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kotarobo

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May 5th, 2017
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  1. # This is the default configuration file of BungeeTabListPlus.
  2. #
  3. # Since the configuration of the plugin is quite complex you
  4. # might want to have a look at the wiki from time to time.
  5. #
  6. # Wiki: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki
  7. # Placeholders: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Placeholders
  8. # Examples: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Examples
  9. #
  10.  
  11. # It is possible to have multiple tab list configuration files.
  12. # BungeeTabListPlus will parse all .yml files it finds in the tabLists directory.
  13. # Which tab list a player sees depends on the showTo and priority options.
  14.  
  15. # All player see this tab list
  16. showTo: "all"
  17.  
  18. # Examples of alternative options for showTo:
  19. # showTo: ' ${viewer server} == "Factions" '
  20. # showTo: ' ${viewer server} == "Factions" or ${viewer server} == "Survival" '
  21. # showTo: ' ${viewer vault_primary_group} == "Admin" '
  22.  
  23. # If after evaluating the showTo option of all tab list configs multiple tab lists
  24. # are visible to a player, he will bw shown the one with the highest priority:
  25. priority: 30
  26.  
  27. # Tab list header and footer:
  28. showHeaderFooter: true
  29.  
  30. header:
  31. #- ' &d&l=✿KotaServer✿= _(•ㅅ•_フ⁀)_'
  32. #- ' &d&l=✿KotaServer✿= _(-ㅅ-_フ⁀)_'
  33. - '&c日時: &6${time MM/dd} &6${time HH:mm} &c人数: &6${playerset:global size} &d&l==✿KotaServer✿== ͵(•ᴗ•、フ⁀)ͺ'
  34. - '&c日時: &6${time MM/dd} &6${time HH:mm} &c人数: &6${playerset:global size} &d&l==✿KotaServer✿== 、(•ᴗ•͵フ⁀)◞'
  35. #- '&cWelcome &f${viewer name}'
  36. #- '&eW&celcome &f${viewer name}'
  37. #- '&eWe&clcome &f${viewer name}'
  38. #- '&eWel&ccome &f${viewer name}'
  39. #- '&eWelc&come &f${viewer name}'
  40. #- '&eWelco&cme &f${viewer name}'
  41. #- '&eWelcom&ce &f${viewer name}'
  42. #- '&eWelcome &f${viewer name}'
  43. #- '&cW&eelcome &f${viewer name}'
  44. #- '&cWe&elcome &f${viewer name}'
  45. #- '&cWel&ecome &f${viewer name}'
  46. #- '&cWelc&eome &f${viewer name}'
  47. #- '&cWelco&eme &f${viewer name}'
  48. #- '&cWelcom&ee &f${viewer name}'
  49. #- '&cWelcome &f${viewer name}'
  50.  
  51. headerAnimationUpdateInterval: 1.0
  52.  
  53. footer:
  54. - |-
  55. &cサーバー: &6${custom_viewer_server} &cワールド: &6${viewer world} &cPoint: &6${viewer vault_balance 1.2} &cPing: &6${viewer_colored_ping}ms
  56. &fAdmin(管理者)&f<&cA&f> Moderator(スタッフ)&f<&dM&f> Helper(スタッフ)&f<&3H&f> Event(スタッフ)&f<&6E&f>
  57. Support(スタッフ)<&bS&f>&f Rail(鉄道局員)&f<&eR&f> Citizen(住民)&f<&aC&f> wakaba(若葉マーク)&f<&aW&f>
  58. #- |-
  59. # &eLine 1
  60. # &6Line 2
  61.  
  62. footerAnimationUpdateInterval: 8.0
  63.  
  64. # Custom placeholders are a powerful mechanism to add more dynamic content
  65. # to the tab list.
  66. customPlaceholders:
  67. # Defines the ${afk_tag} placeholder which is used to add "|away"
  68. # to the players name if he is afk.
