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  1. // ProffieOS7 Config File
  2. #ifdef CONFIG_TOP
  3. #include "proffieboard_v3_config.h"
  4. #define NUM_BLADES 3
  5. #define NUM_BUTTONS 1
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define EXTRA_COLOR_BUFFER_SPACE 60
  8. #define VOLUME 2200
  9. #define CLASH_THRESHOLD_G 0.5
  10. //#define PROFFIEOS_DONT_USE_GYRO_FOR_CLASH
  11. #define ENABLE_AUDIO
  12. #define ENABLE_MOTION
  13. #define ENABLE_WS2811
  14. #define ENABLE_SD
  15. #define MOTION_TIMEOUT 60 * 15 * 1000
  16. #define IDLE_OFF_TIME 60 * 10 * 1000
  17. #define DISABLE_BASIC_PARSER_STYLES
  18. #define DISABLE_DIAGNOSTIC_COMMANDS
  19. #define ENABLE_ALL_EDIT_OPTIONS
  20. #define NO_REPEAT_RANDOM
  21. #define COLOR_CHANGE_DIRECT
  22. #define ENABLE_SSD1306
  23. #define FETT263_EDIT_MODE_MENU
  24. #define FETT263_DUAL_MODE_SOUND
  25. #define FETT263_CLASH_STRENGTH_SOUND
  26. #define FETT263_MAX_CLASH 16
  27. #define FETT263_SAY_COLOR_LIST
  28. #define FETT263_SAY_COLOR_LIST_CC
  29. #define FETT263_SAY_BATTERY_PERCENT
  30. #define FETT263_LOCKUP_DELAY 200
  31. #define FETT263_BM_CLASH_DETECT 6
  32. #define FETT263_TWIST_ON
  33. #define FETT263_TWIST_ON_NO_BM
  34. #define FETT263_TWIST_OFF
  35. #endif
  36.  
  37. #ifdef CONFIG_PROP
  38. #include "../props/saber_fett263_buttons.h"
  39. #endif
  40.  
  41.  
  42. #ifdef CONFIG_PRESETS
  43.  
  44. Preset presets[] = {
  45. { "1-Cal_Kestis_Blue;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  46. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  47. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  48. OS7.13 v1.018-p
  49. Single Style
  50. Base Style: Cal Kestis Survivor Blue
  51.  
  52. Base Color: BaseColorArg (0)
  53.  
  54. --Effects Included--
  55. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  56. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  57. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  58. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  59. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  60. Melt Effect: Intensity Melt [Color: StabColorArg]
  61. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  62. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  63. */
  64. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  65.  
  66. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  67. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  68. OS7.13 v1.018-p
  69. Single Style
  70. Base Style: Cal Kestis Survivor Blue
  71.  
  72. Base Color: BaseColorArg (0)
  73.  
  74. --Effects Included--
  75. Ignition Delay: Standard Delay
  76. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  77. Retraction Delay: Standard Delay
  78. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  79. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  80. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  81. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  82. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  83. */
  84. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<
  85.   RotateColorsX<Variation,Blue>,
  86.   RandomL<RotateColorsX<Variation,Rgb<0,0,128>>>,
  87.   AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  88.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  89.   InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  90.  
  91. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  92. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  93. OS7.13 v1.018-p
  94. Single Style
  95. Base Style: Cal Kestis Survivor Blue
  96.  
  97. Off Behavior: Heart Beat [Color: Match ON Color]
  98.  
  99. Base Color: BaseColorArg (0)
  100.  
  101. --Effects Included--
  102. Ignition Effect: Instant [Color: IgnitionColorArg]
  103. Retraction Effect: Instant [Color: RetractionColorArg]
  104. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  105. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  106. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  107. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  108. */
  109. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<8000>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>>>>>(),
  110.  
  111. "Blue"
  112. },
  113.  
  114. { "2-Cal_Kestis_CG_Blue;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  115. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  116. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  117. OS7.13 v1.018-p
  118. Single Style
  119. Base Style: Cal Kestis Survivor Blue
  120.  
  121. Base Color: BaseColorArg (0)
  122.  
  123. --Effects Included--
  124. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  125. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  126. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  127. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  128. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  129. Melt Effect: Intensity Melt [Color: StabColorArg]
  130. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  131. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  132. */
  133. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<500>,Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  134.  
  135. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  136. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  137. OS7.13 v1.018-p
  138. Single Style
  139. Base Style: Cal Kestis Survivor Blue
  140.  
  141. Base Color: BaseColorArg (0)
  142.  
  143. --Effects Included--
  144. Ignition Delay: Standard Delay
  145. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  146. Retraction Delay: Standard Delay
  147. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  148. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  149. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  150. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  151. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  152. */
  153. StylePtr<IgnitionDelayX<Int<1000>,RetractionDelayX<Int<0>,Layers<
  154.   RotateColorsX<Variation,Blue>,
  155.   RandomL<RotateColorsX<Variation,Rgb<0,0,128>>>,
  156.   AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  157.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  158.   InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  159.  
