datsexyanon

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Apr 30th, 2014
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  1. -- //////Blowout Time Variables//////
  2. -- Time before first blowout (in hours)
  3. -- A negative setting will set the number to a random value between 1 and the number (integer)
  4. t_start = -12
  5.  
  6. -- Base time before next blowout (in hours)
  7. t_surge = 24
  8.  
  9. --Skip blowout (will still spawn mutants/artifacts (in areas you're not in), just the blowout itself won't happen
  10. t_skipblowout = 0
  11.  
  12. -- Time Variation until next blowout in hours(formula is t_surge+(random number between -t_variation and +t_variation))
  13. t_variation = 4
  14.  
  15. --Autosave, if set to 1 the game will save before a blowout
  16. t_autosave = 0
  17.  
  18. -- //////Blowout Artifact Variables//////
  19. -- Spawn Artifacts
  20. b_artifacts = 1
  21.  
  22. --Randomize Artifact number (0 to number in artifacts.ltx)
  23. b_randomize_artifacts = 1
  24.  
  25. --Remove artifacts on ground during blowout
  26. b_remove_artifacts = 1
  27.  
  28. --Remove artifact chance (1.0 = always)
  29. b_remove_artifacts_chance = 0.75
  30.  
  31. --Max artifact stack
  32. b_maxartifactstack = 5
  33.  
  34. --Artifact rarity multiplier, globally scales the rarity of blowout artifacts, higher is more rare
  35. b_artifact_rarity = 2.0
  36.  
  37. -- //////Blowout Mutant Variables//////
  38. -- Spawn mutants after blowout
  39. b_mutants = 1
  40.  
  41. -- Randomize mutant number (between 0 and what is in mutants.ltx
  42. b_randomize_mutants = 1
  43.  
  44. --Max Mutant Stack
  45. b_maxmutantstack = 1
  46.  
  47. -- PDA message on/off
  48. b_pda = 1
  49.  
  50. -- //////Blowout Phantom Variables//////
  51. -- Phantoms, also what stage to play them in
  52. --[[
  53. 0 = off
  54. 1 = pre-emission (siren phase)
  55. 2 = Before main explosion
  56. 3 = Main explosion stage (when shit's going down)
  57. 4 = Explosion aftermath (when the radiation starts to hit AFAIK)
  58. 5 = End of emission
  59. 6 = When the artifacts/mutants spawn
  60. 7 = When you get hit if you're outside (warning, this can get pretty crazy with high phantom numbers)
  61. ]]
  62. b_phantoms = 2
  63.  
  64. --Phantom chance (0 = never, 1 = always)
  65. b_phantom_chance = 1.0
  66.  
  67. --Phantom count (don't set this too high)
  68. b_phantom_count = 5
  69.  
  70. --Phantom limiter for option 7, basically so you don't fry your vid card. If not using option 7, just set this higher than or equal to count
  71. b_phantom_limit = 6
  72.  
  73. -- //////Dropped Item Condition Variables//////
  74. --Dropped item condition lower bound (in %)
  75. c_lower = 60
  76.  
  77. --Dropped item condition upper bound (in %)
  78. c_upper = 95
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