Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [2564-01-27 02:30:17] Platform: WindowsPlayer
- [2564-01-27 02:30:17] Loaded "english" language "SDG" namespace
- [2564-01-27 02:30:18] Long delay between Updates: 1.560216s
- [2564-01-27 02:30:32] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\core.masterbundle
- [2564-01-27 02:30:50] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\workshop\content\304930\2136497468\Elver\Bundles\Main\metro.masterbundle
- [2564-01-27 02:30:53] Loaded master bundle async: C:\Program Files (x86)\Steam\steamapps\workshop\content\304930\2136497468\Elver\Bundles\Music\up.masterbundle
- [2564-01-27 02:31:01] Link spawns: 0 children, 985 sorted/normalized and 877 parents
- [2564-01-27 02:31:01] Launching main menu
- [2564-01-27 02:31:02] Refreshing Steam inventory
- [2564-01-27 02:31:02] Loaded characters
- [2564-01-27 02:31:02] Applying graphics settings (loaded menu)
- [2564-01-27 02:31:02] Applied graphics settings
- [2564-01-27 02:31:02] Featured Workshop 1186318457 [20/10/2563 0:12:01, 1/11/2563 23:59:59]
- [2564-01-27 02:31:03] Editor map selection empty
- [2564-01-27 02:31:03] Menu UI ready
- [2564-01-27 02:31:03] Long delay between Updates: 2.038079s
- [2564-01-27 02:31:10] Unable to parse net transport tag for server "DMR-TH|TH เซิฟไทย PVE" from "PVE,<gm>SurvivalGameMode</gm>,CHn,NRM,2Pp,WSn,F2P,BEy"
- [2564-01-27 02:31:10] Unable to parse net transport tag for server "l Classic-FML l DropX3 l Survival l Normal l TH l" from "PVP,<gm>SurvivalGameMode</gm>,CHn,NRM,2Pp,WSn,F2P,BEy,<tn>https://i.imgur.com/gZH8vdM.png</tn>"
- [2564-01-27 02:31:12] Successfully refreshed the master server.
- [2564-01-27 02:31:16] Initializing ClientTransport_SteamNetworkingSockets
- [2564-01-27 02:31:16] Client Steam Networking available
- [2564-01-27 02:31:16] Client connecting to 142.54.172.194:27050
- [2564-01-27 02:31:16] Client connection with 524275954 ready
- [2564-01-27 02:31:17] Server specified no workshop items, launching
- [2564-01-27 02:31:17] Loading server level (Washington)
- [2564-01-27 02:31:17] Survival
- [2564-01-27 02:31:20] Found 4096 foliage v2 tiles
- [2564-01-27 02:31:20] Loading 16 landscape tiles
- [2564-01-27 02:31:21] Using level config hash: 3DB9B82CD359AD651DA8CD8D611A9E748ABCC
- [2564-01-27 02:31:21] Using HWID [AC314BCE228C957B5314B38A1B68ADAFD098068]
- [2564-01-27 02:31:21] Ready to connect
- [2564-01-27 02:31:22] Connection pending verification
- [2564-01-27 02:31:22] Authenticating with server --- TicketLength: 240 ProofLength: 32 Hashes: 20
- [2564-01-27 02:31:23] Accepted by server
- [2564-01-27 02:31:23] BattlEye client message: Initialized (v1.247)
- [2564-01-27 02:31:25] No item hotkeys to load
- [2564-01-27 02:31:25] Applying graphics settings (loaded player)
- [2564-01-27 02:31:25] Applied graphics settings
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:31:26]
- [2564-01-27 02:31:27] Long delay between Updates: 3.691537s
- [2564-01-27 02:31:27] BattlEye client message: Server computed GUID: e9388cb9d9ba3a7e928e52cf473bb4b1
- [2564-01-27 02:31:28] Material doesn't have a texture property '_MainTex'
- [2564-01-27 02:31:28]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:31:50]
- [2564-01-27 02:31:50] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:31:50]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:24] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:32:24]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:32:55]
- [2564-01-27 02:32:55] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:32:55]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:27] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:33:27]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:33:45]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:33:45]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:33:45]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:33:45]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:33:45]
- [2564-01-27 02:33:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:33:45]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:09] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:09]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:14] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:14]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:15] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:15]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:34:26]
- [2564-01-27 02:34:26] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:34:26]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:39:38]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:39:38]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:39:38]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:39:38]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:39:38]
- [2564-01-27 02:39:38] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:39:38]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:17] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:44:17]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:44:30]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:44:30]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:44:30]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:44:30]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:44:30]
- [2564-01-27 02:44:30] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:44:30]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:48:12]
- [2564-01-27 02:48:12] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:48:12]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:10] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:49:10]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:49:45]
- [2564-01-27 02:49:45] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:49:45]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:52:56]
- [2564-01-27 02:52:56] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:52:56]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:54:52]
- [2564-01-27 02:54:52] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:54:52]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:01] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:01]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:55:11]
- [2564-01-27 02:55:11] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:55:11]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:56:16]
- [2564-01-27 02:56:16] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:56:16]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:58:41]
- [2564-01-27 02:58:41] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:58:41]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1408/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Left_Hip/Left_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Right_Hip/Right_Leg"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Left_Shoulder/Left_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Right_Shoulder/Right_Arm"
- [2564-01-27 02:59:40]
- [2564-01-27 02:59:40] BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1409/Root/Skeleton/Spine/Skull"
- [2564-01-27 02:59:40]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement