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TSJ1020 map compile log

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Dec 5th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 23 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_player_teamspawn (-6352.00 -5136.00 -310.99) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 346 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (1) (177364 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 343 texinfos to 204
  38. Reduced 28 texdatas to 26 (648 bytes to 586)
  39. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  40. Wrote ZIP buffer, estimated size 427, actual size 347
  41. 1 second elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
  46.  
  47. Valve Software - vvis.exe (Sep 23 2019)
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
  51. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
  52.  
  53.  
  54. ** Executing...
  55. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  56. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
  57.  
  58. Valve Software - vrad.exe SSE (Sep 23 2019)
  59.  
  60. Valve Radiosity Simulator
  61. 4 threads
  62. [Reading texlights from 'lights.rad']
  63. unknown light specifier type - lights
  64.  
  65. [56 texlights parsed from 'lights.rad']
  66.  
  67. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  68. No vis information, direct lighting only.
  69. Setting up ray-trace acceleration structure... Done (0.47 seconds)
  70. 4204 faces
  71. 3639621 square feet [524105504.00 square inches]
  72. 0 Displacements
  73. 0 Square Feet [0.00 Square Inches]
  74. sun extent from map=0.008727
  75. 104 direct lights
  76. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
  77. Build Patch/Sample Hash Table(s).....Done<0.1132 sec>
  78. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  79. FinalLightFace Done
  80. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  81. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
  82. Writing leaf ambient...done
  83. Ready to Finish
  84.  
  85. Object names Objects/Maxobjs Memory / Maxmem Fullness
  86. ------------ --------------- --------------- --------
  87. models 60/1024 2880/49152 ( 5.9%)
  88. brushes 528/8192 6336/98304 ( 6.4%)
  89. brushsides 3508/65536 28064/524288 ( 5.4%)
  90. planes 1506/65536 30120/1310720 ( 2.3%)
  91. vertexes 5490/65536 65880/786432 ( 8.4%)
  92. nodes 2054/65536 65728/2097152 ( 3.1%)
  93. texinfos 204/12288 14688/884736 ( 1.7%)
  94. texdata 26/2048 832/65536 ( 1.3%)
  95. dispinfos 0/0 0/0 ( 0.0%)
  96. disp_verts 0/0 0/0 ( 0.0%)
  97. disp_tris 0/0 0/0 ( 0.0%)
  98. disp_lmsamples 0/0 0/0 ( 0.0%)
  99. faces 4204/65536 235424/3670016 ( 6.4%)
  100. hdr faces 0/65536 0/3670016 ( 0.0%)
  101. origfaces 1233/65536 69048/3670016 ( 1.9%)
  102. leaves 2115/65536 67680/2097152 ( 3.2%)
  103. leaffaces 4728/65536 9456/131072 ( 7.2%)
  104. leafbrushes 1344/65536 2688/131072 ( 2.1%)
  105. areas 2/256 16/2048 ( 0.8%)
  106. surfedges 23810/512000 95240/2048000 ( 4.7%)
  107. edges 12912/256000 51648/1024000 ( 5.0%)
  108. LDR worldlights 104/8192 9152/720896 ( 1.3%)
  109. HDR worldlights 0/8192 0/720896 ( 0.0%)
  110. leafwaterdata 1/32768 12/393216 ( 0.0%)
  111. waterstrips 253/32768 2530/327680 ( 0.8%)
  112. waterverts 0/65536 0/786432 ( 0.0%)
  113. waterindices 3873/65536 7746/131072 ( 5.9%)
  114. cubemapsamples 0/1024 0/16384 ( 0.0%)
  115. overlays 0/512 0/180224 ( 0.0%)
  116. LDR lightdata [variable] 4434952/0 ( 0.0%)
  117. HDR lightdata [variable] 0/0 ( 0.0%)
  118. visdata [variable] 0/16777216 ( 0.0%)
  119. entdata [variable] 105511/393216 (26.8%)
  120. LDR ambient table 2115/65536 8460/262144 ( 3.2%)
  121. HDR ambient table 2115/65536 8460/262144 ( 3.2%)
  122. LDR leaf ambient 10608/65536 297024/1835008 (16.2%)
  123. HDR leaf ambient 2115/65536 59220/1835008 ( 3.2%)
  124. occluders 0/0 0/0 ( 0.0%)
  125. occluder polygons 0/0 0/0 ( 0.0%)
  126. occluder vert ind 0/0 0/0 ( 0.0%)
  127. detail props [variable] 1/12 ( 8.3%)
  128. static props [variable] 1/6544 ( 0.0%)
  129. pakfile [variable] 347/0 ( 0.0%)
  130. physics [variable] 177364/4194304 ( 4.2%)
  131. physics terrain [variable] 2/1048576 ( 0.0%)
  132.  
  133. Level flags = 0
  134.  
  135. Total triangle count: 10489
  136. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  137. 1 minute, 31 seconds elapsed
  138.  
  139. ** Executing...
  140. ** Command: Copy File
  141. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_Goodwater.bsp"
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