  69. afk_tag:
  70. !conditional
  71. condition: ${player essentials_afk}
  72. true: '&7(離席)'
  73. false: '&f'
  74. custom_prefix:
  75. !switch
  76. expression: ${player vault_primary_group}
  77. replacements:
  78. "Admin": "&f<&cA&f>"
  79. "Mod": "&f<&dM&f>"
  80. "Helper": "&f<&3H&f>"
  81. "wakaba": "&f<&aW&f>"
  82. "Citizen": "&f<&aC&f>"
  83. "Rail": "&f<&eR&f>"
  84. "Event": "&f<&6E&f>"
  85. "Jump": "&f<&aJ&f>"
  86. "support": "&f<&bS&f>"
  87. defaultReplacement: "&f"
  88. custom_server:
  89. !switch
  90. expression: ${server}
  91. replacements:
  92. "main": "メイン"
  93. "art": "アート"
  94. "sub": "ミニゲーム"
  95. defaultReplacement: "&f"
  96. custom_viewer_server:
  97. !switch
  98. expression: ${viewer server}
  99. replacements:
  100. "main": "メインサーバー"
  101. "art": "アートサーバー"
  102. "sub": "ミニゲームサーバー"
  103. defaultReplacement: "&f"
  104. # Defines the ${viewer_colored_ping0} placeholder which displays the ping in green
  105. # if it is below 50ms, otherwise in yellow.
  106. viewer_colored_ping0:
  107. !conditional
  108. condition: "${viewer ping} < 50"
  109. true: "${viewer ping}"
  110. false: "${viewer ping}"
  111. # Defines ${the viewer_colored_ping} placeholder which displays the ping in red
  112. # if it is above 150ms, otherwise it is replaced with the ${viewer_colored_ping0}
  113. # placeholder ( < 50 -> green, > 50 -> yellow).
  114. # That results in the following color scheme:
  115. # 0 - 49 -> green
  116. # 50 - 149 -> yellow
  117. # 150+ -> red
  118. viewer_colored_ping:
  119. !conditional
  120. condition: "${viewer ping} < 150"
  121. true: ${viewer_colored_ping0}
  122. false: "&c${viewer ping}"
  123.  
  124.  
  125. # Player sets are required to display players and player counts on the tab list.
  126. # To display a player count use ${playerset:<name> size}, example: ${playerset:global size}.
  127. playerSets:
  128. # The global player set contains all players
  129. global:
  130. filter: "true"
  131. # # Some more examples. Be careful to get the number of spaces right when using them.
  132. # # Player set containing all players on a specific server:
  133. # survival:
  134. # filter: |-
  135. # ${player server} == "survival"
  136. # # Player set containing all players on the same server as the player viewing the tab list:
  137. # currentserver:
  138. # filter: |-
  139. # ${player server} == ${viewer server}
  140. # # Player set containing all players on a specific server and world:
  141. # survival_nether:
  142. # filter: |-
  143. # ${player server} == "survival"
  144. # and ${player world} == "world_nether"
  145. # # Player set containing all admins:
  146. # admins:
  147. # filter: |-
  148. # ${player vault_primary_group} == "admin"
  149. # or ${player vault_primary_group} == "owner"
  150.  
  151. # We want the tab list to have a fixed size of 60 slots.
  152. # If you want a dynamic size you need to set type to DYNAMIC_SIZE
  153. # and you don't need any of the options below it. Have a look at
  154. # the example in the wiki to see which options you need instead:
  155. # https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Examples#global-tab-list-dynamic-size
  156. type: FIXED_SIZE
  157. size: 80 # 60 slots -> 3 columns, 20 rows
  158.  
  159. # The defaultIcon and defaultPing will be used for all slots for which no other value is
  160. # explicitely set.
  161. defaultIcon: colors/dark_gray.png
  162. defaultPing: 1000
  163.  
