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- // Doesn't this look nice?
- return Py_BuildValue("{s:i,s:i,s:i,s:i,s:I,s:I,s:f,s:i,s:i,s:i,s:i,s:i,s:f,s:i,s:f,s:i,s:i,s:l,s:i,s:i,s:i,s:i,s:i,s:i,s:i,s:I,s:I,s:i,s:i,s:f,s:i,s:i,s:s,s:i,s:i,s:i,s:f,s:f,s:i,s:i,s:i,s:i,s:i,s:i,s:f}", //45
- "AlliesKilled", p->AlliesKilled, //1
- "ArmHit", p->ArmHit, //2
- "ArmShots", p->ArmShots, //3
- "BuildingDestroyed", p->BuildingDestroyed, //4
- "ClientUpdateFrequency", p->ClientUpdateFrequency, //5
- "CreationTime", p->CreationTime, //6
- "CreditGrant", p->CreditGrant, //7
- "CrotchHit", p->CrotchHit, //8
- "CrotchShots", p->CrotchShots, //9
- "DamageScaleFactor", p->DamageScaleFactor, //10
- "Deaths", p->Deaths.Get(), //11
- "EnemiesKilled", p->EnemiesKilled, //12
- "FinalHealth", p->FinalHealth, //13
- "Fps", p->Fps, //14
- "GameTime", p->GameTime, //15
- "HeadHit", p->HeadHit, //16
- "HeadShots", p->HeadShots, //17
- "IpAddress", (long)p->IpAddress, //18
- "IsActive", p->IsActive, //19
- "IsHuman", p->IsHuman, //20
- "IsInGame", p->IsInGame, //21
- "IsWaitingForIntermission", p->IsWaitingForIntermission, //22
- "JoinTime", p->JoinTime, //23
- "Kills", p->Kills.Get(), //24
- "KillsFromVehicle", p->KillsFromVehicle, //25
- "LastDamaged", p->LastDamaged, //26
- "LastDamager", p->LastDamager, //27
- "LegHit", p->LegHit, //28
- "LegShots", p->LegShots, //29
- "Money", p->Money.Get(), //30
- "Ping", p->Ping, //31
- "PlayerId", p->PlayerId, //32
- "Playername", playername, //33
- "PlayerType", p->PlayerType.Get(), //34
- "PowerupsCollected", p->PowerupsCollected, //35
- "Rung", p->Rung.Get(), //36
- "Score", p->Score.Get(), //37
- "SessionTime", p->SessionTime, //38
- "ShotsFired", p->ShotsFired, //39
- "Squishes", p->Squishes, //40
- "TorsoHit", p->TorsoHit, //41
- "TorsoShots", p->TorsoShots, //42
- "TotalTime", p->TotalTime, //43
- "VehiclesDestroyed", p->VehiclesDestroyed, //44
- "VehicleTime", p->VehicleTime); //45 */
- }
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