  160. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  161. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  162. OS7.13 v1.018-p
  163. Single Style
  164. Base Style: Cal Kestis Survivor Blue
  165.  
  166. Off Behavior: Heart Beat [Color: Match ON Color]
  167.  
  168. Base Color: BaseColorArg (0)
  169.  
  170. --Effects Included--
  171. Ignition Effect: Instant [Color: IgnitionColorArg]
  172. Retraction Effect: Instant [Color: RetractionColorArg]
  173. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  174. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  175. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  176. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  177. */
  178. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<8000>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>>>>>(),
  179.  
  180. "Blue Crossguard"
  181. },
  182.  
  183. { "3-Cal_Kestis_Cyan;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  184. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  185. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  186. OS7.13 v1.018-p
  187. Single Style
  188. Base Style: Cal Kestis Survivor Cyan
  189.  
  190. Base Color: BaseColorArg (0)
  191.  
  192. --Effects Included--
  193. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  194. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  195. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  196. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  197. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  198. Melt Effect: Intensity Melt [Color: StabColorArg]
  199. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  200. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  201. */
  202. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<10000>,Int<5000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  203.  
  204. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  205. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  206. OS7.13 v1.018-p
  207. Single Style
  208. Base Style: Cal Kestis Survivor Cyan
  209.  
  210. Base Color: BaseColorArg (0)
  211.  
  212. --Effects Included--
  213. Ignition Delay: Standard Delay
  214. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  215. Retraction Delay: Standard Delay
  216. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  217. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  218. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  219. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  220. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  221. */
  222. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<10000>,Int<5000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  223.  
  224. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  225. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  226. OS7.13 v1.018-p
  227. Single Style
  228. Base Style: Cal Kestis Survivor Cyan
  229.  
  230. Off Behavior: Heart Beat [Color: Match ON Color]
  231.  
  232. Base Color: BaseColorArg (0)
  233.  
  234. --Effects Included--
  235. Ignition Effect: Instant [Color: IgnitionColorArg]
  236. Retraction Effect: Instant [Color: RetractionColorArg]
  237. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  238. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  239. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  240. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  241. */
  242. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<10000>,Int<5000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>>>>>(),
  243.  
  244. "Cyan"
  245. },
  246.  
  247. { "4-Cal_Kestis_CG_Cyan;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  248. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  249. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  250. OS7.13 v1.018-p
  251. Single Style
  252. Base Style: Cal Kestis Survivor Cyan
  253.  
  254. Base Color: BaseColorArg (0)
  255.  
  256. --Effects Included--
  257. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  258. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  259. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  260. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  261. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  262. Melt Effect: Intensity Melt [Color: StabColorArg]
  263. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  264. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  265. */
  266. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RandomFlicker<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<0,128,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Cyan>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  267.  
  268. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  269. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  270. OS7.13 v1.018-p
  271. Single Style
  272. Base Style: Cal Kestis Survivor Cyan
  273.  
  274. Base Color: BaseColorArg (0)
  275.  
  276. --Effects Included--
  277. Ignition Delay: Standard Delay
  278. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  279. Retraction Delay: Standard Delay
  280. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  281. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  282. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  283. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  284. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  285. */
  286. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Cyan>,RandomL<RotateColorsX<Variation,Rgb<0,128,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Cyan>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  287.  
  288. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  289. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  290. OS7.13 v1.018-p
  291. Single Style
  292. Base Style: Cal Kestis Survivor Cyan
  293.  
  294. Off Behavior: Heart Beat [Color: Match ON Color]
  295.  
  296. Base Color: BaseColorArg (0)
  297.  
  298. --Effects Included--
  299. Ignition Effect: Instant [Color: IgnitionColorArg]
  300. Retraction Effect: Instant [Color: RetractionColorArg]
  301. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  302. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  303. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  304. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  305. */
  306. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<10000>,Int<5000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,1400>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>>>>>(),
  307.  
  308. "Cyan Crossguard"
  309. },
  310.  
  311. { "5-Cal_Kestis_Green;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  312. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  313. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  314. OS7.13 v1.018-p
  315. Single Style
  316. Base Style: Cal Kestis Survivor Green
  317.  
  318. Base Color: BaseColorArg (0)
  319.  
  320. --Effects Included--
  321. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  322. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  323. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  324. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  325. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  326. Melt Effect: Intensity Melt [Color: StabColorArg]
  327. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  328. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  329. */
  330. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,150>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  331.  
  332. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  333. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  334. OS7.13 v1.018-p
  335. Single Style
  336. Base Style: Cal Kestis Survivor Green
  337.  
  338. Base Color: BaseColorArg (0)
  339.  
