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- EX Janemba Published on Mar 15, 2015
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- A psyche demon who works for King Enma is transformed after being exposed to evil spirits in an accident.
- The first form is huge and innocent looking, but the second form is a life-sized
- The first form is huge and innocent looking, but the second form is life-size and evil, with a rough and brutal personality.
- It doesn't speak any human language except "Janemba," and it screams and moans.
- It seems to have feelings, and frowns and sneers.
- (Quoted and modified from Wikipedia)
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- In the beginning
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- This character was created by modifying Miaoyu's Janemba with reference to SHELD's Super Saiyan 4 Goku and
- This character is a modified version of Miaoyu's Janemba with reference to SHELD's Super Saiyan 4 Goku and Kamase's Limiter Cut Broly.
- The air combo is not implemented yet.
- The aerial combo has not been implemented yet, and I doubt it ever will be.
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- Settings
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- In the original story, a psyche demon was bathed in evil spirits and transformed, but was defeated by Gojita.
- In the original story, a psyche demon was bathed in evil energy and transformed, but was defeated by Gojita. Later, new evil thoughts gathered and revived him in MUGEN.
- The grudge of being defeated by Gojita and the obsession to take revenge have increased his power dramatically.
- I'm sure you'll agree.
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- Technique
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- Gauge Technique
- Dimensional Slash (0.5 Gauge) D, DB, B, a
- Unleashes a high-speed slash that cannot be guarded. It hits even when the opponent is down.
- Dimensional Sword Rush (0.5 Gauge) D, DB, B, b
- Slashes with three unguardable blows.
- Attacks while moving forward, allowing you to close the distance while dealing damage.
- Brutal Destruction (1 Gauge) D, F, D, F, x
- A move that hits the opponent with a rush. Starts from the edge of the screen and reaches all the way to the edge.
- No invincibility.
- Super Magic Mouth Cannon (2 Gauge) D, F, D, F, y
- Unleashes a huge burst of energy from its mouth. Completely invincible.
- The range is wide, but the power is not bad, and the effect is to reduce the opponent's gauge.
- Can be performed both on the ground and in the air.
- Lightning Shower Rain (3 Gauge) D, F, D, F, b
- Fires multiple air bombs simultaneously. A full-screen move with complete invincibility.
- Cannot be guarded, and greatly reduces the opponent's gauge.
- Includes fall damage.
- Rapture Claw (5 Gauge) D, F, D, F, a
- A move that instantly slices the opponent. Full-screen and completely invincible.
- This is also unguardable, and has the effect of reducing the opponent's gauge to 0.
- It has fall damage.
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- Abilities (for settings, go to janemba.cns and search for "abilities")
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- Cosmic Illusion
- A technique that disintegrates your body like a puzzle, avoiding your opponent's attacks and fighting back.
- It works even if you've lost a stat.
- Avoid Down
- When you are down, avoid being down by moving instantly.
- Hatred
- Gauge increase rate. There is nothing more to say.
- Direction omitted.
- Omit the direction of the 2nd and 3rd gauges (Super Magic Cannon and Lightning Shower Rain).
- In the case of adjustments with a higher gauge increase rate, the game will be somewhat smoother.
- Attack and Defense Adjustment
- You can adjust attack power and defense power.
- Please use it for fine tuning.
- Evil Intent
- An evil thought with malicious intent. (Digital dictionary). (Digital dictionary)
- This is a so-called instant death enhancement Lv switch.
- A gauge move becomes an instant death by an evil thought that tries to defeat the opponent.
- In other words, as your LvL increases, the gauge moves that consume the most amount of energy become instantly deadly, in that order.
- Lv1
- Adds massive damage and instant death to Rapture Claw.
- Lv2
- Adds overflow, underflow, and fall instant death (simple blow) to Rapture Claw.
- Adds instant death to lightning shower rain.
- Lv3
- Compass Claw now has a stat-depleting instant death (overflow & underflow & LifeSet 0)
- Overflow & Underflow added to Lightning Shower Rain
- Massive damage instant death added to Super Magic Mouth Cannon
- Lv4
- Adds instant death (overflow & underflow & LifeSet0 & fall) to Rapture Claw
- Added overflow, underflow, and instant death from falling to super magic mouth cannon (simple blow)
- Lightning Shower Rain changed to instant death with stat steal (Overflow & Underflow & LifeSet 0)
- Lv.5
- Lightning Shower Rain turns into instant death (overflow & underflow & LifeSet0 & falling instant death)
- Brutal Destruction adds instant death for heavy damage
- Lv6
- Brutal Destruction with overflow & underflow & instant death from falling (simple hit) added
- ---Not yet implemented (or rather, not ready yet)
- Lv5
- Permanent target use instant death added to Brutal Destruction
- Lv6
- Permanent target use instant death added to Lightning Shower Rain
- Lv7
- ????
