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Client.log

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Jan 27th, 2021
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  1. [2564-01-27 02:30:17] Platform: WindowsPlayer
  2. [2564-01-27 02:30:17] Loaded "english" language "SDG" namespace
  3. [2564-01-27 02:30:18] Long delay between Updates: 1.560216s
  4. [2564-01-27 02:30:32] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\core.masterbundle
  5. [2564-01-27 02:30:50] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\workshop\content\304930\2136497468\Elver\Bundles\Main\metro.masterbundle
  6. [2564-01-27 02:30:53] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\workshop\content\304930\2136497468\Elver\Bundles\Music\up.masterbundle
  7. [2564-01-27 02:31:01] Link spawns: 0 children, 985 sorted/normalized and 877 parents
  8. [2564-01-27 02:31:01] Launching main menu
  9. [2564-01-27 02:31:02] Refreshing Steam inventory
  10. [2564-01-27 02:31:02] Loaded characters
  11. [2564-01-27 02:31:02] Applying graphics settings (loaded menu)
  12. [2564-01-27 02:31:02] Applied graphics settings
  13. [2564-01-27 02:31:02] Featured Workshop 1186318457 [20/10/2563 0:12:01, 1/11/2563 23:59:59]
  14. [2564-01-27 02:31:03] Editor map selection empty
  15. [2564-01-27 02:31:03] Menu UI ready
  16. [2564-01-27 02:31:03] Long delay between Updates: 2.038079s
  17. [2564-01-27 02:31:10] Unable to parse net transport tag for server "DMR-TH|TH เซิฟไทย PVE" from "PVE,<gm>SurvivalGameMode</gm>,CHn,NRM,2Pp,WSn,F2P,BEy"
  18. [2564-01-27 02:31:10] Unable to parse net transport tag for server "l Classic-FML l DropX3 l Survival l Normal l TH l" from "PVP,<gm>SurvivalGameMode</gm>,CHn,NRM,2Pp,WSn,F2P,BEy,<tn>https://i.imgur.com/gZH8vdM.png</tn>"
  19. [2564-01-27 02:31:12] Successfully refreshed the master server.
  20. [2564-01-27 02:31:16] Initializing ClientTransport_SteamNetworkingSockets
  21. [2564-01-27 02:31:16] Client Steam Networking available
  22. [2564-01-27 02:31:16] Client connecting to 142.54.172.194:27050
  23. [2564-01-27 02:31:16] Client connection with 524275954 ready
  24. [2564-01-27 02:31:17] Server specified no workshop items, launching
  25. [2564-01-27 02:31:17] Loading server level (Washington)
  26. [2564-01-27 02:31:17] Survival
  27. [2564-01-27 02:31:20] Found 4096 foliage v2 tiles
  28. [2564-01-27 02:31:20] Loading 16 landscape tiles
  29. [2564-01-27 02:31:21] Using level config hash: 3DB9B82CD359AD651DA8CD8D611A9E748ABCC
  30. [2564-01-27 02:31:21] Using HWID [AC314BCE228C957B5314B38A1B68ADAFD098068]
  31. [2564-01-27 02:31:21] Ready to connect
  32. [2564-01-27 02:31:22] Connection pending verification
  33. [2564-01-27 02:31:22] Authenticating with server --- TicketLength: 240 ProofLength: 32 Hashes: 20
  34. [2564-01-27 02:31:23] Accepted by server
  35. [2564-01-27 02:31:23] BattlEye client message: Initialized (v1.247)
  36. [2564-01-27 02:31:25] No item hotkeys to load
  37. [2564-01-27 02:31:25] Applying graphics settings (loaded player)
  38. [2564-01-27 02:31:25] Applied graphics settings
  39. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  40. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  41. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  42. [2564-01-27 02:31:26]
  43. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  44. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  45. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  46. [2564-01-27 02:31:26]
  47. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  48. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  49. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  50. [2564-01-27 02:31:26]
  51. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  52. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  53. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  54. [2564-01-27 02:31:26]
  55. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  56. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  57. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  58. [2564-01-27 02:31:26]
  59. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  60. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  61. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  62. [2564-01-27 02:31:26]
  63. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  64. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  65. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  66. [2564-01-27 02:31:26]
  67. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  68. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  69. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  70. [2564-01-27 02:31:26]
  71. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  72. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  73. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  74. [2564-01-27 02:31:26]
  75. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  76. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  77. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  78. [2564-01-27 02:31:26]
  79. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  80. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  81. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  82. [2564-01-27 02:31:26]
  83. [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
  84. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  85. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  86. [2564-01-27 02:31:26]
  87. [2564-01-27 02:31:27] Long delay between Updates: 3.691537s
  88. [2564-01-27 02:31:27] BattlEye client message: Server computed GUID: e9388cb9d9ba3a7e928e52cf473bb4b1
  89. [2564-01-27 02:31:28] Material doesn't have a texture property '_MainTex'
  90. [2564-01-27 02:31:28]
  91. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  92. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  93. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  94. [2564-01-27 02:31:50]
  95. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  96. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  97. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  98. [2564-01-27 02:31:50]
  99. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  100. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  101. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  102. [2564-01-27 02:31:50]
  103. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  104. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  105. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  106. [2564-01-27 02:31:50]
  107. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  108. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  109. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  110. [2564-01-27 02:31:50]
  111. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  112. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  113. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  114. [2564-01-27 02:31:50]
  115. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  116. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  117. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  118. [2564-01-27 02:31:50]
  119. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  120. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  121. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  122. [2564-01-27 02:31:50]
  123. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  124. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  125. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  126. [2564-01-27 02:31:50]
  127. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  128. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  129. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  130. [2564-01-27 02:31:50]
  131. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  132. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  133. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  134. [2564-01-27 02:31:50]
  135. [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
  136. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  137. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  138. [2564-01-27 02:31:50]
  139. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  140. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  141. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  142. [2564-01-27 02:32:24]
  143. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  144. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  145. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  146. [2564-01-27 02:32:24]
  147. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  148. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  149. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  150. [2564-01-27 02:32:24]
  151. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  154. [2564-01-27 02:32:24]
  155. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  158. [2564-01-27 02:32:24]
  159. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  160. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  161. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  162. [2564-01-27 02:32:24]
  163. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  166. [2564-01-27 02:32:24]
  167. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  168. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  169. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  170. [2564-01-27 02:32:24]
  171. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  172. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  173. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  174. [2564-01-27 02:32:24]
  175. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  178. [2564-01-27 02:32:24]
  179. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  180. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  181. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  182. [2564-01-27 02:32:24]
  183. [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
  184. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  185. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  186. [2564-01-27 02:32:24]
  187. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  188. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  189. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  190. [2564-01-27 02:32:55]