  340. --Effects Included--
  341. Ignition Delay: Standard Delay
  342. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  343. Retraction Delay: Standard Delay
  344. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  345. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  346. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  347. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  348. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  349. */
  350. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Green>,RandomL<RotateColorsX<Variation,Rgb<0,128,0>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,150>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  351.  
  352. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  353. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  354. OS7.13 v1.018-p
  355. Single Style
  356. Base Style: Cal Kestis Survivor Green
  357.  
  358. Off Behavior: Heart Beat [Color: Match ON Color]
  359.  
  360. Base Color: BaseColorArg (0)
  361.  
  362. --Effects Included--
  363. Ignition Effect: Instant [Color: IgnitionColorArg]
  364. Retraction Effect: Instant [Color: RetractionColorArg]
  365. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  366. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  367. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  368. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  369. */
  370. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>>>>>(),
  371.  
  372. "Green"
  373. },
  374.  
  375. { "6-Cal_Kestis_CG_Green;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  376. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  377. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  378. OS7.13 v1.018-p
  379. Single Style
  380. Base Style: Cal Kestis Survivor Green
  381.  
  382. Base Color: BaseColorArg (0)
  383.  
  384. --Effects Included--
  385. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  386. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  387. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  388. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  389. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  390. Melt Effect: Intensity Melt [Color: StabColorArg]
  391. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  392. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  393. */
  394. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<500>,Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,150>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  395.  
  396. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  397. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  398. OS7.13 v1.018-p
  399. Single Style
  400. Base Style: Cal Kestis Survivor Green
  401.  
  402. Base Color: BaseColorArg (0)
  403.  
  404. --Effects Included--
  405. Ignition Delay: Standard Delay
  406. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  407. Retraction Delay: Standard Delay
  408. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  409. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  410. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  411. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  412. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  413. */
  414. StylePtr<IgnitionDelayX<Int<1000>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Green>,RandomL<RotateColorsX<Variation,Rgb<0,128,0>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<150,255,150>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  415.  
  416. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  417. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  418. OS7.13 v1.018-p
  419. Single Style
  420. Base Style: Cal Kestis Survivor Green
  421.  
  422. Off Behavior: Heart Beat [Color: Match ON Color]
  423.  
  424. Base Color: BaseColorArg (0)
  425.  
  426. --Effects Included--
  427. Ignition Effect: Instant [Color: IgnitionColorArg]
  428. Retraction Effect: Instant [Color: RetractionColorArg]
  429. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  430. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  431. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  432. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  433. */
  434. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>>>>>(),
  435.  
  436. "Green Crossguard"
  437. },
  438.  
  439. { "7-Cal_Kestis_Indigo;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  440. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  441. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  442. OS7.13 v1.018-p
  443. Single Style
  444. Base Style: Cal Kestis Survivor Indigo
  445.  
  446. Base Color: BaseColorArg (0)
  447.  
  448. --Effects Included--
  449. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  450. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  451. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  452. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  453. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  454. Melt Effect: Intensity Melt [Color: StabColorArg]
  455. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  456. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  457. */
  458. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RandomFlicker<RotateColorsX<Variation,Rgb<80,50,210>>,RotateColorsX<Variation,Rgb<40,25,105>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<140,125,210>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Rgb<80,50,210>>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  459.  
  460. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  461. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  462. OS7.13 v1.018-p
  463. Single Style
  464. Base Style: Cal Kestis Survivor Indigo
  465.  
  466. Base Color: BaseColorArg (0)
  467.  
  468. --Effects Included--
  469. Ignition Delay: Standard Delay
  470. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  471. Retraction Delay: Standard Delay
  472. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  473. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  474. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  475. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  476. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  477. */
  478. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Rgb<80,50,210>>,RandomL<RotateColorsX<Variation,Rgb<40,25,105>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<140,125,210>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Rgb<80,50,210>>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  479.  
  480. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  481. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  482. OS7.13 v1.018-p
  483. Single Style
  484. Base Style: Cal Kestis Survivor Indigo
  485.  
  486. Off Behavior: Heart Beat [Color: Match ON Color]
  487.  
  488. Base Color: BaseColorArg (0)
  489.  
  490. --Effects Included--
  491. Ignition Effect: Instant [Color: IgnitionColorArg]
  492. Retraction Effect: Instant [Color: RetractionColorArg]
  493. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  494. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  495. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  496. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  497. */
  498. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<9000>,Int<4000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2400>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<15000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,600>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,TrFade<1200>>>>>>(),
  499.  
  500. "Indigo"
  501. },
  502.  
  503. { "8-Cal_Kestis_CG_Indigo;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  504. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  505. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  506. OS7.13 v1.018-p
  507. Single Style
  508. Base Style: Cal Kestis Survivor Indigo
  509.  
  510. Base Color: BaseColorArg (0)
  511.  
