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- BASIC
- =====
- Physical Attack Boost
- Type: Passive
- Passively increases cut/stab/bash damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Rushing Blood
- Type: Passive
- Every time the Cestus' HP decreases, they have a chance of attacking a random enemy with their current weapon. The damage modifier of the attack is 100%, and is capped at 5 attacks per turn. The attacks do not count as normal attacks (They can't crit.)
- Has a +5 accuracy modifier at all levels.
- Lv1: 16% chance
- Lv2: 18% chance
- Lv3: 20% chance
- Lv4: 22% chance
- Lv5: 32% chance
- Lv6: 34% chance
- Lv7: 36% chance
- Lv8: 38% chance
- Lv9: 40% chance
- Lv10: 50% chance
- Gauntlet Mastery
- Type: Passive
- Increases physical attack when equipped with gauntlets.
- Lv1: 2% attack increase
- Lv2: 3% attack increase
- Lv3: 4% attack increase
- Lv4: 5% attack increase
- Lv5: 8% attack increase
- Lv6: 9% attack increase
- Lv7: 10% attack increase
- Lv8: 11% attack increase
- Lv9: 12% attack increase
- Lv10: 15% attack increase
- One-Two
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one target. Has a chance to follow up with all binding skills the Cestus knows (Flicker, Arm Break, or Liver Blow) on unbound parts.
- Has a 90% speed modifier and an accuracy modifier of +5 at all levels.
- Lv1: 5 TP, 100% damage, 34% chance
- Lv2: 5 TP, 103% damage, 36% chance
- Lv3: 5 TP, 106% damage, 38% chance
- Lv4: 5 TP, 109% damage, 40% chance
- Lv5: 9 TP, 119% damage, 48% chance
- Lv6: 9 TP, 123% damage, 50% chance
- Lv7: 9 TP, 127% damage, 52% chance
- Lv8: 9 TP, 131% damage, 54% chance
- Lv9: 9 TP, 135% damage, 56% chance
- Lv10: 13 TP, 150% damage, 66% chance
- Flicker/Arm Break/Liver Blow
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one target and has a chance to bind their head/arms/legs.
- Has a 90% speed modifier and an accuracy modifier of +5 at all levels.
- Lv1: 3 TP, 150% damage, 30% base head bind/arm bind/leg bind chance
- Lv2: 3 TP, 159% damage, 30% base head bind/arm bind/leg bind chance
- Lv3: 3 TP, 168% damage, 30% base head bind/arm bind/leg bind chance
- Lv4: 3 TP, 177% damage, 30% base head bind/arm bind/leg bind chance
- Lv5: 5 TP, 177% damage, 40% base head bind/arm bind/leg bind chance
- Lv6: 5 TP, 189% damage, 40% base head bind/arm bind/leg bind chance
- Lv7: 5 TP, 201% damage, 40% base head bind/arm bind/leg bind chance
- Lv8: 5 TP, 213% damage, 40% base head bind/arm bind/leg bind chance
- Lv9: 5 TP, 225% damage, 40% base head bind/arm bind/leg bind chance
- Lv10: 8 TP, 225% damage, 50% base head bind/arm bind/leg bind chance
- Thunder God Fist
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash + volt damage to one target. If the target does not die, the Cestus takes recoil damage.
- Has a 130% speed modifier and an accuracy modifier of +10 at all levels.
- Lv1: 3 TP, 200% damage, 20% recoil damage
- Lv2: 3 TP, 208% damage, 20% recoil damage
- Lv3: 3 TP, 216% damage, 20% recoil damage
- Lv4: 3 TP, 224% damage, 20% recoil damage
- Lv5: 5 TP, 300% damage, 35% recoil damage
- Lv6: 5 TP, 312% damage, 35% recoil damage
- Lv7: 5 TP, 324% damage, 35% recoil damage
- Lv8: 5 TP, 336% damage, 35% recoil damage
- Lv9: 5 TP, 348% damage, 35% recoil damage
- Lv10: 8 TP, 450% damage, 50% recoil damage
- Demon Fist
- Type: Active
- Body Part: Arms
- The Cestus spends a portion of their maximum HP to deal STR-based melee bash damage to 1 target that deals splash damage.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- Lv1: 7 TP, 180% damage, -35% max HP
- Lv2: 7 TP, 190% damage, -35% max HP
- Lv3: 7 TP, 200% damage, -35% max HP
- Lv4: 7 TP, 210% damage, -35% max HP
- Lv5: 11 TP, 210% damage, -20% max HP
- Lv6: 11 TP, 225% damage, -20% max HP
- Lv7: 11 TP, 240% damage, -20% max HP
- Lv8: 11 TP, 255% damage, -20% max HP
- Lv9: 11 TP, 270% damage, -20% max HP
- Lv10: 16 TP, 270% damage, -5% max HP
- Giving it Everything
- Type: Active
- Body Part: Head
- Places a buff on an ally that boosts the amount of physical damage they deal for 4 turns, but causes them to lose a portion of their current HP every time they act. (This means that the HP loss from this buff cannot kill them no matter what.) The initial cast does not cause the target to lose HP.
