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Nov 21st, 2017
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  1. void __fastcall hkSceneEnd(void* thisptr, void* edx)
  2. {
  3. auto ofunc = viewrender_hook.get_original<SceneEnd>(index::SceneEnd);
  4. ofunc(thisptr, edx);
  5.  
  6. if (g_Options.pChams)
  7. {
  8. for (auto i = 1; i <= g_EntityList->GetHighestEntityIndex(); ++i)
  9. {
  10. auto ent = C_BasePlayer::GetPlayerByIndex(i);
  11.  
  12. if (ent && ent->IsAlive() && ent->IsPlayer()) {
  13. IMaterial* mat = g_MatSystem->FindMaterial("models/inventory_items/dogtags/dogtags_outline", TEXTURE_GROUP_MODEL);
  14. if (mat) {
  15. g_MdlRender->ForcedMaterialOverride(mat);
  16. ent->DrawModel(0x1/*STUDIO_RENDER*/, 255);
  17. g_MdlRender->ForcedMaterialOverride(nullptr);
  18. }
  19. }
  20. }
  21. }
  22. }
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