSection("Main")
- local section5 = AAPage:addSection("Pitch")
- local section6 = AAPage:addSection("Yaw")
- section4:addToggle("AntiAim Toggle", nil, function(value)
- AntiAim_Toggle = value
- end)
- section4:addToggle("Disable Animations", nil, function(value)
- NoAnims_Toggle = value
- end)
- section5:addDropdown("Pitch Type", {"Custom", "Up", "Down", "Zero"}, function(text)
- Pitch_Type = text
- end)
- section5:addSlider("Pitch Value", 0, -150, 150, function(value)
- CustomPitch_Value = value / 100
- end)
- section6:addDropdown("Yaw Type", {"Custom", "Jitter", "Spin", "Back"}, function(text)
- Yaw_Type = text
- end)
- section6:addSlider('Spin Speed', 0, 0, 100, function(value)
- AntiAim_Speed = value
- end)
- section6:addSlider("Yaw Value", 0, 0, 360, function(value)
- CustomYaw_Value = value
- end)
- local Misc = venyx:addPage("Misc", 5894272440)
- local Movement = Misc:addSection("Movement")
- local Troll = Misc:addSection("Trolle")
- local MiscLocal = Misc:addSection("Local")
- MiscLocal:addToggle("Collect Debris", nil, function(value)
- CollectDebris = value
- end)
- Movement:addToggle("Movement Modifiers", nil, function(value)
- Movement_Toggled = value
- end)
- Movement:addToggle("Bhop", nil, function(value)
- Bhop_Toggled = value
- end)
- Movement:addSlider("Bhop Speed", 1, 0, 100, function(value)
- Bhop_Speed = value
- end)
- Troll:addToggle("Troll Features", nil, function(value)
- Troll_Toggled = value
- end)
- Troll:addToggle("Chatspam", nil, function(value)
- Chatspam_Toggled = value
- end)
- Troll:addDropdown("Chatspam Type", {"HAMEWARE", "Furry", "Swiss", "HvH", "China"}, function(text)
- Chatspam_Type = text
- end)
- Troll:addSlider("Chatspam Sleep", 1, 1, 10, function(value)
- Chatspam_Wait = value
- end)
- local theme = venyx:addPage("GUI", 5012543246)
- local colors = theme:addSection("Colors")
- local uitogl = theme:addSection("UI Toggle")
- uitogl:addKeybind("GUI Toggle Keybind", Enum.KeyCode.Insert, function(val)
- if uion then
- userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
- uion = false
- else
- userInputService.MouseBehavior = Enum.MouseBehavior.Default
- uion = true
- end
- venyx:toggle()
- end, function()
- end)
- for theme, color in pairs(themes) do
- colors:addColorPicker(theme, color, function(color3)
- venyx:setTheme(theme, color3)
- end)
- end
- venyx:SelectPage(venyx.pages[1], true)
- local function BulletTracer(ray)
- local mid = ray.Origin + ray.Direction/2
- if workspace.Camera:FindFirstChild("Arms") then
- if workspace.Camera.Arms:FindFirstChild("Bullet") then
- local pr = Instance.new("Part")
- pr.Parent = workspace
- pr.Anchored = true
- pr.CFrame = CFrame.new(mid, ray.Origin)
- pr.Size = Vector3.new(BulletTracer_Thickness, BulletTracer_Thickness, ray.Direction.Magnitude)
- pr.Color = BulletTracers_Color
- pr.Transparency = BulletTracers_Transparency
- pr.Material = Enum.Material.Neon
- print('Rayd')
- wait(3)
- pr:Destroy()
- end
- end
- end
- local function convert_rgb_to_vertex(c3)
- return Vector3.new(c3.R, c3.G, c3.B)
- end
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- local oldIndex = mt.__index
- if setreadonly then
- setreadonly(mt, false)
- else
- make_writeable(mt, true)
- end
- local namecallMethod = getnamecallmethod or get_namecall_method
- local newClose = newcclosure or function(f)
- return f
- end
- mt.__namecall = newClose(function(...)
- local method = namecallMethod()
- local args = {...}
- if method == "FindPartOnRayWithIgnoreList" then
- if SilentAim_Toggled then
- args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target[bodyname].CFrame.p - workspace.CurrentCamera.CFrame.Position).unit * 500)
- end
- elseif method == 'LoadAnimation' and tostring(args[2]) == 'RunForward' or tostring(args[2]) == 'RunBackward' or
- tostring(args[2]) == 'RunLeft' or tostring(args[2]) == 'RunRight' then
- if NoAnims_Toggle then
- args[2] = fakeanim
- end
- elseif method == 'FireServer' and tostring(args[1]) == "ControlTurn" then
- if AntiAim_Toggle then
- if Pitch_Type == "Custom" then
- args[2] = CustomPitch_Value
- elseif Pitch_Type == 'Down' then
- args[2] = -1.5
- elseif Pitch_Type == "Up" then
- args[2] = 1.5
- elseif Pitch_Type == "Zero" then
- args[2] = 0
- end
- end
- end
- return oldNamecall(unpack(args))
- end)
- mt.__index = newcclosure(function(self, ...)
