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  1. Star Citizen Leaks - https://discord.gg/HZNvfyg
  2. Star Citizen Alpha 3.5.0 PTU.1262986 Patch Notes
  3.  
  4. Star Citizen Patch 3.5.0
  5. Alpha Patch 3.5.0 has been released to Evocati, and is now available to test! Patch should now show: PTU-1262986.
  6.  
  7. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
  8.  
  9. Please monitor etf mega chat in spectrum for updates and testing instructions.
  10.  
  11. USER.cfg settings:
  12. r_displayinfo = 3
  13.  
  14. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
  15.  
  16. Testing Focus
  17.  
  18. IFCS: Atmospheric flight, Arena Commander, starter ships, Gladius, Hornet F7C and F7CM, Vanguard, P-52 Merlin
  19. Balance: Manual gimbals, cannons vs repeaters, ship roles
  20. Locations: ArcCorp, Area18, Lyria, Wala
  21. Star Marine: All game modes
  22.  
  23. Major Known Issues:
  24.  
  25. Tecia Pacheco is only partially implemented.
  26. Targeting pips move around unpredictably and are not accurate.
  27. Players landing at major landing zones may not have their spawn location set there as intended.
  28. There's currently an issue with insurance claims that is causing it to not repair or restore destroyed ships. W/A: Use other ships or recopy to restore destroyed ones.
  29. DNA customization is incomplete and not usable. In addition, attempting to select the female may cause crashes in game. W/A: Accept the default setup and wait to test the customization when its complete.
  30. Scrolling through the mobiGlas VMA may cause a crash. W/A: Avoid using the mG VMA.
  31. Selecting and equipping clothing on the mobiGlas PMA may cause a crash. W/A: Avoid using the PMA.
  32. There is a crash on reconnecting after leaving a server or crashing. W/A: Completely close down the client, wait a couple of minutes, then attempt to reconnect.
  33.  
  34. New Features
  35. General
  36.  
  37. Adding "headphones" setting in audio menu.
  38.  
  39. Universe
  40.  
  41. Planetary Locations: Planet ArcCorp and its moons Lyria and Wala.
  42.  
  43. Unlike the other planets in the Stanton system, the ArcCorp has the distinction of being almost entirely developed and built on. Nearly every square kilometer of the planet has been allocated for habitation, commercial use, industrial plants, and massive warehouses. As such, a strict, low level no-fly zone is in place for protection, though many choose to construct their buildings taller than the zone in order to offer landing opportunities. ArcCorp has two moons: Lyria, an icy moon dotted with cryogeysers and cryovolcanoes and Wala, a low density moon notable for its large crystalline outcroppings.
  44.  
  45. Major Landing Zone: Area18.
  46.  
  47. Area18 happens to be one of the few landing zones designated by ArcCorp for interplanetary traffic and is one of the main commercial ports for the surrounding region. If travelers manage not to be overwhelmed by the hectic sights and sounds of this landing zone, they can find a variety of goods from trusted names as well as unique local providers. ArcCorp has contracted with the PMC group "BlacJac Security" to ensure that their world and its surrounding environs are kept safe and open for business.
  48.  
  49. Added new mission giver: Tecia "Twitch" Pacheco.
  50.  
  51. Twitch came up as a soldier who transitioned into freelance security work after her service ended. Things seemed to be working out until she suffered nerve damage on a job for BlacJac Securities and they unceremoniously cut her loose. Now, left without employment and with a very specialized skill-set that she couldn't use, she turned to the criminal element that she used to hunt. These days, she lurks around the back alleys of the megacity Area18, making deals and introducing people or as she calls it "enjoying her retirement."
  52.  
  53. Added Hurston Security ship variants for areas in and around Hurston.
  54.  
  55. Missions
  56.  
  57. Added a patrol mission to Delamar.
  58. Added destroy satellite missions into Hurston area.
  59. Added additional delivery mission variants.
  60.  
  61. Ships and Vehicles
  62.  
  63. Added voice feedback for events while mining.
  64.  
  65. FPS
  66.  
  67. FPS weapons now have dry fire audio when out of ammunition.
  68.  
  69. UI
  70.  
  71. Added several new ship UI icons for additional kinds of contacts.
  72.  
  73. Feature Updates
  74. General
  75.  
  76. Updated carry and pickup animation transitions to smooth out motion some.
  77. Updated some of the carrying animations for EVA.
  78. Updated lighting for Lorville hangars.
  79. Default keyboard and gamepad controls have been revised.
  80. Updated footfall and general first person audio.
  81.  
  82. Universe
  83.  
  84. Visual updates and refinement for Wallace Klim.
  85. Re-entry VFX are now systemically driven by IFCS atmospheric physics.
  86. Clean up and minor improvements to NPC collision avoidance system.
  87. Updated sound effects and ambiances for Lorville's CBD.
  88. Updated lighting at various rest stops.
  89. Added an automatic door to Constantine Hurston's office.
  90. Updated some shopkeeper animations.
  91. Updated text for armor types to include color variants.
  92.  
