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- =====================================================================
- == H:\Final_DayZ_Overpoch_Chernarus\arma2oaserver.exe
- == H:\Final_DayZ_Overpoch_Chernarus\arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@extDB;@DayzOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
- =====================================================================
- Exe timestamp: 2015/08/18 18:44:49
- Current time: 2018/03/31 21:58:09
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
- Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 21:58:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 21:58:23 Connected to Steam servers
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:38 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:39 Server error: Player without identity John Wick (id 363717549)
- 21:59:45 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 21:59:46 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
- 21:59:46 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
- 21:59:47 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
- 21:59:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 21:59:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 21:59:47 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 21:59:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 21:59:51 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 21:59:51 "MPframework inited"
- 21:59:51 "dayz_preloadFinished reset"
- 21:59:54 "extDB: Connected to database."
- 22:00:15 "<infiSTAR.de> updatearmalog callExtension: "
- 22:00:15 "<infiSTAR.de> Error loading infiSTAR DLL"
- 22:00:15 "<infiSTAR.de> ffbe1fbecc9e"
- 22:00:15 "<infiSTAR.de> 3c3dd8a0d6b3078eac402308aff10371"
- 22:00:15 "<infiSTAR.de> "
- 22:00:15 "Epoch detected"
- 22:00:15 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
- 22:00:15 Warning Message: Script low_admins.sqf not found
- 22:00:15 Warning Message: Script normal_admins.sqf not found
- 22:00:15 Warning Message: Script super_admins.sqf not found
- 22:00:15 Warning Message: Script blacklist.sqf not found
- 22:00:15 "<infiSTAR.de> iproductVersion: 30-03-2018 12-54-38-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
- 22:00:15 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-03-2018 12-54-38-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
- 22:00:15 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','3','c','3','d','d','8','a','0','d','6','b','3','0','7','8','e','a','c','4','0','2','3','0','8','a','f','f','1','0','3','7','1'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 22:00:15 "<infiSTAR.de> _simple: x6104604d90237170248a"
- 22:00:15 "<infiSTAR.de> _dialogIds: n307a2c1346684a1a3064"
- 22:00:15 "<infiSTAR.de> _badtxts: p8b33274c437d385f20908b61"
- 22:00:15 "<infiSTAR.de> _randvar1: b341d9773604f2a7f81588d"
- 22:00:15 "<infiSTAR.de> _randvar2: r0f1b920c48370e609f30"
- 22:00:15 "<infiSTAR.de> _randvar0: d3378130a2f3d133b3e6363"
- 22:00:15 "<infiSTAR.de> _randvar3: o502a107a57485a5c7d584a"
- 22:00:15 "<infiSTAR.de> _randvar4: o4c177d4d4d8d8a500a11"
- 22:00:15 "<infiSTAR.de> _randvar5: s6730507838939d9c10"
