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- //------ Create Races Enum
- enum cRACE_CREATE
- {
- cRACE_NAME[32],
- cRACE_PRICE,
- bool:cCREATING_RACE,
- cCREATING_STATUS,
- cDEFINE_CP,
- cDEFINE_GRID,
- cGRID_OBJECT[10],
- Float: cRACE_CP_X[50],
- Float: cRACE_CP_Y[50],
- Float: cRACE_CP_Z[50],
- Float: cRACE_GRID_X[10],
- Float: cRACE_GRID_Y[10],
- Float: cRACE_GRID_Z[10],
- Float: cRACE_GRID_A[10]
- };
- new PLAYER_CREATE_RACE[MAX_PLAYER][cRACE_CREATE];
- //------ Players Enum
- enum PLAYER_INFO_ENUM
- {
- bool:REGISTERED,
- bool:LOGGED,
- bool:P_VEHMODDED,
- P_NAME[24],
- P_WEAPON[13],
- P_AMMO[13],
- Float: PX,
- Float: PY,
- Float: PZ,
- Float: PA,
- P_SKIN,
- P_MONEY,
- P_INTERIOR,
- P_GPS,
- P_DM,
- P_RACEID,
- P_TUTORIAL,
- P_ID,
- }
- new PLAYER_INFO[MAX_PLAYER][PLAYER_INFO_ENUM];
- //------ Vehicles Infos
- enum dB_VEHICLE_ENUM
- {
- bool:dB_VEHICLE_LOCKED,
- dB_VEHICLE_OWNER[24], // Nome do dono.
- dB_VEHICLE_NAME[50], // Nome do veículo.
- dB_VEHICLE_KEYS[100],
- dB_VEHICLE_PLATE[10], // Nome da placa.
- Float: dB_VEHICLE_X, // Pos. X.
- Float: dB_VEHICLE_Y, // Pos. Y.
- Float: dB_VEHICLE_Z, // Pos. Z.
- Float: dB_VEHICLE_A, // Pos. A.
- Float: dB_VEHICLE_HEALTH, // Life.
- Text3D:dB_VEHICLE_TEXT,
- dB_VEHICLE_ID, // ID da tabela Vehicles, do dataBase.
- dB_VEHICLE_MODEL, // Modelo.
- dB_VEHICLE_OID, // ID do dono do veículo da tabela Users, do dataBase.
- dB_VEHICLE_SPOILER, // Componentes...
- dB_VEHICLE_HOOD,
- dB_VEHICLE_ROOF,
- dB_VEHICLE_SIDESKIRT,
- dB_VEHICLE_LAMPS,
- dB_VEHICLE_NITRO,
- dB_VEHICLE_EXHAUST,
- dB_VEHICLE_WHEELS,
- dB_VEHICLE_STEREO,
- dB_VEHICLE_HYDRAULICS,
- dB_VEHICLE_FB,
- dB_VEHICLE_RB,
- dB_VEHICLE_VR,
- dB_VEHICLE_VL, // Fim dos componentes.
- dB_VEHICLE_COLOR1,
- dB_VEHICLE_COLOR2,
- dB_VEHICLE_PAINTJOB,
- dB_VEHICLE_STATUS,
- dB_VEHICLE_DOORSARMOUR, // Blindagem...
- dB_VEHICLE_TIRESARMOUR,
- dB_VEHICLE_LIGHTSARMOUR,
- dB_VEHICLE_PANELSARMOUR, // Fim das blindagens...
- }
- new dB_VEHICLES[MAX_VEHICLE][dB_VEHICLE_ENUM];
- new dB_VEHICLE_CREATE[MAX_VEHICLE] = {-1, ...};
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