youkeynob

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Sep 3rd, 2019
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  1. M2S:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&bM2 Browning S"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  11. \\\\\\\\Projectile_Amount: 1<ind>
  12. \\\\\\\\Projectile_Type: arrow<ind>
  13. \\\\\\\\Projectile_Speed: 115<ind>
  14. \\\\\\\\Projectile_Damage: 34000<ind>
  15. \\\\\\\\Bullet_Spread: 0.2<ind>
  16. \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-1-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,BLOCK_NOTE_BASEDRUM-2-2-0,BLOCK_NOTE_BASEDRUM-2-1-0,BLOCK_NOTE_SNARE-2-1-0,BLOCK_NOTE_BASEDRUM-2-0-0,BLOCK_NOTE_SNARE-2-0-0,ITEM_FLINTANDSTEEL_USE-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-0,ITEM_BOTTLE_FILL-2-2-0,ITEM_BOTTLE_FILL-2-1-0,ITEM_BUCKET_FILL-2-2-0,BLOCK_ANVIL_FALL-2-2-0,ENTITY_HORSE_ARMOR-1-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-1-1,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0,BLOCK_END_PORTAL_FRAME_FILL-1-2-0<ind>
  17. \\\\Sneak:<ind>
  18. \\\\\\\\Enable: true<ind>
  19. \\\\\\\\No_Recoil: true<ind>
  20. \\\\\\\\Bullet_Spread: 0.1<ind>
  21. \\\\Scope:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\Zoom_Amount: 2<ind>
  24. \\\\\\\\Zoom_Bullet_Spread: 0.05<ind>
  25. \\\\Fully_Automatic:<ind>
  26. \\\\\\\\Enable: true<ind>
  27. \\\\\\\\Fire_Rate: 6<ind>
  28. \\\\Reload:<ind>
  29. \\\\\\\\Enable: true<ind>
  30. \\\\\\\\Reload_Amount: 100<ind>
  31. \\\\\\\\Reload_Duration: 40<ind>
  32. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  33. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  34. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ENTITY_HORSE_ARMOR-1-2-20,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  35. \\\\Ammo:<ind>
  36. \\\\\\\\Enable: true<ind>
  37. \\\\\\\\Ammo_Item_ID: 289<ind>
  38. \\\\\\\\Ammo_Name_Check: "&bCDMs"<ind>
  39. \\\\\\\\Sounds_Shoot_With_No_Ammo: UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0<ind>
  40. \\\\Firearm_Action:<ind>
  41. \\\\\\\\Type: slide<ind>
  42. \\\\\\\\Close_Duration: 10<ind>
  43. \\\\\\\\Close_Shoot_Delay: 12<ind>
  44. \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
  45. \\\\Abilities:<ind>
  46. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  47. \\\\Hit_Events:<ind>
  48. \\\\\\\\Enable: true<ind>
  49. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  50. \\\\Particles:<ind>
  51. \\\\\\\\Enable: true<ind>
  52. \\\\\\\\Particle_Terrain: true<ind>
  53. \\\\Headshot:<ind>
  54. \\\\\\\\Enable: true<ind>
  55. \\\\\\\\Bonus_Damage: 48000<ind>
  56. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  57. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
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