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Smokin Guns 1.1 RC1

a guest Apr 20th, 2012 54 Never
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  1. Smokin' Guns 1.1rc1_SVN637 linux-i386 Apr 15 2012
  2. ----- FS_Startup -----
  3. Current search path:
  4. /home/rui/.smokinguns/smokinguns
  5. /home/rui/smokinguns/smokinguns/sg_pak0.pk3 (2562 files)
  6. /home/rui/smokinguns/smokinguns/included_fanpak0.pk3 (224 files)
  7. /home/rui/smokinguns/smokinguns
  8. /home/rui/smokinguns/baseq3
  9.  
  10. ----------------------
  11. 2786 files in pk3 files
  12. execing default.cfg
  13. execing q3config.cfg
  14. couldn't exec autoexec.cfg
  15. Hunk_Clear: reset the hunk ok
  16. ----- Client Initialization -----
  17. Couldn't read q3history.
  18. ----- Initializing Renderer ----
  19. -------------------------------
  20. Smokin' Guns checks on
  21. QKEY found.
  22. ----- Client Initialization Complete -----
  23. ----- R_Init -----
  24. SDL using driver "x11"
  25. Initializing OpenGL display
  26. Estimated display aspect: 1.779
  27. ...setting mode 4: 800 600
  28. Using 8/8/8 Color bits, 24 depth, 8 stencil display.
  29. Available modes: '1366x768'
  30. GL_RENDERER: GeForce G 103M/PCIe/SSE2
  31. Initializing OpenGL extensions
  32. ...ignoring GL_EXT_texture_compression_s3tc
  33. ...ignoring GL_S3_s3tc
  34. ...using GL_EXT_texture_env_add
  35. ...using GL_ARB_multitexture
  36. ...using GL_EXT_compiled_vertex_array
  37. ...ignoring GL_EXT_texture_filter_anisotropic
  38. ...using GL_EXT_framebuffer_object
  39. ...using GL_ARB_texture_non_power_of_two
  40. ...using GL_EXT_framebuffer_multisample
  41. ...using GL_EXT_framebuffer_blit
  42. ...using GL_ARB_fragment_program
  43. ...using GL_ARB_vertex_program
  44. ...using GL_ARB_vertex_shader
  45. ...using GL_ARB_fragment_program
  46. ...using GL_ARB_shading_language_100
  47.  
  48. GL_VENDOR: NVIDIA Corporation
  49. GL_RENDERER: GeForce G 103M/PCIe/SSE2
  50. GL_VERSION: 3.3.0 NVIDIA 295.33
  51. GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GLGL_MAX_TEXTURE_SIZE: 8192
  52. GL_MAX_TEXTURE_UNITS_ARB: 4
  53.  
  54. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  55. MODE: 4, 800 x 600 fullscreen hz:N/A
  56. GAMMA: hardware w/ 0 overbright bits
  57. rendering primitives: single glDrawElements
  58. texturemode: GL_LINEAR_MIPMAP_NEAREST
  59. picmip: 1
  60. texture bits: 0
  61. multitexture: enabled
  62. compiled vertex arrays: enabled
  63. texenv add: enabled
  64. compressed textures: disabled
  65. Initializing Shaders
  66. ----- finished R_Init -----
  67. ------ Initializing Sound ------
  68. Loading "libopenal.so.1"...
  69. Allocated 96 sources.
  70. OpenAL default capture device is 'PulseAudio Capture'
  71. OpenAL capture device opened.
  72. OpenAL info:
  73.   Vendor:         OpenAL Community
  74.   Version:        1.1 ALSOFT 1.12.854
  75.   Renderer:       OpenAL Soft
  76.   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  77.   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