- Has a 40% speed modifier at all levels.
- Lv1: 3 TP, 1.4x damage, -30% current HP per action
- Lv2: 3 TP, 1.4x damage, -23% current HP per action
- Lv3: 3 TP, 1.4x damage, -16% current HP per action
- Lv4: 3 TP, 1.4x damage, -9% current HP per action
- Lv5: 4 TP, 1.65x damage, -40% current HP per action
- Lv6: 4 TP, 1.65x damage, -33% current HP per action
- Lv7: 4 TP, 1.65x damage, -26% current HP per action
- Lv8: 4 TP, 1.65x damage, -19% current HP per action
- Lv9: 4 TP, 1.65x damage, -12% current HP per action
- Lv10: 5 TP, 2.0x damage, -50% current HP per action
- 2ND NAME 1
- ==========
- Double Punch
- Type: Passive
- If a binding skill fails to inflict a bind, there is a chance for that skill to activate again. Will not activate if the target already has the specified body part bound.
- Lv1: 12% chance
- Lv2: 14% chance
- Lv3: 16% chance
- Lv4: 18% chance
- Lv5: 28% chance
- Lv6: 31% chance
- Lv7: 34% chance
- Lv8: 37% chance
- Lv9: 40% chance
- Lv10: 50% chance
- Arm Block
- Type: Active
- Body Part: Arms
- Raises ailment and bind resistance for allies in the same row as the Cestus for a set number of turns (This buff follows EO4's Dancer buff rules, maybe?)
- Has a speed modifier of 70% at all levels.
- Lv1: 7 TP, 32% resistance, lasts 4 turns
- Lv2: 7 TP, 37% resistance, lasts 4 turns
- Lv3: 7 TP, 42% resistance, lasts 4 turns
- Lv4: 7 TP, 47% resistance, lasts 4 turns
- Lv5: 12 TP, 47% resistance, lasts 5 turns
- Lv6: 12 TP, 52% resistance, lasts 5 turns
- Lv7: 12 TP, 57% resistance, lasts 5 turns
- Lv8: 12 TP, 62% resistance, lasts 5 turns
- Lv9: 12 TP, 67% resistance, lasts 5 turns
- Lv10: 18 TP, 67% resistance, lasts 6 turns
- Interval
- Type: Active
- Body Part: N/A
- Dispels all ailments and binds on the Cestus and increases their attack power for the next turn. Works even if the Cestus has no ailments and binds. Will not increase the damage output of Union skills. The charge lasts until the end of the next turn (This means that the charge will not get used up on the very next attack.)
- Has a 200% speed modifier at all levels.
- Lv1: 3 TP, 1.2x damage
- Lv2: 3 TP, 1.25x damage
- Lv3: 3 TP, 1.3x damage
- Lv4: 3 TP, 1.35x damage
- Lv5: 8 TP, 1.8x damage
- Lv6: 8 TP, 1.85x damage
- Lv7: 8 TP, 1.9x damage
- Lv8: 8 TP, 1.95x damage
- Lv9: 8 TP, 2x damage
- Lv10: 20 TP, 2.5x damage
- Clinch
- Type: Active
- Body Part: N/A
- Chance to bind the head, arms, and legs of the Cestus and one enemy. Attempts to bind the enemy before binding the Cestus.
- Has an 80% speed modifier at all levels.
- Lv1: 5 TP, 20% enemy bind chance, 20% self bind chance
- Lv2: 5 TP, 22% enemy bind chance, 22% self bind chance
- Lv3: 5 TP, 24% enemy bind chance, 24% self bind chance
- Lv4: 5 TP, 26% enemy bind chance, 26% self bind chance
- Lv5: 10 TP, 38% enemy bind chance, 34% self bind chance
- Lv6: 10 TP, 41% enemy bind chance, 36% self bind chance
- Lv7: 10 TP, 44% enemy bind chance, 38% self bind chance
- Lv8: 10 TP, 47% enemy bind chance, 40% self bind chance
- Lv9: 10 TP, 50% enemy bind chance, 42% self bind chance
- Lv10: 15 TP, 67% enemy bind chance, 50% self bind chance
- Cross Counter
- Type: Active
- Body Part: Arms
- When an ally on the same row takes physical damage, the Cestus counters with a STR-based melee attack that attempts to bind the body part used to attack. Only activates once per turn.
