A-KouZ1

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Sep 27th, 2021
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  1. Layer arranging
  2.  
  3. Environment layers (env.layers)
  4. - Background (5 layers)
  5. - Objects (behind of player)
  6. - Effects + Player (36 layers + layer effects)
  7. - Front effects (front of player)
  8. - Objects + Ground (front of player, 7 ground layers)
  9. - Objects (front of ground)
  10.  
  11. Ordered from the most behind towards frontward, as it follows:
  12. Background: (The most behind)
  13. - Background RGB
  14. - Background CMY
  15. - Background White
  16. - Background Black
  17. - Background Texture
  18. Objects: (Behind of player, back)
  19. - Object Z-index B0
  20. - Object Z-index B1
  21. - Object Z-index B2
  22. - Object Z-index B3
  23. - ...
  24. Particles: (behind of player)
  25. Player:
  26. - Player detail color RGB (flipped)
  27. - Player detail color CMY (flipped)
  28. - Player detail color White (flipped)
  29. - Player detail color Black (flipped)
  30. - Player base color RGB (flipped)
  31. - Player base color CMY (flipped)
  32. - Player base color White (flipped)
  33. - Player base color Black (flipped)
  34. - Player outline (flipped)
  35. - Ship detail color RGB (flipped)
  36. - Ship detail color CMY (flipped)
  37. - Ship detail color White (flipped)
  38. - Ship detail color Black (flipped)
  39. - Ship base color RGB (flipped)
  40. - Ship base color CMY (flipped)
  41. - Ship base color White (flipped)
  42. - Ship base color Black (flipped)
  43. - Ship outline (flipped)
  44. - Player detail color RGB
  45. - Player detail color CMY
  46. - Player detail color White
  47. - Player detail color Black
  48. - Player base color RGB
  49. - Player base color CMY
  50. - Player base color White
  51. - Player base color Black
  52. - Player outline
  53. - Ship detail color RGB
  54. - Ship detail color CMY
  55. - Ship detail color White
  56. - Ship detail color Black
  57. - Ship base color RGB
  58. - Ship base color CMY
  59. - Ship base color White
  60. - Ship base color Black
  61. - Ship outline
  62. Particles: (front of player)
  63. Objects: (On front of player, middle)
  64. - Object Z-index M0
  65. - Object Z-index M1
  66. - Object Z-index M2
  67. - Object Z-index M3
  68. - ...
  69. Ground: (On front of objects, forward)
  70. - Ground-ceiling RGB
  71. - Ground-ceiling CMY
  72. - Ground-ceiling White
  73. - Ground-ceiling Black
  74. - Ground-ceiling Texture
  75. - Gradient-ceiling
  76. - Line-ceiling
  77. - Ground-floor RGB
  78. - Ground-floor CMY
  79. - Ground-floor White
  80. - Ground-floor Black
  81. - Ground-floor Texture
  82. - Gradient-floor
  83. - Line-floor
  84. Objects: (On front of ground, top)
  85. - Object Z-index T0
  86. - Object Z-index T1
  87. - Object Z-index T2
  88. - Object Z-index T3
  89. - ...
  90.  
  91. Default objects layering: ".\assets\Objects\Objects layering.txt"
  92. (object categorization consists to line number, single line as array, ordered elements.)
  93.  
  94. Environment layers in array is defined as "bg,objl,pl,objm,gr,objh"
  95. Where each elements are defined as "number of pieces" of layers that lies in that index.
  96. "bg", "pl", and "gr" is currently constant, So, they're initialiazed as: "5,a,16,b,14,c".
  97. Where "a,b,c" as variable, each is which are "objl,objm,objh".
  98.  
  99.  
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