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- I'm sorry, but an uncaught exception occurred.
- While running game code:
- File "renpy/common/000statements.rpy", line 570, in execute_call_screen
- store._return = renpy.call_screen(name, *args, **kwargs)
- TypeError: 'bool' object is not callable
- -- Full Traceback ------------------------------------------------------------
- Full traceback:
- File "renpy/bootstrap.py", line 326, in bootstrap
- renpy.main.main()
- File "renpy/main.py", line 617, in main
- run(restart)
- File "renpy/main.py", line 148, in run
- renpy.execution.run_context(True)
- File "renpy/execution.py", line 922, in run_context
- context.run()
- File "script.rpyc", line 455, in script
- File "script.rpyc", line 455, in script
- File "renpy/ast.py", line 1969, in execute
- self.call("execute")
- File "renpy/ast.py", line 1957, in call
- return renpy.statements.call(method, parsed, *args, **kwargs)
- File "renpy/statements.py", line 278, in call
- return method(parsed, *args, **kwargs)
- File "renpy/common/000statements.rpy", line 570, in execute_call_screen
- store._return = renpy.call_screen(name, *args, **kwargs)
- File "renpy/exports.py", line 2983, in call_screen
- rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
- File "renpy/ui.py", line 298, in interact
- rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
- File "renpy/display/core.py", line 3101, in interact
- repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
- File "renpy/display/core.py", line 3586, in interact_core
- if renpy.display.draw.update(force=self.display_reset):
- TypeError: 'bool' object is not callable
- Windows-10-10.0.22621
- Ren'Py 7.4.4.1439
- Holiday Island 0.4.5.0
- Sat Jun 29 15:33:11 2024
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