  78.   Device:         PulseAudio Software
  79.   Available Devices:
  80. PulseAudio Software
  81. ALSA Software on default
  82. ALSA Software on HDA Intel [STAC92xx Analog] (hw:0,0)
  83. ALSA Software on HDA Intel [HDMI 0] (hw:0,3)
  84. PortAudio Software
  85.   Input Device:   PulseAudio Capture
  86.   Available Input Devices:
  87. PulseAudio Capture
  88. ALSA Capture on default
  89. ALSA Capture on HDA Intel [STAC92xx Analog] (hw:0,0)
  90. PortAudio Capture
  91. Sound initialization successful.
  92. --------------------------------
  93. Loading vm file vm/ui.qvm...
  94. File "vm/ui.qvm" found in "/home/rui/smokinguns/smokinguns/sg_pak0.pk3"
  95. ...which has vmMagic VM_MAGIC_VER2
  96. Loading 1124 jump table targets
  97. VM file ui compiled to 583556 bytes of code
  98. ui loaded in 2455872 bytes on the hunk
  99. UI version: Smokin' Guns 1.1rc1_SVN637, 20120415, 14:23:28
  100. Parsing menu file:ui/main.menu
  101. Parsing menu file:ui/joinserver.menu
  102. Parsing menu file:ui/skirmish.menu
  103. Parsing menu file:ui/createserver.menu
  104. Parsing menu file:ui/demo.menu
  105. Parsing menu file:ui/connect.menu
  106. Parsing menu file:ui/quitcredit.menu
  107. Parsing menu file:ui/settings.menu
  108. Parsing menu file:ui/settings_controls.menu
  109. Parsing menu file:ui/settings_system.menu
  110. Parsing menu file:ui/settings_options.menu
  111. Parsing menu file:ui/settings_player.menu
  112. Parsing menu file:ui/settings_default.menu
  113. Parsing menu file:ui/pop_password.menu
  114. Parsing menu file:ui/pop_findplayer.menu
  115. Parsing menu file:ui/pop_serverinfo.menu
  116. Parsing menu file:ui/pop_createfavorite.menu
  117. Parsing menu file:ui/pop_specify.menu
  118. Parsing menu file:ui/pop_multiplayer.menu
  119. Parsing menu file:ui/pop_quit.menu
  120. Parsing menu file:ui/pop_error.menu
  121. Parsing menu file:ui/pop_vid_restart.menu
  122. Parsing menu file:ui/pop_sound_restart.menu
  123. UI menu load time = 300 milli seconds
  124. Parsing menu file:ui/ingame.menu
  125. Parsing menu file:ui/ingame_vote.menu
  126. Parsing menu file:ui/ingame_about.menu
  127. Parsing menu file:ui/ingame_controls.menu
  128. Parsing menu file:ui/ingame_join.menu
  129. Parsing menu file:ui/ingame_joinred.menu
  130. Parsing menu file:ui/ingame_joinblue.menu
  131. Parsing menu file:ui/ingame_options.menu
  132. Parsing menu file:ui/ingame_system.menu
  133. Parsing menu file:ui/ingame_leave.menu
  134. Parsing menu file:ui/ingame_player.menu
  135. Parsing menu file:ui/ingame_bots.menu
  136. Parsing menu file:ui/ingame_callvote.menu
  137. UI menu load time = 62 milli seconds
  138. Registering SG model: models/wq3_players/wq_female1/icon_blue
  139. Registering SG model: models/wq3_players/wq_female1/icon_red
  140. Registering SG model: models/wq3_players/wq_male1/icon_blue
  141. Registering SG model: models/wq3_players/wq_male1/icon_red
  142. Registering SG model: models/wq3_players/wq_male2/icon_blue
  143. Registering SG model: models/wq3_players/wq_male2/icon_red
  144. Registering SG model: models/wq3_players/wq_male3/icon_blue
  145. Registering SG model: models/wq3_players/wq_male3/icon_red
  146. 8 bots parsed
  147. --- Common Initialization Complete ---
  148. IP: 127.0.0.1
  149. IP: 192.168.1.3
  150. IP6: ::1
  151. IP6: fe80::226:5eff:fe0a:3c3a%wlan0
  152. Opening IP6 socket: [::]:27960
  153. Opening IP socket: 0.0.0.0:27960
  154. Requesting servers from master master.smokin-guns.org...
  155. Requesting servers from master master.ioquake3.org...
  156. Requesting servers from master soulserv.net:27950...
  157. Requesting servers from master master.q3alive.net...
  158. Requesting servers from master parttimegeeks.net:27950...
  159. CL_ServersResponsePacket
  160. 17 servers parsed (total 17)
  161. CL_ServersResponsePacket
  162. 10 servers parsed (total 17)
  163. CL_ServersResponsePacket
  164. 17 servers parsed (total 19)
  165. CL_ServersResponsePacket
  166. 17 servers parsed (total 19)
  167. 18 servers listed in browser with 39 players.