  93. Missions
  94.  
  95. Expanded black box, investigation, collect, and kill confirm missions to additional derelicts.
  96. Reduced the shields on the satellites for the destroy probe mission set.
  97. Updated steal and ECN missions with new waves of enemies and different "protect" ships.
  98. Improvements to delivery mission assets.
  99.  
  100. UI
  101.  
  102. Temporarily removed visible geometry from helmets that was impeding mobiGlas visibility.
  103. Replaced claim/retrieve buttons and ASOP terminal with a single, context sensitive button.
  104.  
  105. FPS
  106.  
  107. Updated vaulting animations for smoother usage.
  108. Added additional aim recoil to the KSAR Ravager.
  109. Updated the perception of FPS combat AI to react to players better.
  110.  
  111. Arena Commander
  112. Star Marine
  113.  
  114. Extensive update to Echo-11.
  115.  
  116. Echo-11 has undergone a complete redesign to create better pathing between zones, more varied cover and positions, and better flow between each point of interest or control point.
  117.  
  118. Control area capture now has updated gameplay mechanics
  119.  
  120. You can now start the capture by just tapping F, which will interact with the keyboard for 2 seconds. You will then automatically detach, allowing you to protect yourself against any incoming players. While the capture is taking place an AR marker appears in-world displaying the capture area. If you step outside of this area the capture will slowly decay back towards its last state and if more members of your team join you inside the area, the capture will go faster. If members of the opposing team step into the area, the capture will go slower - or stall completely if there are the same number of players from each team. Capture points also now go via a Neutral state, so if you die part way through a capture your progress (past half way) is "saved" and the point has to be re-captured by the opposing team.
  121.  
  122. Last Stand is now three rounds instead of four.
  123. Reduced Star Marine elimination player cap to 12.
  124. Added a smaller version of Station Demien, "Station Demien Comms", which will be used for elimination.
  125.  
  126. Ships and Vehicles
  127.  
  128. Updated Gladius entry/exit animations.
  129. Added faster bed animations to the Prospector.
  130. Full balance pass on thruster power usage.
  131. Updated death VFX for Vanduul Scythe.
  132. Adjusted the Freelancer landing pad position to avoid the rear of the ship being too close to an edge.
  133. Adjusted Hornet seat position to be more consistent for all variants.
  134. Increased the self-destruct timer for the Reclaimer.
  135. Missile guidance should now work between different zones.
  136. Updated AI pilot behavior to include break-away under fire tactics and separate lateral and frontal attacks for larger ships with turrets.
  137. The mining arm of the Prospector will now shake when firing the laser.
  138. Minor updates for entry, exit, and pass-out animations for numerous ships to eliminate pauses.
  139. Power priority is now functional.
  140. Slightly raised the Sabre's flight HUD.
  141. Disabled look behind view for shop parked ships.
  142.  
  143. Bug Fixes
  144.  
  145. Climbing into the Prospector's bed should no longer cause the player's head to clip through the geometry.
  146. The Valkyrie should no longer jitter when the ramp is down.
  147. Fixed the Retaliator HUD not being centered correctly.
  148. The Freelancer beds should no longer have a "Power On" option.
  149. Looted weapons in Star Marine should no longer be retained between rounds.
  150. The weapon mounts on the Reliant should no longer be sideways.
  151. The aim PIP on turrets should no longer jarringly "snap" to target.
  152. NPCs should no longer occasionally be standing on seats rather than sitting.
  153. Jumping a second time after an initial jump should no longer cause the character to jump a large distance.
  154. Adjusted ladder entrance on the Arrow to fix clipping.
  155. The magazine attached to the gun should properly show as being removed when reloading from an ammo crate in Star Marine.
  156. Players should no longer respawn with the UI showing health damage.
  157. Interaction mode should now function correctly when bound to LT/RT on a gamepad.
  158. The entry/exit animations for the Valkyrie turrets should now be properly aligned.
  159. The scope on the Arrowhead sniper rifle should no longer be non-functional if looted off a player killed while aiming.
  160. Updated sky-box and brightness of objects in and around the planet Hurston.
  161. One handed carry-able items should no longer have the "carry" option after unstowing.
  162. The canopy should no longer be highlighted as if in interaction mode when moving on some ships.
  163. The UI in AC/SM for cycling target when spectating should no longer change when the player toggles the HUD on and off.
  164. The players hands should no longer clip into their legs when inside the Hawk's prisoner seat.
  165. Players should no be able to rent more than one of the same item with REC.
  166. The player should no longer be visibly off-center when seated on the Dragonfly.
  167. Ships should no longer spawn into Arena Commander with their landing gear deployed.
  168. Large layers of liquid like shadows should no longer appear on moons.
  169. Interaction mode should no longer occasionally stay active after tapping "F".
  170. The pilot seat of the MISC Prospector should now be able to be entered from the left side.
  171. Terrain detail should no longer appear on top of carried boxes.
  172. Rebound exiting "try on" mode to "E" to avoid conflict with interaction mode key (F).
  173. Using an EMP should no longer knock out your own shields.
  174. There should no longer be atmospheric gaps inside the Hammerhead, 600i, Avenger, Retaliator, Reclaimer,, Starfarer, Freelancer, and Caterpillar.
