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- -- //////Blowout Time Variables//////
- -- Time before first blowout (in hours)
- -- A negative setting will set the number to a random value between 1 and the number (integer)
- t_start = -12
- -- Base time before next blowout (in hours)
- t_surge = 24
- --Skip blowout (will still spawn mutants/artifacts (in areas you're not in), just the blowout itself won't happen
- t_skipblowout = 0
- -- Time Variation until next blowout in hours(formula is t_surge+(random number between -t_variation and +t_variation))
- t_variation = 4
- --Autosave, if set to 1 the game will save before a blowout
- t_autosave = 0
- -- //////Blowout Artifact Variables//////
- -- Spawn Artifacts
- b_artifacts = 1
- --Randomize Artifact number (0 to number in artifacts.ltx)
- b_randomize_artifacts = 1
- --Remove artifacts on ground during blowout
- b_remove_artifacts = 1
- --Remove artifact chance (1.0 = always)
- b_remove_artifacts_chance = 0.75
- --Max artifact stack
- b_maxartifactstack = 5
- --Artifact rarity multiplier, globally scales the rarity of blowout artifacts, higher is more rare
- b_artifact_rarity = 2.0
- -- //////Blowout Mutant Variables//////
- -- Spawn mutants after blowout
- b_mutants = 1
- -- Randomize mutant number (between 0 and what is in mutants.ltx
- b_randomize_mutants = 1
- --Max Mutant Stack
- b_maxmutantstack = 1
- -- PDA message on/off
- b_pda = 1
- -- //////Blowout Phantom Variables//////
- -- Phantoms, also what stage to play them in
- --[[
- 0 = off
- 1 = pre-emission (siren phase)
- 2 = Before main explosion
- 3 = Main explosion stage (when shit's going down)
- 4 = Explosion aftermath (when the radiation starts to hit AFAIK)
- 5 = End of emission
- 6 = When the artifacts/mutants spawn
- 7 = When you get hit if you're outside (warning, this can get pretty crazy with high phantom numbers)
- ]]
- b_phantoms = 2
- --Phantom chance (0 = never, 1 = always)
- b_phantom_chance = 1.0
- --Phantom count (don't set this too high)
- b_phantom_count = 5
- --Phantom limiter for option 7, basically so you don't fry your vid card. If not using option 7, just set this higher than or equal to count
- b_phantom_limit = 6
- -- //////Dropped Item Condition Variables//////
- --Dropped item condition lower bound (in %)
- c_lower = 60
- --Dropped item condition upper bound (in %)
- c_upper = 95
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