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DevilsLeftHand

EX Janemba stuff

Mar 19th, 2021
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  1. ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
  2.  
  3. EX Janemba Published on Mar 15, 2015
  4.  
  5. ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
  6.  
  7.  
  8. A psyche demon who works for King Enma is transformed after being exposed to evil spirits in an accident.
  9. The first form is huge and innocent looking, but the second form is a life-sized
  10. The first form is huge and innocent looking, but the second form is life-size and evil, with a rough and brutal personality.
  11. It doesn't speak any human language except "Janemba," and it screams and moans.
  12. It seems to have feelings, and frowns and sneers.
  13. (Quoted and modified from Wikipedia)
  14.  
  15. ===========================================================
  16. In the beginning
  17. ===========================================================
  18. This character was created by modifying Miaoyu's Janemba with reference to SHELD's Super Saiyan 4 Goku and
  19. This character is a modified version of Miaoyu's Janemba with reference to SHELD's Super Saiyan 4 Goku and Kamase's Limiter Cut Broly.
  20. The air combo is not implemented yet.
  21. The aerial combo has not been implemented yet, and I doubt it ever will be.
  22.  
  23. ===========================================================
  24. Settings
  25. ===========================================================
  26. In the original story, a psyche demon was bathed in evil spirits and transformed, but was defeated by Gojita.
  27. In the original story, a psyche demon was bathed in evil energy and transformed, but was defeated by Gojita. Later, new evil thoughts gathered and revived him in MUGEN.
  28. The grudge of being defeated by Gojita and the obsession to take revenge have increased his power dramatically.
  29. I'm sure you'll agree.
  30.  
  31. ===========================================================
  32. Technique
  33. ===========================================================
  34. Gauge Technique
  35. Dimensional Slash (0.5 Gauge) D, DB, B, a
  36. Unleashes a high-speed slash that cannot be guarded. It hits even when the opponent is down. 
  37.  
  38.  
  39. Dimensional Sword Rush (0.5 Gauge) D, DB, B, b
  40. Slashes with three unguardable blows.
  41. Attacks while moving forward, allowing you to close the distance while dealing damage.
  42.  
  43.  
  44. Brutal Destruction (1 Gauge) D, F, D, F, x
  45. A move that hits the opponent with a rush. Starts from the edge of the screen and reaches all the way to the edge.
  46. No invincibility.
  47.  
  48.  
  49. Super Magic Mouth Cannon (2 Gauge) D, F, D, F, y
  50. Unleashes a huge burst of energy from its mouth. Completely invincible.
  51. The range is wide, but the power is not bad, and the effect is to reduce the opponent's gauge.
  52. Can be performed both on the ground and in the air.
  53.  
  54.  
  55. Lightning Shower Rain (3 Gauge) D, F, D, F, b
  56. Fires multiple air bombs simultaneously. A full-screen move with complete invincibility.
  57. Cannot be guarded, and greatly reduces the opponent's gauge.
  58. Includes fall damage.
  59.  
  60.  
  61. Rapture Claw (5 Gauge) D, F, D, F, a
  62. A move that instantly slices the opponent. Full-screen and completely invincible.
  63. This is also unguardable, and has the effect of reducing the opponent's gauge to 0.
  64. It has fall damage.
  65.  
  66. =============================================================
  67. Abilities (for settings, go to janemba.cns and search for "abilities")
  68. =============================================================
  69. Cosmic Illusion
  70. A technique that disintegrates your body like a puzzle, avoiding your opponent's attacks and fighting back.
  71. It works even if you've lost a stat.
  72.  
  73. Avoid Down
  74. When you are down, avoid being down by moving instantly.
  75.  
  76. Hatred
  77. Gauge increase rate. There is nothing more to say.
  78.  
  79. Direction omitted.
  80. Omit the direction of the 2nd and 3rd gauges (Super Magic Cannon and Lightning Shower Rain).
  81. In the case of adjustments with a higher gauge increase rate, the game will be somewhat smoother.
  82.  
  83. Attack and Defense Adjustment
  84. You can adjust attack power and defense power.
  85. Please use it for fine tuning.
  86.  
  87. Evil Intent
  88. An evil thought with malicious intent. (Digital dictionary). (Digital dictionary)
  89. This is a so-called instant death enhancement Lv switch.
  90. A gauge move becomes an instant death by an evil thought that tries to defeat the opponent.
  91. In other words, as your LvL increases, the gauge moves that consume the most amount of energy become instantly deadly, in that order.
  92.  
  93. Lv1
  94. Adds massive damage and instant death to Rapture Claw.
  95.  
  96. Lv2
  97. Adds overflow, underflow, and fall instant death (simple blow) to Rapture Claw.
  98. Adds instant death to lightning shower rain.
  99.  
  100. Lv3
  101. Compass Claw now has a stat-depleting instant death (overflow & underflow & LifeSet 0)
  102. Overflow & Underflow added to Lightning Shower Rain
  103. Massive damage instant death added to Super Magic Mouth Cannon
  104.  
  105. Lv4
  106. Adds instant death (overflow & underflow & LifeSet0 & fall) to Rapture Claw
  107. Added overflow, underflow, and instant death from falling to super magic mouth cannon (simple blow)
  108. Lightning Shower Rain changed to instant death with stat steal (Overflow & Underflow & LifeSet 0)
  109.  
  110. Lv.5
  111. Lightning Shower Rain turns into instant death (overflow & underflow & LifeSet0 & falling instant death)
  112. Brutal Destruction adds instant death for heavy damage
  113.  
  114. Lv6
  115. Brutal Destruction with overflow & underflow & instant death from falling (simple hit) added
  116.  
  117.  
