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Feb 24th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --<<Ghost V1 [REMAKER]>>--
  153. --|| || || //
  154. --||-----|| || //
  155. --|| || ||||
  156. --||-----|| || \\
  157. --|| || || \\
  158.  
  159. --[[SYSTEM]]--
  160. wait(1)
  161. local player = owner
  162. local cha = player.Character
  163. local Cam = workspace.CurrentCamera
  164. local Backpack = Player.Backpack
  165. local Larm = cha["Left Arm"]
  166. local Rarm = cha["Right Arm"]
  167. local Lleg = cha["Left Leg"]
  168. local Rleg = cha["Right Leg"]
  169. local Torso = cha.Torso
  170. local Head = cha.Head
  171. local hum = cha.Humanoid
  172. local RootPart = cha["HumanoidRootPart"]
  173. local RootJoint = hum.RootPart["RootJoint"]
  174. local Neck = Torso["Neck"]
  175. local RightShoulder = Torso["Right Shoulder"]
  176. local LeftShoulder = Torso["Left Shoulder"]
  177. local RightHip = Torso["Right Hip"]
  178. local LeftHip = Torso["Left Hip"]
  179. local Mouse = player:GetMouse()
  180. local SINE = 0
  181. local Animation_Speed = 3
  182. local ATTACK = false
  183. local Rooted = true
  184. local HOLD = false
  185. --FRAME
  186. local Frame_Speed = 1
  187. --Sound
  188. local sick = Instance.new("Sound",Torso)
  189. sick.SoundId = "rbxassetid://170282324"
  190. sick.Looped = true
  191. sick.Volume = 1
  192. sick:Play()
  193. --CF,VT,UD2,RAD,IT,BRICK,ANGLES,EULER,COS,ACOS,SIN,ASIN,ABS,MRANDOM,FLOOR
  194. local CF = CFrame.new
  195. local VT = Vector3.new
  196. local VT2 = Vector2.new
  197. local UD2 = UDim2.new
  198. local UD = UDim.new
  199. local C3 = Color3.new
  200. local RAD = math.rad
  201. local BRICKC = BrickColor.new
  202. local IT = Instance.new
  203. local ANGLES = CFrame.Angles
  204. local EU = CFrame.fromEulerAnglesXYZ
  205. local COS = math.cos
  206. local ACOS = math.acos
  207. local SIN = math.sin
  208. local asin = math.asin
  209. local abs = math.abs
  210. local MRANDOM = math.random
  211. local floor = math.floor
  212. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  214. local Effects = IT("Folder", cha)
  215. Effects.Name = "Effects"
  216. --ANI
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --GHOST MAIN SYSTEM
  221. wait(1) -- WAIT COMMAND
  222. print("HK'S GHOST ACTIVE!")
  223. Larm.Transparency = 0.35
  224. Rarm.Transparency = 0.35
  225. Lleg.Transparency = 0.35
  226. Rleg.Transparency = 0.35
  227. Head.Transparency = 0.35
  228. Torso.Transparency = 0.35
  229. --BodyColors
  230. cha["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  231. cha["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  232. cha["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  233. cha["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  234. cha["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  235. cha["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  236. --HumanoidName
  237. hum.Name = "HK.ghostMode"
  238. --Hacker
  239. function KeyDown(key)
  240. if key == "k" then
  241. print("KillerMode")
  242. Hacker()
  243. end
  244. if key == "L" then
  245. CyberSmash()
  246. end
  247. end
  248.  
  249. Mouse.KeyDown:connect(function(NEWKEY)
  250.  
  251. KeyDown(NEWKEY)
  252.  
  253. end)
  254.  
  255.  
  256. --Hacker
  257. function Hacker()
  258. Torso.Touched:connect(function(hit)
  259. if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
  260. hit.Parent.Humanoid.Health = 0
  261. end
  262. end)
  263. end
  264. function CyberSmash()
  265. print("test")
  266. end
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