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test mpv.conf

Apr 10th, 2022
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  1. hwdec=auto-copy
  2. gpu-api=d3d11
  3. icc-profile-auto
  4.  
  5. screenshot-format=png
  6.  
  7. # screenshot-to-file ${media-title}.png window
  8.  
  9. [scale0]
  10. profile-restore=copy-equal
  11. media-title="bilinear"
  12. scale=bilinear
  13. cscale=bilinear
  14. dither-depth=no
  15. correct-downscaling=no
  16. linear-downscaling=no
  17. sigmoid-upscaling=no
  18. deband=no
  19.  
  20.  
  21. [scale1]
  22. profile-restore=copy-equal
  23. media-title="spline36"
  24. scale=spline36
  25. cscale=spline36
  26. dscale=mitchell
  27. dither-depth=auto
  28. correct-downscaling=yes
  29. linear-downscaling=yes
  30. sigmoid-upscaling=yes
  31. deband=yes
  32.  
  33.  
  34. [scale2]
  35. profile-restore=copy-equal
  36. media-title="ewa_lanczossharp"
  37. scale=ewa_lanczossharp
  38. cscale=ewa_lanczossharp
  39. dscale=mitchell
  40. dither-depth=auto
  41. correct-downscaling=yes
  42. linear-downscaling=yes
  43. sigmoid-upscaling=yes
  44. deband=yes
  45.  
  46.  
  47. [scale3]
  48. profile-restore=copy-equal
  49. media-title="ewa_lanczossharp"
  50. scale=ewa_lanczossharp
  51. cscale=ewa_lanczossharp
  52. dscale=ewa_lanczos
  53. dither-depth=auto
  54. correct-downscaling=yes
  55. linear-downscaling=yes
  56. sigmoid-upscaling=yes
  57. deband=yes
  58.  
  59.  
  60. # https://github.com/igv/FSRCNN-TensorFlow/releases
  61. # https://gist.github.com/igv
  62. [scale4]
  63. profile-restore=copy-equal
  64. media-title="FSRCNNX_x2_8-0-4-1"
  65.  
  66. # gpu-hq for scaler
  67. scale=spline36
  68. cscale=spline36
  69. dscale=mitchell
  70. dither-depth=auto
  71. correct-downscaling=yes
  72. linear-downscaling=yes
  73. sigmoid-upscaling=yes
  74. deband=yes
  75.  
  76. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  77. # actually it doesn't matter for upscaling
  78. dscale=lanczos
  79. linear-downscaling=no
  80.  
  81. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_8-0-4-1.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  82.  
  83.  
  84. [scale5]
  85. profile-restore=copy-equal
  86. media-title="FSRCNNX_x2_16"
  87.  
  88. # gpu-hq for scaler
  89. scale=spline36
  90. cscale=spline36
  91. dscale=mitchell
  92. dither-depth=auto
  93. correct-downscaling=yes
  94. linear-downscaling=yes
  95. sigmoid-upscaling=yes
  96. deband=yes
  97.  
  98. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  99. # actually it doesn't matter for upscaling
  100. dscale=lanczos
  101. linear-downscaling=no
  102.  
  103. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  104.  
  105.  
  106. [scale6]
  107. profile-restore=copy-equal
  108. media-title="FSRCNNX_x2_8-0-4-1_LineArt"
  109.  
  110. # gpu-hq for scaler
  111. scale=spline36
  112. cscale=spline36
  113. dscale=mitchell
  114. dither-depth=auto
  115. correct-downscaling=yes
  116. linear-downscaling=yes
  117. sigmoid-upscaling=yes
  118. deband=yes
  119.  
  120. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  121. # actually it doesn't matter for upscaling
  122. dscale=lanczos
  123. linear-downscaling=no
  124.  
  125. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\checkpoints_params\FSRCNNX_x2_8-0-4-1_LineArt.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  126.  
  127.  
  128. [scale7]
  129. profile-restore=copy-equal
  130. media-title="FSRCNNX_x2_16-0-4-1_anime_enhance"
  131.  
  132. # gpu-hq for scaler
  133. scale=spline36
  134. cscale=spline36
  135. dscale=mitchell
  136. dither-depth=auto
  137. correct-downscaling=yes
  138. linear-downscaling=yes
  139. sigmoid-upscaling=yes
  140. deband=yes
  141.  