- Has a 1500% speed modifier and an accuracy modifier of +50 at all levels.
- Lv1: 3 TP, 300% damage, 50% base bind chance
- Lv2: 3 TP, 315% damage, 52% base bind chance
- Lv3: 3 TP, 330% damage, 54% base bind chance
- Lv4: 3 TP, 345% damage, 56% base bind chance
- Lv5: 5 TP, 405% damage, 68% base bind chance
- Lv6: 5 TP, 425% damage, 71% base bind chance
- Lv7: 5 TP, 445% damage, 74% base bind chance
- Lv8: 5 TP, 465% damage, 77% base bind chance
- Lv9: 5 TP, 485% damage, 80% base bind chance
- Lv10: 8 TP, 600% damage, 100% base bind chance
- Lead Blow
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one enemy. If they have any binds or ailments, follow up with any skills that inflict those binds (Flicker, Arm Break, or Liver Blow.) For ailments, Corkscrew will be used, no matter what ailment the target has.
- Has a 90% speed modifier and no accuracy modifier at all levels.
- Lv1: 15 TP, 100% damage, follow-up attacks deal 75% of the original damage
- Lv2: 15 TP, 103% damage, follow-up attacks deal 78% of the original damage
- Lv3: 15 TP, 106% damage, follow-up attacks deal 81% of the original damage
- Lv4: 15 TP, 109% damage, follow-up attacks deal 84% of the original damage
- Lv5: 22 TP, 119% damage, follow-up attacks deal 104% of the original damage
- Lv6: 22 TP, 123% damage, follow-up attacks deal 108% of the original damage
- Lv7: 22 TP, 127% damage, follow-up attacks deal 112% of the original damage
- Lv8: 22 TP, 131% damage, follow-up attacks deal 116% of the original damage
- Lv9: 22 TP, 135% damage, follow-up attacks deal 120% of the original damage
- Lv10: 30 TP, 150% damage, follow-up attacks deal 150% of the original damage
- Corkscrew
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one target and has a chance to inflict paralysis.
- Has a 90% speed modifier and an accuracy modifier of -5 at all levels.
- Lv1: 4 TP, 162% damage, 40% base paralysis chance
- Lv2: 4 TP, 172% damage, 40% base paralysis chance
- Lv3: 4 TP, 182% damage, 40% base paralysis chance
- Lv4: 4 TP, 192% damage, 40% base paralysis chance
- Lv5: 7 TP, 192% damage, 50% base paralysis chance
- Lv6: 7 TP, 204% damage, 50% base paralysis chance
- Lv7: 7 TP, 216% damage, 50% base paralysis chance
- Lv8: 7 TP, 228% damage, 50% base paralysis chance
- Lv9: 7 TP, 240% damage, 50% base paralysis chance
- Lv10: 10 TP, 240% damage, 60% base paralysis chance
- Rush Out
- Type: Active
- Body Part: Arms
- Attacks one enemy with STR-based melee bash damage multiple times. The number of attacks is equal to the number of times the Cestus attacked on the previous turn. Maximum number of hits is 9. Any Union skills that got cast does not count toward the hit total.
- Has an 80% speed modifier and an accuracy modifier of -10 at all levels.
- Lv1: 2 TP, 120% damage, max damage is 1080%
- Lv2: 2 TP, 123% damage, max damage is 1107%
- Lv3: 2 TP, 126% damage, max damage is 1134%
- Lv4: 2 TP, 129% damage, max damage is 1161%
- Lv5: 4 TP, 144% damage, max damage is 1296%
- Lv6: 4 TP, 148% damage, max damage is 1332%
- Lv7: 4 TP, 152% damage, max damage is 1368%
- Lv8: 4 TP, 156% damage, max damage is 1404%
- Lv9: 4 TP, 160% damage, max damage is 1440%
- Lv10: 7 TP, 180% damage, max damage is 1620%
- Constraint Attack Boost
- Type: Active
- Increases the chance of inflicting ailments and binds.
- Lv1: 1.05x infliction rate
- Lv2: 1.06x infliction rate
- Lv3: 1.07x infliction rate
- Lv4: 1.08x infliction rate
- Lv5: 1.12x infliction rate
- Lv6: 1.13x infliction rate
- Lv7: 1.14x infliction rate
- Lv8: 1.15x infliction rate
- Lv9: 1.16x infliction rate
- Lv10: 1.20x infliction rate
- Speed Boost
- Type: Passive
- Increases speed, accuracy, and evasion.
