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Aug 22nd, 2019
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Pawn 0.39 KB | None | 0 0
  1. stock SpeedVehicle(playerid)
  2. {
  3.     new Float:ST[4];
  4.     if(IsPlayerInAnyVehicle(playerid))
  5.         GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
  6.         else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
  7.     ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 253.3;
  8.     return floatround(ST[3]);
  9. }
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