- 22:00:15 "<infiSTAR.de> _randvar6: y3f470f63874b1f642832"
- 22:00:15 "<infiSTAR.de> _randvar8: e216a3880887f46036b2a2f"
- 22:00:15 "<infiSTAR.de> _randvar9: x725a202c6c4d71935c03"
- 22:00:15 "<infiSTAR.de> _randvar11: j7b082117305307301e12"
- 22:00:15 "<infiSTAR.de> _randvar12: v5a37536b081a1d5b0a438301"
- 22:00:15 "<infiSTAR.de> _randvar13: r883b33301a6d608c5a026d"
- 22:00:15 "<infiSTAR.de> _randvar19: c6a5c4a203f5443988f08"
- 22:00:15 "<infiSTAR.de> _randvar27: v633d8f280f5480609d"
- 22:00:15 "<infiSTAR.de> _randvar26: u803e9f2b5d337f301340764d"
- 22:00:15 "<infiSTAR.de> _randvar25: i506a70304a67401c7070608a"
- 22:00:15 "<infiSTAR.de> _randvar31: j706f482130434f216c4a6f"
- 22:00:15 "<infiSTAR.de> _randvar33: u407e205431002b282a3f1c"
- 22:00:15 "<infiSTAR.de> _randvar34: m306f601d2f2e6e23588a"
- 22:00:15 "<infiSTAR.de> _randvar35: j517f71984a406d462808"
- 22:00:15 "<infiSTAR.de> _randvar36: p8a6f077374907f709f90885b"
- 22:00:15 "<infiSTAR.de> _randvar37: g0c90833e6d3d7d835c6f"
- 22:00:15 "<infiSTAR.de> _randvar39: c5360636e18972d130058"
- 22:00:15 "<infiSTAR.de> _clickOnMapTimer: d5281106c538a33607c30"
- 22:00:15 "<infiSTAR.de> _clickOnMapCaught: f102b736b9a187d268c70"
- 22:00:15 "<infiSTAR.de> _fnc_handlerandvar10: x0a4253783c5020474a"
- 22:00:15 "<infiSTAR.de> _remark: k3c0a88361770575a83073f"
- 22:00:15 "<infiSTAR.de> _AHpos: r2d2732725a3093536a02"
- 22:00:15 "<infiSTAR.de> _loadedcheckpos: y3a60940a3f3d97023a927d44"
- 22:00:15 "<infiSTAR.de> _loadedchecktime: p2a18601a1a812a8093582a"
- 22:00:15 Cannot create non-ai vehicle Land_Mil_Mil_Guardhouse,
- 22:00:16 "<infiSTAR.de> _MenuChecksRunningx: d80835d2d18577d769f5850"
- 22:00:16 "<infiSTAR.de> _oneachframe: d73906d107c70507161301d"
- 22:00:16 "<infiSTAR.de> _anotherloop: x5398036180665240234c"
- 22:00:16 "<infiSTAR.de> _clientoncetwo: q4c7a701c3d310e6a48"
- 22:00:16 "<infiSTAR.de> _lastUnlock: f3b14838f8b1690415a"
- 22:00:16 "<infiSTAR.de> _AdminReqCheck: d90835a4a4f72878f6e2c"
- 22:00:16 "<infiSTAR.de> _antidupeCheckVar: l1153882f202a7d4301301a"
- 22:00:16 "<infiSTAR.de> _antiantihack1_rndvar: j606b4d53401a5733403320"
- 22:00:16 "<infiSTAR.de> _antiantihack2_rndvar: w8b041d283e10088f7253"
- 22:00:16 "<infiSTAR.de> _antidupePVResVar: k283a440d1c6a73228f61"
- 22:00:16 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_s6f4318426817423053730a"
- 22:00:16 "<infiSTAR.de> _randvar10: PVAHR_0_y80688f101a83324f2a1f"
- 22:00:16 "Loading custom server compiles"
- 22:00:16 Error in expression <,["HeliHCivil"],[],["ItemRuby"],"true"]
- ["ItemEtool",[0,8,0],5,-1,false,true,tru>
- 22:00:16 Error position: <["ItemEtool",[0,8,0],5,-1,false,true,tru>
- 22:00:16 Error Missing ]
- 22:00:16 File mpmissions\__cur_mp.Chernarus\scripts\deployAnything\config.sqf, line 34
- 22:00:16 Error in expression <,["HeliHCivil"],[],["ItemRuby"],"true"]
- ["ItemEtool",[0,8,0],5,-1,false,true,tru>
- 22:00:16 Error position: <["ItemEtool",[0,8,0],5,-1,false,true,tru>
- 22:00:16 Error Missing ]
- 22:00:16 File mpmissions\__cur_mp.Chernarus\scripts\deployAnything\config.sqf, line 34
- 22:00:16 "Deploy Anything: loading version 2.8.2 ..."
- 22:00:16 "Deploy Anything: adding deployables to safe vehicle list..."