  191. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  192. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  193. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  194. [2564-01-27 02:32:55]
  195. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  196. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  197. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  198. [2564-01-27 02:32:55]
  199. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  200. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  201. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  202. [2564-01-27 02:32:55]
  203. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  204. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  205. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  206. [2564-01-27 02:32:55]
  207. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  208. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  209. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  210. [2564-01-27 02:32:55]
  211. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  212. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  213. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  214. [2564-01-27 02:32:55]
  215. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  216. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  217. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  218. [2564-01-27 02:32:55]
  219. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  220. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  221. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  222. [2564-01-27 02:32:55]
  223. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  224. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  225. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  226. [2564-01-27 02:32:55]
  227. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  228. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  229. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  230. [2564-01-27 02:32:55]
  231. [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
  232. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  233. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  234. [2564-01-27 02:32:55]
  235. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  236. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  237. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  238. [2564-01-27 02:33:27]
  239. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  240. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  241. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  242. [2564-01-27 02:33:27]
  243. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  244. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  245. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  246. [2564-01-27 02:33:27]
  247. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  248. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  249. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  250. [2564-01-27 02:33:27]
  251. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  252. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  253. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  254. [2564-01-27 02:33:27]
  255. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  256. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  257. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  258. [2564-01-27 02:33:27]
  259. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  260. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  261. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  262. [2564-01-27 02:33:27]
  263. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  264. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  265. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  266. [2564-01-27 02:33:27]
  267. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  268. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  269. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  270. [2564-01-27 02:33:27]
  271. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  272. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  273. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  274. [2564-01-27 02:33:27]
  275. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  276. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  277. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  278. [2564-01-27 02:33:27]
  279. [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
  280. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  281. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  282. [2564-01-27 02:33:27]
  283. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  284. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  285. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  286. [2564-01-27 02:33:45]
  287. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  288. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  289. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  290. [2564-01-27 02:33:45]
  291. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  292. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  293. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  294. [2564-01-27 02:33:45]
  295. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  296. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  297. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  298. [2564-01-27 02:33:45]
  299. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  300. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  301. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  302. [2564-01-27 02:33:45]
  303. [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
  304. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  305. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  306. [2564-01-27 02:33:45]
  307. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  308. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  309. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  310. [2564-01-27 02:34:09]
  311. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  312. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  313. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  314. [2564-01-27 02:34:09]
  315. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  316. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  317. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  318. [2564-01-27 02:34:09]
  319. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  320. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  321. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  322. [2564-01-27 02:34:09]
  323. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  324. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  325. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  326. [2564-01-27 02:34:09]
  327. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  328. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  329. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  330. [2564-01-27 02:34:09]
  331. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  332. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  333. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  334. [2564-01-27 02:34:09]
  335. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  336. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  337. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  338. [2564-01-27 02:34:09]
  339. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  340. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  341. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  342. [2564-01-27 02:34:09]
  343. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  344. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  345. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  346. [2564-01-27 02:34:09]
  347. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  348. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  349. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  350. [2564-01-27 02:34:09]
  351. [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
  352. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  353. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  354. [2564-01-27 02:34:09]
  355. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  356. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  357. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  358. [2564-01-27 02:34:14]
  359. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  360. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  361. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  362. [2564-01-27 02:34:14]
  363. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  364. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  365. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  366. [2564-01-27 02:34:14]
  367. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  368. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  369. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  370. [2564-01-27 02:34:14]
  371. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  372. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  373. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  374. [2564-01-27 02:34:14]
  375. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  376. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  377. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  378. [2564-01-27 02:34:14]
  379. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  380. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  381. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  382. [2564-01-27 02:34:14]
  383. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  384. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  385. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  386. [2564-01-27 02:34:14]
  387. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  388. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  389. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  390. [2564-01-27 02:34:14]
  391. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  392. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  393. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  394. [2564-01-27 02:34:14]