- Lv1: 1.11x speed, +24 acc/evade
- Lv2: 1.14x speed, +28 acc/evade
- Lv3: 1.17x speed, +32 acc/evade
- Lv4: 1.2x speed, +36 acc/evade
- Lv5: 1.24x speed, +52 acc/evade
- Lv6: 1.27x speed, +58 acc/evade
- Lv7: 1.3x speed, +64 acc/evade
- Lv8: 1.33x speed, +70 acc/evade
- Lv9: 1.36x speed, +76 acc/evade
- Lv10: 1.4x speed, +100 acc/evade
- 2ND NAME 2
- ==========
- Grit
- Type: Passive
- Increases the Cestus' damage output when their HP is below a certain percentage.
- Lv1: 24% damage boost when below 30% HP
- Lv2: 25% damage boost when below 31% HP
- Lv3: 26% damage boost when below 32% HP
- Lv4: 27% damage boost when below 33% HP
- Lv5: 32% damage boost when below 39% HP
- Lv6: 34% damage boost when below 40% HP
- Lv7: 36% damage boost when below 41% HP
- Lv8: 38% damage boost when below 42% HP
- Lv9: 40% damage boost when below 43% HP
- Lv10: 50% damage boost when below 50% HP
- Vajra Stance
- Type: Active
- Body Part: Arms
- Raises physical defense for allies in the same row as the Cestus for a set number of turns (This buff follows EO4's Dancer buff rules, maybe?)
- Has a speed modifier of 70% at all levels.
- Lv1: 6 TP, 11% defense boost, lasts 4 turns
- Lv2: 6 TP, 13% defense boost, lasts 4 turns
- Lv3: 6 TP, 15% defense boost, lasts 4 turns
- Lv4: 6 TP, 17% defense boost, lasts 4 turns
- Lv5: 10 TP, 17% defense boost, lasts 5 turns
- Lv6: 10 TP, 19% defense boost, lasts 5 turns
- Lv7: 10 TP, 21% defense boost, lasts 5 turns
- Lv8: 10 TP, 23% defense boost, lasts 5 turns
- Lv9: 10 TP, 25% defense boost, lasts 5 turns
- Lv10: 15 TP, 25% defense boost, lasts 6 turns
- Demon God Fist
- Type: Active
- Body Part: Arms
- The Cestus spends a portion of their maximum HP to deal STR-based melee bash damage to 1 target.
- Has an 80% speed modifier and no accuracy modifier at all levels.
- Lv1: 7 TP, 215% damage, -50% max HP
- Lv2: 7 TP, 230% damage, -50% max HP
- Lv3: 7 TP, 245% damage, -50% max HP
- Lv4: 7 TP, 260% damage, -50% max HP
- Lv5: 13 TP, 260% damage, -30% max HP
- Lv6: 13 TP, 280% damage, -30% max HP
- Lv7: 13 TP, 300% damage, -30% max HP
- Lv8: 13 TP, 320% damage, -30% max HP
- Lv9: 13 TP, 340% damage, -30% max HP
- Lv10: 20 TP, 340% damage, -10% max HP
- Giant Killer
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one enemy. Deals even more damage as long as the target has at least 1% more remaining HP% than the Cestus' current HP pool.
- Has a 150% speed modifier and no accuracy modifier at all levels.
- Lv1: 3 TP, 100% base damage, 3x damage multiplier (300% damage to healthier enemies)
- Lv2: 3 TP, 102% base damage, 3.05x damage multiplier (311% damage to healthier enemies)
- Lv3: 3 TP, 104% base damage, 3.1x damage multiplier (322% damage to healthier enemies)
- Lv4: 3 TP, 106% base damage, 3.15x damage multiplier (333% damage to healthier enemies)
- Lv5: 5 TP, 121% base damage, 3.58x damage multiplier (433% damage to healthier enemies)
- Lv6: 5 TP, 124% base damage, 3.66x damage multiplier (453% damage to healthier enemies)
- Lv7: 5 TP, 127% base damage, 3.74x damage multiplier (474% damage to healthier enemies)
- Lv8: 5 TP, 130% base damage, 3.82x damage multiplier (496% damage to healthier enemies)
- Lv9: 5 TP, 133% base damage, 3.9x damage multiplier (518% damage to healthier enemies)
- Lv10: 7 TP, 150% base damage, 4.5x damage multiplier (675% damage to healthier enemies)
- Soul Smash
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to all enemies, and heals the Cestus for a portion of the damage they dealt.
- Has an 80% speed modifier and an accuracy modifier of -5 at all levels.
