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- Species:
- Halfling
- Gnome
- Leprechaun
- Imp
- Giant
- Gargantuar
- Titan
- |Golem
- Ogre
- Troll
- Humans
- Elves
- Orcs
- Fiends
- Ghouls
- Demons
- Gremlins
- Goblins
- Hobgoblin
- Zombies
- Skeletons
- Pantheons:
- Greek Pantheon
- Norse Pantheon
- Hindu Pantheon
- Egyptian Pantheon
- Taoist Pantheon
- Mesopotamian Pantheon (Sumerian, Babylonian, Assyrian)
- Japanese Pantheon (Shinto)
- Polynesian Pantheon
- Native American Pantheons
- Yoruba Pantheon
- Malagasy Pantheon
- Zulu Pantheon
- Aztec Pantheon
- Roles:
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
- Fisherman
- Middle Management
- Financial Analysist
- Sales Director
- IT support
- Fast Food Chain Cashier
- Civil Engineer
- Electrician
- Wildlife Conservationist
- Farmer
- Blacksmith
- Tinsmith
- Mortician
- Barber-Surgeon
- Garderobes
- Bear-leader (A bear-leader was historically a man who led bears about the country for the blood sport of bear-baiting and were led from village to village.)
- Villein (a feudal tenant entirely subject to a lord or manor to whom he paid dues and services in return for land.)
- Bowler (a member of the fielding side who bowls or is bowling.)
- Firearms Specialist
- Firearms Engineers
- Organizations & Factions:
- Religion Zealots of each pantheon
- Arcane Banking
- World Science Forum
- Technomancer
- Goblin mafia
- Central Bank of Malta
- KFC
- NASA
- Magic Society
- Habsburg Austrian and Spanish Holdings in 1650
- Palau
- Halfing day market
- Goblin black market
- Intel
- NVIDEA
- Boeing
- Petronas
- Malacca Sultanate
- Ottoman Empire
- USA
- Ming Dynasty
- Akkadian Empire
- Political System:
- Corporate Rule
- City-States
- Technocratic Governments
- Divine Empires & Theocracies
- Trade Federations
- Indigenous Confederation
- Demonic Vassalage
- Laws:
- Non-Magic Clause: Something can only be magical if it is explicitly in it's name.
- Magical debt slavery—if people default on loans, they sell their souls or become bound to servitude
- Magical Currency: Coins enchanted to never be counterfeited, soul-bound contracts, or divine "favors" exchanged as currency.
- Physical Currency: Standard gold, silver, or fiat currency issued by the Central Bank of Malta.
- Digital/Arcane Banking: Magical credit systems, where money is stored in soul vaults, rune-encrypted ledgers, or divine IOUs.
- Corporations vs. Theocracy—a secular corporate alliance vs. multiple god-driven empires.
- The Goblin Mafia and black-market organizations thrive in lawless zones.
- Magic Is Mass-Produced:
- Factories use elemental spirits as energy sources.
- Magic items are produced on assembly lines rather than handcrafted by wizards.
- Technomancers develop automation spells, threatening traditional magic users.
- Worship Is Strong: Gods are active, and faith determines social status and power.
- Races Are Segregated: Certain cities or regions might be race-exclusive or have strict racial policies.
- Racial Supremacy Exists: Some species are enslaved, feared, or exterminated.
- Mortal Courts: Laws are secular, dealing with magic like any other crime.
- Divine Law: The gods enforce laws through divine intervention or religious courts.
- Divine Armies: gods directly intervene in battles, and they empower holy warriors.
- Technomancer Warfare: armies using automated war golems, magical artillery, or reality-warping superweapons
- Demonic Invasions: infernal warlords engage in large-scale conquests.
- Corporate Mercenaries: private military companies (PMCs) used by corporations to wage economic wars
- Subterranean Travel: everyone uses underground highways.
- Magical Prisons: criminals locked in pocket dimensions, soul cages, or divine purgatories.
- Mind-Control Justice: criminals reprogrammed to be law-abiding citizens.
- Arcane Energy Market: magic is a finite resource that needs to be mined, harvested, or synthesized.
- Arcane Gambling: people betting on divine interventions, magical mutations, or soul contracts.
- Magic Limit: Magic pollution or overuse could lead to arcane depletion or catastrophic magical waste zones
- Wizardry: Magical unions or cults opposed to industrial magic could push back against technomancy.
- Ragnarök: Ragnarök is guaranteed to happen.
- Magic Persecutions: Magic is taboo and their practitioner are killed and instead divine, and technological alternative thrive.
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