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  1. ; FBX 6.1.0 project file
  2. ; Created by Blender FBX Exporter
  3. ; for support mail: ideasman42@gmail.com
  4. ; ----------------------------------------------------
  5.  
  6. FBXHeaderExtension:  {
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  11.         Year: 2016
  12.         Month: 10
  13.         Day: 02
  14.         Hour: 19
  15.         Minute: 29
  16.         Second: 06
  17.         Millisecond: 0
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  19.     Creator: "FBX SDK/FBX Plugins build 20070228"
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  24. CreationTime: "2016-10-02 19:29:06:000"
  25. Creator: "Blender version 2.75 (sub 0)"
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  27. ; Object definitions
  28. ;------------------------------------------------------------------
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  354.             Property: "Color", "Color", "A",0.8,0.8,0.8
  355.         }
  356.         MultiLayer: 0
  357.         MultiTake: 1
  358.         Shading: Y
  359.         Culling: "CullingOff"
  360.         TypeFlags: "Skeleton"
  361.     }
  362.     Material: "Material::unnamed", "" {
  363.         Version: 102
  364.         ShadingModel: "phong"
  365.         MultiLayer: 0
  366.         Properties60:  {
  367.             Property: "ShadingModel", "KString", "", "Phong"
  368.             Property: "MultiLayer", "bool", "",0
  369.             Property: "EmissiveColor", "ColorRGB", "",0.8000,0.8000,0.8000
  370.             Property: "EmissiveFactor", "double", "",0.0000
  371.             Property: "AmbientColor", "ColorRGB", "",1.0000,1.0000,1.0000
  372.             Property: "AmbientFactor", "double", "",1.0000
  373.             Property: "DiffuseColor", "ColorRGB", "",0.8000,0.8000,0.8000
  374.             Property: "DiffuseFactor", "double", "",0.8000
  375.             Property: "Bump", "Vector3D", "",0,0,0
  376.             Property: "TransparentColor", "ColorRGB", "",1,1,1
  377.             Property: "TransparencyFactor", "double", "",0.0000
  378.             Property: "SpecularColor", "ColorRGB", "",1.0000,1.0000,1.0000
  379.             Property: "SpecularFactor", "double", "",0.5000
  380.             Property: "ShininessExponent", "double", "",12.3
  381.             Property: "ReflectionColor", "ColorRGB", "",0,0,0
  382.             Property: "ReflectionFactor", "double", "",1
  383.             Property: "Emissive", "ColorRGB", "",0,0,0
  384.             Property: "Ambient", "ColorRGB", "",1.0,1.0,1.0
  385.             Property: "Diffuse", "ColorRGB", "",0.8,0.8,0.8
  386.             Property: "Specular", "ColorRGB", "",1.0,1.0,1.0
  387.             Property: "Shininess", "double", "",12.3
  388.             Property: "Opacity", "double", "",1.0
  389.             Property: "Reflectivity", "double", "",0
  390.         }
  391.     }
  392.     Deformer: "Deformer::Skin Cube", "Skin" {
  393.         Version: 100
  394.         MultiLayer: 0
  395.         Type: "Skin"
  396.         Properties60:  {
  397.         }
  398.         Link_DeformAcuracy: 50
  399.     }
  400.     Deformer: "SubDeformer::Cluster Cube Bone", "Cluster" {
  401.         Version: 100
  402.         MultiLayer: 0
  403.         Type: "Cluster"
  404.         Properties60:  {
  405.             Property: "SrcModel", "object", ""
  406.             Property: "SrcModelReference", "object", ""
  407.         }
  408.         UserData: "", ""
  409.         Indexes: 0,1,2,3,4,5,6,7
  410.         Weights: 1.00000000,1.00000000,1.00000000,1.00000000,1.00000000,1.00000000,1.00000000,1.00000000
  411.         Transform: 0.000000075497901,-1.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,-1.000000000000000,0.000000000000000,1.000000000000000,0.000000075497901,0.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,1.000000000000000
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  413.     }
  414.     Pose: "Pose::BIND_POSES", "BindPose" {
  415.         Type: "BindPose"
  416.         Version: 100
  417.         Properties60:  {
  418.         }
  419.         NbPoseNodes: 3
  420.         PoseNode:  {
  421.             Node: "Model::Armature"
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  423.         }
  424.         PoseNode:  {
  425.             Node: "Model::Cube"
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  427.         }
  428.         PoseNode:  {
  429.             Node: "Model::Bone"
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  431.         }
  432.     }
  433.     GlobalSettings:  {
  434.         Version: 1000
  435.         Properties60:  {
  436.             Property: "UpAxis", "int", "",1
  437.             Property: "UpAxisSign", "int", "",1
  438.             Property: "FrontAxis", "int", "",2
  439.             Property: "FrontAxisSign", "int", "",1
  440.             Property: "CoordAxis", "int", "",0
  441.             Property: "CoordAxisSign", "int", "",1
  442.             Property: "UnitScaleFactor", "double", "",1
  443.         }
  444.     }
  445. }
  446.  
  447. ; Object relations
  448. ;------------------------------------------------------------------
  449.  
  450. Relations:  {
  451.     Model: "Model::Armature", "Limb" {
  452.     }
  453.     Model: "Model::Cube", "Mesh" {
  454.     }
  455.     Model: "Model::Bone", "Limb" {
  456.     }
  457.     Model: "Model::Producer Perspective", "Camera" {
  458.     }
  459.     Model: "Model::Producer Top", "Camera" {
  460.     }
  461.     Model: "Model::Producer Bottom", "Camera" {
  462.     }
  463.     Model: "Model::Producer Front", "Camera" {
  464.     }
  465.     Model: "Model::Producer Back", "Camera" {
  466.     }
  467.     Model: "Model::Producer Right", "Camera" {
  468.     }
  469.     Model: "Model::Producer Left", "Camera" {
  470.     }
  471.     Model: "Model::Camera Switcher", "CameraSwitcher" {
  472.     }
  473.     Material: "Material::unnamed", "" {
  474.     }
  475.     Deformer: "Deformer::Skin Cube", "Skin" {
  476.     }
  477.     Deformer: "SubDeformer::Cluster Cube Bone", "Cluster" {
  478.     }
  479. }
  480.  
  481. ; Object connections
  482. ;------------------------------------------------------------------
  483.  
  484. Connections:  {
  485.     Connect: "OO", "Model::Cube", "Model::Scene"
  486.     Connect: "OO", "Model::Armature", "Model::Scene"
  487.     Connect: "OO", "Material::unnamed", "Model::Cube"
  488.     Connect: "OO", "Deformer::Skin Cube", "Model::Cube"
  489.     Connect: "OO", "SubDeformer::Cluster Cube Bone", "Deformer::Skin Cube"
  490.     Connect: "OO", "Model::Bone", "SubDeformer::Cluster Cube Bone"
  491.     Connect: "OO", "Model::Bone", "Model::Armature"
  492. }
  493. ;Takes and animation section
  494. ;----------------------------------------------------
  495.  
  496. Takes:  {
  497.     Current: "ArmatureAction"
  498.     Take: "ArmatureAction" {
  499.         FileName: "ArmatureAction.tak"
  500.         LocalTime: 0,38488465000
  501.         ReferenceTime: 0,38488465000
  502.  
  503.         ;Models animation
  504.         ;----------------------------------------------------
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