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- So when i first did this it had a lot of calcs but then it deleted itself and refreshed so heres a refined version;
- Excadrill;
- Your win con. At +2 drops everything, at neutral 2hko’s or ohko’s almost everything.
- Iron head 2hko’s Klefki and Jokteon if either are Magnet Rise
- Scout Klefkis moveset, unless HP fire cant tpuch you
- Tyranitar;
- Lives any one hit from Necrozma
- Try to save even if low just for sand purposes
- Feel free to spam roar to get T-Spikes and Rocks phasing
- Aromatisse;
- 3hko’d by flash cannon with Klefki, play around with Magic Coat
- Lives +1 Tyrantrum Headsmash, or jolly banded headsmash(ohko’s in return with moonblast)
- 100% SAFE SWITCH INTO HITMONCHAN, HE LEARNS NOTHING SUPER EFFECTIVE BESIDES BULLET PUNCH
- Mismagius;
- Revenge Killer, Destiny Bond if you can kill
- Can 2hko most things, stab shadow ball can deal a good chunk of damage to most things
- Cloyster;
- Get up Toxic Spikes at all costs
- Safe switch/pivot on Alolan Marowhak, even if hes a will-o-wisp varient. This things isnt here to collect kills, its a great pivot and spinner if needed
- Latios;
- Your special nuke
- Most things die to debastating drake
- Things to be aware of;
- Sneasel can be a threat, but either he has to run scarf in which case he loses a lot of damage, or something like a LO means mismag can ohko with HP Fighting, drill can kill in sand. Expect a set like Icicle Crash, Poison Jab, Low Kick, Knock off/pursuit(if he runs both he loses either ice stab or tyranitar or aromatisse will wall depending which coverage move he omits. Play around this mon best you can.
- Do not switch in Drill unless you are 100% sure it is safe. We need it healthy for LO Recoil, and it is absolutely our win condition
- Only hazard removers are spin Hitmonchan and Defog Pidgeot
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