- 22:00:16 Error in expression <on]];
- } forEach _deployables;
- } forEach DZE_DEPLOYABLES_CONFIG;
- if (isServer) e>
- 22:00:16 Error position: <DZE_DEPLOYABLES_CONFIG;
- if (isServer) e>
- 22:00:16 Error Undefined variable in expression: dze_deployables_config
- 22:00:16 File mpmissions\__cur_mp.Chernarus\scripts\deployAnything\init.sqf, line 33
- 22:00:16 Cannot create non-ai vehicle Land_Mil_Mil_Guardhouse,
- 22:00:17 "Res3tting B!S effects..."
- 22:00:17 "<infiSTAR.de> AntiHack LOADED!"
- 22:00:17 "<infiSTAR.de> CREATING AdminMenu"
- 22:00:17 "<infiSTAR.de> AdminMenu LOADED!"
- 22:00:17 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
- 22:00:17 "<infiSTAR.de> AntiHack FULLY LOADED"
- 22:00:17 "<infiSTAR.de> starting main server loop"
- 22:00:17 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
- glt_bh_wreck
- 22:00:19 "HIVE: Starting"
- 22:00:19 ["TIME SYNC: Local Time set to:",[2012,8,2,13,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,3,31,13,0]]
- 22:00:19 "HIVE: trying to get objects"
- 22:00:19 "SERVER FPS: 20 PLAYERS: 1"
- 22:00:19 "HIVE: found 300 objects"
- 22:00:19 "HIVE: Request sent"
- 22:00:19 "HIVE: Streamed 300 objects"
- 22:00:28 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 300 objects in 8.69 seconds (unscheduled)"
- 22:00:28 "Total Number of spawn locations 6"
- 22:00:28 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 22:00:49 "EPOCH EVENTS INIT"
- 22:00:49 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 22:00:49 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [6794.15,11522.1,0] with 7 items."
- 22:00:49 "INFO - Player: PID#3(John Wick)(UID:76561198214259135/CID:2) Status: LOGGING IN"
- 22:00:49 "INFO - Player: PID#3(John Wick)(UID:76561198214259135/CID:2) Status: LOGGING IN"
- 22:00:49 CrashSite_US: MainTurret - unknown animation source MainTurret
- 22:00:49 CrashSite_US: MainGun - unknown animation source mainGun
- 22:00:49 CrashSite_US: Gatling - unknown animation source Gatling
- 22:00:49 "[SAFEZONE] SUV_Camo was moved out of a safe zone to: @130018 [13035.5,13552.7]"
- 22:00:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3194.99,6441.28,0] with 8 items."
- 22:00:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,3,31,13,0]]
- 22:00:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5929.43,10732.4,0] with 7 items."
- 22:00:50 "WAI: AI Config File Loaded"
- 22:00:50 "WAI: Custom Spawn Points Loaded"
- 22:00:50 "WAI: Blacklist Loaded"
- 22:00:50 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
- 22:00:50 "WAI: Custom Config File Loaded"
- 22:00:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3770.03,7566.76,0] with 3 items."
- 22:00:50 "WAI: AI Monitor Started"
- 22:00:50 "WAI: Initialising missions"
- 22:00:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7342.31,10680.1,0] with 5 items."
- 22:00:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2227.01,10436.2,0] with 8 items."
- 22:00:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8127.05,6114.66,0] with 5 items."
- 22:00:52 "INFO - Player: PID#3(John Wick)(UID:76561198214259135/CID:2) Status: LOGIN PUBLISHING, Location Olsha @129025"
- 22:00:52 "HIVE: Vehicle Spawn limit reached!"