  395. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  396. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  397. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  398. [2564-01-27 02:34:14]
  399. [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
  400. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  401. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  402. [2564-01-27 02:34:14]
  403. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  404. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  405. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  406. [2564-01-27 02:34:15]
  407. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  408. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  409. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  410. [2564-01-27 02:34:15]
  411. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  412. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  413. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  414. [2564-01-27 02:34:15]
  415. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  416. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  417. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  418. [2564-01-27 02:34:15]
  419. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  420. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  421. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  422. [2564-01-27 02:34:15]
  423. [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
  424. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  425. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  426. [2564-01-27 02:34:15]
  427. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  428. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  429. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  430. [2564-01-27 02:34:26]
  431. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  432. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  433. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  434. [2564-01-27 02:34:26]
  435. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  436. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  437. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  438. [2564-01-27 02:34:26]
  439. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  440. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  441. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  442. [2564-01-27 02:34:26]
  443. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  444. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  445. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  446. [2564-01-27 02:34:26]
  447. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  448. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  449. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  450. [2564-01-27 02:34:26]
  451. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  452. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  453. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  454. [2564-01-27 02:34:26]
  455. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  456. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  457. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  458. [2564-01-27 02:34:26]
  459. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  460. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  461. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  462. [2564-01-27 02:34:26]
  463. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  464. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  465. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  466. [2564-01-27 02:34:26]
  467. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  468. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  469. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  470. [2564-01-27 02:34:26]
  471. [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
  472. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  473. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  474. [2564-01-27 02:34:26]
  475. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  476. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  477. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  478. [2564-01-27 02:39:38]
  479. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  480. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  481. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  482. [2564-01-27 02:39:38]
  483. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  484. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  485. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  486. [2564-01-27 02:39:38]
  487. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  488. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  489. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  490. [2564-01-27 02:39:38]
  491. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  492. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  493. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  494. [2564-01-27 02:39:38]
  495. [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
  496. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  497. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  498. [2564-01-27 02:39:38]
  499. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  500. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  501. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  502. [2564-01-27 02:44:17]
  503. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  504. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  505. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  506. [2564-01-27 02:44:17]
  507. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  508. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  509. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  510. [2564-01-27 02:44:17]
  511. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  512. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  513. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  514. [2564-01-27 02:44:17]
  515. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  516. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  517. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  518. [2564-01-27 02:44:17]
  519. [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
  520. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  521. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  522. [2564-01-27 02:44:17]
  523. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  524. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  525. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  526. [2564-01-27 02:44:30]
  527. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  528. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  529. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  530. [2564-01-27 02:44:30]
  531. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  532. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  533. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  534. [2564-01-27 02:44:30]
  535. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  536. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  537. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  538. [2564-01-27 02:44:30]
  539. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  540. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  541. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  542. [2564-01-27 02:44:30]
  543. [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
  544. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  545. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  546. [2564-01-27 02:44:30]
  547. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  548. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  549. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  550. [2564-01-27 02:48:12]
  551. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  552. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  553. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  554. [2564-01-27 02:48:12]
  555. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  556. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  557. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  558. [2564-01-27 02:48:12]
  559. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  560. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  561. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  562. [2564-01-27 02:48:12]
  563. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  564. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  565. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  566. [2564-01-27 02:48:12]
  567. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  568. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  569. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  570. [2564-01-27 02:48:12]
  571. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  572. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  573. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  574. [2564-01-27 02:48:12]
  575. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  576. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  577. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  578. [2564-01-27 02:48:12]
  579. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  580. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  581. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  582. [2564-01-27 02:48:12]
  583. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  584. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  585. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  586. [2564-01-27 02:48:12]
  587. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  588. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  589. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  590. [2564-01-27 02:48:12]
  591. [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
  592. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  593. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  594. [2564-01-27 02:48:12]
  595. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  596. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  597. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  598. [2564-01-27 02:49:10]