  142. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  143. # actually it doesn't matter for upscaling
  144. dscale=lanczos
  145. linear-downscaling=no
  146.  
  147. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1_anime_enhance.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  148.  
  149.  
  150. [scale8]
  151. profile-restore=copy-equal
  152. media-title="FSRCNNX_x2_16-0-4-1_enhance"
  153.  
  154. # gpu-hq for scaler
  155. scale=spline36
  156. cscale=spline36
  157. dscale=mitchell
  158. dither-depth=auto
  159. correct-downscaling=yes
  160. linear-downscaling=yes
  161. sigmoid-upscaling=yes
  162. deband=yes
  163.  
  164. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  165. # actually it doesn't matter for upscaling
  166. dscale=lanczos
  167. linear-downscaling=no
  168.  
  169. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\FSRCNNX_x2_16-0-4-1_enhance.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  170.  
  171.  
  172. # https://github.com/bloc97/Anime4K/blob/master/md/GLSL_Instructions_Windows.md
  173. [scale9]
  174. profile-restore=copy-equal
  175. media-title="Anime4K_Upscale_CNN_x2_L"
  176.  
  177. # gpu-hq for scaler
  178. scale=ewa_lanczossharp
  179. cscale=ewa_lanczossharp
  180. dscale=mitchell
  181. dither-depth=auto
  182. correct-downscaling=yes
  183. linear-downscaling=yes
  184. sigmoid-upscaling=yes
  185. deband=yes
  186.  
  187. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  188. # actually it doesn't matter for upscaling
  189. dscale=lanczos
  190. linear-downscaling=no
  191.  
  192. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_CNN_x2_L.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  193.  
  194.  
  195. [scale10]
  196. profile-restore=copy-equal
  197. media-title="Anime4K_Upscale_CNN_x2_UL"
  198.  
  199. # gpu-hq for scaler
  200. scale=ewa_lanczossharp
  201. cscale=ewa_lanczossharp
  202. dscale=mitchell
  203. dither-depth=auto
  204. correct-downscaling=yes
  205. linear-downscaling=yes
  206. sigmoid-upscaling=yes
  207. deband=yes
  208.  
  209. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  210. # actually it doesn't matter for upscaling
  211. dscale=lanczos
  212. linear-downscaling=no
  213.  
  214. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_CNN_x2_UL.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  215.  
  216.  
  217. [scale11]
  218. profile-restore=copy-equal
  219. media-title="Anime4K_Upscale_Denoise_CNN_x2_L"
  220.  
  221. # gpu-hq for scaler
  222. scale=ewa_lanczossharp
  223. cscale=ewa_lanczossharp
  224. dscale=mitchell
  225. dither-depth=auto
  226. correct-downscaling=yes
  227. linear-downscaling=yes
  228. sigmoid-upscaling=yes
  229. deband=yes
  230.  
  231. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  232. # actually it doesn't matter for upscaling
  233. dscale=lanczos
  234. linear-downscaling=no
  235.  
  236. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_Denoise_CNN_x2_L.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  237.  
  238.  
  239. [scale12]
  240. profile-restore=copy-equal
  241. media-title="Anime4K_Upscale_Denoise_CNN_x2_UL"
  242.  
  243. # gpu-hq for scaler
  244. scale=ewa_lanczossharp
  245. cscale=ewa_lanczossharp
  246. dscale=mitchell
  247. dither-depth=auto
  248. correct-downscaling=yes
  249. linear-downscaling=yes
  250. sigmoid-upscaling=yes
  251. deband=yes
  252.  
  253. # for SSimDownscaler: https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10?permalink_comment_id=4041128#gistcomment-4041128
  254. # actually it doesn't matter for upscaling
  255. dscale=lanczos
  256. linear-downscaling=no
  257.  
  258. glsl-shaders="C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\new_anime4k\Anime4K_Upscale_Denoise_CNN_x2_UL.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\KrigBilateral.glsl;C:\Users\Professional\mpv-x86_64-20191027-git-8e50d7a\shaders\SSimDownscaler.glsl"
  259.  
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