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FriedrichSteiner

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Jul 13th, 2022 (edited)
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  1. All Paradise changes:
  2.  
  3. Class-D:
  4. - Spawn with a janitor card
  5.  
  6. Scientists:
  7. - Spawn with a bottle of painkillers with their medkit
  8.  
  9. Guards:
  10. - Spawn with a Crossvec instead of an FSP-9, does not increase ammo you spawn with
  11.  
  12. NTF:
  13. - Privates spawn with a Sergeant card and Flashbang
  14. - Sergeants spawn with a Captain card
  15. - Captains spawn with a Captain card and containment engineer, they also have combat armor instead of heavy armor and a 25 max hp increase
  16.  
  17. Chaos:
  18. - Repressors spawn with combat armor instead of heavy armor and have a bonus 25 max hp
  19. - The revolver does 35% more damage than normal and will 1-shot headshot regardless of attachments or enemy armor. It takes less bodyshots to kill too
  20.  
  21. SCPs:
  22. - 173 takes 25% more damage
  23. - 106's cannot be femur breakered unless 2/3 generators are activated, his pocket dimension exit count is 3/8. 106 can stalk players but only upon the first wave spawn with a 2.5 minute cooldown, he will be notified whenever someone activates a generator
  24. - 939 does 65 damage upon biting someone and gets 50hp back for each kill, 939 can see people when they talk at a small range
  25. - 049 gains 250hp upon killing anyone and takes 25% less damage and moves 5m/s instead of 4.5 (human sprint speed is 5.5)
  26. - 049-2 move at 5.5m/s, which is human sprint speed
  27. - Every wave spawn, all SCPs gain 20% of their HP back, except 049-2 which are given 500HP and can overheal with it
  28. - All SCPs except 079 have a proximity chat ability
  29.  
  30. 096 (has his own section due to mass changes):
  31. - 096's rage is capped at 15 seconds
  32. - 096 does not have a hume shield and has increased Max HP up to 3000
  33. - Upon being triggered, all other players in the server will become targets once the wind up finishes
  34. - 096 can re-enrage much quicker after finishing a rage
  35. - All other players on the server will hear the "thud" noise of 096 once he finishes his windup
  36. - 096 moves 25% faster in all states, including walking, windup/cooldown, enraged and dashing
  37.  
  38. Other:
  39. - Autonuke activates after 25 minutes
  40. - You can see player names from 10x further
  41. - Radios have unlimited battery
  42. - When the warhead is activated, the red lighting is slightly reduced for easier visibility
  43. - Going into 914 on Rough will teleport the player to Checkpoint A or B and give them invisibility for 4 seconds at the cost of 65 HP
  44. - Rounds will not end if there is only Chaos and SCPs left, they do not work together and must kill each other
  45. - Zombies do not prevent a round from ending
  46. - Kill messages appear for players whenever they score a kill on someone
  47. - Wave spawns happen exactly every 300 seconds instead of every 280-350
  48. - Wave spawns do not prioritize NTF
  49. - There is no limit to how many people will respawn in a wave spawn
  50. - Pink candy can be obtained at SCP-330 and has a 9% chance of being given when taking a candy
  51. - Chaos have a spawn announcement
  52. - Explosive damage has been increased by 25% but reduced by 50% on 106 following the addition of pink candy
  53. - Players can see when people are spectating them and who is
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