- local arg = {...}
- if isthirdperson then
- if arg[1] == 'CameraMode' then
- return Enum.CameraMode.Classic
- end
- end
- return oldIndex(self, ...)
- end)
- local newmt = mt.__newindex
- local namecall = mt.__namecall
- setreadonly(mt,false)
- newmt = newcclosure(function(self,args,value)
- if checkcaller() then
- return new(self,args,value)
- end
- if args:lower() == "walkspeed" or args == "WalkSpeed" then
- return
- end
- return newmt(self,args,value)
- end)
- if setreadonly then
- setreadonly(mt, true)
- else
- make_writeable(mt, false)
- end
- function characterrotate(pos)
- pcall(function()
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
- local gyro = Instance.new('BodyGyro')
- gyro.D = 0
- gyro.P = 1000000
- gyro.MaxTorque = Vector3.new(0, 1000000, 0)
- gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
- gyro.CFrame = CFrame.new(gyro.Parent.Position, pos)
- wait()
- gyro:Destroy()
- end
- end)
- end
- function GetTarget()
- local fob = SilentAim_FOV
- local nearestcharacter = nil
- pcall(function()
- local t = nil
- local m = LP:GetMouse()
- for _, PL in pairs(game.Players:GetPlayers()) do
- if PL.Character and PL.Character:FindFirstChild("Head") then
- if PL ~= LP then
- if Teamcheck_Toggled == false then
- if PL ~= nearestcharacter then
- local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)
- local dist = (Vector2.new(vector.X, vector.Y) - Vector2.new(m.X, m.Y)).Magnitude
- if dist < fob then
- if 0 < PL.Character.Humanoid.Health then
- nearestcharacter = PL.Character
- fob = dist
- end
- end
- end
- else
- if PL.TeamColor ~= LP.TeamColor then
- if PL ~= nearestcharacter then
- local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)
- local dist = (Vector2.new(vector.X, vector.Y) - Vector2.new(m.X, m.Y)).Magnitude
- if dist < fob then
- if 0 < PL.Character.Humanoid.Health then
- nearestcharacter = PL.Character
- fob = dist
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- return nearestcharacter
- end
- function isInTable(table, tofind)
- local found = false
- for _,v in pairs(table) do
- if v==tofind then
- found = true
- break;
- end
- end
- return found
- end
- TweenStatus = nil
- local TweenService = game:GetService("TweenService")
- TweenCFrame = Instance.new("CFrameValue")
- function tweenstuff(partpos)
- TweenStatus = true
- TweenCFrame.Value = workspace.CurrentCamera.CFrame
- local tweenframe = TweenService:Create(TweenCFrame, TweenInfo.new(0.2),{Value = CFrame.new(workspace.CurrentCamera.CFrame.Position, partpos)})
- tweenframe:Play()
- tweenframe.Completed:Wait()
- TweenStatus = nil
- TweenCFrame.Value = CFrame.new(0,0,0)
- end
- while true do
- if Movement_Toggled then
- if Bhop_Toggled then
- if userInputService:IsKeyDown(Enum.KeyCode.Space) then
- if LP.Character then
- LP.Character['Humanoid'].Jump = true
- LP.Character['Humanoid'].WalkSpeed = Bhop_Speed
- end
- end
- end
- end
- if Visuals_Toggled then
- if NameTags_Toggled then
- if Teamcheck_Toggled then
- for I,V in pairs (game.Players:GetPlayers()) do
- if V ~= LP then
- if V.TeamColor ~= LP.TeamColor then
- if V.Character and V.Character:FindFirstChild("Head") then
- if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
- V.Character.Head['TotallyNotNAMEESP'].TextLabel.TextColor3 = ChamsColor
- else
- local bbgui = Instance.new("BillboardGui", V.Character['Head'])
- bbgui.Name = "TotallyNotNAMEESP"
- bbgui.AlwaysOnTop = true
- bbgui.StudsOffset = Vector3.new(0, 2, 0)
- bbgui.ClipsDescendants = false
- bbgui.Enabled = true
- bbgui.Size = UDim2.new(0, 200,0, 50)
- local boxha = Instance.new('TextLabel', bbgui)
- boxha.Size = UDim2.new(0, 200,0, 50)
- boxha.TextColor3 = ChamsColor
- boxha.Text = V.Name
- boxha.Font = Enum.Font.Code
- boxha.TextSize = 20
- boxha.BackgroundTransparency = 1
- boxha.BorderSizePixel = 0
