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- local gun = require(game.Players.LocalPlayer.Backpack.M9.GunStates)
- gun["damage"] = 15
- gun["MaxAmmo"] = 999999999
- gun["CurrentAmmo"] = 999999999
- gun["StoredAmmo"] = 999999999
- gun["Ranage"] = 999999999
- gun["AutoFire"] = true
- gun["FireRate"] = 0.001
- gun["Bullets"] = 7
- gun["Spread"] = 1
- gun["ReloadTime"] = 0.1
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