  512. --Effects Included--
  513. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  514. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  515. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  516. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  517. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  518. Melt Effect: Intensity Melt [Color: StabColorArg]
  519. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  520. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  521. */
  522. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<500>,Layers<RandomFlicker<RotateColorsX<Variation,Rgb<80,50,210>>,RotateColorsX<Variation,Rgb<40,25,105>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<140,125,210>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Rgb<80,50,210>>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  523.  
  524. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  525. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  526. OS7.13 v1.018-p
  527. Single Style
  528. Base Style: Cal Kestis Survivor Indigo
  529.  
  530. Base Color: BaseColorArg (0)
  531.  
  532. --Effects Included--
  533. Ignition Delay: Standard Delay
  534. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  535. Retraction Delay: Standard Delay
  536. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  537. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  538. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  539. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  540. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  541. */
  542. StylePtr<IgnitionDelayX<Int<1000>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Rgb<80,50,210>>,RandomL<RotateColorsX<Variation,Rgb<40,25,105>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<140,125,210>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Rgb<80,50,210>>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  543.  
  544. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  545. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  546. OS7.13 v1.018-p
  547. Single Style
  548. Base Style: Cal Kestis Survivor Indigo
  549.  
  550. Off Behavior: Heart Beat [Color: Match ON Color]
  551.  
  552. Base Color: BaseColorArg (0)
  553.  
  554. --Effects Included--
  555. Ignition Effect: Instant [Color: IgnitionColorArg]
  556. Retraction Effect: Instant [Color: RetractionColorArg]
  557. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  558. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  559. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  560. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  561. */
  562. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<9000>,Int<4000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2400>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<15000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,600>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,TrFade<1200>>>>>>(),
  563.  
  564. "Indigo Crossguard"
  565. },
  566.  
  567. { "9-Cal_Kestis_Magenta;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  568. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  569. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  570. OS7.13 v1.018-p
  571. Single Style
  572. Base Style: Cal Kestis Survivor Magenta
  573.  
  574. Base Color: BaseColorArg (0)
  575.  
  576. --Effects Included--
  577. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  578. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  579. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  580. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  581. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  582. Melt Effect: Intensity Melt [Color: StabColorArg]
  583. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  584. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  585. */
  586. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<255,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  587.  
  588. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  589. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  590. OS7.13 v1.018-p
  591. Single Style
  592. Base Style: Cal Kestis Survivor Magenta
  593.  
  594. Base Color: BaseColorArg (0)
  595.  
  596. --Effects Included--
  597. Ignition Delay: Standard Delay
  598. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  599. Retraction Delay: Standard Delay
  600. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  601. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  602. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  603. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  604. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  605. */
  606. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Magenta>,RandomL<RotateColorsX<Variation,Rgb<128,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<255,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  607.  
  608. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  609. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  610. OS7.13 v1.018-p
  611. Single Style
  612. Base Style: Cal Kestis Survivor Magenta
  613.  
  614. Off Behavior: Heart Beat [Color: Match ON Color]
  615.  
  616. Base Color: BaseColorArg (0)
  617.  
  618. --Effects Included--
  619. Ignition Effect: Instant [Color: IgnitionColorArg]
  620. Retraction Effect: Instant [Color: RetractionColorArg]
  621. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  622. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  623. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  624. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  625. */
  626. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<9000>,Int<4000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,800>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,TrFade<1200>>>>>>(),
  627.  
  628. "Magenta"
  629. },
  630.  
  631. { "10-Cal_Kestis_CG_Magenta;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  632. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  633. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  634. OS7.13 v1.018-p
  635. Single Style
  636. Base Style: Cal Kestis Survivor Magenta
  637.  
  638. Base Color: BaseColorArg (0)
  639.  
  640. --Effects Included--
  641. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  642. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  643. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  644. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  645. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  646. Melt Effect: Intensity Melt [Color: StabColorArg]
  647. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  648. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  649. */
  650. StylePtr<IgnitionDelayX<Int<0>,RetractionDelayX<Int<500>,Layers<RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<255,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  651.  
  652. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  653. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  654. OS7.13 v1.018-p
  655. Single Style
  656. Base Style: Cal Kestis Survivor Magenta
  657.  
  658. Base Color: BaseColorArg (0)
  659.  
  660. --Effects Included--
  661. Ignition Delay: Standard Delay
  662. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  663. Retraction Delay: Standard Delay
  664. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  665. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  666. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  667. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  668. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  669. */
  670. StylePtr<IgnitionDelayX<Int<1000>,RetractionDelayX<Int<0>,Layers<RotateColorsX<Variation,Magenta>,RandomL<RotateColorsX<Variation,Rgb<128,0,128>>>,AlphaL<StrobeL<RotateColorsX<Variation,Rgb<255,150,255>>,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>>>(),
  671.  
  672. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  673. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  674. OS7.13 v1.018-p
  675. Single Style
  676. Base Style: Cal Kestis Survivor Magenta
  677.  
  678. Off Behavior: Heart Beat [Color: Match ON Color]
  679.  