  164. # Here the content of the tab list is configured:
  165. components:
  166. # Three info slots at the top
  167. #- {text: "&d&l=✿KotaServer✿=", icon: "default/server.png", ping: 0} # 1st row, 1st column
  168. #- {text: "&cRank: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0} # 1st row, 2nd column
  169. # Show ping in different colors depending on how good/ bad it is
  170. #- {text: "&cPing: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0} # 1st row, 3rd column
  171. # A row of empty slots below
  172. #- {text: "", icon: "colors/dark_gray.png", ping: 1000} # 2nd row, 1st column
  173. #- {text: ""} # 2nd row, 2nd column; Since icon and ping are the default they don't need to be specified explicitely.
  174. #- {} # 2nd row, 3rd column; Since the text is empty it doesn't need to be specified either
  175. # The players by server component adds players to the tab list grouped by server
  176. - !players_by_server
  177. # The global player set is configured above
  178. playerSet: global
  179. playerOrder: "AFKLast,vaultGroupInfo,alphabetically"
  180. serverOrder: "playercount,alphabetically"
  181. # The server header is shown for each server above the players on that server.
  182. # We use it to display the server name and the player count.
  183. serverHeader:
  184. - {text: "&d&l&n${custom_server}&f (${server_player_count})", icon: "colors/dark_gray.png", ping: 1000}
  185. # - "&cTPS: &6${server tps} (安定:20)"
  186. - ""
  187. - ""
  188. - ""
  189. # The server separator is shown between two consecutive servers.
  190. # Here it use used to separate the servers with an empty row of slots, showing two more variants to display an empty slot.
  191. #serverSeparator:
  192. #-
  193. # Whether empty servers should show up too
  194. includeEmptyServers: false
  195. # Format of the player slot. Add prefixes as you like
  196. playerComponent: "${custom_prefix}${afk_tag}${player name}" #${player vault_suffix}
  197.  
  198. # If there isn't enough space for all players the morePlayersComponent is displayed. We use to to display the number of players which couldn't be displayed on the tab list.
  199. morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
  200. # A spacer creates as many empty slots as possible.
  201. #- !spacer {}
  202. # Because the spacer has eaten up all the remaining free slots, the nine slots below are guaranteed to be at the bottom of the tab list.
  203. # Let's start with another empty row
  204.  
  205. # Then some nice animations at the bottom
  206. #- !animated # 19th row, 1st column
  207. # interval: 0.2
  208. # components:
  209. # - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
  210. # - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
  211. # - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
  212. # - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
  213. # - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
  214. # - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
  215. # - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
  216. # - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
  217. # - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
  218. # - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
  219. # - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
  220. # - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
  221. # - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
  222. # - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
  223. # - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
  224. #- !animated # 19th row, 2nd column
  225. # interval: 0.2
  226. # components:
  227. # - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
  228. # - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
  229. # - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
  230. # - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
  231. # - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
  232. # - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
  233. # - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
  234. # - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
  235. # - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
  236. # - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
  237. # - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
  238. # - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
  239. # - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
  240. # - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
  241. # - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
  242. #- !animated # 19th row, 3rd column
  243. # interval: 0.2
  244. # components:
  245. # - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
  246. # - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
  247. # - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
  248. # - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
  249. # - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
  250. # - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
  251. # - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
  252. # - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
  253. # - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
  254. # - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
  255. # - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
  256. # - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
  257. # - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
  258. # - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
  259. # - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
  260. #- {text: "&cServer: &6${viewer server}", icon: "default/server.png", ping: 0}
  261. #- {text: "&cTime: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0} # 20th row, 1st column
  262. #- {text: "&cPing: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0}
  263. #- {text: "&cPlayers: &6${playerset:global size}", icon: "default/players.png", ping: 0} # 20th row, 2nd column
  264. #- {text: "&cPoint: &6${viewer vault_balance 1.2}", icon: "default/balance.png", ping: 0} # 20th row, 3rd column
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