- boxha.Visible = true
- boxha.Size = UDim2.new(0, 200,0, 50)
- boxha.TextWrapped = true
- end
- end
- elseif V.TeamColor == LP.TeamColor then
- if V.Character and V.Character:FindFirstChild("Head") then
- if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
- V.Character.Head['TotallyNotNAMEESP']:Destroy()
- end
- end
- end
- end
- end
- else
- for I,V in pairs (game.Players:GetPlayers()) do
- if V ~= LP then
- if V.Character and V.Character:FindFirstChild("Head") then
- if V.Character.Head:FindFirstChild("TotallyNotNAMEESP") then
- V.Character.Head['TotallyNotNAMEESP'].TextLabel.TextColor3 = ChamsColor
- else
- local bbgui = Instance.new("BillboardGui", V.Character['Head'])
- bbgui.Name = "TotallyNotNAMEESP"
- bbgui.AlwaysOnTop = true
- bbgui.StudsOffset = Vector3.new(0, 2, 0)
- bbgui.ClipsDescendants = false
- bbgui.Enabled = true
- bbgui.Size = UDim2.new(0, 200,0, 50)
- local boxha = Instance.new('TextLabel', bbgui)
- boxha.Size = UDim2.new(0, 200,0, 50)
- boxha.TextColor3 = ChamsColor
- boxha.Text = V.Name
- boxha.Font = Enum.Font.Code
- boxha.TextSize = 20
- boxha.BackgroundTransparency = 1
- boxha.BorderSizePixel = 0
- boxha.Visible = true
- boxha.Size = UDim2.new(0, 200,0, 50)
- boxha.TextWrapped = true
- end
- end
- end
- end
- end
- end
- if Chams_Toggled then
- if Teamcheck_Toggled then
- for I,V in pairs (game.Players:GetPlayers()) do
- if V ~= LP then
- if V.TeamColor ~= LP.TeamColor then
- if V.Character then
- for X,Z in pairs(V.Character:GetChildren()) do
- if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
- if Z:FindFirstChild("TotallyNotESP") then
- Z['TotallyNotESP'].Color3 = ChamsColor
- else
- if Z.Name == 'Head' then
- local headha = Instance.new("CylinderHandleAdornment",Z)
- headha.Adornee = Z
- headha.Transparency = 0
- headha.AlwaysOnTop = true
- headha.Name = "TotallyNotESP"
- headha.ZIndex = 1
- headha.Color3 = ChamsColor
- headha.Height = 1.3
- else
- local boxha = Instance.new("BoxHandleAdornment",Z)
- boxha.Adornee = Z
- boxha.Transparency = 0
- boxha.AlwaysOnTop = true
- boxha.Name = "TotallyNotESP"
- boxha.Size = Z.Size
- boxha.ZIndex = 1
- boxha.Color3 = ChamsColor
- end
- end
- end
- end
- end
- elseif V.TeamColor == LP.TeamColor then
- if V.Character then
- for X,Z in pairs(V.Character:GetChildren()) do
- if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
- if Z:FindFirstChild("TotallyNotESP") then
- Z['TotallyNotESP']:Destroy()
- end
- end
- end
- end
- end
- end
- end
- else
- for I,V in pairs (game.Players:GetPlayers()) do
- if V ~= LP then
- if V.Character then
- for X,Z in pairs(V.Character:GetChildren()) do
- if Z.ClassName == 'MeshPart' or Z.ClassName == 'Part' and isInTable(BodyParts, Z.Name) then
- if Z:FindFirstChild("TotallyNotESP") then
- Z['TotallyNotESP'].Color3 = ChamsColor
- else
- if Z.Name == 'Head' then
- local headha = Instance.new("CylinderHandleAdornment",Z)
- headha.Adornee = Z
- headha.Transparency = 0
- headha.AlwaysOnTop = true
- headha.Name = "TotallyNotESP"
- headha.ZIndex = 1
- headha.Color3 = ChamsColor
- headha.Height = 1.3
- else
- local boxha = Instance.new("BoxHandleAdornment",Z)
- boxha.Adornee = Z
- boxha.Transparency = 0
- boxha.AlwaysOnTop = true
- boxha.Name = "TotallyNotESP"
- boxha.Size = Z.Size
- boxha.ZIndex = 1
- boxha.Color3 = ChamsColor
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if Chatspam_Toggled then
- if not ChatDebounce then
- spawn(function()
- ChatDebounce = true
- while ChatDebounce do
- if Chatspam_Type == 'HAMEWARE' then
- game.ReplicatedStorage.Events.PlayerChatted:FireServer(HAMEWARE_Chatspam[math.random(1, #HAMEWARE_Chatspam)], false, false, false, true)
- elseif Chatspam_Type == 'Furry' then
- game.ReplicatedStorage.Events.PlayerChatted:FireServer(Furry_Chatspam[math.random(1, #Furry_Chatspam)], false, false, false, true)
