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Gamenator

testsound

Apr 30th, 2024
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  1. {null=[]spawn{
  2. _i=100;
  3.  
  4. if(((vehicle player iskindof "Plane") || (vehicle player iskindof "Helicopter")) && (side player == west))then{
  5. _bomb = "FIR_GBU24A_BLU118";
  6.  
  7. if ((( getposatl vehicle player) select 2 > 750) || (( getposatl vehicle player) select 2 < 10)) then{
  8. private _degree=0;
  9. private _position1 = vehicle player getRelPos [0,0];
  10. private _newPos1 = _position1 vectorAdd [0,0,720];
  11. _missile = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];
  12. triggerammo _missile;
  13. for "_i" from 0 to 3 do{
  14. private _rand_num = [10, 250] call BIS_fnc_randomInt;
  15. private _position1 = vehicle player getRelPos [_rand_num,_degree];
  16. private _newPos1 = _position1 vectorAdd [0,0,720];
  17. _missile1 = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];
  18. triggerammo _missile1;
  19. _degree = _degree +90;
  20. };
  21.  
  22.  
  23. }else{
  24. _missile = createVehicle [_bomb, vehicle player, [], 0, "CAN_COLLIDE"];
  25. triggerammo _missile;
  26. for "_i" from 0 to 3 do{
  27. private _rand_num = [10, 250] call BIS_fnc_randomInt;
  28. private _rand_num1 = [10, 250] call BIS_fnc_randomInt;
  29. private _position1 = getposatl vehicle player;
  30. private _newPos1 = _position1 vectorAdd [_rand_num,_rand_num1];
  31. _missile1 = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];
  32. triggerammo _missile1;
  33. };
  34.  
  35. };
  36.  
  37.  
  38.  
  39. }
  40. };}forEach playableUnits;
  41. playSound "burst_missile_global_sfx";
  42. deletevehicle p2;
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