Sandwitches

Equipment List V1.2

Jan 16th, 2011
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  1. RANGED WEAPONS
  2.  
  3. Rail Rifle Mk 3 - 3 Req
  4. 4 + Pilots BS Bonus to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
  5.  
  6. Positron Rifle Mk 3 - 3 Req
  7. 6 + Pilots BS Bonus to hit, Damage DC: 22, Range 7, 10 Ammo
  8.  
  9. Maser Rifle Mk 3 - 3 Req
  10. 8+ Pilots BS Bonus to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
  11.  
  12. Bolter Mk 1 - 3 Req
  13. 2 + Pilots BS Bonus to Hit, Damage DC 22, Penetrating, Range 3, 30 Ammo
  14.  
  15. Beam Cannon Mk 1 - 4 Req
  16. 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, Ammo 1
  17.  
  18. EM-Railgun - 2 Req
  19. 6 + Pilots BS Bonus to Hit, Damage DC 21, Range 6, 10 Ammo
  20.  
  21. Heavy EM-Railgun - 4 Req
  22. 6 + Pilots BS Bonus to Hit, Damage DC 23, Penetrating, Range 8, 4 Ammo
  23.  
  24. GHX-00 Needle Missile Pack - 2 Req
  25. 5 + Pilots BS Bonus to Hit, Damage DC 17, Autofire, Range 7, 20 Ammo
  26.  
  27. GH-01D Micromissile Pack - 3 Req
  28. 7 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 8, 40 Ammo
  29.  
  30. GH-02A Micromissile Pack - 4 Req
  31. 9 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 9, 30 Ammo
  32.  
  33. Vulcan - 1 Req
  34. 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, 50 Ammo
  35.  
  36. Rocket Launcher - 4 Req
  37. 2 + Pilots BS Bonus to hit, Damage DC: 23, Blast 2, Range 6, 6 Ammo
  38.  
  39. ------------------
  40.  
  41. MELEE WEAPONS
  42.  
  43. Prog Knife Mk 3 - 1 Req
  44. 6 + Pilots WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 2
  45.  
  46. Prog Axe Mk 3 - 2 Req
  47. 4 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
  48.  
  49. Prog Sword Mk 3 Kai (Shishioh Blade Mk 1) - 3 Req
  50. 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 2
  51.  
  52. Prog Great Axe Mk 3 - 3 Req
  53. 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 1
  54.  
  55. Enhanced Unarmed - 1 Req
  56. 4 + WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 3
  57.  
  58. Claws - 1 Req
  59. 4 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Improved Grab, Penetrating, Range 3
  60.  
  61. Heat Whip - 2 Req
  62. 6 + Pilots WS Bonus to hit, Damage DC: 21, Improved Grab, Range 4
  63.  
  64. Beam Saber - 3 Req
  65. 5 + Pilots WS Bonus to hit, Damage DC 23, Penetrating, Range 2
  66. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  67.  
  68.  
  69. --------------------
  70.  
  71. SPECIAL EQUIPMENT
  72.  
  73. E-Barrier Field S - 2 Req
  74. Abalative Impervious Force Field 2 (Requires Two Move actions to refresh)
  75.  
  76. E-Barrier Field M - 4 Req
  77. Abalative Impervious Force Field 6 (Requires Three Move actions to refresh)
  78.  
  79. E-Barrier Field L - 8 Req
  80. Abalative Impervious Force Field 10 (Requires Four Move actions to refresh)
  81.  
  82. Small Shield
  83. +1 to Reflex Save
  84. (2 Req)
  85.  
  86. Large Shield
  87. +2 to Reflex Save
  88. (4 Req)
  89.  
  90. Verniers
  91. +1 to Reflex Save
  92. (2 Req)
  93.  
  94. High Mobility Thrusters
  95. +2 to Reflex Save
  96. (4 Req)
  97.  
  98. Chobham Armor
  99. +1 to Toughness Save
  100. (2 Req)
  101.  
  102. Hybrid Armor
  103. +2 to Toughness Save
  104. (4 Req)
  105.  
  106. VR Met
  107. +1 to all Attack Rolls
  108. (2 Req)
  109.  
  110. Sensory Helmet
  111. +2 to all Attack Rolls
  112. (4 Req)
  113.  
  114. High-Spec Radar
  115. +1 to All Weapon Ranges
  116. (3 Req)
  117.  
  118. Booster
  119. +1 to all Speeds
  120. (3 Req)
  121.  
  122. MegaBooster
  123. +2 to all Speeds
  124. (5 Req)
  125.  
  126. Minovsky Craft
  127. Enables Flight at Highest Speed
  128. (4 Req)
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