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RogerGomesCosta

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Jul 31st, 2014
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  1. //------ Create Races Enum
  2. enum cRACE_CREATE
  3. {
  4. cRACE_NAME[32],
  5. cRACE_PRICE,
  6. bool:cCREATING_RACE,
  7. cCREATING_STATUS,
  8. cDEFINE_CP,
  9. cDEFINE_GRID,
  10. cGRID_OBJECT[10],
  11. Float: cRACE_CP_X[50],
  12. Float: cRACE_CP_Y[50],
  13. Float: cRACE_CP_Z[50],
  14. Float: cRACE_GRID_X[10],
  15. Float: cRACE_GRID_Y[10],
  16. Float: cRACE_GRID_Z[10],
  17. Float: cRACE_GRID_A[10]
  18. };
  19. new PLAYER_CREATE_RACE[MAX_PLAYER][cRACE_CREATE];
  20.  
  21. //------ Players Enum
  22. enum PLAYER_INFO_ENUM
  23. {
  24. bool:REGISTERED,
  25. bool:LOGGED,
  26. bool:P_VEHMODDED,
  27. P_NAME[24],
  28. P_WEAPON[13],
  29. P_AMMO[13],
  30. Float: PX,
  31. Float: PY,
  32. Float: PZ,
  33. Float: PA,
  34. P_SKIN,
  35. P_MONEY,
  36. P_INTERIOR,
  37. P_GPS,
  38. P_DM,
  39. P_RACEID,
  40. P_TUTORIAL,
  41. P_ID,
  42. }
  43. new PLAYER_INFO[MAX_PLAYER][PLAYER_INFO_ENUM];
  44.  
  45. //------ Vehicles Infos
  46. enum dB_VEHICLE_ENUM
  47. {
  48. bool:dB_VEHICLE_LOCKED,
  49. dB_VEHICLE_OWNER[24], // Nome do dono.
  50. dB_VEHICLE_NAME[50], // Nome do veículo.
  51. dB_VEHICLE_KEYS[100],
  52. dB_VEHICLE_PLATE[10], // Nome da placa.
  53. Float: dB_VEHICLE_X, // Pos. X.
  54. Float: dB_VEHICLE_Y, // Pos. Y.
  55. Float: dB_VEHICLE_Z, // Pos. Z.
  56. Float: dB_VEHICLE_A, // Pos. A.
  57. Float: dB_VEHICLE_HEALTH, // Life.
  58. Text3D:dB_VEHICLE_TEXT,
  59. dB_VEHICLE_ID, // ID da tabela Vehicles, do dataBase.
  60. dB_VEHICLE_MODEL, // Modelo.
  61. dB_VEHICLE_OID, // ID do dono do veículo da tabela Users, do dataBase.
  62. dB_VEHICLE_SPOILER, // Componentes...
  63. dB_VEHICLE_HOOD,
  64. dB_VEHICLE_ROOF,
  65. dB_VEHICLE_SIDESKIRT,
  66. dB_VEHICLE_LAMPS,
  67. dB_VEHICLE_NITRO,
  68. dB_VEHICLE_EXHAUST,
  69. dB_VEHICLE_WHEELS,
  70. dB_VEHICLE_STEREO,
  71. dB_VEHICLE_HYDRAULICS,
  72. dB_VEHICLE_FB,
  73. dB_VEHICLE_RB,
  74. dB_VEHICLE_VR,
  75. dB_VEHICLE_VL, // Fim dos componentes.
  76. dB_VEHICLE_COLOR1,
  77. dB_VEHICLE_COLOR2,
  78. dB_VEHICLE_PAINTJOB,
  79. dB_VEHICLE_STATUS,
  80. dB_VEHICLE_DOORSARMOUR, // Blindagem...
  81. dB_VEHICLE_TIRESARMOUR,
  82. dB_VEHICLE_LIGHTSARMOUR,
  83. dB_VEHICLE_PANELSARMOUR, // Fim das blindagens...
  84.  
  85. }
  86.  
  87. new dB_VEHICLES[MAX_VEHICLE][dB_VEHICLE_ENUM];
  88. new dB_VEHICLE_CREATE[MAX_VEHICLE] = {-1, ...};
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