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- CMD:strelk(playerid, params[])
- {
- if(DeathMatch{playerid})
- return SendClientMessage(playerid, -1, !"Вы уже на Death Match зоне."); // Если игрок на дм зоне
- if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid, -1, ""#net"Нельзя использовать в интерьере");
- if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, ""#net"Нельзя использовать в машине");
- if(PlayerTied{playerid}) return SendClientMessage(playerid, COLOR_WHITE, ""#net"Вы связаны!");
- if(PlayerInfo[playerid][pJailTime]>0) return SendClientMessage(playerid, COLOR_WHITE, ""#net"Игрок в тюрьме");
- if(PlayerInfo[playerid][pPrisonTime]>0) return SendClientMessage(playerid, COLOR_WHITE, ""#net"Игрок в деморгане");
- if(GetPVarInt(playerid, "PlayerCuffed")) return SendClientMessage(playerid, -1, ""#net"Вы в наручниках");
- DeathMatch{playerid} = true;
- SendClientMessage(playerid, -1, !"Вы вошли на Death Match зону.");
- return SpawnDeathMatch(playerid);
- }
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