  680. Base Color: BaseColorArg (0)
  681.  
  682. --Effects Included--
  683. Ignition Effect: Instant [Color: IgnitionColorArg]
  684. Retraction Effect: Instant [Color: RetractionColorArg]
  685. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  686. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  687. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  688. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  689. */
  690. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<9000>,Int<4000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,800>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,TrFade<1200>>>>>>(),
  691.  
  692. "Magenta Crossguard"
  693. },
  694.  
  695. { "11-Cal_Kestis_Orange;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  696. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  697. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  698. OS7.13 v1.018-p
  699. Single Style
  700. Base Style: Cal Kestis Survivor Orange
  701.  
  702. Base Color: BaseColorArg (0)
  703.  
  704. --Effects Included--
  705. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  706. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  707. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  708. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  709. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  710. Melt Effect: Intensity Melt [Color: StabColorArg]
  711. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  712. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  713. */
  714. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  715.  
  716. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  717. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  718. OS7.13 v1.018-p
  719. Single Style
  720. Base Style: Cal Kestis Survivor Orange
  721.  
  722. Base Color: BaseColorArg (0)
  723.  
  724. --Effects Included--
  725. Ignition Delay: Standard Delay
  726. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  727. Retraction Delay: Standard Delay
  728. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  729. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  730. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  731. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  732. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  733. */
  734. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  735.  
  736. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  737. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  738. OS7.13 v1.018-p
  739. Single Style
  740. Base Style: Cal Kestis Survivor Orange
  741.  
  742. Off Behavior: Heart Beat [Color: Match ON Color]
  743.  
  744. Base Color: BaseColorArg (0)
  745.  
  746. --Effects Included--
  747. Ignition Effect: Instant [Color: IgnitionColorArg]
  748. Retraction Effect: Instant [Color: RetractionColorArg]
  749. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  750. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  751. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  752. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  753. */
  754. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>>>>>(),
  755.  
  756. "Orange"
  757. },
  758.  
  759. { "12-Cal_Kestis_CG_Orange;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  760. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  761. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  762. OS7.13 v1.018-p
  763. Single Style
  764. Base Style: Cal Kestis Survivor Orange
  765.  
  766. Base Color: BaseColorArg (0)
  767.  
  768. --Effects Included--
  769. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  770. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  771. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  772. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  773. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  774. Melt Effect: Intensity Melt [Color: StabColorArg]
  775. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  776. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  777. */
  778. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  779.  
  780. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  781. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  782. OS7.13 v1.018-p
  783. Single Style
  784. Base Style: Cal Kestis Survivor Orange
  785.  
  786. Base Color: BaseColorArg (0)
  787.  
  788. --Effects Included--
  789. Ignition Delay: Standard Delay
  790. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  791. Retraction Delay: Standard Delay
  792. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  793. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  794. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  795. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  796. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  797. */
  798. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  799.  
  800. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  801. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  802. OS7.13 v1.018-p
  803. Single Style
  804. Base Style: Cal Kestis Survivor Orange
  805.  
  806. Off Behavior: Heart Beat [Color: Match ON Color]
  807.  
  808. Base Color: BaseColorArg (0)
  809.  
  810. --Effects Included--
  811. Ignition Effect: Instant [Color: IgnitionColorArg]
  812. Retraction Effect: Instant [Color: RetractionColorArg]
  813. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  814. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  815. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  816. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  817. */
  818. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Sin<Int<20>,Int<20000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>>>>>(),
  819.  
  820. "Orange Crossguard"
  821. },
  822.  
  823. { "13-Cal_Kestis_Purple;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  824. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  825. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  826. OS7.13 v1.018-p
  827. Single Style
  828. Base Style: Cal Kestis Survivor Purple
  829.  
  830. Base Color: BaseColorArg (0)
  831.  
  832. --Effects Included--
  833. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  834. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  835. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  836. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  837. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  838. Melt Effect: Intensity Melt [Color: StabColorArg]
  839. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  840. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  841. */
  842. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  843.  
  844. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  845. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  846. OS7.13 v1.018-p
  847. Single Style
  848. Base Style: Cal Kestis Survivor Purple
  849.  
  850. Base Color: BaseColorArg (0)
  851.  
  852. --Effects Included--
  853. Ignition Delay: Standard Delay
  854. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  855. Retraction Delay: Standard Delay
  856. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  857. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  858. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  859. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  860. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  861. */
  862. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  863.  
  864. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  865. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  866. OS7.13 v1.018-p
  867. Single Style
  868. Base Style: Cal Kestis Survivor Purple
  869.  
  870. Off Behavior: Heart Beat [Color: Match ON Color]
  871.  
  872. Base Color: BaseColorArg (0)
  873.  
  874. --Effects Included--
  875. Ignition Effect: Instant [Color: IgnitionColorArg]
  876. Retraction Effect: Instant [Color: RetractionColorArg]
  877. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  878. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  879. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  880. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  881. */
  882. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,TrFade<1200>>>>>>(),
  883.  