- 22:00:52 "HIVE: Spawning # of Debris: 500"
- 22:00:53 "<infiSTAR.de> Player-Log: John Wick(76561198214259135) - 0h 07min | ******ADMIN******"
- 22:01:07 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (John Wick) REMOTE,"76561198214259135"]"
- 22:01:07 "infiSTAR.de ******ADMIN-LOGIN******: John Wick(76561198214259135)"
- 22:01:07 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (John Wick) REMOTE,"76561198214259135"]"
- 22:01:07 "INFO - Player: John Wick(UID:76561198214259135/CID:2) Status: CLIENT LOADED & PLAYING"
- 22:01:31 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[13036.3,13548.4,0]]"
- 22:01:31 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 129026([12944.5,12756.2,0.00158691]) to 130018([13036.3,13548.4,0]) | Key: any"
- 22:01:31 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[13036.3,13548.4,0]]"
- 22:01:32 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 130018 WorldSpace: [13036.3,13548.4,0]"
- 22:01:32 "<infiSTAR.de> AdminLog: 0h 07min | Admin John Wick(76561198214259135) teleported to GPS: 130018 WorldSpace: [13036.3,13548.4,0]"
- 22:01:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 22:01:36 "<infiSTAR.de> LockUnlockVehicle: SUV_Camo (objid: 304) UNLOCKED @130018 [13035.4,13553.2,0.0184364]"
- 22:01:45 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12912.3,12757.8,0]]"
- 22:01:45 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 130018([13035.4,13553.4,1.4906]) to 129026([12912.3,12757.8,0]) | Key: any"
- 22:01:45 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12912.3,12757.8,0]]"
- 22:01:45 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 129026 WorldSpace: [12912.3,12757.8,0]"
- 22:01:45 "<infiSTAR.de> AdminLog: 0h 08min | Admin John Wick(76561198214259135) teleported to GPS: 129026 WorldSpace: [12912.3,12757.8,0]"
- 22:01:54 "<infiSTAR.de> LockUnlockVehicle: SUV_Camo (objid: 304) LOCKED @129026 ([12925.6,12746.1,0.0159149]) [12925.6,12746.1,0.0159149] BY John Wick(76561198214259135)"
- 22:02:18 Server: Object 3:17 not found (message 70)
- 22:02:18 "John Wick (76561198214259135) sold 1x BAF_LRR_scoped from backpack at Hero Trader for 50,000 Coins"
- 22:02:18 "John Wick (76561198214259135) sold 8x 5Rnd_86x70_L115A1 from backpack at Hero Trader for 16,000 Coins"
- 22:02:18 "John Wick (76561198214259135) sold 1x BAF_LRR_scoped_W from backpack at Hero Trader for 50,000 Coins"
- 22:02:34 "HIVE: Spawning # of Ammo Boxes: 3"
- 22:02:34 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[11439.4,11364.3,0]]"
- 22:02:34 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 129025([12945.8,12762.6,0.0014801]) to 114039([11439.4,11364.3,0]) | Key: any"
- 22:02:34 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[11439.4,11364.3,0]]"
- 22:02:34 "HIVE: Spawning # of Veins: 50"
- 22:02:34 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 114039 WorldSpace: [11439.4,11364.3,0]"
- 22:02:34 "<infiSTAR.de> AdminLog: 0h 09min | Admin John Wick(76561198214259135) teleported to GPS: 114039 WorldSpace: [11439.4,11364.3,0]"
- 22:02:35 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 127.39 seconds (scheduled)"
- 22:03:03 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12944.9,12763.3,0]]"
- 22:03:03 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 114040([11459.6,11350.4,0.00143433]) to 129025([12944.9,12763.3,0]) | Key: any"
