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- Please find below the list of changes made to Stasis Affixes:
- Vortex
- At the beginning of the round:
- - Vortex Pose around 2 monsters randomly
- When a player walks on the Vortex glyph (1 / turn):
- - Teleports the target on the other Vortex
- - + 50% Damage done (1 turn)
- Abstraction
- At the beginning of each player's turn:
- - Pose Abstraction in front of 1 monster (s) randomly to 6 or more box (s)
- When a player walks on the glyph Abstraction (1 / turn):
- - + 25% Monocible damage inflicted (2 turns)
- Agitation
- At the beginning of each player's turn:
- - Pose Agitation in front of 1 ally (s) randomly to 6 or more boxes
- When a player walks on the glyph Agitation (1 / turn):
- - + 25% Damage mixed (2) laps)
- Gel
- At the beginning of the round:
- - Apply Gel on 1 monster (s) randomly
- If the Gel-holder finishes his turn on the same cell where he started it:
- - +100 Resistance on all players (1 turn )
- Avenger
- At the beginning of the round:
- - Avenger Applies to 1 monster (s) randomly
- If the Avenger's wearer does not inflict damage during his turn:
- - 20% Damage inflicted on all players (1 turn)
- Ricochet
- At the beginning of the round table:
- - Apply Ricochet on 1 monster (s) randomly
- If the Ricochet holder collides:
- - +1 MP on all players (1 turn)
- Servitude
- At the beginning of the round:
- - Applique Servitude on 1 monster (s) randomly
- If the Servitude bearer is withdrawn PA or PM:
- - -10 Willpower on the monsters around
- Drawbar
- At the beginning of the round:
- - Apply Drawstring on 1 monster (s) randomly
- At the end of the turn, on allies aligned with the wearer:
- - -100 Resistance (1 turn)
- Rancor
- All monsters have the affix "active"
- When the wearer goes below 50% HP:
- - -20 Resistance (infinite)
- Ignition
- At the beginning of the turn of the table:
- - Applique Ignition on 1 monster (s) randomly
- If the Ignition wearer passes KO:
- - Heals 100% of the HP of the player who puts the KO
- =======================================================================
- The Boss Stasis Gameplay has also been modified.
- Each Boss is arbitrarily assigned 1 archetype among the 5 available (the precise list will be available in the final changelog).
- Here are the effects common to all archetypes:
- At the beginning of turn 4 then every 3 turns (becomes the new bonus timeline Boss):
- If current PM <PM max: +1 PM (permanent)
- If current PO <PO max: +1 PO (permanent)
- If% current HP> 75%: + 50% Injured Damage (1 turn)
- From round 8 then every 4 rounds:
- Destroys nearby invocations and mechanisms (CIRCLE 5)
- At the beginning of turn 7 then every 6 turns:
- (BOSS_NIV / 10 * STASIS_NIV) Dodge on oneself
- Archetype 1:
- At the beginning of turn 3 then every 2 turns:
- For each dead monster: + 10% Damage inflicted (permanent)
- At the beginning of turn 7 then every 6 turns:
- On each player with more than 6 squares: -200 Resistance (1 round)
- Archetype 2:
- At the beginning of turn 3 then every 2 turns:
- For each player within 4 squares: + 15% Damage inflicted (permanent)
- At the beginning of turn 7 then every 6 turns:
- On each player with more than 6 squares: -200 Resistance (1 round)
- Archetype 3:
- At the beginning of turn 3 then every 2 turns:
- For each player with more than 6 boxes: + 10% Damage inflicted (permanent)
- At the beginning of turn 7 then every 6 turns:
- On each player within 4 squares: -200 Resistance (1 round)
- Archetype 4:
- At the beginning of turn 3 then every 2 turns:
- For each monster alive (excluding invoc): + 10% Damage inflicted (permanent)
- At the beginning of turn 7 then every 6 turns:
- On each player within 4 squares: -200 Resistance (1 round)
- Archetype 5:
- At the beginning of turn 3 then every 2 turns:
- For every% HP Missing: + 1% Damage inflicted (permanent)
- At the beginning of turn 7 then every 6 turns:
- On each player within 4 squares: -200 Resistance (1 round)
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