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- PAPER MARIO any% ROUTE
- -- Prologue --
- - Talk to Goompa, then to Goompapa
- - Get 3 coins from the first 3 bushes in Jr. Troopa's playground
- - Get Hammer
- - Get a coin from the tree next to the Hammer bush
- - Get 10 coins from block
- - Jr. Troopa: Jump 5x [20 XP]
- - Hammer the coin block
- - Jump on the trampoline for 4 Coins and a Fire Flower
- - Say NO to tutorials
- - Equip Power Jump ASAP
- - Get coins from the two boxes
- - Get Close Call
- - Red/Blue Goombas: Power Jump Blue / Headbonk Red, Power Jump Red / Do Nothing, Fire Flower [40 XP]
- - Go back and hit the Heart Block
- - Goomba King: Power Jump King / Headbonk Tree, Power Jump / Headbonk [70 XP]
- - Get a coin from the tree across the bridge
- - To the Shooting Star Summit and talk to the Spirits
- - Say NO to tutorials
- - Magikoopa: Power Jump / Headbonk, Jump [86 XP]
- - Black Toads Skip
- -- Chapter 1 --
- - Coin from coin block
- - Fright Jar in the block
- - POW Block from block
- - 10 coins from last block
- - Koopa Village
- - Get Kooper
- - Fuzzies: POW Block / Untimed Power Shell [98 XP]
- - Get a Koopa Leaf/Dried Shroom to dupe over if you want to skip chap 5 repel
- - Head for the Fortress
- - 5 coins on the path
- - Get the Thunder Bolt
- - Hit the Heart Block
- - Koopa Troopa: Power Jump / Untimed Power Shell [104 XP]
- - LEVEL UP: FP
- - Get Power Bounce
- - Do the Stair-Switch skip & Fortress Key skip
- - Get Bombette
- - Koopa, Bob-omb 2x: Fright Jar [104 XP] - If it fails on a Bob-omb, use untimed Body Slam. If it fails on the Koopa, use Bomb and restore your FP at the Mt. Rugged heart block.
- - Get all the coins that are dropped.
- - Return to Toad Town
- -- Chapter 2 --
- - Log Skip
- - Get the Seed
- - To Mt. Rugged
- - Get Parakarry's Letters
- - Get 1 Whacka's Bump
- - There's a coin block a bit before the 3rd letter if you lost one somewhere along the way
- - Get Parakarry
- - Get the Seed
- - Get 3 Coins on the slide
- - Three of the bushes at the train station have coins, if you're short.
- - Back to Toad Town
- - Buy Speedy Spin. If it's not there, head one screen down and one screen left and back to reset the badge shop
- - Unequip Power Jump. Equip Speedy Spin and Power Bounce.
- - Blue House Skip
- ---
- Blooper [125 XP]
- 1. Power Bounce / Sky Dive [Shell Shot if at least 11 bounces]
- 2. Power Bounce / Sky Dive [If you haven't used a Shell Shot yet, either Shell Shot if you've done at least 23 damage or Do Nothing if you've done exactly 22] - If you got 20 bounces on turn 1, use Shell Shot only.
- 3. Power Bounce [Jump if you've used a Shell Shot; keep track of whether or not it should be untimed] / Sky Dive [if necessary]
- ---
- - Take the Pipe to Ch 5
- -- Chapter 5 --
- - Yoshi Skip & Raphael Skip, enter the volcano
- - 1-Cycle the platforms in the first room
- - Jump off the zipline and get Fire Shield
- - Get Life Shroom from invisible block
- - Lava skip
- - Only need to push one block to get across in the next room
- - Get Ultra Hammer
- - You can use the Fire Bars to get invincibility from the Lava Bubbles without wasting any time.
- - Use Parakarry to touch the loading zone through the rock thing. If you can get it from far away you can skip a Kolarado text.
- - Get the Maple Syrup and Super Shroom to dupe over later
- - Lava Piranha skip and finish out the chapter
- - Get the last question of the quiz wrong so that nobody wins
- - Get Jammin' Jelly behind tree
- - Get the Volcano Vase and the Seed
- - Get the Repel Gel (Note: It's slightly faster to duplicate another Repel Gel than to get this one, but duplication can be a bit of a hassle.)
- - Return to Toad Town through the sewers
- -- Chapter 3 --
- - To Forever Forest
- - Right 2, Left 1, Left 1, Left and Get the Seed, return to Toad Town
- - Open the Flower Gate
- -- Chapter 6 --
- - Lakilester early
- - Pick up the Shooting Star hiding in the flowers
- - Blow up the rock and talk to the sun
- ---
- Spike? [144 XP]
- Stats: 10/10/3
- Items: Shooting Star, Thunder Bolt
- 1. Shooting Star / Shell Shot / Block at least 2 of 4
- 2. Thunder Bolt / Shell Shot
- 3. Refresh / Shell Shot
- 4. Starstorm / Shell Shot
- 5. Starstorm / Shell Shot
- ---
- - Pick up a Stinky Herb
- - Leave Flower Fields and return to the sewers
- - Get the Ultra Boots (save this for later if you're not brave enough to tackle the sewers at such a low HP)
- - Use the Ultra Boots to get the Life Shroom in the invisible block
- - Take the pipe to Chapter 5 and head back through the entire volcano
- - Use Lakilester to cross the lava rooms faster. It saves a few seconds to ride the first moving platform in the 2nd lava room, assuming you avoid the Fire Bars this time, but if you do that then you have to risk an encounter with a Lava Bubble.