  168. 1 servers not listed due to packet loss or pings higher than 800
  169. Resolving update.smokin-guns.net
  170. update.smokin-guns.net resolved to 66.96.160.147:27951
  171. CL_RequestMotd: 77 msec
  172. 212.65.13.87:27962 resolved to 212.65.13.87:27962
  173. Resolving authorize.smokin-guns.org
  174. authorize.smokin-guns.org resolved to 91.121.39.115:27952
  175. Smokin' Guns online checks on
  176. Smokin' Guns online checks on
  177. Smokin' Guns online checks on
  178. ^3WARNING: server is not allowed to set sv_fps=20
  179. ----- FS_Startup -----
  180. Current search path:
  181. /home/rui/.smokinguns/smokinguns
  182. /home/rui/smokinguns/smokinguns/sg_pak0.pk3 (2562 files)
  183.     not on the pure list
  184. /home/rui/smokinguns/smokinguns/included_fanpak0.pk3 (224 files)
  185.     not on the pure list
  186. /home/rui/smokinguns/smokinguns
  187. /home/rui/smokinguns/baseq3
  188.  
  189. handle 1: music/menu.wav
  190. ----------------------
  191. 2786 files in pk3 files
  192.  
  193. WARNING: You are missing some files referenced by the server:
  194. smokinguns/sg_textures1.pk3
  195. smokinguns/sg_textures0.pk3
  196. smokinguns/sg_sounds1.pk3
  197. smokinguns/sg_sounds.pk3
  198. smokinguns/sg_pak1.pk3
  199. smokinguns/sg_pak0.pk3
  200. smokinguns/sanjuanicotextures1.pk3
  201. smokinguns/LosAmigos.pk3
  202. smokinguns/joekarimat2.pk3
  203. smokinguns/joekarimat1.pk3
  204. smokinguns/Geronimo_Cochise.pk3
  205. smokinguns/civil_war_soldiers.pk3
  206. baseq3/pak0.pk3
  207. You might not be able to join the game
  208. Go to the setting menu to turn on autodownload, or get the file elsewhere
  209.  
  210. RE_Shutdown( 0 )
  211. Hunk_Clear: reset the hunk ok
  212. ----- R_Init -----
  213.  
  214. GL_VENDOR: NVIDIA Corporation
  215. GL_RENDERER: GeForce G 103M/PCIe/SSE2
  216. GL_VERSION: 3.3.0 NVIDIA 295.33
  217. GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GLGL_MAX_TEXTURE_SIZE: 8192
  218. GL_MAX_TEXTURE_UNITS_ARB: 4
  219.  
  220. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  221. MODE: 4, 800 x 600 fullscreen hz:N/A
  222. GAMMA: hardware w/ 0 overbright bits
  223. rendering primitives: single glDrawElements
  224. texturemode: GL_LINEAR_MIPMAP_NEAREST
  225. picmip: 1
  226. texture bits: 0
  227. multitexture: enabled
  228. compiled vertex arrays: enabled
  229. texenv add: enabled
  230. compressed textures: disabled
  231. Initializing Shaders
  232. ^3WARNING: no shader files found
  233. ^3WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
  234. ^3Shader flareShader has a stage with no image
  235. ^3WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
  236. ^3Shader sun has a stage with no image
  237. ----- finished R_Init -----
  238. ^3WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
  239. ^3Shader gfx/2d/bigchars has a stage with no image
  240. ^3WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
  241. ^3Shader console has a stage with no image
  242. Loading vm file vm/ui.qvm...
  243. Failed.
  244. ----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
  245. OpenAL capture device closed.
  246. RE_Shutdown( 1 )
  247. -----------------------
  248. VM_Create on UI failed
RAW Paste Data
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