- 22:03:03 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12944.9,12763.3,0]]"
- 22:03:03 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 129025 WorldSpace: [12944.9,12763.3,0]"
- 22:03:03 "<infiSTAR.de> AdminLog: 0h 09min | Admin John Wick(76561198214259135) teleported to GPS: 129025 WorldSpace: [12944.9,12763.3,0]"
- 22:03:43 Server: Object 3:23 not found (message 94)
- 22:03:43 "PURCHASE: John Wick (76561198214259135) purchased UH1H_TK_GUE_EP1 @129025 [12915.7,12760.8,0.00289917]"
- 22:03:43 "John Wick (76561198214259135) purchased 1x UH1H_TK_GUE_EP1 into gear at Unknown Trader for 250,000 Coins"
- 22:03:57 "<infiSTAR.de> LockUnlockVehicle: UH1H_TK_GUE_EP1 (objid: 305) UNLOCKED @129025 [12915.7,12760.6,0.00880432]"
- 22:04:24 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE John Wick G_o_d ON"
- 22:04:24 "<infiSTAR.de> AdminLog: 0h 06min | John Wick G_o_d ON"
- 22:06:41 "SERVER FPS: 49 PLAYERS: 1"
- 22:12:05 "WAI: [Mission:[Bandit] Drug Bust]: Starting... [10137.2,8717.9,0]"
- 22:12:06 "WAI: Spawned a group of 3 AI (Hero) at [10125.2,8702.9,0]"
- 22:12:06 "WAI: Spawned a group of 3 AI (Hero) at [10149.2,8732.9,0]"
- 22:12:06 No speaker given for Alexander Muller
- 22:12:06 "WAI: Spawned a group of 3 AI (Hero) at [10137.2,8717.9,0]"
- 22:12:41 "SERVER FPS: 49 PLAYERS: 1"
- 22:13:22 "WAI: [Mission:[Hero] ARMY Base]: Starting... [1564.8,12276.6,0]"
- 22:13:23 "WAI: Spawned a group of 4 AI (Bandit) at [1552.8,12278.6,0]"
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 Strange convex component01 in rh_m14\rh_m14eot.p3d:geometry
- 22:13:23 Strange convex component07 in rh_m14\rh_m14eot.p3d:geometry
- 22:13:23 Strange convex component12 in rh_m14\rh_m14eot.p3d:geometry
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 Strange convex component01 in rh_m14\rh_m1s.p3d:geometry
- 22:13:23 Strange convex component07 in rh_m14\rh_m1s.p3d:geometry
- 22:13:23 Strange convex component08 in rh_m14\rh_m1s.p3d:geometry
- 22:13:23 Strange convex component12 in rh_m14\rh_m1s.p3d:geometry
- 22:13:23 "WAI: Spawned a group of 4 AI (Bandit) at [1566.8,12278.6,0]"
- 22:13:23 trigger - unknown animation source revolved
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 No owner
- 22:13:23 Strange convex component01 in rh_m14\rh_m14.p3d:geometry
- 22:13:23 Strange convex component07 in rh_m14\rh_m14.p3d:geometry
- 22:13:23 Strange convex component08 in rh_m14\rh_m14.p3d:geometry
- 22:13:23 Strange convex component12 in rh_m14\rh_m14.p3d:geometry
- 22:13:23 "WAI: Spawned a group of 4 AI (Bandit) at [1578.8,12241.6,0]"
- 22:13:23 "WAI: Spawned a group of 4 AI (Bandit) at [1577.8,12311.6,0]"
- 22:13:24 "WAI: Spawned in 1 M2StaticMG"
- 22:13:24 "WAI: Spawned in 1 M2StaticMG"
- 22:15:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,3,31,13,15]]
- 22:18:41 "SERVER FPS: 49 PLAYERS: 1"
- 22:19:15 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[11457.3,11352.4,0]]"
- 22:19:15 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 129026([12927.6,12753.7,0.0014801]) to 114040([11457.3,11352.4,0]) | Key: any"
- 22:19:15 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[11457.3,11352.4,0]]"
- 22:19:16 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 114040 WorldSpace: [11457.3,11352.4,0]"
- 22:19:16 "<infiSTAR.de> AdminLog: 0h 20min | Admin John Wick(76561198214259135) teleported to GPS: 114040 WorldSpace: [11457.3,11352.4,0]"