  599. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  600. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  601. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  602. [2564-01-27 02:49:10]
  603. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  604. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  605. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  606. [2564-01-27 02:49:10]
  607. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  608. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  609. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  610. [2564-01-27 02:49:10]
  611. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  612. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  613. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  614. [2564-01-27 02:49:10]
  615. [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
  616. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  617. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  618. [2564-01-27 02:49:10]
  619. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  620. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  621. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  622. [2564-01-27 02:49:45]
  623. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  624. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  625. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  626. [2564-01-27 02:49:45]
  627. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  628. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  629. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  630. [2564-01-27 02:49:45]
  631. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  632. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  633. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  634. [2564-01-27 02:49:45]
  635. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  636. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  637. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  638. [2564-01-27 02:49:45]
  639. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  640. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  641. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  642. [2564-01-27 02:49:45]
  643. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  644. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  645. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  646. [2564-01-27 02:49:45]
  647. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  648. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  649. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  650. [2564-01-27 02:49:45]
  651. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  652. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  653. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  654. [2564-01-27 02:49:45]
  655. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  656. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  657. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  658. [2564-01-27 02:49:45]
  659. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  660. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  661. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  662. [2564-01-27 02:49:45]
  663. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  664. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  665. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  666. [2564-01-27 02:49:45]
  667. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  668. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  669. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  670. [2564-01-27 02:49:45]
  671. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  672. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  673. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  674. [2564-01-27 02:49:45]
  675. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  676. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  677. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  678. [2564-01-27 02:49:45]
  679. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  680. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  681. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  682. [2564-01-27 02:49:45]
  683. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  684. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  685. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  686. [2564-01-27 02:49:45]
  687. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  688. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  689. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  690. [2564-01-27 02:49:45]
  691. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  692. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  693. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  694. [2564-01-27 02:49:45]
  695. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  696. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  697. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  698. [2564-01-27 02:49:45]
  699. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  700. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  701. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  702. [2564-01-27 02:49:45]
  703. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  704. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  705. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  706. [2564-01-27 02:49:45]
  707. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  708. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  709. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  710. [2564-01-27 02:49:45]
  711. [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
  712. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  713. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  714. [2564-01-27 02:49:45]
  715. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  716. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  717. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  718. [2564-01-27 02:52:56]
  719. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  720. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  721. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  722. [2564-01-27 02:52:56]
  723. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  724. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  725. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  726. [2564-01-27 02:52:56]
  727. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  728. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  729. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  730. [2564-01-27 02:52:56]
  731. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  732. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  733. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  734. [2564-01-27 02:52:56]
  735. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  736. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  737. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  738. [2564-01-27 02:52:56]
  739. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  740. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  741. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  742. [2564-01-27 02:52:56]
  743. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  744. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  745. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  746. [2564-01-27 02:52:56]
  747. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  748. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  749. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  750. [2564-01-27 02:52:56]
  751. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  752. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  753. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  754. [2564-01-27 02:52:56]
  755. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  756. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  757. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  758. [2564-01-27 02:52:56]
  759. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  760. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  761. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  762. [2564-01-27 02:52:56]
  763. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  764. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  765. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  766. [2564-01-27 02:52:56]
  767. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  768. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  769. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  770. [2564-01-27 02:52:56]
  771. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  772. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  773. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  774. [2564-01-27 02:52:56]
  775. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  776. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  777. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  778. [2564-01-27 02:52:56]
  779. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  780. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  781. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  782. [2564-01-27 02:52:56]
  783. [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
  784. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  785. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  786. [2564-01-27 02:52:56]
  787. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  788. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  789. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  790. [2564-01-27 02:54:52]
  791. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  792. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  793. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  794. [2564-01-27 02:54:52]
  795. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  796. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  797. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  798. [2564-01-27 02:54:52]
  799. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  800. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  801. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  802. [2564-01-27 02:54:52]
