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- hwdec=auto-copy
- gpu-api=d3d11
- icc-profile-auto
- screenshot-format=png
- # screenshot-to-file ${media-title}.png window
- [scale0]
- profile-restore=copy-equal
- media-title="bilinear"
- scale=bilinear
- cscale=bilinear
- dither-depth=no
- correct-downscaling=no
- linear-downscaling=no
- sigmoid-upscaling=no
- deband=no
- [scale1]
- profile-restore=copy-equal
- media-title="spline36"
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- [scale2]
- profile-restore=copy-equal
- media-title="ewa_lanczossharp"
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- [scale3]
- profile-restore=copy-equal
- media-title="ewa_lanczossharp"
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=ewa_lanczos
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # https://github.com/igv/FSRCNN-TensorFlow/releases
- # https://gist.github.com/igv
- [scale4]
- profile-restore=copy-equal
- media-title="FSRCNNX_x2_8-0-4-1"
- # gpu-hq for scaler
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_8-0-4-1.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale5]
- profile-restore=copy-equal
- media-title="FSRCNNX_x2_16"
- # gpu-hq for scaler
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale6]
- profile-restore=copy-equal
- media-title="FSRCNNX_x2_8-0-4-1_LineArt"
- # gpu-hq for scaler
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\checkpoints_params\FSRCNNX_x2_8-0-4-1_LineArt.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale7]
- profile-restore=copy-equal
- media-title="FSRCNNX_x2_16-0-4-1_anime_enhance"
- # gpu-hq for scaler
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1_anime_enhance.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale8]
- profile-restore=copy-equal
- media-title="FSRCNNX_x2_16-0-4-1_enhance"
- # gpu-hq for scaler
- scale=spline36
- cscale=spline36
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1_enhance.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- # https://github.com/bloc97/Anime4K/blob/master/md/GLSL_Instructions_Windows.md
- [scale9]
- profile-restore=copy-equal
- media-title="Anime4K_Upscale_CNN_x2_L"
- # gpu-hq for scaler
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_CNN_x2_L.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale10]
- profile-restore=copy-equal
- media-title="Anime4K_Upscale_CNN_x2_UL"
- # gpu-hq for scaler
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_CNN_x2_UL.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale11]
- profile-restore=copy-equal
- media-title="Anime4K_Upscale_Denoise_CNN_x2_L"
- # gpu-hq for scaler
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_Denoise_CNN_x2_L.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
- [scale12]
- profile-restore=copy-equal
- media-title="Anime4K_Upscale_Denoise_CNN_x2_UL"
- # gpu-hq for scaler
- scale=ewa_lanczossharp
- cscale=ewa_lanczossharp
- dscale=mitchell
- dither-depth=auto
- correct-downscaling=yes
- linear-downscaling=yes
- sigmoid-upscaling=yes
- deband=yes
- # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
- # actually it doesn't matter for upscaling
- dscale=lanczos
- linear-downscaling=no
- glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_Denoise_CNN_x2_UL.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
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