Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Layer arranging
- Environment layers (env.layers)
- - Background (5 layers)
- - Objects (behind of player)
- - Effects + Player (36 layers + layer effects)
- - Front effects (front of player)
- - Objects + Ground (front of player, 7 ground layers)
- - Objects (front of ground)
- Ordered from the most behind towards frontward, as it follows:
- Background: (The most behind)
- - Background RGB
- - Background CMY
- - Background White
- - Background Black
- - Background Texture
- Objects: (Behind of player, back)
- - Object Z-index B0
- - Object Z-index B1
- - Object Z-index B2
- - Object Z-index B3
- - ...
- Particles: (behind of player)
- Player:
- - Player detail color RGB (flipped)
- - Player detail color CMY (flipped)
- - Player detail color White (flipped)
- - Player detail color Black (flipped)
- - Player base color RGB (flipped)
- - Player base color CMY (flipped)
- - Player base color White (flipped)
- - Player base color Black (flipped)
- - Player outline (flipped)
- - Ship detail color RGB (flipped)
- - Ship detail color CMY (flipped)
- - Ship detail color White (flipped)
- - Ship detail color Black (flipped)
- - Ship base color RGB (flipped)
- - Ship base color CMY (flipped)
- - Ship base color White (flipped)
- - Ship base color Black (flipped)
- - Ship outline (flipped)
- - Player detail color RGB
- - Player detail color CMY
- - Player detail color White
- - Player detail color Black
- - Player base color RGB
- - Player base color CMY
- - Player base color White
- - Player base color Black
- - Player outline
- - Ship detail color RGB
- - Ship detail color CMY
- - Ship detail color White
- - Ship detail color Black
- - Ship base color RGB
- - Ship base color CMY
- - Ship base color White
- - Ship base color Black
- - Ship outline
- Particles: (front of player)
- Objects: (On front of player, middle)
- - Object Z-index M0
- - Object Z-index M1
- - Object Z-index M2
- - Object Z-index M3
- - ...
- Ground: (On front of objects, forward)
- - Ground-ceiling RGB
- - Ground-ceiling CMY
- - Ground-ceiling White
- - Ground-ceiling Black
- - Ground-ceiling Texture
- - Gradient-ceiling
- - Line-ceiling
- - Ground-floor RGB
- - Ground-floor CMY
- - Ground-floor White
- - Ground-floor Black
- - Ground-floor Texture
- - Gradient-floor
- - Line-floor
- Objects: (On front of ground, top)
- - Object Z-index T0
- - Object Z-index T1
- - Object Z-index T2
- - Object Z-index T3
- - ...
- Default objects layering: ".\assets\Objects\Objects layering.txt"
- (object categorization consists to line number, single line as array, ordered elements.)
- Environment layers in array is defined as "bg,objl,pl,objm,gr,objh"
- Where each elements are defined as "number of pieces" of layers that lies in that index.
- "bg", "pl", and "gr" is currently constant, So, they're initialiazed as: "5,a,16,b,14,c".
- Where "a,b,c" as variable, each is which are "objl,objm,objh".
Advertisement
Add Comment
Please, Sign In to add comment