- 22:19:36 "WAI: [Mission:[Bandit] Medical Supply Camp]: Starting... [3163.41,9560.01,0]"
- 22:19:36 No speaker given for Hans Muller
- 22:19:36 "WAI: Spawned a group of 4 AI (Hero) at [3163.41,9560.01,0]"
- 22:19:36 "WAI: Spawned a group of 4 AI (Hero) at [3163.41,9560.01,0]"
- 22:19:36 No speaker given for Niclas Schneider
- 22:19:36 No owner
- 22:19:36 No owner
- 22:19:36 No owner
- 22:19:36 No owner
- 22:19:36 "WAI: Spawned a group of 4 AI (Hero) at [3163.41,9560.01,0]"
- 22:19:39 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[6327.3,7786.73,0]]"
- 22:19:39 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 114040([11456.2,11352.3,0.00143433]) to 063075([6327.3,7786.73,0]) | Key: any"
- 22:19:39 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[6327.3,7786.73,0]]"
- 22:19:40 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 063075 WorldSpace: [6327.3,7786.73,0]"
- 22:19:40 "<infiSTAR.de> AdminLog: 0h 21min | Admin John Wick(76561198214259135) teleported to GPS: 063075 WorldSpace: [6327.3,7786.73,0]"
- 22:20:21 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[10154.1,8661.49,0]]"
- 22:20:21 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 063075([6325.86,7788.83,0.00143433]) to 101066([10154.1,8661.49,0]) | Key: any"
- 22:20:21 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[10154.1,8661.49,0]]"
- 22:20:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 101066 WorldSpace: [10154.1,8661.49,0]"
- 22:20:21 "<infiSTAR.de> AdminLog: 0h 22min | Admin John Wick(76561198214259135) teleported to GPS: 101066 WorldSpace: [10154.1,8661.49,0]"
- 22:20:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE John Wick FastFire ON"
- 22:20:26 "<infiSTAR.de> AdminLog: 0h 22min | John Wick FastFire ON"
- 22:20:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE John Wick adminammo_recoil ON"
- 22:20:26 "<infiSTAR.de> AdminLog: 0h 22min | John Wick adminammo_recoil ON"
- 22:21:22 "WAI: [Mission:[Bandit] Drug Bust]: Ended at [10137.2,8717.9,0]"
- 22:22:06 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12917.2,12747.8,0]]"
- 22:22:06 "<infiSTAR.de> ADMINTP: Admin John Wick(76561198214259135) Teleport: 101066([10143.4,8720.41,-0.00869751]) to 129026([12917.2,12747.8,0]) | Key: any"
- 22:22:06 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (John Wick) REMOTE,B 1-1-B:1 (John Wick) REMOTE,[12917.2,12747.8,0]]"
- 22:22:06 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (John Wick) REMOTE Admin John Wick(76561198214259135) teleported to GPS: 129026 WorldSpace: [12917.2,12747.8,0]"
- 22:22:06 "<infiSTAR.de> AdminLog: 0h 23min | Admin John Wick(76561198214259135) teleported to GPS: 129026 WorldSpace: [12917.2,12747.8,0]"
- 22:24:18 "WAI: Mission:[Hero] Lumber Mill started at [8447.8,6419.47,0]"
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 "WAI: Spawned a group of 5 AI (bandit) at [8459.8,6441.97,0]"
- 22:24:19 trigger - unknown animation source revolved
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 "WAI: Spawned a group of 4 AI (bandit) at [8468.8,6430.47,0]"
- 22:24:19 "WAI: Spawned a group of 4 AI (bandit) at [8446.68,6419.04,0]"
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 No owner
- 22:24:19 "WAI: Spawned a group of 4 AI (bandit) at [8434.8,6396.47,0]"
- 22:24:41 "SERVER FPS: 49 PLAYERS: 1"
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