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  1. //Note: Some cvar's are commented. Please uncomment or comment (This //) if you'd wish to or enable/disable a setting, everything is listed down by this config.
  2. //Don't touch these unless you know what you're doing
  3. clear
  4. r_fastzreject -1
  5. mp_usehwmvcds 1
  6. con_filter_text_out "VehicleType:prop_vehicle_jeep:"
  7. con_filter_text_out "Error initializing music stream. BASS_ERROR_UNKNOWN"
  8. con_filter_enable 1
  9. ai_expression_optimization 1
  10. sv_forcepreload 1
  11. cl_forcepreload 1 //Enables preload which gives you a longer loading time but loads all the assets needed which might increase stability/increase FPS
  12. fps_max 132 //Leave this capped, might cause microstutters on some systems if uncapped
  13. r_3dsky 0 //Disables the 3D skybox, useless anyways since everything past your render distance is replaced with this.
  14. mat_picmip -1 //Texture detail, leave this at -1 (Very High)
  15. m_rawinput 1 //Raw mouse input
  16. mat_vsync 0 //Disables Vertical Sync, annoying and unneeded feature
  17.  
  18. //Sound
  19. snd_mixahead 0.05 //Delays the sounds that are about to be played in MS (Milliseconds.)
  20. snd_async_fullyasync 1
  21. snd_noextraupdate 1
  22.  
  23. //If you run into a crackling noise problem, uncomment this and comment the upper one
  24. snd_mixahead 0.06
  25. snd_async_fullyasync 0
  26. snd_noextraupdate 0
  27.  
  28. //Multicore/Queued/Threaded
  29. gmod_mcore_test 1 //Does not work if mat_queue_mode is not set to -1 or to 2
  30. r_threaded_renderables 1
  31. r_threaded_client_shadow_manager 1
  32. cl_threaded_bone_setup 1
  33. cl_threaded_client_leaf_system 0 //LEAVE THIS DISABLED
  34. r_threaded_particles 1
  35. r_queued_ropes 1
  36. r_drawbatchdecals 1
  37. mat_queue_mode -1 //It's always safer to set this to -1 first instead of forcing it at 2. If everything is stable, set this to 2.
  38.  
  39. //Shadows (Disables flashlights/headlights of cars/spotlights/etc.)
  40. r_shadows 0
  41. r_shadowrendertotexture 0
  42. r_shadowmaxrendered 0
  43. nb_shadow_dist 0
  44.  
  45. //Enable shadows
  46. //r_shadows 1
  47. //nb_shadow_dist 400
  48.  
  49. //Net
  50. //Good connection
  51. //cl_cmdrate 67
  52. //cl_interp .033
  53. //cl_interp_ratio 1
  54. cl_lagcompensation 1
  55. cl_pred_optimize 2
  56. cl_smooth 0
  57. cl_smoothtime 0.01
  58. //cl_updaterate 67
  59. //rate 60000
  60.  
  61. //Experimental Net
  62. cl_interp .0152
  63. cl_interp_ratio 1
  64. cl_updaterate 67
  65. cl_cmdrate 67
  66. rate 100000
  67.  
  68. //Bad connection
  69. //cl_cmdrate 40
  70. //cl_interp 0
  71. //cl_interp_ratio 2
  72. //cl_lagcompensation 1
  73. //cl_pred_optimize 2
  74. //cl_smooth 0
  75. //cl_smoothtime 0.01
  76. //cl_updaterate 40
  77. //rate 35000
  78.  
  79. //Small graphic stuff
  80. r_decals 2048 //Amount of decals to render/show e.g. bullet holes, bird poop, blood, etc.
  81. mat_antialias 4 //Set's the Antialising level. Keep this at 4, increases GPU usage which might benefit some people.
  82. jpeg_quality 100 //Screenshot quality. Will still look a tad shit thanks to jpeg
  83. mat_use_compressed_hdr_textures 1
  84.  
  85. //Voice toggle/Micspam
  86. alias voicetoggle "voicetoggleon"
  87. alias voicetoggleon "+voicerecord; alias voicetoggle voicetoggleoff"
  88. alias voicetoggleoff "-voicerecord; alias voicetoggle voicetoggleon"
  89. bind "v" "voicetoggle"
  90.  
  91. alias voiceon "+voicerecord; alias togglevoice voiceoff"
  92. alias voiceoff "-voicerecord; alias togglevoice voiceon"
  93. alias togglevoice voiceon
  94. bind v togglevoice
  95.  
  96. echo "------------------------------------"
  97. echo " ___ _______ ___ ___ "
  98. echo " / _ \/ __/ _ \/ _ \ ____/ _/__ _"
  99. echo " / ___/ _// , _/ ___/ _/ __/ _/ _ `/"
  100. echo "/_/ /___/_/|_/_/ (_)__/_/ \_, / "
  101. echo " /___/ "
  102. echo "------------------------------------"
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