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Luminous 3rd/4th

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Jun 22nd, 2012
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  1. [2711]
  2. 27111202/name = Nox Sphere
  3. 27111202/desc = [Dark Magic] Summon chained dark spears from the ground to hit your enemies.
  4. 27111202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  5. 27111101/name = Shine Redemption
  6. 27111101/desc = [Light Magic] Heal your party members with the power of light and damage your enemies simultaneously
  7. 27111101/h = Damage: #damage%, Max Enemies Hit: #mobCount, HP Recovered: #hp%
  8. 27111101/note = Readout missing MP Cost?
  9. 27111100/name = Spectral Light
  10. 27111100/desc = [Light Magic] Continuously nleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim.
  11. 27111100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  12. 27111004/name = Antimagic Shell
  13. 27111004/desc = Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage.
  14. 27111004/h = MP Cost: #mpCon, Status Effect Protection: 3, Cooldown Time: #cooltime sec, Passive Effect - Status Effect and Elemental Resistance: +#terR%
  15. 27111005/name = Light Shadow Guard
  16. 27111005/desc = While this buff is active, you have a chance to ignore damage taken, and your defenses are improved.
  17. 27111005/h = MP Cost: #mpCon, Duration: #time sec, Physical and Magical Defense: +#indiePdd, Chance to Ignore Damage Taken: #prop%
  18. 27111006/name = Party Meditation
  19. 27111006/desc = Temporarily improves all ally's magic attack. Can be used with Meditation.
  20. 27111006/h = MP Cost: #mpCon, Duration: #time sec, Magic Attack: +#emad
  21. 27110007/name = Life Tidal
  22. 27110007/desc = Compare your HP and MP, and improve your damage or critical hit rate.
  23. 27110007/h = HP > MP - Damage: +#x%, HP <= MP - Critical Hit Rate: +#prop%
  24. 27111303/name = Death Side
  25. 27111303/desc = [Equilibrium] Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark.
  26. 27111303/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Cooldown Time: #cooltime sec
  27.  
  28. [2712]
  29. 27121201/name = Morning Starfall
  30. 27121201/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  31. 27121201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies are knocked back, Explosion Damage: #w%, Cooldown Time: #cooltime sec
  32. 27121202/name = Apocalypse
  33. 27121202/desc = [Dark Magic] Open a crack from the darkness, letting the flames of hell burn your enemies
  34. 27121202/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  35. 27120007/name = Magic Mastery
  36. 27120007/desc = Increases Magic mastery, magic attack, and minimum critical damage.
  37. 27120007/h = Magic Mastery: #mastery%, Magic Attack: +#x, Minimum Critical Damage: +#criticaldamageMin
  38. 27121303/name = Absolute Kill
  39. 27121303/desc = [Equilibrium] Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead.
  40. 27121303/h = MP Cost: #mpCon, Instant Death, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, 100% Critical Hit Rate, Cooldown Time: #cooltime sec
  41. 27120211/name = Morning Starfall
  42. 27120211/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  43. 27120211/h = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  44. 27120211/note = Dummy data for Morning Starfall
  45. 27121006/name = Dark Sorcery
  46. 27121006/desc = Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate.
  47. 27121006/h = MP Cost: #mpCon, Defense Ignored: +#x%, Critical Hit Rate: +#cr%
  48. 27121005/name = Dark Crescendo
  49. 27121005/desc = For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack.
  50. 27121005/h = MP Cost: #mpCon, Duration: #time sec, Activation Rate: #prop%, Damage: +#damR%, up to #x times
  51. 27121010/name = Hero's Will
  52. 27121010/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
  53. 27121010/h = MP Cost: #mpCon, Cooldown: #cooltime sec
  54. 27121009/name = Maple Warrior
  55. 27121009/desc = Increases the stats of all party members.
  56. 27121009/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
  57. 27120008/name = Dark Light Mastery
  58. 27120008/desc = Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is decreased. Also improves Death Side's damage.
  59. 27120008/h = Equilibrium Duration: +#time sec. When using successive Light or Dark attacks, the rate at which Eclipse is reached is decreased. Passive Effect - Death Side Damage: +#damR%
  60. 27121100/name = Light Reflection
  61. 27121100/desc = [Light Magic] Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage.
  62. 27121100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
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