  118. ---Not yet implemented (or rather, not ready yet)
  119. Lv5
  120. Permanent target use instant death added to Brutal Destruction
  121. Lv6
  122. Permanent target use instant death added to Lightning Shower Rain
  123. Lv7
  124. ????
  125.  
  126.  
  127.  
  128. Persistence
  129. A mind that is deeply invested in something and will not give up or forget it. (Digital dictionary)
  130. So-called instant death resistance Lv switch.
  131. This is a so-called instant death resistance Lv switch. The persistence to take revenge on the opponent increases the instant death resistance.
  132. Even if the conditions are right, you may not be able to withstand it...
  133. Also, the description is a little peculiar (or perhaps strange?). The description is a bit peculiar (or strange?), so there may be some bugs.
  134.  
  135. Lv1
  136. If you take 999 or more damage, your damage is nullified & you are healed very slightly.
  137.  
  138. Lv2
  139. If you take 800 or more damage, you lose damage, heal slightly, and lose stamina.
  140.  
  141. Lv3
  142. Invincibility on Attack
  143. 500 or more damage dealt; damage nullified & healed; no KO & stealth
  144.  
  145. Lv4
  146. Always GameTime Steal
  147. Damage is nullified & you are super healed & NoKO when you take 300 or more damage
  148.  
  149. Lv5
  150. Always Invincible
  151. If you take 100 or more damage, you are invulnerable to damage & fully healed & NoKO
  152.  
  153.  
  154. ---Not Implemented
  155. Lv6
  156. ????
  157. Lv7 ?
  158. Lv7 ????
  159.  
  160.  
  161.  
  162. Grudge
  163. A deep-seated grudge. (Digital Daijisen)
  164. A so-called penalty Lv switch.
  165. If you resent your opponent's overzealous behavior, your Evil Intent or Vindictive Intent Lv will increase to the maximum.
  166. You can only raise the Lv of either Evil Intent or Vindictive Intent.
  167. The maximum lvl is currently 6 for evil thoughts and 5 for obsessions, so you can't raise them more than that.
  168. Note that the lvl increase continues even if you cross rounds.
  169.  
  170. It may be better to turn it off in order to prevent outbursts in the lower ranks of madness...
  171.  
  172. It is activated under the following conditions.
  173.  
  174. Lv1
  175. Attacks with 100 or more consecutive hits received or 500 or more frames of recovery time.
  176. Use 20 or more helper or proj at the same time.
  177.  
  178. Lv2
  179. Suffers 80 or more consecutive hits, or attacks with 400 or more frames of recovery time.
  180. Use 15 or more helper or Proj at the same time.
  181.  
  182. Lv3
  183. Suffers 50 or more consecutive hits or attacks with 300 or more frames of recovery time.
  184. Use 10 or more helper or Proj at the same time
  185.  
  186. Lv4
  187. Suffers 30 or more consecutive hits or attacks with 200 or more frames of recovery time.
  188. Use 5 or more helper or Proj at the same time.
  189.  
  190. Lv5
  191. Suffers 10 or more consecutive hits or attacks with 100 or more frames of recovery time.
  192. Uses 2 or more helper or proj at the same time.
  193.  
  194. ---Not implemented.
  195. Lv6
  196. ????
  197. Lv7 ?
  198. Lv7 ????
  199.  
  200. ===========================================================
  201. AI (search for "AILv" in "janemba.cmb")
  202. ===========================================================
  203. There is one.
  204. I don't guarantee any moves other than Lv10, so please don't be offended.
  205.  
  206. In the same place, there are "Gauge Technique Usage Lv" and "Instantaneous Movement Usage Rate".
  207.  
  208. Gauge Move Usage Lv.
  209. You can adjust how often you use gauge moves.
  210. If you don't want your opponent to use a gauge move immediately after it has been accumulated, try tweaking it.
  211. The exception to this is single gauge moves, which are used in the same way regardless of the gauge level.
  212.  
  213. Instant Move Usage Rate
  214. If you set this to 0, it won't stop you from using instant moves at all, but it will significantly reduce the usage rate of instant moves.
  215. If you think that all the instant moves look bad, try tweaking it.
  216.  
  217.  
  218. ===========================================================
  219. Color difference
  220. ===========================================================
  221. There is no performance difference by color, for now it's just the intro that changes.
  222. 1P...short, normal
  223. 2P...long and hides the opponent
  224.  
  225. If you want to enter it in a tournament, please make it 2P for its first appearance and 1P after that.
  226. I would appreciate it.
  227.  
  228. There is a special intro for DB players.
  229.  
  230. ===========================================================
  231. Notes
  232. ===========================================================
  233. Feel free to modify and use the video, but do not distribute the modified version without permission.
  234. AI patches are an exception, and are more than welcome.
  235.  
  236. Please do not reprint.
  237.  
  238. ===========================================================
  239. Schedule
  240. ===========================================================
  241. Improve the accuracy of instant death and resistance.
  242.  
  243. I'm not sure if this is a good idea or not.
  244.  
  245. Increase the number of techniques.
  246.  
  247. ===========================================================
  248. Special thanks to
  249. ===========================================================
  250. Reference to techniques and use of sprites, etc.
  251. Mr. Miaoyu
  252. Mr. SHELD
  253. Mr. Kamase
  254. Mr. IF
  255.  
  256. Reference of techniques for instant death and resistance, etc.
  257. Mr. EINZBERN
  258. Mr. 609z
  259.  
  260. Use of video materials to make cut-ins, etc.
  261. Mr. Mesopu
  262.  
  263.  
  264. You downloaded it!
  265. ============================================================
  266. Contact me
  267. ============================================================
  268.  
  269. Blog: http://exzako.blog.fc2.com/
  270.                     The guy who made it: small fish
  271.  
  272. Translated with www.DeepL.com/Translator (free version)
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