ck4peanut

errorlog

Mar 22nd, 2022
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  1. 2022/3/22 14:14 Program exited with message:
  2. System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.)
  3. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
  4. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  5. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  6. --- End of stack trace from previous location ---
  7. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  8. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  9. --- End of inner exception stack trace ---
  10. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  11. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  12. --- End of stack trace from previous location ---
  13. at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
  14. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  15. at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
  16. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 426
  17. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
  18. at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
  19. at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
  20. at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
  21. at Coroutine.ActiveCoroutine.MoveNext()
  22. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  23. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  24. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  25. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
  26. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
  27. at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
  28. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
  29. at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
  30. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  31. ---> (Inner Exception #1) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  32. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  33. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  34. --- End of stack trace from previous location ---
  35. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  36. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  37.  
  38. ---> (Inner Exception #2) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  39. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  40. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  41. --- End of stack trace from previous location ---
  42. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  43. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  44.  
  45. ---> (Inner Exception #3) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  46. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  47. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  48. --- End of stack trace from previous location ---
  49. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  50. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  51.  
  52. ---> (Inner Exception #4) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  53. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  54. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  55. --- End of stack trace from previous location ---
  56. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  57. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  58.  
  59. ---> (Inner Exception #5) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  60. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  61. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  62. --- End of stack trace from previous location ---
  63. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  64. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  65.  
  66. ---> (Inner Exception #6) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  67. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  68. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  69. --- End of stack trace from previous location ---
  70. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  71. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  72.  
  73. ---> (Inner Exception #7) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  74. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  75. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  76. --- End of stack trace from previous location ---
  77. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  78. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  79.  
  80. ---> (Inner Exception #8) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  81. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  82. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  83. --- End of stack trace from previous location ---
  84. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  85. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  86.  
  87. ---> (Inner Exception #9) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  88. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  89. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  90. --- End of stack trace from previous location ---
  91. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  92. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  93.  
  94. ---> (Inner Exception #10) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  95. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  96. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  97. --- End of stack trace from previous location ---
  98. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  99. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  100.  
  101. ---> (Inner Exception #11) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  102. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  103. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  104. --- End of stack trace from previous location ---
  105. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  106. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  107.  
  108. ---> (Inner Exception #12) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  109. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  110. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  111. --- End of stack trace from previous location ---
  112. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  113. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  114.  
  115. ---> (Inner Exception #13) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  116. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  117. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  118. --- End of stack trace from previous location ---
  119. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  120. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  121.  
  122. ---> (Inner Exception #14) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  123. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  124. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  125. --- End of stack trace from previous location ---
  126. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  127. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  128.  
  129. ---> (Inner Exception #15) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  130. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  131. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  132. --- End of stack trace from previous location ---
  133. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  134. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  135.  
  136. ---> (Inner Exception #16) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  137. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 428
  138. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  139. --- End of stack trace from previous location ---
  140. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  141. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  142.  
  143. ------------------------------
  144.  
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