Coloursfall

Vlasti

Nov 26th, 2018
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  1. Character Name: Vlasti
  2. Player Name: Kat
  3. Class/Level: 6 (Rogue 3, Sorcerer 3)
  4. Race: Human
  5. Age: 26
  6. Height: 5'10"
  7. Weight: 120lbs
  8. Alignment: Neutral Evil
  9. Background: Dimir Operative
  10.  
  11.  
  12. --- Ability Scores ---
  13.  
  14. Scores: Modifier Saving Throws
  15. Strength ........ 09 ... (-1) ........ [ ]
  16. Dexterity ....... 16 ... (+3) ........ [X]
  17. Constitution .... 15 ... (+2) ........ [ ]
  18. Wisdom .......... 11 ... (+0) ........ [ ]
  19. Intelligence .... 11 ... (+0) ........ [X]
  20. Charisma ........ 15 ... (+2) ........ [ ]
  21.  
  22.  
  23. --- Statistics ---
  24.  
  25. Base Speed ...... 30 ft
  26. Armor Class ..... (AC) 14
  27. Initiative ...... +3 (Dex modifier)
  28. Prof. Bonus ..... +3
  29.  
  30. Hit Points ...... 37
  31. Hit Dice ........ 3d6/3d8
  32. Hit Dice Total .. 6
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 10
  39. Darkvision (120ft)
  40.  
  41.  
  42. --- Skills ---
  43.  
  44. Modifier Skill (Ability Mod) Proficiency?
  45. [+0] ... Acrobatics (Dex) ........... [X]
  46. [+0] ... Animal Handling (Cha) ...... [ ]
  47. [+0] ... Arcana (Int) ............... [ ]
  48. [+0] ... Athletics (Str) ............ [ ]
  49. [+0] ... Deception (Cha) ............ [X] (expertise)
  50. [+0] ... History (Int) .............. [ ]
  51. [+0] ... Insight (Wis) .............. [ ]
  52. [+0] ... Intimidation (Cha) ......... [ ]
  53. [+0] ... Investigation (Int) ........ [X]
  54. [+0] ... Medicine (Wis) ............. [ ]
  55. [+0] ... Nature (Int) ............... [ ]
  56. [+0] ... Perception (Wis) ........... [X]
  57. [+0] ... Performance (Cha) .......... [ ]
  58. [+0] ... Persuasion (Cha) ........... [ ]
  59. [+0] ... Religion (Int) ............. [ ]
  60. [+0] ... Sleight of Hand (Dex) ...... [X]
  61. [+0] ... Stealth (Dex) .............. [X] (expertise)
  62. [+0] ... Survival (Wis) ............. [ ]
  63.  
  64.  
  65. --- Equipment and Attacks ---
  66.  
  67. Weapon name: Atk Bonus: Damage/Type:
  68. [Dagger] ............ [ ] ......... [ ]
  69. [Shortsword] ........ [ ] ......... [ ]
  70. [Rapier] ............ [ ] ......... [ ]
  71. [ ] ............ [ ] ......... [ ]
  72.  
  73. Wealth:
  74. 35cp, 25sp, 15gp, 00ep, 00pp
  75.  
  76. Other Equipment:
  77. -Leather armor
  78. -thieves' tools
  79. -Dimir insignia
  80. -three small knives, as far as you know
  81. -set of dark-colored common clothes
  82. -Golgari insignia
  83. -poisoner's kit
  84.  
  85. Sorcery Points: 3/3
  86.  
  87. --- Features and Traits ---
  88. Assassin
  89. Sorcerous Origin: Shadow Magic
  90.  
  91. -Sneak Attack
  92. Once per turn, you can deal extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
  93.  
  94. -Cunning Action
  95. You can use your Bonus Action to take the Dash, Disengage, or Hide action.
  96.  
  97. -Assassinate
  98. Starting at 3rd level, you have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
  99.  
  100. -Flexible Casting
  101. You can use your sorcery points to gain additional Spell Slots, or sacrifice Spell Slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
  102. Creating Spell Slots: You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
  103.  
  104. -Metamagic: Subtle Spell
  105. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
  106.  
  107. -Eyes of the Dark
  108. You have darkvision with a range of 120 feet.
  109. When you reach 3rd level in this class you learn the Darkness spell which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 Sorcery Points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
  110.  
  111. -Strength of the Grave
  112. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + damage taken). On a success you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 Hit Points by radiant damage or by a critical hit. After the saving throw succeeds you can't use this feature again until you finish a long rest.
  113.  
  114. --- Languages and Proficiencies ---
  115.  
  116. Languages: Common, Elven, Thieves' Cant
  117.  
  118. Melee Weapon Proficiencies: Simple weapons, longswords, rapiers, shortswords
  119. Ranged Weapon Proficiencies: Hand crossbows
  120. Armor Proficiencies: Light armor
  121.  
  122. Tools: Thieves' tools, disguise kit, poisoner's kit
  123. Vehicles: N/A
  124.  
  125.  
  126. --- Background-Related ---
  127.  
  128. Personality Traits:
  129. -I like to stick to the shadows.
  130. -Combat is meant to be quick, clean, and one-sided.
  131.  
  132. Ideals:
  133. -Secrets. I collect secrets and never reveal them.
  134.  
  135. Bonds:
  136. -I formed a close friendship or romance with someone in the guild I'm infiltrating.
  137.  
  138. Flaws:
  139. -I have trouble trusting anyone but myself.
  140.  
  141. Contacts:
  142. -I've never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
  143. -I had a torrid romance (?) with a spore druid responsible for a large rot farm.
  144. -I know a find broker who can locate just about anything, for the right price. (rival)
  145.  
  146.  
  147. --- Spells ---
  148.  
  149. Spellcasting Ability: Charisma
  150. Spell save DC: 13
  151. Spell attack bonus: +5
  152.  
  153. Cantrips:
  154. -Encode Thoughts
  155. -True Strike
  156. -Message
  157. -Chill Touch
  158.  
  159. Spell level 1:
  160. -Sleep
  161. -Expeditious Retreat
  162. -Feather Fall
  163. -Charm Person
  164.  
  165. Spell level 2:
  166. -Detect Thoughts
  167. -Knock
  168. -Darkness
  169.  
  170. Identities:
  171. Golgari Findbroker (Havel)
  172. Guildless Librarian (Boji)
  173. Minor Orzhov (Zoran)
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