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- All Paradise changes:
- Class-D:
- - Spawn with a janitor card
- Scientists:
- - Spawn with a bottle of painkillers with their medkit
- Guards:
- - Spawn with a Crossvec instead of an FSP-9, does not increase ammo you spawn with
- NTF:
- - Privates spawn with a Sergeant card and Flashbang
- - Sergeants spawn with a Captain card
- - Captains spawn with a Captain card and containment engineer, they also have combat armor instead of heavy armor and a 25 max hp increase
- Chaos:
- - Repressors spawn with combat armor instead of heavy armor and have a bonus 25 max hp
- - The revolver does 35% more damage than normal and will 1-shot headshot regardless of attachments or enemy armor. It takes less bodyshots to kill too
- SCPs:
- - 173 takes 25% more damage
- - 106's cannot be femur breakered unless 2/3 generators are activated, his pocket dimension exit count is 3/8. 106 can stalk players but only upon the first wave spawn with a 2.5 minute cooldown, he will be notified whenever someone activates a generator
- - 939 does 65 damage upon biting someone and gets 50hp back for each kill, 939 can see people when they talk at a small range
- - 049 gains 250hp upon killing anyone and takes 25% less damage and moves 5m/s instead of 4.5 (human sprint speed is 5.5)
- - 049-2 move at 5.5m/s, which is human sprint speed
- - Every wave spawn, all SCPs gain 20% of their HP back, except 049-2 which are given 500HP and can overheal with it
- - All SCPs except 079 have a proximity chat ability
- 096 (has his own section due to mass changes):
- - 096's rage is capped at 15 seconds
- - 096 does not have a hume shield and has increased Max HP up to 3000
- - Upon being triggered, all other players in the server will become targets once the wind up finishes
- - 096 can re-enrage much quicker after finishing a rage
- - All other players on the server will hear the "thud" noise of 096 once he finishes his windup
- - 096 moves 25% faster in all states, including walking, windup/cooldown, enraged and dashing
- Other:
- - Autonuke activates after 25 minutes
- - You can see player names from 10x further
- - Radios have unlimited battery
- - When the warhead is activated, the red lighting is slightly reduced for easier visibility
- - Going into 914 on Rough will teleport the player to Checkpoint A or B and give them invisibility for 4 seconds at the cost of 65 HP
- - Rounds will not end if there is only Chaos and SCPs left, they do not work together and must kill each other
- - Zombies do not prevent a round from ending
- - Kill messages appear for players whenever they score a kill on someone
- - Wave spawns happen exactly every 300 seconds instead of every 280-350
- - Wave spawns do not prioritize NTF
- - There is no limit to how many people will respawn in a wave spawn
- - Pink candy can be obtained at SCP-330 and has a 9% chance of being given when taking a candy
- - Chaos have a spawn announcement
- - Explosive damage has been increased by 25% but reduced by 50% on 106 following the addition of pink candy
- - Players can see when people are spectating them and who is
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