- - Lakilester clip down below the lava to get the Piranha's text. It's possible to softlock here, depending on your position, but it shouldn't happen if you come at the clip from the usual way.
- - Peach Warp
- -- Chapter 7 --
- - Leave Flower Fields and return to the sewers
- - Take the pipe to Chapter 5 and head back through the entire volcano
- - Peach Warp
- - Get the Thunder Rage and the Shooting Star in the pillars
- - Get the Repel Gel behind the tree
- - Upgrade Parakarry at the Super Block in the sewers
- - Head to the Shooting Star Summit
- -- Chapter 8 --
- - Get Star Beam
- - To Bowser's Castle
- - Koopatrol 2x: Hammer 1/ Shell Shot the other; Thunder Rage[168 XP]
- - Pick up the Life Shroom in the crate in the jail cell
- - Ride Lakilester back toward the entrance
- - Block Clip
- - In the water-puzzle room, use Lakilester clips to skip needing Sushie and also to get to the bottom floor without lowering the water.
- - Now's when you will duplicate your extra Repel Gels. Duping in this manner is JP-only.
- -- Get the invisible Maple Syrup.
- -- Throw away the Repel Gel
- -- Grab the Repel Gel, and throw away the Maple Syrup
- -- From here you can start the duping chain
- -- Wait for the sparkles from eating the item to mostly disappear.
- - Cannonless
- - The answers to the Quiz are 1st answer, 1st, 2nd, 1st, 1st. (3rd. 2nd.)
- - The maze path is: Up, Down, Down, Up, Down, Up
- - Take Power Bounce for Close Call and Power Jump
- ---
- Duplighost 4x: Starstorm/ Untimed Power Shell ;Starstorm [224 XP]
- If none of them transform, you will lose a Life Shroom, which is bad because you need all the help you can get on the final two fights.
- ---
- Level Up: FP
- Switch to Parakarry
- ---
- Jr. Troopa [260 XP]
- Stats: 10/15/3
- Badges: Power Jump, Close Call, Speedy Spin
- Items: Whacka's Bump 2x, Life Shroom
- 1. Chill Out / Shell Shot
- 2. Power Jump/ Shell Shot / Block at least 1 of 2
- 3. Shell Shot/ Whacka's Bump
- 4. Shooting Star / Shell Shot / Block at least 2 of 2
- 5. Power Jump / Shell Shot Lose a Life Shroom w/out a Close Call
- 6. Starstorm / Shell Shot
- 7. Startorm / Shell Shot
- If he heals on t7 use refresh and keep attacking him
- ---
- - Go to the guest room and sleep at the Toad House
- - Get Last Stand
- - Pro tip: You can jump over the railing
- - Go to the Library and get Power Rush.
- - Get the Life Shroom in the Library
- - Unequip Power Jump and Speedy Spin. Equip Last Stand, Power Rush
- ---
- Hallway Bowser - "Normal" Strat [309 XP]
- Stats: 10/15/3
- Badges: Last Stand, Power Rush, Close Call,
- 1. Jump / Shell Shot / Block
- - If you get Fire Breath here, you'll need a Close Call on the next attack to survive.
- - You could also survive by getting Waved on turn 4, but there's nobody who can actually make both the blocks required to make that work.
- - If the Claw attack ever comes out, BLOCK IT because there's no worse mistake that you can make on this fight. Not even the Repel Gel can save you from that.
- 2. Jump / Shell Shot / Star Shield
- 3. Star Beam / Shell Shot / Block you may die here -1LS if bad luck
- 4. Jump (Hammer if you lost a LS T3) / Shell Shot / Block If everything goes as planned you will lose the LS here
- 5. Jump / Shell Shot
- ---
- Final Bowser [99 HP]
- Stats: 10/20/3
- Badges: _Power Jump, Power Rush, Close Call [or Speedy Spin]
- Items: Life Shroom 1x, Repel Gel 5x, Jammin' Jelly
- Phase 1:
- 1. Power Jump / Shell Shot / Block
- 2. Power Jump / Shell Shot / Star Shield
- 3. Star Beam
- The fight detailed below is the most likely scenario.
- Phase 2:
- 1. Peach Beam / Shell Shot / Block
- 2. Repel Gel / Shell Shot/ Miss
- 3. Power Jump / Shell Shot / Miss
- 4. Repel Gel / Shell Shot / Star Shield
- 5. Peach Beam / Shell Shot /Miss
- 6. Repel Gel/ Shell Shot / Miss
- 7. Jammin Jelly / Shell Shot/ Miss
- 8. Repel Gel / Shell Shot/ Star Shield
- 9. Peach Beam / Shell Shot/ Miss
- 10. Repel Gel/ Shell Shot/ Miss
- 11. Power Jump/ Shell Shot/ Miss
- 12. Jump/ Shell Shot -1LS
- 13. Starstorm / (Shell Shot if needed)
- Bowser also has a high chance of another star shield on t12 this just wastes time
- If bowser does his star shields too early twice you will die/ need close calls to win
- If he does t3 your probably not going to win unless you get close calls
- If he does t4, t7, and t11 star shields you need a close call to win
- The reason why is that you lose shell shot damage, its okay to lose shell shot damage once, but no more than once
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