- Lv1: 10 TP, 125% damage, 10% of damage dealt as healing
- Lv2: 10 TP, 131% damage, 10% of damage dealt as healing
- Lv3: 10 TP, 137% damage, 10% of damage dealt as healing
- Lv4: 10 TP, 143% damage, 10% of damage dealt as healing
- Lv5: 16 TP, 173% damage, 15% of damage dealt as healing
- Lv6: 16 TP, 181% damage, 15% of damage dealt as healing
- Lv7: 16 TP, 189% damage, 15% of damage dealt as healing
- Lv8: 16 TP, 197% damage, 15% of damage dealt as healing
- Lv9: 16 TP, 205% damage, 15% of damage dealt as healing
- Lv10: 25 TP, 250% damage, 25% of damage dealt as healing
- Back From the Dead
- Type: Active
- Body Part: Arms
- Deals STR-based melee bash damage to one enemy. Deals more damage the less HP the entire party has. How this works is that each % of HP missing is added onto a 1x multiplier (dead party members do not count for this), up to a maximum of a 5.95x multiplier (each party member has only 1% HP remaining.)
- Has a 20% speed modifier and an accuracy modifier of +50 at all levels.
- Lv1: 4 TP, 150% base damage, 892% maximum damage
- Lv2: 4 TP, 154% base damage, 916% maximum damage
- Lv3: 4 TP, 158% base damage, 940% maximum damage
- Lv4: 4 TP, 162% base damage, 963% maximum damage
- Lv5: 8 TP, 180% base damage, 1071% maximum damage
- Lv6: 8 TP, 185% base damage, 1100% maximum damage
- Lv7: 8 TP, 190% base damage, 1130% maximum damage
- Lv8: 8 TP, 195% base damage, 1160% maximum damage
- Lv9: 8 TP, 200% base damage, 1190% maximum damage
- Lv10: 14 TP, 225% base damage, 1338% maximum damage
- Ougi Rengokusatsu
- Type: Active
- Body Part: Head
- When cast, places the Cestus under the Endure status (Not a buff, and the duration lasts until the Cestus dies, or the battle ends) which lets them survive a fatal blow, and increases the amount of damage they deal on the next turn when the Endure activates. The damage boost will not affect Union skills.
- Has a 200% speed modifier at all levels.
- Lv1: 15 TP, 1.4x damage
- Lv2: 15 TP, 1.43x damage
- Lv3: 15 TP, 1.46x damage
- Lv4: 15 TP, 1.49x damage
- Lv5: 18 TP, 1.8x damage
- Lv6: 18 TP, 1.85x damage
- Lv7: 18 TP, 1.9x damage
- Lv8: 18 TP, 1.95x damage
- Lv9: 18 TP, 2x damage
- Lv10: 24 TP, 2.5x damage
- Ougi Tenchihaten
- Type: Active
- Body Part: Head
- When cast, this lets the Cestus deal even more damage on the next turn the more HP they recover on the previous turn. (Not a buff, and the duration lasts until the Cestus dies, or the battle ends) The damage boost will not affect Union skills.
- Has a 200% speed modifier at all levels.
- NOTE: How much HP recovery is needed to reach the max damage boost is currently unknown at this time.
- Lv1: 4 TP, 1.7x max damage boost
- Lv2: 4 TP,1.74x max damage boost
- Lv3: 4 TP, 1.78x max damage boost
- Lv4: 4 TP, 1.82x max damage boost
- Lv5: 9 TP, 2.2x max damage boost
- Lv6: 9 TP, 2.26x max damage boost
- Lv7: 9 TP, 2.32x max damage boost
- Lv8: 9 TP, 2.38x max damage boost
- Lv9: 9 TP, 2.44x max damage boost
- Lv10: 20 TP, 3x max damage boost
- HP Boost
- Type: Passive
- Increases the Cestus' maximum HP.
- Lv1: +5% max HP
- Lv2: +6% max HP
- Lv3: +7% max HP
- Lv4: +8% max HP
- Lv5: +12% max HP
- Lv6: +13% max HP
- Lv7: +14% max HP
- Lv8: +15% max HP
- Lv9: +16% max HP
- Lv10: +20% max HP
- Constraint Defense Boost
- Type: Passive
- Increases defense against ailments and binds.
- Lv1: +8% resistance
- Lv2: +10% resistance
- Lv3: +12% resistance
- Lv4: +14% resistance
- Lv5: +18% resistance
- Lv6: +20% resistance
- Lv7: +22% resistance
- Lv8: +24% resistance
- Lv9: +26% resistance
- Lv10: +30% resistance
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