SHARE
TWEET

Untitled

a guest Oct 22nd, 2019 104 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25.    skybox/sky_day01_01*.vmt
  26.  ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28.    skybox/sky_day01_01*.vmt
  29.  ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (43603 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Water found with no water_lod_control entity, creating a default one.
  37. Compacting texture/material tables...
  38. Reduced 175 texinfos to 117
  39. Reduced 23 texdatas to 18 (575 bytes to 432)
  40. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  45. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
  46.  
  47. Valve Software - vvis.exe (Sep 13 2019)
  48. 8 threads
  49. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  50. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.prt
  51.  298 portalclusters
  52. 1028 numportals
  53. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (16)
  55. Optimized: 196 visible clusters (0.41%)
  56. Total clusters visible: 48044
  57. Average clusters visible: 161
  58. Building PAS...
  59. Average clusters audible: 288
  60. visdatasize:24901  compressed from 23840
  61. writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  62. 16 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  66. ** Parameters:  -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
  67.  
  68. Valve Software - vrad.exe SSE (Sep 13 2019)
  69.  
  70.       Valve Radiosity Simulator    
  71. 8 threads
  72. [Reading texlights from 'lights.rad']
  73. [45 texlights parsed from 'lights.rad']
  74.  
  75. Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  76. PREP OK
  77. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  78. 1197 faces
  79. 792293 square feet [114090256.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 1197 patches before subdivision
  83. 50759 patches after subdivision
  84. sun extent from map=0.000000
  85. 5 direct lights
  86. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
  87. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
  88. transfers 14519860, max 977
  89. transfer lists: 110.8 megs
  90. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  91.     Bounce #1 added RGB(54818, 18978, 4959)
  92. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  93.     Bounce #2 added RGB(21534, 2766, 250)
  94. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  95.     Bounce #3 added RGB(8407, 433, 60)
  96. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  97.     Bounce #4 added RGB(3318, 90, 21)
  98. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  99.     Bounce #5 added RGB(1313, 24, 7)
  100. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  101.     Bounce #6 added RGB(522, 9, 3)
  102. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  103.     Bounce #7 added RGB(207, 4, 1)
  104. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  105.     Bounce #8 added RGB(83, 2, 0)
  106. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  107.     Bounce #9 added RGB(33, 1, 0)
  108. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  109.     Bounce #10 added RGB(13, 0, 0)
  110. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  111.     Bounce #11 added RGB(5, 0, 0)
  112. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  113.     Bounce #12 added RGB(2, 0, 0)
  114. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  115.     Bounce #13 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
  117. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  125. ------------       ---------------  ---------------  --------
  126. models                   2/1024           96/49152    ( 0.2%)
  127. brushes                117/16384        1404/196608   ( 0.7%)
  128. brushsides             725/65536        5800/524288   ( 1.1%)
  129. planes                 326/65536        6520/1310720  ( 0.5%)
  130. vertexes              1588/65536       19056/786432   ( 2.4%)
  131. nodes                  594/65536       19008/2097152  ( 0.9%)
  132. texinfos               117/12288        8424/884736   ( 1.0%)
  133. texdata                 18/2048          576/65536    ( 0.9%)
  134. dispinfos                0/0               0/0        ( 0.0%)
  135. disp_verts               0/0               0/0        ( 0.0%)
  136. disp_tris                0/0               0/0        ( 0.0%)
  137. disp_lmsamples           0/0               0/0        ( 0.0%)
  138. faces                 1197/65536       67032/3670016  ( 1.8%)
  139. hdr faces                0/65536           0/3670016  ( 0.0%)
  140. origfaces              279/65536       15624/3670016  ( 0.4%)
  141. leaves                 597/65536       19104/2097152  ( 0.9%)
  142. leaffaces             1258/65536        2516/131072   ( 1.9%)
  143. leafbrushes            372/65536         744/131072   ( 0.6%)
  144. areas                    2/1024           16/8192     ( 0.2%)
  145. surfedges             6335/512000      25340/2048000  ( 1.2%)
  146. edges                 3585/256000      14340/1024000  ( 1.4%)
  147. LDR worldlights          5/8192          440/720896   ( 0.1%)
  148. HDR worldlights          0/8192            0/720896   ( 0.0%)
  149. leafwaterdata            1/32768          12/393216   ( 0.0%)
  150. waterstrips             58/32768         580/327680   ( 0.2%)
  151. waterverts               0/65536           0/786432   ( 0.0%)
  152. waterindices           903/65536        1806/131072   ( 1.4%)
  153. cubemapsamples           0/1024            0/16384    ( 0.0%)
  154. overlays                 0/512             0/180224   ( 0.0%)
  155. LDR lightdata         [variable]     1777160/0        ( 0.0%)
  156. HDR lightdata         [variable]           0/0        ( 0.0%)
  157. visdata               [variable]       24901/16777216 ( 0.1%)
  158. entdata               [variable]        2327/393216   ( 0.6%)
  159. LDR ambient table      597/65536        2388/262144   ( 0.9%)
  160. HDR ambient table      597/65536        2388/262144   ( 0.9%)
  161. LDR leaf ambient      2001/65536       56028/1835008  ( 3.1%)
  162. HDR leaf ambient       597/65536       16716/1835008  ( 0.9%)
  163. occluders                0/0               0/0        ( 0.0%)
  164. occluder polygons        0/0               0/0        ( 0.0%)
  165. occluder vert ind        0/0               0/0        ( 0.0%)
  166. detail props          [variable]           1/12       ( 8.3%)
  167. static props          [variable]           1/662      ( 0.2%)
  168. pakfile               [variable]      105984/0        ( 0.0%)
  169. physics               [variable]       43603/4194304  ( 1.0%)
  170. physics terrain       [variable]           2/1048576  ( 0.0%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 2818
  175. Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  176. 5 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp"
  181.  
  182.  
  183. ** Executing...
  184. ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
  185. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod"  +map "pyrosandbox2" -steam
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top