  884. "Purple"
  885. },
  886.  
  887. { "14-Cal_Kestis_CG_Purple;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  888. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  889. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  890. OS7.13 v1.018-p
  891. Single Style
  892. Base Style: Cal Kestis Survivor Purple
  893.  
  894. Base Color: BaseColorArg (0)
  895.  
  896. --Effects Included--
  897. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  898. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  899. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  900. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  901. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  902. Melt Effect: Intensity Melt [Color: StabColorArg]
  903. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  904. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  905. */
  906. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  907.  
  908. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  909. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  910. OS7.13 v1.018-p
  911. Single Style
  912. Base Style: Cal Kestis Survivor Purple
  913.  
  914. Base Color: BaseColorArg (0)
  915.  
  916. --Effects Included--
  917. Ignition Delay: Standard Delay
  918. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  919. Retraction Delay: Standard Delay
  920. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  921. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  922. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  923. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  924. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  925. */
  926. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  927.  
  928. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  929. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  930. OS7.13 v1.018-p
  931. Single Style
  932. Base Style: Cal Kestis Survivor Purple
  933.  
  934. Off Behavior: Heart Beat [Color: Match ON Color]
  935.  
  936. Base Color: BaseColorArg (0)
  937.  
  938. --Effects Included--
  939. Ignition Effect: Instant [Color: IgnitionColorArg]
  940. Retraction Effect: Instant [Color: RetractionColorArg]
  941. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  942. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  943. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  944. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  945. */
  946. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Sin<Int<20>,Int<10000>,Int<7000>>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2300>,Int<-4000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,2000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,TrFade<1200>>>>>>(),
  947.  
  948. "Purple Crossguard"
  949. },
  950.  
  951. { "15-Cal_Kestis_Red;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  952. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  953. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  954. OS7.13 v1.018-p
  955. Single Style
  956. Base Style: Cal Kestis Survivor Red
  957.  
  958. Base Color: BaseColorArg (0)
  959.  
  960. --Effects Included--
  961. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  962. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  963. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  964. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  965. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  966. Melt Effect: Intensity Melt [Color: StabColorArg]
  967. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  968. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  969. */
  970. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  971.  
  972. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  973. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  974. OS7.13 v1.018-p
  975. Single Style
  976. Base Style: Cal Kestis Survivor Red
  977.  
  978. Base Color: BaseColorArg (0)
  979.  
  980. --Effects Included--
  981. Ignition Delay: Standard Delay
  982. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  983. Retraction Delay: Standard Delay
  984. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  985. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  986. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  987. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  988. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  989. */
  990. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  991.  
  992. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  993. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  994. OS7.13 v1.018-p
  995. Single Style
  996. Base Style: Cal Kestis Survivor Red
  997.  
  998. Off Behavior: Heart Beat [Color: Match ON Color]
  999.  
  1000. Base Color: BaseColorArg (0)
  1001.  
  1002. --Effects Included--
  1003. Ignition Effect: Instant [Color: IgnitionColorArg]
  1004. Retraction Effect: Instant [Color: RetractionColorArg]
  1005. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1006. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1007. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1008. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1009. */
  1010. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>>>>>(),
  1011.  
  1012. "Red"
  1013. },
  1014.  
  1015. { "16-Cal_Kestis_CG_Red;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  1016. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  1017. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1018. OS7.13 v1.018-p
  1019. Single Style
  1020. Base Style: Cal Kestis Survivor Red
  1021.  
  1022. Base Color: BaseColorArg (0)
  1023.  
  1024. --Effects Included--
  1025. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1026. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1027. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
  1028. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  1029. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  1030. Melt Effect: Intensity Melt [Color: StabColorArg]
  1031. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  1032. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  1033. */
  1034. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  1035.  
  1036. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  1037. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1038. OS7.13 v1.018-p
  1039. Single Style
  1040. Base Style: Cal Kestis Survivor Red
  1041.  
  1042. Base Color: BaseColorArg (0)
  1043.  
  1044. --Effects Included--
  1045. Ignition Delay: Standard Delay
  1046. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1047. Retraction Delay: Standard Delay
  1048. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1049. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1050. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1051. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  1052. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  1053. */
  1054. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  1055.  
  1056. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  1057. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1058. OS7.13 v1.018-p
  1059. Single Style
  1060. Base Style: Cal Kestis Survivor Red
  1061.  
  1062. Off Behavior: Heart Beat [Color: Match ON Color]
  1063.  
  1064. Base Color: BaseColorArg (0)
  1065.  
  1066. --Effects Included--
  1067. Ignition Effect: Instant [Color: IgnitionColorArg]
  1068. Retraction Effect: Instant [Color: RetractionColorArg]
  1069. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1070. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1071. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1072. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1073. */
  1074. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,1000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>>>>>(),
  1075.  
