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a guest Apr 26th, 2019 242 Never
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  1. [SystemSettings]
  2. UseDirectSound=False
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=1.000000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=False
  30. OneFrameThreadLag=False
  31. WaitForGPU=False
  32. UseVsync=False
  33. UpscaleScreenPercentage=True
  34. UpscaleTargetFramerateDocked=250.000000
  35. UpscaleTargetFramerateUndocked=250.000000
  36. MinimumScreenScale=1000.000000
  37. AllowDynamicResolution=False
  38. ZCullSaveRestore=False
  39. AdaptiveZcull=False
  40. BinnerTileCache=False
  41. BinnerTileResX=0
  42. BinnerTileResY=0
  43. Fullscreen=True
  44. AllowOpenGL=False
  45. AllowRadialBlur=False
  46. AllowSubsurfaceScattering=False
  47. AllowImageReflections=False
  48. AllowImageReflectionShadowing=False
  49. bAllowSeparateTranslucency=False
  50. bAllowPostprocessMLAA=False
  51. bAllowHighQualityMaterials=False
  52. bUseTranslucentArenaShaders=False
  53. MaxFilterBlurSampleCount=8
  54. SkeletalMeshLODBias=0
  55. ParticleLODBias=-1
  56. DetailMode=0
  57. MaxDrawDistanceScale=0
  58. ShadowFilterQualityBias=0
  59. MaxAnisotropy=2
  60. MaxMultiSamples=0
  61. bAllowD3D9MSAA=False
  62. bAllowTemporalAA=False
  63. TemporalAA_MinDepth=0.000000
  64. TemporalAA_StartDepthVelocityScale=0.000000
  65. MinShadowResolution=0
  66. MinPreShadowResolution=0
  67. MaxShadowResolution=1920
  68. MobileShadowTextureResolution=2048
  69. MaxWholeSceneDominantShadowResolution=1320
  70. ShadowFadeResolution=0
  71. PreShadowFadeResolution=0
  72. ShadowFadeExponent=7.000000
  73. ResX=1920
  74. ResY=1080
  75. AutoDetectDesktopResolution=False
  76. Borderless=False
  77. AllowApexCloth=false
  78. ScreenPercentage=99.999999
  79. SceneCaptureStreamingMultiplier=1.000000
  80. ShadowTexelsPerPixel=1.000000
  81. PreShadowResolutionFactor=7.000000
  82. bEnableBranchingPCFShadows=False
  83. bAllowHardwareShadowFiltering=True
  84. TessellationAdaptivePixelsPerTriangle=2048.000000
  85. bEnableForegroundShadowsOnWorld=False
  86. bEnableForegroundSelfShadowing=False
  87. bAllowWholeSceneDominantShadows=True
  88. bUseConservativeShadowBounds=False
  89. ShadowFilterRadius=0.000000
  90. ShadowDepthBias=0.000000
  91. PerObjectShadowTransition=0.000000
  92. PerSceneShadowTransition=0.000000
  93. CSMSplitPenumbraScale=9.500000
  94. CSMSplitSoftTransitionDistanceScale=9.000000
  95. CSMSplitDepthBiasScale=0.900000
  96. CSMMinimumFOV=140.000000
  97. CSMFOVRoundFactor=0.000000
  98. UnbuiltWholeSceneDynamicShadowRadius=7.000000
  99. UnbuiltNumWholeSceneDynamicShadowCascades=1000
  100. WholeSceneShadowUnbuiltInteractionThreshold=1000
  101. bAllowFracturedDamage=false
  102. NumFracturedPartsScale=0.000000
  103. FractureDirectSpawnChanceScale=0.000000
  104. FractureRadialSpawnChanceScale=0.000000
  105. FractureCullDistanceScale=0.000000
  106. bForceCPUAccessToGPUSkinVerts=false
  107. bDisableSkeletalInstanceWeights=false
  108. HighPrecisionGBuffers=False
  109. AllowSecondaryDisplays=False
  110. SecondaryDisplayMaximumWidth=1280
  111. SecondaryDisplayMaximumHeight=720
  112. AllowPerFrameSleep=True
  113. AllowPerFrameYield=False
  114. MobileFeatureLevel=0
  115. MobileFog=False
  116. MobileHeightFog=False
  117. MobileSpecular=False
  118. MobileBumpOffset=False
  119. MobileNormalMapping=False
  120. MobileEnvMapping=False
  121. MobileRimLighting=False
  122. MobileColorBlending=False
  123. MobileColorGrading=False
  124. MobileVertexMovement=False
  125. MobileOcclusionQueries=False
  126. MobileGlobalGammaCorrection=False
  127. MobileAllowGammaCorrectionWorldOverride=False
  128. MobileAllowDepthPrePass=False
  129. MobileGfxGammaCorrection=False
  130. MobileLODBias=-0.0
  131. MobileBoneCount=0
  132. MobileBoneWeightCount=0
  133. MobileUsePreprocessedShaders=False
  134. MobileFlashRedForUncachedShaders=False
  135. MobileWarmUpPreprocessedShaders=False
  136. MobileCachePreprocessedShaders=False
  137. MobileProfilePreprocessedShaders=False
  138. MobileUseCPreprocessorOnShaders=False
  139. MobileLoadCPreprocessedShaders=False
  140. MobileSharePixelShaders=False
  141. MobileShareVertexShaders=False