- Persistence
- A mind that is deeply invested in something and will not give up or forget it. (Digital dictionary)
- So-called instant death resistance Lv switch.
- This is a so-called instant death resistance Lv switch. The persistence to take revenge on the opponent increases the instant death resistance.
- Even if the conditions are right, you may not be able to withstand it...
- Also, the description is a little peculiar (or perhaps strange?). The description is a bit peculiar (or strange?), so there may be some bugs.
- Lv1
- If you take 999 or more damage, your damage is nullified & you are healed very slightly.
- Lv2
- If you take 800 or more damage, you lose damage, heal slightly, and lose stamina.
- Lv3
- Invincibility on Attack
- 500 or more damage dealt; damage nullified & healed; no KO & stealth
- Lv4
- Always GameTime Steal
- Damage is nullified & you are super healed & NoKO when you take 300 or more damage
- Lv5
- Always Invincible
- If you take 100 or more damage, you are invulnerable to damage & fully healed & NoKO
- ---Not Implemented
- Lv6
- ????
- Lv7 ?
- Lv7 ????
- Grudge
- A deep-seated grudge. (Digital Daijisen)
- A so-called penalty Lv switch.
- If you resent your opponent's overzealous behavior, your Evil Intent or Vindictive Intent Lv will increase to the maximum.
- You can only raise the Lv of either Evil Intent or Vindictive Intent.
- The maximum lvl is currently 6 for evil thoughts and 5 for obsessions, so you can't raise them more than that.
- Note that the lvl increase continues even if you cross rounds.
- It may be better to turn it off in order to prevent outbursts in the lower ranks of madness...
- It is activated under the following conditions.
- Lv1
- Attacks with 100 or more consecutive hits received or 500 or more frames of recovery time.
- Use 20 or more helper or proj at the same time.
- Lv2
- Suffers 80 or more consecutive hits, or attacks with 400 or more frames of recovery time.
- Use 15 or more helper or Proj at the same time.
- Lv3
- Suffers 50 or more consecutive hits or attacks with 300 or more frames of recovery time.
- Use 10 or more helper or Proj at the same time
- Lv4
- Suffers 30 or more consecutive hits or attacks with 200 or more frames of recovery time.
- Use 5 or more helper or Proj at the same time.
- Lv5
- Suffers 10 or more consecutive hits or attacks with 100 or more frames of recovery time.
- Uses 2 or more helper or proj at the same time.
- ---Not implemented.
- Lv6
- ????
- Lv7 ?
- Lv7 ????
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- AI (search for "AILv" in "janemba.cmb")
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- There is one.
- I don't guarantee any moves other than Lv10, so please don't be offended.
- In the same place, there are "Gauge Technique Usage Lv" and "Instantaneous Movement Usage Rate".
- Gauge Move Usage Lv.
- You can adjust how often you use gauge moves.
- If you don't want your opponent to use a gauge move immediately after it has been accumulated, try tweaking it.
- The exception to this is single gauge moves, which are used in the same way regardless of the gauge level.
- Instant Move Usage Rate
- If you set this to 0, it won't stop you from using instant moves at all, but it will significantly reduce the usage rate of instant moves.
- If you think that all the instant moves look bad, try tweaking it.
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- Color difference
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- There is no performance difference by color, for now it's just the intro that changes.
- 1P...short, normal
- 2P...long and hides the opponent
- If you want to enter it in a tournament, please make it 2P for its first appearance and 1P after that.
- I would appreciate it.
- There is a special intro for DB players.
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- Notes
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- Feel free to modify and use the video, but do not distribute the modified version without permission.
- AI patches are an exception, and are more than welcome.
- Please do not reprint.
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- Schedule
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- Improve the accuracy of instant death and resistance.
- I'm not sure if this is a good idea or not.
- Increase the number of techniques.
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- Special thanks to
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- Reference to techniques and use of sprites, etc.
- Mr. Miaoyu
- Mr. SHELD
- Mr. Kamase
- Mr. IF
- Reference of techniques for instant death and resistance, etc.
- Mr. EINZBERN
- Mr. 609z
- Use of video materials to make cut-ins, etc.
- Mr. Mesopu
- You downloaded it!
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- Contact me
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- Blog: http://exzako.blog.fc2.com/
- The guy who made it: small fish
- Translated with www.DeepL.com/Translator (free version)
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