  175. Swapping weapons while a weapon is charged and fired will no longer cause it to not consume ammo.
  176. Hammerhead turret entry interactions should now be more consistently placed.
  177. The Freelancer co-pilot should no longer have a flight/combat reticle.
  178. The scalpel and rail-gun barrels should now consistently extend.
  179. The mobiGlas should work consistently in the beds of the Valkyrie.
  180. Changed the animation on the table seats of the 600i to prevent clipping.
  181. The interaction prompts for entering the Prospector should now be easier to read.
  182. There should no longer be floating props on Echo 11 in Star Marine.
  183. Players should no longer get stuck in EVA next to the railing near point B on Station Demien in Star Marine.
  184. The correct UI overlay should now be present in Arena Commander race modes.
  185. Fixed an incorrect text string for one of the Freelancer MAX's shield generators.
  186. The pilot seat of the Freelancer MAX should no longer occasionally kill players.
  187. AI ships should now appear with full shields.
  188. Players who are not in your party should no longer occasionally appear on your quantum travel calibration UI.
  189. Objective markers should no be retained on boxes put down or dropped.
  190. Battaglia should no longer occasionally appear offset from her table.
  191. The loadout customizer in Star Marine should no longer occasionally become unresponsive.
  192. R&R CRU L1 should now have the correct name on the comms MFD.
  193. There should no longer be pauses in animation on the Caterpillar's upper turret.
  194. Third person camera for the Aurora should no longer clip into the ship during quantum travel when viewed from the front.
  195. The P8-SC should no longer have slower than intended ADS.
  196. Mineable resources should no longer flicker on approach and remain physicalized/scannable.
  197. Levski hangars should now have correct lighting.
  198. Fixed Arena Commander and Star Marine not showing the reason for awarding points.
  199. The Reclaimer's engine core should no longer spark electricity when it isn't damaged.
  200. Ship radar pings should no longer have their cooldown sluggish, unresponsive, or inconsistent.
  201. Dying while firing a weapon in Star Marine should no longer result in the weapon continuing to endlessly fire.
  202. The wanted level icon should no longer appear in Arena Commander.
  203. The Caterpillar should now be fully locked upon spawn.
  204. AI pilot opponents should no longer cause the comms to get stuck open and all audio from them to stop.
  205. Players should no longer be able to access the selfie camera while interacting with an ASOP or kiosk.
  206. Players should no longer clip through the ship when EVA entering the Eclipse.
  207. The pilot should no longer be able to fire the Reclaimer's remote turrets.
  208. The Star Marine announcer should no longer fail to voice and then spam the player all at once.
  209. The Avenger's HUD should now be aligned with the reticle.
  210. Realigned the HUD on the Razor.
  211. The Reclaimer's cockpit physics grid should no longer extend out of the ship.
  212. The shield of the Glaive should now properly cover the front of its blades.
  213. Removed broken panels from Avenger interior doors.
  214. Sitting in the drone operator seat should no longer cause the player to snap into position.
  215. Chaff should now function properly as a countermeasure.
  216. There should now be audio for UI comms hailing.
  217. One MFD should no longer go to comms if the player has any comms interaction happening on another screen.
  218. Non-green variants of the Arrowhead sniper rifle should no longer have a green scope.
  219. Quantum calibration targets in close proximity will now update properly when switching between them.
  220. Open torpedo doors on the Gladiator should no longer show a gray space and lack collision.
  221. The Mustang Beta should no longer have gaps in the interior geometry a player can see out of.
  222. Players should no longer T-pose on death in Star Marine.
  223. The kill board should now use your player name rather than "you" in Star Marine.
  224. The Reclaimer should now be able to have its loadout changed.
  225. Thruster effects for the small rear thrusters of the Valkyrie should now properly play.
  226. There should no longer be visibility issues when zooming in interaction mode with no helmet from the pilot seat.
  227. Battaglia's console should no longer be blank.
  228. The transit announcer voice at Lorville should no longer play multiple overlapping audio.
  229. Missile lock UI should no longer remain after firing the missile.
  230. The Gladiator should now have idle thruster effects.
  231. Players should no longer be able to get behind the admin counter at Lorville.
  232. Fixed some LOD issues on Lorville approach.
  233. Video should now consistently work when calling ATC at Lorville.
  234.  
  235. Technical
  236.  
  237. Various performance optimizations.
  238. Fixed a number of OCS related stalls.
  239. Fixed 8 client crashes.
  240. Fixed a server deadlock.
  241. Fixed a server crash.
  242.  
  243. Star Citizen Leaks - https://discord.gg/HZNvfyg
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