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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf"
- Valve Software - vbsp.exe (Sep 23 2019)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_player_teamspawn (-6352.00 -5136.00 -310.99) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 346 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (177364 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 343 texinfos to 204
- Reduced 28 texdatas to 26 (648 bytes to 586)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
- Wrote ZIP buffer, estimated size 427, actual size 347
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
- Valve Software - vvis.exe (Sep 23 2019)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.47 seconds)
- 4204 faces
- 3639621 square feet [524105504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.008727
- 104 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
- Build Patch/Sample Hash Table(s).....Done<0.1132 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 60/1024 2880/49152 ( 5.9%)
- brushes 528/8192 6336/98304 ( 6.4%)
- brushsides 3508/65536 28064/524288 ( 5.4%)
- planes 1506/65536 30120/1310720 ( 2.3%)
- vertexes 5490/65536 65880/786432 ( 8.4%)
- nodes 2054/65536 65728/2097152 ( 3.1%)
- texinfos 204/12288 14688/884736 ( 1.7%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4204/65536 235424/3670016 ( 6.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1233/65536 69048/3670016 ( 1.9%)
- leaves 2115/65536 67680/2097152 ( 3.2%)
- leaffaces 4728/65536 9456/131072 ( 7.2%)
- leafbrushes 1344/65536 2688/131072 ( 2.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23810/512000 95240/2048000 ( 4.7%)
- edges 12912/256000 51648/1024000 ( 5.0%)
- LDR worldlights 104/8192 9152/720896 ( 1.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 253/32768 2530/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3873/65536 7746/131072 ( 5.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4434952/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 105511/393216 (26.8%)
- LDR ambient table 2115/65536 8460/262144 ( 3.2%)
- HDR ambient table 2115/65536 8460/262144 ( 3.2%)
- LDR leaf ambient 10608/65536 297024/1835008 (16.2%)
- HDR leaf ambient 2115/65536 59220/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6544 ( 0.0%)
- pakfile [variable] 347/0 ( 0.0%)
- physics [variable] 177364/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10489
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
- 1 minute, 31 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_Goodwater.bsp"
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