  1076. "Red Crossguard"
  1077. },
  1078.  
  1079. { "17-Cal_Kestis_White;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  1080. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  1081. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1082. OS7.13 v1.018-p
  1083. Single Style
  1084. Base Style: Cal Kestis Survivor Silver
  1085.  
  1086. Base Color: BaseColorArg (0)
  1087.  
  1088. --Effects Included--
  1089. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1090. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1091. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: ClashColorArg]
  1092. LightningBlock Effect: Responsive Lightning Block [Color: ClashColorArg]
  1093. Drag Effect: Intensity Sparking Drag [Color: ClashColorArg]
  1094. Melt Effect: Intensity Melt [Color: StabColorArg]
  1095. Stab Effect: AudioFlicker Stab [Color: StabColorArg]
  1096. Blast Effect: Blast Wave (Random) [Color: ClashColorArg]
  1097. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  1098. */
  1099. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<12850>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>>,AlphaL<AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<10280>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  1100.  
  1101. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  1102. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1103. OS7.13 v1.018-p
  1104. Single Style
  1105. Base Style: Cal Kestis Survivor Silver
  1106.  
  1107. Base Color: BaseColorArg (0)
  1108.  
  1109. --Effects Included--
  1110. Ignition Delay: Standard Delay
  1111. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1112. Retraction Delay: Standard Delay
  1113. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1114. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1115. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1116. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  1117. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  1118. */
  1119. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  1120.  
  1121. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  1122. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1123. OS7.13 v1.018-p
  1124. Single Style
  1125. Base Style: Cal Kestis Survivor Silver
  1126.  
  1127. Off Behavior: Heart Beat [Color: Match ON Color]
  1128.  
  1129. Base Color: BaseColorArg (0)
  1130.  
  1131. --Effects Included--
  1132. Ignition Effect: Instant [Color: IgnitionColorArg]
  1133. Retraction Effect: Instant [Color: RetractionColorArg]
  1134. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1135. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1136. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1137. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1138. */
  1139. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>>>>>(),
  1140.  
  1141. "White"
  1142. },
  1143.  
  1144. { "18-Cal_Kestis_CG_White;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  1145. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  1146. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1147. OS7.13 v1.018-p
  1148. Single Style
  1149. Base Style: Cal Kestis Survivor Silver
  1150.  
  1151. Base Color: BaseColorArg (0)
  1152.  
  1153. --Effects Included--
  1154. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1155. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1156. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: ClashColorArg]
  1157. LightningBlock Effect: Responsive Lightning Block [Color: ClashColorArg]
  1158. Drag Effect: Intensity Sparking Drag [Color: ClashColorArg]
  1159. Melt Effect: Intensity Melt [Color: StabColorArg]
  1160. Stab Effect: AudioFlicker Stab [Color: StabColorArg]
  1161. Blast Effect: Blast Wave (Random) [Color: ClashColorArg]
  1162. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  1163. */
  1164. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<12850>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>>,AlphaL<AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<10280>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  1165.  
  1166. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  1167. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1168. OS7.13 v1.018-p
  1169. Single Style
  1170. Base Style: Cal Kestis Survivor Silver
  1171.  
  1172. Base Color: BaseColorArg (0)
  1173.  
  1174. --Effects Included--
  1175. Ignition Delay: Standard Delay
  1176. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1177. Retraction Delay: Standard Delay
  1178. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1179. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1180. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1181. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  1182. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  1183. */
  1184. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  1185.  
  1186. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  1187. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1188. OS7.13 v1.018-p
  1189. Single Style
  1190. Base Style: Cal Kestis Survivor Silver
  1191.  
  1192. Off Behavior: Heart Beat [Color: Match ON Color]
  1193.  
  1194. Base Color: BaseColorArg (0)
  1195.  
  1196. --Effects Included--
  1197. Ignition Effect: Instant [Color: IgnitionColorArg]
  1198. Retraction Effect: Instant [Color: RetractionColorArg]
  1199. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1200. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1201. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1202. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1203. */
  1204. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-3000>,Int<-4500>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>>>>>(),
  1205.  
  1206. "White Crossguard"
  1207. },
  1208.  
  1209. { "19-Cal_Kestis_Yellow;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  1210. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  1211. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1212. OS7.13 v1.018-p
  1213. Single Style
  1214. Base Style: Cal Kestis Survivor Yellow
  1215.  
  1216. Base Color: BaseColorArg (0)
  1217.  
  1218. --Effects Included--
  1219. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1220. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1221. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: ClashColorArg]
  1222. LightningBlock Effect: Responsive Lightning Block [Color: ClashColorArg]
  1223. Drag Effect: Intensity Sparking Drag [Color: ClashColorArg]
  1224. Melt Effect: Intensity Melt [Color: StabColorArg]
  1225. Stab Effect: AudioFlicker Stab [Color: StabColorArg]
  1226. Blast Effect: Blast Wave (Random) [Color: ClashColorArg]
  1227. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  1228. */
  1229. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<12850>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>>,AlphaL<AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<10280>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  1230.  
