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TSJ1020 map compile log

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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 23 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_player_teamspawn (-6352.00 -5136.00 -310.99) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 346 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (1) (177364 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 343 texinfos to 204
  38. Reduced 28 texdatas to 26 (648 bytes to 586)
  39. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  40. Wrote ZIP buffer, estimated size 427, actual size 347
  41. 1 second elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
  46.  
  47. Valve Software - vvis.exe (Sep 23 2019)
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
  51. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.prt
  52.  
  53.  
  54. ** Executing...
  55. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  56. ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater"
  57.  
  58. Valve Software - vrad.exe SSE (Sep 23 2019)
  59.  
  60.       Valve Radiosity Simulator    
  61. 4 threads
  62. [Reading texlights from 'lights.rad']
  63. unknown light specifier type - lights
  64.  
  65. [56 texlights parsed from 'lights.rad']
  66.  
  67. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  68. No vis information, direct lighting only.
  69. Setting up ray-trace acceleration structure... Done (0.47 seconds)
  70. 4204 faces
  71. 3639621 square feet [524105504.00 square inches]
  72. 0 Displacements
  73. 0 Square Feet [0.00 Square Inches]
  74. sun extent from map=0.008727
  75. 104 direct lights
  76. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (73)
  77. Build Patch/Sample Hash Table(s).....Done<0.1132 sec>
  78. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  79. FinalLightFace Done
  80. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  81. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
  82. Writing leaf ambient...done
  83. Ready to Finish
  84.  
  85. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  86. ------------       ---------------  ---------------  --------
  87. models                  60/1024         2880/49152    ( 5.9%)
  88. brushes                528/8192         6336/98304    ( 6.4%)
  89. brushsides            3508/65536       28064/524288   ( 5.4%)
  90. planes                1506/65536       30120/1310720  ( 2.3%)
  91. vertexes              5490/65536       65880/786432   ( 8.4%)
  92. nodes                 2054/65536       65728/2097152  ( 3.1%)
  93. texinfos               204/12288       14688/884736   ( 1.7%)
  94. texdata                 26/2048          832/65536    ( 1.3%)
  95. dispinfos                0/0               0/0        ( 0.0%)
  96. disp_verts               0/0               0/0        ( 0.0%)
  97. disp_tris                0/0               0/0        ( 0.0%)
  98. disp_lmsamples           0/0               0/0        ( 0.0%)
  99. faces                 4204/65536      235424/3670016  ( 6.4%)
  100. hdr faces                0/65536           0/3670016  ( 0.0%)
  101. origfaces             1233/65536       69048/3670016  ( 1.9%)
  102. leaves                2115/65536       67680/2097152  ( 3.2%)
  103. leaffaces             4728/65536        9456/131072   ( 7.2%)
  104. leafbrushes           1344/65536        2688/131072   ( 2.1%)
  105. areas                    2/256            16/2048     ( 0.8%)
  106. surfedges            23810/512000      95240/2048000  ( 4.7%)
  107. edges                12912/256000      51648/1024000  ( 5.0%)
  108. LDR worldlights        104/8192         9152/720896   ( 1.3%)
  109. HDR worldlights          0/8192            0/720896   ( 0.0%)
  110. leafwaterdata            1/32768          12/393216   ( 0.0%)
  111. waterstrips            253/32768        2530/327680   ( 0.8%)
  112. waterverts               0/65536           0/786432   ( 0.0%)
  113. waterindices          3873/65536        7746/131072   ( 5.9%)
  114. cubemapsamples           0/1024            0/16384    ( 0.0%)
  115. overlays                 0/512             0/180224   ( 0.0%)
  116. LDR lightdata         [variable]     4434952/0        ( 0.0%)
  117. HDR lightdata         [variable]           0/0        ( 0.0%)
  118. visdata               [variable]           0/16777216 ( 0.0%)
  119. entdata               [variable]      105511/393216   (26.8%)
  120. LDR ambient table     2115/65536        8460/262144   ( 3.2%)
  121. HDR ambient table     2115/65536        8460/262144   ( 3.2%)
  122. LDR leaf ambient     10608/65536      297024/1835008  (16.2%)
  123. HDR leaf ambient      2115/65536       59220/1835008  ( 3.2%)
  124. occluders                0/0               0/0        ( 0.0%)
  125. occluder polygons        0/0               0/0        ( 0.0%)
  126. occluder vert ind        0/0               0/0        ( 0.0%)
  127. detail props          [variable]           1/12       ( 8.3%)
  128. static props          [variable]           1/6544     ( 0.0%)
  129. pakfile               [variable]         347/0        ( 0.0%)
  130. physics               [variable]      177364/4194304  ( 4.2%)
  131. physics terrain       [variable]           2/1048576  ( 0.0%)
  132.  
  133. Level flags = 0
  134.  
  135. Total triangle count: 10489
  136. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp
  137. 1 minute, 31 seconds elapsed
  138.  
  139. ** Executing...
  140. ** Command: Copy File
  141. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Goodwater.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_Goodwater.bsp"
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