  803. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  804. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  805. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  806. [2564-01-27 02:54:52]
  807. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  808. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  809. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  810. [2564-01-27 02:54:52]
  811. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  812. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  813. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  814. [2564-01-27 02:54:52]
  815. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  816. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  817. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  818. [2564-01-27 02:54:52]
  819. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  820. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  821. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  822. [2564-01-27 02:54:52]
  823. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  824. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  825. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  826. [2564-01-27 02:54:52]
  827. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  828. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  829. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  830. [2564-01-27 02:54:52]
  831. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  832. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  833. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  834. [2564-01-27 02:54:52]
  835. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  836. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  837. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  838. [2564-01-27 02:54:52]
  839. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  840. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  841. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  842. [2564-01-27 02:54:52]
  843. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  844. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  845. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  846. [2564-01-27 02:54:52]
  847. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  848. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  849. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  850. [2564-01-27 02:54:52]
  851. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  852. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  853. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  854. [2564-01-27 02:54:52]
  855. [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
  856. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  857. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  858. [2564-01-27 02:54:52]
  859. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  860. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  861. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  862. [2564-01-27 02:55:01]
  863. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  864. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  865. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  866. [2564-01-27 02:55:01]
  867. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  868. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  869. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  870. [2564-01-27 02:55:01]
  871. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  872. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  873. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  874. [2564-01-27 02:55:01]
  875. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  876. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  877. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  878. [2564-01-27 02:55:01]
  879. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  880. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  881. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  882. [2564-01-27 02:55:01]
  883. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  884. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  885. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  886. [2564-01-27 02:55:01]
  887. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  888. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  889. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  890. [2564-01-27 02:55:01]
  891. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  892. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  893. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  894. [2564-01-27 02:55:01]
  895. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  896. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  897. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  898. [2564-01-27 02:55:01]
  899. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  900. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  901. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  902. [2564-01-27 02:55:01]
  903. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  904. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  905. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  906. [2564-01-27 02:55:01]
  907. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  908. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  909. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  910. [2564-01-27 02:55:01]
  911. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  912. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  913. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  914. [2564-01-27 02:55:01]
  915. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  916. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  917. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  918. [2564-01-27 02:55:01]
  919. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  920. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  921. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  922. [2564-01-27 02:55:01]
  923. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  924. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  925. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  926. [2564-01-27 02:55:01]
  927. [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
  928. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  929. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  930. [2564-01-27 02:55:01]
  931. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  932. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  933. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  934. [2564-01-27 02:55:11]
  935. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  936. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  937. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  938. [2564-01-27 02:55:11]
  939. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  940. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  941. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  942. [2564-01-27 02:55:11]
  943. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  944. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  945. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  946. [2564-01-27 02:55:11]
  947. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  948. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  949. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  950. [2564-01-27 02:55:11]
  951. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  952. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  953. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  954. [2564-01-27 02:55:11]
  955. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  956. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  957. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  958. [2564-01-27 02:55:11]
  959. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  960. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  961. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  962. [2564-01-27 02:55:11]
  963. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  964. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  965. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  966. [2564-01-27 02:55:11]
  967. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  968. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  969. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  970. [2564-01-27 02:55:11]
  971. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  972. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  973. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  974. [2564-01-27 02:55:11]
  975. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  976. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  977. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  978. [2564-01-27 02:55:11]
  979. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  980. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  981. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  982. [2564-01-27 02:55:11]
  983. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  984. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  985. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  986. [2564-01-27 02:55:11]
  987. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  988. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  989. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  990. [2564-01-27 02:55:11]
  991. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  992. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  993. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  994. [2564-01-27 02:55:11]
  995. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  996. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  997. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  998. [2564-01-27 02:55:11]
  999. [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
  1000. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1001. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1002. [2564-01-27 02:55:11]
  1003. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1004. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1005. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  1006. [2564-01-27 02:56:16]
