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wakfu 1.60 stasis

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May 22nd, 2018
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  1. Please find below the list of changes made to Stasis Affixes:
  2.  
  3. Vortex
  4. At the beginning of the round:
  5. - Vortex Pose around 2 monsters randomly
  6. When a player walks on the Vortex glyph (1 / turn):
  7. - Teleports the target on the other Vortex
  8. - + 50% Damage done (1 turn)
  9.  
  10. Abstraction
  11. At the beginning of each player's turn:
  12. - Pose Abstraction in front of 1 monster (s) randomly to 6 or more box (s)
  13. When a player walks on the glyph Abstraction (1 / turn):
  14. - + 25% Monocible damage inflicted (2 turns)
  15.  
  16. Agitation
  17. At the beginning of each player's turn:
  18. - Pose Agitation in front of 1 ally (s) randomly to 6 or more boxes
  19. When a player walks on the glyph Agitation (1 / turn):
  20. - + 25% Damage mixed (2) laps)
  21.  
  22. Gel
  23. At the beginning of the round:
  24. - Apply Gel on 1 monster (s) randomly
  25. If the Gel-holder finishes his turn on the same cell where he started it:
  26. - +100 Resistance on all players (1 turn )
  27.  
  28. Avenger
  29. At the beginning of the round:
  30. - Avenger Applies to 1 monster (s) randomly
  31. If the Avenger's wearer does not inflict damage during his turn:
  32. - 20% Damage inflicted on all players (1 turn)
  33.  
  34. Ricochet
  35. At the beginning of the round table:
  36. - Apply Ricochet on 1 monster (s) randomly
  37. If the Ricochet holder collides:
  38. - +1 MP on all players (1 turn)
  39.  
  40. Servitude
  41. At the beginning of the round:
  42. - Applique Servitude on 1 monster (s) randomly
  43. If the Servitude bearer is withdrawn PA or PM:
  44. - -10 Willpower on the monsters around
  45.  
  46. Drawbar
  47. At the beginning of the round:
  48. - Apply Drawstring on 1 monster (s) randomly
  49. At the end of the turn, on allies aligned with the wearer:
  50. - -100 Resistance (1 turn)
  51.  
  52. Rancor
  53. All monsters have the affix "active"
  54. When the wearer goes below 50% HP:
  55. - -20 Resistance (infinite)
  56.  
  57. Ignition
  58. At the beginning of the turn of the table:
  59. - Applique Ignition on 1 monster (s) randomly
  60. If the Ignition wearer passes KO:
  61. - Heals 100% of the HP of the player who puts the KO
  62.  
  63. =======================================================================
  64.  
  65. The Boss Stasis Gameplay has also been modified.
  66.  
  67. Each Boss is arbitrarily assigned 1 archetype among the 5 available (the precise list will be available in the final changelog).
  68.  
  69. Here are the effects common to all archetypes:
  70. At the beginning of turn 4 then every 3 turns (becomes the new bonus timeline Boss):
  71. If current PM <PM max: +1 PM (permanent)
  72. If current PO <PO max: +1 PO (permanent)
  73. If% current HP> 75%: + 50% Injured Damage (1 turn)
  74. From round 8 then every 4 rounds:
  75. Destroys nearby invocations and mechanisms (CIRCLE 5)
  76. At the beginning of turn 7 then every 6 turns:
  77. (BOSS_NIV / 10 * STASIS_NIV) Dodge on oneself
  78.  
  79. Archetype 1:
  80. At the beginning of turn 3 then every 2 turns:
  81. For each dead monster: + 10% Damage inflicted (permanent)
  82. At the beginning of turn 7 then every 6 turns:
  83. On each player with more than 6 squares: -200 Resistance (1 round)
  84.  
  85. Archetype 2:
  86. At the beginning of turn 3 then every 2 turns:
  87. For each player within 4 squares: + 15% Damage inflicted (permanent)
  88. At the beginning of turn 7 then every 6 turns:
  89. On each player with more than 6 squares: -200 Resistance (1 round)
  90.  
  91. Archetype 3:
  92. At the beginning of turn 3 then every 2 turns:
  93. For each player with more than 6 boxes: + 10% Damage inflicted (permanent)
  94. At the beginning of turn 7 then every 6 turns:
  95. On each player within 4 squares: -200 Resistance (1 round)
  96.  
  97. Archetype 4:
  98. At the beginning of turn 3 then every 2 turns:
  99. For each monster alive (excluding invoc): + 10% Damage inflicted (permanent)
  100. At the beginning of turn 7 then every 6 turns:
  101. On each player within 4 squares: -200 Resistance (1 round)
  102.  
  103. Archetype 5:
  104. At the beginning of turn 3 then every 2 turns:
  105. For every% HP Missing: + 1% Damage inflicted (permanent)
  106. At the beginning of turn 7 then every 6 turns:
  107. On each player within 4 squares: -200 Resistance (1 round)
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