  142. MobileShareShaderPrograms=False
  143. MobileEnableMSAA=False
  144. MobileContentScaleFactor=0.0
  145. MobileVertexScratchBufferSize=25000
  146. MobileIndexScratchBufferSize=10000
  147. MobileLightShaftScale=0.0
  148. MobileLightShaftFirstPass=0.0
  149. MobileLightShaftSecondPass=0.0
  150. MobileModShadows=False
  151. MobileTiltShift=False
  152. MobileMaxMemory=3000
  153. MobilePostProcessBlurAmount=0.0
  154. bMobileUsingHighResolutionTiming=False
  155. MobileTiltShiftPosition=0.0
  156. MobileTiltShiftFocusWidth=0.0
  157. MobileTiltShiftTransitionWidth=0.0
  158. MobileMaxShadowRange=0.0
  159. MobileBloomTint=(R=0.0,G=0.0,B=0.0,A=0.0)
  160. MobileClearDepthBetweenDPG=False
  161. MobileSceneDepthResolveForShadows=FALSE
  162. MobileLandscapeLodBias=0
  163. MobileUseShaderGroupForStartupObjects=FALSE
  164. MobileMinimizeFogShaders=FALSE
  165. MobileFXAAQuality=0
  166. ApexLODResourceBudget=900000002004087730000000.000000
  167. ApexDestructionMaxChunkIslandCount=1
  168. ApexDestructionMaxShapeCount=1
  169. ApexDestructionMaxChunkSeparationLOD=256.0
  170. ApexDestructionMaxActorCreatesPerFrame=-1
  171. ApexDestructionMaxFracturesProcessedPerFrame=-1
  172. ApexDestructionSortByBenefit=true
  173. ApexGRBEnable=True
  174. ApexGRBGPUMemSceneSize=4096
  175. ApexGRBGPUMemTempDataSize=4096
  176. ApexGRBMeshCellSize=7.500000
  177. ApexGRBNonPenSolverPosIterCount=-1;
  178. ApexGRBFrictionSolverPosIterCount=-1;
  179. ApexGRBFrictionSolverVelIterCount=-1;
  180. ApexGRBSkinWidth=0.000000
  181. ApexGRBMaxLinearAcceleration=1000000.000000
  182. bEnableParallelAPEXClothingFetch=True
  183. bApexClothingAsyncFetchResults=True
  184. ApexClothingAvgSimFrequencyWindow=5000
  185. ApexClothingAllowAsyncCooking=True
  186. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  187.  
  188. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  189. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  190. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  191.  
  192. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=8,MipGenSettings=TMGS_Blur2)
  193. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=8,MipGenSettings=TMGS_Blur2)
  194. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=8,MipGenSettings=TMGS_Blur2)
  195.  
  196. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur2)
  197. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur2)
  198. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur2)
  199.  
  200. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur2)
  201. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur2)
  202. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur2)
  203.  
  204. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205.  
  206. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208.  
  209. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur5)
  210.  
  211. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  212.  
  213. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=ansio,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  214. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur1)
  215. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur1)
  216.  
  217. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=12,MipGenSettings=TMGS_Blur1)
  218. TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur2)
  219.  
  220. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur2)
  221. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur2)
  222.  
  223. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  224. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  225.  
  226. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=8,MipGenSettings=TMGS_Blur1)
  227. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=9,MipGenSettings=TMGS_Blur1)
  228.  
  229. bAllowBetterModulatedShadows=FALSE
  230.  
  231. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  232.  
  233. [SystemSettingsEditor]
  234. BasedOn=SystemSettings
  235. ResX=1280
  236. ResY=720
  237.  
  238. [TextureStreaming]
  239. PoolSize=8192
  240. TexturePoolSize=8192
  241. PhysXGpuHeapSize=8192
  242. PhysXMeshCacheSize=8192
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