  1231. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  1232. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1233. OS7.13 v1.018-p
  1234. Single Style
  1235. Base Style: Cal Kestis Survivor Yellow
  1236.  
  1237. Base Color: BaseColorArg (0)
  1238.  
  1239. --Effects Included--
  1240. Ignition Delay: Standard Delay
  1241. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1242. Retraction Delay: Standard Delay
  1243. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1244. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1245. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1246. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  1247. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  1248. */
  1249. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  1250.  
  1251. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  1252. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1253. OS7.13 v1.018-p
  1254. Single Style
  1255. Base Style: Cal Kestis Survivor Yellow
  1256.  
  1257. Off Behavior: Heart Beat [Color: Match ON Color]
  1258.  
  1259. Base Color: BaseColorArg (0)
  1260.  
  1261. --Effects Included--
  1262. Ignition Effect: Instant [Color: IgnitionColorArg]
  1263. Retraction Effect: Instant [Color: RetractionColorArg]
  1264. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1265. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1266. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1267. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1268. */
  1269. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TrFade<1200>>>>>>(),
  1270.  
  1271. "Yellow"
  1272. },
  1273.  
  1274. { "20-Cal_Kestis_CG_Yellow;common",  "tracks/Star Wars Jedi Survivor Theme  Epic Version.wav",
  1275. /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
  1276. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1277. OS7.13 v1.018-p
  1278. Single Style
  1279. Base Style: Cal Kestis Survivor Yellow
  1280.  
  1281. Base Color: BaseColorArg (0)
  1282.  
  1283. --Effects Included--
  1284. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1285. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1286. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: ClashColorArg]
  1287. LightningBlock Effect: Responsive Lightning Block [Color: ClashColorArg]
  1288. Drag Effect: Intensity Sparking Drag [Color: ClashColorArg]
  1289. Melt Effect: Intensity Melt [Color: StabColorArg]
  1290. Stab Effect: AudioFlicker Stab [Color: StabColorArg]
  1291. Blast Effect: Blast Wave (Random) [Color: ClashColorArg]
  1292. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  1293. */
  1294. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<12850>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>>,AlphaL<AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Mix<Int<10280>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,AudioFlicker<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  1295.  
  1296. /* copyright Fett263 JediSurvivor (Quillion / Secondary Blade) OS7 Style
  1297. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1298. OS7.13 v1.018-p
  1299. Single Style
  1300. Base Style: Cal Kestis Survivor Yellow
  1301.  
  1302. Base Color: BaseColorArg (0)
  1303.  
  1304. --Effects Included--
  1305. Ignition Delay: Standard Delay
  1306. Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
  1307. Retraction Delay: Standard Delay
  1308. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  1309. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1310. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1311. Blast Effect: Blast Wave Up (Random) [Color: BlastColorArg]
  1312. Clash Effect: Real Clash V1 Up [Color: Rgb<255,255,255>]
  1313. */
  1314. StylePtr<IgnitionDelayX<Int<500>,RetractionDelayX<Int<0>,Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<Int<4096>,Rgb<255,255,255>,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>>>(),
  1315.  
  1316. /* copyright Fett263 JediSurvivor (Crystal Chamber) OS7 Style
  1317. https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
  1318. OS7.13 v1.018-p
  1319. Single Style
  1320. Base Style: Cal Kestis Survivor Yellow
  1321.  
  1322. Off Behavior: Heart Beat [Color: Match ON Color]
  1323.  
  1324. Base Color: BaseColorArg (0)
  1325.  
  1326. --Effects Included--
  1327. Ignition Effect: Instant [Color: IgnitionColorArg]
  1328. Retraction Effect: Instant [Color: RetractionColorArg]
  1329. Lockup Effect: Intensity Lockup Up V1 [Color: LockupColorArg]
  1330. LightningBlock Effect: Full Blade Lightning [Color: LBColorArg]
  1331. Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
  1332. Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
  1333. */
  1334. StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<207,255,36>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<ClashImpactF<>,Int<-4000>>>,TrFadeX<Scale<ClashImpactF<>,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Int<0>>,TrSparkX<Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<0>>>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TrFade<1200>>>>>>(),
  1335.  
  1336. "Yellow Crossguard"
  1337. },
  1338.  
  1339. };
  1340.  
  1341. BladeConfig blades[] = {
  1342.  { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  1343.     WS281XBladePtr<20, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(),
  1344.     WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4> >()
  1345.   , CONFIGARRAY(presets) },
  1346. };
  1347. #endif
  1348.  
  1349. #ifdef CONFIG_BUTTONS
  1350. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1351. #endif
  1352.  
  1353.  /* Generated with Fett263 Config Helper v3.08 */
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