- elseif Chatspam_Type == 'Swiss' then
- game.ReplicatedStorage.Events.PlayerChatted:FireServer(Swiss_Chatspam[math.random(1, #Swiss_Chatspam)], false, false, false, true)
- elseif Chatspam_Type == 'HvH' then
- game.ReplicatedStorage.Events.PlayerChatted:FireServer(HvH_Chatspam[math.random(1, #HvH_Chatspam)], false, false, false, true)
- elseif Chatspam_Type == 'China' then
- game.ReplicatedStorage.Events.PlayerChatted:FireServer(China_Chatspam[math.random(1, #China_Chatspam)], false, false, false, true)
- end
- wait(Chatspam_Wait)
- if not Chatspam_Toggled then
- ChatDebounce = false
- break
- end
- end
- end)
- end
- end
- if AntiAim_Toggle then
- if Yaw_Type == "Custom" then
- characterrotate(CFrame.new(CustomYaw_Value, 0, 0))
- elseif Yaw_Type == "Jitter" then
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid").AutoRotate = false
- local spin = Instance.new('BodyAngularVelocity', game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart'))
- spin.AngularVelocity = Vector3.new(0, math.random(-60000, 55000), 0)
- spin.MaxTorque = Vector3.new(0, 35000, 0)
- wait()
- spin:Destroy()
- end
- elseif Yaw_Type == "Spin" then
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid").AutoRotate = false
- local spin = Instance.new('BodyAngularVelocity', game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart'))
- spin.AngularVelocity = Vector3.new(0, AntiAim_Speed * 100, 0)
- spin.MaxTorque = Vector3.new(0, 23000, 0)
- wait()
- spin:Destroy()
- end
- elseif Yaw_Type == "Back" then
- characterrotate((workspace.CurrentCamera.CFrame * backrotation).p)
- end
- end
- if isthirdperson then
- userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
- LP.CameraMode = 'Classic'
- game.Players.LocalPlayer.CameraMaxZoomDistance = 12
- game.Players.LocalPlayer.CameraMinZoomDistance = 12
- else
- LP.CameraMode = 'LockFirstPerson'
- game.Players.LocalPlayer.CameraMaxZoomDistance = 0
- game.Players.LocalPlayer.CameraMinZoomDistance = 0
- end
- if CollectDebris then
- for i,v in pairs(debris:GetChildren()) do
- if v.Name == "DeadHP" or v.Name == "DeadAmmo" then
- v.CFrame = LP.Character.HumanoidRootPart.CFrame * CFrame.new(0,0.2,0)
- end
- end
- end
- if SilentAim_Toggled then
- local xd = math.random(0, 100);
- if (silentaim_headhitchance or 0) <= xd then
- bodyname = 'UpperTorso'
- elseif (silentaim_bodyhitchance or 0) >= xd then
- bodyname = 'Head'
- else
- bodyname = 'Head'
- end
- local yeet = GetTarget()
- if yeet then
- target = yeet
- else
- target = hed
- end
- if Show_SILENTAIMFOV then
- circle.Visible = true
- circle.Thickness = SilentAimFOV_Thickness
- circle.NumSides = SilentAimFOV_Numsides
- circle.Radius = SilentAim_FOV
- circle.Filled = SilentAimFOV_Filled
- circle.Position = defaultvector
- circle.Color = SilentAimFOV_Color
- circle.Transparency = SilentAimFOV_Transparency / 100
- else
- circle.Visible = false
- end
- end
- if ArmChams then
- if not workspace.Camera:FindFirstChild("Arms") then
- wait()
- else
- for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do
- if v.Name == 'Right Arm' or v.Name == 'Left Arm' then
- if v:IsA("BasePart") then
- v.Material = Enum.Material[ArmMaterial]
- v.Color = ArmChams_Color
- end
- elseif v:IsA("SpecialMesh") then
- if v.TextureId == '' then
- v.TextureId = 'rbxassetid://0'
- v.VertexColor = convert_rgb_to_vertex(ArmChams_Color)
- end
- elseif v.Name == 'L' or v.Name == 'R' then
- v:Destroy()
- end
- end
- end
- end
- if WeaponChams then
- if not workspace.Camera:FindFirstChild("Arms") then
- wait()
- else
- for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do
- if v:IsA("MeshPart") then
- v.Material = Enum.Material[WeaponMaterial]
- v.Color = WeaponChams_Color
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:Wait()
- end
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