  1007. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1008. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1009. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  1010. [2564-01-27 02:56:16]
  1011. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1012. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1013. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  1014. [2564-01-27 02:56:16]
  1015. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1016. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1017. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1018. [2564-01-27 02:56:16]
  1019. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1020. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1021. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1022. [2564-01-27 02:56:16]
  1023. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1024. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1025. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  1026. [2564-01-27 02:56:16]
  1027. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1028. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1029. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1030. [2564-01-27 02:56:16]
  1031. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1032. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1033. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1034. [2564-01-27 02:56:16]
  1035. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1036. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1037. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1038. [2564-01-27 02:56:16]
  1039. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1040. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1041. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1042. [2564-01-27 02:56:16]
  1043. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1044. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1045. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1046. [2564-01-27 02:56:16]
  1047. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1048. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1049. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1050. [2564-01-27 02:56:16]
  1051. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1052. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1053. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1054. [2564-01-27 02:56:16]
  1055. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1056. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1057. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1058. [2564-01-27 02:56:16]
  1059. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1060. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1061. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1062. [2564-01-27 02:56:16]
  1063. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1064. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1065. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1066. [2564-01-27 02:56:16]
  1067. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1068. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1069. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1070. [2564-01-27 02:56:16]
  1071. [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
  1072. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1073. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1074. [2564-01-27 02:56:16]
  1075. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1076. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1077. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  1078. [2564-01-27 02:58:41]
  1079. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1080. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1081. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  1082. [2564-01-27 02:58:41]
  1083. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1084. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1085. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  1086. [2564-01-27 02:58:41]
  1087. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1088. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1089. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1090. [2564-01-27 02:58:41]
  1091. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1092. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1093. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1094. [2564-01-27 02:58:41]
  1095. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1096. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1097. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  1098. [2564-01-27 02:58:41]
  1099. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1100. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1101. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1102. [2564-01-27 02:58:41]
  1103. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1104. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1105. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1106. [2564-01-27 02:58:41]
  1107. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1108. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1109. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1110. [2564-01-27 02:58:41]
  1111. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1112. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1113. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1114. [2564-01-27 02:58:41]
  1115. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1116. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1117. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1118. [2564-01-27 02:58:41]
  1119. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1120. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1121. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1122. [2564-01-27 02:58:41]
  1123. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1124. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1125. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1126. [2564-01-27 02:58:41]
  1127. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1128. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1129. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1130. [2564-01-27 02:58:41]
  1131. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1132. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1133. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1134. [2564-01-27 02:58:41]
  1135. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1136. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1137. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1138. [2564-01-27 02:58:41]
  1139. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1140. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1141. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1142. [2564-01-27 02:58:41]
  1143. [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
  1144. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1145. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1146. [2564-01-27 02:58:41]
  1147. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1148. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1149. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
  1150. [2564-01-27 02:59:40]
  1151. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
  1154. [2564-01-27 02:59:40]
  1155. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
  1158. [2564-01-27 02:59:40]
  1159. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1160. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1161. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1162. [2564-01-27 02:59:40]
  1163. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1166. [2564-01-27 02:59:40]
  1167. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1168. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1169. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
  1170. [2564-01-27 02:59:40]
  1171. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1172. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1173. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1174. [2564-01-27 02:59:40]
  1175. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1178. [2564-01-27 02:59:40]
  1179. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1180. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1181. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1182. [2564-01-27 02:59:40]
  1183. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1184. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1185. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1186. [2564-01-27 02:59:40]
  1187. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1188. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1189. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1190. [2564-01-27 02:59:40]
  1191. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1192. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1193. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1194. [2564-01-27 02:59:40]
  1195. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1196. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1197. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
  1198. [2564-01-27 02:59:40]
  1199. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1200. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1201. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
  1202. [2564-01-27 02:59:40]
  1203. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1204. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1205. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
  1206. [2564-01-27 02:59:40]
  1207. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1208. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1209. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
  1210. [2564-01-27 02:59:40]
  1211. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1212. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1213. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
  1214. [2564-01-27 02:59:40]
  1215. [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
  1216. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1217. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
  1218. [2564-01-27 02:59:40]
  1219.  
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